Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-26 Thread Detlef Faber
Am Dienstag, den 25.12.2007, 22:24 +0100 schrieb R. van Steenbergen:
 gerard robin schreef:
   With an aircraft which has gears  retractable , the landing on sea can be
   done  smoothly on the belly.
   TableData  drag (and lift) can be given with the best values according
   to the water reaction.
   The values regarding landing on ground remains right.
   We have, only, to select the right TableData according to terrain type,
   which is easy to do.

 The possibility of belly landing an aircraft depends on the aircraft 
 type -- an A/C with underwing mounted engines and a low wing is 
 impossible to make a graceful belly-ditch (like the 737) since the 
 engines would scoop up all the water and cause a huge amount of drag 
 (and pitch the nose forward).

In this case the pilot approaches the water with a slight bank, so only
one engines hits the water. The drag will cause the aircraft to make a
strong yaw-movement, thereby loosing speed and reducing the tendency to
dive nose over. 

This is a standard procedure for emergency landing and has been
successfully (without loss of lives) conducted in the past.

  IMO, the aircraft's fuselage, engines, and 
 wings could also be considered contact points, albeit higher situated 
 than an extended landing gear. For example, when you land a 737 or 747 
 over its recommended landing weight, you run the risk of either breaking 
 the gear struts or causing enough gear compression to impact the engines 
 on the runway. And of course, belly-landing an A/C on tarmac or grass is 
 just as possible as ditching on water, but those methods could only be 
 considered in an extreme emergency (like a jammed landing gear). Even 
 MSFS can be fooled into doing it: I once bellied a Learjet 45 on the 
 runway at Malaga in FS2004, only noticing that I made a fuselage landing 
 when I tried to taxi off the runway and the aircraft didn't move (and I 
 switched to external camera, realizing I forgot to lower the gear before 
 landing. Next time: THREE GREENS! :))
 
 
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Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-26 Thread Shad Young
GWMobile wrote:
 You are really missing the point.
 What I am saying is no one interested in reality is going to land on 
 water in the first place so the people who would expect a crash 
 indication won't be doing the landing anyway.


Well, maybe so, then again... maybe not...

http://ca.youtube.com/watch?v=01E_6oxvlQA


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Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-26 Thread AJ MacLeod
On Tuesday 25 December 2007 13:57:10 GWMobile wrote:
 1. Anyone who lands on water in a flight sim knows they are doing it. It
 is highly likely they WANT to do it - ie have a float plane or want to
 ditch.
 Setting a crash default is silly. It forces people to not be able to do
 what they want and it isn't realistic.

Good idea.  We could ditch those stupid complex FDMs that cause newbies to 
crash all the time too.  After all, if they WANT to fly, why should they be 
forced to crash just because they did something that's impossible in real 
life?

snip vast acreage of, IMHO, nonsense

I'm sorry, but from your comments it seems clear that you have no idea how 
crash detection works in any FG FDM.  It looks like you're writing about a 
different sim altogether to me?

With YASim in particular we have excellent ground and water modelling (as 
Maik, who wrote it and therefore knows what he's talking about) very politely 
explained... you should perhaps take the time to investigate what we already 
have.  Have fun practising much more realistic ditching ;-)

Cheers,

AJ

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Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-26 Thread Adam Dershowitz

On Dec 26, 2007, at 1:00 AM, Shad Young wrote:

 GWMobile wrote:
 You are really missing the point.
 What I am saying is no one interested in reality is going to land on
 water in the first place so the people who would expect a crash
 indication won't be doing the landing anyway.


 Well, maybe so, then again... maybe not...

 http://ca.youtube.com/watch?v=01E_6oxvlQA



They don't have much weight on the wheels.  This guy puts more weight  
on the wheels:

http://ca.youtube.com/watch?v=W7o--nT-Pt0


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Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-26 Thread Maik Justus
Hi,
Shad Young schrieb am 26.12.2007 10:00:
 GWMobile wrote:
   
 You are really missing the point.
 What I am saying is no one interested in reality is going to land on 
 water in the first place so the people who would expect a crash 
 indication won't be doing the landing anyway.

 

 Well, maybe so, then again... maybe not...

 http://ca.youtube.com/watch?v=01E_6oxvlQA

   
This should be possible with all YASim aircrafts; but I am not sure, if 
we have such flat water in Flightgear.
And this can be done, too: 
http://ca.youtube.com/watch?v=W7o--nT-Pt0feature=related (and we get 
realistic behavior even without simulating structural damages).


Maik


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[Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-25 Thread GWMobile
The original post quoted below exemplifies why I beleive it is a mistake 
to ever have crash detection for water in a flight sim however let me 
lay it out simply.

1. Anyone who lands on water in a flight sim knows they are doing it. It 
is highly likely they WANT to do it - ie have a float plane or want to 
ditch.
Setting a crash default is silly. It forces people to not be able to do 
what they want and it isn't realistic.

2. In reality all water is in fact landable even in
a non float plane. It simply acts like extremely mushy ground. It should 
be treated like land and have a large drag component. In fact all ground 
should have a drag componenet so pavement, grass, snow, and muddy 
runways can be modeled - water should just have a very large drag 
component. This would more properly simulate takeoffs and landings on 
ground on water or snow or hard ground etc..

Water should be treated like land - period. Any crash detection should 
ONLY result from the speed of vertical decent during landing but frankly 
even that should be selectable because all planes have different 
undercarriage survivability (and again you will end up limiting 
people.)

We should rememeber that water crashes were an error result caused by 
limited flight sims of the late 80's.
Water Crashes in flight sims originated
When BAO marketed by Microsoft added water crashes early on and it was 
an ENTERTAINMENT feature - it caused an exciting sound and forced a 
restart.
IT WAS A BAD IDEA THEN AND HAS BEEN CARRIED FORWARD BY HABIT RATHER THAN 
REALISM ever since. It was a cheap stunt partially caused by limited 
contact feature routines (there was only one contact routine - crash!) 
in the EIGHTIES whether between buildings, other vehicles or water plus 
I suspect the desire of Microsoft (or BAO Bruce Artwick) to create 
excitement and a feature for amateur flyers.

One should NEVER CRASH simply because one lands in water. One should be 
allowed to land in water anywhere.
Anyone landing on water is chosing it. He either has a float plane or 
has decided he wants to put his cessna down ignoring all reality or 
simulating a ditching. The sim should on default allow it.

One should ONLY crash when the rate of collision in the direction of 
contact (in landing that is vertical speed) exceeds any reasonable 
impact whether it be with a building, other aircraft, or in a landing. 
That should be modeled with seperate default factors for vertical side 
and frontal impacts - especially vertical- that an aircraft model file 
will carry modifiers for so different aircraft structures survivability 
can be slightly modeled without full structurally analysis.
This way a jungle jumper or bush plane could have say a 3 in the 
vertical modifier key so the sim could calculate that the bush plane 
won't crash unless it's vertical touchdown (rate of descent in 
meters/sec) component is more than 3 times default.
If you want to get even more accurate landing without structural 
analysis, crashes (unrecoverable landings) should be modeled by 
calculating the gross weight including remaining fuel times the vertical 
component at touchdown times the aircraft models factor modifier. 
Anything beyond that and you need to start introducing structural 
analysis in the sim which is a whole different ballgame.
George

On Mon, 24 Dec 2007 7:08 am, gerard robin wrote:
 On lun 24 décembre 2007, AnMaster wrote:
  Maik Justus wrote:
   Hi Gerard,
  
   gerard robin schrieb am 24.12.2007 01:14:
   BTW: i could not use the c172 because mine makes difference between
   water and solid
  
   Cheers
  
   Yes, all YASim aircrafts do. But while the default scenery looks 
 like
   water it is marked as solid. Therfore you can land on water 
 everywhere
   you have no scenery  installed.

  That sounds strange, you would be unable to land with a float plane 
 on sea
  tiles then?

  And when I started with A-6E once where I laked scenery, I was unable 
 to
  take off, because the aircraft had crashed into the water.

  Regards,

  Arvid Norlander


 I am not sure that i have understood very well.

 My c172 is a JSBSim aircraft and it makes difference  between water and 
 solid.

 The seaplane can land and take off on that sea tile, when there is sea 
 tile,
 the North Pole shows that there is NO tile, which explain that the  
 Aircraft
 can't fly on it.

 Merry Christmas!


 --
 Gérard
 http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-25 Thread gerard robin
On mar 25 décembre 2007, GWMobile wrote:
 The original post quoted below exemplifies why I beleive it is a mistake
 to ever have crash detection for water in a flight sim however let me
 lay it out simply.

 1. Anyone who lands on water in a flight sim knows they are doing it. It
 is highly likely they WANT to do it - ie have a float plane or want to
 ditch.
 Setting a crash default is silly. It forces people to not be able to do
 what they want and it isn't realistic.

 2. In reality all water is in fact landable even in
 a non float plane. It simply acts like extremely mushy ground. It should
 be treated like land and have a large drag component. In fact all ground
 should have a drag componenet so pavement, grass, snow, and muddy
 runways can be modeled - water should just have a very large drag
 component. This would more properly simulate takeoffs and landings on
 ground on water or snow or hard ground etc..

 Water should be treated like land - period. Any crash detection should
 ONLY result from the speed of vertical decent during landing but frankly
 even that should be selectable because all planes have different
 undercarriage survivability (and again you will end up limiting
 people.)

 We should rememeber that water crashes were an error result caused by
 limited flight sims of the late 80's.
 Water Crashes in flight sims originated
 When BAO marketed by Microsoft added water crashes early on and it was
 an ENTERTAINMENT feature - it caused an exciting sound and forced a
 restart.
 IT WAS A BAD IDEA THEN AND HAS BEEN CARRIED FORWARD BY HABIT RATHER THAN
 REALISM ever since. It was a cheap stunt partially caused by limited
 contact feature routines (there was only one contact routine - crash!)
 in the EIGHTIES whether between buildings, other vehicles or water plus
 I suspect the desire of Microsoft (or BAO Bruce Artwick) to create
 excitement and a feature for amateur flyers.

 One should NEVER CRASH simply because one lands in water. One should be
 allowed to land in water anywhere.
 Anyone landing on water is chosing it. He either has a float plane or
 has decided he wants to put his cessna down ignoring all reality or
 simulating a ditching. The sim should on default allow it.

 One should ONLY crash when the rate of collision in the direction of
 contact (in landing that is vertical speed) exceeds any reasonable
 impact whether it be with a building, other aircraft, or in a landing.
 That should be modeled with seperate default factors for vertical side
 and frontal impacts - especially vertical- that an aircraft model file
 will carry modifiers for so different aircraft structures survivability
 can be slightly modeled without full structurally analysis.
 This way a jungle jumper or bush plane could have say a 3 in the
 vertical modifier key so the sim could calculate that the bush plane
 won't crash unless it's vertical touchdown (rate of descent in
 meters/sec) component is more than 3 times default.
 If you want to get even more accurate landing without structural
 analysis, crashes (unrecoverable landings) should be modeled by
 calculating the gross weight including remaining fuel times the vertical
 component at touchdown times the aircraft models factor modifier.
 Anything beyond that and you need to start introducing structural
 analysis in the sim which is a whole different ballgame.
 George


I don't know enough with YASim FDM, however i can answer with JSBSim.

Yes we can do what you described, since we can detect which terrain is under 
the aircraft.
Only as a first step i have introduced to c172p an update which makes it to be 
unable to land (and to take off) on sea, and it that case because the gears 
are not retractable (in reality)  it crash the noise UP/DOWN to finish the 
course on the back ( we could tune a better simulation ).

With an aircraft which has gears  retractable , the landing on sea can be 
done  smoothly on the belly. 
TableData  drag (and lift) can be given with the best values according to 
the water reaction. 
The values regarding landing on ground remains right.
We have, only, to select the right TableData according to terrain type, which 
is easy to do.


Cheers

-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-25 Thread gerard robin
On mar 25 décembre 2007, gerard robin wrote:
 On mar 25 décembre 2007, GWMobile wrote:
  The original post quoted below exemplifies why I beleive it is a mistake
  to ever have crash detection for water in a flight sim however let me
  lay it out simply.
 
  1. Anyone who lands on water in a flight sim knows they are doing it. It
  is highly likely they WANT to do it - ie have a float plane or want to
  ditch.
  Setting a crash default is silly. It forces people to not be able to do
  what they want and it isn't realistic.
 
  2. In reality all water is in fact landable even in
  a non float plane. It simply acts like extremely mushy ground. It should
  be treated like land and have a large drag component. In fact all ground
  should have a drag componenet so pavement, grass, snow, and muddy
  runways can be modeled - water should just have a very large drag
  component. This would more properly simulate takeoffs and landings on
  ground on water or snow or hard ground etc..
 
  Water should be treated like land - period. Any crash detection should
  ONLY result from the speed of vertical decent during landing but frankly
  even that should be selectable because all planes have different
  undercarriage survivability (and again you will end up limiting
  people.)
 
  We should rememeber that water crashes were an error result caused by
  limited flight sims of the late 80's.
  Water Crashes in flight sims originated
  When BAO marketed by Microsoft added water crashes early on and it was
  an ENTERTAINMENT feature - it caused an exciting sound and forced a
  restart.
  IT WAS A BAD IDEA THEN AND HAS BEEN CARRIED FORWARD BY HABIT RATHER THAN
  REALISM ever since. It was a cheap stunt partially caused by limited
  contact feature routines (there was only one contact routine - crash!)
  in the EIGHTIES whether between buildings, other vehicles or water plus
  I suspect the desire of Microsoft (or BAO Bruce Artwick) to create
  excitement and a feature for amateur flyers.
 
  One should NEVER CRASH simply because one lands in water. One should be
  allowed to land in water anywhere.
  Anyone landing on water is chosing it. He either has a float plane or
  has decided he wants to put his cessna down ignoring all reality or
  simulating a ditching. The sim should on default allow it.
 
  One should ONLY crash when the rate of collision in the direction of
  contact (in landing that is vertical speed) exceeds any reasonable
  impact whether it be with a building, other aircraft, or in a landing.
  That should be modeled with seperate default factors for vertical side
  and frontal impacts - especially vertical- that an aircraft model file
  will carry modifiers for so different aircraft structures survivability
  can be slightly modeled without full structurally analysis.
  This way a jungle jumper or bush plane could have say a 3 in the
  vertical modifier key so the sim could calculate that the bush plane
  won't crash unless it's vertical touchdown (rate of descent in
  meters/sec) component is more than 3 times default.
  If you want to get even more accurate landing without structural
  analysis, crashes (unrecoverable landings) should be modeled by
  calculating the gross weight including remaining fuel times the vertical
  component at touchdown times the aircraft models factor modifier.
  Anything beyond that and you need to start introducing structural
  analysis in the sim which is a whole different ballgame.
  George




Ouups some ugly mistakes (the champagne explain it :)   )

 I don't know enough with YASim FDM, however i can answer with JSBSim.

 Yes we can do what you described, since we can detect which terrain is
 under the aircraft.
 Only as a first step i have introduced to c172p an update which makes it to
 be unable to land (and to take off) on sea
In that case, because the gears are not retractable (in reality)  it crash the 
NOSE UP/DOWN to end the course on the back ( we could tune a better 
simulation ).

 With an aircraft which has gears  retractable , the landing on sea can be
 done  smoothly on the belly.
 TableData  drag (and lift) can be given with the best values according
 to the water reaction.
 The values regarding landing on ground remains right.
 We have, only, to select the right TableData according to terrain type,
 which is easy to do.


 Cheers



-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-25 Thread R. van Steenbergen
gerard robin schreef:
  With an aircraft which has gears  retractable , the landing on sea can be
  done  smoothly on the belly.
  TableData  drag (and lift) can be given with the best values according
  to the water reaction.
  The values regarding landing on ground remains right.
  We have, only, to select the right TableData according to terrain type,
  which is easy to do.
   
The possibility of belly landing an aircraft depends on the aircraft 
type -- an A/C with underwing mounted engines and a low wing is 
impossible to make a graceful belly-ditch (like the 737) since the 
engines would scoop up all the water and cause a huge amount of drag 
(and pitch the nose forward). IMO, the aircraft's fuselage, engines, and 
wings could also be considered contact points, albeit higher situated 
than an extended landing gear. For example, when you land a 737 or 747 
over its recommended landing weight, you run the risk of either breaking 
the gear struts or causing enough gear compression to impact the engines 
on the runway. And of course, belly-landing an A/C on tarmac or grass is 
just as possible as ditching on water, but those methods could only be 
considered in an extreme emergency (like a jammed landing gear). Even 
MSFS can be fooled into doing it: I once bellied a Learjet 45 on the 
runway at Malaga in FS2004, only noticing that I made a fuselage landing 
when I tried to taxi off the runway and the aircraft didn't move (and I 
switched to external camera, realizing I forgot to lower the gear before 
landing. Next time: THREE GREENS! :))


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Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-25 Thread Maik Justus
Hi,
GWMobile schrieb am 25.12.2007 14:57:
 The original post quoted below exemplifies why I beleive it is a mistake 
 to ever have crash detection for water in a flight sim however let me 
 lay it out simply.

 1. Anyone who lands on water in a flight sim knows they are doing it. It 
 is highly likely they WANT to do it - ie have a float plane or want to 
 ditch.
 Setting a crash default is silly. It forces people to not be able to do 
 what they want and it isn't realistic.

   
Just to clarify: YASim does not crash, because you land with an airplane 
on water. With most aircrafts you will get a nose-roll-over (due to the 
high drag of the gear in the water) and the crash is the result of this 
nose-roll-over.
If the parameters are unrealistic you can tune them. You can even 
describe the fuselage of an aircraft with retractable gear as a float to 
get emergency-water-landing-capability. And you can add additional 
gears to aircrafts with retractable gears defining the fuselage as a 
skid on ground. For an example try the dhc2F. You can land it on grass 
with retracted gear, but you should not try to land on water with 
extended gear.

Therefore everything you are asking for is already there. The only 
question is, if the aircraft maintenancer is using all these features.

Maik


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Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-25 Thread GWMobile
Again just proving that sims can't do accurate landing crash detection 
without strutural analysis and therefore shouldn't fake it under any 
condition.
No one benefits by the sim saying you crashed except a little kid who 
says to his friend  hey watch this. That situation is best handled 
with a destruct button which can be triggered anytime.

Now midair collison detection IS relevant because you want to know 
perhaps if you squeaked by the building or other aircraft but landing 
crash? Not unless you are going to do the math for the laods and the 
gear strentgh.

On Tue, 25 Dec 2007 4:24 pm, R. van Steenbergen wrote:
 gerard robin schreef:
   With an aircraft which has gears  retractable , the landing on sea 
 can be
   done  smoothly on the belly.
   TableData  drag (and lift) can be given with the best values 
 according
   to the water reaction.
   The values regarding landing on ground remains right.
   We have, only, to select the right TableData according to terrain 
 type,
   which is easy to do.

 The possibility of belly landing an aircraft depends on the aircraft
 type -- an A/C with underwing mounted engines and a low wing is
 impossible to make a graceful belly-ditch (like the 737) since the
 engines would scoop up all the water and cause a huge amount of drag
 (and pitch the nose forward). IMO, the aircraft's fuselage, engines, 
 and
 wings could also be considered contact points, albeit higher situated
 than an extended landing gear. For example, when you land a 737 or 747
 over its recommended landing weight, you run the risk of either 
 breaking
 the gear struts or causing enough gear compression to impact the 
 engines
 on the runway. And of course, belly-landing an A/C on tarmac or grass 
 is
 just as possible as ditching on water, but those methods could only be
 considered in an extreme emergency (like a jammed landing gear). Even
 MSFS can be fooled into doing it: I once bellied a Learjet 45 on the
 runway at Malaga in FS2004, only noticing that I made a fuselage 
 landing
 when I tried to taxi off the runway and the aircraft didn't move (and I
 switched to external camera, realizing I forgot to lower the gear 
 before
 landing. Next time: THREE GREENS! :))


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Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-25 Thread GWMobile
  All I say is the default for water for the sim regardless of aircraft 
without modifying anything should be allowed landing and even takeoff 
because if anyone is doing it in the sim they are doing it for a reason 
and have made a consious decision to defy reality.




 Therefore everything you are asking for is already there. The only
 question is, if the aircraft maintenancer is using all these features.



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Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-25 Thread GWMobile

You are really missing the point.
What I am saying is no one interested in reality is going to land on 
water in the first place so the people who would expect a crash 
indication won't be doing the landing anyway.

But those who want to land on water because they aren't concerned about 
reality find the water crash limiting to them and this will be a large 
protion of newbies.

Furthermore your argument that landing on water isn't realistic doesn't 
mean it is THEREFORE realistic to model a crash without doing the full 
structural analysis to determine whether a crash would have in fact 
occured.

Therefore you aren't realistic either way but if you let people land on 
water  you actually let people explore more possibilities in the sim.


And just to make the case - lets say you land on a grass penisula at a 
lake.
You are doing 5 mph when you hit the edge of the lake.
Still think a crash is in order?
  You do an emergency landing on abeach.
The sim can't do detailed coastlines so suddenly you are deteced as 
hitting the water with say the barest tip of your side wheel .
The sim triggers a crash . Again really not correct.

Crash detection on water is always an unsupportable result in any but 
the msot extreme case in a flight sim and never provides any feedback 
that is more than entertainment.
By not modeling a water crash as a default you let a lot more 
possibilites be explored in a sim - possibilites that will be enjoyed by 
many - no of whom will think they can actually land on water in real 
life.

It was a mistake for BAo to provide the entertainment water crash 
function.
It is now so firmly engrained it takes some real reflection to 
accurately consider the issue but that is exactly what I am suggest 
flight gear do.



 I'm sorry but this just seems silly to me.  You cannot land on water
 if you are not in an aircraft with a planing hull or floats.  A
 transitional planing phase, where the hull or floats change from
 being _on_ the water to being _in_ the water, or visa-versa for
 takeoffs, is necessary both for takeoff and landing.  You can't
 plane on water with wheels, at least not at any sort of speed that
 could be attained with fixed gear or with retractable gear
 extended, even if the water was perfectly flat and undisturbed.

 Also, water doesn't act just like mushy ground.  Ditching a
 land-plane into water does a lot more damage to the aircraft than
 belly landing it on any sort of ground.  Even if you hit the water
 at a low vertical descent rate you won't plane on the surface
 because the fuselage will not have been designed and built for the
 stresses, unlike the planing hulls and floats on a
 seaplane/floatplane.  The outer non-structural fuselage panelling
 will be quickly torn away leaving just the structural frames and
 members and once these are exposed the drag will shoot through the
 roof.  This, in turn,  results in a much higher decceleration rate
 than you would get in a ground belly-landing.

 Just the decceleration forces on their own would cause severe stress
 and structural damage to the airframe, quite apart from the impact
 damage, but in addition to this water is forced in to every opening
 and vent, at very high 'pressure', causing even more 'internal'
 damage to the aircraft and it's systems.

 I'm afraid that I can't agree with all that you say about ground
 drag components either.  While it's certainly true that paved,
 grass, snowy, icy or muddy runways will have different
 co-efficients of friction, this only really applies to objects that
 are sliding across the surface - not rolling upon it.  Sure, a
 grass strip will have a greater rolling-resistance than a paved
 strip but the power levels in anything but the earliest aircraft
 are more than sufficient to compensate for it.

 In any event, I know that YASim allows you to specify both the
 dynamic and static friction for wheeled landing gear, so it is
 possible to simulate low or high pressure tyres, which is what
 really dictates what sort of surfaces you can operate from and the
 corresponding ground characteristics are implicit in that.  I'm not
 familiar with JSBSim but I expect it has similar capabilities.

 I just can't see how you describe the default crash result from
 landing in the water in a land plane as unrealistic.  Once you've
 ditched in a land plane you're certainly not going to be flying it
 anywhere else because it will no longer function as an aircraft and
 that, to all intents and purposes, is a crash.

 LeeE


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and the melting poles.

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Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-25 Thread Arnt Karlsen
On Tue, 25 Dec 2007 22:24:07 -0500, GWMobile wrote in message 
[EMAIL PROTECTED]:

 Again just proving that sims can't do accurate landing crash detection 
 without strutural analysis and therefore shouldn't fake it under any 
 condition.

..agreed, however there are a few such programs out there on 
GPL licenses that _can_ be used as a starting point.  
Me, I like to see global sea water level rise modelled first.

 No one benefits by the sim saying you crashed except a little kid who 
 says to his friend  hey watch this. That situation is best handled 
 with a destruct button which can be triggered anytime.
 
 Now midair collison detection IS relevant because you want to know 
 perhaps if you squeaked by the building or other aircraft but landing 
 crash? Not unless you are going to do the math for the laods and the 
 gear strentgh.

..track the frontal area projections and call midair if 2 such 
tracks meet?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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