Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-26 Thread Dan Lyke
On Fri, 23 Jun 2006 14:42:34 -0700, Maik Justus wrote:
 Is there any other helicopter (3D-model) in preparation?

Just saying this publicly lest someone else start on it (or if someone  
else wants my Blender file thus far), I've got a good bit of the high  
struts version of a Bell 205 under way. It's probably way too low poly  
count, and I'm not going to get back to it for at least a month, but  
if someone else wants to either pick it up or go with something else  
(Perhaps an A-Star for those of us who like flying around glaciers)  
that's cool.

If I remember right I had some body fairing to do, and then the  
difficult stuff (instrument panel) started.

Dan

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Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-25 Thread Maik Justus
Hello Melchior,

thank you very much. It helps me much to find the correct input for the 
tail rotor.  Is it possible to switch it to a air-speed-drift-indicator?

Maik

Melchior FRANZ schrieb:
 * Maik Justus -- Friday 23 June 2006 23:42:
   
 @Melchior: is it possible to add an instrument, which shows the lateral 
 movement of the helicopter or the direction of  the translation?
 

 Done. There's a GSDI (Ground Speed Drift Indicator) on the right side,
 under the VSI. The implementation is rather simple, and loosely modeled
 after a photo. Unfortunately, it is almost impossible to get photos.
 Seems to be top-secret stuff ...
 I had another implementation first with direction needle, but thought
 the current one was better. (?)

 m.

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Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-25 Thread Melchior FRANZ
* Maik Justus -- Sunday 25 June 2006 23:49:
 Is it possible to switch it to a air-speed-drift-indicator?

Not the C++ instrument, because it's a GSDI and that's not how these
work. But you can open $FG_ROOT/Aircraft/bo105/Instruments/gsdi/gsdi.xml
and replace the two properties instrumentation/gsdi/drift-[uv]-kt
with velocities/[uv]Body-fps.

m.

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Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-25 Thread Maik Justus
Hello Melchior,

Very good. Thank you.

Maik

Melchior FRANZ schrieb:
 * Maik Justus -- Sunday 25 June 2006 23:49:
   
 Is it possible to switch it to a air-speed-drift-indicator?
 

 Not the C++ instrument, because it's a GSDI and that's not how these
 work. But you can open $FG_ROOT/Aircraft/bo105/Instruments/gsdi/gsdi.xml
 and replace the two properties instrumentation/gsdi/drift-[uv]-kt
 with velocities/[uv]Body-fps.

 m.

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Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-25 Thread Mathias Fröhlich
On Saturday 24 June 2006 00:29, Maik Justus wrote:
  - ground effect
 
  Look into Mathias' ground cache. This should make it quite easy to
  get the necessary altitudes quickly.

 I will have a look on this. Is this used in yasim?
Yes it is.
There is an api in FGInterface which can be used to get agl values in a small 
environment from the aircraft. There is just a small cache containing the 
scenery triangles a few meters around the aircraft.

Feel free to ask if there are some problems.

Greetings

Mathias

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]

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Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-24 Thread Maik Justus




Josh Babcock schrieb:

  Martin Spott wrote:
  
  
Josh Babcock wrote:



  I like your todo list. I would just suggest one more thing. If you look
at a helo from behind, the rotor disk will be canted slightly to one
side in straight and level flight. The side force offsets the side force
of the tail rotor to prevent sideslip. In FG, instead of the rotor disk
being tilted to the left a few degrees, the whole aircraft is.
  

This might very well be a phenomenon that's unique to helicopters which
are based on this hingeless rotor concept, aircraft and rotor mostly
move as one entity. They vary significantly from the typical Bell rotor
style:

  http://www.christoph31.de/cgi-bin/MasterFrameReunion.cgi?http%3A//www.christoph31.de/foto/details.php%3Fimage_id%3D590%26

	Martin.

  
  
Yeah, this behavior may be appropriate for the bo105, I have a picture
of an EC-135 with a semi-rigid rotor in a 1" hover that has that has
that same tilt, though it might have just been wiggling as it lifted
off. Most of the rotors out there, however, are still fully articulated.
There are even a significant number of teetering rotors still flying.
Just about every Jet Ranger has one. It is definitely not right for
them. As far as I can tell, YASim treats all rotors this way.

Josh

  

I think the simulation is correct at this point. But there is a second
source for the tilting of the fuselage. The tail-rotor itself gives
some moment to the fuselage, depending on the height where the
tail-rotor is connected. (This effect is simulated as well.) I've never
calculated the strength of this effect, but I expect it to be not
negligible for the Jet Ranger. A UH1 I expect to hover more ore less
parallel to the ground (depending on the cg). If we trust the
simulation (I do), we can check this by using the bell206-simulation
and modify the height of the tail-rotor to be the same as the
main-rotor.


  In a RL teetering system for
instance, the rotor does not transmit any pitch/roll torque to the mast
at all until the hinge reaches its limits, it just tugs it fore and back
and side to side.

This is only correct for rotor heads with the hinge exactly in the
center of the head (like Jet Ranger, UH1). If the hinge is not in the
center (e. g. CH53), the rotor transmit torque to the mast. 
The rotor head of the Bo can transmit more torque to the mast, than the
mast is designed for. Therefor the Bo has an instrument, which shows
the moment on the mast. 
I have some documentation on the bo105 here. There is a comparison of
the bo105 and the bell206. If you put the stick to one side the bell206
needs 1.7s for reaching 63% of the final rotational speed. The sa341
(gazelle) needs 1.2s and the bo105 needs 0.2s. Therefore the bell206
reacts very delayed to any input on the cyclic and the bo reacts
instantly.



Maik


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Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-24 Thread Josh Babcock
Maik Justus wrote:


OK, you are clearly way ahead of me on this. Everything you say makes
perfect sense, so I retract my original request. The welcome back still
stands though!

Josh

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Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-24 Thread Melchior FRANZ
* Maik Justus -- Friday 23 June 2006 23:42:
 @Melchior: is it possible to add an instrument, which shows the lateral 
 movement of the helicopter or the direction of  the translation?

Done. There's a GSDI (Ground Speed Drift Indicator) on the right side,
under the VSI. The implementation is rather simple, and loosely modeled
after a photo. Unfortunately, it is almost impossible to get photos.
Seems to be top-secret stuff ...
I had another implementation first with direction needle, but thought
the current one was better. (?)

m.

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Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-23 Thread Maik Justus
Hello all,

after a long period of absence on business and family I now want to fix 
some of the missings in the helicopter simulation. But first I have to 
say thank you to all of you, because of the great development of 
flightgear in the last three years. And a very big thank you to Melchior 
for the great Bo105.

The first thing I started to work is the co-work with yasim. I was not 
able to set up yasim correctly. Therefore the fuselage and the stabs 
were not producing any aerodynamic forces. (Therefore it was necessary, 
that the rotor itself produces extremely large drag to avoid to high 
maximum speed of the helicopter. This was the cause for the unrealistic 
low descent rate.) Now I found  how to setup yasim correctly. This is 
the base for calculation of downwash effects on stabs and fuselage.
With this change the bo105 feels significantly different (and I hope 
more realistic; but all my knowledge  is based on model helicopters and 
theoretical consideration.)
Furthermore I have included the air-pressure to the calculations. The bo 
now does not any longer climb to unlimited heights.


Now I want to add/fix
- ground effect
- more realistic calculation on power-consumption. Autorotation and 
co-operation with the yasim engines is my aim (Is there any 
rotation-speed-controller in yasim?)
- translational lift
- comments to the source
- downwash effects on fuselage and stabs
- vortex state

With these points the helicopter simulation should obtain much more 
realism.

Is there any other helicopter (3D-model) in preparation?

@Melchior: is it possible to add an instrument, which shows the lateral 
movement of the helicopter or the direction of  the translation? With 
this it is much easier to find the correct setting for the pedals. On 
real helicopters I saw such a instrument realized in two different ways: 
one was measuring the diefference of the air-pressure on the right and 
the left side of the heli, but I do not remember how the instrument self 
looked like. The other was a simple piece of string on the outside of 
the cockpit. (There is a small bug in the movement of the blades. Due to 
gyro effects the rotor reacts (about) 90° delayed. If you put the stick 
forward, the left blade will decrease incidence).

Best regards,
Maik

Maik Justus schrieb:
 Hi

 Maik Justus wrote:

 The helicopter simulation is not finished yet. I will describe later, 
 which functions/ effects are totally missing or simplified.


 Here it is:

 Missing:
 -Downwash
-Effect on stabs
-Effect on rotor itself
-Effect on ground (ground effect)
 -Engine (The needed power is calculated, but very simplified (i.e. a 
 autorotation is not possible now) , but the rotor now accelerates in 5 
 sec and hold than the revolution for every circumstances)
 -Fuel consumption
 -Garbage collection to the source
 -Comments in the source

 Unrealistic:
 -Translational lift
 -Teetering (I am not sure, which effect the teetering has. If I try to 
 calculate it, I get  some discrepancies)
 -Lift and drag from the Rotor blades is very simplified. To use 
 realistic values of a realistic airfoil should be not very complicate 
 (and then the needed power would be realistic and autorotation should 
 be possible)
 -The rotor is simulated at only 4 points. To use many points along the 
 rotor blades is much better.

 And maybe much more, which I forgot to mention here ;-)


 The bo105.xml contain only more or less realistic rotors. The fuselage 
 and the stabs are still missing. (the same for bell206like.xml, 
 ch47like.xml and as350like.xml). (I am not sure if the stabs are 
 working correct without the solver. I tried to use fixed values if you 
 specify no wing and hstab, but maybe there is a bug. In the 
 ch47like.xml the vstab seems to have no effect at all)


 All the best,
 Maik

 P.S.: I would be very thankful if someone would correct my english in 
 the README.yasim






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Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-23 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 24 June 2006 00:12:
 Yes, there is an R22, and Josh works on a CH53. Both not in CVS. )The
 R22 probably won't ever.)

The R22 is available here:  http://www.geocities.com/flightgearproject/

Don't know if it still works with current cvs, though.

m.

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Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-23 Thread Maik Justus




Hi Melchior,
Melchior FRANZ schrieb:

  * Maik Justus -- Friday 23 June 2006 23:42:
  
  
Hello all,

  
  
  ...
  
  
- ground effect

  
  
Look into Mathias' ground cache. This should make it quite easy to
get the necessary altitudes quickly.


  

I will have a look on this. Is this used in yasim?

  
  
  
With these points the helicopter simulation should obtain much more 
realism.

Is there any other helicopter (3D-model) in preparation?

  
  
Yes, there is an R22, and Josh works on a CH53. Both not in CVS. )The
R22 probably won't ever.)

  

good (more helicopters) and bad (not in cvs)

   

  
  
@Melchior: is it possible to add an instrument, which shows the lateral 
movement of the helicopter or the direction of  the translation?

  
  
Probably yes. Have to look. We've had someone post a photo of what we
identified as drift indicator. (Josh?)



  
  
(There is a small bug in the movement of the blades. Due to 
gyro effects the rotor reacts (about) 90 delayed. If you put the stick 
forward, the left blade will decrease incidence).

  
  
In the animation only, and With the CVS version? There was a bug that
I fixed after the 0.9.10 release, I think. Or an FDM bug?
  

Yes, only in animation. I think the bug is in the 0.9.10 release and in
the cvs version

  
m.

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Maik


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Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-23 Thread Melchior FRANZ
* Maik Justus -- Saturday 24 June 2006 00:29:
 Melchior FRANZ schrieb:
  Look into Mathias' ground cache. This should make it quite easy to
  get the necessary altitudes quickly.

 I will have a look on this. Is this used in yasim?

Yes. It's use to get cheap terrain intersections for the gear.


  
  Yes, there is an R22, and Josh works on a CH53. Both not in CVS. )The
  R22 probably won't ever.)

 good (more helicopters) and bad (not in cvs)

I'm confident that the CH53 will be submitted for cvs.  :-)



  In the animation only, and With the CVS version? There was a bug that
  I fixed after the 0.9.10 release, I think. Or an FDM bug?

 Yes, only in animation. I think the bug is in the 0.9.10 release and in 
 the cvs version

Oh, whoops. Then it worked before, and it's my fix that broke it?!
I'll look into it and send you a (reverse) patch for testing.

m.

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Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-23 Thread Josh Babcock
Martin Spott wrote:
 Josh Babcock wrote:
 
 I like your todo list. I would just suggest one more thing. If you look
 at a helo from behind, the rotor disk will be canted slightly to one
 side in straight and level flight. The side force offsets the side force
 of the tail rotor to prevent sideslip. In FG, instead of the rotor disk
 being tilted to the left a few degrees, the whole aircraft is.
 
 This might very well be a phenomenon that's unique to helicopters which
 are based on this hingeless rotor concept, aircraft and rotor mostly
 move as one entity. They vary significantly from the typical Bell rotor
 style:
 
   
 http://www.christoph31.de/cgi-bin/MasterFrameReunion.cgi?http%3A//www.christoph31.de/foto/details.php%3Fimage_id%3D590%26
 
   Martin.

Yeah, this behavior may be appropriate for the bo105, I have a picture
of an EC-135 with a semi-rigid rotor in a 1 hover that has that has
that same tilt, though it might have just been wiggling as it lifted
off. Most of the rotors out there, however, are still fully articulated.
There are even a significant number of teetering rotors still flying.
Just about every Jet Ranger has one. It is definitely not right for
them. As far as I can tell, YASim treats all rotors this way.

Josh


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