Re: [Flightgear-devel] crash in groundnetwork

2006-08-16 Thread Durk Talsma
On Sunday 13 August 2006 21:34, Mathias Fröhlich wrote:
 Hi Durk,

 On Saturday 12 August 2006 00:32, Durk Talsma wrote:
  Btw, where did you experience these problems (which airport), and how did
  they manifest themselves? Program crashes? I've been running recent
  versions of FlightGear using the EHAM groundnetwork, and hadn't seen any
  problem yet. It's possible that it's something that only shows up at KSFO
  (which I haven't tested so much yet).

 Yes that was at KSFO.
 Flightgear died just at startup in that code.
 We had active multiplayers enabled.

  BTW, I predict that if you used the routesStack.emty() guard, the progam
  was crashing in TaxiRoute.next(), because the  (nodes.size() ==
  (routes.size()) +1 condition was not met anymore. I did include a test
  for this condition, but since it was always true on my system, I
  commented it out.
 
  My estimate is that the solution is fairly easy, and I'll probably have
  something by Tuesday (I'll be out of town on the weekend).

Okay,looks like I found it: Because I'm pushing back one route id less than 
I'm pushing back waypoint identifiers, I should also make sure that I'm not 
popping back the route id in the final exit of trace. Fix should be in CVS in 
an hour or so. I just want to do a bit more testing. :-)

Cheers,
Durk

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Re: [Flightgear-devel] crash in groundnetwork

2006-08-13 Thread Mathias Fröhlich

Hi Durk,

On Saturday 12 August 2006 00:32, Durk Talsma wrote:
 Btw, where did you experience these problems (which airport), and how did
 they manifest themselves? Program crashes? I've been running recent
 versions of FlightGear using the EHAM groundnetwork, and hadn't seen any
 problem yet. It's possible that it's something that only shows up at KSFO
 (which I haven't tested so much yet).
Yes that was at KSFO.
Flightgear died just at startup in that code.
We had active multiplayers enabled.

 BTW, I predict that if you used the routesStack.emty() guard, the progam
 was crashing in TaxiRoute.next(), because the  (nodes.size() ==
 (routes.size()) +1 condition was not met anymore. I did include a test for
 this condition, but since it was always true on my system, I commented it
 out.

 My estimate is that the solution is fairly easy, and I'll probably have
 something by Tuesday (I'll be out of town on the weekend).
Thanks!

   Greetings

 Mathias

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[Flightgear-devel] crash in groundnetwork

2006-08-11 Thread Mathias Fröhlich

Hi,

while debugging Maik's multiplayer problems, Olaf and I experienced some 
problems in groudnetwork.cxx.

At the end of the FGGroundNetwork::trance() there are two pop_back's where the 
second one poped an non existent last entry from the routesStack vector.
We tried to avoid poping in that case by an if (!routesStack.empty()) guard in 
from of that pop_back. But with that we got some other problems in 
FGTaxiRoute::next() ...
If we revert groundnetwork.cxx to the previous revision, those problems were 
gone.
Any ideas?

   Greetings

   Mathias

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