Re: [fpc-pascal] Smartphone apps in FPC

2016-03-22 Thread Paul Breneman

On 03/21/2016 10:41 PM, donald.ped...@optusnet.com.au wrote:


Hi Paul,


I would suggest checking this out:
http://castle-engine.sourceforge.net/engine.php
https://github.com/castle-engine/castle-engine/wiki/Build-Tool


My app isn't a game, so not sure that is of much help to me, but
thanks anyway.
thanks,
Donald.



I don't develop games either, but for FPC developers their tools for 
"building and packaging your programs for various platforms" seems to be 
something to pay attention to!


Regards,
Paul
www.ControlPascal.com

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Re: [fpc-pascal] Smartphone apps in FPC

2016-03-22 Thread Michalis Kamburelis
2016-03-17 15:17 GMT+01:00 Paul Breneman :
> I would suggest checking this out:
> http://castle-engine.sourceforge.net/engine.php
> https://github.com/castle-engine/castle-engine/wiki/Build-Too
>

Small correction, the link should be:

  https://github.com/castle-engine/castle-engine/wiki/Build-Tool

(final "l" was missing from the URL). Our instructions how to setup
environment (FPC + Android SDK, NDK) may also be useful,
https://github.com/castle-engine/castle-engine/wiki/Android

Regards,
Michalis
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Re: [fpc-pascal] Smartphone apps in FPC

2016-03-21 Thread donald . pedder

Hi Paul,

> I would suggest checking this out:
> http://castle-engine.sourceforge.net/engine.php
> https://github.com/castle-engine/castle-engine/wiki/Build-Too

   My app isn't a game, so not sure that is of much help to me, but
thanks anyway.
thanks, 
   Donald.

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Subject:Re: [fpc-pascal] Smartphone apps in FPC

 I would suggest checking this out:
 http://castle-engine.sourceforge.net/engine.php
 https://github.com/castle-engine/castle-engine/wiki/Build-Too

 Lots of links here:
 http://turbocontrol.com/devoptions.htm

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Re: [fpc-pascal] Smartphone apps in FPC

2016-03-20 Thread Ingemar Ragnemalm



Maciej Izak wrote:

Well, yes, it works fine, but you still need a Java part otherwise a
lot of APIs cannot be accessed. In particular APIs that require
creating interfaces.


I can confirm too :)


But for completeness, surely you do NOT have to write the Java (JVM) 
parts in Java, but you can write that too in FPC, right? I mean, using 
the FPC JVM compiler. But you need to interface JVM and native code like 
you do with Java code.



even is possible visual remote-debugging
from Lazarus (but that requires many IDE modifications).

wow, any link describing how to achieve that?

Work in progress.


I am looking forward to more information here! :)


/Ingemar

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[fpc-pascal] Smartphone apps in FPC

2016-03-19 Thread donald . pedder
Hi all,

   I was on this list years ago, and then fell off at some point for
some reason, but back again now. :-)

   Having written for DOS all those years ago, I am now just getting
into making smartphone apps, and it would be good to be able to use my
old friend FPC for it. :-) I have some familiarity with Java, so
learning Android not too difficult (just gotta get around the
smartphone-specific knowledge), but I don't know Apple's language at
all, and I do want to make my apps available in both Google and Apple
stores. I understand Apple have relaxed their attitude towards
third-party developer tools in recent years, though I have also heard
they frown on some (plus doing it with FPC may be taking me into an
area where not so much tutorials available as there are for
Java/Swift). Want to be sure my apps don't get rejected from Apple
store for such a reason.

   So, just looking for some feedback from anyone on this list who
may have used FPC for Android/Apple apps. i.e. have you written in FPC
and succeeded in getting into Apple store, etc.? I'm looking to make
my decision soon as to which language to use soon, and if FPC is
suitable then that saves me having to learn a new language for the
project. :-)

thanks,
  Donald.

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Re: [fpc-pascal] Smartphone apps in FPC

2016-03-19 Thread donald . pedder
Hi Michael,

   I remember your name from when I was here before.

> I can send a URL for the articles if you want.

That would be great. I would love to read them (I am at the soaking-up
information stage :-) ).
thanks,  Donald.

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Re: [fpc-pascal] Smartphone apps in FPC

2016-03-19 Thread Maciej Izak
2016-03-17 14:58 GMT+01:00 Felipe Monteiro de Carvalho <
felipemonteiro.carva...@gmail.com>:

> Well, yes, it works fine, but you still need a Java part otherwise a
> lot of APIs cannot be accessed. In particular APIs that require
> creating interfaces.
>

I can confirm too :)


>
> > even is possible visual remote-debugging
> > from Lazarus (but that requires many IDE modifications).
>
> wow, any link describing how to achieve that?


Work in progress.

-- 
Best regards,
Maciej Izak
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Re: [fpc-pascal] Smartphone apps in FPC

2016-03-19 Thread Reimar Grabowski
On Thu, 17 Mar 2016 11:08:01 +0100 (CET)
Michael Van Canneyt  wrote:

> - Use the Android SDK, using the JVM compiler.
> I have written several articles on how to use the latter approach; 
> I wrote a real-world app with it. 
But you don't own a smart phone and have never heard of 'long click'
like in android.view.View.OnLongClickListener ^^

R.
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Re: [fpc-pascal] Smartphone apps in FPC

2016-03-19 Thread Maciej Izak
2016-03-18 10:57 GMT+01:00 Ingemar Ragnemalm :

>
>> But for completeness, surely you do NOT have to write the Java (JVM)
> parts in Java, but you can write that too in FPC, right? I mean, using the
> FPC JVM compiler. But you need to interface JVM and native code like you do
> with Java code.


Probably is possible to use FPC JVM, but I don't have time for this (yet).
Currently in my "production" project is used Java frontend and FPC backend
(communication by JNI) as client and FPC(Linux)/Delphi(Win) as Server.

Ad: in both cases (client and server) is used ofc mORMot framework

I am looking forward to more information here! :)


as a proof ;) :
https://drive.google.com/file/d/0B4PZhd929_ZRY2NmT1QtSTdlWEU/view?usp=sharing


-- 
Best regards,
Maciej Izak
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Re: [fpc-pascal] Smartphone apps in FPC

2016-03-19 Thread Michael Van Canneyt



On Thu, 17 Mar 2016, donald.ped...@optusnet.com.au wrote:


Hi all,

   I was on this list years ago, and then fell off at some point for
some reason, but back again now. :-)

   Having written for DOS all those years ago, I am now just getting
into making smartphone apps, and it would be good to be able to use my
old friend FPC for it. :-) I have some familiarity with Java, so
learning Android not too difficult (just gotta get around the
smartphone-specific knowledge), but I don't know Apple's language at
all, and I do want to make my apps available in both Google and Apple
stores. I understand Apple have relaxed their attitude towards
third-party developer tools in recent years, though I have also heard
they frown on some (plus doing it with FPC may be taking me into an
area where not so much tutorials available as there are for
Java/Swift). Want to be sure my apps don't get rejected from Apple
store for such a reason.

   So, just looking for some feedback from anyone on this list who
may have used FPC for Android/Apple apps. i.e. have you written in FPC
and succeeded in getting into Apple store, etc.? I'm looking to make
my decision soon as to which language to use soon, and if FPC is
suitable then that saves me having to learn a new language for the
project. :-)


There are 2 possible approaches:

- Use the NDK, and then basically you're writing a native Linux application.
  You can try to use the Android SDK through some JNI tricks; but I am
  unsure how well this works.

- Use the Android SDK, using the JVM compiler.

I have written several articles on how to use the latter approach; 
I wrote a real-world app with it. 
I can send a URL for the articles if you want.


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Re: [fpc-pascal] Smartphone apps in FPC

2016-03-19 Thread Reimar Grabowski
On Thu, 17 Mar 2016 17:29:23 +0100 (CET)
Michael Van Canneyt  wrote:

> Obviously they are not so essential as you seem to think ?
You are right, they are not.
They are only useful to access strange chars like "0"-"9" or "!@#$%&*?/ etc." 
which are not often used in passwords or user names. But of course it depends 
on the used virtual keyboard and the chars can be accessed in other ways.
I am sure you really never encountered 'long clicks' (no irony or sarcasm here) 
and you never really looked too deep into the API Guides about Android UI 
that's what amazes me.
 
> The biggest stumbleblock (and even so) was parsing JSON and sending JSON to a 
> server.
Jackson (external) and HttpURLConnection (part of the API) do the trick very 
easily but I know nothing about how FPC accesses API classes and even less how 
it can use external Java libs (fcl-json could not be used?).

I apologize if I did offend you.

R.

Tip of the day: There is no double click listener in Android.
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Re: [fpc-pascal] Smartphone apps in FPC

2016-03-19 Thread Michael Van Canneyt



On Thu, 17 Mar 2016, Reimar Grabowski wrote:


On Thu, 17 Mar 2016 15:49:50 +0100 (CET)
Michael Van Canneyt  wrote:


But, I do have an emulator, and plenty of people in the building do have a
smartpone :-)

Amazing, eh ? :)

Not really.
But it's amazing that you wrote articles and a real-world application and in 
the process never stumbled upon 'long clicks' especially as they are essential 
in Androids keyboard input.


Obviously they are not so essential as you seem to think ?


Never tried to input an Umlaut on an Android virtual keyboard?


No.


Perhaps the concept is not as clearly identifiable as I thought or Google has 
hidden the OnLongClickListener interface too well.


I honestly never encountered it. I didn't look for it either, of course.


It's also amazing that 'not owning' a smart phone was just an excuse as you 
clearly have interacted with smart phones (yes, even emulated ones count).


I really don't see that.

I have never used a smartphone, and on the emulator all I had to do was
swipe and click to test my program. Basically it was a bunch of listviews 
to select a particular list, and a listview with some checkboxes embedded. 
In the username/password dialog, I could suffice with regular keys.


Hardly a shocking interface, and as such 'long clicks' didn't enter the picture 
at any point...

The biggest stumbleblock (and even so) was parsing JSON and sending JSON to a 
server.

Michael.
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Re: [fpc-pascal] Smartphone apps in FPC

2016-03-19 Thread Michael Van Canneyt



On Thu, 17 Mar 2016, Reimar Grabowski wrote:


On Thu, 17 Mar 2016 11:08:01 +0100 (CET)
Michael Van Canneyt  wrote:


- Use the Android SDK, using the JVM compiler.
I have written several articles on how to use the latter approach;
I wrote a real-world app with it.

But you don't own a smart phone and have never heard of 'long click'
like in android.view.View.OnLongClickListener ^^


Yes, this is all correct.

But, I do have an emulator, and plenty of people in the building do have a
smartpone :-)

Amazing, eh ? :)

Michael.
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Re: [fpc-pascal] Smartphone apps in FPC

2016-03-19 Thread Paul Breneman

I would suggest checking this out:
http://castle-engine.sourceforge.net/engine.php
https://github.com/castle-engine/castle-engine/wiki/Build-Too

Lots of links here:
http://turbocontrol.com/devoptions.htm

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Re: [fpc-pascal] Smartphone apps in FPC

2016-03-18 Thread Felipe Monteiro de Carvalho
On Thu, Mar 17, 2016 at 11:29 AM, Maciej Izak  wrote:
> 2016-03-17 11:08 GMT+01:00 Michael Van Canneyt :
>> - Use the NDK, and then basically you're writing a native Linux
>> application.
>>   You can try to use the Android SDK through some JNI tricks; but I am
>>   unsure how well this works.
>
> I can confirm that works very well,

Well, yes, it works fine, but you still need a Java part otherwise a
lot of APIs cannot be accessed. In particular APIs that require
creating interfaces.

> even is possible visual remote-debugging
> from Lazarus (but that requires many IDE modifications).

wow, any link describing how to achieve that?

-- 
Felipe Monteiro de Carvalho
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Re: [fpc-pascal] Smartphone apps in FPC

2016-03-18 Thread Maciej Izak
2016-03-17 11:08 GMT+01:00 Michael Van Canneyt :

> - Use the NDK, and then basically you're writing a native Linux
> application.
>   You can try to use the Android SDK through some JNI tricks; but I am
>   unsure how well this works.
>

I can confirm that works very well, even is possible visual
remote-debugging from Lazarus (but that requires many IDE modifications).

-- 
Best regards,
Maciej Izak
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Re: [fpc-pascal] Smartphone apps in FPC

2016-03-18 Thread Reimar Grabowski
On Thu, 17 Mar 2016 15:49:50 +0100 (CET)
Michael Van Canneyt  wrote:

> But, I do have an emulator, and plenty of people in the building do have a
> smartpone :-)
> 
> Amazing, eh ? :)
Not really.
But it's amazing that you wrote articles and a real-world application and in 
the process never stumbled upon 'long clicks' especially as they are essential 
in Androids keyboard input.
Never tried to input an Umlaut on an Android virtual keyboard?
Perhaps the concept is not as clearly identifiable as I thought or Google has 
hidden the OnLongClickListener interface too well.
It's also amazing that 'not owning' a smart phone was just an excuse as you 
clearly have interacted with smart phones (yes, even emulated ones count).

Thought better of you. (-1)
Shame on you. (-1)
Amazed me twice (+2)
---
Final Score: 0

R.
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