Re: [Flightgear-devel] Final 2.6.0 Release Preparations
On Fri, Feb 10, 2012 at 03:09:53PM +, Stuart Buchanan wrote: I've added the following as the synopsis for the changelog, which should be suitable: The FlightGear development team is happy to announce the v2.6.0 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Major improvements from v2.4.0 include reduced AI aircraft load times, easier graphics tuning, more sophisticated AI aircraft and improved usability. Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in Universities and for interactive exhibits in museums. FlightGear features more than 400 aircraft, a worldwide scenery database, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, and an open architecture. Best of all, it is open-source so no company controls development. A more positive angle for the last sentence would sound better. Something like 'Best of all, it is open-source so the developers control the direction of the project'. -- James (Jay) Treacy tre...@debian.org -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Realistic GPS position
On Fri, Oct 23, 2009 at 10:40:29AM +0100, James Turner wrote: I am not looking to physically model GPS reception, of course: what I want is a filter I can apply to the raw /position values that gives plausibly imprecise values. Ideally, the filter would support a tuneable precision parameter, so I can model selective availability, WAAS and poor reception (crudely) by adjusting the precision input. How simple do you want? Didn't bother with SA but easy to add. A = 2.7x10^-5 + (NW * 10^-4) + (BC * 2.7*10^-4) A1 = A A2 = A / (cos(tlat) + .0001) lat = tlat + A1 * sin(min*21) lon = tlon + A2 * sin(min*27) if (lat 90) lat = 180 - lat; if (lat -90) lat = -180 + lat; if (lon 180) lon = -360 + lon; if (lon -180) lon = 360 - lon; tlat and tlon are true lat and lon angles are in degrees min = time in minutes NW = 0, except 1 when no WAAS BC = 0, except 1 when bad conditions Assumes a pure sinusoid with a frequency of about 15 min. This would nominally be a factor of 24 (for angle in degrees) but 21 and 27 were used so lat and lon changes are out of phase. The amplitude of the noise is based on 3m accuracy at the equator (360 deg / 4x10^7m circumference = 2.7x10^-5). When WAAS is not present, the amplitude is increased to 15m. When bad conditions are present the amplitude goes to 33m at best (number is just a guess). The amplitude for the longitude change is then increased as you get closer to the poles. Safeguard added to prevent things things from blowing up if you are manage to hit a pole. Finally, if the lat, lon are greater than 90, 180 fix them. -- James Treacy tre...@debian.org -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [PATCH] 3D Clouds update
On Wed, Oct 07, 2009 at 09:17:55PM +, Stuart Buchanan wrote: Unfortunately the 3D cloud performance seems to be very graphics-card specific. My card is a couple of years old, but doesn't seem to have the same problems. I am curious as to what your graphics card is. It would be nice if we could get an idea of which cards work well - and those that that have problems so they could be addressed. -- James Treacy tre...@debian.org -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Source code control systems
On Mon, Sep 28, 2009 at 07:25:33PM -0600, Ron Jensen wrote: My own, personal opinion is SVN is worse than CVS. I see no advantage to moving there first. Could you elaborate on this? This discussion needs more facts so that a rational decision can be reached. -- James Treacy tre...@debian.org -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Proposed fix for an obscure tile loading/caching bug
It is not clear to me that age is the best metric to use in all cases. The tile that is the farthest from your current location would also be a good candidate for removal. Since the current algorithm works in most cases, a less intrusive solution than messsing with how/when timestamps are applied would be to, when the oldest tile has a timestamp of zero, remove the tile that is farthest from your current position. -- James Treacy [EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Graphics cards for flightgear
I am going to upgrade my system soon (my current system is so outdated I can't use flightgear well on it). Even cheap recent cpu's are more than capable of handling desktop tasks but what about graphics? I don't need much power in a graphics card, except for flightgear, and it is not clear how much I need for that. The flightgear web site and wiki mention that any recent graphics card should be fine for flightgear. Is that really the case if you want to have all the bells and whistles turned on and have a decent frame rate? I'm talking about shadows, fires, etc, while flying one of the larger planes (lots of triangles and textures). For example, I'd love to get away with a Radeon 3450 (low power, fanless and only about $50) but will get something more powerful if needed. On to the questions: What are the hardware requirements for flightgear at its most demanding? Are there any features in development that will require more powerful graphics? *MOST IMPORTANT* What is the cpu and graphics card in your system and what frame rates do you get in flightgear? Also give your OS. Hopefully we'll get enough information from this thread so I can update the wiki with something more useful. -- A: Because it messes up the order in which people normally read text. James Treacy Q: Why is top-posting such a bad thing? [EMAIL PROTECTED] A: Top-posting. Q: What is the most annoying thing in e-mail? - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] v1.0 Gallery Page
On Tue, Dec 18, 2007 at 04:15:24PM -0600, Curtis Olson wrote: Here is a prototype for the v1.0 Gallery: http://baron.flightgear.org/~curt/tmp/v1.0/ I've taken the best of the pictures that were submitted on the mailing list and organized and arranged them. Very nice! I am curious about the second image (camel-ksfo). Are the front wheels sunk partway into the runway? -- James Treacy [EMAIL PROTECTED] - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel