Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-19 Thread Curtis Olson
On Dec 14, 2007 6:43 AM, Melchior FRANZ  wrote:

 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website.


I have updated the gallery page one more time this morning:

http://www.flightgear.org/Gallery-v1.0/

Please check it out and let me know if anyone has any further comments or
suggestions.  We probably have too many pictures there so if something just
isn't quite to the quality of the others, it probalby doesn't hurt to just
remove it.

(I haven't thought about where to put movies ... has anyone searched for
flightgear or flight gear on youtube, there are a bazillion of them over
there ...)

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-18 Thread Curtis Olson
Heiko,

I am trying to collect screen shots today, but I can't get through to your
site or any of your links.  If you'd like some of you images considered for
the gallary page, please send them to me directly.  Gerard, AJ, Torsten, and
everyone else who'd posted pictures to this thread: I believe I've been able
to snag your pictures.

Thanks,

Curt.
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-17 Thread Detlef Faber
Am Freitag, den 14.12.2007, 13:43 +0100 schrieb Melchior FRANZ:
 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website. 
[...]

I've got some too, hope I'm not too late.

http://www.sol2500.net/flightgear/f4u-approach1.jpg
http://www.sol2500.net/flightgear/f4u-approach-2.jpg
http://www.sol2500.net/flightgear/f4u-final.jpg
http://www.sol2500.net/flightgear/f4u-on-carrier.jpg
http://www.sol2500.net/flightgear/f4u-elevator.jpg

-- 
Detlef Faber

http://www.sol2500.net/flightgear



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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-17 Thread Heiko Schulz

--- Melchior FRANZ [EMAIL PROTECTED] schrieb:

 * Georg Vollnhals -- Monday 17 December 2007:
  Just now (!!!) remembering Torsten's Dragonfly
 banner-trick (!!!) which
  is pretty similar: 
 
 Yes, it's clearly a job for Maik's winch/anchor
 feature. He has
 already lifted me via MP: I was in a sgs233, and
 Maik lifted me
 with a bo105. There's just no visible rope (yet).
 
 m.
 
That's what we want- and lifting objects non-mp!

How does it works?

Regards
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


   __ Ihr erstes Fernweh? Wo gibt es den 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-17 Thread gerard robin
On lun 17 décembre 2007, Detlef Faber wrote:
 Am Freitag, den 14.12.2007, 13:43 +0100 schrieb Melchior FRANZ:
  For a new release, especially one with version number 1.0, we
  should provide some new screenshots for the website.

 [...]

 I've got some too, hope I'm not too late.

 http://www.sol2500.net/flightgear/f4u-approach1.jpg
 http://www.sol2500.net/flightgear/f4u-approach-2.jpg
 http://www.sol2500.net/flightgear/f4u-final.jpg
 http://www.sol2500.net/flightgear/f4u-on-carrier.jpg
 http://www.sol2500.net/flightgear/f4u-elevator.jpg

Great shots, and i guess great landing.
what a pity,  it is on the Nimitz   :)


You demonstrate clearly i must  continue to work on the straight deck Carrier 
here with the French Corsair
 
http://pagesperso-orange.fr/GRTux/Arromanches_F4U-7_p1.jpg
http://pagesperso-orange.fr/GRTux/Arromanches_F4U-7_p5.jpg

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http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-17 Thread gerard robin
On lun 17 décembre 2007, Georg Vollnhals wrote:
 gerard robin schrieb:
  You are right, the Torsten's Dragonfly banner-trick is a very good
  example. I must take time to look at it.  Good idea  :)
 
  I only need more free time.
 
  Cheers

 Sorry, I forgot you are a Nasal specialist, too :-)
 This gives even more hope - nobody expects it to be finished within the
 next weeks.
 Georg


No, i am not a specialist, i write Nasal like i wrote Cobol   :)

Cheers

-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-17 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 17 December 2007:
 it's clearly a job for Maik's winch/anchor feature.

Looks like this doesn't work. As far as I've understood,
it only offers: pulled or pulling aircraft via MP, getting
pulled by an AI aircraft, or a static winch. I haven't
found a way to pull objects, or code that would calculate
location of and forces by a load swinging on a rope.
Well, at least I have an animated rope now ...  :-}

m.

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-17 Thread gerard robin
On lun 17 décembre 2007, gerard robin wrote:

In order to give an easy access to the snapshots  (if useful)  which could be 
used for FG 1.0, i have built a summary  (sorry no thumbnail, missing space)

Here the link
http://pagesperso-orange.fr/GRTux


The last addition is the  
http://pagesperso-orange.fr/GRTux/S-51-on_carrier.jpg

Regards

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http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-17 Thread Maik Justus
Hi,
Melchior FRANZ schrieb am 17.12.2007 02:18:
 * Georg Vollnhals -- Monday 17 December 2007:
   
 Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!) which
 is pretty similar: 
 

 Yes, it's clearly a job for Maik's winch/anchor feature. He has
 already lifted me via MP: I was in a sgs233, and Maik lifted me
 with a bo105. There's just no visible rope (yet).

   
Can an external force be added to the AIBallistic Objects?
Maik


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-17 Thread Georg Vollnhals
Maik Justus schrieb:
 Hi,
 Melchior FRANZ schrieb am 17.12.2007 02:18:
   
 * Georg Vollnhals -- Monday 17 December 2007:
   
 
 Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!) which
 is pretty similar: 
 
   
 Yes, it's clearly a job for Maik's winch/anchor feature. He has
 already lifted me via MP: I was in a sgs233, and Maik lifted me
 with a bo105. There's just no visible rope (yet).

   
 
 Can an external force be added to the AIBallistic Objects?
 Maik

   
This looks for me as if you want to do it in an even more perfect way,
considering the influence of different forces on the connected object
(and also on the winching aircraft/helicopter)?
I hope so and keep my fingers crossed for you.
Georg

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-17 Thread Vivian Meazza
 Maik wrote

us
 Sent: 17 December 2007 19:31
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] screenshots (and snapshots)
 
 
 Hi,
 Melchior FRANZ schrieb am 17.12.2007 02:18:
  * Georg Vollnhals -- Monday 17 December 2007:

  Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!) 
  which is pretty similar:
  
 
  Yes, it's clearly a job for Maik's winch/anchor feature. He has 
  already lifted me via MP: I was in a sgs233, and Maik 
 lifted me with a 
  bo105. There's just no visible rope (yet).
 

 Can an external force be added to the AIBallistic Objects?

I don't see why not. Just designing on the back of an envelope - we already
have one - wind. So in principle we add something like another wind.

Not in the next few days though.

Vivian



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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Durk Talsma
On Friday 14 December 2007 13:43, Melchior FRANZ wrote:
 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website. Normally,
 Curt would ask for that, but as he is/was away for a few days,
 I start with this reminder. Screenshots should ...


Okay, here are a few additional contributions:

http://durktalsma.xs4all.nl/FlightGear/b1900d-panel.jpg
http://durktalsma.xs4all.nl/FlightGear/camel-ksfo.jpg  
http://durktalsma.xs4all.nl/FlightGear/ksfo-ai.jpg
http://durktalsma.xs4all.nl/FlightGear/seneca-flash.jpg

Cheers,
Durk

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Csaba Halász wrote:
 On Dec 16, 2007 12:39 AM, alexis bory [EMAIL PROTECTED] wrote:
 if this can help AnMaster, pictures marked from 0 to 3 from
 http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/
 
 Okay, I'll just list the ones I graded with a 3 ;)
 
 A-10-KNID-01.png (the rwy edge is somewhat jagged, is that really 
 antialiased?)
Yes it is. I don't know why the edge looks like that.
 A-6E-Nimitz-01.png (wouldn't mind if the Nimitz was a little closer)
Well the water texture attached to the Nimitz is quite low res, if I'm closer it
looks jagged around the edges.
 Seahawk-Foch-01.png
 Seahawk-SeaVixen-Nimitz-01.png
 V22-Osprey-KSFO-01.png (definitely need a picture of V22, this is the
 better of the two)
 dhc2F-CYDL-02.png (I'd welcome a nicer background scenery though)
 dhc2F-CYDL-07.png (I love this one: the lighting, the mountains, and
 the star/planet)
Thanks

Regards,

Arvid Norlander
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Torsten Dreyer
I have one, too

http://www.t3r.de/fg/screenshots/Seneca-SingleEngineApproachEDHL.jpg

showing a single engine approach with the SenecaII. Left engine is dead, prop 
feathered.
For the perfect aviator, there is a lot to complain about this image:
- above glideslope
- to fast
- rate of descent to high
But for the anxious: the pilot is still alive and had a safe landing ;)

I hope you like it.

BTW: would it be a good idea to create a screenshot area in the wiki, or would 
that blow up the database and the disk space on the server? We have now half 
a dozen of locations for screenshots and its hard to keep track of them all.

Torsten


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Heiko Schulz

--- Torsten Dreyer [EMAIL PROTECTED] schrieb:

 I have one, too
 

http://www.t3r.de/fg/screenshots/Seneca-SingleEngineApproachEDHL.jpg
 
 showing a single engine approach with the SenecaII.
 Left engine is dead, prop 
 feathered.
 For the perfect aviator, there is a lot to complain
 about this image:
 - above glideslope
 - to fast
 - rate of descent to high
 But for the anxious: the pilot is still alive and
 had a safe landing ;)
 
 I hope you like it.
 
 BTW: would it be a good idea to create a screenshot
 area in the wiki, or would 
 that blow up the database and the disk space on the
 server? We have now half 
 a dozen of locations for screenshots and its hard to
 keep track of them all.
 
 Torsten
 
 
Hi,

I don't think, that we need a special area - there
will be one on the official site and for that's
enough.

It would be better, if we send them to the forums
around like www.flugsimulation.ch, wwws.potterpix.de,
and the other pages around the net- though we can't go
with MSFS and X-Plane yet, it could be a good
advertisement for us!

Rgards
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread gerard robin
On sam 15 décembre 2007, AnMaster wrote:
 Very nice!
 Have you commited the nicer parachutes to cvs? I would like to try some
 screenshots with them too. :) Also where is that screenshot taken? What is
 the local airport?

 Regards,

 Arvid Norlander

Hello Arvid,

Sorry, for the delayed answer.
Not yet commited , will be with the next Noratlas update.

Was over Mont Ventoux  Albion area the closest airport are  LFMO  LFXI LFTH

Cheers


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Torsten Dreyer

 I don't think, that we need a special area - there
 will be one on the official site and for that's
 enough.
Yes, sure. 
I was thinking about a pool to collect the images to be picked for the 
flightgear.org site. Not as an all-time-repository. 
Just an idea - not really important.

Maybe more important: will anybody out there have a white christmas? A slight 
chance here in northern germany...

Seasons greetings

Torsten

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread gerard robin
On dim 16 décembre 2007, gerard robin wrote:


Here a lot of photos about Blackbird-A  with aar and Blackbird-B  
with chute.

http://pagesperso-orange.fr/GRTux/Blackbird-aar_1.jpg
http://pagesperso-orange.fr/GRTux/Blackbird-aar_2.jpg
http://pagesperso-orange.fr/GRTux/Blackbird-aar_3.jpg

I guess the Blackbird-aar_1.jpg  is the best.

http://pagesperso-orange.fr/GRTux/Blackbird-chute_1.jpg
http://pagesperso-orange.fr/GRTux/Blackbird-chute_2.jpg
http://pagesperso-orange.fr/GRTux/Blackbird-chute_3.jpg
http://pagesperso-orange.fr/GRTux/Blackbird-chute_4.jpg

Here I have not any preference, only notice Blackbird-chute_2.jpg  is pointing 
the Moon.

Regards


-- 
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http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Torsten Dreyer
 I have one, too
And one more, showing the Dragonfly microlight towing the FlightGear banner at 
Lelystad, EHLE. 
It has some nice shadows and shows our perfect implementation of the flatness 
of the Netherlands (sorry, Durk and Gijs ;-)

Torsten

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Torsten Dreyer
  I have one, too

 And one more, showing the Dragonfly microlight towing the FlightGear banner
 at Lelystad, EHLE.
 It has some nice shadows and shows our perfect implementation of the
 flatness of the Netherlands (sorry, Durk and Gijs ;-)

Oups - forgot the link. Here it is:
http://www.t3r.de/fg/screenshots/Dragonfly-TowingBannerEHLE.jpg

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread AnMaster
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How did you do the banner? the model in fg doesn't seem to have a banner when I
look.

Regards,

Arvid Norlander

Torsten Dreyer wrote:
 I have one, too
 And one more, showing the Dragonfly microlight towing the FlightGear banner
 at Lelystad, EHLE.
 It has some nice shadows and shows our perfect implementation of the
 flatness of the Netherlands (sorry, Durk and Gijs ;-)
 
 Oups - forgot the link. Here it is:
 http://www.t3r.de/fg/screenshots/Dragonfly-TowingBannerEHLE.jpg
 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Torsten Dreyer
 How did you do the banner? the model in fg doesn't seem to have a banner
 when I look.
Hehe - of course not. You don't get it for free, you have to pick it up in 
flight!

First you need the latest CVS version (last modification was 5 weeks ago). 
Next, a little configuration file is needed as described in
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Dragonfly

If you want to cheat, you can set /sim/model/banner-on-hook to true and you 
have your banner - but thats really unfair!

Enjoy, Torsten

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

There is also an undoccuemnted key binding (in aircraft help) that I found
looking in -set.xml file: o - drops banner. However it drops banner even if no
banner is picked up. Bug?

Regards,
Arvid Norlander

Torsten Dreyer wrote:
 How did you do the banner? the model in fg doesn't seem to have a banner
 when I look.
 Hehe - of course not. You don't get it for free, you have to pick it up in 
 flight!
 
 First you need the latest CVS version (last modification was 5 weeks ago). 
 Next, a little configuration file is needed as described in
 http://wiki.flightgear.org/flightgear_wiki/index.php?title=Dragonfly
 
 If you want to cheat, you can set /sim/model/banner-on-hook to true and you 
 have your banner - but thats really unfair!
 
 Enjoy, Torsten
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Torsten Dreyer
Am Sonntag, 16. Dezember 2007 18:11 schrieb AnMaster:
 There is also an undoccuemnted key binding (in aircraft help) that I found
 looking in -set.xml file: o - drops banner. However it drops banner even if
 no banner is picked up. Bug?
Oups - yes. Will fix both. Thanks for the hint.

Torsten

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Heiko Schulz
Some more from me:

http://www.hoerbird.net/page-0016.htm
Really nice textures - I didn't try the photorealistic
one yet!

http://www.hoerbird.net/page-0017.htm
And a very nice cockpit too!

http://www.hoerbird.net/page-0018.htm
For showing tutorial feature

http://www.hoerbird.net/page-0019.htm

http://www.hoerbird.net/page-0020.htm

Regards
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


   __ Ihr erstes Fernweh? Wo gibt es den 
schönsten Strand? www.yahoo.de/clever

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread AnMaster
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Why is there a black area at the bottom of each picture? If you want to hide FPS
counter just turn it off in Rendering Options under View menu.

Regards,

Arvid Norlander

Heiko Schulz wrote:
 Some more from me:
 
 http://www.hoerbird.net/page-0016.htm
 Really nice textures - I didn't try the photorealistic
 one yet!
 
 http://www.hoerbird.net/page-0017.htm
 And a very nice cockpit too!
 
 http://www.hoerbird.net/page-0018.htm
 For showing tutorial feature
 
 http://www.hoerbird.net/page-0019.htm
 
 http://www.hoerbird.net/page-0020.htm
 
 Regards
 HHS
 
 still in work: http://www.hoerbird.net/galerie.html
 But already done: http://www.hoerbird.net/reisen.html
 
 
__ Ihr erstes Fernweh? Wo gibt es den 
 schönsten Strand? www.yahoo.de/clever
 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Heiko Schulz

--- AnMaster [EMAIL PROTECTED] schrieb:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA512
 
 Why is there a black area at the bottom of each
 picture? 

Because it seems that I maybe forgot to maximise the
window of FGFS
 
Or my gallery-software does this...



still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread AnMaster
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Another thing: those hangars at that airport, when I flew there (terrasync
scenery) I couldn't find them?

Regards,

Arvid Norlander

Torsten Dreyer wrote:
 Am Sonntag, 16. Dezember 2007 18:11 schrieb AnMaster:
 There is also an undoccuemnted key binding (in aircraft help) that I found
 looking in -set.xml file: o - drops banner. However it drops banner even if
 no banner is picked up. Bug?
 Oups - yes. Will fix both. Thanks for the hint.
 
 Torsten
 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Torsten Dreyer
 Another thing: those hangars at that airport, when I flew there (terrasync
 scenery) I couldn't find them?
They are in fgfsdb, shared models e000n50.
http://flightgear.stockill.org.uk/download/e000n50.tgz
Torsten

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread gerard robin
On dim 16 décembre 2007, gerard robin wrote:
 On dim 16 décembre 2007, gerard robin wrote:


 Here a lot of photos about Blackbird-A  with aar and Blackbird-B
 with chute.

 http://pagesperso-orange.fr/GRTux/Blackbird-aar_1.jpg
 http://pagesperso-orange.fr/GRTux/Blackbird-aar_2.jpg
 http://pagesperso-orange.fr/GRTux/Blackbird-aar_3.jpg

 I guess the Blackbird-aar_1.jpg  is the best.

 http://pagesperso-orange.fr/GRTux/Blackbird-chute_1.jpg
 http://pagesperso-orange.fr/GRTux/Blackbird-chute_2.jpg
 http://pagesperso-orange.fr/GRTux/Blackbird-chute_3.jpg
 http://pagesperso-orange.fr/GRTux/Blackbird-chute_4.jpg

 Here I have not any preference, only notice Blackbird-chute_2.jpg  is
 pointing the Moon.

 Regards

In addition that rescue simulation.

Hurry up the Carrier is coming, and the sea is cold.


http://pagesperso-orange.fr/GRTux/Rescue_1.jpg




-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Georg Vollnhals
gerard robin schrieb:
 On lun 17 décembre 2007, Heiko Schulz wrote:
   

 http://pagesperso-orange.fr/GRTux/Rescue_1.jpg
   
 Is the winch a trick? Never noticed...

 Great pic - it has my vote!

 Regards
 HHS

 
 No it is not a trick,  only for fun, 
 I will include it on every of my naval sea rescue helicopter.

 Cheers


   
Hi Gérard,

do I understand this right that you managed (with some Nasal code?) that
one can catch an object (ie the poor pilot) with the winch tow and get
it (him) out of the water to the carrier?

This would be spectacular - or just a misunderstanding from my side?

Anyhow, very nice picture!

Georg EDDW

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Heiko Schulz

 
 No it is not a trick,  only for fun, 
 I will include it on every of my naval sea rescue
 helicopter.
 
 Cheers
 
 
 -- 
 Gérard
 http://pagesperso-orange.fr/GRTux/

Cool-Is the whinch working?

Regards
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Robert Black
On Sunday 16 December 2007 06:18:48 pm Georg Vollnhals wrote:
 gerard robin schrieb:
  On lun 17 décembre 2007, Heiko Schulz wrote:
  http://pagesperso-orange.fr/GRTux/Rescue_1.jpg
 
  Is the winch a trick? Never noticed...
 
  Great pic - it has my vote!
 
  Regards
  HHS

My vote too. Nice screen shot.  

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread gerard robin
On lun 17 décembre 2007, Georg Vollnhals wrote:
 gerard robin schrieb:
  On lun 17 décembre 2007, Heiko Schulz wrote:
  http://pagesperso-orange.fr/GRTux/Rescue_1.jpg
 
  Is the winch a trick? Never noticed...
 
  Great pic - it has my vote!
 
  Regards
  HHS
 
  No it is not a trick,  only for fun,
  I will include it on every of my naval sea rescue helicopter.
 
  Cheers

 Hi Gérard,

 do I understand this right that you managed (with some Nasal code?) that
 one can catch an object (ie the poor pilot) with the winch tow and get
 it (him) out of the water to the carrier?

 This would be spectacular - or just a misunderstanding from my side?

 Anyhow, very nice picture!

 Georg EDDW



No,  not yet, i am at the first step, only winch up and down.
The pilot there , removed when up to the helo

However we could dream, some feature like your description.

Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Robert Black
On Sunday 16 December 2007 10:25:59 am Torsten Dreyer wrote:
  I have one, too

 And one more, showing the Dragonfly microlight towing the FlightGear banner
 at Lelystad, EHLE.
 It has some nice shadows and shows our perfect implementation of the
 flatness of the Netherlands (sorry, Durk and Gijs ;-)

 Torsten

Good shot.  One with a lot of the release planes lined up or around is a good 
idea too.  

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread gerard robin
On lun 17 décembre 2007, Heiko Schulz wrote:
  Hi Gérard,
 
  do I understand this right that you managed (with
  some Nasal code?) that
  one can catch an object (ie the poor pilot) with
  the winch tow and get
  it (him) out of the water to the carrier?
 
  This would be spectacular - or just a
  misunderstanding from my side?
 
  Anyhow, very nice picture!
 
  Georg EDDW

 I would include immediately to the EC 135 ÖAMTC

 In Hope
 HHS


Yes, 
let me some time to tune it, and i will include it (probably in the  S-51) as 
a separate module.
As said before no catch only winch working.

Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Georg Vollnhals
gerard robin schrieb:
 Hi Gérard,

 do I understand this right that you managed (with some Nasal code?) that
 one can catch an object (ie the poor pilot) with the winch tow and get
 it (him) out of the water to the carrier?

 This would be spectacular - or just a misunderstanding from my side?

 Anyhow, very nice picture!

 Georg EDDW


 

 No,  not yet, i am at the first step, only winch up and down.
 The pilot there , removed when up to the helo

 However we could dream, some feature like your description.

 Cheers


   

Hi Gérard,
this is a very big step forward to FlightGear Search And Rescue. You
are very innovative, thank you for that.
I am happy when we can try this winch up and down feature :-)
Regards
Georg


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Georg Vollnhals
gerard robin schrieb:
 On lun 17 décembre 2007, Heiko Schulz wrote:
   
 Hi Gérard,

 do I understand this right that you managed (with
 some Nasal code?) that
 one can catch an object (ie the poor pilot) with
 the winch tow and get
 it (him) out of the water to the carrier?

 This would be spectacular - or just a
 misunderstanding from my side?

 Anyhow, very nice picture!

 Georg EDDW
   
 I would include immediately to the EC 135 ÖAMTC

 In Hope
 HHS


 
 Yes, 
 let me some time to tune it, and i will include it (probably in the  S-51) as 
 a separate module.
 As said before no catch only winch working.

 Cheers


   
I was just thinking about a recently implemented feature that every(?)
STATIC object can have some Nasal code implemented which gets executed
when some conditions are fulfilled (I am thinking at the opening hangar
doors at China Lake Naval Station).
So a real Nasal expert (Melchior, if interested as a real helo addict)
could write some code that the pilot-object (in water) notices the
lowest point of the winch rope when within some near distance and then
moves with the winch-rope when lifted.
Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!) which
is pretty similar: catching an object and releasing it.
So the basics are already there for our Nasal coders. This gives hope
for the future.

Georg

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread gerard robin
On lun 17 décembre 2007, Georg Vollnhals wrote:
 gerard robin schrieb:
  On lun 17 décembre 2007, Heiko Schulz wrote:
  Hi Gérard,
 
  do I understand this right that you managed (with
  some Nasal code?) that
  one can catch an object (ie the poor pilot) with
  the winch tow and get
  it (him) out of the water to the carrier?
 
  This would be spectacular - or just a
  misunderstanding from my side?
 
  Anyhow, very nice picture!
 
  Georg EDDW
 
  I would include immediately to the EC 135 ÖAMTC
 
  In Hope
  HHS
 
  Yes,
  let me some time to tune it, and i will include it (probably in the 
  S-51) as a separate module.
  As said before no catch only winch working.
 
  Cheers

 I was just thinking about a recently implemented feature that every(?)
 STATIC object can have some Nasal code implemented which gets executed
 when some conditions are fulfilled (I am thinking at the opening hangar
 doors at China Lake Naval Station).
 So a real Nasal expert (Melchior, if interested as a real helo addict)
 could write some code that the pilot-object (in water) notices the
 lowest point of the winch rope when within some near distance and then
 moves with the winch-rope when lifted.
 Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!) which
 is pretty similar: catching an object and releasing it.
 So the basics are already there for our Nasal coders. This gives hope
 for the future.

 Georg


You are right, the Torsten's Dragonfly banner-trick is a very good example.
I must take time to look at it.  Good idea  :)

I only need more free time.

Cheers



-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Georg Vollnhals
gerard robin schrieb:

 You are right, the Torsten's Dragonfly banner-trick is a very good example.
 I must take time to look at it.  Good idea  :)

 I only need more free time.

 Cheers


   

Sorry, I forgot you are a Nasal specialist, too :-)
This gives even more hope - nobody expects it to be finished within the
next weeks.
Georg

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Melchior FRANZ
* Georg Vollnhals -- Monday 17 December 2007:
 Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!) which
 is pretty similar: 

Yes, it's clearly a job for Maik's winch/anchor feature. He has
already lifted me via MP: I was in a sgs233, and Maik lifted me
with a bo105. There's just no visible rope (yet).

m.

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256

AnMaster schrieb:
 All screenshots have been looselessly compressed with optipng before uploading
 (http://optipng.sourceforge.net/) at max level.

I don't think that screenshots need a lossles compression. JPG is
optimized for photograph-like images, so it works well for our
screenshots. And even a few JPG artifacts wouldn't matter as people know
that that's a JPG feature and not a FGFS fault.

Also I think your screenshot file size is too large. When people have to
wait too long to see an image they'll skip it and perhaps might leave
the web page. This is especially sad as many people are only looking at
the screenshots first and then are looking for the rest, so we'll loose
these customers forever... :(

My suggestion: do a JPG compression with roughly 80% - and hope that the
full screenshot won't be much bigger than 100 KB then. If it's much
bigger try a different screen resolution and/or a higher JPG compression.

About the image size: people are looking at the screenshots with their
web browser. So there are window borders, menus, navigation bar, etc.
pp. that also have to fit on the monitor. And it's quite bad if the
customer has to scroll to see the full beauty of our screenshots. And
not every customer has a screen resolution of at least 1400x1050 (or
even better).
I'd aim for a full screen browser window on a screen with a resolution
of 1280x1024 (saver: 1024x768) with a maximized browser. That leaves
roughly a resolution of about 1200x800 (or 1000x600).

Anyway: nice screenshots!

CU,
Christian

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Christian Mayer wrote:
 AnMaster schrieb:
 All screenshots have been looselessly compressed with optipng before 
 uploading
 (http://optipng.sourceforge.net/) at max level.
 
 I don't think that screenshots need a lossles compression. JPG is
 optimized for photograph-like images, so it works well for our
 screenshots. And even a few JPG artifacts wouldn't matter as people know
 that that's a JPG feature and not a FGFS fault.
 
 Also I think your screenshot file size is too large. When people have to
 wait too long to see an image they'll skip it and perhaps might leave
 the web page. This is especially sad as many people are only looking at
 the screenshots first and then are looking for the rest, so we'll loose
 these customers forever... :(
 
 My suggestion: do a JPG compression with roughly 80% - and hope that the
 full screenshot won't be much bigger than 100 KB then. If it's much
 bigger try a different screen resolution and/or a higher JPG compression.
Well if they get used for anything official whoever does it can recompress them.
 And maybe create a thumbnail or whatever.
 
 About the image size: people are looking at the screenshots with their
 web browser. So there are window borders, menus, navigation bar, etc.
 pp. that also have to fit on the monitor. And it's quite bad if the
 customer has to scroll to see the full beauty of our screenshots. And
 not every customer has a screen resolution of at least 1400x1050 (or
 even better).
1400x1280, 20 here :)
 I'd aim for a full screen browser window on a screen with a resolution
 of 1280x1024 (saver: 1024x768) with a maximized browser. That leaves
 roughly a resolution of about 1200x800 (or 1000x600).
Heh, will think of that next time.
 
 Anyway: nice screenshots!
Thanks
 
 CU,
 Christian
 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Stefan Seifert
Christian Mayer wrote:
 About the image size: people are looking at the screenshots with their
 web browser. So there are window borders, menus, navigation bar, etc.
 pp. that also have to fit on the monitor. And it's quite bad if the
 customer has to scroll to see the full beauty of our screenshots. And
 not every customer has a screen resolution of at least 1400x1050 (or
 even better).

That's why usually galleries create a smaller version of the picture for
immediate consumption (like 640x480) and link to the full version, which
might even be the PNG, as the user already expects longer loading time.

 I'd aim for a full screen browser window on a screen with a resolution
 of 1280x1024 (saver: 1024x768) with a maximized browser. That leaves
 roughly a resolution of about 1200x800 (or 1000x600).

Images may be resized anyway, so it seems to be the best idea to use the
largest resolution possible for screen shots. Scaling down then would
even improve quality by reducing aliasing.

Nine



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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Stefan Seifert wrote:
 Christian Mayer wrote:
 About the image size: people are looking at the screenshots with their
 web browser. So there are window borders, menus, navigation bar, etc.
 pp. that also have to fit on the monitor. And it's quite bad if the
 customer has to scroll to see the full beauty of our screenshots. And
 not every customer has a screen resolution of at least 1400x1050 (or
 even better).
 
 That's why usually galleries create a smaller version of the picture for
 immediate consumption (like 640x480) and link to the full version, which
 might even be the PNG, as the user already expects longer loading time.
Indeed (I'm currently compressing 18 new screeenshots, mostly of A-10 because it
looks so good with shadows, and optipng isn't fast, about 1-2 minutes for each
picture). It usually brings the image size down with something like 8-12 %
however. For example (output from a bash script, that I made, that runs 
optipng):
A-10-KNID-02.png : 477316
Output file size = 415936 bytes (61380 bytes = 12.86% decrease)

 
 I'd aim for a full screen browser window on a screen with a resolution
 of 1280x1024 (saver: 1024x768) with a maximized browser. That leaves
 roughly a resolution of about 1200x800 (or 1000x600).
 
 Images may be resized anyway, so it seems to be the best idea to use the
 largest resolution possible for screen shots. Scaling down then would
 even improve quality by reducing aliasing.
Also I notice that if I resize the fgfs window to be smaller while flying A-10
or any other aircraft with the heat haze animation while the engine is running I
get odd graphical artifacts instead of the heat haze, restoring the window size
to same as before fixes it.
 
 Nine
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Right. Some more screenshots uploaded to
http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0

New:
* A-10-KNID-02.png to A-10-KNID-18.png
* SopwithCamel-001.png

Regards,

Arvid Norlander
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Melchior FRANZ
- dark screenshots should be avoided, as they likely look bad
  on cheap and/or badly adjusted/adjustable monitors. I have that
  problem with mine, and that wouldn't be a good reason, but I
  also know that others have them. If you don't have anything to
  hide, use daylight!  :-}

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Well I wanted to show the runway lights or aircraft lights in some of my
screenshots. Hard to do that at noon. :P

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 - dark screenshots should be avoided, as they likely look bad
   on cheap and/or badly adjusted/adjustable monitors. I have that
   problem with mine, and that wouldn't be a good reason, but I
   also know that others have them. If you don't have anything to
   hide, use daylight!  :-}
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Melchior FRANZ
* AnMaster -- Saturday 15 December 2007:
 Well I wanted to show the runway lights or aircraft lights in some
 of my screenshots. Hard to do that at noon. :P

True. But night lighting is one of our weakest areas, so it's probably
better to hide that away.

m.

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Torsten Dreyer
Here is a nice shot over chicago...
No antialiasing, sorry...
http://www.t3r.de/fg/c172chicago.jpg

Torsten

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Jon S. Berndt
 Here is a nice shot over chicago...
 No antialiasing, sorry...
 http://www.t3r.de/fg/c172chicago.jpg
 
 Torsten

Ah ... the good ol' days. :-)

Jon



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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AJ MacLeod
On Saturday 15 December 2007 13:50:54 Jon S. Berndt wrote:

 Ah ... the good ol' days. :-)

I like the 50fps - as I recall, with MSFS4 on an 8086 based PC it was much 
closer to 1 frame / 5 seconds :-)

Cheers,

AJ

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread gerard robin
On sam 15 décembre 2007, AJ MacLeod wrote:


This could give an idea for an other snapshot.
http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg

That one has a  wrong definition ( missing aliasing )

Regards 


-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AJ MacLeod
On Saturday 15 December 2007 14:34:19 gerard robin wrote:
 This could give an idea for an other snapshot.
 http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg

Nice dramatic shot (the sky especially) - pity about the sharp flat top to the 
3d clouds to the right :-\

Cheers,

AJ

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Heiko Schulz
..and a pity that the parachutes are nor really
round...

but this are the shots are needed!

Regards
HHS
--- AJ MacLeod [EMAIL PROTECTED]
schrieb:

 On Saturday 15 December 2007 14:34:19 gerard robin
 wrote:
  This could give an idea for an other snapshot.
 
 http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg
 
 Nice dramatic shot (the sky especially) - pity about
 the sharp flat top to the 
 3d clouds to the right :-\
 
 Cheers,
 
 AJ
 

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread gerard robin
On sam 15 décembre 2007, Heiko Schulz wrote:
 ..and a pity that the parachutes are nor really
 round...

 but this are the shots are needed!

 Regards
 HHS
 --- AJ MacLeod [EMAIL PROTECTED]

 schrieb:
  On Saturday 15 December 2007 14:34:19 gerard robin
 
  wrote:
   This could give an idea for an other snapshot.
 
  http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg
 
  Nice dramatic shot (the sky especially) - pity about
  the sharp flat top to the
  3d clouds to the right :-\
 
  Cheers,
 
  AJ


We know the problem about the clouds , Harald explained us the difficulty.

About parachutes it is easier to solve = more poly, i must try it

Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Jon S. Berndt
 So, with FG,  we can notice some little improvements ( on Amiga, the
 pictures are  better)   :):) :)
 
 Regards
 
 Gérard

I still have an Amiga 3000T somewhere around here. [I ran Flight Simulator
(from subLogix) on that in the very early 1990's.] The Amiga had such
promise. But oh, what a collapse. :-(

Jon



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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Chris Metzler
On Fri, 14 Dec 2007 16:30:42 +0100
gerard robin wrote:
 
 yeah, i have one,:)   
 It could be a tale the Alouette and the Cow
 http://pagesperso-orange.fr/GRTux/Alouette_III-img4.jpg

Nice udders!

-c


-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Well I uploaded quite a few new screenshots to
http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/
also I removed some that had flaws in them.

Feel free to use any for the official website. They are dual licensed under GPL
2 or later and CC-by-sa-3.0 (http://creativecommons.org/licenses/by-sa/3.0/).

Regards,

Arvid Norlander
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread gerard robin
On sam 15 décembre 2007, gerard robin wrote:
 On sam 15 décembre 2007, Heiko Schulz wrote:
  ..and a pity that the parachutes are nor really
  round...
 
  but this are the shots are needed!
 
  Regards
  HHS
  --- AJ MacLeod [EMAIL PROTECTED]
 
  schrieb:
   On Saturday 15 December 2007 14:34:19 gerard robin
  
   wrote:
This could give an idea for an other snapshot.
  
   http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg
  
   Nice dramatic shot (the sky especially) - pity about
   the sharp flat top to the
   3d clouds to the right :-\
  
   Cheers,
  
   AJ

 We know the problem about the clouds , Harald explained us the difficulty.

 About parachutes it is easier to solve = more poly, i must try it

 Cheers

An other one , without the sharp flat top to the clouds , and with 
parachutes more realistic.

Anti-aliasing , Anisotropic Filter, Texture Sharpening, 1800X1440 (available 
if necessary .ppm format)

http://pagesperso-orange.fr/GRTux/Noratlas-Para_1.jpg

Regards

-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AJ MacLeod
On Saturday 15 December 2007 21:13:44 gerard robin wrote:
 An other one , without the sharp flat top to the clouds , and with
 parachutes more realistic.
 http://pagesperso-orange.fr/GRTux/Noratlas-Para_1.jpg

Very nice indeed!

There are a few of the Camel here - not as impressive as that, by any 
means :-)

http://www.adeptopensource.co.uk/personal/fg/camel/screenshots/camel_snowy_aerodrome.png
http://www.adeptopensource.co.uk/personal/fg/camel/screenshots/camel_over_hangars-2.png

Cheers,

AJ

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
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Very nice!
Have you commited the nicer parachutes to cvs? I would like to try some
screenshots with them too. :) Also where is that screenshot taken? What is the
local airport?

Regards,

Arvid Norlander

gerard robin wrote:
 On sam 15 décembre 2007, gerard robin wrote:
 On sam 15 décembre 2007, Heiko Schulz wrote:
 ..and a pity that the parachutes are nor really
 round...

 but this are the shots are needed!

 Regards
 HHS
 --- AJ MacLeod [EMAIL PROTECTED]

 schrieb:
 On Saturday 15 December 2007 14:34:19 gerard robin

 wrote:
 This could give an idea for an other snapshot.
 http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg

 Nice dramatic shot (the sky especially) - pity about
 the sharp flat top to the
 3d clouds to the right :-\

 Cheers,

 AJ
 We know the problem about the clouds , Harald explained us the difficulty.

 About parachutes it is easier to solve = more poly, i must try it

 Cheers
 
 An other one , without the sharp flat top to the clouds , and with 
 parachutes more realistic.
 
 Anti-aliasing , Anisotropic Filter, Texture Sharpening, 1800X1440 (available 
 if necessary .ppm format)
 
 http://pagesperso-orange.fr/GRTux/Noratlas-Para_1.jpg
 
 Regards
 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Curtis Olson
I'm still playing catchup after being gone all week so I've missed a lot of
the contributions people have posted here.  I am hoping that someone on the
list here would be willing to glean through all the screenshot contributions
and try to assemble maybe 10-20 of the very best ... that show a variety of
interesting aircraft in their best light, that show a variety of terrain and
environments and weather.  I agree that night shots seem to not work as well
... point lights get lost when images are resized, etc.  But some of the
most compelling images I've seen have come when the sun is low in the sky,
so having one or two dusk/dawn images would be good in my opinion.  And of
course, if we can cleverly show features and details in the process that is
also a great thing.  Gerards shot of the parachute drop is great because it
shows off our dynamic submodel feature which might not be matched in
capability by other simulators.

So if we can get a volunteer to assemble the best of the best submissions
here, I can put them on the web site with thumbnails.  In addition, each
image can have a caption if we want to point out a few special details for
the visitors to look for.

Regards,

Curt.


On Dec 15, 2007 3:45 PM, AnMaster  wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA512

 Very nice!
 Have you commited the nicer parachutes to cvs? I would like to try some
 screenshots with them too. :) Also where is that screenshot taken? What is
 the
 local airport?

 Regards,

 Arvid Norlander

 gerard robin wrote:
  On sam 15 décembre 2007, gerard robin wrote:
  On sam 15 décembre 2007, Heiko Schulz wrote:
  ..and a pity that the parachutes are nor really
  round...
 
  but this are the shots are needed!
 
  Regards
  HHS
  --- AJ MacLeod [EMAIL PROTECTED]
 
  schrieb:
  On Saturday 15 December 2007 14:34:19 gerard robin
 
  wrote:
  This could give an idea for an other snapshot.
  http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg
 
  Nice dramatic shot (the sky especially) - pity about
  the sharp flat top to the
  3d clouds to the right :-\
 
  Cheers,
 
  AJ
  We know the problem about the clouds , Harald explained us the
 difficulty.
 
  About parachutes it is easier to solve = more poly, i must try it
 
  Cheers
 
  An other one , without the sharp flat top to the clouds , and with
  parachutes more realistic.
 
  Anti-aliasing , Anisotropic Filter, Texture Sharpening, 1800X1440
 (available
  if necessary .ppm format)
 
  http://pagesperso-orange.fr/GRTux/Noratlas-Para_1.jpg
 
  Regards
 
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Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512


Curtis Olson wrote:
 I'm still playing catchup after being gone all week so I've missed a lot of
 the contributions people have posted here.  I am hoping that someone on the
 list here would be willing to glean through all the screenshot contributions
 and try to assemble maybe 10-20 of the very best ... that show a variety of
 interesting aircraft in their best light, that show a variety of terrain and
 environments and weather.  I agree that night shots seem to not work as well
 ... point lights get lost when images are resized, etc.  But some of the
 most compelling images I've seen have come when the sun is low in the sky,
 so having one or two dusk/dawn images would be good in my opinion.  And of
 course, if we can cleverly show features and details in the process that is
 also a great thing.  Gerards shot of the parachute drop is great because it
 shows off our dynamic submodel feature which might not be matched in
 capability by other simulators.
 
 So if we can get a volunteer to assemble the best of the best submissions
 here, I can put them on the web site with thumbnails.  In addition, each
 image can have a caption if we want to point out a few special details for
 the visitors to look for.
 
 Regards,
 
 Curt.


Indeed, however I'm biased here as I provided a lot of screenshots myself
(compressing some more at the moment of dhc2F)

Regards,

Arvid Norlander
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Curtis Olson
On Dec 15, 2007 4:26 PM, AnMaster  wrote:

 Indeed, however I'm biased here as I provided a lot of screenshots myself
 (compressing some more at the moment of dhc2F)


It sounds to me like you have just volunteered.  And if no one else
volunteers to help assemble the final screen shots, then no one else will be
able to legitimately complain about your choices. :-)

Curt.
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Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Curtis Olson wrote:
 On Dec 15, 2007 4:26 PM, AnMaster  wrote:
 
 Indeed, however I'm biased here as I provided a lot of screenshots myself
 (compressing some more at the moment of dhc2F)
 
 
 It sounds to me like you have just volunteered.  And if no one else
 volunteers to help assemble the final screen shots, then no one else will be
 able to legitimately complain about your choices. :-)
Well sadly I won't have time either, busy until Monday evening.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Heiko Schulz

--- Curtis Olson [EMAIL PROTECTED] schrieb:

 On Dec 15, 2007 4:26 PM, AnMaster  wrote:
 
  Indeed, however I'm biased here as I provided a
 lot of screenshots myself
  (compressing some more at the moment of dhc2F)
 
 
 It sounds to me like you have just volunteered.  And
 if no one else
 volunteers to help assemble the final screen shots,
 then no one else will be
 able to legitimately complain about your choices.
 :-)
 
 Curt.
 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/
 Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d

Don't worry- there are more to come! ;-)

How about some videos on www.flightgear.org, showing
some nice features?

Regards
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Curtis Olson
Since I am now paying for www.flightgear.org bandwidth, I propose we upload
the videos to youtube and link to them from the FlightGear web site, or we
can even add an embedded player so they integrate seamlessly with the web
page ... which is something youtube encourages.

Curt.


On Dec 15, 2007 5:09 PM, Heiko Schulz [EMAIL PROTECTED] wrote:


 --- Curtis Olson [EMAIL PROTECTED] schrieb:

  On Dec 15, 2007 4:26 PM, AnMaster  wrote:
 
   Indeed, however I'm biased here as I provided a
  lot of screenshots myself
   (compressing some more at the moment of dhc2F)
 
 
  It sounds to me like you have just volunteered.  And
  if no one else
  volunteers to help assemble the final screen shots,
  then no one else will be
  able to legitimately complain about your choices.
  :-)
 
  Curt.
  --
  Curtis Olson: 
  http://baron.flightgear.org/~curt/http://baron.flightgear.org/%7Ecurt/
  Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d

 Don't worry- there are more to come! ;-)

 How about some videos on www.flightgear.org, showing
 some nice features?

 Regards
 HHS

 still in work: http://www.hoerbird.net/galerie.html
 But already done: http://www.hoerbird.net/reisen.html


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Heiko Schulz
Hi,

Oh, that was something I didn't know- learn two things
a day ;-)
So youtube is a good solution!

Regards
HHS
--- Curtis Olson [EMAIL PROTECTED] schrieb:

 Since I am now paying for www.flightgear.org
 bandwidth, I propose we upload
 the videos to youtube and link to them from the
 FlightGear web site, or we
 can even add an embedded player so they integrate
 seamlessly with the web
 page ... which is something youtube encourages.
 
 Curt.
 
 
 On Dec 15, 2007 5:09 PM, Heiko Schulz
 [EMAIL PROTECTED] wrote:
 
 
  --- Curtis Olson [EMAIL PROTECTED] schrieb:
 
   On Dec 15, 2007 4:26 PM, AnMaster  wrote:
  
Indeed, however I'm biased here as I provided
 a
   lot of screenshots myself
(compressing some more at the moment of dhc2F)
  
  
   It sounds to me like you have just volunteered. 
 And
   if no one else
   volunteers to help assemble the final screen
 shots,
   then no one else will be
   able to legitimately complain about your
 choices.
   :-)
  
   Curt.
   --
   Curtis Olson:

http://baron.flightgear.org/~curt/http://baron.flightgear.org/%7Ecurt/
   Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
 
  Don't worry- there are more to come! ;-)
 
  How about some videos on www.flightgear.org,
 showing
  some nice features?
 
  Regards
  HHS
 
  still in work:
 http://www.hoerbird.net/galerie.html
  But already done:
 http://www.hoerbird.net/reisen.html
 
 
   Heute schon einen Blick in die Zukunft von
 E-Mails wagen? Versuchen
  Sie´s mit dem neuen Yahoo! Mail. www.yahoo.de/mail
 
 

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 -- 
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 Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread alexis bory
if this can help AnMaster, pictures marked from 0 to 3 from 
http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/

0: I wouldn't like to see that as a marketing media for FG
1: not a good picture
2: interresting but not top notch quality
3: usable as a marketing media

About the A-10: I enjoyed a lot modeling the weapons system and have fun 
testing it, but I think that it's not a good thing to put the weapons in 
the front of the scene... mostly because it's only a feature, and it 
would disapoint gamers if they get FG thinking that it is the right 
stuff to shoot at and kill every one.

A-10-KNID-01.png 2
A-10-KNID-02.png 2
A-10-KNID-03.png 0
A-10-KNID-04.png 3 should be croped so the a/c is bigger (verify if it's 
ok for bad screens)
A-10-KNID-05.png 2
A-10-KNID-06.png 1
A-10-KNID-07.png 1
A-10-KNID-08.png 2
A-10-KNID-09.png 2
A-10-KNID-10.png 2
A-10-KNID-11.png 2
A-10-KNID-12.png 2
A-10-KNID-13.png 2
A-10-KNID-14.png 2
A-10-KNID-15.png 1
A-10-KNID-16.png 1
A-10-KNID-17.png 2
A-10-KNID-18.png 1
A-6E-Nimitz-01.png 2
AN-225-KEDW-01.png 0
Areostar-700-KSFO-01.png 2
B-2-KSFO-01.png 1
B-52-KEDW-01.png 1
B-52-KEDW-02.png 2
Blackbird-A-KSFO-01.png 1
Blackbird-A-KSFO-02.png 3
Buccaneer-Nimitz-01.png 3 should be croped so the a/c is bigger
Concorde-KSFO-01.png 1 (ac not enough centered on the screen)
Concorde-KSFO-02.png 1
Harrier-Nimitz-01.png 1
Harrier-Nimitz-02.png 0
Harrier-Nimitz-03.png 1
KNID-Hangar-01.png 0
KNID-Hangar-02.png 0
KNID-Hangar-03.png 0
KNID-Hangar-04.png 0
Lighting-KSFO-03.png 0
Lightning-KNID-01.png 0
Lightning-KNID-02.png 1
Lightning-KSFO-01.png 1
Lightning-KSFO-02.png 0
Lightning-KSFO-04.png 0
Lightning-KSFO-06.png 1
Noratlas-EDDI-01.png 3 to be compared with gerard ones...
SeaVixen-Nimitz-01.png 3 should be croped so the a/c is bigger
SeaVixen-Nimitz-02.png 2
SeaVixen-Nimitz-03.png 1
SeaVixen-Nimitz-04.png 1
SeaVixen-Nimitz-05.png 1
SeafireIIIc-KSFO-01.png 2
Seahawk-Foch-01.png 2
Seahawk-Foch-02.png 2
Seahawk-SeaVixen-Nimitz-01.png 1
SopwithCamel-001.png 1
V22-Osprey-KSFO-01.png 3 should be croped so the a/c is bigger
V22-Osprey-KSFO-02.png 1
b1900d-KSFO-01.png 1
bocian-KSFO-01.png 0
dhc2F-CYDL-01.png 2
dhc2F-CYDL-02.png 1
dhc2F-CYDL-03.png 1
dhc2F-CYDL-04.png 2
dhc2F-CYDL-05.png 2
dhc2F-CYDL-06.png 2
dhc2F-CYDL-07.png 3 should be croped so the a/c is bigger
dhc2F-CYDL-08.png 2


Alexis

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread Csaba Halász
On Dec 16, 2007 12:39 AM, alexis bory [EMAIL PROTECTED] wrote:
 if this can help AnMaster, pictures marked from 0 to 3 from
 http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/

Okay, I'll just list the ones I graded with a 3 ;)

A-10-KNID-01.png (the rwy edge is somewhat jagged, is that really antialiased?)
A-6E-Nimitz-01.png (wouldn't mind if the Nimitz was a little closer)
Seahawk-Foch-01.png
Seahawk-SeaVixen-Nimitz-01.png
V22-Osprey-KSFO-01.png (definitely need a picture of V22, this is the
better of the two)
dhc2F-CYDL-02.png (I'd welcome a nicer background scenery though)
dhc2F-CYDL-07.png (I love this one: the lighting, the mountains, and
the star/planet)

-- 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread gerard robin
On ven 14 décembre 2007, gerard robin wrote:
 On ven 14 décembre 2007, Melchior FRANZ wrote:
  For a new release, especially one with version number 1.0, we
  should provide some new screenshots for the website. Normally,
  Curt would ask for that, but as he is/was away for a few days,
  I start with this reminder. Screenshots should ...

 SNIP

  Here's the result of a quick test with the A-10 near KNID. It
  isn't spectacular, but you can see that there's full antialiasing
  and still a nice shadow effect. This would have been quite hard
  (though possible!) with a real A-10 flight.
 
http://members.aon.at/mfranz/a10.jpg  [32.9 kB]
 
  m.

 yeah, i have one,:)
 It could be a tale the Alouette and the Cow
 http://pagesperso-orange.fr/GRTux/Alouette_III-img4.jpg

 (only a joke)

 Regards

More  serious,
 if the request is not Model productive only   i can propose that one.
It will need to remove the frame rate.
Real weather (sorry no clouds here).

http://pagesperso-orange.fr/GRTux/Lynx-img4.jpg

Regards


-- 
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 Less i work, better i go 


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread gerard robin
On ven 14 décembre 2007, Melchior FRANZ wrote:
 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website. Normally,
 Curt would ask for that, but as he is/was away for a few days,
 I start with this reminder. Screenshots should ...

SNIP

 Here's the result of a quick test with the A-10 near KNID. It
 isn't spectacular, but you can see that there's full antialiasing
 and still a nice shadow effect. This would have been quite hard
 (though possible!) with a real A-10 flight.

   http://members.aon.at/mfranz/a10.jpg  [32.9 kB]

 m.

yeah, i have one,:)   
It could be a tale the Alouette and the Cow
http://pagesperso-orange.fr/GRTux/Alouette_III-img4.jpg

(only a joke)

Regards

-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread Vivian Meazza
gerard robin

 Sent: 14 December 2007 15:31
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] screenshots (and snapshots)
 
 
 On ven 14 décembre 2007, Melchior FRANZ wrote:
  For a new release, especially one with version number 1.0, 
 we should 
  provide some new screenshots for the website. Normally, 
 Curt would ask 
  for that, but as he is/was away for a few days, I start with this 
  reminder. Screenshots should ...
 
 SNIP
 
  Here's the result of a quick test with the A-10 near KNID. It isn't 
  spectacular, but you can see that there's full antialiasing 
 and still 
  a nice shadow effect. This would have been quite hard (though 
  possible!) with a real A-10 flight.
 
http://members.aon.at/mfranz/a10.jpg  [32.9 kB]
 
  m.
 
 yeah, i have one,:)   
 It could be a tale the Alouette and the Cow 
 http://pagesperso-orange.fr/GRTux/Alouette_III-img4.jpg
 
 (only a joke)
 

Hey - a cow!!! First time I've seen one. Not bad at all :-)

Vivian



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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread gerard robin
On ven 14 décembre 2007, Vivian Meazza wrote:
 gerard robin

  Sent: 14 December 2007 15:31
  To: FlightGear developers discussions
  Subject: Re: [Flightgear-devel] screenshots (and snapshots)
 
  On ven 14 décembre 2007, Melchior FRANZ wrote:
   For a new release, especially one with version number 1.0,
 
  we should
 
   provide some new screenshots for the website. Normally,
 
  Curt would ask
 
   for that, but as he is/was away for a few days, I start with this
   reminder. Screenshots should ...
 
  SNIP
 
   Here's the result of a quick test with the A-10 near KNID. It isn't
   spectacular, but you can see that there's full antialiasing
 
  and still
 
   a nice shadow effect. This would have been quite hard (though
   possible!) with a real A-10 flight.
  
 http://members.aon.at/mfranz/a10.jpg  [32.9 kB]
  
   m.
 
  yeah, i have one,:)
  It could be a tale the Alouette and the Cow
  http://pagesperso-orange.fr/GRTux/Alouette_III-img4.jpg
 
  (only a joke)

 Hey - a cow!!! First time I've seen one. Not bad at all :-)

 Vivian


Yes nice cow, but you know very well   :)
Unfortunately without shadow , i just remember that  the shadow don't apply to 
random objects.


-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Some questions:

* What resolution should be used? I normally run with maximized window. For true
full screen my monitor produces 1400x1280 however. However I don't like full 
screen.

* I can run with 2x antialias in real time (the max in nvidia settings, 16x, is
insanely slow). Should I use the snapshot way with 16x antialias?

* Should I enable Anisotropic Filtering?

* What about the texture sharpening feature?

Normally I fly with 2x antialias, 2x Anisotropic Filtering, texture 
sharpening on.

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website. Normally,
 Curt would ask for that, but as he is/was away for a few days,
 I start with this reminder. Screenshots should ...
 
 - use maximum quality (antialiasing!)
 - disable gui parts (menu/frame rate counter, unless that's what
   you want to demonstrate, of course)
 - ideally (but not necessarily) show something that is new in this
   release: one of the aircraft shipped in the default package for
   the first time, or a new feature (or at least something that is
   in context with a new feature, so that a subscription text can
   explain the feature)
 
 Please don't just make random snapshots of random flights, but
 aim for a good view angle, appropriate weather effects (not only
 default weather, unless that's the most appropriate :-), ideal
 sun angle (shadow angle - self-shadowing), etc. Look at some
 of the last screenshots, most of which were quite good.
 
 The contents of a screenshot shouldn't be (totally) cheated. That
 is: one should be able to see the same scene with a default fgfs
 if the weather, daytime etc. is the same (and one has a graphics
 card good enough for real-time antialiasing). But some cheating is
 acceptable, if it follows this principle. It's OK to use terrain/objects
 that aren't in the default tiles (e.g. using KNID is fine), as
 long as that's available from Jon's ObjectDB. It's *not* OK to show,
 for example, a Jeep in a Hercules, as this isn't something we can
 do with a flyable Hercules.
 
 
 
 Unfortunately, my FX5500 isn't good enough for live antialiasing,
 so I use an acceptable cheating method: from a local key binding
 (Meta-d) I call a function dump_aircraft_snapshot() that saves
 a snapshot, similar to what ac_state.nas does. This allows me to
 make a normal (aliasing) flight with my target aircraft. When I
 found a nice situation, I pause fgfs, then press the snapshot key,
 and get a snapshot file, e.g ~/.fgfs/snapshot-KNID-A-10-1.xml
 (automatically inserting the nearest airport and aircraft, as well
 as an index number that prevents overwriting old files).
 
 Now I turn on full anti-aliasing, and run fgfs again with
 
   $ fgfs --aircraft=ufo ~/.fgfs/snapshot-KNID-A-10-1.xml
 
 And now the A-10 hangs there like it did in the prior run, and
 I can use the UFO to find a good viewing angle, good sun angle,
 good weather etc. With full antialiasing that's still sluggish,
 but workable.
 
 Here's the result of a quick test with the A-10 near KNID. It
 isn't spectacular, but you can see that there's full antialiasing
 and still a nice shadow effect. This would have been quite hard
 (though possible!) with a real A-10 flight.
 
   http://members.aon.at/mfranz/a10.jpg  [32.9 kB]
 
 m.
 
 
 
 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread Tatsuhiro Nishioka
Hi there,

Cool, I'm gonna take some cool shots.

BTW, why don't we provide some more attractive media on the website.
How about some short movies like seahawk taking off from Nimitz?
Two aircraft passing by in MP session also would be very attractive to users.

Best,

Tat

On Dec 14, 2007, at 9:43 PM, Melchior FRANZ wrote:

 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website. Normally,
 Curt would ask for that, but as he is/was away for a few days,
 I start with this reminder. Screenshots should ...

 - use maximum quality (antialiasing!)
 - disable gui parts (menu/frame rate counter, unless that's what
  you want to demonstrate, of course)
 - ideally (but not necessarily) show something that is new in this
  release: one of the aircraft shipped in the default package for
  the first time, or a new feature (or at least something that is
  in context with a new feature, so that a subscription text can
  explain the feature)

 Please don't just make random snapshots of random flights, but
 aim for a good view angle, appropriate weather effects (not only
 default weather, unless that's the most appropriate :-), ideal
 sun angle (shadow angle - self-shadowing), etc. Look at some
 of the last screenshots, most of which were quite good.

 The contents of a screenshot shouldn't be (totally) cheated. That
 is: one should be able to see the same scene with a default fgfs
 if the weather, daytime etc. is the same (and one has a graphics
 card good enough for real-time antialiasing). But some cheating is
 acceptable, if it follows this principle. It's OK to use terrain/objects
 that aren't in the default tiles (e.g. using KNID is fine), as
 long as that's available from Jon's ObjectDB. It's *not* OK to show,
 for example, a Jeep in a Hercules, as this isn't something we can
 do with a flyable Hercules.



 Unfortunately, my FX5500 isn't good enough for live antialiasing,
 so I use an acceptable cheating method: from a local key binding
 (Meta-d) I call a function dump_aircraft_snapshot() that saves
 a snapshot, similar to what ac_state.nas does. This allows me to
 make a normal (aliasing) flight with my target aircraft. When I
 found a nice situation, I pause fgfs, then press the snapshot key,
 and get a snapshot file, e.g ~/.fgfs/snapshot-KNID-A-10-1.xml
 (automatically inserting the nearest airport and aircraft, as well
 as an index number that prevents overwriting old files).

 Now I turn on full anti-aliasing, and run fgfs again with

  $ fgfs --aircraft=ufo ~/.fgfs/snapshot-KNID-A-10-1.xml

 And now the A-10 hangs there like it did in the prior run, and
 I can use the UFO to find a good viewing angle, good sun angle,
 good weather etc. With full antialiasing that's still sluggish,
 but workable.

 Here's the result of a quick test with the A-10 near KNID. It
 isn't spectacular, but you can see that there's full antialiasing
 and still a nice shadow effect. This would have been quite hard
 (though possible!) with a real A-10 flight.

  http://members.aon.at/mfranz/a10.jpg  [32.9 kB]

 m.
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

This may be a duplicated, didn't manage to get through first time.


Some questions:

* What resolution should be used? I normally run with maximized window. For true
full screen my monitor produces 1400x1280 however. However I don't like full 
screen.

* I can run with 2x antialias in real time (the max in nvidia settings, 16x, is
insanely slow). Should I use the snapshot way with 16x antialias?

* Should I enable Anisotropic Filtering?

* What about the texture sharpening feature?

Normally I fly with 2x antialias, 2x Anisotropic Filtering, texture 
sharpening on.

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website. Normally,
 Curt would ask for that, but as he is/was away for a few days,
 I start with this reminder. Screenshots should ...

 - use maximum quality (antialiasing!)
 - disable gui parts (menu/frame rate counter, unless that's what
   you want to demonstrate, of course)
 - ideally (but not necessarily) show something that is new in this
   release: one of the aircraft shipped in the default package for
   the first time, or a new feature (or at least something that is
   in context with a new feature, so that a subscription text can
   explain the feature)

 Please don't just make random snapshots of random flights, but
 aim for a good view angle, appropriate weather effects (not only
 default weather, unless that's the most appropriate :-), ideal
 sun angle (shadow angle - self-shadowing), etc. Look at some
 of the last screenshots, most of which were quite good.

 The contents of a screenshot shouldn't be (totally) cheated. That
 is: one should be able to see the same scene with a default fgfs
 if the weather, daytime etc. is the same (and one has a graphics
 card good enough for real-time antialiasing). But some cheating is
 acceptable, if it follows this principle. It's OK to use terrain/objects
 that aren't in the default tiles (e.g. using KNID is fine), as
 long as that's available from Jon's ObjectDB. It's *not* OK to show,
 for example, a Jeep in a Hercules, as this isn't something we can
 do with a flyable Hercules.



 Unfortunately, my FX5500 isn't good enough for live antialiasing,
 so I use an acceptable cheating method: from a local key binding
 (Meta-d) I call a function dump_aircraft_snapshot() that saves
 a snapshot, similar to what ac_state.nas does. This allows me to
 make a normal (aliasing) flight with my target aircraft. When I
 found a nice situation, I pause fgfs, then press the snapshot key,
 and get a snapshot file, e.g ~/.fgfs/snapshot-KNID-A-10-1.xml
 (automatically inserting the nearest airport and aircraft, as well
 as an index number that prevents overwriting old files).

 Now I turn on full anti-aliasing, and run fgfs again with

   $ fgfs --aircraft=ufo ~/.fgfs/snapshot-KNID-A-10-1.xml

 And now the A-10 hangs there like it did in the prior run, and
 I can use the UFO to find a good viewing angle, good sun angle,
 good weather etc. With full antialiasing that's still sluggish,
 but workable.

 Here's the result of a quick test with the A-10 near KNID. It
 isn't spectacular, but you can see that there's full antialiasing
 and still a nice shadow effect. This would have been quite hard
 (though possible!) with a real A-10 flight.

   http://members.aon.at/mfranz/a10.jpg  [32.9 kB]

 m.


 

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread Curtis Olson
On Dec 14, 2007 3:54 PM, Tatsuhiro Nishioka  wrote:

 BTW, why don't we provide some more attractive media on the website.
 How about some short movies like seahawk taking off from Nimitz?
 Two aircraft passing by in MP session also would be very attractive to
 users.


For large files like video, I'd prefer to have them uploaded to a service
like youtube that supports a wide variety of platforms and then post the
link or embed the link on ourweb site.

I believe we've referenced videos from our gallery in the past so I'd be
happy to do it again.

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

I made some screenshots of A-10, A-6E, Lightning and Concorde. I uploaded them
to http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/ I might add more
if I get time.

The settings using in nvidia-settings:
Antialias: 4x, 9-tap Gaussian
Anisotropic Filtering: 8x
Texture Sharpening: Yes

All screenshots have been looselessly compressed with optipng before uploading
(http://optipng.sourceforge.net/) at max level.

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 For a new release, especially one with version number 1.0, we
 should provide some new screenshots for the website. Normally,
 Curt would ask for that, but as he is/was away for a few days,
 I start with this reminder. Screenshots should ...
 
 - use maximum quality (antialiasing!)
 - disable gui parts (menu/frame rate counter, unless that's what
   you want to demonstrate, of course)
 - ideally (but not necessarily) show something that is new in this
   release: one of the aircraft shipped in the default package for
   the first time, or a new feature (or at least something that is
   in context with a new feature, so that a subscription text can
   explain the feature)
 
 Please don't just make random snapshots of random flights, but
 aim for a good view angle, appropriate weather effects (not only
 default weather, unless that's the most appropriate :-), ideal
 sun angle (shadow angle - self-shadowing), etc. Look at some
 of the last screenshots, most of which were quite good.
 
 The contents of a screenshot shouldn't be (totally) cheated. That
 is: one should be able to see the same scene with a default fgfs
 if the weather, daytime etc. is the same (and one has a graphics
 card good enough for real-time antialiasing). But some cheating is
 acceptable, if it follows this principle. It's OK to use terrain/objects
 that aren't in the default tiles (e.g. using KNID is fine), as
 long as that's available from Jon's ObjectDB. It's *not* OK to show,
 for example, a Jeep in a Hercules, as this isn't something we can
 do with a flyable Hercules.
 
 
 
 Unfortunately, my FX5500 isn't good enough for live antialiasing,
 so I use an acceptable cheating method: from a local key binding
 (Meta-d) I call a function dump_aircraft_snapshot() that saves
 a snapshot, similar to what ac_state.nas does. This allows me to
 make a normal (aliasing) flight with my target aircraft. When I
 found a nice situation, I pause fgfs, then press the snapshot key,
 and get a snapshot file, e.g ~/.fgfs/snapshot-KNID-A-10-1.xml
 (automatically inserting the nearest airport and aircraft, as well
 as an index number that prevents overwriting old files).
 
 Now I turn on full anti-aliasing, and run fgfs again with
 
   $ fgfs --aircraft=ufo ~/.fgfs/snapshot-KNID-A-10-1.xml
 
 And now the A-10 hangs there like it did in the prior run, and
 I can use the UFO to find a good viewing angle, good sun angle,
 good weather etc. With full antialiasing that's still sluggish,
 but workable.
 
 Here's the result of a quick test with the A-10 near KNID. It
 isn't spectacular, but you can see that there's full antialiasing
 and still a nice shadow effect. This would have been quite hard
 (though possible!) with a real A-10 flight.
 
   http://members.aon.at/mfranz/a10.jpg  [32.9 kB]
 
 m.
 
 
 
 
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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-14 Thread Tatsuhiro Nishioka
Hi,

Ouch, Antialiasing doesn't work on Mac...
I need someone who understand OpenGL on Mac better than me.

Best,

Tat

On Dec 15, 2007, at 9:49 AM, AnMaster wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA512

 I made some screenshots of A-10, A-6E, Lightning and Concorde. I uploaded them
 to http://rage.kuonet.org/~anmaster/flightgear/screenshots/1.0/ I might add 
 more
 if I get time.

 The settings using in nvidia-settings:
 Antialias: 4x, 9-tap Gaussian
 Anisotropic Filtering: 8x
 Texture Sharpening: Yes

 All screenshots have been looselessly compressed with optipng before uploading
 (http://optipng.sourceforge.net/) at max level.

 Regards,

 Arvid Norlander


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