[Flightgear-devel] No panel or object display in latest code

2011-07-03 Thread Bruce Hellstrom
I have FlightGear 2.0.0 installed and working.  However, I need the 
latest code to integrate some changes to be submitted later once 
everything is tested.


When I build the latest pull from Git (SimGear/FlightGear and using the 
latest fgdata), Everything seems to startup fine except I just have a 
plane blue screen, maybe sky color, but no panel, no clouds, no 
textures,etc.  Switching views gives me no change.  The only thing in 
the console output that's not there when I run 2.0.0 is the following 
warning several times:


Warning: TangentSpaceGenerator: unknown primitive mode 9

I've updated my .fgfsrc and cleaned out the ~/.fgfs directory and set 
the plane in SFO.


This is on Linux and I'm using the same dependent versions I was using 
for 2.0.0 including OSG 2.8.3.  Is this the problem?  Does the latest 
code require a later version of OSG?  If so, can I have 2 different 
versions of OSG installed at the same time?


I need to keep my ability to run and develop older versions of FG as well.


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Re: [Flightgear-devel] No panel or object display in latest code

2011-07-03 Thread Bruce Hellstrom
Thanks to everyone who replied.  I'm pretty good at managing different 
versions of FG on the same machine, but this is the first time I had to 
deal with a different version of OSG.


I compiled OSG 3.0.0 and set it to install the libraries and such to the 
same prefix I use for the latest FG/SG which is 
/usr/local/FlightGear-dev.  It built successfully and put it's include 
and lib files in the proper places.


I reconfigured SG and FG with the --with-osg= param and set the path to 
the same I use for --prefix, which is what I listed above.  SG and FG 
built with no problem.


When I tried to run FG, it complained it could not find the OSG 3 libs, 
so I exported  LD_LIBRARY_PATH that contained the location where they 
reside (/usr/local/FlightGear-dev/lib).


FlightGear then tries to start, I see the splash screen for a second and 
get a segmentation fault with no clues in the console.


So, I'm curious about Torsten's comment that he's still using OSG 2.8.3 
with no problems.  Does everybody else concur that should work?  I mean 
I actually had the program running before using 2.8.3, I just didn't 
have anything usable on the screen :)


I'm thinking that if the OSG version most likely isn't the issue, then I 
should go back to 2.8.3 and attack the problem from there.


This is on Ubuntu 10.10, Nvidia GeForce 7300GS, with the Nvidia 
proprietary drivers.


Bruce

On 07/03/2011 03:00 PM, Roland Häder wrote:

Is FG compatible with OSG3?

Hal

I have successfully compiled and launched it. So it is compatible. :)

Roland


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Re: [Flightgear-devel] No panel or object display in latest code

2011-07-03 Thread Bruce Hellstrom
Ok, I'm up and running on OSG 3.0.0.  It seems the segmentation fault 
was due to me not doing a complete make distclean before trying to 
reconfigure FG/SG.


Now once I got past that, I had the same issue with no display except 
the sky color.  Turns out the issue was with something left over in my 
.fgfsrc.  I'm not sure why it was even there, but this line was present:


--prop:/sim/rendering/draw-otw=false

That line was causing the problem and as soon as I commented it, 
everything is back to normal.  Wasn't an issue in 2.0.0 or previous 
versions, but something in the latest code doesn't like it.


Thanks everybody,
Bruce


On 07/03/2011 04:30 PM, Bruce Hellstrom wrote:
Thanks to everyone who replied.  I'm pretty good at managing different 
versions of FG on the same machine, but this is the first time I had 
to deal with a different version of OSG.


I compiled OSG 3.0.0 and set it to install the libraries and such to 
the same prefix I use for the latest FG/SG which is 
/usr/local/FlightGear-dev.  It built successfully and put it's include 
and lib files in the proper places.


I reconfigured SG and FG with the --with-osg= param and set the path 
to the same I use for --prefix, which is what I listed above.  SG and 
FG built with no problem.


When I tried to run FG, it complained it could not find the OSG 3 
libs, so I exported  LD_LIBRARY_PATH that contained the location where 
they reside (/usr/local/FlightGear-dev/lib).


FlightGear then tries to start, I see the splash screen for a second 
and get a segmentation fault with no clues in the console.


So, I'm curious about Torsten's comment that he's still using OSG 
2.8.3 with no problems.  Does everybody else concur that should work?  
I mean I actually had the program running before using 2.8.3, I just 
didn't have anything usable on the screen :)


I'm thinking that if the OSG version most likely isn't the issue, then 
I should go back to 2.8.3 and attack the problem from there.


This is on Ubuntu 10.10, Nvidia GeForce 7300GS, with the Nvidia 
proprietary drivers.


Bruce

On 07/03/2011 03:00 PM, Roland Häder wrote:

Is FG compatible with OSG3?

Hal

I have successfully compiled and launched it. So it is compatible. :)

Roland


--
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security
threats, fraudulent activity, and more. Splunk takes this data and makes
sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-d2d-c2


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--
*Bruce Hellstrom*
Celebrity Computer Consulting
br...@celebritycc.com
www.celebritycc.com http://www.celebritycc.com
--
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security 
threats, fraudulent activity, and more. Splunk takes this data and makes 
sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-d2d-c2___
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