Durk wrote: > Hi all, > > FlightGear 2.0 should be out any minute now. While waiting for the > official files to appear on the server, I have drafted a short summary of > the ChangeLogs. Please have a look and see whether I missed anything or > accidentally included incorrect information. > > cheers, > Durk > > > > ====== ANNOUNCEMENT + SUMMARY ======= > > FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that > started with the previous 1.9.0 release. In addition to many internal code > improvements, FlightGear 2.0.0. marks the introduction of many new > exciting improvements in the graphics and sound system, as well as > improved usability of key features, and improved behavior of existing > features. Highlights of this new version include: > > Sound > * Complete Overhaul of the Sound Code > * doppler effects > * distance attenuation > * 3D positional sound sources > * assignment of sound sources to external objects (i.e. AI controlled > aircraft) > * User selection of the sound device > > Visual Effects > * Use of Shaders for dynamic textures > * Use of Effects files > * Improved 3D Clouds > * Color changes based on Humidity and other whether effects allow for > very dramatic lighting conditions > * Dynamic water textures > > Usability > * Allow screenshots in more common file formats > * User selectable sound device > * More intuitive selection of the weather settings through the GUI > and/or commandline > > Infrastructure > * Airport Geometry data can be read from the scenery, allowing for more > flexible regeneration of terrain tiles > > Internals > * Improved efficiency of the property tree > * A more effient ground cache > * Many improvement to the RouteManagement code > * Removed many compiler warnings > * More realistic Atmosphere model (John Denker) > > Behavior > * More realistic ILS behavior (James Turner) > * Autopilot Improvements (Torsten) > * A generic autobrake function > * Winds over mountaineous areas cause up- and downdrafts that can be > used for gliding > * More realistic behavior of the route manager > * Wild fires, which can be extinquished by firefigherplanes operating > across the multplayer server > * Navaid frequencies and radials can be transmitted to Atlas > > Utilities > * A python script to visualize Yasim configurations in Blender > > AI > * Allow traffic departing and arriving at the same airport > * Add support for High-Speed Trains
* Add Ground Vehicles - including automobiles, trucks, articulated trucks, trains (including high speed trains) > * ATC interactions between AI aircraft and ground controllers > * Performance characteristics of AI aircraft can be specified in a > performance database > * Push-back vehicles are available for a selected number of aircraft > * AI escorts (???: Ask Vivian) * Add escorts for AI Carrier - frigates, guided missile cruiser, amphibious warfare ships now make up the Vinson Battle Group * Improved Radar functionality - now detects AI escorts etc. > * AI objects are now solid (i.e. users can collide with them) > * Some preliminary support for SID/STAR procedures for AI aircraft > > HTH Vivian ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel