[Flightgear-devel] Planned Script for Part 3 of Movie
Hi, Just some Information about part 3 of the Movie, The new concorde Build still has some issues such as the Vertical Speed does not work it still latches to full + (Plus) pitch rate or full - (Minus) Pitch rate which cause's concorde to lose control, this is a big problem when activating Altitude Acquire because VS is activated automatically by this control. I do plan on including the new concorde in my Movie I have some idea's to include it on an oposite flight track to that of the Russian who has recieved orders from his C.O. and is in-bound into USA airspace, I plan a Near miss at some point but implementing this will be a bit of a challenge. I am about to begin shooting this shortly, if anyone wants to take part by flying the SU-37 to simulate a near miss at an Altitude around 51,200 Feet please let me know, it does seem theoretically possible due to the max cieling of the SU-37 http://en.wikipedia.org/wiki/Sukhoi_Su-37 Robin S. - I got your earlier email, but have not been able to reply due to email loops back on myself ? Please contact me via my Form as I think email address gets cropped in here? http://freespace.virgin.net/mike.perla/feedbackform.html Please be sure to leave your email address at the bottom of the form :o) Thanks for your offer to help! It seems the Infra Red device in the SU-37 does not function but some special FX here would not go amiss if at all possible? The SU-37 Pilot may mistake a reading here as an anomoly as the Concorde is a rare bird and has a low Radar Cross Section from the front view. The near miss is part of a comic sequence I have planned for events in the concorde cockpit. Anyway I plan to do some Video shoots in a day or so, perhaps the weekend. All the Best Aerotro Online FlightGear Simulator Tracker Page. http://mpserver04.flightgear.org http://www.flightgear.org- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Planned Script for Part 3 of Movie
Attempt #2, seems my postmaster alias on my server was a little b0rked. Onderwerp: Re: [Flightgear-devel] Planned Script for Part 3 of Movie Van: Robin van Steenbergen [EMAIL PROTECTED] Datum: Thu, 13 Sep 2007 17:40:31 +0200 Aan: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Forums Virgin Net schreef: Robin S. - I got your earlier email, but have not been able to reply due to email loops back on myself ? Please contact me via my Form as I think email address gets cropped in here? http://freespace.virgin.net/mike.perla/feedbackform.html lease be sure to leave your email address at the bottom of the form :o) Thanks for your offer to help! Just testing here, seems my earlier e-mails didn't really end up at the FG list. Changed my address so let's see if this works... - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Planned Script for Part 3 of Movie
On Friday 14 September 2007 00:41, leee wrote: On Thursday 13 September 2007 15:27, Forums Virgin Net wrote: Hi, Just some Information about part 3 of the Movie, The new concorde Build still has some issues such as the Vertical Speed does not work it still latches to full + (Plus) pitch rate or full - (Minus) Pitch rate which cause's concorde to lose control, this is a big problem when activating Altitude Acquire because VS is activated automatically by this control. I do plan on including the new concorde in my Movie I have some idea's to include it on an oposite flight track to that of the Russian who has recieved orders from his C.O. and is in-bound into USA airspace, I plan a Near miss at some point but implementing this will be a bit of a challenge. I am about to begin shooting this shortly, if anyone wants to take part by flying the SU-37 to simulate a near miss at an Altitude around 51,200 Feet please let me know, it does seem theoretically possible due to the max cieling of the SU-37 http://en.wikipedia.org/wiki/Sukhoi_Su-37 Robin S. - I got your earlier email, but have not been able to reply due to email loops back on myself ? Please contact me via my Form as I think email address gets cropped in here? http://freespace.virgin.net/mike.perla/feedbackform.html Please be sure to leave your email address at the bottom of the form :o) Thanks for your offer to help! It seems the Infra Red device in the SU-37 does not function but some special FX here would not go amiss if at all possible? The SU-37 Pilot may mistake a reading here as an anomoly as the Concorde is a rare bird and has a low Radar Cross Section from the front view. The near miss is part of a comic sequence I have planned for events in the concorde cockpit. Anyway I plan to do some Video shoots in a day or so, perhaps the weekend. All the Best Aerotro Online FlightGear Simulator Tracker Page. http://mpserver04.flightgear.org http://www.flightgear.org Hi Aerotro, I can't guarantee that the SU-37 will get to 51k+ ft. Because YASim doesn't do super-sonic (not a critism) I had to guesstimate a suitable sub-sonic datum i.e. less than max trust @ less than max alt, but the sub-sonic characteristics seem to be in the right ball-park. I was more interested in 'playing' with YASim's out of the envelope qualities (which I was very pleased with) rather than making an easily flyable aircraft, so flying it on the stick could be tricky:) That's also why there isn't much of a panel or authentic instruments - it's not what I was interested in but it's there for anyone else to take further:) I can't remember if the thrust vectoring feature is on or off, by default, but I found that it had negligible effect at low power settings (which was interesting;) If you're planning to hand fly it, as opposed to scripting something, I'd recommend using either the 'cubed' stick function (cubes the 0.0-1.0 input before applying it to the control surfaces - sensitivity is very low at small inputs but increases at a cube rate as the input increases - heh heh) or using the stick roll-hold and either the stick pitch-hold or climb-rate-hold functions to help make it a bit more controlable. Using the rollpitch/climb modes should level out the a/c if you let go of the stick... ...unless you're out of control:) There is a primitive spin/ooe recovery function too, but it really needs about 10k ft to be safe (may need a few attempts) When I last flew it I found that I needed to manually reset the autopilot, via the menu, before all the various A/P controllers would work so you should do this before you try to take off:) hth LeeE Oh yeah - the A/P controllers were tuned to my system (Athlon XP 1900+ Nvidia 6600) which worked out to between 8-25 fps and I'm afraid they are dependent on the frame-rate and they may not work well on higher performance systems. I've seen them go either way when I've checked out some of the different a/c A/Ps I've done on different systems:( LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Planned Script for Part 3 of Movie
On Thursday 13 September 2007 15:27, Forums Virgin Net wrote: Hi, Just some Information about part 3 of the Movie, The new concorde Build still has some issues such as the Vertical Speed does not work it still latches to full + (Plus) pitch rate or full - (Minus) Pitch rate which cause's concorde to lose control, this is a big problem when activating Altitude Acquire because VS is activated automatically by this control. I do plan on including the new concorde in my Movie I have some idea's to include it on an oposite flight track to that of the Russian who has recieved orders from his C.O. and is in-bound into USA airspace, I plan a Near miss at some point but implementing this will be a bit of a challenge. I am about to begin shooting this shortly, if anyone wants to take part by flying the SU-37 to simulate a near miss at an Altitude around 51,200 Feet please let me know, it does seem theoretically possible due to the max cieling of the SU-37 http://en.wikipedia.org/wiki/Sukhoi_Su-37 Robin S. - I got your earlier email, but have not been able to reply due to email loops back on myself ? Please contact me via my Form as I think email address gets cropped in here? http://freespace.virgin.net/mike.perla/feedbackform.html Please be sure to leave your email address at the bottom of the form :o) Thanks for your offer to help! It seems the Infra Red device in the SU-37 does not function but some special FX here would not go amiss if at all possible? The SU-37 Pilot may mistake a reading here as an anomoly as the Concorde is a rare bird and has a low Radar Cross Section from the front view. The near miss is part of a comic sequence I have planned for events in the concorde cockpit. Anyway I plan to do some Video shoots in a day or so, perhaps the weekend. All the Best Aerotro Online FlightGear Simulator Tracker Page. http://mpserver04.flightgear.org http://www.flightgear.org Hi Aerotro, I can't guarantee that the SU-37 will get to 51k+ ft. Because YASim doesn't do super-sonic (not a critism) I had to guesstimate a suitable sub-sonic datum i.e. less than max trust @ less than max alt, but the sub-sonic characteristics seem to be in the right ball-park. I was more interested in 'playing' with YASim's out of the envelope qualities (which I was very pleased with) rather than making an easily flyable aircraft, so flying it on the stick could be tricky:) That's also why there isn't much of a panel or authentic instruments - it's not what I was interested in but it's there for anyone else to take further:) I can't remember if the thrust vectoring feature is on or off, by default, but I found that it had negligible effect at low power settings (which was interesting;) If you're planning to hand fly it, as opposed to scripting something, I'd recommend using either the 'cubed' stick function (cubes the 0.0-1.0 input before applying it to the control surfaces - sensitivity is very low at small inputs but increases at a cube rate as the input increases - heh heh) or using the stick roll-hold and either the stick pitch-hold or climb-rate-hold functions to help make it a bit more controlable. Using the rollpitch/climb modes should level out the a/c if you let go of the stick... ...unless you're out of control:) There is a primitive spin/ooe recovery function too, but it really needs about 10k ft to be safe (may need a few attempts) When I last flew it I found that I needed to manually reset the autopilot, via the menu, before all the various A/P controllers would work so you should do this before you try to take off:) hth LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel