[Flightgear-devel] New features for 3.0 (?) presentation

2013-05-06 Thread Renk Thorsten

I thought it'd be a nice idea to present one or two articles on the FG project 
page about things to expect from the next release (3.0?). These would be 
features which have appeared on GIT since 2.10 or are epected to appear before 
the release. Consider the articles as advertisement material, so they should be 
visual, exciting and be at the forefront of what FG can do. 

I have flagged for the purpose

* tooltips and the gnome-themed new popup windows
* Heiko's devel version of the EC-135
* Stuarts work on AAR with new tanker planes 
* improvements with regional textures and trees
* (my own stuff on weather, light and hires procedural texturing)
* (what about the linear texture work on roads and railways?)

If you know of anything else which makes good publicity and can be explained in 
a picture and a paragraph of text, let me know or better let me have the 
picture and paragraph of text (preferably by the end of the week).

* Thorsten
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Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-06 Thread Thomas Geymayer
Am 2013-05-06 10:35, schrieb Renk Thorsten:
 If you know of anything else which makes good publicity and can be
 explained in a picture and a paragraph of text, let me know or better
 let me have the picture and paragraph of text (preferably by the end
 of the week).

* Canvas instances can now be placed on scenery objects. This allows
  for example creating animated signs/monitors. I've started to create
  a Visual Docking Guidance System, which is not fully functionally yet
  but should be complete enough to be used for a screenshot (eg. azimuth
  guidance is missing)

* The new tracking animation (similar to Blender's locked-track
  constraint) allows easily animating complex kinematic systems. For
  examples gear scissors, landing gear doors attached to struts (also
  with links and joints in between) or also torque struts connecting
  multiple gears with independent compression while still tracking each
  other can be realized. Also any type of strut for eg. cargo ramps can
  be easily animated.
  If you want I can create a video of my work in progress C-130J making
  use of these animations.

Tom

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Institute for Computer Graphics and Vision
  Graz University of Technology
--- Austria 

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Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-06 Thread Vivian Meazza
Tom

 Sent: 06 May 2013 23:11
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation
 
 Am 2013-05-06 10:35, schrieb Renk Thorsten:
  If you know of anything else which makes good publicity and can be
  explained in a picture and a paragraph of text, let me know or better
  let me have the picture and paragraph of text (preferably by the end
  of the week).
 
 * Canvas instances can now be placed on scenery objects. This allows
   for example creating animated signs/monitors. I've started to create
   a Visual Docking Guidance System, which is not fully functionally yet
   but should be complete enough to be used for a screenshot (eg. azimuth
   guidance is missing)
 
 * The new tracking animation (similar to Blender's locked-track
   constraint) allows easily animating complex kinematic systems. For
   examples gear scissors, landing gear doors attached to struts (also
   with links and joints in between) or also torque struts connecting
   multiple gears with independent compression while still tracking each
   other can be realized. Also any type of strut for eg. cargo ramps can
   be easily animated.
   If you want I can create a video of my work in progress C-130J making
   use of these animations.
 
The tracking animation sounds useful - do you have any documentation
available? In due course it should end up in fgdata/Docs/model-howto.html
with all the other animations.

Vivian 



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Download your free book today! http://p.sf.net/sfu/neotech_d2d_may
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