Re: [Flightgear-devel] 2.10.1

2013-05-09 Thread Renk Thorsten
The downside is that I think it would require adding  
 an  if()
 test to the vertex shader, something I've been avoiding due to
 (unfounded?)
 concerns about performance.

 General advice that I can find is that GLSL is designed as a linear  
 program:
 conditionals and loops are best avoided:

From my own experience:

* conditionals on flags (say uniform int) are in general unproblematic and work 
as intended

* conditionals on a varying are dangerous and only worth trying if you have an 
expensive operation which you can avoid - but then they help.

Say, replacing

expensive = some_expensive_operation();
mix(cheap, expensive, x) ;

by

if (x0.0) 
  {
  expensive = some_expensive_operation();
  mix(cheap, expensive, x) ;
  }

usually does help if x is zero for enough pixels/vertices. The exception to 
this are texture lookups which are expensive, but must be evaluated outside of 
a branch if the condition involves a varying

* nested conditionals might work for performance gain up to a depth of 2, never 
any deeper - then you end up evaluating every branch

* conditionals of the form

if (x0) {do stuff();}

(...)

if (x0) {do_other_stuff();}

don't seem to be recognized as referring to the same condition - they need to 
be merged into a single block to be effective for performance.

In general, I think one should stay clear of conditionals, but they have their 
use for optimization as well.

* Thorsten
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Re: [Flightgear-devel] 2.10.1

2013-05-09 Thread Gijs de Rooy
Hi Toshi,

 According Fred's comment in
 http://code.google.com/p/flightgear-bugs/issues/detail?id=1027#c9
 those messages are output by fgrun reading the file:
 
 $fgdata/Aircraft/C130/kc130-yasim-cnf.xml

thanks for the pointer! This is now fixed in fgdata.


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Re: [Flightgear-devel] 2.10.1

2013-05-08 Thread Stuart Buchanan
On Fri, May 3, 2013 at 6:15 PM, Vivian Meazza wrote:
 I re-installed the Jenkins nightly Win build from yesterday – seems OK,
 although I have NOT done any extensive testing. I’m seeing regular crashes
 here from ALS and Rembrandt, but that’s nothing new.  I’m getting a number
 of errors on start-up; they seem harmless:

 Failed to create alias at
 /controls[0]/refuelling[0]/refuelling-drogues-pos-norm

 [0]. Source /sim[0]/multiplay[0]/generic[0]/float[2] is already aliasing
 another

 property.

 Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm

FYI, I don't think this is related to the AAR work I've done recently, and looks
like it might be aircraft specific.  What aircraft are you seeing this with?


 I would be more concerned over the state of the data. The reinstall has
 partly solved the Screenshot directory issue – it now uses the default
 Working Directory, but the gui input is still stuck. We have a small glitch
 with Stuart’s latest iteration of the Random Vegetation (aka trees) with
 what I think is probably a mipmapping issue.

I thought 2.10.1 data would be taken from 2.10.0, with commits cherry-picked?

If not, I'd suggest backing out that commit from the 2.10.1 data branch, as
it has a co-requisite simgear change, and as Vivian mentions still has
some issues.

I've been away for the last 5 days so haven't had the chance to look into
the tree problem further, but have a couple of ideas.  One option would be
to mirror the texture rows, so instead of looking like this:

^^^
^^^
^^^
^^^

It would be top-to-top and base-to-base:


^



That way is the mipmap UV isn't quite accurate, it would just include the
tree-top of the texture above, rather than the base.  This would certainly be
less noticeable.  The downside is that I think it would require adding an if()
test to the vertex shader, something I've been avoiding due to (unfounded?)
concerns about performance.

Or I might simply change the textures to a (very) long strip, so instead of
512x128 it would be 2048x128.  However that feels rather clunky, and might
not make good use of GPU memory.  Anyone with GPU experience care to
comment?

-Stuart

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Re: [Flightgear-devel] 2.10.1

2013-05-08 Thread Gijs de Rooy
Hi Stuart,

 Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm

I think I've seen that with all aircraft I've flown recently. IIRC they were 
all non-AAR capable (as in, they had no AAR stuff in -set.xml) but I'm not near 
my computer, so I cannot confirm that theory.

Cheers,
Gijs

 Date: Wed, 8 May 2013 10:56:25 +0100
 From: stuar...@gmail.com
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] 2.10.1
 
 On Fri, May 3, 2013 at 6:15 PM, Vivian Meazza wrote:
  I re-installed the Jenkins nightly Win build from yesterday – seems OK,
  although I have NOT done any extensive testing. I’m seeing regular crashes
  here from ALS and Rembrandt, but that’s nothing new.  I’m getting a number
  of errors on start-up; they seem harmless:
 
  Failed to create alias at
  /controls[0]/refuelling[0]/refuelling-drogues-pos-norm
 
  [0]. Source /sim[0]/multiplay[0]/generic[0]/float[2] is already aliasing
  another
 
  property.
 
  Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm
 
 FYI, I don't think this is related to the AAR work I've done recently, and 
 looks
 like it might be aircraft specific.  What aircraft are you seeing this with?
 
 
  I would be more concerned over the state of the data. The reinstall has
  partly solved the Screenshot directory issue – it now uses the default
  Working Directory, but the gui input is still stuck. We have a small glitch
  with Stuart’s latest iteration of the Random Vegetation (aka trees) with
  what I think is probably a mipmapping issue.
 
 I thought 2.10.1 data would be taken from 2.10.0, with commits cherry-picked?
 
 If not, I'd suggest backing out that commit from the 2.10.1 data branch, as
 it has a co-requisite simgear change, and as Vivian mentions still has
 some issues.
 
 I've been away for the last 5 days so haven't had the chance to look into
 the tree problem further, but have a couple of ideas.  One option would be
 to mirror the texture rows, so instead of looking like this:
 
 ^^^
 ^^^
 ^^^
 ^^^
 
 It would be top-to-top and base-to-base:
 
 
 ^
 
 
 
 That way is the mipmap UV isn't quite accurate, it would just include the
 tree-top of the texture above, rather than the base.  This would certainly be
 less noticeable.  The downside is that I think it would require adding an if()
 test to the vertex shader, something I've been avoiding due to (unfounded?)
 concerns about performance.
 
 Or I might simply change the textures to a (very) long strip, so instead of
 512x128 it would be 2048x128.  However that feels rather clunky, and might
 not make good use of GPU memory.  Anyone with GPU experience care to
 comment?
 
 -Stuart
 
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Re: [Flightgear-devel] 2.10.1

2013-05-08 Thread James Turner

On 8 May 2013, at 10:56, Stuart Buchanan stuar...@gmail.com wrote:

 I thought 2.10.1 data would be taken from 2.10.0, with commits cherry-picked?
 
 If not, I'd suggest backing out that commit from the 2.10.1 data branch, as
 it has a co-requisite simgear change, and as Vivian mentions still has
 some issues.

The 2.10.1 data is indeed take from 2.10.0 with selective picking as you 
describe; I wasn't clear enough to Vivian which configuration he should be 
testing (the 'Window-release' build, which includes its own data)

Regards,
James


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Re: [Flightgear-devel] 2.10.1

2013-05-08 Thread Vivian Meazza
Stuart

 From: Buchanan [mailto:stuar...@gmail.com]
 Sent: 08 May 2013 10:56
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] 2.10.1
 
 On Fri, May 3, 2013 at 6:15 PM, Vivian Meazza wrote:
  I re-installed the Jenkins nightly Win build from yesterday - seems
  OK, although I have NOT done any extensive testing. I'm seeing regular
  crashes here from ALS and Rembrandt, but that's nothing new.  I'm
  getting a number of errors on start-up; they seem harmless:
 
  Failed to create alias at
  /controls[0]/refuelling[0]/refuelling-drogues-pos-norm
 
  [0]. Source /sim[0]/multiplay[0]/generic[0]/float[2] is already
  aliasing another
 
  property.
 
  Failed to set alias to
  /controls/refuelling/refuelling-drogues-pos-norm
 
 FYI, I don't think this is related to the AAR work I've done recently, and
looks
 like it might be aircraft specific.  What aircraft are you seeing this
with?
 
 
  I would be more concerned over the state of the data. The reinstall
  has partly solved the Screenshot directory issue - it now uses the
  default Working Directory, but the gui input is still stuck. We have a
  small glitch with Stuart's latest iteration of the Random Vegetation
  (aka trees) with what I think is probably a mipmapping issue.
 
 I thought 2.10.1 data would be taken from 2.10.0, with commits cherry-
 picked?
 
 If not, I'd suggest backing out that commit from the 2.10.1 data branch,
as it
 has a co-requisite simgear change, and as Vivian mentions still has some
 issues.
 
 I've been away for the last 5 days so haven't had the chance to look into
the
 tree problem further, but have a couple of ideas.  One option would be to
 mirror the texture rows, so instead of looking like this:
 
 ^^^
 ^^^
 ^^^
 ^^^
 
 It would be top-to-top and base-to-base:
 
 
 ^
 
 
 
 That way is the mipmap UV isn't quite accurate, it would just include the
 tree-top of the texture above, rather than the base.  This would certainly
be
 less noticeable.  The downside is that I think it would require adding an
if()
 test to the vertex shader, something I've been avoiding due to
(unfounded?)
 concerns about performance.
 
 Or I might simply change the textures to a (very) long strip, so instead
of
 512x128 it would be 2048x128.  However that feels rather clunky, and might
 not make good use of GPU memory.  Anyone with GPU experience care to
 comment?
 

General advice that I can find is that GLSL is designed as a linear program:
conditionals and loops are best avoided:

http://stackoverflow.com/questions/2614622/tips-for-efficient-glsl-code

Here's some stuff on textures.

http://www.arcsynthesis.org/gltut/Texturing/Tutorial%2014.html

I don't think the shape matters as much as the overall size. As I understand
it, GLSL optimizes the storage. In this case new the texture would be 4
times as big. I don't think that's optimal, but on the other hand, it's not
pushing the envelope. Do you use a shader analyser? I use the AMD one:

http://developer.amd.com/tools-and-sdks/graphics-development/gpu-shaderanaly
zer/

might help to decide which route to take

HTH

Vivian




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Re: [Flightgear-devel] 2.10.1

2013-05-08 Thread Gijs de Rooy




Hi Stuart,

  Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm

 I think I've seen that with all aircraft I've flown recently. IIRC they were 
 all 
 non-AAR capable (as in, they had no AAR stuff in -set.xml) but I'm not near 
 my computer, so I cannot confirm that theory.

It's even weirder than that. I see the messages in the console whenever I 
launch 
FGRun. No matter what aircraft is loaded by default (last flown plane), I always
 get these lines as soon as FGRun opens; so before starting fgfs.

Failed to create alias at /controls[0]/refuelling[0]/refuelling-drogues-pos-norm
[0]. Source /sim[0]/multiplay[0]/generic[0]/float[2] is already aliasing another
 property.
Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm

Cheers,
Gijs

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Re: [Flightgear-devel] 2.10.1

2013-05-08 Thread TDO Brandano
If It's an FGRun problem maybe it's caused by the 3D preview code parsing the 
planes

From: gijsr...@hotmail.com
To: flightgear-devel@lists.sourceforge.net
Date: Wed, 8 May 2013 20:57:33 +0200
Subject: Re: [Flightgear-devel] 2.10.1








Hi Stuart,

  Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm

 I think I've seen that with all aircraft I've flown recently. IIRC they were 
 all 
 non-AAR capable (as in, they had no AAR stuff in -set.xml) but I'm not near 
 my computer, so I cannot confirm that theory.

It's even weirder than that. I see the messages in the console whenever I 
launch 
FGRun. No matter what aircraft is loaded by default (last flown plane), I always
 get these lines as soon as FGRun opens; so before starting fgfs.

Failed to create alias at /controls[0]/refuelling[0]/refuelling-drogues-pos-norm
[0]. Source /sim[0]/multiplay[0]/generic[0]/float[2] is already aliasing another
 property.
Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm

Cheers,
Gijs

  

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Re: [Flightgear-devel] 2.10.1

2013-05-08 Thread Vivian Meazza
Brandano,

 

It's possible that it comes from FGRun, but a Nasal warning from the 3d
preview code seems a bit implausible. It is recent thing, though.

 

Vivian

 

From: TDO Brandano [mailto:tdo_brand...@hotmail.com] 
Sent: 08 May 2013 22:12
To: Flightgear Devel List
Subject: Re: [Flightgear-devel] 2.10.1

 

If It's an FGRun problem maybe it's caused by the 3D preview code parsing
the planes

  _  

From: gijsr...@hotmail.com
To: flightgear-devel@lists.sourceforge.net
Date: Wed, 8 May 2013 20:57:33 +0200
Subject: Re: [Flightgear-devel] 2.10.1

 

Hi Stuart,

  Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm

 I think I've seen that with all aircraft I've flown recently. IIRC they
were all 
 non-AAR capable (as in, they had no AAR stuff in -set.xml) but I'm not
near 
 my computer, so I cannot confirm that theory.

It's even weirder than that. I see the messages in the console whenever I
launch 
FGRun. No matter what aircraft is loaded by default (last flown plane), I
always
get these lines as soon as FGRun opens; so before starting fgfs.

Failed to create alias at
/controls[0]/refuelling[0]/refuelling-drogues-pos-norm
[0]. Source /sim[0]/multiplay[0]/generic[0]/float[2] is already aliasing
another
 property.
Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm

Cheers,
Gijs



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Re: [Flightgear-devel] 2.10.1

2013-05-08 Thread YOSHIMATSU Toshihide
Hi,

 Failed to create alias at
 /controls[0]/refuelling[0]/refuelling-drogues-pos-norm

 [0]. Source /sim[0]/multiplay[0]/generic[0]/float[2] is already aliasing
 another

 property.

 Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm

According Fred's comment in
http://code.google.com/p/flightgear-bugs/issues/detail?id=1027#c9
those messages are output by fgrun reading the file:

$fgdata/Aircraft/C130/kc130-yasim-cnf.xml

Cheers,
Toshi

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Re: [Flightgear-devel] 2.10.1

2013-05-04 Thread Thomas Geymayer
Am 2013-05-03 19:15, schrieb Vivian Meazza:
 Check your IOrules! (write to 'Z:/do-not-access' is allowed)
 
 Check your IOrules! (read from 'Z:/do-not-access' is allowed)

Have you installed a recent fgdata? If so these messages should not appear.

Tom

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  Student of Computer Science @ Graz University of Technology
--- Austria 

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Re: [Flightgear-devel] 2.10.1

2013-05-04 Thread Vivian Meazza
Tom

 -Original Message-
 From: Thomas Geymayer [mailto:tom...@gmail.com]
 Sent: 04 May 2013 08:27
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] 2.10.1
 
 Am 2013-05-03 19:15, schrieb Vivian Meazza:
  Check your IOrules! (write to 'Z:/do-not-access' is allowed)
 
  Check your IOrules! (read from 'Z:/do-not-access' is allowed)
 
 Have you installed a recent fgdata? If so these messages should not
appear.
 

Not for a couple of days, I'll update again.

Vivian 



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Re: [Flightgear-devel] 2.10.1

2013-05-04 Thread Vivian Meazza
Tom

 -Original Message-
 From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
 Sent: 04 May 2013 09:20
 To: 'FlightGear developers discussions'
 Subject: Re: [Flightgear-devel] 2.10.1
 
 Tom
 
  -Original Message-
  From: Thomas Geymayer [mailto:tom...@gmail.com]
  Sent: 04 May 2013 08:27
  To: flightgear-devel@lists.sourceforge.net
  Subject: Re: [Flightgear-devel] 2.10.1
 
  Am 2013-05-03 19:15, schrieb Vivian Meazza:
   Check your IOrules! (write to 'Z:/do-not-access' is allowed)
  
   Check your IOrules! (read from 'Z:/do-not-access' is allowed)
 
  Have you installed a recent fgdata? If so these messages should not
 appear.
 
 
 Not for a couple of days, I'll update again.
 

That cured it - one less alert  - good

Thanks

Vivian



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Re: [Flightgear-devel] 2.10.1

2013-05-03 Thread James Turner

On 30 Apr 2013, at 23:22, Saikrishna Arcot saiarcot...@gmail.com wrote:

 Are there still any plans to release a 2.10.1?

I've been very busy the past few weeks, but in theory the binaries are done and 
exist (on Jenkins) for Windows, Mac and Linux. After some testing, It just 
needs 'someone' to upload/mirror them I guess.

Did any test the Windows installer from Jenkins yet?

Regards,
James

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Re: [Flightgear-devel] 2.10.1

2013-05-03 Thread Vivian Meazza
James,

I re-installed the Jenkins nightly Win build from yesterday - seems OK,
although I have NOT done any extensive testing. I'm seeing regular crashes
here from ALS and Rembrandt, but that's nothing new.  I'm getting a number
of errors on start-up; they seem harmless:

 

Failed to create alias at
/controls[0]/refuelling[0]/refuelling-drogues-pos-norm

[0]. Source /sim[0]/multiplay[0]/generic[0]/float[2] is already aliasing
another

property.

Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm

 

ALC Error (sound manager): Invalid Enum at context creation.

 

Check your IOrules! (write to 'Z:/do-not-access' is allowed)

Check your IOrules! (read from 'Z:/do-not-access' is allowed)

 

Image D:/Git_New/my_fgdata/Textures.high/Terrain/transition1.dds

uses compressed textures which cannot be supported on some systems. (about
50 times)

 

These are all of interest to developers only: they are not something about
which the user can do anything, so I would suggest that they are downgraded
to warnings for the release from their current alert status.

 

I would be more concerned over the state of the data. The reinstall has
partly solved the Screenshot directory issue - it now uses the default
Working Directory, but the gui input is still stuck. We have a small glitch
with Stuart's latest iteration of the Random Vegetation (aka trees) with
what I think is probably a mipmapping issue.

 

Otherwise, I reckon we're good to go so far as Win 7 is concerned. I will
have a look with XP later if you would like. Unless that is there's been
something since last night .

 

Vivian 

 

 

From: James Turner [mailto:zakal...@mac.com] 
Sent: 03 May 2013 12:17
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] 2.10.1

 

 

On 30 Apr 2013, at 23:22, Saikrishna Arcot saiarcot...@gmail.com wrote:





Are there still any plans to release a 2.10.1?

 

I've been very busy the past few weeks, but in theory the binaries are done
and exist (on Jenkins) for Windows, Mac and Linux. After some testing, It
just needs 'someone' to upload/mirror them I guess.

 

Did any test the Windows installer from Jenkins yet?

 

Regards,

James

 

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[Flightgear-devel] 2.10.1

2013-04-30 Thread Saikrishna Arcot

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hi,

Are there still any plans to release a 2.10.1?

- -- 
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Re: [Flightgear-devel] 2.10.1

2013-04-04 Thread James Turner

On 3 Apr 2013, at 20:42, geneb ge...@deltasoft.com wrote:

 It might be a good idea to create a script that will distribute the new 
 builds to the various mirrors.  That way I'm less likely to throttle the 
 machine to 10k/sec when it hammers whatever I'm watching on Netflix at the 
 time. :D

I would prefer that too - the release builds can be uploaded to my DreamHost 
account, but that step is quite slow (700MB x 3). As ever, Jenkins can do 
'anything', we just need to decide what is wise. In particular I don't know how 
mirror-ing occurs, if we uploaded to a primary which is automatically rsynced 
to the secondaries or what.

Curt?

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[Flightgear-devel] 2.10.1

2013-04-03 Thread James Turner
Hi,

Continuing with the experimental creation of a bug fix release,

Release-candidate builds for 2.10.1:

http://flightgear.simpits.org:8080/job/Windows-release/
http://flightgear.simpits.org:8080/job/Linux-release/
http://flightgear.simpits.org:8080/job/Mac-release/

These are the first Windows releases produced automatically (Jenkins creates 
the installer) instead of via Curt, so please be on the look-out for anything I 
may have messed up / omitted. Based on very limited testing with my Windows VM 
everything seems sane and the apps run.

The intention is that the quality of these builds is 'at least as good' as 
2.10.0, so I would be happy for them to replace 2.10.0 on the web sites as soon 
as they pass a collective sanity check from people here. If you find new bugs, 
that's fine, but unless they are regressions since 2.10.0 (which is unlikely, 
hopefully) then they should not block releasing; they can be fixed in a 
(hypothetical!) 2.10.2 or wait until 2.12.

In particular the Windows builds include the UTF-8 pathname fix which is 
significant for various people, I believe.

Regards,
James
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Re: [Flightgear-devel] 2.10.1

2013-04-03 Thread Curtis Olson
Hi James,

This is great news if you are able to crank out full installers right from
Jenkins.  That will save me a bunch of downloading and hours of uploading
for every new release candidate.

Thanks,

Curt.



On Wed, Apr 3, 2013 at 4:34 AM, James Turner zakal...@mac.com wrote:

 Hi,

 Continuing with the experimental creation of a bug fix release,

 Release-candidate builds for 2.10.1:

 http://flightgear.simpits.org:8080/job/Windows-release/
 http://flightgear.simpits.org:8080/job/Linux-release/
 http://flightgear.simpits.org:8080/job/Mac-release/

 These are the first Windows releases produced automatically (Jenkins
 creates the installer) instead of via Curt, so please be on the look-out
 for anything I may have messed up / omitted. Based on very limited testing
 with my Windows VM everything seems sane and the apps run.

 The intention is that the quality of these builds is 'at least as good' as
 2.10.0, so I would be happy for them to replace 2.10.0 on the web sites as
 soon as they pass a collective sanity check from people here. If you find
 new bugs, that's fine, but unless they are regressions since 2.10.0 (which
 is unlikely, hopefully) then they should not block releasing; they can be
 fixed in a (hypothetical!) 2.10.2 or wait until 2.12.

 In particular the Windows builds include the UTF-8 pathname fix which is
 significant for various people, I believe.

 Regards,
 James

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Re: [Flightgear-devel] 2.10.1

2013-04-03 Thread geneb
On Wed, 3 Apr 2013, Curtis Olson wrote:

 Hi James,

 This is great news if you are able to crank out full installers right from
 Jenkins.  That will save me a bunch of downloading and hours of uploading
 for every new release candidate.

It might be a good idea to create a script that will distribute the new 
builds to the various mirrors.  That way I'm less likely to throttle the 
machine to 10k/sec when it hammers whatever I'm watching on Netflix at the 
time. :D

g.



