Re: [Flightgear-devel] Head-up: several Rembrandt changes
@/Kle: I downloaded the latest Git yesterday, and by enabling Rembrandt through the 'Internal Properties' dialog I get this lovely multicolored result: http://img515.imageshack.us/img515/8468/fgfsscreen133.png It never worked for me here. I always had to decide before to use Rembrandt or not. Also, I cannot activate it anymore by using the '--prop:/sim/rendering/ rembrandt=true' string on .fgfsrc, it can only be done by the 'Internal Properties' dialog inside the Program. Anyone else experiencing this? Said by Frederic in a previous posting: now: /sim/rendering/rembrandt/enabled instead of /sim/rendering/rembrandt before Indeed, I announced it in this thread. Selecting the renderer at runtime won't ever work. You have to put in in the command line or in your .fgfsrc Regards, -Fred I see, my mistake! /sim/rendering/rembrandt/enabled=true was the correct one... No clue about the colors, though... Thanks, will test and give feedback if neccesary All best! -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Head-up: several Rembrandt changes
Hey all!! Frederic, I downloaded the latest Git yesterday, and by enabling Rembrandt through the 'Internal Properties' dialog I get this lovely multicolored result: http://img515.imageshack.us/img515/8468/fgfsscreen133.png Also, I cannot activate it anymore by using the '--prop:/sim/rendering/rembrandt=true' string on .fgfsrc, it can only be done by the 'Internal Properties' dialog inside the Program. Anyone else experiencing this? Cheers /Kle -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Head-up: several Rembrandt changes
Hello, @/Kle: I downloaded the latest Git yesterday, and by enabling Rembrandt through the 'Internal Properties' dialog I get this lovely multicolored result: http://img515.imageshack.us/img515/8468/fgfsscreen133.png It never worked for me here. I always had to decide before to use Rembrandt or not. Also, I cannot activate it anymore by using the '--prop:/sim/rendering/ rembrandt=true' string on .fgfsrc, it can only be done by the 'Internal Properties' dialog inside the Program. Anyone else experiencing this? Said by Frederic in a previous posting: now: /sim/rendering/rembrandt/enabled instead of /sim/rendering/rembrandt before Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Head-up: several Rembrandt changes
I pushed several commit to the Rembrandt renderer to improve configurability. One is a breaking change that model designer should be aware of : the rembrandt related properties have been moved to a dedicated branch to tidy things a bit. So we now have : /sim/rendering/rembrandt/enabled instead of /sim/rendering/rembrandt /sim/rendering/rembrandt/use-color-for-depth instead of /sim/rendering/use-color-for-depth Shadow properties are untouched. Aircraft in the base package have been updated. Operations are now described in an XML file : Effects/default-pipeline.xml and a new option --renderer= allow to specify another. That allow me to add SSAO and bloom that are now fully XML and shaders. Tell me if I broke something Regards, -Fred http://wiki.flightgear.org/Project_Rembrandt -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Head-up: several Rembrandt changes
On 12 May 2012, at 14:37, Frederic Bouvier wrote: Tell me if I broke something All working here on Mac, with and without rembrandt enabled on Mac. BTW should there be any performance changes from this or other changes? James -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Head-up: several Rembrandt changes
On 12 May 2012, at 14:37, Frederic Bouvier wrote: Tell me if I broke something All working here on Mac, with and without rembrandt enabled on Mac. BTW should there be any performance changes from this or other changes? There are 2 more effects that result in 6 full screen passes. But these passes are done on 1/16th of the screen (1/4th resolution), so there should be minimal impact. Ambient occlusion effect can be disabled by setting /sim/rendering/rembrandt/ambient-occlusion-buffers to false. Bloom effect can be disabled by setting /sim/remdering/rembrandt/bloom-buffers to false. These 2 properties are only read at setup time. If they are set to true, during runtime, it is possible to set theses effects on and off by playing with /sim/rendering/rembrandt/ambient-occlusion (for now available in the debug menu) and /sim/rendering/rembrandt/bloom. An update to the rendering dialog would be welcome (no need to ask permission ;-) ) Both effect use a generic blur effect that could be used to implement light streaks. Left as exercise for who wants to try. Regards, -Fred PS: James, for Jenkins slave seems to be dead. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Head-up: several Rembrandt changes
On Sat, May 12, 2012 at 4:47 PM, Frederic Bouvier wrote: These 2 properties are only read at setup time. If they are set to true, during runtime, it is possible to set theses effects on and off by playing with /sim/rendering/rembrandt/ambient-occlusion (for now available in the debug menu) and /sim/rendering/rembrandt/bloom. An update to the rendering dialog would be welcome (no need to ask permission ;-) ) Done. -Stuart -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel