Re: [Flightgear-devel] moving hotspots?

2006-08-04 Thread Mathias Fröhlich
On Tuesday 01 August 2006 15:44, Sexauer, Steve wrote:
 Is it possible to have hotspots on moving objects like the stick 
 throttle?
Picking on 3d objects in not yet implemented, but could be done in principle.
It is something on my todo list that is not yet done ...

  Greetings

Mathias

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[Flightgear-devel] moving hotspots?

2006-08-01 Thread Sexauer, Steve
Is it possible to have hotspots on moving objects like the stick 
throttle?




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Maik Justus
Sent: Monday, July 31, 2006 4:06 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] heli simulation update ready for cvs?

Hi,

there was a bug in the diff file (I  have deleted some debug code 
directly in the diff file...). Please use this file instead of the diff 
file enclosed in the archive.
Maik
Maik Justus schrieb:
 Hello,

 for my part the update of the yasim heli simulation is ready for cvs. 
 Andy: therefore I want to ask you for a review of the patch and your 
 agreement to add this to cvs or a list of necessary modifications or 
 (hopefully not) a clear no.
 The heli add on is not fully finished now, but the missings will have 
 only very small impact to the flight dynamic. The only upcoming 
 modification with impact to the xml configuration files of the 
 helicopters will be the connection to the yasim engines. Probably I 
 will do this by a rotorgear tag, which will be a modified propeller 
 tag acting as an interface between one engine and all the rotors. But 
 I need further modifications, because now there is no governor for the

 engines. For constant rpm propeller the incidence is varied to get the

 constant rpm, for a rotor the power must be modified to get constant 
 rpm. And simulation of multi engine helicopters should be done by more

 than one engine...

 I have decided to include the patch directly to this mail due to the 
 quite small size.

 I have to say thank you to Melchior for his assistance testing and 
 improving this patch.

 Maik


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