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Re: [Flightgear-devel] 2.10.1

2013-04-03 Thread Roland Haeder
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hi James,

you could also automatically seed them in BitTorrent, on a Linux box
you can use btmakemetafile which I use here to generate those update
packages on my tracker [1].

Roland

[1]: http://mxchange.org:23456/
-BEGIN PGP SIGNATURE-
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Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

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M1MAn3RqGl7nCEdyuWQ0kT78D/MoyHjQ
=8mS8
-END PGP SIGNATURE-

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Re: [Flightgear-devel] 2.10.1

2013-04-03 Thread Roland Haeder
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hi James,

you could also automatically seed them in BitTorrent, on a Linux box
you can use btmakemetafile which I use here to generate those update
packages on my tracker [1].

Roland

[1]: http://mxchange.org:23456/
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.12 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iEYEARECAAYFAlFcobAACgkQty+BhcbHvXitIQCgvfIyXKDcl5mbKb8uXBLAfKUq
/5cAn3thIyON7+u+fwH5g97iHHxExzn4
=/NXT
-END PGP SIGNATURE-

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Re: [Flightgear-devel] 2.10.1

2013-03-17 Thread James Turner

On 16 Mar 2013, at 20:49, Pat pat.callah...@gmail.com wrote:

 what's the relationship between 
 2.10.0
 the maint branch
 and 2.10.1?

2.10.1 will be released from the 2.10 branch, when I start picking commits. I'm 
going to bump the version files on the branch 'now' aka once I've had a cup of 
tea :)

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Re: [Flightgear-devel] 2.10.1

2013-03-17 Thread James Turner

On 17 Mar 2013, at 09:27, James Turner zakal...@mac.com wrote:

 2.10.1 will be released from the 2.10 branch, when I start picking commits. 
 I'm going to bump the version files on the branch 'now' aka once I've had a 
 cup of tea :)

Branches are updated, and the initial fixes I know of / were mentioned here 
have been merged to all three. Jenkins will get to work soon / now, though I 
need to do some steps on Windows to make that fully automated.

What I've merged so far:

- Windows non-ASCII path fix (bug 1055) - this one is quite significant

- Fix for ILS not visible on the map during first run due to a caching 
bug
- udev include guard fix

- Nasal tanker heading fix from Jano
- ZLT_NT mast fixes from AndersG
- Saitek X52 fixes from Keiran Smith

Any others suggestions are welcome. There was a change Stuart made early after 
the 2.10 branch, which I was considering, but I've totally forgotten what it 
was now, will dig through the mail archives and see if I can find it.

Regards,
James


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Re: [Flightgear-devel] 2.10.1

2013-03-17 Thread James Turner

On 17 Mar 2013, at 10:33, James Turner zakal...@mac.com wrote:

 Any others suggestions are welcome. There was a change Stuart made early 
 after the 2.10 branch, which I was considering, but I've totally forgotten 
 what it was now, will dig through the mail archives and see if I can find it.

Which I've now found and merged.

James


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Re: [Flightgear-devel] 2.10.1

2013-03-16 Thread Pat
what's the relationship between 
2.10.0
the maint branch
and 2.10.1?


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Re: [Flightgear-devel] 2.10.1

2013-03-15 Thread YOSHIMATSU Toshihide
Hi all,

(2013/03/14 7:11), Frederic Bouvier wrote: With regard to the Windows 
release, after installing Setup
  Flightgear
  2.10.0.3.exe on Windows XP, when launching fgrun I immediately get
  the following error/warning:
 
  There is no disk in the drive. Please insert a disk into drive
  D:.
 
  It does it upon launch of fgrun, and it will also do it later upon
  selection of the dhc2 aircraft. After removing all aircraft and
  cleaning out the fgrun preferences file, fgrun still gripes about
  no
  disk in drive D: on launch.Everything still works if one simply
  selects Continue, though it's a bit annoying.

  BTW, D: is the drive where Jenkins builds windows binaries, so it should
  be something like a build path configured in the generated binaries.

I might find one possible reason for the issue.

Aircraft/dhc2/Models/dhc2.ac includes
  texture D:/Git_New/my_fgdata/Aircraft/dhc2/white.png
on lines 1303, 1740, 3615, 5310 and 7174, which will cause file accesses 
to drive D.

I also checked other aircraft files from git repo, and found other three 
files include the path to D:/Git_New:
Aircraft/Buccaneer/Models/buccaneer.ac
Aircraft/Buccaneer/Models/flap.ac
Aircraft/Hurricane/Models/hurricane-ver-26.ac

Just for reference about how to test.
Following advice in
http://code.google.com/p/flightgear-bugs/issues/detail?id=284#c66
, I launched process monitor from Microsoft, watched file access of 
fgrun when dhc2 was selected, and then I got following results:
C:\Program 
Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png
 
NAME INVALID
C:\Program 
Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2 
NAME INVALID
C:\Program 
Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png
 
NAME INVALID
C:\Program 
Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png
 
NAME INVALID
C:\Program 
Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2 
NAME INVALID
C:\Program 
Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png
 
NAME INVALID
C:\Program Files\FlightGear\white.png   NAME NOT FOUND  
C:\Program Files\FlightGear\data\Aircraft\dhc2\Models\white.png

Cheers,
Toshi


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Re: [Flightgear-devel] 2.10.1

2013-03-15 Thread syd adams
 Just for reference about how to test.
 Following advice in
 http://code.google.com/p/flightgear-bugs/issues/detail?id=284#c66
 , I launched process monitor from Microsoft, watched file access of
 fgrun when dhc2 was selected, and then I got following results:
 C:\Program
 Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png
 NAME INVALID
 C:\Program
 Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2
 NAME INVALID
 C:\Program
 Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png
 NAME INVALID
 C:\Program
 Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png
 NAME INVALID
 C:\Program
 Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2
 NAME INVALID
 C:\Program
 Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png
 NAME INVALID
 C:\Program Files\FlightGear\white.png   NAME NOT FOUND
 C:\Program Files\FlightGear\data\Aircraft\dhc2\Models\white.png

 Cheers,
 Toshi


Interesting. It appears 'someone' introduced this while making these
aircraft rembrandt compatible.I'll fix the dhc-2.
Syd

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Re: [Flightgear-devel] 2.10.1

2013-03-13 Thread Saikrishna Arcot
Just to check, will both Flightgear and Simgear be updated to 2.10.1, 
or just Flightgear?

Saikrishna Arcot

On Wed 13 Mar 2013 08:31:40 AM CDT, James Turner wrote:
 Hi,

 As previously suggested, I am going to attempt a 2.10.1 release, to see if 
 this improves our perceived quality. There's some bug fixes I am already 
 aware of, including a Windows path-handling one which is quite significant. I 
 would appreciate nominations for other bug-fixes and low-risk tweaks, to be 
 merged to the release branches, including fgdata.

 Ideally give me SHAs of commits on next, which I can safely cherry pick to 
 the release branches - if commits need editing, a merge-request would be 
 easier for me to process. Or you can merge yourself to the release branches, 
 providing you exercise suitable diligence :)

 Regards,
 James


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Re: [Flightgear-devel] 2.10.1

2013-03-13 Thread Curtis Olson
Hi James, sounds good, even if there are only a small number (1 or more)
important fixes.  Would it make sense to amend our release procedure
(Torsten) :-) to include a subsection on sub-release procedures.  Under the
hood we probably repeat most of the full release procedure, but maybe we'd
want to give a defined timeline for a dot release to collect the
requested patches nominations, maybe (?) push out a release candidate (?),
and then a final release.  We should keep it as simple as possible -- too
complicated and too much work and it won't happen, but some organization
and coordination and procedure may not hurt, just so we are all on the same
page.

Thanks,

Curt.


On Wed, Mar 13, 2013 at 8:31 AM, James Turner wrote:

 Hi,

 As previously suggested, I am going to attempt a 2.10.1 release, to see if
 this improves our perceived quality. There's some bug fixes I am already
 aware of, including a Windows path-handling one which is quite significant.
 I would appreciate nominations for other bug-fixes and low-risk tweaks, to
 be merged to the release branches, including fgdata.

 Ideally give me SHAs of commits on next, which I can safely cherry pick to
 the release branches - if commits need editing, a merge-request would be
 easier for me to process. Or you can merge yourself to the release
 branches, providing you exercise suitable diligence :)

 Regards,
 James



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Re: [Flightgear-devel] 2.10.1

2013-03-13 Thread Gijs de Rooy
So far I can think of two fixes:

0b04458e99689a30f668d1b37bce93fa55149a2b
b71e703d75d19dff698b38177f319c6baa76a277


Will let you know when I find more.


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Re: [Flightgear-devel] 2.10.1

2013-03-13 Thread James Turner

On 13 Mar 2013, at 13:51, Gijs de Rooy gijsr...@hotmail.com wrote:

 0b04458e99689a30f668d1b37bce93fa55149a2b
 b71e703d75d19dff698b38177f319c6baa76a277

You know, saying which repository, and a one line description of the fix, would 
really save me some typing and git calls :)

James

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Re: [Flightgear-devel] 2.10.1

2013-03-13 Thread James Turner

On 13 Mar 2013, at 13:35, Saikrishna Arcot saiarcot...@gmail.com wrote:

 Just to check, will both Flightgear and Simgear be updated to 2.10.1, 
 or just Flightgear?

All three - simgear, flightgear and fgdata - since the fixes span all three.

James

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Re: [Flightgear-devel] 2.10.1

2013-03-13 Thread Gary Neely
On Wed, Mar 13, 2013 at 9:31 AM, James Turner zakal...@mac.com wrote:
 Hi,

 As previously suggested, I am going to attempt a 2.10.1 release, to see if 
 this improves our perceived quality. There's some bug fixes I am already 
 aware of, including a Windows path-handling one which is quite significant. I 
 would appreciate nominations for other bug-fixes and low-risk tweaks, to be 
 merged to the release branches, including fgdata.

 Ideally give me SHAs of commits on next, which I can safely cherry pick to 
 the release branches - if commits need editing, a merge-request would be 
 easier for me to process. Or you can merge yourself to the release branches, 
 providing you exercise suitable diligence :)

 Regards,
 James


Howdy James,

With regard to the Windows release, after installing Setup Flightgear
2.10.0.3.exe on Windows XP, when launching fgrun I immediately get
the following error/warning:

There is no disk in the drive. Please insert a disk into drive D:.

It does it upon launch of fgrun, and it will also do it later upon
selection of the dhc2 aircraft. After removing all aircraft and
cleaning out the fgrun preferences file, fgrun still gripes about no
disk in drive D: on launch.Everything still works if one simply
selects Continue, though it's a bit annoying.

I haven't seen this mentioned elsewhere, though I didn't search
rigorously. If this is related to the Windows path-handling thing,
then please ignore me. :)

-Gary aka Buckaroo

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Re: [Flightgear-devel] 2.10.1

2013-03-13 Thread Frederic Bouvier
Hi,

- Mail original -
 De: Gary Neely grne...@gmail.com
 
 On Wed, Mar 13, 2013 at 9:31 AM, James Turner zakal...@mac.com
 wrote:
  Hi,
 
  As previously suggested, I am going to attempt a 2.10.1 release, to
  see if this improves our perceived quality. There's some bug fixes
  I am already aware of, including a Windows path-handling one which
  is quite significant. I would appreciate nominations for other
  bug-fixes and low-risk tweaks, to be merged to the release
  branches, including fgdata.
 
  Ideally give me SHAs of commits on next, which I can safely cherry
  pick to the release branches - if commits need editing, a
  merge-request would be easier for me to process. Or you can merge
  yourself to the release branches, providing you exercise suitable
  diligence :)
 
  Regards,
  James
 
 
 Howdy James,
 
 With regard to the Windows release, after installing Setup
 Flightgear
 2.10.0.3.exe on Windows XP, when launching fgrun I immediately get
 the following error/warning:
 
 There is no disk in the drive. Please insert a disk into drive D:.
 
 It does it upon launch of fgrun, and it will also do it later upon
 selection of the dhc2 aircraft. After removing all aircraft and
 cleaning out the fgrun preferences file, fgrun still gripes about no
 disk in drive D: on launch.Everything still works if one simply
 selects Continue, though it's a bit annoying.
 
 I haven't seen this mentioned elsewhere, though I didn't search
 rigorously. If this is related to the Windows path-handling thing,
 then please ignore me. :)

It looks like we forgot lesson learned with issue #284 :(

I am fixing Jenkins right now.

Regards,
-Fred

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Re: [Flightgear-devel] 2.10.1

2013-03-13 Thread Frederic Bouvier
  With regard to the Windows release, after installing Setup
  Flightgear
  2.10.0.3.exe on Windows XP, when launching fgrun I immediately get
  the following error/warning:
  
  There is no disk in the drive. Please insert a disk into drive
  D:.
  
  It does it upon launch of fgrun, and it will also do it later upon
  selection of the dhc2 aircraft. After removing all aircraft and
  cleaning out the fgrun preferences file, fgrun still gripes about
  no
  disk in drive D: on launch.Everything still works if one simply
  selects Continue, though it's a bit annoying.
  
  I haven't seen this mentioned elsewhere, though I didn't search
  rigorously. If this is related to the Windows path-handling thing,
  then please ignore me. :)
 
 It looks like we forgot lesson learned with issue #284 :(
 
 I am fixing Jenkins right now.

After further verifications, it isn't the case. Configuration option is 
still there.
BTW, D: is the drive where Jenkins builds windows binaries, so it should 
be something like a build path configured in the generated binaries.

Regards,
-Fred

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