Re: [Flightgear-devel] mp and animations
On Saturday 01 July 2006 18:05, Josh Babcock wrote: Is there some property that plane modelers can use to do LOD and turn off certain animations on aircraft that are being flown remotely? Planes like the bo105 with complex animations look pretty funny when they are not being flown locally, with doors missing, rotor blades all in one spot etc. It would be nice to have some property to key on and just present a low-LOD version of a plane when it is being viewed as a remote mp aircraft. I hoped that the bo105 will look correct with the current release? The network packets include as much additional properties as fit into the one udp packet. They just need to have a unique number assigned in FGMultiplayMgr::sIdPropertyList. For the LOD as such, that is a problem where we can stand help from the scenegraph. Did I already note that osg has built in support for Imposters? Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] mp and animations
On Sun, 2 Jul 2006, Lee Elliott wrote: On Saturday 01 July 2006 17:05, Josh Babcock wrote: Is there some property that plane modelers can use to do LOD and turn off certain animations on aircraft that are being flown remotely? Planes like the bo105 with complex animations look pretty funny when they are not being flown locally, with doors missing, rotor blades all in one spot etc. It would be AFAIR the CVS MP code has added the blades position reporting to the network packet format, so bo105 now looks OK over the net. Or has this been broken back again (I haven't flown in the MP mode for several months already - new baby at home and a firewall in the office :-) ) V Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] mp and animations
Is there some property that plane modelers can use to do LOD and turn off certain animations on aircraft that are being flown remotely? Planes like the bo105 with complex animations look pretty funny when they are not being flown locally, with doors missing, rotor blades all in one spot etc. It would be nice to have some property to key on and just present a low-LOD version of a plane when it is being viewed as a remote mp aircraft. Josh Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] mp and animations
Lee Elliott wrote: On Saturday 01 July 2006 17:05, Josh Babcock wrote: Is there some property that plane modelers can use to do LOD and turn off certain animations on aircraft that are being flown remotely? Planes like the bo105 with complex animations look pretty funny when they are not being flown locally, with doors missing, rotor blades all in one spot etc. It would be nice to have some property to key on and just present a low-LOD version of a plane when it is being viewed as a remote mp aircraft. Josh I believe the mp 'team' ;) are aware of this problem but it's not a trivial one to solve. It's not impossible, of course, but in addition to everything that is currently being passed between mp clients, a widely varying range of animation data would also have to be exchanged, in a scheme that would also have to cope with multiple instances of identical aircraft. Certainly, having some standardisation in the model and animation scheme would help but atm, I don't think that enough people have developed enough aircraft to have gathered enough knowledge to know what requirements would have to be met in the standards. Put another way, I don't think we know enough yet, to be able to define a standard that would cope with any eventuality. LeeE From my investigations this problem of missing model bits is caused because some XML animations turn model objects off (de-select them) when the view is from the cockpit. When the models is used for MP it's essentially an AI model and these bits get turned off because the AI property tree doesn't support views... the Spitfire had the same thing that I cured by removing the de-select parts of the animation XML :-D ene Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] mp and animations
Lee Elliott wrote: It's not impossible, of course, but in addition to everything that is currently being passed between mp clients, a widely varying range of animation data would also have to be exchanged, in a scheme that would also have to cope with multiple instances of identical aircraft. I was thinking more of continuing to not pass that animation data, but also locally setting some property that the animations could use as a key to do one static thing, instead of relying on those missing properties. The bo105 rotor, for instance, uses all sorts of Nasal provided props to set up the doors, rotors, etc. With some property, like /sim/mp=true, you could use a select anim to hide all that cool but non-functional stuff and substitute static doors, and maybe a simple unanimated rotor disc instead. The property would have to have it's value change depending on if it is being referenced by an ai/mp aircraft or one controlled by the local FDM. Josh Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel