Re: [Flightgear-devel] FlightGear Build Problem

2012-02-05 Thread Tim Watertown
I ran a memory test and to my surprise had a bad memory module.  I removed
the module and replaced it and the optimization compiler error went away.
My system is much more stable too.

Special thanks to Arnt Karlsen and Olaf Flebbe!


Tim



On Sun, Feb 5, 2012 at 6:39 AM, Arnt Karlsen a...@c2i.net wrote:

 On Sun, 5 Feb 2012 00:29:56 -0500, Tim wrote in message
 CAGFQzCQ91bL4U5TE2n5tEohRMv2eFF3A8fgAaGf3kZ40Ja_m=w...@mail.gmail.com:

  Hi.  I'm trying to BuildFlight gear and have many issues. To begin the
  process I went to the GIT repository for the FlightGear project and
  eventually found my way to
  FlightGear/flightgear/release2.4.0/doc-mini/. Then, I followed the
  instructions for 32-bit as stated in README.MSVC. When I open the
  MSVC solution file Visual C++ 2008 Express loads 14 different
  projects, which aren't mentioned in the instructions.  However,
  continuing with the instructions I changed 'Debug' to 'Release' and
  clicked Build-Build Solution.  The build starts with SimGear and
  stops when a message stating 'Microsoft c/c++ Optimization Compiler
  has stopped working.'  Then I turned off the optimization under
  properties and the problem continues to occur.  Sometimes I get the
  blue screen and have to restart.  I tried the same procedures
  building FlightGear only and have the same problems.  Do you have any
  idea what's going on?

 .._no_, I'm a GNU/Linux guy. ;o)

 ..the guys who _might_ know, will probably want to see your build
 logs on your build log website.

 ..and do heed Olav's advice, hardware with problems developing,
 will kill data even on GNU/Linux with the badram patch applied,
 that patch still needs an accurate and fresh map to navigate
 around on bad ram sticks.

  I'm using Windows 7 64-bt but building for 32-bit.

 ..if you want to run FG on your 64bit Wintendo 7, my _guess_ is
 you want to build a 64bit FlightGear.  One way to prove me wrong,
 is show me your 32bit build runs faster and better than e.g. FG's
 official 64bit release. ;o)

  If you could provide any recommendations that would be great.  My
  ultimate goal is to build FlightGear 2.4.0 nearly the same as the
  binary that is provided on the FlightGear website.

 ..why, we have FG-2.6.0 out in a coupla weeks now.

 ..to e.g. verify the build process and all the built binary file
 checksums?
 Now _that_ would be useful in e.g. copyright law enforcement.

 --
 ..med vennlig hilsen = with Kind Regards from Arnt Karlsen
 ...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three:
  best case, worst case, and just in case.


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[Flightgear-devel] FlightGear Build Problem

2012-02-04 Thread Tim Watertown
Hi.  I'm trying to BuildFlight gear and have many issues. To begin the
process I went to the GIT repository for the FlightGear project and
eventually found my way to FlightGear/flightgear/release2.4.0/doc-mini/.
Then, I followed the instructions for 32-bit as stated in README.MSVC.
When I open the MSVC solution file Visual C++ 2008 Express loads 14
different projects, which aren't mentioned in the instructions.  However,
continuing with the instructions I changed 'Debug' to 'Release' and clicked
Build-Build Solution.  The build starts with SimGear and stops when a
message stating 'Microsoft c/c++ Optimization Compiler has stopped
working.'  Then I turned off the optimization under properties and the
problem continues to occur.  Sometimes I get the blue screen and have to
restart.  I tried the same procedures building FlightGear only and have the
same problems.  Do you have any idea what's going on?

I'm using Windows 7 64-bt but building for 32-bit.

If you could provide any recommendations that would be great.  My ultimate
goal is to build FlightGear 2.4.0 nearly the same as the binary that is
provided on the FlightGear website.

Thanks!
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