Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread James A. Treacy
On Fri, Feb 10, 2012 at 03:09:53PM +, Stuart Buchanan wrote:
 I've added the following as the synopsis for the changelog, which should be
 suitable:
 
 The FlightGear development team is happy to announce the v2.6.0
 release of FlightGear, the free, open-source flight simulator. This
 new version contains many exciting new features, enhancements and
 bugfixes. Major improvements from v2.4.0 include reduced AI aircraft
 load times, easier graphics tuning, more sophisticated AI aircraft and
 improved usability.
 
 Founded in 1997, FlightGear is developed by a worldwide group of
 volunteers, brought together by a shared ambition to create the most
 realistic flight simulator possible that is free to use, modify and
 distribute. FlightGear is used all over the world by desktop flight
 simulator enthusiasts, for research in Universities and for
 interactive exhibits in museums.
 
 FlightGear features more than 400 aircraft, a worldwide scenery
 database, detailed sky modelling, a flexible and open aircraft
 modelling system, varied networking options, multiple display support,
 and an open architecture. Best of all, it is open-source so no company
 controls development.

A more positive angle for the last sentence would sound better.
Something like 'Best of all, it is open-source so the developers
control the direction of the project'.

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Re: [Flightgear-devel] Realistic GPS position

2009-10-23 Thread James A. Treacy
On Fri, Oct 23, 2009 at 10:40:29AM +0100, James Turner wrote:
 I am not looking to physically model GPS reception, of course: what I  
 want is a filter I can apply to the raw /position values that gives  
 plausibly imprecise values. Ideally, the filter would support a  
 tuneable precision parameter, so I can model selective availability,  
 WAAS and poor reception (crudely) by adjusting the precision input.

How simple do you want? Didn't bother with SA but easy to add.

A = 2.7x10^-5 + (NW * 10^-4) + (BC * 2.7*10^-4)
A1 = A
A2 = A / (cos(tlat) + .0001)
lat = tlat + A1 * sin(min*21)
lon = tlon + A2 * sin(min*27)
if (lat   90) lat =   180 - lat;
if (lat  -90) lat =  -180 + lat;
if (lon   180) lon = -360 + lon;
if (lon  -180) lon =  360 - lon;

tlat and tlon are true lat and lon
angles are in degrees
min = time in minutes
NW = 0, except 1 when no WAAS
BC = 0, except 1 when bad conditions

Assumes a pure sinusoid with a frequency of about 15 min. This would
nominally be a factor of 24 (for angle in degrees) but 21 and 27 were
used so lat and lon changes are out of phase.

The amplitude of the noise is based on 3m accuracy at the equator (360
deg / 4x10^7m circumference = 2.7x10^-5). When WAAS is not present,
the amplitude is increased to 15m. When bad conditions are present the
amplitude goes to 33m at best (number is just a guess).

The amplitude for the longitude change is then increased as you get
closer to the poles. Safeguard added to prevent things things from
blowing up if you are manage to hit a pole.

Finally, if the lat, lon are greater than 90, 180 fix them.

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Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-08 Thread James A. Treacy
On Wed, Oct 07, 2009 at 09:17:55PM +, Stuart Buchanan wrote:
 Unfortunately the 3D cloud performance seems to be very
 graphics-card specific. My card is a couple of years old, but
 doesn't seem to have the same problems.

I am curious as to what your graphics card is. It would be nice if we
could get an idea of which cards work well - and those that that have
problems so they could be addressed.

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Re: [Flightgear-devel] Source code control systems

2009-09-28 Thread James A. Treacy
On Mon, Sep 28, 2009 at 07:25:33PM -0600, Ron Jensen wrote:
 My own, personal opinion is SVN is worse than CVS.  I see no advantage
 to moving there first.

Could you elaborate on this? This discussion needs more facts so that
a rational decision can be reached.

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Re: [Flightgear-devel] Proposed fix for an obscure tile loading/caching bug

2008-11-21 Thread James A. Treacy
It is not clear to me that age is the best metric to use in all cases.
The tile that is the farthest from your current location would also be
a good candidate for removal.

Since the current algorithm works in most cases, a less intrusive
solution than messsing with how/when timestamps are applied would be
to, when the oldest tile has a timestamp of zero, remove the tile that
is farthest from your current position.

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[Flightgear-devel] Graphics cards for flightgear

2008-04-19 Thread James A. Treacy
I am going to upgrade my system soon (my current system is so outdated
I can't use flightgear well on it). Even cheap recent cpu's are more
than capable of handling desktop tasks but what about graphics? I
don't need much power in a graphics card, except for flightgear, and
it is not clear how much I need for that.

The flightgear web site and wiki mention that any recent graphics card
should be fine for flightgear. Is that really the case if you want
to have all the bells and whistles turned on and have a decent frame
rate? I'm talking about shadows, fires, etc, while flying one of the
larger planes (lots of triangles and textures).

For example, I'd love to get away with a Radeon 3450 (low power,
fanless and only about $50) but will get something more powerful if
needed.

On to the questions:

What are the hardware requirements for flightgear at its most
demanding?

Are there any features in development that will require more powerful
graphics?

*MOST IMPORTANT*
What is the cpu and graphics card in your system and what frame rates
do you get in flightgear? Also give your OS.

Hopefully we'll get enough information from this thread so I can
update the wiki with something more useful.

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Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-18 Thread James A. Treacy
On Tue, Dec 18, 2007 at 04:15:24PM -0600, Curtis Olson wrote:
 Here is a prototype for the v1.0 Gallery:
 
 http://baron.flightgear.org/~curt/tmp/v1.0/
 
 I've taken the best of the pictures that were submitted on the mailing list
 and organized and arranged them.

Very nice!

I am curious about the second image (camel-ksfo). Are the front wheels
sunk partway into the runway?

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