Re: [Audyssey] Status of race way

2008-04-08 Thread Claudio
hee?
h?
I don't understand!!!
Version 1.4??
It isn't released! 
or am i wrong?
Regards, Claudio.

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Re: [Audyssey] we need your help!

2008-04-08 Thread shaun everiss
well tom I am 25 and I still don't have a credit card or a job.
I can make direct transfers though if I need to.
At 03:02 p.m. 8/04/2008, you wrote:
Hi Claudio,

Quote
I am only 15 years old!
End quote

 Now I understand. Like several others one of my big questions was why 
you wouldn't just pay for the Basic 4PPC IDE on your own. Now, that I 
understand you are only 15, and don't own a credit card or debit card 
this makes things much clearer. It would be a different case if you were 
20 or 25 with a job or SSI with some kind of income coming in.


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Re: [Audyssey] STFC 2 was LW sound packs?

2008-04-08 Thread shaun everiss
Hey man thats major cool news.
At 02:47 p.m. 8/04/2008, you wrote:
Hi,
Actually, it might not be quite that long before STFC comes out. I am 
not giving any sort of time frame, but I hope to begin work on the STFC 
2 engine pretty soon.

jeh wrote:
 Hi Tomas,

 I can't wait till it's our. maybe in 2 or 3 years or so? I know it takes a 
 pretty long time to make games like that.
   


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Re: [Audyssey] we need your help!

2008-04-08 Thread Dark
Lol misswings,

I'm afraid dragon's den isn't a game, it's a tv program here in the Uk. 
there are six multi-milionaires, aka the dragons, and people have chance to 
pitch their business ideas to them in an effort to persuade them to part 
with some cash in order to get their business started,  and by cash 
we're talking up to a hundred thousand pounds, which is I think somewhere in 
the region of a hundred and ninety thousand dollars at the moment.

It's quite amusing,  especially when the dragons get some rediculously 
stupid business idea, sinse they don't exactly hold back on their opinions.

You can see though why the recent situation with claudio asking for money to 
help with his programming sort of reminded me of this.

Beware the Grue!

Dark.


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Re: [Audyssey] we need your help!

2008-04-08 Thread Dark
I am 25, do have a creddit card but have exactly the opposite of a job,   
in that I spend lots of time and effort working on my Phd, and pay someone 
else (my uni), for the honour of doing so, lol!

Beware the Grue!

Dark.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 9:26 AM
Subject: Re: [Audyssey] we need your help!


 well tom I am 25 and I still don't have a credit card or a job.
 I can make direct transfers though if I need to.
 At 03:02 p.m. 8/04/2008, you wrote:
Hi Claudio,

Quote
I am only 15 years old!
End quote

 Now I understand. Like several others one of my big questions was why
you wouldn't just pay for the Basic 4PPC IDE on your own. Now, that I
understand you are only 15, and don't own a credit card or debit card
this makes things much clearer. It would be a different case if you were
20 or 25 with a job or SSI with some kind of income coming in.


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Re: [Audyssey] RPG Audio Game

2008-04-08 Thread Dark
Hi Jason,

welcome to the list, --- glad you could make it here.

Beware the Grue!

Dark.
- Original Message - 
From: Jason Allen [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, April 05, 2008 11:36 AM
Subject: [Audyssey] RPG Audio Game


 Hi everyone,

 I'm new to this list. Dark at the audiogames.net forums recommended that I
 post the details of my project here.

 I'm currently programming an audio RPG game sort of a cross between a
 rouge-like (a genre I love) and Final Fantasy. So far it creates random
 dungeons with twisty halls and rooms, allows you to navigate the dungeon
 with audio, and offers preliminary combat, inventory, and equipment.

 The rogue-like elements are random dungeons, items, and battles. It's
 similar to Final Fantasy in combat: which is carried out in real time. My
 vision for this game is grand. Absolutely huge. But I'm starting small. 
 I'm
 hoping to have a basic playable version that I can build on with feedback
 from gamers.

 I've been posting my progress regularly and I feel I've come a long way in 
 a
 short time. I have a few major milestones left to code, but I want to have 
 a
 small basic shell out soon. The devil is always in the details and I've 
 been
 holed up battling annoying audio menu problems the last 2 days. I think 
 I've
 coded them into oblivion today finally.

 Jason
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Re: [Audyssey] RPG Audio Game

2008-04-08 Thread kelby carlson
Sounds great! I'd definitely like to try it when you have a basic 
version, as I have a lot of friends who play visual RPG's and 
playing one has been my dream for a while now.

Kelby

Doomed Dragon

It is quite easy for me to think of a God of love mainly because 
I grew up in a family where love was central and where lovely 
relationships were ever present.  It is quite easy for me to 
think of the universe as basically friendly mainly because of my 
uplifting hereditary and environmental circumstances.  It is 
quite easy for me to lean more toward optimism than pessimism 
about human nature mainly because of my childhood experiences.  
It is impossible to get at the roots of one's religious attitudes 
without taking in account the psychological and historical 
factors that play upon the individual.
  --Martin Luther King, Jr.
  If the people who started wars didn't make them sacred, who 
would be foolish enough to fight?

--Rhett Butler



 - Original Message -
From: Jason Allen [EMAIL PROTECTED]
To: gamers@audyssey.org
Date sent: Mon, 07 Apr 2008 21:41:41 -0500 (CDT)
Subject: [Audyssey] RPG Audio Game

Hi everyone,

I'm new to this list.  Dark at the audiogames.net forums 
recommended that I
post the details of my project here.

I'm currently programming an audio RPG game sort of a cross 
between a
rouge-like (a genre I love) and Final Fantasy.  So far it creates 
random
dungeons with twisty halls and rooms, allows you to navigate the 
dungeon
with audio, and offers preliminary combat, inventory, and 
equipment.

The rogue-like elements are random dungeons, items, and battles.  
It's
similar to Final Fantasy in combat: which is carried out in real 
time.  My
vision for this game is grand.  Absolutely huge.  But I'm 
starting small.  I'm
hoping to have a basic playable version that I can build on with 
feedback
from gamers.

I've been posting my progress regularly and I feel I've come a 
long way in a
short time.  I have a few major milestones left to code, but I 
want to have a
small basic shell out soon.  The devil is always in the details 
and I've been
holed up battling annoying audio menu problems the last 2 days.  
I think I've
coded them into oblivion today finally.

Jason
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[Audyssey] Word Scrambling Games

2008-04-08 Thread John Bannick
Dark - one of our Woople games that has been designed and should be coming 
out sometime this year is called Crossed Quotes.  It is similar to what you 
are talking about.  The content has been developed, but it has not, as yet 
been coded.  I expect that to be the next Woople game out.  It will be an 
accessible game.

Eleanor Robinson for John Bannick
7-128 Software


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[Audyssey] word scramble games

2008-04-08 Thread John Bannick
7-128 Software includes a word scramble game in their Game Book.  It is 
called Crambles.  In addition, one of the Woople series of word games is 
called Scrambled Sayings in which you unscramble words to make a 
saying.  These are both accessible PC games and can be  found at www.7128.com.

Eleanor Robinson for John Bannick
7-128 Software


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Re: [Audyssey] we need your help!

2008-04-08 Thread James Scholes
My! Point! Exactly! Go! Easy! On! The punctuation!

Cory! wrote!

|| why? do! you! use so many exclemations! just a question!
|| - Original Message -
|| From: Claudio [EMAIL PROTECTED]
|| To: [EMAIL PROTECTED]; Gamers Discussion list
|| gamers@audyssey.org Sent: Monday, April 07, 2008 12:02 PM
|| Subject: Re: [Audyssey] we need your help!
|| 
|| 
||| Hi Louis!
||| Yes, java runs on mac and also on linux.
||| But the java language is pretty hard to learn!
||| If you have time, then gife it a look.
||| But if not, leet it be!
||| Regards, Claudio.
||| 
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[Audyssey] games for cell phones

2008-04-08 Thread jeh
hi tomas,

it would be fun if freebees like jim kitchen's games could be made to work 
on a cell phone. it would be cool and fun I think to play football on a 
nokia n75, for example.

Josh



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Re: [Audyssey] super deekout

2008-04-08 Thread jeh
hi dark,

What is your high score so far?

Josh

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 1:52 PM
Subject: Re: [Audyssey] super deekout


 No Josh, the patch works absolutely fine, it just has no effect on the 
 trial
 indication program, you'll still have the full version of the game even
 though it says your running a demo when you click register.
 Just to provee, it my super deakout demo timer has expired,  but the
 game stil works fine!

 beware the Grue!

 Dark.
 - Original Message - 
 From: jeh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 6:28 PM
 Subject: [Audyssey] super deekout


 Hi,

 When I patch the game, and then I press register, it still says that it 
 is
 an eight day trial. So, are the patches faulty and I only have an eight
 day
 trial or what?

 Josh



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Re: [Audyssey] games for cell phones

2008-04-08 Thread jeh
hey tom,

freebees and simple games are good, especially for cell phones.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 10:51 PM
Subject: Re: [Audyssey] games for cell phones


 Hi Josh,
 Well, I am researching the possability of targeting cell phones, PDA's,
 Windows, Mac, and Linux systems using Java, but unfortunately I am
 rather strapped for time with my current games at the moment.
 Though, I do hope to begin going Java very soon for some of my new
 games. I'll probably start outwith some simple games, freebies to get
 some experience doing things, and then then begin porting my larger
 projects over to Java.

 jeh wrote:
 Hi thomas,

 It would be cool if eventually games would be cross-platform then we 
 could
 play them on nokia cell phones and other smart phones and windows mobile 
 and
 symbian phones and PDAs.



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Re: [Audyssey] Word Scrambling Games

2008-04-08 Thread Dark
thanks Eleanor, I'll look forward to trying it.

I'm pretty awful at anagrams, but I do enjoy word deffinition puzles.

Beware the Grue!

Dark.
- Original Message - 
From: John Bannick [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, April 08, 2008 2:17 PM
Subject: [Audyssey] Word Scrambling Games


 Dark - one of our Woople games that has been designed and should be coming
 out sometime this year is called Crossed Quotes.  It is similar to what 
 you
 are talking about.  The content has been developed, but it has not, as yet
 been coded.  I expect that to be the next Woople game out.  It will be an
 accessible game.

 Eleanor Robinson for John Bannick
 7-128 Software


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Re: [Audyssey] super deekout

2008-04-08 Thread Dark
Ah Josh, it'spretty pathetic thus far.

one trouble I do have with the game is the pitch change sound used to 
indicate vertical position of coins or the robot is rather quiet.

usually I always play audio games with music because I like the atmosphere, 
but in superdeakout, I'm finding the music just a bit too loud and would 
very much like a way of turning it down,  rather than off.

I'll also admit, I've never been great at that sort of game, but it's a very 
fun divertion nevertheless.

Beware the Grue!

Dark.
- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 11:02 PM
Subject: Re: [Audyssey] super deekout


 hi dark,

 What is your high score so far?

 Josh

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 1:52 PM
 Subject: Re: [Audyssey] super deekout


 No Josh, the patch works absolutely fine, it just has no effect on the
 trial
 indication program, you'll still have the full version of the game even
 though it says your running a demo when you click register.
 Just to provee, it my super deakout demo timer has expired,  but the
 game stil works fine!

 beware the Grue!

 Dark.
 - Original Message - 
 From: jeh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 6:28 PM
 Subject: [Audyssey] super deekout


 Hi,

 When I patch the game, and then I press register, it still says that it
 is
 an eight day trial. So, are the patches faulty and I only have an eight
 day
 trial or what?

 Josh



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Re: [Audyssey] Muelsfell: Rise of the Golems

2008-04-08 Thread Christopher Bartlett
I have started and purchased a premium membership for some ofthe 
interface tweaks.  If you want to contact me in game, look for Poesis.

 Christopher Bartlett
At 07:09 PM 4/6/2008, you wrote:
Wow. I'm seriously going to give this a try. While playing miriani, maybe
it'll help keep me from going bored out of my mind and running around
repairing debris. And I also have tonnes of schoolwork to do. Should be fun.

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message -
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 05, 2008 6:41 PM
Subject: [Audyssey] Muelsfell: Rise of the Golems


  Hey all,
 
  Thanks to a post on the Audio Games forum, I've found a resource
  management game that's worth playing. You're a Golem craftsman, and
  you construct your own golems from parts which are then made from
  resources to attack players and monsters with. That's not all, though.
  When you sign up, you have a workshop, complete with a worktable to
  atatch parts to golems and also to repair cevered limbs in combat.
  Also, the game actually has a world. Your workshop has a location,
  where you can go out as your character and see the surrounding areas
  of it. Also, the combat descriptions aren't detailed, but they're nice
  enough to read, unlike other games where it's just a table of numbers
  with nothing about advancement, etc, it's always presented in a
  spreadsheat-like form, but not here. Each event is a round, and events
  aren't placed in the same rounds, providing easier reading of combat
  results.
 
  I haven't yet provided the compus, but if there is anyone on here who
  plays from the AGF, do you know if the map screen used in other areas
  is the same as the other map? If it's the same, well then I think this
  is the first game with exploring that I've seen where maps are
  accessible, finally!
 
  Check it out at: http://www.muelsfell.com and be sure to enter Origa
  without quotes into the refer field. Just wondering if anyone knows
  what the refer thing does anyway, when someone refers you?
 
  Thanks.
 
  Orin
  [EMAIL PROTECTED]
  MSN: [EMAIL PROTECTED]
  Skype: orin1112
 
  Do you like mudding? To discuss related  topics, go here.
  http://www.tbmic.jiglu.com
 
  Do you like audio books? Would you like to hear them with enritching
  sound, music and acting? Stop reading books from the NLS, and go to
  http://www.graphicaudio.net
  , you'll be glad you did. I don't work there, but I love them so much
  I have to advertise them in every email I send.
 
 
 
 
 
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Re: [Audyssey] super deekout

2008-04-08 Thread Thomas Ward
Hi Dark,
Actually, I believe SD does have a volume control for the music. For the 
life of me I can't remember what it is at the moment.
However, I really doo like the music, and you are right that the sound 
doesn't quite sound correct when trying to locate coins.

Dark wrote:
 Ah Josh, it'spretty pathetic thus far.

 one trouble I do have with the game is the pitch change sound used to 
 indicate vertical position of coins or the robot is rather quiet.

 usually I always play audio games with music because I like the atmosphere, 
 but in superdeakout, I'm finding the music just a bit too loud and would 
 very much like a way of turning it down,  rather than off.

 I'll also admit, I've never been great at that sort of game, but it's a very 
 fun divertion nevertheless.

 Beware the Grue!

 Dark.
   


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Re: [Audyssey] Status of race way

2008-04-08 Thread Thomas Ward
Hi Kuvvosh,
Um... I think you have your games confused. You are talking about Che's 
Rail Racer game not USA Raceway. In any case I wil discuss Raceway in a 
separate message.

Kuvvosh: At Home wrote:
 Far as I know, it's still version 1.4.  Not sure if itstill has a lot of
 people playing it, as I've not reinstalled my copy for nearly a year.

 Peace. 
   


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Re: [Audyssey] we need your help!

2008-04-08 Thread Valiant8086 on laptop
Hi.
send a message to [EMAIL PROTECTED] and see if that works
- Original Message - 
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 4:51 PM
Subject: Re: [Audyssey] we need your help!


 Hi, at your mentioning of Golum, oh how I want to start talking about Lord
 of the Rings lol, so I will ask, is there an email command to turn 
 messages
 on in Google Groups for the off topic list which runs along side this one?
 Because at the moment I'm stuck without mail from that group, and I don't
 feel like braving the Google Groups interface.

 Dark wrote:

 || H, I've only ever once or twice encountered E-mails from people
 || who
 || write with that kind of syntax, usually it's easy enough to tell in
 || writing
 || I find,  though not necessarily in speech due to accent.
 ||
 || In fact, at the moment in a story i'm writing I'm coming up with the
 || speech patterns for an alien with very different senses and concepts
 || to a
 || human,  which is fun!
 ||
 || Then again,  I was introduced to golum at a very young age, lol!
 ||
 || Beware the Grue!
 ||
 || Dark.
 || - Original Message -
 || From: Charles Rivard [EMAIL PROTECTED]
 || To: Gamers Discussion list gamers@audyssey.org
 || Sent: Monday, April 07, 2008 10:38 PM
 || Subject: Re: [Audyssey] we need your help!
 ||
 ||
 ||| Ever just skip over Emails from people who you don't understand
 ||| because of the way they try to convey their ideas?  I think this is
 ||| the same principle.
 ||| There are people who live in Phoenix, Arizona, who I would never
 ||| use to create voice files for any game I produce because, frankly,
 ||| I cannot understand them.  They would say, for example, You go
 ||| store for buy stuff me for?  What they meant was Would you go to
 ||| the store to buy stuff for me?  And they use such a heavy Mexican
 ||| accent, and they ask their question
 ||| so fast, there's no way I knew what they said.  There's no way I
 ||| would even
 ||| contemplate having people pay for a game I produce if it sounded
 ||| like this.
 |||
 ||| ---
 ||| Laughter is the best medicine.  Look around you and find a dose.
 ||| - Original Message -
 ||| From: Dark [EMAIL PROTECTED]
 ||| To: Gamers Discussion list gamers@audyssey.org
 ||| Sent: Monday, April 07, 2008 10:03 AM
 ||| Subject: Re: [Audyssey] we need your help!
 |||
 |||
  I must admit, I disagree with you here tom.
 
  It's probably something to do with being English and getting lots
  of american films, tv etc, but I have no problem with accents so
  long as the speech is understandable.
 
  One of my very best friends is russian, and though she's lived in
  the uk sinse she was twelve, she stil has a noticeable russian
  accent,  actually if I ever need a female barbarian warrior
  for a game I was going to
  ask for her voice tallents (a roll she'd fulfill very well, though
  slightly
  type cast, lol!).
 
  Obviously there is situational type casting,  afterall if your
  yee old
  arthurian England knight is speaking with a German accent, there's
  something
  wrong, but generally I don't mind.
 
  In fact,  appologies for saying, but i find American accents
  in very Arthurian or tolkeen like fantasy slightly incongruous.
  Not off
  putting, ---
  I'd just prefer an English accent in that context given the choice
  sinse it
  seems to go with the genre for me,  the way a very English
  cowboy in the
  old west would just sound wrong.
 
  I fully agree with you on the clarity issue though, if an accent
  is so pronounced as to be unclear to non-natives of that accent,
  it's not going to
  be great in an audiogame.
 
  beware the Grue!
 
  Dark.
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, April 07, 2008 4:14 PM
  Subject: Re: [Audyssey] we need your help!
 
 
 | Hi Claudio,
 |
 | Quote
 | For the voice I se two possibilitys:
 | 1. I take a synthetick language like sapi or 2. I'll record it
 | with my voice.
 |
 | End quote
 |
 | Correct if I am wrong but your native language is German? If you
 | are going to be making games globally then you will likely want
 | to use a Sapi voice which is of good quality that is more or less
 | clear and unaccented for your products. If your personal English
 | and accent is not clear it could effect the over all end user
 | experience.
 | For example, Playing In the Darks racing game is an ok racing
 | game. However, the one thing that killed it for me was the voice
 | files for the directions, menus, and things. The guys accent
 | clearly wasn't American which was a bit jarring to me, and I
 | 

Re: [Audyssey] RPG Audio Game

2008-04-08 Thread Jason Allen
Ideally, I want to create a fun enough game to warrant a purchase so I could
do this full time. I haven't given a lot of thought to that yet though. What
I'm working on now is a fully functional free version. The scope of the game
design is fairly large but I'm aiming to release a public alpha version once
the core mechanics are in. At the rate this is going, that shouldn't be too
far off as long as I don't get hung up on anything subtly devious. Curse you
menu system!

On Tue, Apr 8, 2008 at 1:51 PM, ian mcnamara [EMAIL PROTECTED]
wrote:

 hi jason looking foward to this is it going to be a free game or are you
 going to charge for this.


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[Audyssey] Experimental Audio Games 2008

2008-04-08 Thread AudioGames.net
Hi guys,

It's that time of the year again! Groups of game design students of the Utrecht 
School of the Arts have developed 13 small audio game prototypes! Try them out 
and let the developers know what you think in the AudioGames.net forum! You can 
find all the experimental audio games, as well as many others from the previous 
years, free for download in the Experimental Audio Games Section: 
http://www.audiogames.net/playcenter/index_exp.php . Have fun!

Greets,

Richard  Sander
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Re: [Audyssey] super deekout

2008-04-08 Thread Dark
Hmmm, I've read the manual and checked the game options. There's certainly 
the ability to turn all music off, but no volume controls for music that 
I've noticed thus far,  unless they were in an update to the game which 
didn't make it into the documentation somehow.

as I said, it's a bit disappointing in this respect because I always play 
audio games with music,  even if as in something like treasuremania, I 
need to turn the volume down a bit.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 7:12 PM
Subject: Re: [Audyssey] super deekout


 Hi Dark,
 Actually, I believe SD does have a volume control for the music. For the
 life of me I can't remember what it is at the moment.
 However, I really doo like the music, and you are right that the sound
 doesn't quite sound correct when trying to locate coins.

 Dark wrote:
 Ah Josh, it'spretty pathetic thus far.

 one trouble I do have with the game is the pitch change sound used to
 indicate vertical position of coins or the robot is rather quiet.

 usually I always play audio games with music because I like the 
 atmosphere,
 but in superdeakout, I'm finding the music just a bit too loud and would
 very much like a way of turning it down,  rather than off.

 I'll also admit, I've never been great at that sort of game, but it's a 
 very
 fun divertion nevertheless.

 Beware the Grue!

 Dark.



 ---
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 Checked by AVG.
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 08/04/2008 07:30

 


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Re: [Audyssey] RPG Audio Game

2008-04-08 Thread Dark
Hmmm, well I'd certainly be willing to shell out some cash for an audio rpg, 
and if the plans your describing are only for a free game, --- methinks a 
commercial one would be well worth the money should you ever get around to 
making one.

Good luck with the menues.

Beware the Grue!

Dark.



- Original Message - 
From: Jason Allen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 5:57 AM
Subject: Re: [Audyssey] RPG Audio Game


 Ideally, I want to create a fun enough game to warrant a purchase so I 
 could
 do this full time. I haven't given a lot of thought to that yet though. 
 What
 I'm working on now is a fully functional free version. The scope of the 
 game
 design is fairly large but I'm aiming to release a public alpha version 
 once
 the core mechanics are in. At the rate this is going, that shouldn't be 
 too
 far off as long as I don't get hung up on anything subtly devious. Curse 
 you
 menu system!

 On Tue, Apr 8, 2008 at 1:51 PM, ian mcnamara [EMAIL PROTECTED]
 wrote:

 hi jason looking foward to this is it going to be a free game or are you
 going to charge for this.


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 08/04/2008 07:30

 


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Re: [Audyssey] Experimental Audio Games 2008

2008-04-08 Thread Claudio
Hi Sander!
I can't download the Ghostdriver game.
Can you please tcheck the link?
Regards, Claudio.


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Re: [Audyssey] Experimental Audio Games 2008

2008-04-08 Thread AudioGames.net
Fixed! Some files were accidentally renamed when uploaded...


- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 9:36 PM
Subject: Re: [Audyssey] Experimental Audio Games 2008


 Hello!
 The links for the blind rally game are also defeckt.

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Re: [Audyssey] Experimental Audio Games 2008

2008-04-08 Thread AudioGames.net
Fixing it now...

- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 9:36 PM
Subject: Re: [Audyssey] Experimental Audio Games 2008


 Hello!
 The links for the blind rally game are also defeckt.

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Re: [Audyssey] Experimental Audio Games 2008

2008-04-08 Thread Claudio
Hello!
The links for the blind rally game are also defeckt.

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Re: [Audyssey] Status of race way

2008-04-08 Thread Charles Rivard
As far as I know, Raceway has not even been made available.  I'll bet you're 
thinking of rail racer.  Oops??

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Kuvvosh: At Home [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Monday, April 07, 2008 7:51 PM
Subject: Re: [Audyssey] Status of race way


 Far as I know, it's still version 1.4.  Not sure if itstill has a lot of
 people playing it, as I've not reinstalled my copy for nearly a year.

 Peace.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Reinhard Stebner
 Sent: Sunday, April 06, 2008 5:02 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] Status of race way

 I have been gone for a few months and am wondering what is the status of
 Race Way?

 No virus found in this outgoing message.
 Checked by AVG.
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 7:53 AM

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Re: [Audyssey] Experimental Audio Games 2008

2008-04-08 Thread Michael Feir
The sonic game link doesn't seem to work either. I like that leap of faith 
game so far.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 3:33 PM
Subject: Re: [Audyssey] Experimental Audio Games 2008


 Hi Sander!
 I can't download the Ghostdriver game.
 Can you please tcheck the link?
 Regards, Claudio.


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Re: [Audyssey] Experimental Audio Games 2008

2008-04-08 Thread AudioGames.net
Pfff darn ;) fixed it!!! Thanks Michael!


- Original Message - 
From: Michael Feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 10:02 PM
Subject: Re: [Audyssey] Experimental Audio Games 2008


 The sonic game link doesn't seem to work either. I like that leap of faith
 game so far.
 - Original Message - 
 From: Claudio [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 08, 2008 3:33 PM
 Subject: Re: [Audyssey] Experimental Audio Games 2008


 Hi Sander!
 I can't download the Ghostdriver game.
 Can you please tcheck the link?
 Regards, Claudio.


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Re: [Audyssey] we need your help!

2008-04-08 Thread Thomas Ward
Hi Charles,
Correct. In this respect programming languages are not all that 
different from foreign languages as most of the documentation out there 
is written in a standard language like C++ and then is translated into 
whatever programming language the end user needs it for. In all respects 
to my fellow developers they need to understand here that most of the 
documentation assumes you have attended a college or vocational school 
where C++ would have been amanditory requirement for a Computer Sience 
or Certified Software Engineering degree. So the author assumes you are 
coming at it from that background. If you are trying to access that 
documentation and your only experience is with Visual Basic you aren't 
going to be able to get much out of it unless you know a little C++ to 
fully understand the example.
Another way to look at this is consider how English is used all over the 
world for business and government purposes. I have talked to several 
people from France, Germany, India, etc while I was in college and they 
all say they had to take English as well as their native tongue in 
school. So I imagine when with  fellow countrymen they spoke freely in 
their native tongue. However, when turning in homework asignments, 
ordering food  from McDonald's, etc they spoke English. The main reason 
it was the common language everyone knew and could communicate through.
The same concept holds true for game programming and documentation. You 
can go out and get first rate advanced game programming books like A.I. 
for Game Developers, Programming Math and Physics, Game Programming 
Gems, etc but unless you have some knowledge in C++ I am not sure how 
well the documentation would carry over into your own game project 
written in some other language. That is like a Frenchman speaking 
directions to a guy who only knows English in French.

Charles Rivard wrote:
 Are you saying that if we both know a commonly used language, and I were to 
 need help with something I could not grasp in language B, you could give an 
 example in language A, I would understand how it works, and could then write 
 it in language B more easily?  This makes sense.  Thanks.

   


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Re: [Audyssey] games for cell phones

2008-04-08 Thread Thomas Ward
Hi Josh,
Well, we are certainly looking into the possability of creating some 
free games like that, but right now we are behind schedule with our 
current projects. Though, once we get them behind us making a 
Battleship, Monopoly, Yatzi, type game for a cell phone wouldn't be too 
difficult.

jeh wrote:
 hi tomas,

 it would be fun if freebees like jim kitchen's games could be made to work 
 on a cell phone. it would be cool and fun I think to play football on a 
 nokia n75, for example.

 Josh



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Re: [Audyssey] we need your help!

2008-04-08 Thread MissWings
Oh okay!  lol!  Shows how much I know.  Oh well ... it just sounded like 
some type of rpg game I guess!  Sorry for the confusion ... smile.

MissWings

At 05:26 AM 4/8/2008, Dark wrote:

Lol misswings,

I'm afraid dragon's den isn't a game, it's a tv program here in the Uk.
there are six multi-milionaires, aka the dragons, and people have chance to
pitch their business ideas to them in an effort to persuade them to part
with some cash in order to get their business started,  and by cash
we're talking up to a hundred thousand pounds, which is I think somewhere in
the region of a hundred and ninety thousand dollars at the moment.

It's quite amusing,  especially when the dragons get some rediculously
stupid business idea, sinse they don't exactly hold back on their opinions.

You can see though why the recent situation with claudio asking for money to
help with his programming sort of reminded me of this.

Beware the Grue!

Dark.


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7:30 AM


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Re: [Audyssey] we need your help!

2008-04-08 Thread Thomas Ward
Hi Louis,
No problem. Below is a simple Java swing application that draws a 300 by 
300 window and displays a graphic with hello world in the center. This 
should hopefully be simple enough for your needs.
/*
 * Hello World.
 * Version 1.0.
* Written by Thomas Ward.
* Last updated April 8, 2008.
*/

// Import packages and classes.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

 public class Hello extends JFrame implements KeyListener {

   // Hello class constructor.
   // Initializes the Hello class,
   // and creates the main window frame.
   public Hello() {

 // Setup application window.
  super(Hello World!);
 setSize(300, 300);

   // Set close operation.
 setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

 // Set the window focus.
 setFocusable(true);

 // Make the Window visible.
  setVisible(true);

 // Add keyboard listener
 // to poll for keyboard input.
 addKeyListener(this);
   }

   // Key pressed event.
   // Checks to see if any keys are being held down.
   public void keyPressed(KeyEvent key) {

// Was the escape key pressed?
 // If so exit hello world.
 if (key.getKeyCode() == KeyEvent.VK_ESCAPE) {
   System.exit(0);
 }
   }

   public void keyReleased(KeyEvent key) {}

   public void keyTyped(KeyEvent key) {}

   // Paint Hello world to the screen.
   public void paintComponent(Graphics graphic) {
 graphic.drawString(Hello, world!, 125, 95);
   }

   // Main method.
   // Initializes the application.
   public static void main (String[] args) {
 new Hello();
   }
 }


[EMAIL PROTECTED] wrote:
 Hi Thomas, Could you possibly send me your Hello World program? I am 
 interested and want to see what Java looks like, and compare it to the 
 versions that claim to support Symbian. Thanks.
   


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Re: [Audyssey] we need your help!

2008-04-08 Thread Dark
No problem,  I'd certainly like an rpg game involving going into a 
dragon's den and smighting dragons myself!

As I said, i also wonder if the program hasn't made it over to the Us, as it 
was produced by the bbc.

Beware the Grue!

Dark.
- Original Message - 
From: MissWings [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion list 
gamers@audyssey.org
Sent: Tuesday, April 08, 2008 10:41 PM
Subject: Re: [Audyssey] we need your help!


 Oh okay!  lol!  Shows how much I know.  Oh well ... it just sounded like
 some type of rpg game I guess!  Sorry for the confusion ... smile.

 MissWings


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Re: [Audyssey] we need your help!

2008-04-08 Thread Cara Quinn
   Hi thomas et al;

   I thought I'd just take this opportunity, since the matter of  
coding ease has come up lately, with people not understanding code and  
feeling it's too complex or such, to send along the simplest of java  
Hello World apps to go with the more complex window-based app.

   The below code will also print Hello World!  to the screen, but in  
a terminal or command line environment, rather than in a window.

// Define the class
public class Hello
{
// main routine for running the program
public static void main(String[] args)
{
// do the actual printing
System.out.println(Hello World!);
} // end main
} // end class

   So that's all there is to it!…  If you wanted to, you could even  
put all this on one line of code, as in:

public class Hello{public static void main(String[] args) 
{System.out.println(Hello World!);}}

   But the previous way above is much, much better and easier to  
read.  Of course, you may, as I do, prefer the window approach, but  
this is a very basic and easy way of doing this kind of app.

HOpe this makes sense and hope you all are having a wonderful day!…

Smiles,

Cara  :)

.
On Apr 8, 2008, at 2:48 PM, Thomas Ward wrote:

 Hi Louis,
 No problem. Below is a simple Java swing application that draws a  
 300 by
 300 window and displays a graphic with hello world in the center. This
 should hopefully be simple enough for your needs.
 /*
 * Hello World.
 * Version 1.0.
 * Written by Thomas Ward.
 * Last updated April 8, 2008.
 */

 // Import packages and classes.
 import java.awt.*;
 import java.awt.event.*;
 import javax.swing.*;

 public class Hello extends JFrame implements KeyListener {

   // Hello class constructor.
   // Initializes the Hello class,
   // and creates the main window frame.
   public Hello() {

 // Setup application window.
  super(Hello World!);
 setSize(300, 300);

   // Set close operation.
 setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

 // Set the window focus.
 setFocusable(true);

 // Make the Window visible.
  setVisible(true);

 // Add keyboard listener
 // to poll for keyboard input.
 addKeyListener(this);
   }

   // Key pressed event.
   // Checks to see if any keys are being held down.
   public void keyPressed(KeyEvent key) {

// Was the escape key pressed?
 // If so exit hello world.
 if (key.getKeyCode() == KeyEvent.VK_ESCAPE) {
   System.exit(0);
 }
   }

   public void keyReleased(KeyEvent key) {}

   public void keyTyped(KeyEvent key) {}

   // Paint Hello world to the screen.
   public void paintComponent(Graphics graphic) {
 graphic.drawString(Hello, world!, 125, 95);
   }

   // Main method.
   // Initializes the application.
   public static void main (String[] args) {
 new Hello();
   }
 }


 [EMAIL PROTECTED] wrote:
 Hi Thomas, Could you possibly send me your Hello World program? I am
 interested and want to see what Java looks like, and compare it to  
 the
 versions that claim to support Symbian. Thanks.



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Re: [Audyssey] games for cell phones

2008-04-08 Thread jeh
Hi,
Take your time. I probably won't have a nokia n75 until the end of this 
year. it's the only one that has a pay as you go, or trackPhone type plan 
where you can add minutes and, well, pay as you go.

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 5:32 PM
Subject: Re: [Audyssey] games for cell phones


 Hi Josh,
 Well, we are certainly looking into the possability of creating some
 free games like that, but right now we are behind schedule with our
 current projects. Though, once we get them behind us making a
 Battleship, Monopoly, Yatzi, type game for a cell phone wouldn't be too
 difficult.

 jeh wrote:
 hi tomas,

 it would be fun if freebees like jim kitchen's games could be made to 
 work
 on a cell phone. it would be cool and fun I think to play football on a
 nokia n75, for example.

 Josh



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[Audyssey] super deekout high score

2008-04-08 Thread jeh
Hi,

So far, my score on super deekout is 314,600 points. 

Josh



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Re: [Audyssey] RPG Audio Game

2008-04-08 Thread shaun everiss
yeah sounds good.
Will be good, Tell us if you want beta testers, etc.
oh and do you have a website like a load of the devs do or are you just going 
to chuck it on something like x-sight or something.
At 04:57 p.m. 8/04/2008, you wrote:
Ideally, I want to create a fun enough game to warrant a purchase so I could
do this full time. I haven't given a lot of thought to that yet though. What
I'm working on now is a fully functional free version. The scope of the game
design is fairly large but I'm aiming to release a public alpha version once
the core mechanics are in. At the rate this is going, that shouldn't be too
far off as long as I don't get hung up on anything subtly devious. Curse you
menu system!

On Tue, Apr 8, 2008 at 1:51 PM, ian mcnamara [EMAIL PROTECTED]
wrote:

 hi jason looking foward to this is it going to be a free game or are you
 going to charge for this.


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Re: [Audyssey] Experimental Audio Games 2008

2008-04-08 Thread shaun everiss
ok I am moving these things into my folder.
At 06:56 a.m. 9/04/2008, you wrote:
Hi guys,

It's that time of the year again! Groups of game design students of the 
Utrecht School of the Arts have developed 13 small audio game prototypes! Try 
them out and let the developers know what you think in the AudioGames.net 
forum! You can find all the experimental audio games, as well as many others 
from the previous years, free for download in the Experimental Audio Games 
Section: http://www.audiogames.net/playcenter/index_exp.php . Have fun!

Greets,

Richard  Sander
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Re: [Audyssey] games for cell phones

2008-04-08 Thread shaun everiss
well I wouldn't mind a few games for my nokia 5700.
At 09:32 a.m. 9/04/2008, you wrote:
Hi Josh,
Well, we are certainly looking into the possability of creating some 
free games like that, but right now we are behind schedule with our 
current projects. Though, once we get them behind us making a 
Battleship, Monopoly, Yatzi, type game for a cell phone wouldn't be too 
difficult.

jeh wrote:
 hi tomas,

 it would be fun if freebees like jim kitchen's games could be made to work 
 on a cell phone. it would be cool and fun I think to play football on a 
 nokia n75, for example.

 Josh



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Re: [Audyssey] RPG Audio Game

2008-04-08 Thread Jason Allen
Yep, I'll need people to test it. I'll have a website set up once I'm closer
to releasing it.
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Re: [Audyssey] super deekout

2008-04-08 Thread Ron Schamerhorn
It was supposed to be the alt and page down I thought.

Ron

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 3:10 PM
Subject: Re: [Audyssey] super deekout


Hmmm, I've read the manual and checked the game options. There's certainly
the ability to turn all music off, but no volume controls for music that
I've noticed thus far,  unless they were in an update to the game which
didn't make it into the documentation somehow.

as I said, it's a bit disappointing in this respect because I always play
audio games with music,  even if as in something like treasuremania, I
need to turn the volume down a bit.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 7:12 PM
Subject: Re: [Audyssey] super deekout


 Hi Dark,
 Actually, I believe SD does have a volume control for the music. For the
 life of me I can't remember what it is at the moment.
 However, I really doo like the music, and you are right that the sound
 doesn't quite sound correct when trying to locate coins.

 Dark wrote:
 Ah Josh, it'spretty pathetic thus far.

 one trouble I do have with the game is the pitch change sound used to
 indicate vertical position of coins or the robot is rather quiet.

 usually I always play audio games with music because I like the
 atmosphere,
 but in superdeakout, I'm finding the music just a bit too loud and would
 very much like a way of turning it down,  rather than off.

 I'll also admit, I've never been great at that sort of game, but it's a
 very
 fun divertion nevertheless.

 Beware the Grue!

 Dark.



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Re: [Audyssey] RPG Audio Game

2008-04-08 Thread ian mcnamara
how will it work will it be single player or will the charictores meat 
eachother with in the game.
- Original Message - 
From: Jason Allen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 5:57 AM
Subject: Re: [Audyssey] RPG Audio Game


 Ideally, I want to create a fun enough game to warrant a purchase so I 
 could
 do this full time. I haven't given a lot of thought to that yet though. 
 What
 I'm working on now is a fully functional free version. The scope of the 
 game
 design is fairly large but I'm aiming to release a public alpha version 
 once
 the core mechanics are in. At the rate this is going, that shouldn't be 
 too
 far off as long as I don't get hung up on anything subtly devious. Curse 
 you
 menu system!

 On Tue, Apr 8, 2008 at 1:51 PM, ian mcnamara [EMAIL PROTECTED]
 wrote:

 hi jason looking foward to this is it going to be a free game or are you
 going to charge for this.


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Re: [Audyssey] super deekout high score

2008-04-08 Thread Ron Schamerhorn
Hey and what level of difficulty?
- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 8:47 PM
Subject: [Audyssey] super deekout high score


Hi,

So far, my score on super deekout is 314,600 points.

Josh



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Re: [Audyssey] RPG Audio Game

2008-04-08 Thread shaun everiss
OK HOW DO i APPLY TO TEST THEN.
i AM INTERESTED.
At 03:47 p.m. 9/04/2008, you wrote:
Yep, I'll need people to test it. I'll have a website set up once I'm closer
to releasing it.
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Re: [Audyssey] RPG Audio Game

2008-04-08 Thread aiden gardiner
Hi Jason,

I'd like to be able to help with the beta testing of the game. When I 
poastede my first ever messages to this list, I said that i'd always wanted 
to be able to help the game developpers in some way.

Regards

Aiden
- Original Message - 
From: Jason Allen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 09, 2008 4:47 AM
Subject: Re: [Audyssey] RPG Audio Game


 Yep, I'll need people to test it. I'll have a website set up once I'm 
 closer
 to releasing it.
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