Re: [Flightgear-devel] Procedural texturing merge request
Do I want atmospheric scattering on or off? That affects which are the top two sliders. You want atmospheric scattering on. Then the top sliders are 'Landmass' and 'Transition'. These you want at 5. What did it take to make the correct dialog appear? Are you sure you have the updated effects and shader code? For instance, terrain-default.eff should contain the new texture declarations with indices 11 and 12 in the initial parameter section. Is that the case in your file? texture n=11 imageTextures/Terrain/void.png/image filterlinear-mipmap-linear/filter wrap-srepeat/wrap-s wrap-trepeat/wrap-t internal-formatnormalized/internal-format /texture texture n=12 imageTextures/Terrain/void.png/image filterlinear-mipmap-linear/filter wrap-srepeat/wrap-s wrap-trepeat/wrap-t internal-formatnormalized/internal-format /texture But I'm not seeing anything different in the ground textures. Or do I need to have some sort of custom scenery installed that references the new material definitions? No, the overlay textures are declared in the materials file, no custom scenery required. For instance, ShrubCover in summer should contain a block texture-set textureTerrain/shrub1.png/texture texture n=11Terrain/grass_hires.png/texture texture n=12Terrain/dirtrock.png/texture /texture-set which defines the overlay textures in addition to the base texture. So this works in default scenery. You would notice when it's on - the result looks very different from the base texture alone. * Thorsten -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Procedural texturing merge request
Hi Thorsten, Hi Fred, I have created a merge request containing part of my recent experiments with procedural terrain texturing - please have a look (I hope I haven't messed up the request again...). https://www.gitorious.org/fg/fgdata/merge_requests/175 I will take care of it asap The request is merged Regards, -Fred -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Procedural texturing merge request
Hi Thorsten, are there any screenshots available which compares before/after? Regards, Roland Original-Nachricht Hi Fred, I have created a merge request containing part of my recent experiments with procedural terrain texturing - please have a look (I hope I haven't messed up the request again...). https://www.gitorious.org/fg/fgdata/merge_requests/175 Thanks, * Thorsten -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Procedural texturing merge request
are there any screenshots available which compares before/after? Not as such... A collection of work in progress is in the forum http://www.flightgear.org/forums/viewtopic.php?f=47t=16884 but this is with my private not-necessarily-GPL development environment. The comparison is otherwise quite easily done in-sim - the transition and landmass quality sliders control the texturing, setting them both to zero when atmospheric light scattering is on restores default texturing. Note that currently only /Materials/regions/materials.xml contains the overlay texture definitions and that not all landclasses are done - I still have some textures only in non-GPL compatible form. * Thorsten -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Procedural texturing merge request
Is this work something that is active by default or does it need to be turned on? Or is it only availble in a particular area? Do I need to do anything special to look at the results beyond just take off and fly around anywhere? Thanks, Curt. On Tue, Aug 7, 2012 at 9:52 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote: are there any screenshots available which compares before/after? Not as such... A collection of work in progress is in the forum http://www.flightgear.org/forums/viewtopic.php?f=47t=16884 but this is with my private not-necessarily-GPL development environment. The comparison is otherwise quite easily done in-sim - the transition and landmass quality sliders control the texturing, setting them both to zero when atmospheric light scattering is on restores default texturing. Note that currently only /Materials/regions/materials.xml contains the overlay texture definitions and that not all landclasses are done - I still have some textures only in non-GPL compatible form. * Thorsten -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Procedural texturing merge request
Is this work something that is active by default or does it need to be turned on? Or is it only availble in a particular area? Do I need to do anything special to look at the results beyond just take off and fly around anywhere? Forgot: Works currently only with Materials/regions/materials.xml since I declared the overlay textures only in there. * Thorsten -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Procedural texturing merge request
Is this work something that is active by default or does it need to be turned on? Or is it only availble in a particular area? Do I need to do anything special to look at the results beyond just take off and fly around anywhere? * atmospheric light scattering: on * shader micromanagement dialog: landmass and transition effects to max (or above 3 in order to see partial effects) - look for any shrub or herbtundra landclass, they have the full bells and whistles, sand has some detail overlay * also play with Advanced Weather/Environment dust cover and terrain wetness for more fun The area around Las Vegas is very nice - it's almost all shrub and gets the full blast of the effect. - Mojave desert should look like this http://users.jyu.fi/~trenk/pics/xb70.jpg Watch console for shader compilation errors if this doesn't work, experience tells me that nVidia drivers are very tolerant, ATI drivers are not, so it is possible that some GLSL runs fine for me, but not for others, which is very hard to anticipate. * Thorsten -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Procedural texturing merge request
On Tue, Aug 7, 2012 at 11:10 AM, Renk Thorsten wrote: Is this work something that is active by default or does it need to be turned on? Or is it only availble in a particular area? Do I need to do anything special to look at the results beyond just take off and fly around anywhere? * atmospheric light scattering: on * shader micromanagement dialog: landmass and transition effects to max (or above 3 in order to see partial effects) Hmmm, my shader micromanagement dialog box is only showing two options right now. Category General: landmass and water. There is an aicraft category at the bottom of the dialog, but no actual options to set. I'm running a pretty advanced nvidia card with very recent nvidia drivers. Has the system decided I don't have any shader options I can set other than these two ... this must be a recent change -- not long ago I remember having lots of shader options I could tweak. - look for any shrub or herbtundra landclass, they have the full bells and whistles, sand has some detail overlay * also play with Advanced Weather/Environment dust cover and terrain wetness for more fun The area around Las Vegas is very nice - it's almost all shrub and gets the full blast of the effect. - Mojave desert should look like this http://users.jyu.fi/~trenk/pics/xb70.jpg Watch console for shader compilation errors if this doesn't work, experience tells me that nVidia drivers are very tolerant, ATI drivers are not, so it is possible that some GLSL runs fine for me, but not for others, which is very hard to anticipate. * Thorsten -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Procedural texturing merge request
Hmmm, my shader micromanagement dialog box is only showing two options right now. Category General: landmass and water. I don't have the bandwidth at the moment to pull back master, but I've checked the local branch from which I merged and I checked the log for FGData master on GIT - among other things, gui/dialogs/shaders-lightfield.xml should have received an update enabling the settings for urban and transition shader - which you are not seeing. I can actually see the dialog with the correct options here https://www.gitorious.org/fg/fgdata/blobs/9e8735c64996614174d2d86526f258f44bacd7c4/gui/dialogs/shaders-lightfield.xml So to my ability to check, FGData master should allow you to see the additional options and make the shaders work for you. Are you by any chance on the release branch? * Thorsten -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Procedural texturing merge request
On Tue, Aug 7, 2012 at 1:22 PM, Renk Thorsten wrote: Hmmm, my shader micromanagement dialog box is only showing two options right now. Category General: landmass and water. I don't have the bandwidth at the moment to pull back master, but I've checked the local branch from which I merged and I checked the log for FGData master on GIT - among other things, gui/dialogs/shaders-lightfield.xml should have received an update enabling the settings for urban and transition shader - which you are not seeing. I can actually see the dialog with the correct options here https://www.gitorious.org/fg/fgdata/blobs/9e8735c64996614174d2d86526f258f44bacd7c4/gui/dialogs/shaders-lightfield.xml So to my ability to check, FGData master should allow you to see the additional options and make the shaders work for you. Are you by any chance on the release branch? I'm on the master/next branch here for these tests. But I haven't kept close enough tabs on the lightfield/regional gui options dialog box to quite know exactly what I should be seeing or where to start for hunting what's going on. Shouldn't I be seeing quite a few detailed shader options -- that used to be the case. Are the regional textures automatic? Curt. -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Procedural texturing merge request
I'm on the master/next branch here for these tests. But I haven't kept close enough tabs on the lightfield/regional gui options dialog box to quite know exactly what I should be seeing or where to start for hunting what's going on. Shouldn't I be seeing quite a few detailed shader options -- that used to be the case. Gijs (?) created special micro-management dialogs which are different for default and atmospheric scattering (and Rembrandt?). In the release branch, the available options are just landmass and water if the atmospheric light scattering box is ticked. As of today, that should be expanded to give you control over * landmass (0-5) * transition (0-5) * urban (0-5) * water (0-5) followed by the old Mie, Rayleigh and Density sliders shown as long as Advanced Weather is off. Last is the aircraft section, which doesn't do anything. Procedural texturing is controlled by the first two. Do you have the shaders, i.e. does anything interesting happen if you set /sim/rendering/shaders/transition to 5 by the property browser? Are the regional textures automatic? Regional textures are automatic if you use Materials/regions/materials.xml and enter a certain region. If the regional set has dedicated landclass declaration (such as shrub in Hawaii), it overrides the procedural textures, i.e. you can't see them yet. * Thorsten -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Procedural texturing merge request
Hmmm, my shader micromanagement dialog box is only showing two options right now. Category General: landmass and water. There is an aicraft category at the bottom of the dialog, but no actual options to set. I'm running a pretty advanced nvidia card with very recent nvidia drivers. Has the system decided I don't have any shader options I can set other than these two ... this must be a recent change -- not long ago I remember having lots of shader options I could tweak. Here is how the dialog looks here : http://frbouvi.free.fr/flightsim/fgfs-shader-dialog.jpg Left: without atmospheric scattering Right: with atmospheric scattering (Rembrandt off of course) Regards, -Fred -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Procedural texturing merge request
Hi Fred and Thorsten, I exited and restarted and seem to be getting the dialog more correctly now -- but I don't think I'm seeing the regional or procedure textures around Mojave. What should I be looking for there? I'm running with: --materials-file=Materials/regions/materials.xml and rembrandt off. Turning atmospheric scattering on/off seems to do the right thing now with the shader dialog box. But I'm not seeing anything different in the ground textures. Or do I need to have some sort of custom scenery installed that references the new material definitions? Thanks, Curt. On Tue, Aug 7, 2012 at 2:11 PM, Frederic Bouvier wrote: Hmmm, my shader micromanagement dialog box is only showing two options right now. Category General: landmass and water. There is an aicraft category at the bottom of the dialog, but no actual options to set. I'm running a pretty advanced nvidia card with very recent nvidia drivers. Has the system decided I don't have any shader options I can set other than these two ... this must be a recent change -- not long ago I remember having lots of shader options I could tweak. Here is how the dialog looks here : http://frbouvi.free.fr/flightsim/fgfs-shader-dialog.jpg Left: without atmospheric scattering Right: with atmospheric scattering (Rembrandt off of course) Regards, -Fred -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Procedural texturing merge request
You need to set the top two sliders on the right side -Fred - Mail original - De: Curtis Olson curtol...@gmail.com À: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé: Mardi 7 Août 2012 22:49:05 Objet: Re: [Flightgear-devel] Procedural texturing merge request Hi Fred and Thorsten, I exited and restarted and seem to be getting the dialog more correctly now -- but I don't think I'm seeing the regional or procedure textures around Mojave. What should I be looking for there? I'm running with: --materials-file=Materials/regions/materials.xml and rembrandt off. Turning atmospheric scattering on/off seems to do the right thing now with the shader dialog box. But I'm not seeing anything different in the ground textures. Or do I need to have some sort of custom scenery installed that references the new material definitions? Thanks, Curt. On Tue, Aug 7, 2012 at 2:11 PM, Frederic Bouvier wrote: Hmmm, my shader micromanagement dialog box is only showing two options right now. Category General: landmass and water. There is an aicraft category at the bottom of the dialog, but no actual options to set. I'm running a pretty advanced nvidia card with very recent nvidia drivers. Has the system decided I don't have any shader options I can set other than these two ... this must be a recent change -- not long ago I remember having lots of shader options I could tweak. Here is how the dialog looks here : http://frbouvi.free.fr/flightsim/fgfs-shader-dialog.jpg Left: without atmospheric scattering Right: with atmospheric scattering (Rembrandt off of course) Regards, -Fred -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Procedural texturing merge request
Hi Thorsten, Hi Fred, I have created a merge request containing part of my recent experiments with procedural terrain texturing - please have a look (I hope I haven't messed up the request again...). https://www.gitorious.org/fg/fgdata/merge_requests/175 I will take care of it asap Regards, -Fred -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel