Re: [Flightgear-devel] RE : Looking at a nice project from outside
Hi Frederic, Frederic Bouvier wrote: I just don't understand why these submissions are not just refused with a baked reply. I understand your point of view, anyhow it's quite difficile to find the right (TM) balance between enforcing a minimum quality standard and still trying to motivate contributors. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Looking at a nice project from outside
Hi all, Martin, On Thu, Feb 23, 2012 at 10:21 PM, Martin Spott martin.sp...@mgras.netwrote: In the mid of the last decade I've been one of those who realized that developing a long-term strategy for the various FlightGear Scenery ressources would be a Really Good Idea. In fact, in my opinion, the real big strength of FG over other sims (apart the fact its free opensource) is its capacity to be pulled/pushed centrally, either by Git or through central databases. Our architecture enables us to avoid having hundreds of scenery or aircraft sites everywhere, with multiple patches and software to download and update - those of you who have been using other sims know what I'm talking about. This is a real strength. Let's not make it a weakness. Because, I feel - just like Martin - there are more and more political posts showing that everyone does not feel the same. Maybe a language barrier - maybe something not understood about this or the way the FG project works, sometimes sad licensing or human issues. The scenery generation part of FG, which is mostly unknown of many of us, deserves a proper attention - I recently began to understand a small part of the way it works, and it's a highly complicated, still so important part of FG. Maybe we need to make more talks about it, to talk about the way it works in the Wiki or in the newsletter or here, but this takes a lot of time too. Everyone wants to have a better scenery in FG. However, it's not possible on such a big project as FG, to leave the responsability - and maintenance - and evolution - and validation - of such critical parts of FG to just one or two persons. Not good for them, not good for the project. And it's also true that most of this work is not known or even noticed. Meanwhile, it's easy to complain and say we deserve better scenery. Martin - I'm talking for me but for many also - be sure the work you've done and you're doing has a real sense. You are getting overloaded by submissions, and you just can't be working on the scenery validation, the scenery generation, and the work on the tools themselves. To reduce the overload you encounter, I've been working on webtools to try to make submission, edition, deletion of scenery objects easier. There is still some work there, and I hope to have all of them finished by the end of the summer. To reduce this load even more, I would suggest: - to start thinking of having regional maintainers - 1 per continent, for now, managing scenery submissions, while someone keeps monitoring the whole process; - to have one or two more people interested in GIS and able to second you on maintaining and upgrading the scenery generation process; - to continue the work on the scenery web tools to reduce this unbearable human load. I really feel a strong manpower in FG on aircrafts, on shaders and weather items, sometimes relying on individuals or on teams, meanwhile the scenery backoffice really lacks more talented people like you. Olivier-- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] RE : Looking at a nice project from outside
I just don't understand why these submissions are not just refused with a baked reply. You all are burning yourself and then will blame the community as a whole in anger. Please enforce the rules ! Regards, -Fred Gijs de Rooy gijsr...@hotmail.com a écrit : Oliver wrote: Goind to post it again on the newsletter and on the forums. Made it a Forum announcement, so it shows up on top :) Anyway, as RTFM (Read The FlightGear Manual) is clearly not the strongest part of our community, I doubt it will help much. I've got exactly the same problem with the livery database: made a nice list of criteria/rules, and what do I get? Packages without thumbnails, non-realistic liveries etc. It's just the way it is I guess... -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re : Looking at a nice project from outside
Am 24.02.12 16:25, schrieb Olivier: Hopefully, our form-based PHP scripts will hopefully avoid quite a lot of mistakes before uploading. However, I really think - I'm going to do it now, that this contribute.php page is not widely known enough. Goind to post it again on the newsletter and on the forums. Oliver Just to mention once because I think some people don’t know about: I share a small set of resources with official mapserver since some months, I have a postgres/postgis server running here too. Of course it is not that powerful like the whole mapserver network, it is not a complete mirror, but it is enough to run some tests. This infrastructure is dedicated to the mapserver and world scenery idea and was a base to discuss some ideas with Martin and others. If someone wants to run some tests (i.e. building webinterfaces etc.), needs mirrored tables or whatelse, doors are open. (Martin and me are sharing a small set of resources in the area of mapnik/navaids, maybe you noted that already on the official mapserver.) For me it was much easier to develop some new ideas for the mapserver in this private test environment. And it stays open for other FlightGear developers who want to run some tests. Recent apt.dat tables are available (810 and 850). Scenery or object tables could be mirrored too, if necessary (maybe I need to upgrade to postgresql 9 before). That’s the free available foss resource I can share at the moment. I need the server for my private mapnik geoserver tests, but I am open to everyone who needs a small geoserver with all (more or less) recent tools installed. Only restriction - Target World Scenery Project. Cheers, Yves -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel