Re: [Flightgear-devel] SimGear build fails
On 31 Jul 2013, at 01:16, Patrick Callahan pat.callah...@gmail.com wrote: Check this out: http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2013-June/063519.html I believe we've dealt with this issue - at least, I have tweaked Jenkins to build the 3.2.0 release candidate and everything is green. Regards, James -- Get your SQL database under version control now! Version control is standard for application code, but databases havent caught up. So what steps can you take to put your SQL databases under version control? Why should you start doing it? Read more to find out. http://pubads.g.doubleclick.net/gampad/clk?id=49501711iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SimGear build fails
OpenSceneGraph (3.2.0~rc1) was just uploaded and may be approved soon. Check this out: http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2013-June/063519.html comments? On Tue, Jun 25, 2013 at 11:53 AM, Torsten Dreyer tors...@t3r.de wrote: Hi, I'm failing to build SimGear on 64bit linux: EffectGeode.cxx:83:136: error: no matching function for call to ‘osg::Geometry::setVertexAttribArray(int, osg::Geometry::ArrayData)’ OSG is stable 3.0.1 from svn (same with OSG trunk) SimGear is git next from today Yes, I rm-rf'ed previous artefacts and started from scratch. Thanks, Torsten -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Get your SQL database under version control now! Version control is standard for application code, but databases havent caught up. So what steps can you take to put your SQL databases under version control? Why should you start doing it? Read more to find out. http://pubads.g.doubleclick.net/gampad/clk?id=49501711iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SimGear build fails
Hello, Back to that topic, referring to OSG 3.1.9 May be we must take in account these mailing: https://groups.google.com/forum/#!topic/osg-users/UixZUSwpW7g https://groups.google.com/forum/#!topic/osg-users/lOmJZtOCyAk There, we can understand that coming osg stable 3.2 will follow the 3.1.9, Right now , nobody has notified the OSG devel team about that bug. By the way is it a bug ? May be it is not , only FG which is becoming not that compliant. Thank Ahmad On 29 June 2013 23:37, Clement de l'Hamaide clem...@hotmail.fr wrote: Hi all, Today OSG has moved to 3.1.9 introducing a new bug :/ http://clemaez.fr/flightgear/Screenshot/Capture%20du%202013-06-29%2021:52:21.png http://clemaez.fr/flightgear/Screenshot/Capture%20du%202013-06-29%2023:27:23.png http://clemaez.fr/flightgear/Screenshot/Capture%20du%202013-06-29%2023:26:26.png Ground textures and runway textures are OK, also we can see that some texture are OK in the cockpit but other are bad. I don't see why some texture are OK and other are bad. Hopefully SG/FG 2.12.0 and OSG 3.0.1 still working has expected. Maybe this discussion on OSG forum can help : http://forum.openscenegraph.org/viewtopic.php?t=12416 Regards, Clément -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SimGear build fails
2013/6/29 Clement de l'Hamaide clem...@hotmail.fr: Today OSG has moved to 3.1.9 introducing a new bug :/ I can see the same - at least the last one - and was not able to find a quick fix or problem report. For now I will stay with OSG 3.1.8 and wait for a later development release or the 3.2 stable release. Maybe it is a problem inside OSG so for me it is not worth investigating more now^^ Tom -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SimGear build fails
Hi all, Today OSG has moved to 3.1.9 introducing a new bug :/ http://clemaez.fr/flightgear/Screenshot/Capture%20du%202013-06-29%2021:52:21.png http://clemaez.fr/flightgear/Screenshot/Capture%20du%202013-06-29%2023:27:23.png http://clemaez.fr/flightgear/Screenshot/Capture%20du%202013-06-29%2023:26:26.png Ground textures and runway textures are OK, also we can see that some texture are OK in the cockpit but other are bad. I don't see why some texture are OK and other are bad. Hopefully SG/FG 2.12.0 and OSG 3.0.1 still working has expected. Maybe this discussion on OSG forum can help : http://forum.openscenegraph.org/viewtopic.php?t=12416 Regards, Clément -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SimGear build fails
Am 27.06.2013 09:58, schrieb James Turner: On 26 Jun 2013, at 23:05, Thomas Geymayer tom...@gmail.com mailto:tom...@gmail.com wrote: Thank you Alex! I've just commited your patch. Yes thank indeed Alex, it's a relief to know someone is keeping bleeding-edge OSG working, since the rate of change over there seems to be increasing (for the better) Thank you, guys! Torsten -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SimGear build fails
On 26 Jun 2013, at 23:05, Thomas Geymayer tom...@gmail.com wrote: Thank you Alex! I've just commited your patch. Yes thank indeed Alex, it's a relief to know someone is keeping bleeding-edge OSG working, since the rate of change over there seems to be increasing (for the better) James-- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SimGear build fails
Torsten Dreyer tors...@t3r.de writes: I'm failing to build SimGear on 64bit linux: EffectGeode.cxx:83:136: error: no matching function for call to ‘osg::Geometry::setVertexAttribArray(int, osg::Geometry::ArrayData)’ OSG is stable 3.0.1 from svn (same with OSG trunk) SimGear is git next from today Yes, I rm-rf'ed previous artefacts and started from scratch. these are the changes i made to get simgear to compile with openscenegraph from svn: diff --git a/simgear/scene/material/EffectGeode.cxx b/simgear/scene/material/EffectGeode.cxx index 26eab38..d634ac8 100644 --- a/simgear/scene/material/EffectGeode.cxx +++ b/simgear/scene/material/EffectGeode.cxx @@ -80,15 +80,15 @@ void EffectGeode::runGenerators(osg::Geometry *geometry) int n = _effect-getGenerator(Effect::TANGENT); tsg-generate(geometry, 0); // 0 is normal_unit, but I have no idea what that is! if (n != -1 !geometry-getVertexAttribArray(n)) -geometry-setVertexAttribData(n, osg::Geometry::ArrayData(tsg-getTangentArray(), osg::Geometry::BIND_PER_VERTEX,GL_FALSE)); +geometry-setVertexAttribArray(n, tsg-getTangentArray()); n = _effect-getGenerator(Effect::BINORMAL); if (n != -1 !geometry-getVertexAttribArray(n)) -geometry-setVertexAttribData(n, osg::Geometry::ArrayData(tsg-getBinormalArray(), osg::Geometry::BIND_PER_VERTEX,GL_FALSE)); +geometry-setVertexAttribArray(n, tsg-getBinormalArray()); n = _effect-getGenerator(Effect::NORMAL); if (n != -1 !geometry-getVertexAttribArray(n)) -geometry-setVertexAttribData(n, osg::Geometry::ArrayData(tsg-getNormalArray(), osg::Geometry::BIND_PER_VERTEX,GL_FALSE)); +geometry-setVertexAttribArray(n, tsg-getNormalArray()); } } --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SimGear build fails
Am 2013-06-26 22:43, schrieb Alex Romosan: these are the changes i made to get simgear to compile with openscenegraph from svn: Thank you Alex! I've just commited your patch. Tom -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] SimGear build fails
Hi, I'm failing to build SimGear on 64bit linux: EffectGeode.cxx:83:136: error: no matching function for call to ‘osg::Geometry::setVertexAttribArray(int, osg::Geometry::ArrayData)’ OSG is stable 3.0.1 from svn (same with OSG trunk) SimGear is git next from today Yes, I rm-rf'ed previous artefacts and started from scratch. Thanks, Torsten -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SimGear build fails
Hi Torsten, 2013/6/25 Torsten Dreyer tors...@t3r.de: I'm failing to build SimGear on 64bit linux: EffectGeode.cxx:83:136: error: no matching function for call to ‘osg::Geometry::setVertexAttribArray(int, osg::Geometry::ArrayData)’ OSG is stable 3.0.1 from svn (same with OSG trunk) SimGear is git next from today seems you are using a too new version of OSG. The latest version of OSG working for me is 3.1.7. setVertexAttribArray has been deprecated and removed within OSG = 3.1.8. Btw. OSG trunk == 3.1.8 Tom -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel