Re: [Flightgear-devel] Landcover Contribution

2012-03-13 Thread J. Holden
Terrasync only downloads from the Terrasync server. If the scenery data on the 
Custom layer has not been placed in the Terrasync server, you will not be able 
to download it.

I have no idea why the improved Washington, DC is not on the Terrasync server 
(or for that matter, the improved Rio de Janeiro, and the improved London (not 
CORINE)). It's been on the custom scenery layer for awhile. If I can help 
remedy this please let me know.

Also, as you know that region of Italy you is already covered by CORINE data - 
it would be difficult to get more detailed with hand-created data based off 
LANDSAT, but please feel free to make an attempt.

Thanks
John

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Re: [Flightgear-devel] Landcover Contribution

2012-03-13 Thread Roberto Inzerillo
 Not sure if you can get a much higher level of detail by hand drawing...

I've found, downloaded and checked the Italy-Corine FlightGear scenery. 
Corine is great but it lacks a lot of details :-(
Looks to be machine generated.
My conclusion: I'm definetely gonna be able to do much better by hand!!!

Btw, what's the source of the Corine dataset? Where does it all start 
from? A link to get more knowledge about that?

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Re: [Flightgear-devel] Landcover Contribution

2012-03-13 Thread Martin Spott
Roberto Inzerillo wrote:

 I've found, downloaded and checked the Italy-Corine FlightGear scenery. 
 Corine is great but it lacks a lot of details :-(
 Looks to be machine generated.

That's what they call remote sensing  ;-)  - a prominent and
fast-developing topic in today's GIS world.
Anyhow, I talked to a person who was involved in producing the 1990
version of CORINE and as far as I can tell there still was a lot of
traditional, manual map-making work involved 

Cheers,
Martin.
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[Flightgear-devel] Landcover Contribution

2012-03-12 Thread Roberto Inzerillo
Since I'm willing to contribute to the landscape improvement (my area is 
very poorly covered) I'm wondering if the informations at 
http://wiki.flightgear.org/Howto:_Create_custom_scenery are still valid.
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Re: [Flightgear-devel] Landcover Contribution

2012-03-12 Thread Gijs de Rooy

Hi Roberto,

 Since I'm willing to contribute to the landscape improvement (my area is
 very poorly covered) I'm wondering if 
 the informations at http://wiki.flightgear.org/Howto:_Create_custom_scenery 
 are still valid.


That tutorial should still work. I've updated it last year to QGIS 1.7.0, so 
it's supposed to work with that version ;)
Feel free to ask (here or at the forum) whenever you get stuck. Would be happy 
to improve the article if needed.

Looking forward to your scenery!

Cheers,
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Re: [Flightgear-devel] Landcover Contribution

2012-03-12 Thread Roberto Inzerillo


Il 12/03/2012 18:56, Gijs de Rooy ha scritto:
 Hi Roberto,

   Since I'm willing to contribute to the landscape improvement (my area
 is very poorly covered) I'm wondering if
   the informations at
 http://wiki.flightgear.org/Howto:_Create_custom_scenery
 http://wiki.flightgear.org/Howto%3a_Create_custom_scenery are still
 valid.

 That tutorial should still work. I've updated it last year to QGIS
 1.7.0, so it's supposed to work with that version ;)
 Feel free to ask (here or at the forum) whenever you get stuck. Would be
 happy to improve the article if needed.

I see ... it's straightforward :-)
I followed the guide, works like a charm.

As I understand, the Earth Science Data Interface does not have any 
elevation information. Out of curiosity: how will my custom generated 
shapefile be integrated with the current FlightGear scenery without that 
piece of information?



Btw, your guide is perfect for people willing to edit totally new 
shapes. But what about integrating new shapes into the current scenery? 
There should be a paragraph explaining how to draw over an already 
existing scenery.

What comes to my mind at first is that I miss a simple way to correct 
the current scenery by simply updating how the terrain is actually covered.

That's my area as FlightGear Landcover-DB-VMap0: 
http://mapserver.flightgear.org/map/?lon=13.33004lat=38.18341zoom=12layers=0B00TFFTTFFF

That's the same area as seen by Google maps: 
http://maps.google.com/?ie=UTF8ll=38.142117,13.354225spn=0.204133,0.445976t=kz=12vpsrc=6

You see the huge difference? Well, just by redefining the 
urban/crops/forest's borders I would improve a lot the scenery 
resolution (and quality). Should I do that with a clean Landsat data 
file or maybe could I simply add new data to the current scenery?

Forgive me if I result naive about that, I know little of the actual 
scenery generation process.

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Re: [Flightgear-devel] Landcover Contribution

2012-03-12 Thread Gijs de Rooy

I don't know about the actual merge with existing scenery, other should answer 
that question ;)

 That's my area as FlightGear Landcover-DB-VMap0: 
 http://mapserver.flightgear.org/map/?lon=13.33004lat=38.18341zoom=12layers=0B00TFFTTFFF
 
 That's the same area as seen by Google maps: 
 http://maps.google.com/?ie=UTF8ll=38.142117,13.354225spn=0.204133,0.445976t=kz=12vpsrc=6

And this is how it looks with CORINE from 2006:
http://mapserver.flightgear.org/map/?lon=13.33004lat=38.18341zoom=12layers=000BTFFTTFFF
(note that you can also view Google imgarey on the mapserver, just click the + 
on the right to switch between layers).

Not sure if you can get a much higher level of detail by hand drawing...
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Re: [Flightgear-devel] Landcover Contribution

2012-03-12 Thread Roberto Inzerillo
 I don't know about the actual merge with existing scenery, other should
 answer that question ;)

So you tell me I should simply create new shapefiles (not caring about 
the current scenery) and submit them to papillon81 and statto?


 That's my area as FlightGear Landcover-DB-VMap0:
...

 And this is how it looks with CORINE from 2006:
 http://mapserver.flightgear.org/map/?lon=13.33004lat=38.18341zoom=12layers=000BTFFTTFFF

Looks fine to me. How come it's not in the World Scenery 2.6?


 (note that you can also view Google imgarey on the mapserver, just click
 the + on the right to switch between layers).

Thanks for the hint. I already know that.


 Not sure if you can get a much higher level of detail by hand drawing...

I'm pretty confident I _could_ do better by hand indeed :-)

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