Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread William L. Houts




I'm not sure, I'll have to check it out.

--Bill

- Original Message - 
From: Orin [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 10:40 PM
Subject: Re: [Audyssey] Sryth: Trithik


The weird thing is, after going to the heart hills, does yours say 
western Tisa because mine doesn't...

On Nov 14, 2008, at 11:32 PM, William L. Houts wrote:




Hey Orin,

I had trouble finding Trithik, too.  Trithik is in northwest Tysa.   You 
use the Travel link.  If you're going from Hawkelor, you travel  to the 
Hart Hills, then to southwest Tysa, then Western Tysa and  through to 
northwest Tysa.  Trithik will be one of the linksyoucan  go to from 
there.  I'm having a little doubt right now, and thinking  it might be 
Western Tysa, but the principle is the same and I'm  pretty sure it's 
northwest.


Hope this helps!


--Bill


- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 7:56 PM
Subject: [Audyssey] Sryth: Trithik



Hey all,

It's been a very long time since I've played this game, and I'm 
getting into it again. I now have a guild subscription, and had  just 
gotten a guild character with guild bonuses and such.


However, I forgot the path to take to get to Trithik. Not really  sure 
how to figure that out. Right now I'm just attempting to  finish this 
quest.


Also, how can I raise my Melee Rating? It's 26 right now which is  a 
bit low.


Thanks.



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Bryan Peterson

Ha ha. Very funny.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 10:46 PM
Subject: Re: [Audyssey] MOTA Trailer Released!


Listen very, very closely.  Are you listening?  Turn those speakers or 
that headset up nice and loud?  Math! Math! Math!  Now, what is the first 
syllable of Matthew?


---
Pretty is as pretty does.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 5:39 PM
Subject: Re: [Audyssey] MOTA Trailer Released!


I see. Guess one of these days I better start learning the math so I can 
get in on this game making business. Of course that's not a pleasant 
thought since I haven't been able to so much as hear the word math without 
cringing since grade school.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 5:31 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Bryan,
It would be a piece of cake. As I just told Phil the code to aim up and 
down is already in the core engine. Just need to uncomment the 
keystrokes to let you move the aim up and down, and change a couple of 
boolean flags and wham it works.



Bryan Peterson wrote:

How easy would that be to program though?



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Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread Bryan Peterson

Western Tysa actually.
- Original Message - 
From: William L. Houts [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 9:32 PM
Subject: Re: [Audyssey] Sryth: Trithik





Hey Orin,

I had trouble finding Trithik, too.  Trithik is in northwest Tysa.  You 
use the Travel link.  If you're going from Hawkelor, you travel to the 
Hart Hills, then to southwest Tysa, then Western Tysa and through to 
northwest Tysa.  Trithik will be one of the linksyoucan go to from there. 
I'm having a little doubt right now, and thinking it might be Western 
Tysa, but the principle is the same and I'm pretty sure it's northwest.


Hope this helps!


--Bill


- Original Message - 
From: Orin [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 7:56 PM
Subject: [Audyssey] Sryth: Trithik



Hey all,

It's been a very long time since I've played this game, and I'm  getting 
into it again. I now have a guild subscription, and had just  gotten a 
guild character with guild bonuses and such.


However, I forgot the path to take to get to Trithik. Not really sure 
how to figure that out. Right now I'm just attempting to finish this 
quest.


Also, how can I raise my Melee Rating? It's 26 right now which is a  bit 
low.


Thanks.



---
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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Bryan Peterson
Well the Algebra is the very thing I hae issues with, particularly when 
there are letters involved. I just never could get the hang of it. It's 
quite a long story actually.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 11:34 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hello Bryan,
Smile. Actually, most of the time the math isn't too bad. The majority of 
the math formulas I use are just basic Algebra formulas most people learn 
in high school. Such as how to calculate a percentage or how to find out 
the distance something has traveled in a given amount of time. Though, for 
Genesis 3D I use quite a bit of trig and some calculous, because the 
engine requires more intensive math to do the right kind of calculations 
for a virtual 3D environment.




Bryan Peterson wrote:
I see. Guess one of these days I better start learning the math so I can 
get in on this game making business. Of course that's not a pleasant 
thought since I haven't been able to so much as hear the word math 
without cringing since grade school.



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Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread Bryan Peterson
Well first you have to get to Southwest Tysa once you do reach Hart Hills. 
Once you're in Southwest you can either choose Southern or Western Tysa to 
travel to..
- Original Message - 
From: Orin [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 11:40 PM
Subject: Re: [Audyssey] Sryth: Trithik


The weird thing is, after going to the heart hills, does yours say 
western Tisa because mine doesn't...

On Nov 14, 2008, at 11:32 PM, William L. Houts wrote:




Hey Orin,

I had trouble finding Trithik, too.  Trithik is in northwest Tysa.   You 
use the Travel link.  If you're going from Hawkelor, you travel  to the 
Hart Hills, then to southwest Tysa, then Western Tysa and  through to 
northwest Tysa.  Trithik will be one of the linksyoucan  go to from 
there.  I'm having a little doubt right now, and thinking  it might be 
Western Tysa, but the principle is the same and I'm  pretty sure it's 
northwest.


Hope this helps!


--Bill


- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 7:56 PM
Subject: [Audyssey] Sryth: Trithik



Hey all,

It's been a very long time since I've played this game, and I'm 
getting into it again. I now have a guild subscription, and had  just 
gotten a guild character with guild bonuses and such.


However, I forgot the path to take to get to Trithik. Not really  sure 
how to figure that out. Right now I'm just attempting to  finish this 
quest.


Also, how can I raise my Melee Rating? It's 26 right now which is  a 
bit low.


Thanks.



---
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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Bryan Peterson

Now that's cool! Hope it works out.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 12:08 AM
Subject: [Audyssey] MOTA Random items.



Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have done 
some experimental testing with randomly placing a monster in a room and as 
it turns out I don't think it is going to be all that difficult to do 
after all. I have added some experimental code to the game engine to 
randomly generate an enemy when the player activates a trigger. Right now 
I have only tested this with a couple of monsters, but it works fine. I 
like the new trigger method of doing things so well I am going to add the 
new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom line 
now that I figured out an easy and sane way to do it for Mysteries of the 
Ancients I plan to work on it this weekend. By Monday, luck be with me, I 
will have a game complete with random items and enemies. I don't know 
about you guys, but I am suddenly very excited. When the new random 
generator goes in this game it will blow Montezuma's Revenge away in 
replay value.

Cheers.



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread dark

Nice tom,  I love the doors or secret passages from pushing statues.

The sudden firepit was a bit unexpected though, --- but that's what 
happensin ancient temples, ;D.


I'll certainly be looking forard to the game, as you'd expect.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, November 14, 2008 8:46 PM
Subject: [Audyssey] MOTA Trailer Released!



Greetings gamers,
USA Games Interactive would like to announce the release of the long 
awaited audio trailer for Mysteries of the Ancients Alpha 1. In this 
trailer you will follow Angela Carter as she explores an underground 
temple. However, unlike the full game Angela Carter has been given most of 
her weapons at the beginning of the game so that we might better show off 
some of her new weapons, attacks, and what is in store for later levels of 
the game
Developers note. .Do to financial reasons we have not been able to 
purchase original music and  have not yet completed adding original sound 
effects to MOTA. Music and player sounds for the trailer have been 
borrowed from Tomb Raider Angel of Darkness.
Finally, if you would like to listen to the Tomb Hunter trailer click the 
following link to begin the download.

http://www.usagames.us/downloads/trailers/MOTA.mp3
Games Beyond Imagination
USA Games Interactive
http://www.usagames.us


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Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread Orin
Hmm. I wonder if it's possible to to the hobertank test again? Because  
I failed it. It said I had to choose a number less than or equal to  
ten, and it choose 11. Shrug.

On Nov 15, 2008, at 8:00 AM, Bryan Peterson wrote:

Well first you have to get to Southwest Tysa once you do reach Hart  
Hills. Once you're in Southwest you can either choose Southern or  
Western Tysa to travel to..

- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 11:40 PM
Subject: Re: [Audyssey] Sryth: Trithik


The weird thing is, after going to the heart hills, does yours say  
western Tisa because mine doesn't...

On Nov 14, 2008, at 11:32 PM, William L. Houts wrote:




Hey Orin,

I had trouble finding Trithik, too.  Trithik is in northwest  
Tysa.   You use the Travel link.  If you're going from Hawkelor,  
you travel  to the Hart Hills, then to southwest Tysa, then  
Western Tysa and  through to northwest Tysa.  Trithik will be one  
of the linksyoucan  go to from there.  I'm having a little doubt  
right now, and thinking  it might be Western Tysa, but the  
principle is the same and I'm  pretty sure it's northwest.


Hope this helps!


--Bill


- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 7:56 PM
Subject: [Audyssey] Sryth: Trithik



Hey all,

It's been a very long time since I've played this game, and I'm  
getting into it again. I now have a guild subscription, and had   
just gotten a guild character with guild bonuses and such.


However, I forgot the path to take to get to Trithik. Not really   
sure how to figure that out. Right now I'm just attempting to   
finish this quest.


Also, how can I raise my Melee Rating? It's 26 right now which  
is  a bit low.


Thanks.



---
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 .

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Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread Bryan Peterson
Nope, once you fail Hammertongue you can't try again unless you quit without 
saving. Personally I would ave kept rolling until I had better stats than 
what you seem to have. Ten body is pretty low.
- Original Message - 
From: Orin [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 6:54 AM
Subject: Re: [Audyssey] Sryth: Trithik


Hmm. I wonder if it's possible to to the hobertank test again? Because  I 
failed it. It said I had to choose a number less than or equal to  ten, 
and it choose 11. Shrug.

On Nov 15, 2008, at 8:00 AM, Bryan Peterson wrote:

Well first you have to get to Southwest Tysa once you do reach Hart 
Hills. Once you're in Southwest you can either choose Southern or 
Western Tysa to travel to..

- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 11:40 PM
Subject: Re: [Audyssey] Sryth: Trithik


The weird thing is, after going to the heart hills, does yours say 
western Tisa because mine doesn't...

On Nov 14, 2008, at 11:32 PM, William L. Houts wrote:




Hey Orin,

I had trouble finding Trithik, too.  Trithik is in northwest  Tysa. 
You use the Travel link.  If you're going from Hawkelor,  you travel 
to the Hart Hills, then to southwest Tysa, then  Western Tysa and 
through to northwest Tysa.  Trithik will be one  of the linksyoucan  go 
to from there.  I'm having a little doubt  right now, and thinking  it 
might be Western Tysa, but the  principle is the same and I'm  pretty 
sure it's northwest.


Hope this helps!


--Bill


- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 7:56 PM
Subject: [Audyssey] Sryth: Trithik



Hey all,

It's been a very long time since I've played this game, and I'm 
getting into it again. I now have a guild subscription, and had   just 
gotten a guild character with guild bonuses and such.


However, I forgot the path to take to get to Trithik. Not really 
sure how to figure that out. Right now I'm just attempting to   finish 
this quest.


Also, how can I raise my Melee Rating? It's 26 right now which  is  a 
bit low.


Thanks.



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Re: [Audyssey] random appearance of monsters

2008-11-15 Thread Claudio

Helllo Thomas!
Yes, I understand.
I've listened to the trailer and can say that it sounded good.
In my oppinnion, it seems not very different from the last beta of 
montezumas return.
The musik is different, the player and the objekts you can pick up, but at 
least, the prinzip seems to be similar.

That's gread.
Best regards,
Claudio. 



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Re: [Audyssey] Hello and some information

2008-11-15 Thread Mike Reiser

Anyway to access this and get the sounds with vipmud?  Thanks,

Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988

--
From: Tristan B [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 6:07 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Hello and some information


Hi Kerry,
The mailservers aren't in working order at the moment ;)

Regards, Tristan Bussiere - Head Developer, and founder/owner of 
Accessible Computer Entertainment Games. ACEGamesOnline.net - Accessible 
Computer Entertainment Games' Website. Contact info: Skype: Add me to your 
skype contacts. Skype me (tristanbussiere) Add the ACEGames support team 
skypeline to your skype contacts. Skype ACEGames (acegamessupport) E-mail: 
Email me. MSN: Add me to msn.
- Original Message - 
From: kerry [EMAIL PROTECTED]
To: Tristan B [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, November 11, 2008 7:02 AM
Subject: Re: [Audyssey] Hello and some information


Any one tried to sign up with  this game  triston is the creator of? well 
mud? i tried and never got on. help?


- Original Message - 
From: Tristan B [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, November 07, 2008 8:10 PM
Subject: [Audyssey] Hello and some information



Hello,
My name is Tristan Bussiere. Most of you if not all of you, have seen me 
before on this mailing list. I would like to introduce you to a new MOO 
(mud object oriented) that I and my devoted team of staff have been 
working on for the passed few months.
It is called Cosmos. As you may have realised, it is space-related, and 
has starships, stun weaponry, and much more. The very much so 
in-development website where you can download a soundpack and a client 
is at:

www.acegamesonline.net/cosmos
the connection info is as follows.
address: cosmos.mcp-server.com
port: 1123

Hope you check it out,

Regards,
Tristan Bussiere
- Head Developer, and founder/owner of Accessible Computer Entertainment 
Games.


ACEGamesOnline.net - Accessible Computer Entertainment Games' Website.

 Contact info:


 Skype: Add me to your skype contacts. Skype me (tristanbussiere) Add 
the ACEGames support team skypeline to your skype contacts. Skype 
ACEGames (acegamessupport)


 E-mail: Email me.

 MSN: Add me to msn.
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--
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.549 / Virus Database: 270.9.0/1779 - Release Date: 
11/10/2008 7:53 AM






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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-15 Thread Mike Reiser

I agree, let's have a fresh startr with the new levels.

Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988

--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 7:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Clasic vs New Levels

Personally, I'd prefer the newere levels. I've been looking forward to 
that since you first announced what direction you were going to take the 
game.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 6:24 PM
Subject: [Audyssey] MOTA Clasic vs New Levels



Hi everyone,
Since the recent USA Games news letter has brought the subject up of 
classic verses the new game levels I thought I would open this topic up 
to the entire community for discussion. Since this game has nearly 200 
pre-orders awaiting to be filled your input on this matter is very 
important to me.
As some of you correctly guessed I had initially planned on redesigning 
all of the levels from scratch. To give the game a complete new look and 
feel. However, the new levels aren't set in stone so to speak. I am 
willing to do some compromising on this matter.
Some of you who are interested in the project would like to see the 
classic Montezuma's Revenge levels return to the game. I can certainly do 
that, but I might have to make a few miner modifications to them to 
include some of the new features I have added to the game such as locked 
statues, new traps, etc. So the first question is, how many of you are 
interested in seeing the classic Montezuma's Revenge levels return to 
MOTA?
On the other hand the new levels I have been drafting are specifically 
tailored for MOTA and it's unique style of game play. If we decide to go 
with all new levels that gives me a lot of room to be more creative and 
give the game a fresh look and feel so to speak. So the second question 
is, how many of you are in favor of all new levels?

Thanks.


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Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread Orin
Well, guess it was my falt for choosing a pregen mage with superhuman  
mind and ora stats. Those are his highest anyway.

On Nov 15, 2008, at 8:58 AM, Bryan Peterson wrote:

Nope, once you fail Hammertongue you can't try again unless you quit  
without saving. Personally I would ave kept rolling until I had  
better stats than what you seem to have. Ten body is pretty low.

- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 6:54 AM
Subject: Re: [Audyssey] Sryth: Trithik


Hmm. I wonder if it's possible to to the hobertank test again?  
Because  I failed it. It said I had to choose a number less than or  
equal to  ten, and it choose 11. Shrug.

On Nov 15, 2008, at 8:00 AM, Bryan Peterson wrote:

Well first you have to get to Southwest Tysa once you do reach  
Hart Hills. Once you're in Southwest you can either choose  
Southern or Western Tysa to travel to..

- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 11:40 PM
Subject: Re: [Audyssey] Sryth: Trithik


The weird thing is, after going to the heart hills, does yours  
say western Tisa because mine doesn't...

On Nov 14, 2008, at 11:32 PM, William L. Houts wrote:




Hey Orin,

I had trouble finding Trithik, too.  Trithik is in northwest   
Tysa. You use the Travel link.  If you're going from Hawkelor,   
you travel to the Hart Hills, then to southwest Tysa, then   
Western Tysa and through to northwest Tysa.  Trithik will be  
one  of the linksyoucan  go to from there.  I'm having a little  
doubt  right now, and thinking  it might be Western Tysa, but  
the  principle is the same and I'm  pretty sure it's northwest.


Hope this helps!


--Bill


- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 7:56 PM
Subject: [Audyssey] Sryth: Trithik



Hey all,

It's been a very long time since I've played this game, and I'm  
getting into it again. I now have a guild subscription, and  
had   just gotten a guild character with guild bonuses and such.


However, I forgot the path to take to get to Trithik. Not  
really sure how to figure that out. Right now I'm just  
attempting to   finish this quest.


Also, how can I raise my Melee Rating? It's 26 right now which   
is  a bit low.


Thanks.



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Claudio

Hi Thomas!
That's really cool!
It's nice that every time I start the game I don't know where a monster is!
hahaha
Very cool!
Regards,
claudio.

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Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread Bryan Peterson

I don't even use pregen characters anymore.
- Original Message - 
From: Orin [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 8:06 AM
Subject: Re: [Audyssey] Sryth: Trithik


Well, guess it was my falt for choosing a pregen mage with superhuman 
mind and ora stats. Those are his highest anyway.

On Nov 15, 2008, at 8:58 AM, Bryan Peterson wrote:

Nope, once you fail Hammertongue you can't try again unless you quit 
without saving. Personally I would ave kept rolling until I had  better 
stats than what you seem to have. Ten body is pretty low.

- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 6:54 AM
Subject: Re: [Audyssey] Sryth: Trithik


Hmm. I wonder if it's possible to to the hobertank test again?  Because 
I failed it. It said I had to choose a number less than or  equal to 
ten, and it choose 11. Shrug.

On Nov 15, 2008, at 8:00 AM, Bryan Peterson wrote:

Well first you have to get to Southwest Tysa once you do reach  Hart 
Hills. Once you're in Southwest you can either choose  Southern or 
Western Tysa to travel to..

- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 11:40 PM
Subject: Re: [Audyssey] Sryth: Trithik


The weird thing is, after going to the heart hills, does yours  say 
western Tisa because mine doesn't...

On Nov 14, 2008, at 11:32 PM, William L. Houts wrote:




Hey Orin,

I had trouble finding Trithik, too.  Trithik is in northwest   Tysa. 
You use the Travel link.  If you're going from Hawkelor,   you travel 
to the Hart Hills, then to southwest Tysa, then   Western Tysa and 
through to northwest Tysa.  Trithik will be  one  of the linksyoucan 
go to from there.  I'm having a little  doubt  right now, and 
thinking  it might be Western Tysa, but  the  principle is the same 
and I'm  pretty sure it's northwest.


Hope this helps!


--Bill


- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 7:56 PM
Subject: [Audyssey] Sryth: Trithik



Hey all,

It's been a very long time since I've played this game, and I'm 
getting into it again. I now have a guild subscription, and  had 
just gotten a guild character with guild bonuses and such.


However, I forgot the path to take to get to Trithik. Not  really 
sure how to figure that out. Right now I'm just  attempting to 
finish this quest.


Also, how can I raise my Melee Rating? It's 26 right now which   is 
a bit low.


Thanks.



---
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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Trenton Matthews

Now that's the spearit!


--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 12:08 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MOTA Random items.


Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have done 
some experimental testing with randomly placing a monster in a room and as 
it turns out I don't think it is going to be all that difficult to do 
after all. I have added some experimental code to the game engine to 
randomly generate an enemy when the player activates a trigger. Right now 
I have only tested this with a couple of monsters, but it works fine. I 
like the new trigger method of doing things so well I am going to add the 
new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom line 
now that I figured out an easy and sane way to do it for Mysteries of the 
Ancients I plan to work on it this weekend. By Monday, luck be with me, I 
will have a game complete with random items and enemies. I don't know 
about you guys, but I am suddenly very excited. When the new random 
generator goes in this game it will blow Montezuma's Revenge away in 
replay value.

Cheers.



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Yohandy

awesome! can't wait to play this thing!

- Original Message - 
From: Lisa Hayes [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 2:16 AM
Subject: Re: [Audyssey] MOTA Random items.


Thomas, bring it on man, bring it on.  I want this game so much now and I 
can't wait to get my ears round the sound or my hands round the keyboard 
to play.

Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 6:08 PM
Subject: [Audyssey] MOTA Random items.



Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have 
done some experimental testing with randomly placing a monster in a room 
and as it turns out I don't think it is going to be all that difficult to 
do after all. I have added some experimental code to the game engine to 
randomly generate an enemy when the player activates a trigger. Right now 
I have only tested this with a couple of monsters, but it works fine. I 
like the new trigger method of doing things so well I am going to add the 
new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom line 
now that I figured out an easy and sane way to do it for Mysteries of the 
Ancients I plan to work on it this weekend. By Monday, luck be with me, I 
will have a game complete with random items and enemies. I don't know 
about you guys, but I am suddenly very excited. When the new random 
generator goes in this game it will blow Montezuma's Revenge away in 
replay value.

Cheers.



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Ron Schamerhorn
Hi Tom

  That's a great work around for random items!  Definitely more replay if 
it's as simple to implement as it seems.  I'm glad that it works out only 
improving MOTA!

Ron



From: Thomas Ward [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 12:08 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MOTA Random items.

 Hi everyone,
 I know earlier I said I wouldn't add random monsters and items to
 Mysteries of the Ancients, but I think I just changed my mind. I have done
 some experimental testing with randomly placing a monster in a room and as
 it turns out I don't think it is going to be all that difficult to do
 after all. I have added some experimental code to the game engine to
 randomly generate an enemy when the player activates a trigger. Right now
 I have only tested this with a couple of monsters, but it works fine. I
 like the new trigger method of doing things so well I am going to add the
 new code to the main engine as a full feature.
 Once I get random monsters working I can do the same with randomly
 triggering gold coins, healing potions, ancient scrolls, etc. Bottom line
 now that I figured out an easy and sane way to do it for Mysteries of the
 Ancients I plan to work on it this weekend. By Monday, luck be with me, I
 will have a game complete with random items and enemies. I don't know
 about you guys, but I am suddenly very excited. When the new random
 generator goes in this game it will blow Montezuma's Revenge away in
 replay value.
 Cheers.



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Yohandy

that's not a bug, it's a feature! invisible enemies! lol

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:22 AM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Phil,
Grin. I know what you mean. Anyway, what you asked for is no problem. I 
have added it to the things to do list and it will get done over the 
weekend.
I have scheduled Saturday, I guess later today, as an all afternoon 
program MOTA day. I have several bugs to fix, namely a skeleton who is 
totally silent, except when he hits you with his sword. He is extremely 
difficult to beat, because it is hard to shoot him when you don't have a 
clue where he is coming from. He might come up from behind and slice you 
or do the all out front slice and dice thing up close and personal.  You 
just sort of have to pull the trigger and hope you blast him one. That is 
one bug I can't wait to fix.



Phil Vlasak wrote:

Hi Tom,
I think of a side scroller as 2 d but having everything on a flat plain 
against the screen of the computer.

So you have left and right and also up and down.
but no in and out.
Your character can climb ladders and ropes but can also be attacked from 
above or below.

Now all those commenting on this, keep it clean.
I know in and out has another meaning.
smiles,
Phil



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Trenton Matthews

I like it!


--
From: Yohandy [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 8:29 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Trailer Released!


that's not a bug, it's a feature! invisible enemies! lol

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:22 AM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Phil,
Grin. I know what you mean. Anyway, what you asked for is no problem. I 
have added it to the things to do list and it will get done over the 
weekend.
I have scheduled Saturday, I guess later today, as an all afternoon 
program MOTA day. I have several bugs to fix, namely a skeleton who is 
totally silent, except when he hits you with his sword. He is extremely 
difficult to beat, because it is hard to shoot him when you don't have a 
clue where he is coming from. He might come up from behind and slice you 
or do the all out front slice and dice thing up close and personal.  You 
just sort of have to pull the trigger and hope you blast him one. That is 
one bug I can't wait to fix.



Phil Vlasak wrote:

Hi Tom,
I think of a side scroller as 2 d but having everything on a flat plain 
against the screen of the computer.

So you have left and right and also up and down.
but no in and out.
Your character can climb ladders and ropes but can also be attacked from 
above or below.

Now all those commenting on this, keep it clean.
I know in and out has another meaning.
smiles,
Phil



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Re: [Audyssey] Sryth: Trithik

2008-11-15 Thread Orin

Hmm, I think I might make me a custom one.
On Nov 15, 2008, at 10:14 AM, Bryan Peterson wrote:


I don't even use pregen characters anymore.
- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 8:06 AM
Subject: Re: [Audyssey] Sryth: Trithik


Well, guess it was my falt for choosing a pregen mage with  
superhuman mind and ora stats. Those are his highest anyway.

On Nov 15, 2008, at 8:58 AM, Bryan Peterson wrote:

Nope, once you fail Hammertongue you can't try again unless you  
quit without saving. Personally I would ave kept rolling until I  
had  better stats than what you seem to have. Ten body is pretty  
low.

- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 6:54 AM
Subject: Re: [Audyssey] Sryth: Trithik


Hmm. I wonder if it's possible to to the hobertank test again?   
Because I failed it. It said I had to choose a number less than  
or  equal to ten, and it choose 11. Shrug.

On Nov 15, 2008, at 8:00 AM, Bryan Peterson wrote:

Well first you have to get to Southwest Tysa once you do reach   
Hart Hills. Once you're in Southwest you can either choose   
Southern or Western Tysa to travel to..

- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 11:40 PM
Subject: Re: [Audyssey] Sryth: Trithik


The weird thing is, after going to the heart hills, does yours   
say western Tisa because mine doesn't...

On Nov 14, 2008, at 11:32 PM, William L. Houts wrote:




Hey Orin,

I had trouble finding Trithik, too.  Trithik is in northwest
Tysa. You use the Travel link.  If you're going from  
Hawkelor,   you travel to the Hart Hills, then to southwest  
Tysa, then   Western Tysa and through to northwest Tysa.   
Trithik will be  one  of the linksyoucan go to from there.   
I'm having a little  doubt  right now, and thinking  it might  
be Western Tysa, but  the  principle is the same and I'm   
pretty sure it's northwest.


Hope this helps!


--Bill


- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 7:56 PM
Subject: [Audyssey] Sryth: Trithik



Hey all,

It's been a very long time since I've played this game, and  
I'm getting into it again. I now have a guild subscription,  
and  had just gotten a guild character with guild bonuses and  
such.


However, I forgot the path to take to get to Trithik. Not   
really sure how to figure that out. Right now I'm just   
attempting to finish this quest.


Also, how can I raise my Melee Rating? It's 26 right now  
which   is a bit low.


Thanks.



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If 

[Audyssey] bowling

2008-11-15 Thread Liam Erven
didn't know where to ask this, and I know there's a few bowlers on list.
My job has a bowling league every thursday.  I want to practice a bit more
so I can join the league next time they start playing.  Where can I get a 9
or 12 foot bowling rail.
the alleys that I have called have no earthly clue what I'm talking about.
we had one on thursday, and I was really impressed with it.  who sells them,
or who can I call.
 
thanks:
Liam
 
 
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[Audyssey] Bug in Might of Parasite?

2008-11-15 Thread Orin

Hi all,

Just wondering, for those of you who play this game, do you encounter  
a bug where if you get the dagger found in the beginning coridor, does  
it let you switch to it? S or W both of them say no tool, no supplies  
or weapon. Even though I have gotten the med from the woods I guess  
that'd be under supplies and even that's not showing up. And whenever  
I attempt to kill the ranger in the next hall, I try and fire at it,  
but it makes the sound as if I have no weapon.




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Re: [Audyssey] Bug in Might of Parasite?

2008-11-15 Thread Liam Erven
Saddly. Never heard of this game, so not sure.
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Orin
Sent: Saturday, November 15, 2008 11:20 AM
To: Gamers Discussion list
Subject: [Audyssey] Bug in Might of Parasite?

Hi all,

Just wondering, for those of you who play this game, do you encounter a bug
where if you get the dagger found in the beginning coridor, does it let you
switch to it? S or W both of them say no tool, no supplies or weapon. Even
though I have gotten the med from the woods I guess that'd be under supplies
and even that's not showing up. And whenever I attempt to kill the ranger in
the next hall, I try and fire at it, but it makes the sound as if I have no
weapon.



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Mike Reiser

Wow, definitely makes me want this game even more.  Definitely keep it up,

Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988

--
From: Yohandy [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 9:25 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Random items.


awesome! can't wait to play this thing!

- Original Message - 
From: Lisa Hayes [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 2:16 AM
Subject: Re: [Audyssey] MOTA Random items.


Thomas, bring it on man, bring it on.  I want this game so much now and I 
can't wait to get my ears round the sound or my hands round the keyboard 
to play.

Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 6:08 PM
Subject: [Audyssey] MOTA Random items.



Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have 
done some experimental testing with randomly placing a monster in a room 
and as it turns out I don't think it is going to be all that difficult 
to do after all. I have added some experimental code to the game engine 
to randomly generate an enemy when the player activates a trigger. Right 
now I have only tested this with a couple of monsters, but it works 
fine. I like the new trigger method of doing things so well I am going 
to add the new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom 
line now that I figured out an easy and sane way to do it for Mysteries 
of the Ancients I plan to work on it this weekend. By Monday, luck be 
with me, I will have a game complete with random items and enemies. I 
don't know about you guys, but I am suddenly very excited. When the new 
random generator goes in this game it will blow Montezuma's Revenge away 
in replay value.

Cheers.



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Mike Reiser

Wow that trailer rocks, definitely will be worth the wait.

Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988

--
From: Charles Rivard [EMAIL PROTECTED]
Sent: Friday, November 14, 2008 5:39 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Trailer Released!


It was gold coins.

---
Pretty is as pretty does.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 1:13 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Tom,
I really liked the new MOTA trailer.
There was only one thing I didn't understand.
What sounded like Gold Boys
Could it have been gold coins?
I noticed the pistol ammo didn't sound like it should but think that is 
probably a placeholder sound.

It would be nice to identify what she is shooting at or killing such as
skeleton in 30 feet.
and after killing it
dead skeleton.
Good work!
Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, November 14, 2008 3:46 PM
Subject: [Audyssey] MOTA Trailer Released!



Greetings gamers,
USA Games Interactive would like to announce the release of the long 
awaited audio trailer for Mysteries of the Ancients Alpha 1. In this 
trailer you will follow Angela Carter as she explores an underground 
temple. However, unlike the full game Angela Carter has been given most 
of her weapons at the beginning of the game so that we might better show 
off some of her new weapons, attacks, and what is in store for later 
levels of the game
Developers note. .Do to financial reasons we have not been able to 
purchase original music and  have not yet completed adding original 
sound effects to MOTA. Music and player sounds for the trailer have been 
borrowed from Tomb Raider Angel of Darkness.
Finally, if you would like to listen to the Tomb Hunter trailer click 
the following link to begin the download.

http://www.usagames.us/downloads/trailers/MOTA.mp3
Games Beyond Imagination
USA Games Interactive
http://www.usagames.us


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[Audyssey] Sryth: River Pirates?

2008-11-15 Thread William L. Houts

Hi,

Can someone tell me how to get to the River Pirates?  I've looked in Port 
Hallick, but I can't seem to find it.  I know it's just eluding me among all 
of those links,  you know what Sryth is like.



--Bill


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Re: [Audyssey] Sryth: River Pirates?

2008-11-15 Thread Bryan Peterson
It's actually in Trithik. Visit Blade Square and explore the buildings. 
Enter the Griffon's Ledge Alehouse and buy something to drink. I believe you 
have to buy the Charna ale to meet the guy. Be careful though, the boss of 
that scenario is quite tough.
- Original Message - 
From: William L. Houts [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 11:03 AM
Subject: [Audyssey] Sryth: River Pirates?



Hi,

Can someone tell me how to get to the River Pirates?  I've looked in Port 
Hallick, but I can't seem to find it.  I know it's just eluding me among 
all of those links,  you know what Sryth is like.



--Bill


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Re: [Audyssey] vip mud

2008-11-15 Thread Mike Reiser
I would love to know how to take advantage of muds that have sound.  That's 
one of the things that kind've put me off of mudding but if I can find some 
with sounds that would be good.


Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988

--
From: Chris Hallsworth [EMAIL PROTECTED]
Sent: Friday, November 14, 2008 3:40 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] vip mud


Macros in Vip are called Keys.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Kirstan Mooney [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 8:40 PM
Subject: Re: [Audyssey] vip mud



I haven't looked at Vip for a while, but one thing that *really* puts me
off, is the need of having to know a little scripting to make even the
easiest Trigger.  I remember it seemed very difficult, but I sure would 
love
to know how, to give this client a decent go.  I currently use Gmud, 
which
is such an easy client to make triggers, alias's and macros in.  I also 
got

a bit lost, when I tried to figure out, if Vip could have macros too?
So, any help with these things would be greatly appreciated.
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: Kellie and my lovable Lady J. [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 9:35 AM
Subject: [Audyssey] vip mud


Hey all,
I know there are many people who have asked questions or don't understand
the use of vip mud. I am willing to try and put together a tutorial for 
it
since I use it frequently. I can't promise how good it will be written 
since

I am not the greatest at writing but I understand vip mud a least a bit.
What I want to know is what sort of trouble is everyone having? what
questions are there or what are people unsure of? This way I can work off
that and address the issues. I do not understand how to actually write my
own scripts yet. though I would like to learn, but the rest of the stuff 
I

am comfortable with.
Kellie and my lovable Lady J.
Canine Welfare technician/resident adviser
Guide Dogs for the Blind, Oregon campus
wwwguidedogs.com


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--
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.9.0/1779 - Release Date: 
10/11/2008

7:53 a.m.



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Re: [Audyssey] Dos.

2008-11-15 Thread Trouble
You had to make the config.sys pull up the boot menu. The birth of 
the boot loaders we have now for multi ops.


At 05:20 PM 11/14/2008, you wrote:

Hi Ryan,
Yes. In Windows 95 you could restart Windows 95 in MS Dos mode which 
would reboot into MS Dos 7.0. However, that feature was removed from 
Windows 98. At least the pif files that caused the system to reboot 
into Dos mode at any rate. I do remember at the time if you had a 
system running 95 around you could copy a couple of files to your 98 
system and force it to reboot into Dos mode. Though, I can't 
remember how to do it these days. Too long ago.


Ryan Chou wrote:

wasn't there something called doss mode?




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Tim
trouble
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] Daus.

2008-11-15 Thread Trouble
What xp and even vista have for dos is emulation. Witch don't let it 
do any hardware calls.


At 04:57 PM 11/14/2008, you wrote:

Hi Trenton,
Well, with Windows 98 and ME Dos was used to bootstrap the Windows 
OS, to load it, but it wasn't pure Dos as we understand Dos. You 
could however run Dos applications through the Windows command line 
shell, command prompt, as you can with later Windows operating 
systems, but Dos, the operating system, was not really a fully 
functional Dos operating system like shipped with Windows 95.
Windows 2000 and Windows XP, however, have no Dos in them. They are 
built on a completely different kernel, and the command prompt was 
provided for backwards compatibility with older Dos applications and 
various command line utilities.


Trenton Matthews wrote:

I believe there was a dos in windows 98 as well, but could be rong.
Not sure in Windows ME





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Tim
trouble
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward

Hi Lisa,
Well, with a little luck you won't have to wait much longer. I am 
rapidly reaching a stable release candidate for the public demo, and 
once I let my private testers play with it a while to make sure 
everything works as advertised I would like to post a new demo by 
Christmas, but that all depends on how much work is involved in getting 
the game to stable operational status.


Lisa Hayes wrote:
Thomas, bring it on man, bring it on.  I want this game so much now 
and I can't wait to get my ears round the sound or my hands round the 
keyboard to play.

Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 6:08 PM
Subject: [Audyssey] MOTA Random items.



Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have 
done some experimental testing with randomly placing a monster in a 
room and as it turns out I don't think it is going to be all that 
difficult to do after all. I have added some experimental code to the 
game engine to randomly generate an enemy when the player activates a 
trigger. Right now I have only tested this with a couple of monsters, 
but it works fine. I like the new trigger method of doing things so 
well I am going to add the new code to the main engine as a full 
feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom 
line now that I figured out an easy and sane way to do it for 
Mysteries of the Ancients I plan to work on it this weekend. By 
Monday, luck be with me, I will have a game complete with random 
items and enemies. I don't know about you guys, but I am suddenly 
very excited. When the new random generator goes in this game it will 
blow Montezuma's Revenge away in replay value.

Cheers.



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Bryan Peterson
Cool. Of course I will need a replacement key since I had a disk crash 
earlier in the year, but we can deal with that when the time actually comes.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Lisa Hayes [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, November 15, 2008 12:35 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Lisa,
Well, with a little luck you won't have to wait much longer. I am rapidly 
reaching a stable release candidate for the public demo, and once I let my 
private testers play with it a while to make sure everything works as 
advertised I would like to post a new demo by Christmas, but that all 
depends on how much work is involved in getting the game to stable 
operational status.


Lisa Hayes wrote:
Thomas, bring it on man, bring it on.  I want this game so much now and I 
can't wait to get my ears round the sound or my hands round the keyboard 
to play.

Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 6:08 PM
Subject: [Audyssey] MOTA Random items.



Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have 
done some experimental testing with randomly placing a monster in a room 
and as it turns out I don't think it is going to be all that difficult 
to do after all. I have added some experimental code to the game engine 
to randomly generate an enemy when the player activates a trigger. Right 
now I have only tested this with a couple of monsters, but it works 
fine. I like the new trigger method of doing things so well I am going 
to add the new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom 
line now that I figured out an easy and sane way to do it for Mysteries 
of the Ancients I plan to work on it this weekend. By Monday, luck be 
with me, I will have a game complete with random items and enemies. I 
don't know about you guys, but I am suddenly very excited. When the new 
random generator goes in this game it will blow Montezuma's Revenge away 
in replay value.

Cheers.



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward

Hi Bryan,
Ah, I see. Now, that is a big problem since programming in general is 
based upon Algebra. in Algebra they use variables such as x instead of a 
number to perform some kind of math. Well, in programming the concept 
applies throughout the development process, not just with math, but in 
comparing states of this or that. Though, one difference in programming 
instead of a simple variable like x you can give your variables real 
names like health, weapon, and ammo.


if (weapon ==1)
{
FirePistol();
}
if (weapon == 2)
{
FireMagnum();
}
if (weapon == 3)
{
FireShotgun();
}


If I wanted to I could have used a more Algebra like expression and 
removed the word weapon and replaced it with x. However, that would make 
the code less self-explanitory, but no matter which way you want to 
write it the concept of using variables instead of numbers is based on 
Algebra. It is just a slightly more safisticated way to do an 
expression. For example let us try a simple math formula.

3 = x+2
We don't know what x is here but we know the answer is 3 and one of the 
numbers is two. So we would rewrite the formula

x = 3-2
which has the answer 1.
In programming we can write a simple formula like
z = x+y
and plug numbers into x and y and return the result for z just as easily.
Smile.



Bryan Peterson wrote:
Well the Algebra is the very thing I hae issues with, particularly 
when there are letters involved. I just never could get the hang of 
it. It's quite a long story actually.



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[Audyssey] Eamon Adventurers Guild For The Blind Online

2008-11-15 Thread Trenton Matthews
Hello everyone,

Since the topic of Eamon has come back to the audyssey world, I'm creating a 
web site specifically fore blind eamon adventurers. 
As this web site is certainly not ready for the public, I have decided to make 
it a beta one for everyone here at audyssey.
The address is:
http://beta.tmantv.net/eamon
The building process has not been started yet, do to needing a catchy name 
for it. Currently, the name for the web site is Eamon V I P. If anyone can 
think of a much better name for it, please let me know! 
There will also be a discussion forum for the game as well once the official 
site is up. For Klango users, a discussion thread will be created  for the mean 
time. I'll be passing  this info to klango users as well. And of course, an 
email address specifically for eamon blind adventurers will be made also! 
Please me know what you think!

Trenton Matthews
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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Ryan Strunk
Personally, I'd rather you just have the sounds of the enemies speak for
themselves. You could put them in a learn game sounds menu.

If you want to go the announcement route, I hope you make that option able
to be toggled. I'm not sure how much I like the idea of my game always
talking to me.

Just my thoughts.

Ryan

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Phil Vlasak
Sent: Friday, November 14, 2008 3:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Trailer Released!

Hi Tom,
I really liked the new MOTA trailer.
There was only one thing I didn't understand.
What sounded like Gold Boys
 Could it have been gold coins?
I noticed the pistol ammo didn't sound like it should but think that is
probably a placeholder sound.
It would be nice to identify what she is shooting at or killing such as
skeleton in 30 feet.
and after killing it
dead skeleton.
Good work!
Phil

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, November 14, 2008 3:46 PM
Subject: [Audyssey] MOTA Trailer Released!


 Greetings gamers,
 USA Games Interactive would like to announce the release of the long 
 awaited audio trailer for Mysteries of the Ancients Alpha 1. In this 
 trailer you will follow Angela Carter as she explores an underground 
 temple. However, unlike the full game Angela Carter has been given most of

 her weapons at the beginning of the game so that we might better show off 
 some of her new weapons, attacks, and what is in store for later levels of

 the game
 Developers note. .Do to financial reasons we have not been able to 
 purchase original music and  have not yet completed adding original sound 
 effects to MOTA. Music and player sounds for the trailer have been 
 borrowed from Tomb Raider Angel of Darkness.
 Finally, if you would like to listen to the Tomb Hunter trailer click the 
 following link to begin the download.
 http://www.usagames.us/downloads/trailers/MOTA.mp3
 Games Beyond Imagination
 USA Games Interactive
 http://www.usagames.us


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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Ryan Strunk
Tom,

Is there any reason you couldn't go the route of Megaman and Castlevania and
force the player to have to jump and shoot the harpies? The bats in both of
the above-mentioned games are perfect examples of this. Also, in
Castlevania, you had all those candles hanging on the walls that you had to
jump and whip. How hard would this be to program?

Ryan

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Friday, November 14, 2008 6:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Trailer Released!

Hi Phil,
Actually, that should be quite doable. The Genesis 3D engine was designed to
aim up, down, or level as well as the direction you are facing. All I need
to do is uncomment those commands to make it active in MOTA.
The only reason I didn't earlier is the fact this was suppose to be a 2D
platformer and not really an FPS title. Though, if everyone is game for it,
hey, I can have it in place tonight.

Phil Vlasak wrote:
 Hi Tom,
 A neat trick would be to have the harpies fly over your head and if 
 they got within 10 feet, instead of aiming across you would have to 
 aim up to hit them.
 Phil


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Re: [Audyssey] random appearance of monsters

2008-11-15 Thread Thomas Ward

Hi Claudio,
Yeah, its a side-scroller with a treasure hunting theme so obviously 
there will be some similarities. Though, once I finish adding the new 
random spon code someone gave me an idea for off list the game will have 
a lot more replay value. After this weekend the potion bottles, gold 
coins, scrolls, etc will move to different rooms  from game to game. The 
centaurs, harpies, and skeletons will also get randomly placed. So as a 
result there will be a lot moe randomness to this game than Montezuma's 
Revenge had.


Claudio wrote:

Helllo Thomas!
Yes, I understand.
I've listened to the trailer and can say that it sounded good.
In my oppinnion, it seems not very different from the last beta of 
montezumas return.
The musik is different, the player and the objekts you can pick up, 
but at least, the prinzip seems to be similar.

That's gread.
Best regards,
Claudio.

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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward

Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours 
and already they have given me my share of nasty surprises. In my last 
game I opened up a stone door to see if there was a potion inside, 
because my health was running low, and no sooner did I take one step in 
the room and a skeleton killed me with his sword. I didn't know the bone 
faced creep was standing right behind the door.  I had know way of 
knowing he randomly got sponned behind the door so his attack came as a 
really nasty surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is certainly 
a lot more interesting not knowing if a skeleton is going to slice you, 
harpy is going to fry you, or a centaur is going to hurl a fireball your 
way.


Claudio wrote:

Hi Thomas!
That's really cool!
It's nice that every time I start the game I don't know where a 
monster is!

hahaha
Very cool!
Regards,
claudio.

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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Bryan Peterson
I also seem to recall Centaurs as being excellent archers. Would that be too 
difficult to program?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:43 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours 
and already they have given me my share of nasty surprises. In my last 
game I opened up a stone door to see if there was a potion inside, because 
my health was running low, and no sooner did I take one step in the room 
and a skeleton killed me with his sword. I didn't know the bone faced 
creep was standing right behind the door.  I had know way of knowing he 
randomly got sponned behind the door so his attack came as a really nasty 
surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is certainly a 
lot more interesting not knowing if a skeleton is going to slice you, 
harpy is going to fry you, or a centaur is going to hurl a fireball your 
way.


Claudio wrote:

Hi Thomas!
That's really cool!
It's nice that every time I start the game I don't know where a monster 
is!

hahaha
Very cool!
Regards,
claudio.

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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Trenton Matthews

You are starting to scare me!
But its cool you're talking your way through it like this! Its making this 
saturday more exciting!



--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 1:43 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Random items.


Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours 
and already they have given me my share of nasty surprises. In my last 
game I opened up a stone door to see if there was a potion inside, because 
my health was running low, and no sooner did I take one step in the room 
and a skeleton killed me with his sword. I didn't know the bone faced 
creep was standing right behind the door.  I had know way of knowing he 
randomly got sponned behind the door so his attack came as a really nasty 
surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is certainly a 
lot more interesting not knowing if a skeleton is going to slice you, 
harpy is going to fry you, or a centaur is going to hurl a fireball your 
way.


Claudio wrote:

Hi Thomas!
That's really cool!
It's nice that every time I start the game I don't know where a monster 
is!

hahaha
Very cool!
Regards,
claudio.

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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward

Hi Ron,
Thanks to a couple of pointers from someone off list they gave me a 
really really easy way to spon items and creatures. As it turned out I 
already had most of the work in place for a completely different purpose.
In the Genesis engine it constantly keeps track of where you are in the 
game. I have various sound areas, regions, when you enter one a trigger 
is thrown that says unload the sounds from the previous sound region and 
load new ones for the new area.  Well, I got to looking at that code and 
figured i could use the same code, but instead of a sound trigger how 
about a trigger that spons creatures or items for the area in question. 
I made a quick test version of the new code and bingo. Suddenly, I had 
random item and monsters. I have a couple of miner things to work out of 
the new spon code, but otherwise it was a piece of cake to add. Much 
easier than I had feared.



Ron Schamerhorn wrote:

Hi Tom

  That's a great work around for random items!  Definitely more replay if 
it's as simple to implement as it seems.  I'm glad that it works out only 
improving MOTA!


Ron
  



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[Audyssey] Mars game for Dos.

2008-11-15 Thread Ryan Conroy
Hi all,

Anyone know where I can get this game? I searched online for it, but I can not 
find it.
Any help would be appreciated.
Ryan C.

Click to become a massage therapist and work for yourself.
http://thirdpartyoffers.juno.com/TGL2131/fc/PnY6rbtvk61KNlgrlR9TOipVhmLkbAJ5F0NM8YPrbJXoTVD0SQvEA/
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Re: [Audyssey] Bug in Might of Parasite?

2008-11-15 Thread ian mcnamara

were do i get this game from?
- Original Message - 
From: Orin [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 5:20 PM
Subject: [Audyssey] Bug in Might of Parasite?



Hi all,

Just wondering, for those of you who play this game, do you encounter  a 
bug where if you get the dagger found in the beginning coridor, does  it 
let you switch to it? S or W both of them say no tool, no supplies  or 
weapon. Even though I have gotten the med from the woods I guess  that'd 
be under supplies and even that's not showing up. And whenever  I attempt 
to kill the ranger in the next hall, I try and fire at it,  but it makes 
the sound as if I have no weapon.




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[Audyssey] Dos Speed.

2008-11-15 Thread Ryan Conroy
Hi,

I'm using Dos with Jaws, but it's rediculously slow. Is there any way of 
speeding it up?

Click for free quote on refinancing your mortgage.
http://thirdpartyoffers.juno.com/TGL2131/fc/PnY6rbuplsw9yc3SUVVBTHyqaSCxWeu6C4eaoLDJnMC15UpMQYfru/
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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Ryan Conroy
Hi Tom,

Will it be like this throughout the whole game? I mean, as far as monsters 
possibly being right behind a door? I don't think it's fair if you can't hear 
them ahead of you and walk right into there attack. If you can hear them behind 
the door, or when you open the door that's a different story.
Just my thoughts.
Ryan

Career Problems? Get a Fashion Design Education. Click Now.
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Re: [Audyssey] vip mud

2008-11-15 Thread michael maslo
I play a mud called dragon swords which have sounds and it rocks. I love the
mud and also different mud is miriani. There are others such as midievia and
some others. Go to www.mudconnector and select advanced search and then
check the box that says msp support and then search It will give you a list
of muds which offer that.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Mike Reiser
Sent: Saturday, November 15, 2008 12:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] vip mud

I would love to know how to take advantage of muds that have sound.  That's 
one of the things that kind've put me off of mudding but if I can find some 
with sounds that would be good.

Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988

--
From: Chris Hallsworth [EMAIL PROTECTED]
Sent: Friday, November 14, 2008 3:40 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] vip mud

 Macros in Vip are called Keys.

 --
 Chris Hallsworth
 e-mail: [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 skype: chrishallsworth7266
 klango: chrishallsworth
 - Original Message - 
 From: Kirstan Mooney [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2008 8:40 PM
 Subject: Re: [Audyssey] vip mud


I haven't looked at Vip for a while, but one thing that *really* puts me
 off, is the need of having to know a little scripting to make even the
 easiest Trigger.  I remember it seemed very difficult, but I sure would 
 love
 to know how, to give this client a decent go.  I currently use Gmud, 
 which
 is such an easy client to make triggers, alias's and macros in.  I also 
 got
 a bit lost, when I tried to figure out, if Vip could have macros too?
 So, any help with these things would be greatly appreciated.
 Kirstan.

 [EMAIL PROTECTED]
 - Original Message - 
 From: Kellie and my lovable Lady J. [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 15, 2008 9:35 AM
 Subject: [Audyssey] vip mud


 Hey all,
 I know there are many people who have asked questions or don't understand
 the use of vip mud. I am willing to try and put together a tutorial for 
 it
 since I use it frequently. I can't promise how good it will be written 
 since
 I am not the greatest at writing but I understand vip mud a least a bit.
 What I want to know is what sort of trouble is everyone having? what
 questions are there or what are people unsure of? This way I can work off
 that and address the issues. I do not understand how to actually write my
 own scripts yet. though I would like to learn, but the rest of the stuff 
 I
 am comfortable with.
 Kellie and my lovable Lady J.
 Canine Welfare technician/resident adviser
 Guide Dogs for the Blind, Oregon campus
 wwwguidedogs.com


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 No virus found in this incoming message.
 Checked by AVG.
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 10/11/2008
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Re: [Audyssey] bowling

2008-11-15 Thread michael maslo
Go to www.lssgroup.com and maxiaid.com I think or new York lighthouse for
the blind.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Liam Erven
Sent: Saturday, November 15, 2008 11:14 AM
To: 'Gamers Discussion list'
Subject: [Audyssey] bowling

didn't know where to ask this, and I know there's a few bowlers on list.
My job has a bowling league every thursday.  I want to practice a bit more
so I can join the league next time they start playing.  Where can I get a 9
or 12 foot bowling rail.
the alleys that I have called have no earthly clue what I'm talking about.
we had one on thursday, and I was really impressed with it.  who sells them,
or who can I call.
 
thanks:
Liam
 
 
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Re: [Audyssey] Mars game for Dos.

2008-11-15 Thread Trenton Matthews

By any chance, was it called Monument of Mars?
http://www.classic-pc-games.com/pc/arcade_action/monument_of_mars.html


--
From: Ryan Conroy [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 1:58 PM
To: gamers@audyssey.org
Subject: [Audyssey] Mars game for Dos.


Hi all,

Anyone know where I can get this game? I searched online for it, but I can 
not find it.

Any help would be appreciated.
Ryan C.

Click to become a massage therapist and work for yourself.
http://thirdpartyoffers.juno.com/TGL2131/fc/PnY6rbtvk61KNlgrlR9TOipVhmLkbAJ5F0NM8YPrbJXoTVD0SQvEA/
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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Yohandy
can multiple monsters be sponned in a room? now that would be fun wouldn't 
it?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 3:54 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Ron,
Thanks to a couple of pointers from someone off list they gave me a really 
really easy way to spon items and creatures. As it turned out I already 
had most of the work in place for a completely different purpose.
In the Genesis engine it constantly keeps track of where you are in the 
game. I have various sound areas, regions, when you enter one a trigger is 
thrown that says unload the sounds from the previous sound region and load 
new ones for the new area.  Well, I got to looking at that code and 
figured i could use the same code, but instead of a sound trigger how 
about a trigger that spons creatures or items for the area in question. I 
made a quick test version of the new code and bingo. Suddenly, I had 
random item and monsters. I have a couple of miner things to work out of 
the new spon code, but otherwise it was a piece of cake to add. Much 
easier than I had feared.



Ron Schamerhorn wrote:

Hi Tom

  That's a great work around for random items!  Definitely more replay if 
it's as simple to implement as it seems.  I'm glad that it works out only 
improving MOTA!


Ron




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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward

Hi Yohandy,
Well, that particular phantom assassin is no more. I located the bug 
that was failing to process his audio effects and now he is just a 
normal skeleton now. Grin.
Though, the idea of a phantom creature as a miner bos does sound kind of 
cool. I have to say while he was silent like that he was pretty darn 
challenging to kill. Give him some lightning like the harpies and he 
would be tough as nails.



Yohandy wrote:

that's not a bug, it's a feature! invisible enemies! lol



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Will Lomas

absolutely loved the trailer
when do you hope tom to have a level or even half of one out for play?  
this sounds a fantastic rewrite. however i think some enemies as you  
go on can not be shot etc. to make it harder


On 15 Nov 2008, at 15:29, Yohandy wrote:


that's not a bug, it's a feature! invisible enemies! lol

- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:22 AM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Phil,
Grin. I know what you mean. Anyway, what you asked for is no  
problem. I have added it to the things to do list and it will get  
done over the weekend.
I have scheduled Saturday, I guess later today, as an all afternoon  
program MOTA day. I have several bugs to fix, namely a skeleton who  
is totally silent, except when he hits you with his sword. He is  
extremely difficult to beat, because it is hard to shoot him when  
you don't have a clue where he is coming from. He might come up  
from behind and slice you or do the all out front slice and dice  
thing up close and personal.  You just sort of have to pull the  
trigger and hope you blast him one. That is one bug I can't wait to  
fix.



Phil Vlasak wrote:

   Hi Tom,
I think of a side scroller as 2 d but having everything on a flat  
plain against the screen of the computer.

So you have left and right and also up and down.
but no in and out.
Your character can climb ladders and ropes but can also be  
attacked from above or below.

Now all those commenting on this, keep it clean.
I know in and out has another meaning.
smiles,
Phil



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Re: [Audyssey] Bug in Might of Parasite?

2008-11-15 Thread Will Lomas

i can switch to the dagger even though it has no amo and use it
i confused how to complete the level. where is the key for the  
container in the big room?


On 15 Nov 2008, at 17:25, Liam Erven wrote:


Saddly. Never heard of this game, so not sure.


-Original Message-
From: [EMAIL PROTECTED] [mailto:gamers- 
[EMAIL PROTECTED] On

Behalf Of Orin
Sent: Saturday, November 15, 2008 11:20 AM
To: Gamers Discussion list
Subject: [Audyssey] Bug in Might of Parasite?

Hi all,

Just wondering, for those of you who play this game, do you  
encounter a bug
where if you get the dagger found in the beginning coridor, does it  
let you
switch to it? S or W both of them say no tool, no supplies or  
weapon. Even
though I have gotten the med from the woods I guess that'd be under  
supplies
and even that's not showing up. And whenever I attempt to kill the  
ranger in
the next hall, I try and fire at it, but it makes the sound as if I  
have no

weapon.



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[Audyssey] the new parasite game

2008-11-15 Thread Will Lomas
	hi has anyone played this new parasite game mentioned by dark on the  
audiogames website?

it sounds huge


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[Audyssey] Accessible street fighter for PC

2008-11-15 Thread Jose Lomeli
Hello; Listers, I got a question.  Where can I download an 
accessible street fighter game for PC? Please write back.

From Jose Lomeli.


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Re: [Audyssey] Accessible street fighter for PC

2008-11-15 Thread Clement Chou
Street fighter games have rarely been seen on pc... and all street fighter 
games are accessible.
- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:10 PM
Subject: [Audyssey] Accessible street fighter for PC


Hello; Listers, I got a question.  Where can I download an accessible 
street fighter game for PC? Please write back.

From Jose Lomeli.


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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward

Hi Mike,
If you think that is cool as soon as I finish getting all of the random 
code working properly I'd like to release an updated trailer with some 
more of the level shown off to you guys. Not only that but you will get 
to hear the random spon code in action. Totally new levels every game. 
The layouts will be the same, but items and monsters will change 
location per game.


Mike Reiser wrote:

Wow that trailer rocks, definitely will be worth the wait.

Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward

Hi Bryan,
No problem. I have saved everyones sales records on my system so I can 
bring up your actual invoice and send it to you with your original 
product key once the game is ready to accept product keys. I've disabled 
the register feature for the time being as I don't want anyone else 
besides me to unlock areas of the game that are uncompleted or 
accidently activate something that wasn't meant to be activated yet. Grin.



Bryan Peterson wrote:
Cool. Of course I will need a replacement key since I had a disk crash 
earlier in the year, but we can deal with that when the time actually 
comes.



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward

Hi Ryan,
The game does have a describe sounds menu. If everyone had a chanse to 
hear that before the trailer they probably would have had a clearer 
understanding of what was actually going on.
No, I don't plan to have it say, centaur killed, or anything like that 
because once you get use to the game you will know what is what. Most of 
the time it is pretty self-evident. When a skeleton falls to the ground 
you can hear its bones shatter on the floor. That is pretty specific and 
there isn't a way in the world you could confuse that with a harpy 
screaming as she hits the ground.


Ryan Strunk wrote:

Personally, I'd rather you just have the sounds of the enemies speak for
themselves. You could put them in a learn game sounds menu.

If you want to go the announcement route, I hope you make that option able
to be toggled. I'm not sure how much I like the idea of my game always
talking to me.

Just my thoughts.

Ryan
  



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Re: [Audyssey] Accessible street fighter for PC

2008-11-15 Thread Jose Lomeli

Ok where can I download it? Please write back.


- Original Message -
From: Clement Chou [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 15 Nov 2008 14:04:21 -0800
Subject: Re: [Audyssey] Accessible street fighter for PC


Street fighter games have rarely been seen on pc...  and all 

street fighter

games are accessible.
- Original Message -
From: Jose Lomeli [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:10 PM
Subject: [Audyssey] Accessible street fighter for PC



Hello; Listers, I got a question.  Where can I download an 

accessible

street fighter game for PC? Please write back.

From Jose Lomeli.



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward

Hi Ryan,
Yes, there is a very good reason why I can't really have you jump and 
shoot like in Megaman or Castlevania.
First, reason is there is a world of difference between a keyboard and a 
classic NES controller. With the NES game pad you could easily press 
down the A and B buttons together as well as press a direction to aim 
quite easily. With MOTA, on a keyboard, it would involve holding down 
the control key, the space bar, as well as a arrow key to jump and 
shoot. That isn't exactly the most comfortable keyboard command to hold 
down when fighting in a game.
Second reason is I have already added features to Genesis that would 
prevent such a jump and shoot attack to begin with. Like with the Tomb 
Raider games I like if your weapons are drawn it slows your jump and 
thus you can't jump as far or as high when they are drawn. So if you 
need to do a very large jump you need to holster your guns or sheath 
your sword to get the maximum height and distance of your jump. If you 
need both to jump and shoot you are basically screwed.


Ryan Strunk wrote:

Tom,

Is there any reason you couldn't go the route of Megaman and Castlevania and
force the player to have to jump and shoot the harpies? The bats in both of
the above-mentioned games are perfect examples of this. Also, in
Castlevania, you had all those candles hanging on the walls that you had to
jump and whip. How hard would this be to program?

Ryan
  



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward

Hi Bryan,
Nope. I've actually thought about adding some triditional Centaurs with 
bows and arrows, to make it more authentic, and so it is a very easy 
thing to do. Just replace fireball sounds with a bow and arrow, and give 
them a longer attack range.


Bryan Peterson wrote:
I also seem to recall Centaurs as being excellent archers. Would that 
be too difficult to program?



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[Audyssey] MK VS DC universe released tomorrow!

2008-11-15 Thread Yohandy
So, the wait is finally over! anyone else getting this game? I'll be getting 
it for ps3, so if anyone wants to fight me online, let me know and I'll give 
you my PSN ID. Yes I'll be going  online tomorrow lol.




-
For video game music and related content, check out the following site:
http://gh.ffshrine.org?r=16426


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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward

Hi Ryan,
I have played level 1 about 5 times today with the new random monsters, 
doing testing, tweeking, etc and to date it has only happened like 
twice. So odds are most of the time the random spon code puts them in 
the center of the room, the far side of the room, etc. Unless I 
specifically tell it were to place them, which defeats the point of 
randomly sponning, them I have no idea where they will get sponned. Once 
and a while it is just going to be someones bad luck it placed it 
directly behind the door.
Not only that, but as I said earlier my health was really low at the 
time. One sword slash was all it took to kill me.  If I was nearly up to 
full health I could have backed off, got out my weapons, and went in 
shooting.



Ryan Conroy wrote:

Hi Tom,

Will it be like this throughout the whole game? I mean, as far as monsters 
possibly being right behind a door? I don't think it's fair if you can't hear 
them ahead of you and walk right into there attack. If you can hear them behind 
the door, or when you open the door that's a different story.
Just my thoughts.
Ryan

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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward

Hi Will,
I'm not sure at this point. I don't want to give release dates that I 
may not be able to keep. However, I am aiming for a public demo release 
sometime in December. That said don't kill me if it actually turns out I 
can't mmake it by December and it actually comes out in January instead. 
Best answer is you will see it when it is ready, and not a moment before.


Will Lomas wrote:

absolutely loved the trailer
when do you hope tom to have a level or even half of one out for play? 
this sounds a fantastic rewrite. however i think some enemies as you 
go on can not be shot etc. to make it harder



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward

Hi Yohandy,
Actually, it is no  fun at all. Earlier in the day I let it spon up to 
three monsters and it was way too much to handle. I reduced it to two 
and I either ran out of ammo or they ganged up on me so bat I was dead 
before I killed a single monster. So I settled that it has to be one 
monster per room. With the harpies being able to sling lightning bolts 
out of the sky at you from any direction at any time one of those hags 
is more than enough to handle at one time. having two of them flying 
around zapping you on the spot is lights out for sure.


Yohandy wrote:
can multiple monsters be sponned in a room? now that would be fun 
wouldn't it?



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Yohandy

haha. does it take more than 1 shot to kill them?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 6:10 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Yohandy,
Actually, it is no  fun at all. Earlier in the day I let it spon up to 
three monsters and it was way too much to handle. I reduced it to two and 
I either ran out of ammo or they ganged up on me so bat I was dead before 
I killed a single monster. So I settled that it has to be one monster per 
room. With the harpies being able to sling lightning bolts out of the sky 
at you from any direction at any time one of those hags is more than 
enough to handle at one time. having two of them flying around zapping you 
on the spot is lights out for sure.


Yohandy wrote:
can multiple monsters be sponned in a room? now that would be fun 
wouldn't it?



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Re: [Audyssey] Bug in Might of Parasite?

2008-11-15 Thread dark

Hi.

check the game page at audiogames.net, sinse the manual takes a bit of 
reading I tried to explain this.


Basically, you have three inventories, tools, weapons and supplies. You 
scroll betwene them with S and R.


you select the individual objects with D and E. So, to select the dagger, 
scroll to the weapon inventory with S and R, then press D or E to select the 
dagger. Press Q to examine it and spacebar to use it.


In a siilar way, C will use the selected supply item 9medication, or amo), 
and X will use the selected tool.


hth.

Beware the Grue!

dark.
- Original Message - 
From: Orin [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 5:20 PM
Subject: [Audyssey] Bug in Might of Parasite?



Hi all,

Just wondering, for those of you who play this game, do you encounter  a 
bug where if you get the dagger found in the beginning coridor, does  it 
let you switch to it? S or W both of them say no tool, no supplies  or 
weapon. Even though I have gotten the med from the woods I guess  that'd 
be under supplies and even that's not showing up. And whenever  I attempt 
to kill the ranger in the next hall, I try and fire at it,  but it makes 
the sound as if I have no weapon.




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Re: [Audyssey] Bug in Might of Parasite?

2008-11-15 Thread dark

Check the guidence2 option in the help menue, there's a guide.

If you mean the iron tank, the key is a litle further on, in the corridor 
just after the store room you'll find two exits, one up the stairs to the 
second floor, and the other leading to a lane, with two fire pits and a 
litter bin.


Jump the fire pits, and get the iron key from the bin, then head back to the 
tank. in there is a revolver,  and using it was the only way i could 
find of killing the boss at the end of the chapter,  and even then, it 
was close.


Hth.

beware the Grue!

Dark.
- Original Message - 
From: Will Lomas [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 6:24 PM
Subject: Re: [Audyssey] Bug in Might of Parasite?



i can switch to the dagger even though it has no amo and use it
i confused how to complete the level. where is the key for the  container 
in the big room?


On 15 Nov 2008, at 17:25, Liam Erven wrote:


Saddly. Never heard of this game, so not sure.


-Original Message-
From: [EMAIL PROTECTED] [mailto:gamers- [EMAIL PROTECTED] 
On

Behalf Of Orin
Sent: Saturday, November 15, 2008 11:20 AM
To: Gamers Discussion list
Subject: [Audyssey] Bug in Might of Parasite?

Hi all,

Just wondering, for those of you who play this game, do you  encounter a 
bug
where if you get the dagger found in the beginning coridor, does it  let 
you
switch to it? S or W both of them say no tool, no supplies or  weapon. 
Even
though I have gotten the med from the woods I guess that'd be under 
supplies
and even that's not showing up. And whenever I attempt to kill the 
ranger in
the next hall, I try and fire at it, but it makes the sound as if I  have 
no

weapon.



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Re: [Audyssey] the new parasite game

2008-11-15 Thread dark
Well, obviously I have, but the link by the developer was only posted on the 
site a couple of days ago. It's his first game translated into english from 
chinese, and indeed it's rather good,  though some of the combat can be 
a pest (right now I'm slightly stuck on the chapter 2 boss).


but i advise people to try it, it's good indeed.

See the audiogames.net news post for details,  and read the game's page 
for instructions, sinse reading the manual can take some doing.


Beware the Grue!

Dark.
- Original Message - 
From: Will Lomas [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 3:44 PM
Subject: [Audyssey] the new parasite game


hi has anyone played this new parasite game mentioned by dark on the 
audiogames website?

it sounds huge


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Re: [Audyssey] Dos Speed.

2008-11-15 Thread Trouble
you do realize that dos only controls 1mb and most of it runs in what 
is called high ram, its the area over 640k. So it won't see anything over 1mb.


At 04:01 PM 11/15/2008, you wrote:

Hi,

I'm using Dos with Jaws, but it's rediculously slow. Is there any 
way of speeding it up?


Click for free quote on refinancing your mortgage.
http://thirdpartyoffers.juno.com/TGL2131/fc/PnY6rbuplsw9yc3SUVVBTHyqaSCxWeu6C4eaoLDJnMC15UpMQYfru/
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trouble
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Re: [Audyssey] MK VS DC universe released tomorrow!

2008-11-15 Thread aiden gardiner
is the online part of the PS3 accessible? I wanted to get one, but don't 
know how mutch sighted assistance i'd need. If I need sighted assistance to 
do most things, then it'd be pointless.


Aiden
- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 10:47 PM
Subject: [Audyssey] MK VS DC universe released tomorrow!


So, the wait is finally over! anyone else getting this game? I'll be 
getting it for ps3, so if anyone wants to fight me online, let me know and 
I'll give you my PSN ID. Yes I'll be going  online tomorrow lol.




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For video game music and related content, check out the following site:
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Re: [Audyssey] Accessible street fighter for PC

2008-11-15 Thread Clement Chou
Any download would be illegal. Unless it was via an emulator, and that's 
assuming you have a copy of the game.
- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 2:32 PM
Subject: Re: [Audyssey] Accessible street fighter for PC



Ok where can I download it? Please write back.


- Original Message -
From: Clement Chou [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 15 Nov 2008 14:04:21 -0800
Subject: Re: [Audyssey] Accessible street fighter for PC



Street fighter games have rarely been seen on pc...  and all

street fighter

games are accessible.
- Original Message -
From: Jose Lomeli [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:10 PM
Subject: [Audyssey] Accessible street fighter for PC




Hello; Listers, I got a question.  Where can I download an

accessible

street fighter game for PC? Please write back.

From Jose Lomeli.



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Re: [Audyssey] MK VS DC universe released tomorrow!

2008-11-15 Thread Clement Chou
I'm planning to get it but might have to wait til next week. Rather short on 
Money at the moment. lol. And my wireless is being a pain in that it's not 
letting me go online to do anything with the ps3... download updates, 
register with psn, what have you. I wonder if it's the fact this thing is a 
horrible router or whether it's an port I need to fix or something.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 2:47 PM
Subject: [Audyssey] MK VS DC universe released tomorrow!


So, the wait is finally over! anyone else getting this game? I'll be 
getting it for ps3, so if anyone wants to fight me online, let me know and 
I'll give you my PSN ID. Yes I'll be going  online tomorrow lol.




-
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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Willem

My  thoughts exactly.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 2:49 PM
Subject: Re: [Audyssey] MOTA Random items.



You are starting to scare me!
But its cool you're talking your way through it like this! Its making this 
saturday more exciting!



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Charles Rivard
As far as being impatient for a demo to come out, heck!  I would wait until 
March with no problem.  I think the end result will be good.


---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 2:58 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Will,
I'm not sure at this point. I don't want to give release dates that I may 
not be able to keep. However, I am aiming for a public demo release 
sometime in December. That said don't kill me if it actually turns out I 
can't mmake it by December and it actually comes out in January instead. 
Best answer is you will see it when it is ready, and not a moment before.


Will Lomas wrote:

absolutely loved the trailer
when do you hope tom to have a level or even half of one out for play? 
this sounds a fantastic rewrite. however i think some enemies as you go 
on can not be shot etc. to make it harder



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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Charles Rivard
Maybe we could duck the arrows if they shoot from far enough away, then go 
in for the kill while they draw and knock another arrow?


---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 2:38 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Bryan,
Nope. I've actually thought about adding some triditional Centaurs with 
bows and arrows, to make it more authentic, and so it is a very easy thing 
to do. Just replace fireball sounds with a bow and arrow, and give them a 
longer attack range.


Bryan Peterson wrote:
I also seem to recall Centaurs as being excellent archers. Would that be 
too difficult to program?



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Willem

I agree, but I'm still looking forward to playing.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 8:34 PM
Subject: Re: [Audyssey] MOTA Trailer Released!


As far as being impatient for a demo to come out, heck!  I would wait 
until March with no problem.  I think the end result will be good.





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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Charles Rivard
While this sounds like fun, can it be unavailable in the lowest skill level? 
That way, you get to learn the game before swearing at it and the designer. 
(grin)


---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 12:43 PM
Subject: Re: [Audyssey] MOTA Random items.



Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours 
and already they have given me my share of nasty surprises. In my last 
game I opened up a stone door to see if there was a potion inside, because 
my health was running low, and no sooner did I take one step in the room 
and a skeleton killed me with his sword. I didn't know the bone faced 
creep was standing right behind the door.  I had know way of knowing he 
randomly got sponned behind the door so his attack came as a really nasty 
surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is certainly a 
lot more interesting not knowing if a skeleton is going to slice you, 
harpy is going to fry you, or a centaur is going to hurl a fireball your 
way.


Claudio wrote:

Hi Thomas!
That's really cool!
It's nice that every time I start the game I don't know where a monster 
is!

hahaha
Very cool!
Regards,
claudio.

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Re: [Audyssey] MK VS DC universe released tomorrow!

2008-11-15 Thread Yohandy
It's hard to define accessible when dealing with something as complex as a 
console system. can it be done by a blind person? definitely. it all depends 
how much time and effort you put in it. If you don't have anyone sighted to 
help you initially, or any blind friends with a ps3, then I recommend you to 
go your local gamestop and check one out. you'll at least get an idea on how 
it works.



- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 7:03 PM
Subject: Re: [Audyssey] MK VS DC universe released tomorrow!


is the online part of the PS3 accessible? I wanted to get one, but don't 
know how mutch sighted assistance i'd need. If I need sighted assistance 
to do most things, then it'd be pointless.


Aiden
- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 10:47 PM
Subject: [Audyssey] MK VS DC universe released tomorrow!


So, the wait is finally over! anyone else getting this game? I'll be 
getting it for ps3, so if anyone wants to fight me online, let me know 
and I'll give you my PSN ID. Yes I'll be going  online tomorrow lol.




-
For video game music and related content, check out the following site:
http://gh.ffshrine.org?r=16426


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Re: [Audyssey] MK VS DC universe released tomorrow!

2008-11-15 Thread Clement Chou
Even if you do need sighted assistance to do a lot, you can eventually learn 
it. If you ask people to give you a step-by-step on how to do it, then it 
works. The only online thing I think will be a problem for me is actually 
finding friends names in the list when I go online.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 4:52 PM
Subject: Re: [Audyssey] MK VS DC universe released tomorrow!


It's hard to define accessible when dealing with something as complex as a 
console system. can it be done by a blind person? definitely. it all 
depends how much time and effort you put in it. If you don't have anyone 
sighted to help you initially, or any blind friends with a ps3, then I 
recommend you to go your local gamestop and check one out. you'll at least 
get an idea on how it works.



- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 7:03 PM
Subject: Re: [Audyssey] MK VS DC universe released tomorrow!


is the online part of the PS3 accessible? I wanted to get one, but don't 
know how mutch sighted assistance i'd need. If I need sighted assistance 
to do most things, then it'd be pointless.


Aiden
- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 10:47 PM
Subject: [Audyssey] MK VS DC universe released tomorrow!


So, the wait is finally over! anyone else getting this game? I'll be 
getting it for ps3, so if anyone wants to fight me online, let me know 
and I'll give you my PSN ID. Yes I'll be going  online tomorrow lol.




-
For video game music and related content, check out the following site:
http://gh.ffshrine.org?r=16426


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[Audyssey] night of parasight.

2008-11-15 Thread ian mcnamara
looked at the info on audio games.net looks like a good game i am deffinatly 
going to try this out i am looking foward to it. 
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[Audyssey] night of parasites

2008-11-15 Thread Michael Feir
Hello everyone. I went to download this game and got a warning that it was 
infected with a trojan. I thought I'd take a slight chance and disable AVG's 
web shield but find that I can't download the game at all. Does anybody have 
any news regarding this?
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound
 
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com

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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Charles Rivard

Uh! oh!  This will be fun frustration!

---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 11:08 PM
Subject: [Audyssey] MOTA Random items.



Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have done 
some experimental testing with randomly placing a monster in a room and as 
it turns out I don't think it is going to be all that difficult to do 
after all. I have added some experimental code to the game engine to 
randomly generate an enemy when the player activates a trigger. Right now 
I have only tested this with a couple of monsters, but it works fine. I 
like the new trigger method of doing things so well I am going to add the 
new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom line 
now that I figured out an easy and sane way to do it for Mysteries of the 
Ancients I plan to work on it this weekend. By Monday, luck be with me, I 
will have a game complete with random items and enemies. I don't know 
about you guys, but I am suddenly very excited. When the new random 
generator goes in this game it will blow Montezuma's Revenge away in 
replay value.

Cheers.



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Re: [Audyssey] night of parasites

2008-11-15 Thread Jeremy Hartley

Michael,

I just finished downloading the game just before sending this message, and 
Nod 32 didn't complain about it at all.


Did you try write clicking on the link and selecting save target as, if you 
are using internet explorer, and save link as, I think, if you are using 
firefox?


Jeremy
- Original Message - 
From: Michael Feir [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 6:44 PM
Subject: [Audyssey] night of parasites


Hello everyone. I went to download this game and got a warning that it was 
infected with a trojan. I thought I'd take a slight chance and disable 
AVG's web shield but find that I can't download the game at all. Does 
anybody have any news regarding this?

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com

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Re: [Audyssey] night of parasites

2008-11-15 Thread Michael Feir
Hi Jeremy. I've now got the game downloading but it's very slowly coming in. 
I think I might have to leave the computer on all night to get it. I had to 
disable the web shield of avg8 in order to download it at all. That doesn't 
bother me. The resident shield will catch anything nasty when I run the 
file. I hope Francis is able to have the game posted on a place where it can 
be downloaded faster.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Jeremy Hartley [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 10:23 PM
Subject: Re: [Audyssey] night of parasites



Michael,

I just finished downloading the game just before sending this message, and 
Nod 32 didn't complain about it at all.


Did you try write clicking on the link and selecting save target as, if 
you are using internet explorer, and save link as, I think, if you are 
using firefox?


Jeremy
- Original Message - 
From: Michael Feir [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 6:44 PM
Subject: [Audyssey] night of parasites


Hello everyone. I went to download this game and got a warning that it 
was infected with a trojan. I thought I'd take a slight chance and 
disable AVG's web shield but find that I can't download the game at all. 
Does anybody have any news regarding this?

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com

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Re: [Audyssey] Mars game for Dos.

2008-11-15 Thread Charles Rivard
If it's the game I'm thinking of, it was called Mission to Mars, and was 
written by Richard Destino, although I'm probably blowing the spelling of 
his last name.  He also wrote a DOS game called Dodge City Desperadoes.


---
Pretty is as pretty does.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:38 PM
Subject: Re: [Audyssey] Mars game for Dos.



By any chance, was it called Monument of Mars?
http://www.classic-pc-games.com/pc/arcade_action/monument_of_mars.html


--
From: Ryan Conroy [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 1:58 PM
To: gamers@audyssey.org
Subject: [Audyssey] Mars game for Dos.


Hi all,

Anyone know where I can get this game? I searched online for it, but I 
can not find it.

Any help would be appreciated.
Ryan C.

Click to become a massage therapist and work for yourself.
http://thirdpartyoffers.juno.com/TGL2131/fc/PnY6rbtvk61KNlgrlR9TOipVhmLkbAJ5F0NM8YPrbJXoTVD0SQvEA/
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Re: [Audyssey] Bug in Might of Parasite?

2008-11-15 Thread shaun everiss
what are these games. re these new I have not heard of them.
At 12:27 p.m. 15/11/2008, you wrote:
Hi.

check the game page at audiogames.net, sinse the manual takes a bit of reading 
I tried to explain this.

Basically, you have three inventories, tools, weapons and supplies. You scroll 
betwene them with S and R.

you select the individual objects with D and E. So, to select the dagger, 
scroll to the weapon inventory with S and R, then press D or E to select the 
dagger. Press Q to examine it and spacebar to use it.

In a siilar way, C will use the selected supply item 9medication, or amo), and 
X will use the selected tool.

hth.

Beware the Grue!

dark.
- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 5:20 PM
Subject: [Audyssey] Bug in Might of Parasite?


Hi all,

Just wondering, for those of you who play this game, do you encounter  a bug 
where if you get the dagger found in the beginning coridor, does  it let you 
switch to it? S or W both of them say no tool, no supplies  or weapon. Even 
though I have gotten the med from the woods I guess  that'd be under supplies 
and even that's not showing up. And whenever  I attempt to kill the ranger in 
the next hall, I try and fire at it,  but it makes the sound as if I have no 
weapon.



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Re: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!

2008-11-15 Thread Dakotah Rickard
I have a question.
If a new physics model is being implemented, will the old car add-on
files still work or will we have to redo them.

What about the track files. Are their any new textures or numerical
values to be aware of/

Signed:
Dakotah Rickard

On 11/13/08, valiant8086 [EMAIL PROTECTED] wrote:
 Hi.
 This is just an assumption but I think topspeed uses dot net framework?
 Maybe you could try updateing that, even though I can't recall if I'm
 recalling rightly. I suppose updateing won't hurt either way you go about
 it.
   - Original Message -
   From: djc
   To: gamers@audyssey.org
   Sent: Thursday, November 13, 2008 8:53 PM
   Subject: Re: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!


   I can't get it running here. It's crashing on startup but it's taking the
   speech so I don't know what error I'm getting. I tried restarting the
   machine and reinstalling and I still can't get it running. I have directx9
   installed here so that's not the issue and I not so long ago rebuilt
   windows so everything is in place but I didn't have the older top speed
   installed when I tried this one. Suggestions would be welcome.

   *** REPLY SEPARATOR  ***

   On 11/13/2008 at 4:38 PM Wil James wrote:

   As did I.  I can't wait to play people with the desert street track.
 Nice
   and long!
   
   
   
   ---
   Windows Live messenger/E-mail: [EMAIL PROTECTED]
   Skype: wiljames
   yahoo Messenger: wiljames4
   Personal Web Page:
   http://wil.wilanddenise.com
   ---
   THE DRUG-RESISTANT STRAIN OF V.D. IS BACK!  LIVING ON THE EDGE IS BACK,
   BIGGER AND BETTER THAN EVER!
   http://www.livingontheedgeradio.com
   -
   
   -Original Message-
   From: Chris Hallsworth [mailto:[EMAIL PROTECTED]
   Sent: Thursday, November 13, 2008 4:18 PM
   To: Tristan B; Gamers Discussion list
   Subject: Re: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!
   
   I've just downloaded it from their site.
   
   --
   Chris Hallsworth
   e-mail: [EMAIL PROTECTED]
   MSN: [EMAIL PROTECTED]
   skype: chrishallsworth7266
   klango: chrishallsworth
   - Original Message -
   From: Tristan B [EMAIL PROTECTED]
   To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion
   list gamers@audyssey.org
   Sent: Thursday, November 13, 2008 9:11 PM
   Subject: Re: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!
   
   
This is great -- my email programm blocked out the attatchment,
though, is the release on the site?
--
-- Regards, Tristan Bussiere - Head Developer, and
founder/owner of Accessible Computer Entertainment Games.
ACEGamesOnline.net - Accessible Computer Entertainment Games' Website.
Contact info: Skype: Add me to your skype contacts. Skype me
(tristanbussiere) Add the ACEGames support team skypeline to your
skype contacts. Skype ACEGames (acegamessupport) E-mail:
Email me. MSN: Add me to msn.
- Original Message -
From: Leonard de Ruijter [EMAIL PROTECTED]
To: Audyssey gamers discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2008 3:59 PM
Subject: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!
   
   
   
   
Exactly four years after the first public release of Top Speed 1.1,
an updated version of Top Speed 2 is available for testing. Top Speed
2.1 has some bug fixes compared to 2.0 aswell as some minor new
   features:
   
the menu has been rearranged
some new sounds, tracks and cars
more realistic physics model
support for custom tracks in multiplayer Known issues:
In the menu, two sounds won't be playing simultaneously anymore,
except in the local internet game selection menu, where this issue
can still occur.
The ReadMe contains some 'empty' sections. This will be fixed in the
final release.
Sometimes the game crashes when you leave the assign keys section of
the options menu The X-Sight Interactive TS2 Utility Pack also could
contain some bugs or problems. As this pack isn't a product of
Playing in the dark, you can send your bug reports or questions to
[EMAIL PROTECTED] We would like to thank Davy Kager
from Ducktail Games for the programming assistance. A special thanks
to Damien Sadler for contributing the TS2Pack. Also a thank you for
Arjan Tool, Melanie van Egmond, Axel Vugts and Florian Bijers for the
initial testing.
Note: This is a release candidate version, which means that the game
could still contain some bugs and issues. Please mail your bug
reports (with the tracing.txt file attached) to
[EMAIL PROTECTED]
   
Happy racing, Davy, Bram, Pieter and Leonard
   
   
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You can make changes 

[Audyssey] slow game

2008-11-15 Thread shaun everiss
Hi.
Yeah I am getting night of the parasite off that slow site.
If someone likes I'll try to post this to divshare, but if others want to post 
it on their site that would be good to.
but yeah its really slow, 1kbps currently, with the use of get right at 4 
segments, I am getting 11-13kbps but its rather slow.
I do hope it gets uploaded before I have to resort to uptting on divshare which 
I will do if asked, just that my speed is real slow
when uploading as its limited to 128kb.


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Re: [Audyssey] slow game

2008-11-15 Thread Willem

I used fdm and I got it at 78 kbps
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, November 15, 2008 10:12 PM
Subject: [Audyssey] slow game



Hi.
Yeah I am getting night of the parasite off that slow site.
If someone likes I'll try to post this to divshare, but if others want to 
post it on their site that would be good to.
but yeah its really slow, 1kbps currently, with the use of get right at 4 
segments, I am getting 11-13kbps but its rather slow.
I do hope it gets uploaded before I have to resort to uptting on divshare 
which I will do if asked, just that my speed is real slow

when uploading as its limited to 128kb.


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[Audyssey] game sounds

2008-11-15 Thread shaun everiss
Hi all.
just noticed that a load of the sfx seem to match these in the treasur hunt 
program by bpc.
Munawar were the origional effects you got free or not, if so then this guy is 
using your sounds.


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[Audyssey] nights of parasite.

2008-11-15 Thread ian mcnamara
hi all i have managed to install nights of parasight but when the intro music 
for the game finnishes nothing happens. can any one help thanks ian 
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Re: [Audyssey] nights of parasite.

2008-11-15 Thread Bryan Mckinnish

Go to the file menu, and click new game.
Or press ctrl n.
That'll start a new game.
Hth.
Bryan Mckinnish

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[Audyssey] NIGHT OF THE PARASITE

2008-11-15 Thread shaun everiss
hI.
GAME IS REAL COOL
BUT FOR ONE THING, THAT BEING THAT AFTER 20 MINS i LOST CONTROL OF ALL KEYS FOR 
WHATEVER REASON.
aFTER WHICH THE GAME BECAME UNPLAYABLE.
EXACTLY WHAT i DO WITH THE ELECTRIC BOXES IN THE STORE ROOM TO, OTHERWISE HMM i 
JUST WANDER.
JUMPING OVER THEM SEEMS TO BE THE THING TO DO BUT NOTHING SEEMS TO HELP.
ALSO SOMETIMES THE COMPAS DIRECTION SHOW KEYS DO NOT WORK AS SUPPOSED.
OTHERWISE THE GAME REALLY DOES ROCK.
i HAVE MANAGED TO UNINSTALL IT SO  i'LL RESTART AND REINSTALL AND TRY AGAIN, i 
GOT TO LEVEL3, WHICH IS QUITE GOOD FOR THE FIRST GAME LEVEL.


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Re: [Audyssey] nights of parasite.

2008-11-15 Thread shaun everiss
YOU NEED TO GO TO FILE THEN NEW GAME.
SELECT THE START LEVEL, LEVEL1 AS YOUR POINT THEN TYPE IN YOUR NAME.
i FOUND AFTER LOADING SAVES FROM TIME TO TIME THAT THINGS EVENTUALLY STOPPED 
WORKING BUT IT IS QUITE GOOD.
ONE THING i NOTICED WAS THAT i COULDN'T GET PASSED THE TRAP, i SUSPECT AFTER i 
KILL THE BOSS, THE ONLY WAY WOULD TO GO FULLY LEFT GET THE ITEM THEN GO BACK 
DOWN AND THEN RIGHT, WILL NEVER KNOW NOW SINCE AFTER A RESTORE OF THE SAVES FOR 
LIKE 5 OR 6 TIMES MOST OF THE KEYBOARD WITHIN THE GAME WOULDN'T WORK, IE THE 
KEYS WORKED BUT THE ACTIONS OF THE W E D S C AND X AND Z KEYS JUST PLAIN 
STOPPED.
i HAVE UNINSTALLED THE GAME, GOING TO TRY TO RESTART AND DO IT AGAIN BUT IF IT 
DOESN'T i AM STUCK.
sOMETHING WEIRD SEEMS TO BE HAPPENING.
aah and I had caps on, hmm thats probably why.
ert
At 07:03 p.m. 16/11/2008, you wrote:
hi all i have managed to install nights of parasight but when the intro music 
for the game finnishes nothing happens. can any one help thanks ian 
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Re: [Audyssey] nights of parasite.

2008-11-15 Thread Jeremy Hartley

Hi.

This game has a menu bar at the top of your screen.  Keep your screen reader 
loaded, and hit the alt key.



- Original Message - 
From: ian mcnamara [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 10:03 PM
Subject: [Audyssey] nights of parasite.


hi all i have managed to install nights of parasight but when the intro 
music for the game finnishes nothing happens. can any one help thanks ian

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[Audyssey] disreguard last message

2008-11-15 Thread shaun everiss
Hi.
well ladies and gents I hit caps accidently over my button pressing.
This is why the keys do not work, and is probably a good safety area.
There is a small way to find monsters if you so wish.
try to save in every room you enter and if the game says its a battle area then 
watch out.
I think I know how to actually get passed the bosses now, but I'd like help as 
I go along.
This game really is a but kicker.
One thing though apart from the electric box in the store room in level1 is the 
fact I can't get one of the containers open in the big room.
I am sure there is an item in this container.
However I have a room key, a storeroom key and a small key all have had their 
uses, however I can't open this one container, I have used ctrl enter to figure 
out what not to do and where stuff is but I really am in a pickle.
are some containers just there for experience of the game, ie atmosphere or are 
they supposed to be opened.
if so I suspect I am missing something important.
Hmm my sighted friends should be able to play this game, at least those without 
graphics  on their minds.
I have used the audiogames.net to view the game, I suppose I should read the 
manual to.
 


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Re: [Audyssey] disreguard last message

2008-11-15 Thread Bryan Mckinnish

Hi.
In one of the coridors, there's a door that opens into a lain. Jump ofer 
the 2 fire pits and get the key out of the garbige bin. That's where the 
key is to the container in the big room.

Hth


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Re: [Audyssey] night of parasite

2008-11-15 Thread Willem

Hi all.
Monsters reappear each time you leave a battle room, so make sure you have a 
good reason if you want to turn back.


In level 1, there is one place where you need to

s
p
o
i
l
e
r
To open the tank, you have to get the iron key. It is in a room with two 
fire pits. This will let you get ...

Well, maybe I shouldn't say.

tip: Don't use your A ammo pack until all your ammo is up, because it gives 
you 100 ammo, regardless of what your ammo count was.

Med kits add 50 health

I am at the start of level 2, but I'm going to call it a day for now.


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