Re: [Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering

2013-04-20 Thread Vivian Meazza
Stuart

  On Fri, Apr 19, 2013 at 9:18 AM, Vivian Meazza wrote:
   I still use basic weather with mp so that I get the same clouds in
   both clients - is this still the case?
 
  The clouds are unchanged by this, though I don't think that you will
  get the same clouds in MP on both clients unless they are started at the
 same time.

The only changes I made with this were to ensure that Basic Weather
  generates the appropriate properties for the atmospheric shaders.
 
   Your most recent change seems to have broken the manual input gui
   here
   - sometimes it works, and sometimes the values revert to the default.
 
  Hmmm, odd - I made the changes specifically to fix the manual input UI
  that I thought your Weather UI changes had broken!  :)
 
 I still have the old version: seems to work fine. But I only moved the way
it
 was accessed - not the gui itself. It might be that we have actually
exposed
 some old bugs of course.
 
  I suspect that you and I are using the UI in a different way and
  there's something broken in the (complex) UI logic.  I'll take a look
  over the weekend
  - sorry for the inconvenience.
 
  If you're able to nail down the specific actions that cause it to
  fail, vs. the actions that make it work that would be useful.
 
 First problem seems to be related to the mouse - here it gets stuck in the
 coverage field if you enter it (you don't actually need to). You can get
out
 of it by hitting tab and then right mouse click. 

Second problem is that if you then close the manual  entry window and 
then hit either OK or Apply the weather reverts to the
 METAR data and the manual entry fields are all set to the default value.
 Hitting close works OK and the manual data is applied.

Third problem is that sometimes when I enter values on a cloud coverage line
then move to another line to fill in data there, the first entry line
reverts to the default values. I can't reproduce this reliably, nor can I
identify any cause. 

I haven't seen any of these problems before, but I wouldn't claim that they
weren't pre-existing: it is entirely possible that I never tested the right
combination of entry conditions. They're pretty obvious though when you do
encounter them.
 
   We seem to have lost the ability to use /NIL as a METAR input - very
   useful during fdm development to remove weather effects. I'm not
   sure when this broke, I think it might have been something James did.
 
  That shouldn't have been changed by anything I've done recently.
 
 No - I think the problem lies elsewhere as I said.

Vivian



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Re: [Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering

2013-04-19 Thread Vivian Meazza
Stuart,

 Having talked about it for months (years?)  I've finally written some
property
 rules that improve the integration of Basic Weather with the Atmospheric
 shader.
 
 In particular the skydome properties are now calculated using formulae
very
 similar to those of Advanced Weather so there's no need to set
 rayleigh/mie/density properties directly, and appropriate levels of ground
 haze are estimated based on the lowest cloud layer.
 
 Some of the integration is quite basic, and there's plenty of room for
 improvement in the Basic Weather METAR parsing to set up appropriate
 visibility settings in particular.
 
 Feedback welcome as always, though I suspect almost everyone these days
 is using Advanced Weather...
 
 This also removes another roadblock from possibly making the atmospheric
 shader on by (non-Rembrandt) default.  Ooohhh, controversial :)
 

I still use basic weather with mp so that I get the same clouds in both
clients - is this still the case?

Your most recent change seems to have broken the manual input gui here -
sometimes it works, and sometimes the values revert to the default. 

We seem to have lost the ability to use /NIL as a METAR input - very useful
during fdm development to remove weather effects. I'm not sure when this
broke, I think it might have been something James did.

Vivian



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Re: [Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering

2013-04-19 Thread Stuart Buchanan
On Fri, Apr 19, 2013 at 9:18 AM, Vivian Meazza wrote:
 I still use basic weather with mp so that I get the same clouds in both
 clients - is this still the case?

The clouds are unchanged by this, though I don't think that you will get
the same clouds in MP on both clients unless they are started at the same time.

The only changes I made with this were to ensure that Basic Weather generates
the appropriate properties for the atmospheric shaders.

 Your most recent change seems to have broken the manual input gui here -
 sometimes it works, and sometimes the values revert to the default.

Hmmm, odd - I made the changes specifically to fix the manual input UI
that I thought
your Weather UI changes had broken!  :)

I suspect that you and I are using the UI in a different way and
there's something broken
in the (complex) UI logic.  I'll take a look over the weekend - sorry
for the inconvenience.

If you're able to nail down the specific actions that cause it to
fail, vs. the actions that
make it work that would be useful.

 We seem to have lost the ability to use /NIL as a METAR input - very useful
 during fdm development to remove weather effects. I'm not sure when this
 broke, I think it might have been something James did.

That shouldn't have been changed by anything I've done recently.

-Stuart

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Re: [Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering

2013-04-17 Thread Renk Thorsten
 No ,Advanced weather forced 3d clouds on me even when i disable 3d clouds
 so i don't use it.
 Of course i could be doing something wrong , but Im not quite convinced  
 yet to get a new computer.
 Looks like I'll have to pretty soon ;)

Interesting, I thought the 3d cloud checkbox was a shader-disabling button and 
the 3d clouds would disappear for lack of a rendering technique. Anyway, yes, 
Advanced Weather doesn't support 2d clouds, so if you want them, you can't use 
it, and you're not doing anything wrong.

* Thorsten
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[Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering

2013-04-16 Thread Stuart Buchanan
Hi All,

Having talked about it for months (years?)  I've finally written some
property rules that improve the integration of Basic Weather with the
Atmospheric shader.

In particular the skydome properties are now calculated using formulae
very similar to those of Advanced Weather so there's no need to set
rayleigh/mie/density properties directly, and appropriate levels of
ground haze are estimated based on the lowest cloud layer.

Some of the integration is quite basic, and there's plenty of room for
improvement in the Basic Weather METAR parsing to set up appropriate
visibility settings in particular.

Feedback welcome as always, though I suspect almost everyone these
days is using Advanced Weather...

This also removes another roadblock from possibly making the
atmospheric shader on by (non-Rembrandt) default.  Ooohhh,
controversial :)

-Stuart

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analytics on semi-structured data. The platform includes APIs for building
apps and a phenomenal toolset for data science. Developers can use
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Re: [Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering

2013-04-16 Thread syd adams
Feedback welcome as always, though I suspect almost everyone these
days is using Advanced Weather...

No ,Advanced weather forced 3d clouds on me even when i disable 3d clouds
so i don't use it.
Of course i could be doing something wrong , but Im not quite convinced yet
to get a new computer.
Looks like I'll have to pretty soon ;)
Syd



On Tue, Apr 16, 2013 at 3:13 PM, Stuart Buchanan stuar...@gmail.com wrote:

 Hi All,

 Having talked about it for months (years?)  I've finally written some
 property rules that improve the integration of Basic Weather with the
 Atmospheric shader.

 In particular the skydome properties are now calculated using formulae
 very similar to those of Advanced Weather so there's no need to set
 rayleigh/mie/density properties directly, and appropriate levels of
 ground haze are estimated based on the lowest cloud layer.

 Some of the integration is quite basic, and there's plenty of room for
 improvement in the Basic Weather METAR parsing to set up appropriate
 visibility settings in particular.

 Feedback welcome as always, though I suspect almost everyone these
 days is using Advanced Weather...

 This also removes another roadblock from possibly making the
 atmospheric shader on by (non-Rembrandt) default.  Ooohhh,
 controversial :)

 -Stuart


 --
 Precog is a next-generation analytics platform capable of advanced
 analytics on semi-structured data. The platform includes APIs for building
 apps and a phenomenal toolset for data science. Developers can use
 our toolset for easy data analysis  visualization. Get a free account!
 http://www2.precog.com/precogplatform/slashdotnewsletter
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