Re: [Flightgear-devel] Release update

2007-12-16 Thread Brian Schack
Durk On Wednesday 12 December 2007 08:24, Brian Schack wrote:

 I have a patch, previously submitted for atlas.cxx (see the
 November 29 posting, Bug in atlas.cxx), but it still hasn't
 been committed.  Could someone please make the change?  I
 appreciate that everyone is really busy, but making the fix
 would help a lot.

Durk Okay, done. At least for the plib branch. Will port to the
Durk OSG branch later.

Many thanks!

Brian

-- 
Brian Schack
19 Xǔchāng Street 2Fphone:  2381 4727
Taipei 100  fax:2381 2145
TAIWAN  


-
SF.Net email is sponsored by:
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services
for just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Release update

2007-12-12 Thread Vivian Meazza
Durk 

 Sent: 11 December 2007 19:16
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Release update
 
 
 On Tuesday 11 December 2007 14:48, Melchior FRANZ wrote:
  * Durk Talsma -- Tuesday 11 December 2007:
   As it looks right now, either tonight, or Thursday 
 evening will be 
   my two windows of opportunity this week.
 
  I would rather go for Thursday, then. It's only known for a 
 short time 
  which aircraft are planned to go in, and even today and yesterday 
  there were commits made to them. I could imagine that some want to 
  make some last fixes and improvements. A release number of 
 1.0 may not 
  mean much to some people here, but it *does* mean something 
 for a lot 
  of the people out there, and I expect a lot more attention to a 
  FlightGear v1.0 release than to a 0.9.11 one. We might get more 
  reviews in more important places, and it can't hurt to polish some 
  more. (And I committed a code change yesterday that could 
 still turn 
  out to have broken something. It would be a disaster if we had to 
  release 1.1 a week after 1.0.  :-)
 
 
 Okay, since I've gotten a few requests to roll up the tar 
 files on Thursday, 
 let's do that. I usually try to make sure that I'm around for 
 a little while 
 after a major commit, in case something goes wrong. 
 Therefore, I will commit 
 all the required changes to make the release happen today 
 (makefile, and 
 configure stuff), but wait with tagging CVS and rolling up 
 the tar files on 
 Thursday.
 

I've just updated the Seahawk in preparation for the release, and noticed a
couple of thing:

1. Nav-lights seem to be broken across MP. I haven't been able to fix it,
but I note that in multiplaymgr.cxx it's a float, but everywhere else it's
a bool. I don't know if this is the cause, but anyway I've put a
workaround into the Seahawk.

2. I still have stepping clouds here on start-up or when changing weather
scenarios. The fix is trivial - I've worked with Tim Moore on a patch.

Finally, I still get a crash if FG runs long enough. It _seems_ as if this
can be avoided if I disable Traffic Manager, but it might just be hastening
the inevitable end.

Regards

Vivian 


-
SF.Net email is sponsored by:
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://sourceforge.net/services/buy/index.php
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Release update

2007-12-12 Thread Anders Gidenstam
On Wed, 12 Dec 2007, Vivian Meazza wrote:

 I've just updated the Seahawk in preparation for the release, and noticed a
 couple of thing:

 1. Nav-lights seem to be broken across MP. I haven't been able to fix it,
 but I note that in multiplaymgr.cxx it's a float, but everywhere else it's
 a bool. I don't know if this is the cause, but anyway I've put a
 workaround into the Seahawk.

Hi,

I'm pretty sure the types have to match for the property to be sent over MP. 
If most aircraft use bool for nav lights it is probably a good idea to 
change the type in multiplaymgr.cxx. (Bool does sound more logical to me, 
but none of my aircraft include proper nav lights yet so I don't know much 
about these.. :)

/Anders
-- 
---
Anders Gidenstam
mail: anders(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/

-
SF.Net email is sponsored by:
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://sourceforge.net/services/buy/index.php
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Release update

2007-12-12 Thread Vivian Meazza
Anders Gidenstam

 Sent: 12 December 2007 14:59
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Release update
 
 
 On Wed, 12 Dec 2007, Vivian Meazza wrote:
 
  I've just updated the Seahawk in preparation for the release, and 
  noticed a couple of thing:
 
  1. Nav-lights seem to be broken across MP. I haven't been 
 able to fix 
  it, but I note that in multiplaymgr.cxx it's a float, but 
 everywhere 
  else it's a bool. I don't know if this is the cause, but 
 anyway I've 
  put a workaround into the Seahawk.
 
 Hi,
 
 I'm pretty sure the types have to match for the property to 
 be sent over MP. 
 If most aircraft use bool for nav lights it is probably a 
 good idea to 
 change the type in multiplaymgr.cxx. (Bool does sound more 
 logical to me, 
 but none of my aircraft include proper nav lights yet so I 
 don't know much 
 about these.. :)
 

Yes, I think that's the case, but I've changed the type in multiplaymgr.cxx
to bool, and that doesn't fix it. I'm not sure what to do next.

Vivian 


-
SF.Net email is sponsored by:
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://sourceforge.net/services/buy/index.php
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Release update

2007-12-11 Thread Melchior FRANZ
* Durk Talsma -- Tuesday 11 December 2007:
 As it looks right now, either tonight, or Thursday evening will
 be my two windows of opportunity this week.

I would rather go for Thursday, then. It's only known for a short
time which aircraft are planned to go in, and even today and yesterday
there were commits made to them. I could imagine that some want to
make some last fixes and improvements. A release number of 1.0
may not mean much to some people here, but it *does* mean something
for a lot of the people out there, and I expect a lot more attention
to a FlightGear v1.0 release than to a 0.9.11 one. We might get more
reviews in more important places, and it can't hurt to polish some
more. (And I committed a code change yesterday that could still
turn out to have broken something. It would be a disaster if we had
to release 1.1 a week after 1.0.  :-)

m.

-
SF.Net email is sponsored by:
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://sourceforge.net/services/buy/index.php
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Release update

2007-12-11 Thread gerard robin
On mar 11 décembre 2007, Melchior FRANZ wrote:
 * Durk Talsma -- Tuesday 11 December 2007:
  As it looks right now, either tonight, or Thursday evening will
  be my two windows of opportunity this week.

 I would rather go for Thursday, then. It's only known for a short
 time which aircraft are planned to go in, and even today and yesterday
 there were commits made to them. I could imagine that some want to
 make some last fixes and improvements. A release number of 1.0
 may not mean much to some people here, but it *does* mean something
 for a lot of the people out there, and I expect a lot more attention
 to a FlightGear v1.0 release than to a 0.9.11 one. We might get more
 reviews in more important places, and it can't hurt to polish some
 more. (And I committed a code change yesterday that could still
 turn out to have broken something. It would be a disaster if we had
 to release 1.1 a week after 1.0.  :-)

 m.


Why don't we give us the End of that Year to test fully the release ?
That period being more relax.
Won't it be a nice new  Gift to have a perfect   FlightGear 1.0  by the next 
year ?

Cheers

-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


-
SF.Net email is sponsored by:
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://sourceforge.net/services/buy/index.php
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Release update

2007-12-11 Thread Vivian Meazza
Melchior wrote:

 -Original Message-
 Sent: 11 December 2007 13:49

 Subject: Re: [Flightgear-devel] Release update
 
 
 * Durk Talsma -- Tuesday 11 December 2007:
  As it looks right now, either tonight, or Thursday evening 
 will be my 
  two windows of opportunity this week.
 
 I would rather go for Thursday, then. It's only known for a 
 short time which aircraft are planned to go in, and even 
 today and yesterday there were commits made to them. I could 
 imagine that some want to make some last fixes and 
 improvements. A release number of 1.0 may not mean much to 
 some people here, but it *does* mean something for a lot of 
 the people out there, and I expect a lot more attention to a 
 FlightGear v1.0 release than to a 0.9.11 one. We might get 
 more reviews in more important places, and it can't hurt to 
 polish some more. (And I committed a code change yesterday 
 that could still turn out to have broken something. It would 
 be a disaster if we had to release 1.1 a week after 1.0.  :-)
 


I still have some tinkering to do on the Seahawk, since it's the first time
this has appeared in the base package - Thursday please.

Vivian


-
SF.Net email is sponsored by:
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://sourceforge.net/services/buy/index.php
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Release update

2007-12-11 Thread Durk Talsma
On Tuesday 11 December 2007 14:48, Melchior FRANZ wrote:
 * Durk Talsma -- Tuesday 11 December 2007:
  As it looks right now, either tonight, or Thursday evening will
  be my two windows of opportunity this week.

 I would rather go for Thursday, then. It's only known for a short
 time which aircraft are planned to go in, and even today and yesterday
 there were commits made to them. I could imagine that some want to
 make some last fixes and improvements. A release number of 1.0
 may not mean much to some people here, but it *does* mean something
 for a lot of the people out there, and I expect a lot more attention
 to a FlightGear v1.0 release than to a 0.9.11 one. We might get more
 reviews in more important places, and it can't hurt to polish some
 more. (And I committed a code change yesterday that could still
 turn out to have broken something. It would be a disaster if we had
 to release 1.1 a week after 1.0.  :-)


Okay, since I've gotten a few requests to roll up the tar files on Thursday, 
let's do that. I usually try to make sure that I'm around for a little while 
after a major commit, in case something goes wrong. Therefore, I will commit 
all the required changes to make the release happen today (makefile, and 
configure stuff), but wait with tagging CVS and rolling up the tar files on 
Thursday.

Cheers,
Durk

-
SF.Net email is sponsored by:
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://sourceforge.net/services/buy/index.php
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Release update

2007-12-11 Thread Brian Schack
On Tuesday 11 December 2007 04:26, Durk Talsma wrote:

Durk As it looks right now, either tonight, or Thursday evening
Durk will be my two windows of opportunity this week. As a matter
Durk of fact, I just did the dress rehearsal build and install
Durk for the upcoming 1.0 release. Since everything is proceeding
Durk according to plan, I could probably push the rehearsal build
Durk onto the web, but I'd like to give a little more opportunity
Durk to get last minute patches in.

I have a patch, previously submitted for atlas.cxx (see the November
29 posting, Bug in atlas.cxx), but it still hasn't been committed.
Could someone please make the change?  I appreciate that everyone is
really busy, but making the fix would help a lot.

Thanks,
Brian

-- 
Brian Schack
19 Xǔchāng Street 2Fphone:  2381 4727
Taipei 100  fax:2381 2145
TAIWAN  


-
SF.Net email is sponsored by:
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://sourceforge.net/services/buy/index.php
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Release update

2007-12-10 Thread Durk Talsma
On Monday 10 December 2007 04:26, Curtis Olson wrote:

 Durk is planning to roll up the official source/data tar balls for the next
 release sometime this week.

As it looks right now, either tonight, or Thursday evening will be my two 
windows of opportunity this week. As a matter of fact, I just did the dress 
rehearsal build and install for the upcoming 1.0 release. Since everything is 
proceeding according to plan, I could probably push the rehearsal build onto 
the web, but I'd like to give a little more opportunity to get last minute 
patches in. 

I have a strong preference to complete building the tar files tonight, because 
I'm out of town on the weekend  (Friday and Saturday), and probably not much 
in reach of email. So if there are any remaining patches, please try to get 
them in before 9:00 PM Central European Time (3:00PM eastern USA), so I can 
start building the final version then.

 We had a great debate about version numbers and I don't want to spend too
 much time summarizing that thread, but what I took away from it is that
 there is a variety of opinions and no general consensus.  My desire is to
 call this v1.0 and by my reading, there were at least as many posters that
 supported a v1.0 as supported any of the other options.  Certainly there
 were many other good ideas and many good supporting logic for those ideas,
 but at some point we have to make a choice and go with it.


Which reminds me of a related topic, which we actually never discussed: What 
do we do with SimGear's version number? I need to change it to something, 
because we can't leave it at 0.3.11-pre2. Traditionally, simgear version 
numbers are synchronized with FlightGear. If FlightGear goes to 1.0, simgear 
could move to 0.4.0. However, this could also be a good opportunity to fully 
synchronize SimGear's version number. I.e. also make it 1.0.0 The latter 
would be my preference.

Cheers,
Durk

-
SF.Net email is sponsored by:
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://sourceforge.net/services/buy/index.php
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Release update

2007-12-09 Thread Curtis Olson
I will be out of town this upcoming week (Dec 10-14) so I'd like to send out
a quick email before I go.  I am going to be doing open-ocean over water
flight testing of a UAV project I've been involved with.  NOAA is the
customer and the goal is to use this system to find ocean debris (such as
ghost nets) and possibly use it to do endangered species surveys in remote,
hard to reach areas.  One way or another, I suspect I'll come back with at
least a few stories!

Durk is planning to roll up the official source/data tar balls for the next
release sometime this week.

Hopefully the Mac/Windows packagers can jump on this soon after the release
is finalized and get binary versions ready to go for those respective
platforms.  And certainly, the linux, freebsd, solaris, and sgi crowd can
also be packinging up this version too.

When I return, hopefully everything will be ready so that I can post all the
files to the official locations, make an official announcement, and do all
the other remaining details for the release.

We had a great debate about version numbers and I don't want to spend too
much time summarizing that thread, but what I took away from it is that
there is a variety of opinions and no general consensus.  My desire is to
call this v1.0 and by my reading, there were at least as many posters that
supported a v1.0 as supported any of the other options.  Certainly there
were many other good ideas and many good supporting logic for those ideas,
but at some point we have to make a choice and go with it.

I hope to have at least some time in the evenings to check email, but I
don't anticipate a lot of time for responding or dealing with complicated
questions or issues.

Best regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
-
SF.Net email is sponsored by:
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://sourceforge.net/services/buy/index.php___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel