Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-26 Thread Darren Harris
Yup this is the trouble. There's very few games out there that I'd
definitely go out and buy, because of that reason.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 26 September 2008 02:34
To: Gamers Discussion list
Subject: [Audyssey] Mainstream games was sl accessibility contact
details


Hi,
Yeah, and the wait between accessible game releases  isn't the only 
reason blind gamers are looking at mainstream games. For me personally I

tend to find the majority of audio games produced for the blind do not 
hold my personal interest. We have plenty of card games, board games, 
Space Invader type clones, but nothing really like the games you can get

for the XBox or Playstation these days. I'm not saying there is anything

wrong with card games, board games, etc but it seams to be the main 
focus of audio game developers.
The main reason I have been working on a full 3D game engine for the 
blind, fairly similar to mainstream FPS engines, is that I would like to

see more accessible games made like Halo, Resident Evil, Tomb Raider, 
Jedi Knight, Gear Wars, etc. Those games really hold my interest, and I 
will sit for hours trying to play the mainstream versions, and if there 
was an accessible game made like that I'd certainly be spilling my 
pockets to get it. However, at this point in time I find myself the only

blind accessible game developer creating a game engine that can make 
games on the par with the mainstream games.


Orin wrote:
 Most people are at least trying mainstream games, or attempting to.
 Wanna know why? Think about this. When in audio games did we have the 
 last big rlease? Rail Racer which, as of now was released a year 
 ago. Heck, I don't even know what the last big release was. Been so
long.


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[Audyssey] Jaws scrypts for Smugglers 4

2008-09-26 Thread Dickson Tan
Hi list

As of now, are there any jaws scrypts for smugglers 4? I know that there is a 
competibly mode but it is still for example, when you are in a solar system, 
which faction it is controlled by.

Dickson
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[Audyssey] Mainstream games

2008-09-26 Thread John Bannick
Lindsay,

We ship a dozen mainstream detective, puzzle, and word games that are
accessible for blind people. Check out www.7128.com.

John Bannick
7-128 Software


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[Audyssey] topspeed question

2008-09-26 Thread Michal Badin
hi! my name is michael badin from Slovakia. i would to ask you. when  
will topspeed release thanks write me on: if you want: of course:  
skipe: bucklee12 msn: [EMAIL PROTECTED] hi!!!




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Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-26 Thread Thomas Ward

Hi,
Yeah, on line networked game play is becoming more and more important 
with blind as well as mainstream gamers. When Che introduced these 
features in Rail Racer I must say I was extremely impressed. It is such 
a totally great experience being able to fire up the game connect to a 
chat room, talk to other Rail Racer players on line, and then pick a 
track and race each other on line.
Like you said it is a feature of many newer mainstream games, and audio 
game developers may want to consider looking into it for future titles. 
One of the reasons why I decided to switch to Java rather than stick 
with C# is Java has a lot better Networking API. It is well documented, 
works on just about every platform imaginable, and is fairly straight 
forward. I'm realising as you do that on line game play is the way of 
the future. It is good to have off line play as well, but the on line 
gaming experience is so much better when playing against a live player 
or players.
Take a game like SoundRTS. In single player mode against the computer 
the A.I. armies aren't all that bright. Either they build up an army to 
guard their lands with mostly footmen and archers which can be whiped 
out quickly with a few well trained knights, or they attack you early on 
and defeat you before you really have an army. Pretty simplistic tactics 
and not very effective against a really sharp human player. All that is 
required to beat SoundRTS is be the first to get afew trained knights 
and the game is basically won already.
With a human player both will be attempting to build the stronger army, 
and both might be sharp strategy players. In such a case it could turn 
out to be a long drawn out war. I've had games last a couple of hours 
when both sides get knights, dragons, mages, etc going it is a real 
fight. That is totally different from the computer A.I. who never uses 
dragons, mages, etc from what I can see. If you kill its army of knights 
it then reverts to spending gold on footmen and archers by the dozens 
which is not tactically effective against 5 or 6 good knights.
When we look at mainstream games Warcraft, Galaxy Civilization, etc man 
they are awesome. Besides high quality sound effects some of the battles 
can last a really really long time and there are some hard core players 
out there to pick from in those games. If you want to get stomped be a 
newby and play Galaxy Civ or Warcraft in a one on one on line death 
nmatch. It is this kind of mainstream game that could become popular 
with audio games if we as a community put our minds to developing 
something along those lines.




Yohandy wrote:
I'm very glad you are doing this Thomas. You're right of course. There 
is no comparison between games for the blind and games for sighted 
folk. I personally just pre-ordered MK VS dc universe yesterday for 
ps3. can't wait for that game to be released! the voice chatting 
should be awesome. and there's another thing we're missing. not many 
games for the blind have the ability to be played online let alone 
voice chatting. the mainstream games however, have these chat-room 
environment whereby you can jump in there and challenge people at 
random, or some of your friends. it's great.



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Re: [Audyssey] Mainstream games

2008-09-26 Thread Thomas Ward

Hi Lindsay,
I guess it really depends on what you view as accessible, and how much 
work you are willing to put into practicing the game to make it playable 
by you.
For example the fighting games like Mortal Kombat are all fairly 
accessible once you memorize the menus, and have another blind or 
sighted gamer walk you through it a couple of times.
The WWE wrestling games like WWE Smackdown vs Raw are accessible once 
you learn the different moves, sounds, and memorize a few things. 
Brandon Coal has a podcast around somewhere on WWE Smackdown VS Raw, and 
it is a great introduction into the wrestling games for the PS2 and PSP.
The Tomb Raider series of games I really like aren't accessible as such, 
but can be played with some sighted asistance. I have however discovered 
some tips and tricks that helps me get around in the games. For example, 
as long as I keep Lara Croft in walk mode I won't fall off of ledges, 
buildings, etc. I can walk her right up to an edge, she will stop, and 
then I can use the reverse safety drop command to safely turn her around 
and have her drop to the ground below. It took me lots and lots of 
practice. As far as jumping over stuff I try to time the jump by 
counting the time I have Lara in the air. Still some guess work 
involved, but I can usually do it if I am consistent about counting the 
time. I wouldn't recommend something as complex as TR for your first PS2 
game.
Like I said if you really want something somewhat easy to learn and play 
try a fighting game like Mortal Kombat or similar as a start.  Those you 
can get the hang of fairly quickly. As for other games I suggest renting 
them and trying them out before you actually buy it to see if it is 
somewhat playable or not.



Lindsay Cowell wrote:
What mainstream games are accessible for blind people? 


lindsay Cowell



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Re: [Audyssey] Mainstream games

2008-09-26 Thread Bryan Peterson
Super Smash Bros. Melee is also fairly plyable as long as you consider the 
fact that you often have the environments of each arena working against you 
as well as your opponent's attacks. I own it and I've been playing it for 
about five years now.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Lindsay Cowell [EMAIL PROTECTED]; Gamers 
Discussion list gamers@audyssey.org

Sent: Friday, September 26, 2008 8:33 AM
Subject: Re: [Audyssey] Mainstream games



Hi Lindsay,
I guess it really depends on what you view as accessible, and how much 
work you are willing to put into practicing the game to make it playable 
by you.
For example the fighting games like Mortal Kombat are all fairly 
accessible once you memorize the menus, and have another blind or sighted 
gamer walk you through it a couple of times.
The WWE wrestling games like WWE Smackdown vs Raw are accessible once you 
learn the different moves, sounds, and memorize a few things. Brandon Coal 
has a podcast around somewhere on WWE Smackdown VS Raw, and it is a great 
introduction into the wrestling games for the PS2 and PSP.
The Tomb Raider series of games I really like aren't accessible as such, 
but can be played with some sighted asistance. I have however discovered 
some tips and tricks that helps me get around in the games. For example, 
as long as I keep Lara Croft in walk mode I won't fall off of ledges, 
buildings, etc. I can walk her right up to an edge, she will stop, and 
then I can use the reverse safety drop command to safely turn her around 
and have her drop to the ground below. It took me lots and lots of 
practice. As far as jumping over stuff I try to time the jump by counting 
the time I have Lara in the air. Still some guess work involved, but I can 
usually do it if I am consistent about counting the time. I wouldn't 
recommend something as complex as TR for your first PS2 game.
Like I said if you really want something somewhat easy to learn and play 
try a fighting game like Mortal Kombat or similar as a start.  Those you 
can get the hang of fairly quickly. As for other games I suggest renting 
them and trying them out before you actually buy it to see if it is 
somewhat playable or not.



Lindsay Cowell wrote:

What mainstream games are accessible for blind people?
lindsay Cowell



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[Audyssey] Klango

2008-09-26 Thread Damien Sadler
Hi list,
Does anyone have any ideas as to why my Klango menus aren't working? I managed 
to fix my SAPI5 problem, am currently playing Jim Kitchen's games no problem, 
but the Klango menus just aren't working at all.
I've attempted to email the Klango team, but the email bounced back as 
undeliverable.
Thanks.
Regards,
Damien
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Re: [Audyssey] Klango

2008-09-26 Thread Valiant8086

Hi.
Do you have a voice that doesn't work properly? Maybe the menu voice is 
trying to use one, or something that doesn't support stereo panning for some 
reason. Can you try changing the menu voice? But you probably can't, because 
the menus don't work.
- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 11:51 AM
Subject: [Audyssey] Klango



Hi list,
Does anyone have any ideas as to why my Klango menus aren't working? I 
managed to fix my SAPI5 problem, am currently playing Jim Kitchen's games 
no problem, but the Klango menus just aren't working at all.
I've attempted to email the Klango team, but the email bounced back as 
undeliverable.

Thanks.
Regards,
Damien
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[Audyssey] trying to contact John Banic

2008-09-26 Thread dark
Hi. 

i'm really sorry to clutter up the mailing list with this type of stuff, but I 
was wondering if john would mind please e-mailing me, sinse I lost his address. 
i attempted to use the mailto link on 7-128, but my mail bounced for some 
reason. 

it would be best to use my dark at xgam.org address if that's alright.

I'm afraid my only excuse is that it is partially about a game accessibility 
question, related to something i'm investigating at the second. 

appologies to tom and all the other mods. 

all the best, 

Dark.
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Re: [Audyssey] Mainstream games

2008-09-26 Thread Yohandy
Here's some interesting news on the mk DC game. From what I've heard and 
some speculation as well, the MK story mode will be totally accessible. 
you'll basically pick a character to start it off with, then you just fight 
different characters and the stoy mode will progress with cutscenes etc. 
pretty neat if you ask me.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Lindsay Cowell [EMAIL PROTECTED]; Gamers 
Discussion list gamers@audyssey.org

Sent: Friday, September 26, 2008 10:33 AM
Subject: Re: [Audyssey] Mainstream games



Hi Lindsay,
I guess it really depends on what you view as accessible, and how much 
work you are willing to put into practicing the game to make it playable 
by you.
For example the fighting games like Mortal Kombat are all fairly 
accessible once you memorize the menus, and have another blind or sighted 
gamer walk you through it a couple of times.
The WWE wrestling games like WWE Smackdown vs Raw are accessible once you 
learn the different moves, sounds, and memorize a few things. Brandon Coal 
has a podcast around somewhere on WWE Smackdown VS Raw, and it is a great 
introduction into the wrestling games for the PS2 and PSP.
The Tomb Raider series of games I really like aren't accessible as such, 
but can be played with some sighted asistance. I have however discovered 
some tips and tricks that helps me get around in the games. For example, 
as long as I keep Lara Croft in walk mode I won't fall off of ledges, 
buildings, etc. I can walk her right up to an edge, she will stop, and 
then I can use the reverse safety drop command to safely turn her around 
and have her drop to the ground below. It took me lots and lots of 
practice. As far as jumping over stuff I try to time the jump by counting 
the time I have Lara in the air. Still some guess work involved, but I can 
usually do it if I am consistent about counting the time. I wouldn't 
recommend something as complex as TR for your first PS2 game.
Like I said if you really want something somewhat easy to learn and play 
try a fighting game like Mortal Kombat or similar as a start.  Those you 
can get the hang of fairly quickly. As for other games I suggest renting 
them and trying them out before you actually buy it to see if it is 
somewhat playable or not.



Lindsay Cowell wrote:

What mainstream games are accessible for blind people?
lindsay Cowell



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Re: [Audyssey] Mainstream games

2008-09-26 Thread chou.clement
The only gripe I have about that is MK isn't very famous for its voice 
acting. lol.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 1:50 PM
Subject: Re: [Audyssey] Mainstream games


Here's some interesting news on the mk DC game. From what I've heard and 
some speculation as well, the MK story mode will be totally accessible. 
you'll basically pick a character to start it off with, then you just 
fight different characters and the stoy mode will progress with cutscenes 
etc. pretty neat if you ask me.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Lindsay Cowell [EMAIL PROTECTED]; Gamers 
Discussion list gamers@audyssey.org

Sent: Friday, September 26, 2008 10:33 AM
Subject: Re: [Audyssey] Mainstream games



Hi Lindsay,
I guess it really depends on what you view as accessible, and how much 
work you are willing to put into practicing the game to make it playable 
by you.
For example the fighting games like Mortal Kombat are all fairly 
accessible once you memorize the menus, and have another blind or sighted 
gamer walk you through it a couple of times.
The WWE wrestling games like WWE Smackdown vs Raw are accessible once you 
learn the different moves, sounds, and memorize a few things. Brandon 
Coal has a podcast around somewhere on WWE Smackdown VS Raw, and it is a 
great introduction into the wrestling games for the PS2 and PSP.
The Tomb Raider series of games I really like aren't accessible as such, 
but can be played with some sighted asistance. I have however discovered 
some tips and tricks that helps me get around in the games. For example, 
as long as I keep Lara Croft in walk mode I won't fall off of ledges, 
buildings, etc. I can walk her right up to an edge, she will stop, and 
then I can use the reverse safety drop command to safely turn her around 
and have her drop to the ground below. It took me lots and lots of 
practice. As far as jumping over stuff I try to time the jump by counting 
the time I have Lara in the air. Still some guess work involved, but I 
can usually do it if I am consistent about counting the time. I wouldn't 
recommend something as complex as TR for your first PS2 game.
Like I said if you really want something somewhat easy to learn and play 
try a fighting game like Mortal Kombat or similar as a start.  Those you 
can get the hang of fairly quickly. As for other games I suggest renting 
them and trying them out before you actually buy it to see if it is 
somewhat playable or not.



Lindsay Cowell wrote:

What mainstream games are accessible for blind people?
lindsay Cowell



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Re: [Audyssey] Mainstream games

2008-09-26 Thread chou.clement
Depends on what console you have though, Brian, as Super smash bros is a 
nintendo exclusive. I'd recommend Mortal Kombat to start off with as that 
series of game even those for the ps2 doesn't really have too complex of an 
engine.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 7:50 AM
Subject: Re: [Audyssey] Mainstream games


Super Smash Bros. Melee is also fairly plyable as long as you consider the 
fact that you often have the environments of each arena working against 
you as well as your opponent's attacks. I own it and I've been playing it 
for about five years now.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Lindsay Cowell [EMAIL PROTECTED]; Gamers 
Discussion list gamers@audyssey.org

Sent: Friday, September 26, 2008 8:33 AM
Subject: Re: [Audyssey] Mainstream games



Hi Lindsay,
I guess it really depends on what you view as accessible, and how much 
work you are willing to put into practicing the game to make it playable 
by you.
For example the fighting games like Mortal Kombat are all fairly 
accessible once you memorize the menus, and have another blind or sighted 
gamer walk you through it a couple of times.
The WWE wrestling games like WWE Smackdown vs Raw are accessible once you 
learn the different moves, sounds, and memorize a few things. Brandon 
Coal has a podcast around somewhere on WWE Smackdown VS Raw, and it is a 
great introduction into the wrestling games for the PS2 and PSP.
The Tomb Raider series of games I really like aren't accessible as such, 
but can be played with some sighted asistance. I have however discovered 
some tips and tricks that helps me get around in the games. For example, 
as long as I keep Lara Croft in walk mode I won't fall off of ledges, 
buildings, etc. I can walk her right up to an edge, she will stop, and 
then I can use the reverse safety drop command to safely turn her around 
and have her drop to the ground below. It took me lots and lots of 
practice. As far as jumping over stuff I try to time the jump by counting 
the time I have Lara in the air. Still some guess work involved, but I 
can usually do it if I am consistent about counting the time. I wouldn't 
recommend something as complex as TR for your first PS2 game.
Like I said if you really want something somewhat easy to learn and play 
try a fighting game like Mortal Kombat or similar as a start.  Those you 
can get the hang of fairly quickly. As for other games I suggest renting 
them and trying them out before you actually buy it to see if it is 
somewhat playable or not.



Lindsay Cowell wrote:

What mainstream games are accessible for blind people?
lindsay Cowell



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Re: [Audyssey] Mainstream games

2008-09-26 Thread Orin
Soul Calibur does, as I descovered. Perhaps that wasn't the best  
fighting game to start out with on the PS3.
On Sep 26, 2008, at 6:17 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] 
 wrote:


Depends on what console you have though, Brian, as Super smash bros  
is a nintendo exclusive. I'd recommend Mortal Kombat to start off  
with as that series of game even those for the ps2 doesn't really  
have too complex of an engine.
- Original Message - From: Bryan Peterson [EMAIL PROTECTED] 


To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 7:50 AM
Subject: Re: [Audyssey] Mainstream games


Super Smash Bros. Melee is also fairly plyable as long as you  
consider the fact that you often have the environments of each  
arena working against you as well as your opponent's attacks. I own  
it and I've been playing it for about five years now.

- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: Lindsay Cowell [EMAIL PROTECTED];  
Gamers Discussion list gamers@audyssey.org

Sent: Friday, September 26, 2008 8:33 AM
Subject: Re: [Audyssey] Mainstream games



Hi Lindsay,
I guess it really depends on what you view as accessible, and how  
much work you are willing to put into practicing the game to make  
it playable by you.
For example the fighting games like Mortal Kombat are all fairly  
accessible once you memorize the menus, and have another blind or  
sighted gamer walk you through it a couple of times.
The WWE wrestling games like WWE Smackdown vs Raw are accessible  
once you learn the different moves, sounds, and memorize a few  
things. Brandon Coal has a podcast around somewhere on WWE  
Smackdown VS Raw, and it is a great introduction into the  
wrestling games for the PS2 and PSP.
The Tomb Raider series of games I really like aren't accessible as  
such, but can be played with some sighted asistance. I have  
however discovered some tips and tricks that helps me get around  
in the games. For example, as long as I keep Lara Croft in walk  
mode I won't fall off of ledges, buildings, etc. I can walk her  
right up to an edge, she will stop, and then I can use the reverse  
safety drop command to safely turn her around and have her drop to  
the ground below. It took me lots and lots of practice. As far as  
jumping over stuff I try to time the jump by counting the time I  
have Lara in the air. Still some guess work involved, but I can  
usually do it if I am consistent about counting the time. I  
wouldn't recommend something as complex as TR for your first PS2  
game.
Like I said if you really want something somewhat easy to learn  
and play try a fighting game like Mortal Kombat or similar as a  
start.  Those you can get the hang of fairly quickly. As for other  
games I suggest renting them and trying them out before you  
actually buy it to see if it is somewhat playable or not.



Lindsay Cowell wrote:

What mainstream games are accessible for blind people?
lindsay Cowell



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Re: [Audyssey] Mainstream games

2008-09-26 Thread constantine (on laptop)

Hi,

I recommend the tekken games. That's what I learned on, and stil love to 
this day.





contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Lindsay Cowell [EMAIL PROTECTED]; Gamers 
Discussion list gamers@audyssey.org

Sent: Friday, September 26, 2008 8:33 AM
Subject: Re: [Audyssey] Mainstream games



Hi Lindsay,
I guess it really depends on what you view as accessible, and how much
work you are willing to put into practicing the game to make it playable
by you.
For example the fighting games like Mortal Kombat are all fairly
accessible once you memorize the menus, and have another blind or
sighted gamer walk you through it a couple of times.
The WWE wrestling games like WWE Smackdown vs Raw are accessible once
you learn the different moves, sounds, and memorize a few things.
Brandon Coal has a podcast around somewhere on WWE Smackdown VS Raw, and
it is a great introduction into the wrestling games for the PS2 and PSP.
The Tomb Raider series of games I really like aren't accessible as such,
but can be played with some sighted asistance. I have however discovered
some tips and tricks that helps me get around in the games. For example,
as long as I keep Lara Croft in walk mode I won't fall off of ledges,
buildings, etc. I can walk her right up to an edge, she will stop, and
then I can use the reverse safety drop command to safely turn her around
and have her drop to the ground below. It took me lots and lots of
practice. As far as jumping over stuff I try to time the jump by
counting the time I have Lara in the air. Still some guess work
involved, but I can usually do it if I am consistent about counting the
time. I wouldn't recommend something as complex as TR for your first PS2
game.
Like I said if you really want something somewhat easy to learn and play
try a fighting game like Mortal Kombat or similar as a start.  Those you
can get the hang of fairly quickly. As for other games I suggest renting
them and trying them out before you actually buy it to see if it is
somewhat playable or not.


Lindsay Cowell wrote:

What mainstream games are accessible for blind people?

lindsay Cowell



---
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.169 / Virus Database: 270.7.3/1693 - Release Date: 9/26/2008 
7:35 AM



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Re: [Audyssey] Mainstream games

2008-09-26 Thread constantine (on laptop)
Yeah, also the one for n64 isn't bad iether. I haven't played the gamecube 
version, though. What differences in accessibility are there?





contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 8:50 AM
Subject: Re: [Audyssey] Mainstream games



Super Smash Bros. Melee is also fairly plyable as long as you consider the
fact that you often have the environments of each arena working against 
you

as well as your opponent's attacks. I own it and I've been playing it for
about five years now.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Lindsay Cowell [EMAIL PROTECTED]; Gamers
Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 8:33 AM
Subject: Re: [Audyssey] Mainstream games



Hi Lindsay,
I guess it really depends on what you view as accessible, and how much
work you are willing to put into practicing the game to make it playable
by you.
For example the fighting games like Mortal Kombat are all fairly
accessible once you memorize the menus, and have another blind or sighted
gamer walk you through it a couple of times.
The WWE wrestling games like WWE Smackdown vs Raw are accessible once you
learn the different moves, sounds, and memorize a few things. Brandon 
Coal

has a podcast around somewhere on WWE Smackdown VS Raw, and it is a great
introduction into the wrestling games for the PS2 and PSP.
The Tomb Raider series of games I really like aren't accessible as such,
but can be played with some sighted asistance. I have however discovered
some tips and tricks that helps me get around in the games. For example,
as long as I keep Lara Croft in walk mode I won't fall off of ledges,
buildings, etc. I can walk her right up to an edge, she will stop, and
then I can use the reverse safety drop command to safely turn her around
and have her drop to the ground below. It took me lots and lots of
practice. As far as jumping over stuff I try to time the jump by counting
the time I have Lara in the air. Still some guess work involved, but I 
can

usually do it if I am consistent about counting the time. I wouldn't
recommend something as complex as TR for your first PS2 game.
Like I said if you really want something somewhat easy to learn and play
try a fighting game like Mortal Kombat or similar as a start.  Those you
can get the hang of fairly quickly. As for other games I suggest renting
them and trying them out before you actually buy it to see if it is
somewhat playable or not.


Lindsay Cowell wrote:

What mainstream games are accessible for blind people?
lindsay Cowell



---
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.169 / Virus Database: 270.7.3/1693 - Release Date: 9/26/2008 
7:35 AM



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Re: [Audyssey] Mainstream games

2008-09-26 Thread chou.clement
Those too! I love Tekken! Anyone remember Brian fury's ending from tekken 3? 
There was an awesome one.
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 4:54 PM
Subject: Re: [Audyssey] Mainstream games



Hi,

I recommend the tekken games. That's what I learned on, and stil love to 
this day.





contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Lindsay Cowell [EMAIL PROTECTED]; Gamers 
Discussion list gamers@audyssey.org

Sent: Friday, September 26, 2008 8:33 AM
Subject: Re: [Audyssey] Mainstream games



Hi Lindsay,
I guess it really depends on what you view as accessible, and how much
work you are willing to put into practicing the game to make it playable
by you.
For example the fighting games like Mortal Kombat are all fairly
accessible once you memorize the menus, and have another blind or
sighted gamer walk you through it a couple of times.
The WWE wrestling games like WWE Smackdown vs Raw are accessible once
you learn the different moves, sounds, and memorize a few things.
Brandon Coal has a podcast around somewhere on WWE Smackdown VS Raw, and
it is a great introduction into the wrestling games for the PS2 and PSP.
The Tomb Raider series of games I really like aren't accessible as such,
but can be played with some sighted asistance. I have however discovered
some tips and tricks that helps me get around in the games. For example,
as long as I keep Lara Croft in walk mode I won't fall off of ledges,
buildings, etc. I can walk her right up to an edge, she will stop, and
then I can use the reverse safety drop command to safely turn her around
and have her drop to the ground below. It took me lots and lots of
practice. As far as jumping over stuff I try to time the jump by
counting the time I have Lara in the air. Still some guess work
involved, but I can usually do it if I am consistent about counting the
time. I wouldn't recommend something as complex as TR for your first PS2
game.
Like I said if you really want something somewhat easy to learn and play
try a fighting game like Mortal Kombat or similar as a start.  Those you
can get the hang of fairly quickly. As for other games I suggest renting
them and trying them out before you actually buy it to see if it is
somewhat playable or not.


Lindsay Cowell wrote:

What mainstream games are accessible for blind people?

lindsay Cowell



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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.169 / Virus Database: 270.7.3/1693 - Release Date: 9/26/2008 
7:35 AM



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[Audyssey] Mk4 for pc

2008-09-26 Thread Milos Przic
   Hello all!
   I got the Mortal Combat 4, and I have a few questions for you who know, and 
I am sure there are a lot of those:
   I have the text file with moves of the characters and asigned keys, but I 
don't understand the key combinations quite well. For instance, there is 
written lp - low punch, so does it mean pressing l and p togeather or 
pressing them separately, or what means when it is written b-b?
   And, if someone can, please, tell me how to set the game. I worked out that 
the letters s, a, q and w are for selecting the options, but I am still not 
sure about that.
   I hope that you will answer my questions, whishing you all happy gaming, 
whatever you played! :)
   Thank you in advance, and best regards!
 Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
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[Audyssey] Klango Software Catalog - would you like to submit your software?

2008-09-26 Thread Maciej Muszytowski


Hi,

I'm the one of the people who are responsible for the Klango Player, a 
new accessible multimedia and community center. We would like to 
invite all developers to submit their software to a new Software Catalog 
we will be launching in a few days.


Some time ago we tried to create a few audio games and other small 
programs for the listening people, but after a year we already knew 
that reachability of the VI audience is the main problem of such activity.
Because we didn't want to give up, we stopped making games and started 
designing a new software platform which could be used as an efficient 
medium for delivering (acessible) software and other interactive 
multimedia content to broader, worldwide VI audience. It took us almost 
two years to finish the first stage of the adventure.


We are happy to announce that the final version of the Klango Player 2.0 
will be released on 6th October.


With a single download, and thanks to Player's simple user interface, 
even non-experienced blind users (not only geeks like you;) get easy 
access to the Player's functions and some additional Klango Programs 
(through a built-in install/update mechanism). Now, we are finishing the 
puzzle by adding the Software Catalog dedicated to all developers 
interested in publishing their software to the community.


If it comes to the community, it grows everyday with new users from all 
over the world ...without any advertisement from our side. Even now, 
when the Player is online just for two months (as a beta), we have over 
1000 users and each day hundreds of people log into Klango and have a 
good time with it (take a look at the forums). New language versions are 
being developped by users themselves ...and so on.


So... getting back to the point of this email: if you're a developer and 
the Klango Community matches somehow your target audience, simply submit 
your software to the Catalog. :) It's a simple operation and you can be 
sure you'll gain a lot of new users for your applications. If you submit 
your app, it will be listed in the Player's menu and users will be able 
to download, install and run it directly from the Player with just a few 
keypresses.


Of course, submitting aplications to the Software Catalogue is 
completely free.


More detailed information about the Software Catalog and details of the 
submition process can be found in our Partner Panel, 
http://partner.klango.net.
You have to own a Klango Account to enter the Panel, but we hope it's 
not a big problem for you :) Simply download the Player and create one. 
We suggest you to get the For Testers version, because it's almost 
up-to-date if it comes to various features. It's URL is 
http://setuptest.klango.net. You can also read more about the player at 
http://en.klango.net/readme/.


Please note that the possibility of downloading your applications is not 
available in the current versions of the Player. If we recieve your 
submission(s) to the catalog (through the panel), we'll release a 
final-beta version next week to test how the machinery works in real 
conditions before we enter full 2.0.


In a case of any questions, don't hesitate to contact us. Please use our 
support form at http://support.klango.net, it's the best way of 
contacting us.


Best regards,
 Maciej Muszytowski
 Klango Player/klango.net Team



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Re: [Audyssey] Klango Software Catalog - would you like to submit your software?

2008-09-26 Thread shaun everiss
thats quite good, will users of the system be able to access this as well as 
other klango services from within the player be able to access this online?
like on the actual website?
also at some point will one be able to get an account on the website and signup 
there as well as the player.
if  a load of stuff comes up I may recomend this stuff to other normal non 
blind etc people.
However I doubt they will want to get the player just to view a catalog, 
although the player seems to be almost a new os at least a shell.
good work on it by the way.
I'd like books to be avalible to on the website at least the downloads for them 
and search to, also would be good if at some stage in the future users could 
use their userid as some sort of email address on the site or maybe a msn 
passport thingy.
keep it up.
At 12:11 p.m. 27/09/2008, you wrote:

Hi,

I'm the one of the people who are responsible for the Klango Player, a new 
accessible multimedia and community center. We would like to invite all 
developers to submit their software to a new Software Catalog we will be 
launching in a few days.

Some time ago we tried to create a few audio games and other small programs 
for the listening people, but after a year we already knew that reachability 
of the VI audience is the main problem of such activity.
Because we didn't want to give up, we stopped making games and started 
designing a new software platform which could be used as an efficient medium 
for delivering (acessible) software and other interactive multimedia content 
to broader, worldwide VI audience. It took us almost two years to finish the 
first stage of the adventure.

We are happy to announce that the final version of the Klango Player 2.0 will 
be released on 6th October.

With a single download, and thanks to Player's simple user interface, even 
non-experienced blind users (not only geeks like you;) get easy access to the 
Player's functions and some additional Klango Programs (through a built-in 
install/update mechanism). Now, we are finishing the puzzle by adding the 
Software Catalog dedicated to all developers interested in publishing their 
software to the community.

If it comes to the community, it grows everyday with new users from all over 
the world ...without any advertisement from our side. Even now, when the 
Player is online just for two months (as a beta), we have over 1000 users and 
each day hundreds of people log into Klango and have a good time with it (take 
a look at the forums). New language versions are being developped by users 
themselves ...and so on.

So... getting back to the point of this email: if you're a developer and the 
Klango Community matches somehow your target audience, simply submit your 
software to the Catalog. :) It's a simple operation and you can be sure you'll 
gain a lot of new users for your applications. If you submit your app, it will 
be listed in the Player's menu and users will be able to download, install and 
run it directly from the Player with just a few keypresses.

Of course, submitting aplications to the Software Catalogue is completely free.

More detailed information about the Software Catalog and details of the 
submition process can be found in our Partner Panel, http://partner.klango.net.
You have to own a Klango Account to enter the Panel, but we hope it's not a 
big problem for you :) Simply download the Player and create one. We suggest 
you to get the For Testers version, because it's almost up-to-date if it comes 
to various features. It's URL is http://setuptest.klango.net. You can also 
read more about the player at http://en.klango.net/readme/.

Please note that the possibility of downloading your applications is not 
available in the current versions of the Player. If we recieve your 
submission(s) to the catalog (through the panel), we'll release a final-beta 
version next week to test how the machinery works in real conditions before we 
enter full 2.0.

In a case of any questions, don't hesitate to contact us. Please use our 
support form at http://support.klango.net, it's the best way of contacting us.

Best regards,
 Maciej Muszytowski
 Klango Player/klango.net Team



---
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If you have 

Re: [Audyssey] Klango Software Catalog - would you like to submit your software?

2008-09-26 Thread Cory
just so you know, it's very, very far from a new os. lol, why do you think 
that?


Cory
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 8:48 PM
Subject: Re: [Audyssey] Klango Software Catalog - would you like to submit 
your software?



thats quite good, will users of the system be able to access this as well 
as other klango services from within the player be able to access this 
online?

like on the actual website?
also at some point will one be able to get an account on the website and 
signup there as well as the player.
if  a load of stuff comes up I may recomend this stuff to other normal non 
blind etc people.
However I doubt they will want to get the player just to view a catalog, 
although the player seems to be almost a new os at least a shell.

good work on it by the way.
I'd like books to be avalible to on the website at least the downloads for 
them and search to, also would be good if at some stage in the future 
users could use their userid as some sort of email address on the site or 
maybe a msn passport thingy.

keep it up.
At 12:11 p.m. 27/09/2008, you wrote:


Hi,

I'm the one of the people who are responsible for the Klango Player, a new 
accessible multimedia and community center. We would like to invite all 
developers to submit their software to a new Software Catalog we will be 
launching in a few days.


Some time ago we tried to create a few audio games and other small 
programs for the listening people, but after a year we already knew that 
reachability of the VI audience is the main problem of such activity.
Because we didn't want to give up, we stopped making games and started 
designing a new software platform which could be used as an efficient 
medium for delivering (acessible) software and other interactive 
multimedia content to broader, worldwide VI audience. It took us almost 
two years to finish the first stage of the adventure.


We are happy to announce that the final version of the Klango Player 2.0 
will be released on 6th October.


With a single download, and thanks to Player's simple user interface, even 
non-experienced blind users (not only geeks like you;) get easy access to 
the Player's functions and some additional Klango Programs (through a 
built-in install/update mechanism). Now, we are finishing the puzzle by 
adding the Software Catalog dedicated to all developers interested in 
publishing their software to the community.


If it comes to the community, it grows everyday with new users from all 
over the world ...without any advertisement from our side. Even now, when 
the Player is online just for two months (as a beta), we have over 1000 
users and each day hundreds of people log into Klango and have a good time 
with it (take a look at the forums). New language versions are being 
developped by users themselves ...and so on.


So... getting back to the point of this email: if you're a developer and 
the Klango Community matches somehow your target audience, simply submit 
your software to the Catalog. :) It's a simple operation and you can be 
sure you'll gain a lot of new users for your applications. If you submit 
your app, it will be listed in the Player's menu and users will be able to 
download, install and run it directly from the Player with just a few 
keypresses.


Of course, submitting aplications to the Software Catalogue is completely 
free.


More detailed information about the Software Catalog and details of the 
submition process can be found in our Partner Panel, 
http://partner.klango.net.
You have to own a Klango Account to enter the Panel, but we hope it's not 
a big problem for you :) Simply download the Player and create one. We 
suggest you to get the For Testers version, because it's almost up-to-date 
if it comes to various features. It's URL is http://setuptest.klango.net. 
You can also read more about the player at http://en.klango.net/readme/.


Please note that the possibility of downloading your applications is not 
available in the current versions of the Player. If we recieve your 
submission(s) to the catalog (through the panel), we'll release a 
final-beta version next week to test how the machinery works in real 
conditions before we enter full 2.0.


In a case of any questions, don't hesitate to contact us. Please use our 
support form at http://support.klango.net, it's the best way of contacting 
us.


Best regards,
Maciej Muszytowski
Klango Player/klango.net Team



---
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Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-26 Thread Kellie and my lovable Lady J.

Tom,
I can not wait til your games are out. I feel the same way about the 
accessible game market. I love a lot of the games that are currently out. 
But, I so wish for a game of a different sort. I really would love to see a 
rpg but being that they can be so intensive I am not sure if I will ever see 
that come to pass. But I appreciate all the work you put in and can't wait 
to play the games you create. *smile*

Kellie and my lovable Lady J.
canine welfare Technician. Guide Dogs for the Blind, Oregon campus.
www.guidedogs.com


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 25, 2008 6:34 PM
Subject: [Audyssey] Mainstream games was sl accessibility contact details



Hi,
Yeah, and the wait between accessible game releases  isn't the only reason 
blind gamers are looking at mainstream games. For me personally I tend to 
find the majority of audio games produced for the blind do not hold my 
personal interest. We have plenty of card games, board games, Space 
Invader type clones, but nothing really like the games you can get for the 
XBox or Playstation these days. I'm not saying there is anything wrong 
with card games, board games, etc but it seams to be the main focus of 
audio game developers.
The main reason I have been working on a full 3D game engine for the 
blind, fairly similar to mainstream FPS engines, is that I would like to 
see more accessible games made like Halo, Resident Evil, Tomb Raider, Jedi 
Knight, Gear Wars, etc. Those games really hold my interest, and I will 
sit for hours trying to play the mainstream versions, and if there was an 
accessible game made like that I'd certainly be spilling my pockets to get 
it. However, at this point in time I find myself the only blind accessible 
game developer creating a game engine that can make games on the par with 
the mainstream games.



Orin wrote:
Most people are at least trying mainstream games, or attempting to. Wanna 
know why? Think about this. When in audio games did we have the last 
big rlease? Rail Racer which, as of now was released a year ago. Heck, 
I don't even know what the last big release was. Been so long.



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