[Flightgear-devel] Microsoft ESP

2007-11-28 Thread Jon S. Berndt
This is very interesting:

http://www.microsoft.com/esp/
http://www.eweek.com/article2/0,1895,2216455,00.asp

Jon



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Re: [Flightgear-devel] Microsoft ESP

2007-11-28 Thread LeeE
On Wednesday 28 November 2007 12:40, Jon S. Berndt wrote:
 This is very interesting:

 http://www.microsoft.com/esp/
 http://www.eweek.com/article2/0,1895,2216455,00.asp

 Jon

This _is_ interesting.

FlightGear (and SimGear), as it (they) are, should be ok re patents 
because it (they) pre-date(s) MS-ESP.  We might have to be careful 
about major re-designs or major new features though.

Although we mostly view FG as a flight-simulator it is already much more 
than just a flight-simulator program.  Just recently we've had a couple 
of ground vehicles added and ships have always been a feature, albeit 
undeveloped ones, but even so, various possible enhancements were 
discussed on the lists years ago.

Personally, quite apart from converting the Ford GT40 model I did years 
ago, purely just for a 3D picture, into a usable ground vehicle, I've 
looked in to adapting FG for several other rolls, mostly centered 
around various navigation tasks (although I've also considered doing a 
pogo-stick).

One of the ideas I had was for a Hiking/Trekking/Orientation Simulator.  
As FG more or less already uses a plugin scheme for FDMs it would be 
trivial to set up a simple 'human' FDM - heh - or even a 
complex 'human' FDM, including biological sub-systems i.e. fuel(food) 
processing, fatigue etc.

Even making the existing terrain work better at low-level wouldn't be 
difficult - just a lot of work.  For example, just by using aggressive 
LOD and a wide variety of different tree and plant (sub) models, it 
would be easy (but time-consuming) to simulate a walk through a forest 
or even most other types of terrain.  Rockier types of terrain would be 
a little harder but once again, using aggressive LOD, it would be 
possible to implement a fractal terrain 'roughener'.  Bearing in mind 
that at ground level you don't see such a wide area of terrain as you 
do when you're a couple, or even tens of thousands of feet, in the air, 
I don't think the rendering load would increase too much due to the 
greater complexity of the local terrain.

There's obviously already support for navigation - magnetic, astro  
also geo-feature recognition e.g. picking out terrain elevation 
features - ridges, valleys - and matching them to a map, so all that's 
needed to perform navigation tasks is a few new instruments :)

Obvious, spin-offs/uses from that point would range from MMPORG games, 
via multi-player, to military ground-force training and simulation.

Everything is, essentially, already there.  If we could get the data, it 
would even be possible to go underwater and do submarines, and extend 
FG into a complete 'environment-simulator'.

The troubling thing about MS-ESP is that it encroaches on our 'turf', it 
will be proprietary in format and it will be tied to the MS platforms 
and licencing.  Hopefully though, it will be irrelevant to FG.

LeeE

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Re: [Flightgear-devel] Microsoft ESP

2007-11-28 Thread Stuart Buchanan
LeeE wrote:
 On Wednesday 28 November 2007 12:40, Jon S. Berndt wrote:
  This is very interesting:
 
  http://www.microsoft.com/esp/
  http://www.eweek.com/article2/0,1895,2216455,00.asp
 
  Jon
 
 This _is_ interesting.
 
 FlightGear (and SimGear), as it (they) are, should be ok re patents 
 because it (they) pre-date(s) MS-ESP.  We might have to be careful 
 about major re-designs or major new features though.

snip

 The troubling thing about MS-ESP is that it encroaches on our
 'turf', 
 it  will be proprietary in format and it will be tied to the MS platforms 
 and licencing.  Hopefully though, it will be irrelevant to FG.


I think it is interesting, but I doubt there is anything for us to worry about. 
In
fact we might feel flattered that MS have followed our lead in opening up
the environment to external I/O ;)

My take on this is that ESP is simply MS opening up the FS-X environment 
to new markets that want the graphical environment, but don't like their FDM
(which isn't particularly surprising - from what I've heard the FDM isn't much
to write home about).

Given this, we don't need to worry any more about MS patents than we did
before the announcement, i.e. hardly at all. All the I/O stuff they've announced
is already present in FG.

I think their target market is very much the big boys - this is
only available under volume-licensing, so no-one is going to be buying this
just to have a play around with it. I guess what is much more likely is that 
some
simulator manufacturers will be looking at this for their eye-candy rather
than developing it in-house.

Academia is another market, but that is one in which FG should be able to 
offer a much better solution.

In fact, this might be quite an opportunity for FG - there is the chance to 
market
ourselves as an open alternative to MS-ESP.

-Stuart


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Re: [Flightgear-devel] Microsoft ESP

2007-11-28 Thread David Megginson
On 28/11/2007, Stuart Buchanan [EMAIL PROTECTED] wrote:

 Given this, we don't need to worry any more about MS patents than we did
 before the announcement, i.e. hardly at all. All the I/O stuff they've 
 announced
 is already present in FG.

Software patents have no force in Canada in any case, and I think the
same applies to most of the rest of the world -- they're a
U.S.-specific mistake that a couple of other countries have been
strong-armed into following.


All the best,


David

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Re: [Flightgear-devel] Microsoft ESP

2007-11-28 Thread GWMobile
I see nothing in the microsoft esp announcement about patents.
It is simply Microsoft saying we have a 3d world already done(from 
microsoft flight simulator) and if you want to write a simulation that 
uses it then we will license it to you
It seems microsoft is really emphasizing the amount of world content 
they have such as detailed reconstructions of cities and buildings 
around the world as well as physics engine and connectivity to mass 
market input output devices.

Both flight gear and x-plane and other 3d world systems offer the 
ability to tie in to external use of their 3d world displays for other 
purposes in the same way.

There seems to be no specific patent claims mentioned anywhere in the 
announcement specific to the esp.

Many companies have software patents - this specific announcement 
doesn't seem to increase or decrease the problem when writing software.

On Wed, 28 Nov 2007 7:03 am, Stuart Buchanan wrote:
 LeeE wrote:
  On Wednesday 28 November 2007 12:40, Jon S. Berndt wrote:
   This is very interesting:
  
   http://www.microsoft.com/esp/
   http://www.eweek.com/article2/0,1895,2216455,00.asp
  
   Jon

  This _is_ interesting.

  FlightGear (and SimGear), as it (they) are, should be ok re patents
  because it (they) pre-date(s) MS-ESP.  We might have to be careful
  about major re-designs or major new features though.

 snip

  The troubling thing about MS-ESP is that it encroaches on our
  'turf',
  it  will be proprietary in format and it will be tied to the MS 
 platforms
  and licencing.  Hopefully though, it will be irrelevant to FG.


 I think it is interesting, but I doubt there is anything for us to 
 worry about. In
 fact we might feel flattered that MS have followed our lead in opening 
 up
 the environment to external I/O ;)

 My take on this is that ESP is simply MS opening up the FS-X 
 environment
 to new markets that want the graphical environment, but don't like 
 their FDM
 (which isn't particularly surprising - from what I've heard the FDM 
 isn't much
 to write home about).

 Given this, we don't need to worry any more about MS patents than we 
 did
 before the announcement, i.e. hardly at all. All the I/O stuff they've 
 announced
 is already present in FG.

 I think their target market is very much the big boys - this is
 only available under volume-licensing, so no-one is going to be buying 
 this
 just to have a play around with it. I guess what is much more likely is 
 that some
 simulator manufacturers will be looking at this for their eye-candy 
 rather
 than developing it in-house.

 Academia is another market, but that is one in which FG should be able 
 to
 offer a much better solution.

 In fact, this might be quite an opportunity for FG - there is the 
 chance to market
 ourselves as an open alternative to MS-ESP.

 -Stuart


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Re: [Flightgear-devel] Microsoft ESP

2007-11-28 Thread Jon S. Berndt
I don't see ESP as changing much. It might have appeal from some quarters,
but there will still be those who want open source solutions.

Jon



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