[Flightgear-devel] Planned Script for Part 3 of Movie

2007-09-13 Thread Forums Virgin Net
Hi,
Just some Information about part 3 of the Movie, The new concorde Build 
still has some issues such as the Vertical Speed does not work it still latches 
to full + (Plus) pitch rate or full - (Minus) Pitch rate which cause's concorde 
to lose control, this is a big problem when activating Altitude Acquire because 
VS is activated automatically by this control. I do plan on including the new 
concorde in my Movie I have some idea's to include it on an oposite flight 
track to that of the Russian who has recieved orders from his C.O. and is 
in-bound into USA airspace, I plan a Near miss at some point but implementing 
this will be a bit of a challenge.

I am about to begin shooting this shortly, if anyone wants to take part by 
flying the SU-37 to simulate a near miss at an Altitude around 51,200 Feet 
please let me know, it does seem theoretically possible due to the max cieling 
of the SU-37
http://en.wikipedia.org/wiki/Sukhoi_Su-37

Robin S. - I got your earlier email, but have not been able to reply due to 
email loops back on myself ? Please contact me via my Form as I think email 
address gets cropped in here?
http://freespace.virgin.net/mike.perla/feedbackform.html
Please be sure to leave your email address at the bottom of the form :o) Thanks 
for your offer to help!

It seems the Infra Red device in the SU-37 does not function but some special 
FX here would not go amiss if at all possible? The SU-37 Pilot may mistake a 
reading here as an anomoly as the Concorde is a rare bird and has a low Radar 
Cross Section from the front view. The near miss is part of a comic sequence I 
have planned for events in the concorde cockpit.

Anyway I plan to do some Video shoots in a day or so, perhaps the weekend.

All the Best Aerotro




Online FlightGear Simulator Tracker Page.
http://mpserver04.flightgear.org
http://www.flightgear.org-
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Re: [Flightgear-devel] Planned Script for Part 3 of Movie

2007-09-13 Thread Robin van Steenbergen
Attempt #2, seems my postmaster alias on my server was a little b0rked.



Onderwerp:
Re: [Flightgear-devel] Planned Script for Part 3 of Movie
Van:
Robin van Steenbergen [EMAIL PROTECTED]
Datum:
Thu, 13 Sep 2007 17:40:31 +0200

Aan:
FlightGear developers discussions flightgear-devel@lists.sourceforge.net


Forums Virgin Net schreef:
 Robin S. - I got your earlier email, but have not been able to reply 
 due to email loops back on myself ? Please contact me via my Form as I 
 think email address gets cropped in here?
 http://freespace.virgin.net/mike.perla/feedbackform.html
 lease be sure to leave your email address at the bottom of the form 
 :o) Thanks for your offer to help!
Just testing here, seems my earlier e-mails didn't really end up at the 
FG list. Changed my address so let's see if this works...


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Re: [Flightgear-devel] Planned Script for Part 3 of Movie

2007-09-13 Thread leee
On Friday 14 September 2007 00:41, leee wrote:
 On Thursday 13 September 2007 15:27, Forums Virgin Net wrote:
  Hi,
  Just some Information about part 3 of the Movie, The new concorde
  Build still has some issues such as the Vertical Speed does not work it
  still latches to full + (Plus) pitch rate or full - (Minus) Pitch rate
  which cause's concorde to lose control, this is a big problem when
  activating Altitude Acquire because VS is activated automatically by this
  control. I do plan on including the new concorde in my Movie I have some
  idea's to include it on an oposite flight track to that of the Russian
  who has recieved orders from his C.O. and is in-bound into USA airspace,
  I plan a Near miss at some point but implementing this will be a bit of a
  challenge.
 
  I am about to begin shooting this shortly, if anyone wants to take part
  by flying the SU-37 to simulate a near miss at an Altitude around 51,200
  Feet please let me know, it does seem theoretically possible due to the
  max cieling of the SU-37 http://en.wikipedia.org/wiki/Sukhoi_Su-37
 
  Robin S. - I got your earlier email, but have not been able to reply due
  to email loops back on myself ? Please contact me via my Form as I think
  email address gets cropped in here?
  http://freespace.virgin.net/mike.perla/feedbackform.html
  Please be sure to leave your email address at the bottom of the form :o)
  Thanks for your offer to help!
 
  It seems the Infra Red device in the SU-37 does not function but some
  special FX here would not go amiss if at all possible? The SU-37 Pilot
  may mistake a reading here as an anomoly as the Concorde is a rare bird
  and has a low Radar Cross Section from the front view. The near miss is
  part of a comic sequence I have planned for events in the concorde
  cockpit.
 
  Anyway I plan to do some Video shoots in a day or so, perhaps the
  weekend.
 
  All the Best Aerotro
 
 
 
 
  Online FlightGear Simulator Tracker Page.
  http://mpserver04.flightgear.org
  http://www.flightgear.org

 Hi Aerotro,

 I can't guarantee that the SU-37 will get to 51k+ ft.

 Because YASim doesn't do super-sonic (not a critism) I had to guesstimate a
 suitable sub-sonic datum i.e. less than max trust @ less than max alt, but
 the sub-sonic characteristics seem to be in the right ball-park.

 I was more interested in 'playing' with YASim's out of the envelope
 qualities (which I was very pleased with) rather than making an easily
 flyable aircraft, so flying it on the stick could be tricky:)  That's also
 why there isn't much of a panel or authentic instruments - it's not what I
 was interested in but it's there for anyone else to take further:)

 I can't remember if the thrust vectoring feature is on or off, by default,
 but I found that it had negligible effect at low power settings (which was
 interesting;)

 If you're planning to hand fly it, as opposed to scripting something, I'd
 recommend using either the 'cubed' stick function (cubes the 0.0-1.0 input
 before applying it to the control surfaces - sensitivity is very low at
 small inputs but increases at a cube rate as the input increases - heh heh)
 or using the stick roll-hold and either the stick pitch-hold or
 climb-rate-hold functions to help make it a bit more controlable.  Using
 the rollpitch/climb modes should level out the a/c if you let go of the
 stick...

 ...unless you're out of control:)

 There is a primitive spin/ooe recovery function too, but it really needs
 about 10k ft to be safe (may need a few attempts)

 When I last flew it I found that I needed to manually reset the autopilot,
 via the menu, before all the various A/P controllers would work so you
 should do this before you try to take off:)

 hth

 LeeE

Oh yeah - the A/P controllers were tuned to my system (Athlon XP 1900+  
Nvidia 6600) which worked out to between 8-25 fps and I'm afraid they are 
dependent on the frame-rate and they may not work well on higher performance 
systems. I've seen them go either way when I've checked out some of the 
different a/c A/Ps I've done on different systems:(

LeeE


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Re: [Flightgear-devel] Planned Script for Part 3 of Movie

2007-09-13 Thread leee
On Thursday 13 September 2007 15:27, Forums Virgin Net wrote:
 Hi,
 Just some Information about part 3 of the Movie, The new concorde Build
 still has some issues such as the Vertical Speed does not work it still
 latches to full + (Plus) pitch rate or full - (Minus) Pitch rate which
 cause's concorde to lose control, this is a big problem when activating
 Altitude Acquire because VS is activated automatically by this control. I
 do plan on including the new concorde in my Movie I have some idea's to
 include it on an oposite flight track to that of the Russian who has
 recieved orders from his C.O. and is in-bound into USA airspace, I plan a
 Near miss at some point but implementing this will be a bit of a challenge.

 I am about to begin shooting this shortly, if anyone wants to take part by
 flying the SU-37 to simulate a near miss at an Altitude around 51,200 Feet
 please let me know, it does seem theoretically possible due to the max
 cieling of the SU-37 http://en.wikipedia.org/wiki/Sukhoi_Su-37

 Robin S. - I got your earlier email, but have not been able to reply due to
 email loops back on myself ? Please contact me via my Form as I think email
 address gets cropped in here?
 http://freespace.virgin.net/mike.perla/feedbackform.html
 Please be sure to leave your email address at the bottom of the form :o)
 Thanks for your offer to help!

 It seems the Infra Red device in the SU-37 does not function but some
 special FX here would not go amiss if at all possible? The SU-37 Pilot may
 mistake a reading here as an anomoly as the Concorde is a rare bird and has
 a low Radar Cross Section from the front view. The near miss is part of a
 comic sequence I have planned for events in the concorde cockpit.

 Anyway I plan to do some Video shoots in a day or so, perhaps the weekend.

 All the Best Aerotro




 Online FlightGear Simulator Tracker Page.
 http://mpserver04.flightgear.org
 http://www.flightgear.org

Hi Aerotro,

I can't guarantee that the SU-37 will get to 51k+ ft.

Because YASim doesn't do super-sonic (not a critism) I had to guesstimate a 
suitable sub-sonic datum i.e. less than max trust @ less than max alt, but 
the sub-sonic characteristics seem to be in the right ball-park.

I was more interested in 'playing' with YASim's out of the envelope qualities 
(which I was very pleased with) rather than making an easily flyable 
aircraft, so flying it on the stick could be tricky:)  That's also why there 
isn't much of a panel or authentic instruments - it's not what I was 
interested in but it's there for anyone else to take further:)

I can't remember if the thrust vectoring feature is on or off, by default, but 
I found that it had negligible effect at low power settings (which was 
interesting;)

If you're planning to hand fly it, as opposed to scripting something, I'd 
recommend using either the 'cubed' stick function (cubes the 0.0-1.0 input 
before applying it to the control surfaces - sensitivity is very low at small 
inputs but increases at a cube rate as the input increases - heh heh) or 
using the stick roll-hold and either the stick pitch-hold or climb-rate-hold 
functions to help make it a bit more controlable.  Using the rollpitch/climb 
modes should level out the a/c if you let go of the stick...

...unless you're out of control:)

There is a primitive spin/ooe recovery function too, but it really needs about 
10k ft to be safe (may need a few attempts)

When I last flew it I found that I needed to manually reset the autopilot, via 
the menu, before all the various A/P controllers would work so you should do 
this before you try to take off:)

hth

LeeE


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Defy all challenges. Microsoft(R) Visual Studio 2005.
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