Re: [Flightgear-devel] RE : Looking at a nice project from outside

2012-02-26 Thread Martin Spott
Hi Frederic,

Frederic Bouvier wrote:

 I just don't understand why these submissions are not just refused
 with a baked reply.

I understand your point of view, anyhow it's quite difficile to find
the right (TM) balance between enforcing a minimum quality standard
and still trying to motivate contributors.

Cheers,
Martin.
-- 
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--

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[Flightgear-devel] Re : Looking at a nice project from outside

2012-02-24 Thread Olivier
Hi all, Martin,




 On Thu, Feb 23, 2012 at 10:21 PM, Martin Spott martin.sp...@mgras.netwrote:
 
 In the mid of the last decade I've been one of those who realized that
 developing a long-term strategy for the various FlightGear Scenery
 ressources would be a Really Good Idea. 

In fact, in my opinion, the real big strength of FG over other sims (apart the 
fact its
free  opensource) is its capacity to be pulled/pushed centrally, either by Git 
or through
central databases. Our architecture enables us to avoid having hundreds of 
scenery
or aircraft sites everywhere, with multiple patches and software to download and
update - those of you who have been using other sims know what I'm talking 
about.

This is a real strength. Let's not make it a weakness.

Because, I feel - just like Martin - there are more and more political posts 
showing
that everyone does not feel the same. Maybe a language barrier - maybe something
not understood about this or the way the FG project works, sometimes sad 
licensing
or human issues.
 
The scenery generation part of FG, which is mostly unknown of many of us,
deserves a proper attention - I recently began to understand a small part of 
the way
it works, and it's a highly complicated, still so important part of FG.

Maybe we need to make more talks about it, to talk about the way it works in the
Wiki or in the newsletter or here, but this takes a lot of time too.

Everyone wants to have a better scenery in FG. However, it's not possible on 
such
a big project as FG, to leave the responsability - and maintenance - and 
evolution -
and validation - of such critical parts of FG to just one or two persons. Not 
good for
them, not good for the project. And it's also true that most of this work is 
not known
or even noticed. Meanwhile, it's easy to complain and say we deserve better 
scenery.

Martin - I'm talking for me but for many also - be sure the work you've done and
you're doing has a real sense.

You are getting overloaded by submissions, and you just can't be working on the
scenery validation, the scenery generation, and the work on the tools 
themselves.

To reduce the overload you encounter, I've been working on webtools to try to 
make
submission, edition, deletion of scenery objects easier. There is still some 
work there,
and I hope to have all of them finished by the end of the summer.

To reduce this load even more, I would suggest:

- to start thinking of having regional maintainers - 1 per continent, for now, 
managing
scenery submissions, while someone keeps monitoring the whole process;
- to have one or two more people interested in GIS and able to second you on 
maintaining
and upgrading the scenery generation process;
- to continue the work on the scenery web tools to reduce this unbearable human 
load.

I really feel a strong manpower in FG on aircrafts, on shaders and weather 
items, sometimes
relying on individuals or on teams, meanwhile the scenery backoffice really 
lacks more
talented people like you.

Olivier--
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[Flightgear-devel] RE : Looking at a nice project from outside

2012-02-24 Thread Frederic Bouvier
I just don't understand why these submissions are not just refused with a baked 
reply. You all are burning yourself and then will blame the community as a 
whole in anger. 

Please enforce the rules !

Regards,
-Fred

Gijs de Rooy gijsr...@hotmail.com a écrit :

  Oliver wrote:
 Goind to post it again on the newsletter and on the forums.

Made it a Forum announcement, so it shows up on top :)

Anyway, as RTFM (Read The FlightGear Manual) is clearly not the strongest part 
of our community,
I doubt it will help much. I've got exactly the same problem with the livery 
database: made a nice list
of criteria/rules, and what do I get? Packages without thumbnails, 
non-realistic liveries etc. 

It's just the way it is I guess...
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Re: [Flightgear-devel] Re : Looking at a nice project from outside

2012-02-24 Thread HB-GRAL
Am 24.02.12 16:25, schrieb Olivier:
 Hopefully, our form-based PHP scripts will hopefully avoid quite a lot of
 mistakes before uploading. However, I really think - I'm going to do it now,
 that this contribute.php page is not widely known enough. Goind to post it
 again on the newsletter and on the forums.

 Oliver


Just to mention once because I think some people don’t know about: I 
share a small set of resources with official mapserver since some 
months, I have a postgres/postgis server running here too. Of course it 
is not that powerful like the whole mapserver network, it is not a 
complete mirror, but it is enough to run some tests. This infrastructure 
is dedicated to the mapserver and world scenery idea and was a base to 
discuss some ideas with Martin and others.

If someone wants to run some tests (i.e. building webinterfaces etc.), 
needs mirrored tables or whatelse, doors are open. (Martin and me are 
sharing a small set of resources in the area of mapnik/navaids, maybe 
you noted that already on the official mapserver.)

For me it was much easier to develop some new ideas for the mapserver in 
this private test environment. And it stays open for other FlightGear 
developers who want to run some tests. Recent apt.dat tables are 
available (810 and 850). Scenery or object tables could be mirrored too, 
if necessary (maybe I need to upgrade to postgresql 9 before).

That’s the free available foss resource I can share at the moment. I 
need the server for my private mapnik geoserver tests, but I am open to 
everyone who needs a small geoserver with all (more or less) recent 
tools installed. Only restriction - Target World Scenery Project.

Cheers, Yves



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