Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Tim Moore
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Durk Talsma wrote:
 Hi Folks,
 
 I finally had some time today to place the AI traffic related user 
 documentation in the wiki:
 
 http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic

Durk,
Do you have any thoughts on representing some of the AI ground net
features -- specifically parking spaces and hold points -- visually in
the scene? Not to mention making intersection of taxiways a bit more
attractive...

Tim

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Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Chris Metzler
On Tue, 14 Nov 2006 09:20:38 +0100
Tim Moore wrote:

 Durk,
 Do you have any thoughts on representing some of the AI ground net
 features -- specifically parking spaces and hold points -- visually in
 the scene? Not to mention making intersection of taxiways a bit more
 attractive...

Can you elaborate on what you mean by this?

-c

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have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Chris Metzler
On Tue, 14 Nov 2006 15:28:44 +0100
Tim Moore wrote:
 
 I'd like to see markings on the tarmac for aircraft parking, as well as
 the taxi centerlines that lead to them. I'd like to see runway
 hold-short points on the tarmac. I'd like to see taxiways and runways
 that have nice fillets where they intersect as well as proper
 intersecting centerlines.
 
 I'm not saying that this is all trivial :), but if there is going to be
 more information about the airport ground network available, it would be
 nice to draw a representation of it too.

That's what I thought you meant, but I wanted to make sure before I
started writing about something that would then turn out to have nothing
to do with your question.

In the future, someone may write code that produces this stuff, and
writes it onto the textured ground at the appropriate locations (IIRC,
writing graphics onto the texturing is a fairly recent addition to
fgfs).  But in the meantime, it's worth noting that you can do these
things right now in a less elegant fashion, by creating 3d objects
in e.g. Blender (or AC3D or 3DMax or the software of your choice)
which are one-sided planes, have texturing on their one side, and are
placed so that they lie flat upon the ground.

To get an idea of how to go about it, take a look at this nice
tutorial on the Wiki from Roberto Inzerillo:

http://wiki.flightgear.org/flightgear_wiki/index.php?title=Blender_Ground_Signs_Tutorial

Like I said, this isn't the most elegant way to do these things; but
it works right now.

-c

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Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Durk Talsma
Hi Tim,

On Tuesday 14 November 2006 15:28, Tim Moore wrote:
 Chris Metzler wrote:
  On Tue, 14 Nov 2006 09:20:38 +0100
 
  Tim Moore wrote:
  Durk,
  Do you have any thoughts on representing some of the AI ground net
  features -- specifically parking spaces and hold points -- visually in
  the scene? Not to mention making intersection of taxiways a bit more
  attractive...
 
  Can you elaborate on what you mean by this?
 
  -c

 I'd like to see markings on the tarmac for aircraft parking, as well as
 the taxi centerlines that lead to them. I'd like to see runway
 hold-short points on the tarmac. I'd like to see taxiways and runways
 that have nice fillets where they intersect as well as proper
 intersecting centerlines.

 I'm not saying that this is all trivial :), but if there is going to be
 more information about the airport ground network available, it would be
 nice to draw a representation of it too.


This is something that would indeed be very nice to have in the long run, but 
indeed as you suggested, this is not trivial. Currently this isn't possible 
yet, because TaxiDraw (the program that creates the ground networks) doesn't 
support the graphical representations you mention. David Luff, the main 
author of taxidraw, has recently expressed his interest in upgrading taxidraw 
to support the new airport layout file format of X-plane, which would be a 
good first step in the right direction. 


Cheers,
Durk

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Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Vadym Kukhtin
MaybeisitpossibletomakeprogramlikewellknownSigns,whichwilltakedatanotfrom$FG_ROOT/Local/signs/data/,butfromairportdatafile, and draw arrows instead name of town? I'm not programmer, just suggest... :)
-- ---WBR, Vadym. 
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Re: [Flightgear-devel] AI Traffic Documentation

2006-11-11 Thread Ralf Gerlich
Hi,

Durk Talsma wrote:
 I finally had some time today to place the AI traffic related user 
 documentation in the wiki:

Great! This clarifies why I don't get AI traffic on EDNY although I
created a taxiway network ;-)

Cheers,
Ralf

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[Flightgear-devel] AI Traffic Documentation

2006-11-11 Thread Durk Talsma
Hi Folks,

I finally had some time today to place the AI traffic related user 
documentation in the wiki:

http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic

The current version is still a bit of a rough cut, as I've been learning wiki 
formatting pretty much as I was typing. The traffic pattern documentation 
originates from my original pdf/latex document, and the ground network 
documentation is largely based on an email message to flightgear-users, which 
I sent a few weeks earlier. 

Cheers,
Durk

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