Re: [Flightgear-devel] GPL licensing question.

2006-06-07 Thread Erik Hofman
Oliver wrote:

 But what about nasal script code in a xml file that is written from
 scratch but makes use of flightgear's nasal implementation?

That should rise no problems, just as PHP and java scripts don't inherit 
the interpreters license.

Erik


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Re: [Flightgear-devel] GPL licensing question.

2006-06-07 Thread Erik Hofman
Mathias Fröhlich wrote:
From my point of view that is the same with gcc. The compiler is GPL, but the 
 programs compiled with gcc do not need to be gpl. The runtime libraries used 
 by gcc compiled codes is a little less than LGPL.
 
 I think that you can do properitary aircraft with flightgear. The only 
 restriction could be that no GPL configuration files are referenced. I think 
 of standard electrical systems for example.
 
 If the 'larger system' provider does modifications to flightgears sources he 
 must publish the sources with his modifications. We are then free to 
 incorporate them into our tree.
 
 I am not aware of any possible claims from third party libs like zlib ...

Agreed 100%.

Erik

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[Flightgear-devel] GPL licensing question.

2006-06-06 Thread Curtis L. Olson
Here's a question for all you amateur lawyers and GPL experts out there.

Let's say that someone wants to create a proprietary aircraft within the 
FlightGear system, and then distribute a larger system that includes 
FlightGear + that aircraft.

In my view, the FlightGear GPL license covers our source code, but not 
content created with or used by that code (except for things like the 
base package which is explicitely licensed as GPL.)  Is it possible that 
someone could lay claim to any newly created proprietary content (3d 
models, artwork, panels, etc.) by way of the GPL?  Even if FlightGear is 
happy to allow people to create proprietary aircraft, could someone 
upstream in plib or zlib or openal land somehow file a complaint?

To me this is analogous to Microsoft demanding all documents created and 
owned by a company just because they created and edited them with 
Microsoft Word.  I just don't see that ever happening.

But I wonder what others think about this issue from a legal point of view.

Thanks,

Curt.

-- 
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HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread Christian Mayer
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Curtis L. Olson schrieb:
 Here's a question for all you amateur lawyers and GPL experts out there.

INAL but your case looks to me like that that person wants to use FGFS
just as an (complex) viewer/interpreter program for his proprietary
content(*).
This happens all the time with Notepad, Word, Perl, Python, ... and
nobody complains - because they can't IMHO.

CU,
Christian

(*) I'm assuming that the proprietary aircraft doesn't derive of any
preexisting material (like textures) in FGFS. This might become complex
with the cofiguration XML files as they must be written from scratch IMHO.

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Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread Mathias Fröhlich
On Tuesday 06 June 2006 18:52, Curtis L. Olson wrote:
 Here's a question for all you amateur lawyers and GPL experts out there.

 Let's say that someone wants to create a proprietary aircraft within the
 FlightGear system, and then distribute a larger system that includes
 FlightGear + that aircraft.

 In my view, the FlightGear GPL license covers our source code, but not
 content created with or used by that code (except for things like the
 base package which is explicitely licensed as GPL.)  Is it possible that
 someone could lay claim to any newly created proprietary content (3d
 models, artwork, panels, etc.) by way of the GPL?  Even if FlightGear is
 happy to allow people to create proprietary aircraft, could someone
 upstream in plib or zlib or openal land somehow file a complaint?

 To me this is analogous to Microsoft demanding all documents created and
 owned by a company just because they created and edited them with
 Microsoft Word.  I just don't see that ever happening.

 But I wonder what others think about this issue from a legal point of view.

From my point of view that is the same with gcc. The compiler is GPL, but the 
programs compiled with gcc do not need to be gpl. The runtime libraries used 
by gcc compiled codes is a little less than LGPL.

I think that you can do properitary aircraft with flightgear. The only 
restriction could be that no GPL configuration files are referenced. I think 
of standard electrical systems for example.

If the 'larger system' provider does modifications to flightgears sources he 
must publish the sources with his modifications. We are then free to 
incorporate them into our tree.

I am not aware of any possible claims from third party libs like zlib ...

   Greetings

 Mathias

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Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread Oliver
Am Dienstag, den 06.06.2006, 19:48 +0200 schrieb Christian Mayer:

 (*) I'm assuming that the proprietary aircraft doesn't derive of any
 preexisting material (like textures) in FGFS.
 This might become complex
 with the cofiguration XML files as they must be written from scratch 
 IMHO.

But what about nasal script code in a xml file that is written from
scratch but makes use of flightgear's nasal implementation?

Best Regards,
 Oliver C.





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Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread Berndt, Jon S
 In my view, the FlightGear GPL license covers our source 
 code, but not content created with or used by that code 
 (except for things like the base package which is explicitely 
 licensed as GPL.)

In my mind, that is one reason why the approach taken by FlightGear and
associated projects lke JSBSim and YASim, etc. are so valuable: because
they provide a generic capability, and sensitive information provided in
configuration files (flight model, 3D models, etc.) can be owned and
controlled. I think it is exactly analogous to your illustration:
Microsoft does not own any documents created by Microsoft Word, or
Publisher, for instance.

Jon


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Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Oliver schrieb:
 Am Dienstag, den 06.06.2006, 19:48 +0200 schrieb Christian Mayer:
 
 (*) I'm assuming that the proprietary aircraft doesn't derive of any
 preexisting material (like textures) in FGFS.
 This might become complex
 with the cofiguration XML files as they must be written from scratch 
 IMHO.
 
 But what about nasal script code in a xml file that is written from
 scratch but makes use of flightgear's nasal implementation?

That's IMHO no problem - it doesn't matter if I've got a Perl/Python/...
script or a Nasal script.

CU,
Christian

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Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread GWMobile
Have to check the gpl.
Most address the issue of expansion of the code.

On Tue, 6 Jun 2006 2:02 pm, Curtis L. Olson wrote:
 Here's a question for all you amateur lawyers and GPL experts out 
 there.

 Let's say that someone wants to create a proprietary aircraft within 
 the
 FlightGear system, and then distribute a larger system that includes
 FlightGear + that aircraft.

 In my view, the FlightGear GPL license covers our source code, but not
 content created with or used by that code (except for things like the
 base package which is explicitely licensed as GPL.)  Is it possible 
 that
 someone could lay claim to any newly created proprietary content (3d
 models, artwork, panels, etc.) by way of the GPL?  Even if FlightGear 
 is
 happy to allow people to create proprietary aircraft, could someone
 upstream in plib or zlib or openal land somehow file a complaint?

 To me this is analogous to Microsoft demanding all documents created 
 and
 owned by a company just because they created and edited them with
 Microsoft Word.  I just don't see that ever happening.

 But I wonder what others think about this issue from a legal point of 
 view.

 Thanks,

 Curt.

 --
 Curtis Olsonhttp://www.flightgear.org/~curt
 HumanFIRST Program  http://www.humanfirst.umn.edu/
 FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread Lee Elliott
On Tuesday 06 June 2006 17:52, Curtis L. Olson wrote:
 Here's a question for all you amateur lawyers and GPL experts
 out there.

 Let's say that someone wants to create a proprietary aircraft
 within the FlightGear system, and then distribute a larger
 system that includes FlightGear + that aircraft.

 In my view, the FlightGear GPL license covers our source code,
 but not content created with or used by that code (except for
 things like the base package which is explicitely licensed as
 GPL.)  Is it possible that someone could lay claim to any
 newly created proprietary content (3d models, artwork,
 panels, etc.) by way of the GPL?  Even if FlightGear is happy
 to allow people to create proprietary aircraft, could someone
 upstream in plib or zlib or openal land somehow file a
 complaint?

 To me this is analogous to Microsoft demanding all documents
 created and owned by a company just because they created and
 edited them with Microsoft Word.  I just don't see that ever
 happening.

 But I wonder what others think about this issue from a legal
 point of view.

 Thanks,

 Curt.

I don't think we need to worry about the source code aspects of 
GPL in FG - that's fairly straight forward and well understood.

It's the situation regarding the GPL'd data that seems a lot less 
clearer and is causing the most uncertainty.

The GPL'd data that comes with FG can be separated in to two 
areas, broadly defined as artwork and configuration.

Now, if someone were to take an aircraft or a building etc model, 
or a texture and then modify it, it would still be covered by 
the GPL because it would clearly be a derived work.

However, the configuration files are how FG is instructed to work 
and so can't be GPL'd, even if proprietary configuration files 
are derived from ones already in FG.  Basically, if you want to 
do the same thing in a proprietary regime as something that has 
already been done in GPL'd FG, the files will, and in fact 
_must_ have similar content.

I'm not sure exactly how nasal should be treated though.  Each 
script qualifies as a program and would therefore seem to belong 
with the source code but in fact, nasal use within FG is used as 
another way of controlling FG - just consider a simple script to 
toggle a property and how insisting that it is GPL'd would 
prevent any proprietary use of similar code, which seems 
nonsensical.

LeeE



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