[fossil-users] "inflate fast" error on compile
Hi All, I am having trouble compiling Fossil on Windows with MinGW all goes smoothly until the very end when I get this as the last lines of compile: src/../zlib/libz.a(inflate.o):inflate.c:(.text+0x1f07): undefined reference to `inflate_fast' collect2.exe: error: ld returned 1 exit status make: *** [fossil.exe] Error 1 Any ideas as to how to sort this out please? Dan Level 19 Waterfront Place, 1 Eagle Street Brisbane Qld 4000 Australia Mail: PO Box 7815 Waterfront Place, Brisbane 4001 Tel:+61 733 600 255 Mob: +61 400 551 920 Fax: +61 733 600 222 Web: http://ecourban.com.au ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] visual studio solution and project file for fossil
On 10/5/2016 3:27 PM, Richard Hipp wrote: On 10/5/16, Ross Berteigwrote: Note that building for 64-bit needs something trickier than just following that recipe from a 64-bit VisualStudio prompt. Really? Because just typing "nmake /f makefile.msc" from a 64-bit VisualStudio prompt works fine for me on Windows10 with VS2012. I have VS2010 installed here. It is possible I was fooled by not having a clean enough workspace. Certainly, having zlib already built by a previous 32-bit compile wasn't helping. I tried to work around that by also setting FOSSIL_ENABLE_MINIZ=1 which did allow a clean compile and link. The resulting fossil.exe ran, at least fossil version -v worked. I did not run the test suite. But handing it to DEPENDS.EXE to see what DLLs it was really linked against showed a mix of 32-bit and 64-bit DLLs. That might be a red herring, and does seem odd to me given that the program does run at all. I certainly can try running the test suite over that fossil, and see what happens. I'll try that later tonight and report back. -- Ross Berteig r...@cheshireeng.com Cheshire Engineering Corp. http://www.CheshireEng.com/ +1 626 303 1602 ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] visual studio solution and project file for fossil
On 10/5/16, Ross Berteigwrote: > > Note that building for 64-bit needs something trickier than just > following that recipe from a 64-bit VisualStudio prompt. Really? Because just typing "nmake /f makefile.msc" from a 64-bit VisualStudio prompt works fine for me on Windows10 with VS2012. -- D. Richard Hipp d...@sqlite.org ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] visual studio solution and project file for fossil
On 10/5/2016 11:30 AM, Richard Hipp wrote: On 10/5/16, arnoldemuwrote: I see that fossil can be built with a batch file "buildmsvc.bat" which uses the command-line visual studio compiler. It uses some kind of custom build where the headers which are needed are added to the files and output into a separate directory. I don't really understand fully how this works and is a guess from what I have seen so far. To build using msvc from the command-line: cd win nmake /f makefile.msc To get a debug build, just add DEBUG=1 to the nmake command. You might want that to be a clean build the first time so that you get everything built for debugging. You should be able to just use the resulting EXE and PDB files in Visual Studio. In a 32-bit VisualStudio command prompt where all the compiler tools are available: C:>cd win C:>nmake /f makefile.msc DEBUG=1 Note that building for 64-bit needs something trickier than just following that recipe from a 64-bit VisualStudio prompt. Fossil will build, but the resulting executable seems to be linked to a mix of 64-bit and 32-bit DLLs, and that can't possibly be the right answer. Personally, I've never built fossil other than 32-bit on Windows (and usually using GCC via MinGW) and I've never had any issues with it not being a 64-bit build. There are other configuration options you can choose in a similar way, see the start of Makefile.msc for the complete list. -- Ross Berteig r...@cheshireeng.com Cheshire Engineering Corp. http://www.CheshireEng.com/ +1 626 303 1602 ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] visual studio solution and project file for fossil
On Wed, 5 Oct 2016 15:40:46 -0400 Steven Gawroriskiwrote: > Hello, > > On Wed, 5 Oct 2016 20:13:36 +0200 (CEST) > arnoldemu wrote: > > > I want to make a solution for fossil so I can build fossil under > > visual studio itself from the IDE itself. I can then use the IDE's > > debugger. I tried to add all the source files from inside the src > > directory but that didn't work. So I then ran the batch file, waited > > for it to build and then used the source files from the msvcbld and > > that didn't seem to work either. > > > > So I have failed so far and wondered if anyone has made a solution > > and if they did, how did they do it? > > On Wed, 5 Oct 2016 14:30:34 -0400 > Richard Hipp wrote: > > > Fossil uses a great deal of generated code. IDEs such as Visual > > Studio, on the other hand, are usually built around the assumption > > that all code is hand-written. Generated code is a more powerful > > concept, and ultimately makes development easier and less error > > prone. But since IDEs do not support it well, I think you will have > > difficulty putting together a "solution" for Fossil. > > Although it has been awhile since I last touched MSVC (I use Linux > now), what you would want is to setup a custom build rule in the MSVC > solution. Basically you can add an input source file which when ran > through the rule produces the resulting source code or alternatively > translates the source and then compiles it. The only issue would be > that you may have to have a set of virtual files and dependencies for > these autogenerated files if you do not want to do complete rebuilds > each time you want to compile. > > Depending on the maintainability requirements of the MSVC solution, > one that would require minimal maintaining is to just have a complete > build every time (always out of date), source code files that all use > a build rule that effectively does nothing, and a custom build step > which basically calls the batch file that exists at the root of the > Fossil repository. With a base template and a script (such as a POSIX > shell script), if a new source code file is added the script could be > ran which generates a new MSVC solution as required (and commit that > to the repository). Or instead of doing all of that, you could just have the project use the makefile that exists in `win/` and basically not worry about everything else. You would still need to specify the output executable name I believe (needed for debugging) along with arguments for execution and the working directory. ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] ./src/delta.c:231: checksum: Assertion failed
Thus said Warren Young on Wed, 05 Oct 2016 09:04:57 -0600: > That's a nice bit of detective work, Andy! I can't imagine what > possessed you to keep pursuing it for 8 months, but thank you. :) Haha, well, it was a bit less glamorous than 8 months of investigations. :-) I was trying to get the stash-fixes branch ready to merge to trunk and the first thing I did was create an empty file, rename it, and then attempt to stash it. I got the assert and remembered that we hadn't yet solved the problem, primarily because nobody was ever able to reproduce it, so I dug up the old thread. Thanks, Andy -- TAI64 timestamp: 400057f557db ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] visual studio solution and project file for fossil
Hello, On Wed, 5 Oct 2016 20:13:36 +0200 (CEST) arnoldemuwrote: > I want to make a solution for fossil so I can build fossil under > visual studio itself from the IDE itself. I can then use the IDE's > debugger. I tried to add all the source files from inside the src > directory but that didn't work. So I then ran the batch file, waited > for it to build and then used the source files from the msvcbld and > that didn't seem to work either. > > So I have failed so far and wondered if anyone has made a solution > and if they did, how did they do it? On Wed, 5 Oct 2016 14:30:34 -0400 Richard Hipp wrote: > Fossil uses a great deal of generated code. IDEs such as Visual > Studio, on the other hand, are usually built around the assumption > that all code is hand-written. Generated code is a more powerful > concept, and ultimately makes development easier and less error prone. > But since IDEs do not support it well, I think you will have > difficulty putting together a "solution" for Fossil. Although it has been awhile since I last touched MSVC (I use Linux now), what you would want is to setup a custom build rule in the MSVC solution. Basically you can add an input source file which when ran through the rule produces the resulting source code or alternatively translates the source and then compiles it. The only issue would be that you may have to have a set of virtual files and dependencies for these autogenerated files if you do not want to do complete rebuilds each time you want to compile. Depending on the maintainability requirements of the MSVC solution, one that would require minimal maintaining is to just have a complete build every time (always out of date), source code files that all use a build rule that effectively does nothing, and a custom build step which basically calls the batch file that exists at the root of the Fossil repository. With a base template and a script (such as a POSIX shell script), if a new source code file is added the script could be ran which generates a new MSVC solution as required (and commit that to the repository). ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] visual studio solution and project file for fossil
On 10/5/16, arnoldemuwrote: > > I see that fossil can be built with a batch file "buildmsvc.bat" which uses > the command-line visual studio compiler. It uses some kind of custom build > where the headers which are needed are added to the files and output into a > separate directory. I don't really understand fully how this works and is a > guess from what I have seen so far. To build using msvc from the command-line: cd win nmake /f makefile.msc A description of the build process is found in https://www.fossil-scm.org/fossil/doc/trunk/www/makefile.wiki Fossil uses a great deal of generated code. IDEs such as Visual Studio, on the other hand, are usually built around the assumption that all code is hand-written. Generated code is a more powerful concept, and ultimately makes development easier and less error prone. But since IDEs do not support it well, I think you will have difficulty putting together a "solution" for Fossil. You can run Fossil in the visual studio debugger. Joe showed me how to do that once. I could probably fumble my way through doing it again, but I'm not comfortable trying to describe the process. But basically, you build the fossil.exe using nmake, then you fire up Visual Studio to single-step through the code. This gives you the best of both worlds. You can use powerful generated code techniques from the command-line to construct the executable. Then you can use your nice GUI interface for single-stepping through the code to figure out why it isn't working. > > I want to make a solution for fossil so I can build fossil under visual > studio itself from the IDE itself. I can then use the IDE's debugger. I > tried to add all the source files from inside the src directory but that > didn't work. So I then ran the batch file, waited for it to build and then > used the source files from the msvcbld and that didn't seem to work either. > > So I have failed so far and wondered if anyone has made a solution and if > they did, how did they do it? > > The second question was: > - Is there a way I can modify (or pass a parameter) to the buildmsvc.bat to > make a "debug" build without the compiler doing optimisations and with it > generating a debug pdb. I could also debug fossil from within visual studio > this way. > > Thanks > > Kevin > > > ___ > fossil-users mailing list > fossil-users@lists.fossil-scm.org > http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users > -- D. Richard Hipp d...@sqlite.org ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] visual studio solution and project file for fossil
> Fossil's primary use is to keep track of changes in your files, it is not a > build system perse. If you want to use Visual Studio, why not use something > like CMake: Hi Arjun, Thankyou for your reply. Sorry but after reading back my question I don't think I worded it well and I didn't make it clear about what I wanted. I want to build fossil itself because I want to patch it and hopefully submit my patches for review. I see that fossil can be built with a batch file "buildmsvc.bat" which uses the command-line visual studio compiler. It uses some kind of custom build where the headers which are needed are added to the files and output into a separate directory. I don't really understand fully how this works and is a guess from what I have seen so far. I want to make a solution for fossil so I can build fossil under visual studio itself from the IDE itself. I can then use the IDE's debugger. I tried to add all the source files from inside the src directory but that didn't work. So I then ran the batch file, waited for it to build and then used the source files from the msvcbld and that didn't seem to work either. So I have failed so far and wondered if anyone has made a solution and if they did, how did they do it? The second question was: - Is there a way I can modify (or pass a parameter) to the buildmsvc.bat to make a "debug" build without the compiler doing optimisations and with it generating a debug pdb. I could also debug fossil from within visual studio this way. Thanks Kevin ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] Files named "AUX" on Windows
On Wed, 5 Oct 2016 09:37:23 -0600 Warren Youngwrote: > Windows actually has a whole pile of limitations on file names, all > of which you could warn about in Fossil under the same argument: Some years ago in Sqlite mailing list (2007?) there was a problem naming Sqlite DataBases with .sdb extension under Windows, system makes a backup of the db file each time it's modified . There are lots of restricted extensions on Windows too, not only on the name. --- --- Eduardo Morras ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] Files named "AUX" on Windows
On Wed, Oct 5, 2016 at 10:03 AM, Konstantin Khomoutov < flatw...@users.sourceforge.net> wrote: > On Wed, 5 Oct 2016 09:37:23 -0600 > Warren Youngwrote: > > [...] > > 2. Contrast almost every Unix system, where the only illegal > > character in a file name is the forward slash. > > ...and NUL, I beleive. > Not to be confused with the DOS/Windows NUL device. :) -- Scott Robison ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] Files named "AUX" on Windows
On Wed, 5 Oct 2016 09:37:23 -0600 Warren Youngwrote: [...] > 2. Contrast almost every Unix system, where the only illegal > character in a file name is the forward slash. ...and NUL, I beleive. [...] ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] Files named "AUX" on Windows
Unsubscribe me from this list or any other lists I didn't ask to join ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] Files named "AUX" on Windows
On Oct 5, 2016, at 8:59 AM, Richard Hippwrote: > > On 10/5/16, Warren Young wrote: >> >> If your repository has such file names in it, working around the >> Windows limitation in Fossil just boots the problem a few squares down the >> sidewalk, where it will be stumbled upon shortly by some other tool. > > For this reason, the current fix is simply to output a more helpful > error message that tries to explain the situation. > > Probably we also need to also fix Fossil so that it doesn't give up > and die when it encounters an error like this but instead at least > tried to check out all the other files. Perhaps there should also be > warnings when one does "fossil add" or "fossil mv" to create a > disallowed filename on unix - a warning to say that this will work > fine on unix but will fail when you move the change to windows. I’m okay with warnings, but that’s as far as it should go. I don’t want to see Fossil adopting least-common-denominator policies that prevent those of us who have repos that never touch Windows from being limited by Windows. (I currently use a program on Mac OS X that enforces such restrictions, and it’s seriously annoying.) Windows actually has a whole pile of limitations on file names, all of which you could warn about in Fossil under the same argument: - You can’t have a dot at the end of a file name. [1] - There are a whole raft of illegal characters: < > : " / \ | ? and * plus ASCII 0 thru 31 [2] - NTFS and FAT are case-insensitive in everyday use. Therefore, Fossil arguably should warn on any operation that would create a collision on case-insensitive file systems. [3] —— Asides: 1. This is an ancient limitation inherited from DOS and FAT, where a dot at the end meant you wanted a file with no extension, which wasn’t legal until Windows NT came around. CMD.EXE and Explorer seem to just eat the dot when you try to create such a file. Cygwin can create an “a.” file, but then Notepad barfs if you try to open it, thinking you meant “a.txt” and Explorer fails to delete it, claiming it couldn’t find the file. Such are the problems of attempting to support files with a dot at the end on Windows. 2. Contrast almost every Unix system, where the only illegal character in a file name is the forward slash. Mac OS X is the only common exception, also disallowing colon because it was the path separator in Classic Mac OS, which carries over into OS X today via HFS+, and historically via Rosetta. I expect that limitation is going away with APFS, but that’s just speculation. 3. Also applies to HFS+ on Mac OS X. ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] ./src/delta.c:231: checksum: Assertion failed
On Oct 5, 2016, at 12:59 AM, Andy Bradfordwrote: > > I propose that blob_delta_create should use blob_materialize instead of > blob_buffer here: > > http://www.fossil-scm.org/index.html/info/75ddc3687acbdb32 That’s a nice bit of detective work, Andy! I can’t imagine what possessed you to keep pursuing it for 8 months, but thank you. :) ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] Files named "AUX" on Windows
On 10/5/16, Warren Youngwrote: > > Agreed. If your repository has such file names in it, working around the > Windows limitation in Fossil just boots the problem a few squares down the > sidewalk, where it will be stumbled upon shortly by some other tool. For this reason, the current fix is simply to output a more helpful error message that tries to explain the situation. Probably we also need to also fix Fossil so that it doesn't give up and die when it encounters an error like this but instead at least tried to check out all the other files. Perhaps there should also be warnings when one does "fossil add" or "fossil mv" to create a disallowed filename on unix - a warning to say that this will work fine on unix but will fail when you move the change to windows. > > That said, if y’all decide to support AUX and such on Windows anyway, I > wrote some code to do this recently, just to prove a point on > unix.stackexchange.com. :) > > http://pastebin.com/rTs88KmD > > The code is written for the NUL case, but it’s the same for AUX, CON, etc. > > If someone wants to use that as a basis for a Fossil patch, the code is > currently licensed under cc-by-sa 3.0. That may be liberal enough to > include it in Fossil as-is. > ___ > fossil-users mailing list > fossil-users@lists.fossil-scm.org > http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users > -- D. Richard Hipp d...@sqlite.org ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] Files named "AUX" on Windows
On Oct 4, 2016, at 2:52 PM, Ross Berteigwrote: > > On 10/4/2016 12:40 PM, Andy Bradford wrote: >> Thus said Richard Hipp on Tue, 04 Oct 2016 12:15:58 -0400: >>> Does anybody know of a reasonable work-around? >> What do other VCS do? > > IMHO, using namespace tricks to create the files or folders with reserved > names will only result in additional mysterious failures and pain for Windows > users. No build systems or compilers will be using those tricks, and even > deleting the files later becomes a problem for the user. Agreed. If your repository has such file names in it, working around the Windows limitation in Fossil just boots the problem a few squares down the sidewalk, where it will be stumbled upon shortly by some other tool. That said, if y’all decide to support AUX and such on Windows anyway, I wrote some code to do this recently, just to prove a point on unix.stackexchange.com. :) http://pastebin.com/rTs88KmD The code is written for the NUL case, but it’s the same for AUX, CON, etc. If someone wants to use that as a basis for a Fossil patch, the code is currently licensed under cc-by-sa 3.0. That may be liberal enough to include it in Fossil as-is. ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] visual studio solution and project file for fossil
Fossil's primary use is to keep track of changes in your files, it is not a build system perse. If you want to use Visual Studio, why not use something like CMake: that can generate VS files from the description of your programs (CMakeLists.txt files and the like or plain Makefiles if you prefer them). These CMake files can in turn be maintained with Fossil, just as source code. Regards, Arjen From: fossil-users [mailto:fossil-users-boun...@lists.fossil-scm.org] On Behalf Of arnoldemu Sent: Wednesday, October 05, 2016 8:59 AM To: fossil-users@lists.fossil-scm.org Subject: [fossil-users] visual studio solution and project file for fossil Hi I am not familiar enough with the fossil build system so I hope somebody can answer these questions. Is there a way to generate a visual studio solution and project file from the fossil source which I can then load up in visual studio 2015 community edition? Or an alternative: is there a way to generate a debug build with pdbs which I can debug through visual studio? I used to using visual studio for debugging and it would help me to finish my gmerge patch. Thank you Kevin DISCLAIMER: This message is intended exclusively for the addressee(s) and may contain confidential and privileged information. If you are not the intended recipient please notify the sender immediately and destroy this message. Unauthorized use, disclosure or copying of this message is strictly prohibited. The foundation 'Stichting Deltares', which has its seat at Delft, The Netherlands, Commercial Registration Number 41146461, is not liable in any way whatsoever for consequences and/or damages resulting from the improper, incomplete and untimely dispatch, receipt and/or content of this e-mail. ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
[fossil-users] unversioned files - converting files from versioned to unversioned and limiting the number of versions
Hi, I have some binary files in my repository which are currently versioned. I see there is a new unversioned file feature and I would like to convert them to unversioned. Is there a way to "convert" a file from versioned to unversioned? In Perforce there is a way to limit the number of versions (I can set this through P4V), is there anything similar in fossil? Is there a way to define and keep the last 'n' revisions? Thank you Kevin ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
Re: [fossil-users] ./src/delta.c:231: checksum: Assertion failed
Thus said Richard Hipp on Tue, 09 Feb 2016 07:39:57 -0500: > The input to checksum() should normally be a pointer to a buffer > obtained from malloc(). And such buffers should always be 8-byte > aligned (or 4-byte aligned on Windows). So I'm not sure how this is > happening. There must be some path somewhere in Fossil whereby > delta_create() or delta_apply() is called with a pointer into the > middle of an allocated buffer, rather than a pointer to the beginning > of the buffer. In some cases, the input to checksum(), specifically, zIn (which is actually zOut in the caller delta_create), may not actually be obtained from malloc(). I am able to reproduce this particular assertion with the following: $ touch file $ fossil add file ADDED file $ fossil commit -m added New_Version: 5c966f6fe56d2efd262865f0a504fd102bb0c078 $ fossil mv file other RENAME file other $ mv file other $ fossil stash save -m renamed assertion "(z - (const unsigned char*)0)%4==0" failed: file "./src/delta.c", line 231, function "checksum" Abort trap (core dumped) Given that blob_zero initializes pBlob->aData here: http://www.fossil-scm.org/index.html/artifact/831a63c8c61dbfdb5fe629a473cd7b01104478fc?txt=1=262+266 Then, stash tries to read a file that is empty: http://www.fossil-scm.org/index.html/artifact/ced32acae9b125f723c6473f30cdfdf8b530dc37?txt=1=123+126 In this case, pBlob->aData has not been allocated by malloc() because the file was empty (file size of 0 so the blob was never altered from its initial state). And sure enough, the address of memory for zIn (a buffer pointing to pBlob->aData) on one invocation on my system: Breakpoint 4, checksum (zIn=0x36127dfb "", N=0) at delta.c:226 226 static unsigned int checksum(const char *zIn, size_t N){ $ echo 'puts [expr {0x36127dfb % 4}]' | tclsh 3 Which is why the assertion fails. I propose that blob_delta_create should use blob_materialize instead of blob_buffer here: http://www.fossil-scm.org/index.html/info/75ddc3687acbdb32 Thanks, Andy -- TAI64 timestamp: 400057f4a4f8 ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
[fossil-users] visual studio solution and project file for fossil
Hi I am not familiar enough with the fossil build system so I hope somebody can answer these questions. Is there a way to generate a visual studio solution and project file from the fossil source which I can then load up in visual studio 2015 community edition? Or an alternative: is there a way to generate a debug build with pdbs which I can debug through visual studio? I used to using visual studio for debugging and it would help me to finish my gmerge patch. Thank you Kevin ___ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users