Re: [Flightgear-devel] SimGear compile error: ‘cl ass SGSoundSample’ has no member named ‘set_b ase_position'

2009-10-15 Thread Erik Hofman
Torsten Dreyer wrote:
 Hi,
 
 todays SimGear cvs doesn't compile for me:
 
 visual_enviro.cxx: In member function ‘void SGEnviro::drawLightning()’:
 visual_enviro.cxx:759: error: ‘class SGSoundSample’ has no member 
 named ‘set_base_position’

sorry, I had to commit another change. it's fixed now.

Erik

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Re: [Flightgear-devel] SimGear compile error: ‘cl ass SGSoundSample’ has no member named ‘set_b ase_position'

2009-10-15 Thread Alasdair Campbell
On Thu, 2009-10-15 at 13:52 +0200, Torsten Dreyer wrote: 
 Hi,
 
 todays SimGear cvs doesn't compile for me:
 
 visual_enviro.cxx: In member function ‘void SGEnviro::drawLightning()’:
 visual_enviro.cxx:759: error: ‘class SGSoundSample’ has no member 
 named ‘set_base_position’
 
 Torsten
 

Sorry Torsten,

Our posts seem to have overlapped

Alasdair 
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Re: [Flightgear-devel] SimGear compile error: ‘cl ass SGSoundSample’ has no member named ‘set_b ase_position'

2009-10-15 Thread Torsten Dreyer
 sorry, I had to commit another change. it's fixed now.
Never mind - thanks for the fast response and the fix.
Next time, I'll count up to 10 before complaining ;-)

Torsten

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Re: [Flightgear-devel] SimGear compile error: ‘cl ass SGSoundSample’ has no member named ‘set_b ase_position'

2009-10-15 Thread Scott Hamilton
On Thu, 2009-10-15 at 14:01 +0200, Erik Hofman wrote:

 Torsten Dreyer wrote:
  Hi,
  
  todays SimGear cvs doesn't compile for me:
  
  visual_enviro.cxx: In member function ‘void SGEnviro::drawLightning()’:
  visual_enviro.cxx:759: error: ‘class SGSoundSample’ has no member 
  named ‘set_base_position’
 
 sorry, I had to commit another change. it's fixed now.


This seems to have returned the ATC chatter, and some of the once xml
sounds, such as flaps moving.

But engine sound is missing and the click once sounds when switches
are flicked. I don't know what to
look at, I turned up the log level and it seems like things are being
played, just not heard??? But I can't
say for sure the looped engines sounds as defined in xml sound are
really being played.

If it helps this is the output of al-info

AL_VENDOR = OpenAL Community
AL_RENDERER = OpenAL Soft
AL_VERSION = 1.1
AL_EXTENSIONS = AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4
AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET
AL_LOKI_quadriphonic

ALC_DEVICE_SPECIFIER = ALSA Software on default
ALC_MAJOR_VERSION = 1
ALC_MINOR_VERSION = 1
ALC_EXTENSIONS = ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT
ALC_EXT_CAPTURE ALC_EXT_EFX
ALC_DEFAULT_DEVICE_SPECIFIER = ALSA Software on default



S.






 
 Erik
 
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