Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-03 Thread Tim Moore
On Wed, Feb 3, 2010 at 12:33 AM, John Denker j...@av8n.com wrote:



 The rc4 from a couple of days ago has a glitch
 that I haven't seen before:

 FRAGMENT glCompileShader  FAILED
 FRAGMENT Shader  infolog:
 Fragment shader failed to compile with the following errors:
 ERROR: 0:28: error(#162) Wrong operand types no operation '*' exists that
 takes a left-hand operand of type 'default varying 4-component vector of
 float' and a right operand of type '3-component vector of float' (or there
 is no acceptable conversion)
 ERROR: 0:27: error(#160) Cannot convert from '4-component vector of float'
 to '3-component vector of float'
 ERROR: error(#273) 2 compilation errors.  No code generated

 What hardware and driver? A possible workaround is to comment out the
conditional tests related to  gl_FrontFacing
in Shaders/default.frag and Shaders/mat-anim.frag.

Tim
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Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-03 Thread Tim Moore
On Wed, Feb 3, 2010 at 9:09 AM, Tim Moore timoor...@gmail.com wrote:



 On Wed, Feb 3, 2010 at 12:33 AM, John Denker j...@av8n.com wrote:



 The rc4 from a couple of days ago has a glitch
 that I haven't seen before:

 FRAGMENT glCompileShader  FAILED
 FRAGMENT Shader  infolog:
 Fragment shader failed to compile with the following errors:
 ERROR: 0:28: error(#162) Wrong operand types no operation '*' exists that
 takes a left-hand operand of type 'default varying 4-component vector of
 float' and a right operand of type '3-component vector of float' (or there
 is no acceptable conversion)
 ERROR: 0:27: error(#160) Cannot convert from '4-component vector of float'
 to '3-component vector of float'
 ERROR: error(#273) 2 compilation errors.  No code generated

 What hardware and driver? A possible workaround is to comment out the
 conditional tests related to  gl_FrontFacing
 in Shaders/default.frag and Shaders/mat-anim.frag.
 Tim

 Whoops, never mind. Try the Shaders/mat-anim.frag that I just checked into
CVS data.

I devine that the hardware is ATI...

Tim
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Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-02 Thread Francesco Angelo Brisa


On Mon, 1 Feb 2010 18:52:40 +0100, Durk Talsma d.tal...@xs4all.nl wrote:
 Hi All,

 Here's just a quick update regarding the 2.0.0 release. The final release
 is
 really close now. We had planned to have a third release candidate by
 now,
 which we would promote to the final release within a few days from now,
 provided that no further showstopping bugs show up.

Do you need me to create deb packages for ubuntu (9.10)/debian(5.0) for
this release ?
if yes I need to know a couple of things:
1) where to get the exact fgfs/simgear/osg code for this realease (I mean I
don't think I can get it througt csv).
2) which aircraft to include ?

 [...]

Cheers
Francesco


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Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-02 Thread francesco



On Mon, 1 Feb 2010 18:52:40 +0100, Durk Talsma d.tal...@xs4all.nl wrote:
 Hi All,
 
 Here's just a quick update regarding the 2.0.0 release. The final release
 is
 really close now. We had planned to have a third release candidate by
now,
 which we would promote to the final release within a few days from now,
 provided that no further showstopping bugs show up.

Do you need me to create deb packages for ubuntu (9.10)/debian(5.0) for
this release ?
if yes I need to know a couple of things:
1) where to get the exact fgfs/simgear/osg code for this realease (I mean I
don't think I can get it througt csv).
2) which aircraft to include ?

 [...]

Cheers
Francesco




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Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-02 Thread John Denker
On 02/02/2010 07:41 AM, Francesco Angelo Brisa wrote:

 Do you need me to create deb packages for ubuntu (9.10)/debian(5.0) for
 this release ?

Well, it would be nice if somebody would create such
things.

 if yes I need to know a couple of things:
 1) where to get the exact fgfs/simgear/osg code for this realease (I mean I
 don't think I can get it througt csv).

You should be able to get it via CVS ... but I stopped
using CVS a long time ago.  I recommend using the git
repository at
  http://gitorious.org/fg/
including e.g. the FG source at
  http://gitorious.org/fg/flightgear

Alas gitorious seems to be somewhat confused about tags;
if you click on the v2.0.0-rc4 link in the activites
section of today's summary page:
  http://gitorious.org/fg/flightgear
then it takes you to
  http://gitorious.org/fg/flightgear/commit/v2.0.0-rc4
which is 404 not found.

Things work better if you happen to know that the release
candidates live on the _master_ branch.  On the aforementioned
summary page, click on one of the various places that mention
master ... which will take you to
  http://gitorious.org/fg/flightgear/commits/master

And then look at the far far bottom of that page.  Near
bottom right-hand corner there is a box listing _tags_.
There you will discover that the v2.0.0-rc4 tag is in
fact identical to the
  http://gitorious.org/fg/flightgear/commit/729e2875
object.

===

I would assume that to an excellent approximation, 
every file in that repository (except for the .git
directory if any) should be included in the 
deb-source package.  A few extra files here and 
there never killed anybody.

Another thing that you would need is a usable 
DEBIAN/control file.  There actually exists a 
package/debian/control file in the git repo, but it 
has apparently not been touched since it was created
in mid-2004.  I suspect it has never been used.
Indeed I suspect most people on this list have
forgotten that it ever existed.

It seems to me that it would be a Good Thing to
have the control file be part of the project, and
to revise it as needed.  It would be easier to
use (e.g. via pkg-deb -b ...) if we uppercasified
the directory - DEBIAN/control and made a few
other cosmetic changes.

dpkg-scanpackages also comes in handy in this 
context.

Here is a control file that I have found useful
as a metapackage to make sure I have the needed
development environment.  I doubt it is exactly 
correct, but it is way better than nothing, and 
may serve as a useful building block.




Package: flightgear-dev
Version: 2.0.0
Architecture: all
Maintainer: FlightGear Developers flightgear-devel@lists.sourceforge.net
Installed-Size: 100
Depends: g++ (= 4:4.3.1), make, autoconf, binutils, coreutils, freeglut3-dev 
(= 2.4.0-6), libalut-dev (= 1.1.0-2), libc6 (= 2.10.1), libgcc1 (= 
1:4.4.1), libglu1-mesa-dev | libglu1-dev, libice-dev (= 2:1.0.5),  
libopenal-dev (= 1:1.8.466), libsm-dev (= 2:1.1.0), libstdc++6-4.4-dev, 
libx11-dev (= 2:1.2.2), libxext-dev (= 2:1.0.99.1), libxi-dev (= 2:1.2.1), 
libxmu-dev (= 2:1.0.4), libxt-dev (= 1:1.0.5), zlib1g-dev (= 1:1.2.3.3), 
libboost-dev (= 1.37.1)
Recommends: libopenscenegraph-dev (= 2.8.2), libopenthreads-dev (= 2.8.2), 
libplib-dev (= 1.8.5-1), simgear-dev (= 2.0.0), fgfs-base (= 2.0.0)
Section: games
Priority: extra
Homepage: http://www.flightgear.org/
Description: FlightGear Flight Simulator -- development metapackage
 FlightGear is a free and richly-featured flight simulator.
 .
 This metapackage depends on the libraries and utilities required for
 compiling FlightGear from source. It provides nothing in and of
 itself, so you may remove it if nothing depends on it.









 2) which aircraft to include ?

That's a different question.  I can't help with that.

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Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-02 Thread Frederic Bouvier
Le 01/02/2010 18:52, Durk Talsma a écrit :
 Hi All, 

 Here's just a quick update regarding the 2.0.0 release. The final release is 
 really close now. We had planned to have a third release candidate by now, 
 which we would promote to the final release within a few days from now, 
 provided that no further showstopping bugs show up. We're currently having a 
 few minor technical glitches to deal with, which has been delaying the roll 
 up 
 of this final release candidate. We're pretty close now, and I expect that 
 the 
 final glitches will be solved real soon now.
   

Win32 and Win64 packages :
http://frbouvi.free.fr/flightsim/fgsetup-2.0.0-RC4.exe.torrent
http://frbouvi.free.fr/flightsim/fgsetup64-2.0.0-RC4.exe.torrent
The 64-bit version should be installed after having installed 32-bit
version.

I am also uploading them to
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32 but be patient, files are
huge.
The torrents are ready right now

-Fred


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Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-02 Thread Frederic Bouvier
- John Denker a écrit :
  2) which aircraft to include ?
 
 That's a different question.  I can't help with that.

in data : cvs up -Pd -r V2_0_0B
in source : make data-tar

Or wait the release: official data and source tarballs will be released.

-Fred

-- 
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http://my.fotolia.com/frfoto/  Photo gallery - album photo
http://fgsd.sourceforge.net/   FlightGear Scenery Designer


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Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-02 Thread John Denker
On 02/01/2010 10:52 AM, Durk Talsma wrote:

 Here's just a quick update regarding the 2.0.0 release. The final release is 
 really close now. We had planned to have a third release candidate by now, 
 which we would promote to the final release within a few days from now, 
 provided that no further showstopping bugs show up. We're currently having a 
 few minor technical glitches to deal with, which has been delaying the roll 
 up 
 of this final release candidate. We're pretty close now, and I expect that 
 the 
 final glitches will be solved real soon now.

I'm still seeing quite a lot of glitches.

Since 2008, before the previous release, I have been
keeping a list of bugs at:
  http://www.av8n.com/fly/fgfs/htm/bug-list.htm

I have been updating the list as best I can when
I see that bugs have been fixed.

There are still dozens and dozens of open bugs 
there, many of which have been known for years.  
It might be nice to fix them, rather than putting 
them off for another year.  In many cases, code
to fix the problem has been available for months
or years.


The rc4 from a couple of days ago has a glitch
that I haven't seen before:

FRAGMENT glCompileShader  FAILED
FRAGMENT Shader  infolog:
Fragment shader failed to compile with the following errors:
ERROR: 0:28: error(#162) Wrong operand types no operation '*' exists that takes 
a left-hand operand of type 'default varying 4-component vector of float' and a 
right operand of type '3-component vector of float' (or there is no acceptable 
conversion)
ERROR: 0:27: error(#160) Cannot convert from '4-component vector of float' to 
'3-component vector of float'
ERROR: error(#273) 2 compilation errors.  No code generated

glLinkProgram  FAILED
Program  infolog:
Fragment shader(s) were not successfully compiled before glLinkProgram() was 
called.  Link failed. 

glLinkProgram  FAILED
Program  infolog:
Fragment shader(s) were not successfully compiled before glLinkProgram() was 
called.  Link failed. 
 
glLinkProgram  FAILED
Program  infolog:
Fragment shader(s) were not successfully compiled before glLinkProgram() was 
called.  Link failed. 

where the last three lines repeat many many times (and then
stop).


So far this has been 100% reproducible chez moi.


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Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-02 Thread James Sleeman
On 03/02/10 03:41, Francesco Angelo Brisa wrote:
 Do you need me to create deb packages for ubuntu (9.10)/debian(5.0) for
 this release ?
   
Remember that Ubuntu uses Pulseaudio as standard, and at the moment it 
doesn't play well with flightgear/openal-soft/something.

I suggest that probably the best solution is for the ubuntu package to 
ensure that pasuspender is used to suspend pulseaudio while flightgear 
is running, I think that should work, not ideal, but workable.

Nothing I tried was reliable to get FG working with Pulseaudio, 
sometimes it worked, but usually it didn't, fairly randomly, so I have 
taken to manually disabling one of my two sound cards in pulseaudio 
volume control and using that for Flightgear (with alsa).


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[Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-01 Thread Durk Talsma
Hi All, 

Here's just a quick update regarding the 2.0.0 release. The final release is 
really close now. We had planned to have a third release candidate by now, 
which we would promote to the final release within a few days from now, 
provided that no further showstopping bugs show up. We're currently having a 
few minor technical glitches to deal with, which has been delaying the roll up 
of this final release candidate. We're pretty close now, and I expect that the 
final glitches will be solved real soon now.

Cheers,
Durk

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