[Flightgear-devel] Shader compile failure
On Mac 10.8, latest of nearly everything: NVIDIA Corporation NVIDIA GeForce GTX 670 OpenGL Engine 2.1 NVIDIA-8.10.44 304.10.65f03 1.20 VERTEX glCompileShader /Users/jmt/FGFS/fgdata/Shaders/tree-haze.vert FAILED VERTEX Shader /Users/jmt/FGFS/fgdata/Shaders/tree-haze.vert infolog: ERROR: 0:89: '*' does not operate on 'float' and 'int' ERROR: 0:89: '*' does not operate on 'float' and 'int' glLinkProgram FAILED Regards, James -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Syncing sim time
Stuart Sent: 09 May 2013 21:41 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Syncing sim time Hi Jack, On Thu, May 9, 2013 at 3:57 PM, Jack wrote: Thanks to Jan Comans I've been able to sync the 3D clouds across three instances of fgfs running on a multi-core machine. This, in turn, provides for some very respectable frame rates of 40 to 50 fps per core with a three projector system with older generation Nvidia boards ( GT430 and GT440 ) on a 64bit I5 machine. The visuals will be just awesome once the collimated display is completed later this year. Could you (or Jan) share with us what changes you had to make to allow synchronization across multiple instances? I thought I'd added some code a while back to make the pseudo-random number generator used start with the same seed for a given 10 minute window to address this, but was never in a position to test it myself. You did indeed add some code - and I have tested it here on 2 machines and on 2 instances on one machine. It doesn't seem to do what you intended. https://dl.dropboxusercontent.com/u/57645542/clouds.png I ensured that the 3D cloud settings were the same, using the same live data. Do I need to do anything else? Vivian -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New features for 3.0 (?) presentation
Am 2013-05-07 14:10, schrieb Renk Thorsten: If you want I can create a video of my work in progress C-130J making use of these animations. This sounds very neat! Hm, I guess one could make a video presentation of all animated features (like the trees moving in the wind, or the storm blows dust /leaves effect I'm working on), but maybe someone else should do that - video is not really my area of expertise... I've now created a video of the nose landing gear during takeoff run and retraction: http://youtu.be/bWGLapFgOtw There is nothing textured yet and also the video quality is not the best, but I think the animations are demonstrated quite well. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology --- Austria -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Syncing sim time
Hi, Sent Stuart a set of diff files provided by Jan. If you would like copies, just holler. Jack - Original Message - Stuart provides for on a You did indeed add some code - and I have tested it here on 2 machines and on 2 instances on one machine. It doesn't seem to do what you intended. https://dl.dropboxusercontent.com/u/57645542/clouds.png I ensured that the 3D cloud settings were the same, using the same live data. Do I need to do anything else? Vivian -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tree images for texturing
On Thu, May 9, 2013 at 8:50 AM, Renk Thorsten wrote: I have a series of tree photographs if anyone is interested in creating new tree textures. Hi Thorsten, I'm certainly interested, so send them my way if no-one else has already expressed an interest. -Stuart -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tree issues
On Thu, May 2, 2013 at 8:48 AM, Vivian Meazza wrote: I can still see that hat on middle distance trees. The effect might be less though - hard to judge. It is certainly no worse. I think it would be worth trying to spread the images out on the texture so that you avoid bleed. I'm pretty sure that is what I'm seeing here. OK, I've pushed a new fix for this that goes back to the old approach of having all textures in a strip, and using clamping to avoid bleeding. You'll need a new simgear and data pull. -Stuart -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader compile failure
On Fri, May 10, 2013 at 9:27 AM, James Turner wrote: On Mac 10.8, latest of nearly everything: NVIDIA Corporation NVIDIA GeForce GTX 670 OpenGL Engine 2.1 NVIDIA-8.10.44 304.10.65f03 1.20 VERTEX glCompileShader /Users/jmt/FGFS/fgdata/Shaders/tree-haze.vert FAILED VERTEX Shader /Users/jmt/FGFS/fgdata/Shaders/tree-haze.vert infolog: ERROR: 0:89: '*' does not operate on 'float' and 'int' ERROR: 0:89: '*' does not operate on 'float' and 'int' Should be fixed now. Let me know if not - I don't see the warning on my NVIDIA GT260M GPU. -Stuart -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] about fdm properties
On Fri, May 3, 2013 at 7:07 PM, Alan Teeder wrote: I think that you a right in assuming that the developers are not interested in the FDMs. I posted this a week ago http://sourceforge.net/mailarchive/forum.php?thread_name=C6C640DA467C4D118C9A794C6A46D433%40AlanPCforum_name=flightgear-devel and have not seen a single comment. It exposes a serious problem in JSBSim which affects all Datcom users. Perhaps eye-candy and endless mud slinging about the merits of various renderers is a more interesting subject. I think its more a reflection of the areas of expertise of the active developer right now. I have no academic aerodynamics background and haven't done physics since high school. I've spent some time reading the MIT opencourseware on fluid dynamics but certainly aren't competent to comment on these sorts of issues. In contrast I do have a degree in Computer Science which included modules on graphics, so that's where I can sensibly express opinions. I know that doesn't help at all with the particular issue... -Stuart -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tree issues
Stuart Sent: 10 May 2013 20:10 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues On Thu, May 2, 2013 at 8:48 AM, Vivian Meazza wrote: I can still see that hat on middle distance trees. The effect might be less though - hard to judge. It is certainly no worse. I think it would be worth trying to spread the images out on the texture so that you avoid bleed. I'm pretty sure that is what I'm seeing here. OK, I've pushed a new fix for this that goes back to the old approach of having all textures in a strip, and using clamping to avoid bleeding. You'll need a new simgear and data pull. OK trying that Vivian -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel