[Audyssey] Street fighter iv on I-phone/I-pod touch?

2010-12-25 Thread Jay Pellis
Hello all
I received an I-pod touch 32gb for the holidays and am looking for a few
games to try out.  I purchased aurifi and papa sangre and saw street fighter
iv for $6 on sale.  I'm not interested in purchasing a next generation
console and the pc port runs slow on my laptop because of it's intigrated
graphics card, so until I get a new desktop built or wait for the nintendo
3ds system and the port of SSF iv comes out, was wondering if this port
might be a possibility.  I'm assuming not because of voice over
incompatibility and looks like the only way controls may work out is if
there was bluetooth keyboard support.  Perhaps I could get some help cutting
out the areas of the controls from a screen protector but that may be more
trouble than it's worth.  It sounds like a decent little port, around 14
characters or so and pretty impressive music/sound/voice from listening to
the videos.
Any thoughts or suggestions?
Thanks and happy holidays
Sincerely
Jay Pellis


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Re: [Audyssey] Need A Walkthrough for Future Boy

2009-12-23 Thread Jay Pellis

Hi Kelly
Here you go, it's a pdf guide but still pretty readable.  Future boy is 
excellent, I purchased it back in 2004 and finished it in about 6 hours.  It 
has an excellent built in hint system.  I don't remember where it is but 
there is a menu in the game where you can turn off the graphics and have 
text only but you still have to use the jaws or other screen reader review 
cursor to read the text.  There is also a setting to allow the things you 
can ask characters about to appear as numbers so you can press the number of 
the question you want and press enter.
The music, sound and voice acting really adds to the atmosphere.  Just wish 
there was a way for a screen reader to auto read the text responses after 
pressing enter.  I miss those old dos screen readers that just worked.  I 
think unfortunately if you are using jaws, the newer versions work worse 
with reading the future boy options menus than whatever version was out in 
2004.

http://www.spyglassguides.com/guides/future-boy.htm
Have fun
Jay

--
Jay Pellis
http://blindjay.onlinestoragesolution.com

--
From: Kelly Sapergia ksaper...@sasktel.net
Sent: Wednesday, December 23, 2009 6:37 PM
To: gamers@audyssey.org
Subject: [Audyssey] Need A Walkthrough for Future Boy


Hi,
  I purchased the text adventure game Future Boy last week, and so far 
am enjoying it. However, I think I'm in an unwinnable position, and may 
need to restart. Does anyone have, or know where I can find, a walkthrough 
for this game? I've tried looking on the IF Archive in their Solutions 
folder, but there's nothing there.

  Thanks for your help.

Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my favorite 
sites, and more, visit my personal website at http://www.ksapergia.net/.
If you need jingles, voiceovers and music for your project at an 
affordable price, visit KJS Productions at: 
http://www.kjsproductions.com/.



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[Audyssey] anyone interested in out of print interactive fiction?

2009-12-15 Thread Jay Pellis

Hi all
I have a couple interactive fiction games on cd with complete documentation 
and was wondering if anyone was interested.  Once and future by cascade 
mountain publishing released in 1998 and the folio editions of Greystone, 
endgame and pentari first light by Malinche entertainment.  I know this 
isn't a selling list for games but I'm thinking these would make great 
christmas gifts so I wanted to post here before going to ebay.

Please e-mail me for prices if interested, thanks!
Jay 



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Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Jay Pellis

Hi all
I agree with Allison here, it sounds like recoding will make Thomases job 
easier for later games and updates so the wait would definitely be worth it. 
Luckily there are a meriad of great games out there from the Draconus 
Entertainment releases, to Q9 from blastbay studios to the free games 
offered by jim kitchen.

Regards
Jay



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From: Allison Mervis alliso...@gmail.com
Sent: Sunday, December 13, 2009 2:05 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Important MOTA Announcement

I would hope that most people would be mature enough to wait, and would 
realize that the delay is for our benefit as players and consumers. 
Thomas, I personally think that you should do whatever will be best in the 
long run.

From what you said in your original post, it sounds like that would be
taking the time necessary to recode, so I say go for it, and don't listen 
to the winers.

Allison
Allison
http://www.allisonmervis.com/
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 13, 2009 12:50 AM
Subject: Re: [Audyssey] Important MOTA Announcement


well I think you should do what you can to at least get the registered 
version going even if this is just adding the reg support in the game so 
that those that are waiting for the game due to the pree orders and such 
don't whine at you, they have been waiting long enough.
However since I didn't do the preorder thing when it was mont I say go 
for it man.
I have seen wh what your work is nice and if its going  to be better than 
it actually is which by the way actually is quite good then go nock 
yourself out.

At 02:39 p.m. 13/12/2009, you wrote:

Hi everyone,
Over the passed few months many of you have reported to me a problem with 
Mysteries of the Ancients where it crashes suddenly and often times 
without warning. Some times an error will come up stating that a certain 
*.wav file could not be found, DirectX passes an illegal argument 
exception, and so on all of which seam to be related to Managed DirectX. 
I've confirmed this problem is related to Managed DirectX itself, not my 
games, from various sources so it is quite apparent that the Managed 
DirectX API for .NET programs needs to be taken out of the game and be 
replaced with something else much more stable and reliable. I agree that 
this should be done before Mysteries of the Ancients 1.0 is released. 
Obviously this will take some time, but there are various options and 
alternatives open to me at this point.
There is a somewhat short term solution I could use where I simply 
upgrade the existing Genesis Engine written in C# .NET with alternative 
sound and input APIs. Just off the top of my head there is FMOD,Earclang, 
the XNA Framework, and SlimDX just to name a few options here. While 
upgrading the engine to use one or more of these APIs wouldn't take too 
long I do wonder if that is the better solution for the project long 
term.
A better long term solution is to simply move away from C# .NET 
altogether and begin converting the code over to C++ now. Two of my 
projects STFC and USA Raceway are already in the process of being written 
in C++, and it would be in my long term interests to go ahead and switch 
the Genesis Engine and Mysteries of the Ancients to c++ now rather than 
wait to do it later on.
For one thing I've been in the process of converting the Genesis Engine 
over to C++ anyway as well as some on going projects like the new STFC 
and USA Raceway. Rather than go through the trouble of removing Managed 
DirectX from the .NET based engine, upgrading it for this one game, it 
makes more practical sense to save myself the time and work by completing 
the C++ version of the Genesis Engine. Once that task is completed I 
could conceivably produce a better more stable version of Mysteries of 
the Ancients  by using the newer and hopefully better C++ based game 
engine.
Another reason why I think Mysteries of the Ancients should be converted 
to C++ has to do with long term technical support on my end of things. 
Ever since I began releasing games based on Microsoft's .NET technology 
my number one technical support issue has been related to downloading, 
installing, and upgrading the various .NET components you need such as 
the .NET Framework and Managed DirectX. Were i to switch to C++ I could 
save both you and I a lot of work downloading, installing, and upgrading 
libraries as I would primarily use standard Windows libraries that would 
be found on any XP, Vista, or Windows 7 system. You should be able to 
just install and go without wondering if you have the absolutely latest 
DirectX or .NET Framework on your system. I think this is a much better 
user friendly setup and hopefully would require a lot less tech support 
from me.
Those are just some

Re: [Audyssey] dark destroyer

2009-03-20 Thread jay pellis
Hi Thomas
Will you be putting Showdown on that page also, to complete the PB games
collection? I'm pretty sure that's the last of them anyway.
Thanks
Jay

 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, March 18, 2009 2:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] dark destroyer

Hi Simon,
Smiles. Sure can. Our web site has moved. All of the files you want can be
found here http://www.usagamesinteractive.com/downloads/pb-games
HTH

Simon Jaeger wrote:
 I saw a message about two months back with a link to the dark 
 destroyer installer, but it seems as though the domain in question, 
 usegames.us, no longer exists. Could someone pleas repost the direct 
 link to this game, and if anyone has it, tarzan junior as well?
 
 Thanks
 
 Simon
 
 
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Re: [Audyssey] Time Adventures cluebook

2009-01-31 Thread Jay Pellis

Hi guys
I'm actually looking for the english version, lost it in a virus a few years 
ago.  Was thinking about playing time adventures again.

Thanks
Jay


- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 29, 2009 11:22 AM
Subject: [Audyssey] Time Adventures cluebook



hi does anyone have the time adventures cluebook file in spanish?
thanks will


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[Audyssey] My Video game music radio show is now online!

2007-04-09 Thread Jay Pellis
Hello all-
I recently started doing a video game music radio show here
at my graduate school, Duquesne University in Pittsburgh
pennsylvania.  The show is once a week, mondays from 1 til 2
eastern time.  Every week, I choose a game or game series,
do some research on it to get the history and other
information and choose a bunch of music to play.  This
upcoming show will include music from the games in the Ecco
the Dolphin series for the sega cd console, it's very
relaxing, ambient music.  To listen, just go to
www.wdsr.org
And click on the link that says Click Here for the WDSR
Audio Stream.
I will be expanding the show hopefully next semester with
the capability for people to call in using the radio
stations phone number, skype or various messengers.
Depending on the number of listeners i get, i will take
requests and maybe do some other things, not sure what yet.
Since i record every weeks show, i hope to put them up as
podcasts over the summer and continue podcasting them next
semester.  Does anyone have any info on any accessible
podcasting sites where you can put up your audio?  I was
looking at www.libsyn.com
It's around $20 or $30 a month, I think the $20 would serve
my needs since my mp3s are between 1 and 2 hours and encoded
at 96kbps stereo.  The site seems quite accessible as well.
Please feel free to send this to any lists or anyone who
might be interested in listening.
Thanks
Jay

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Give a listen to DUQ VGM, your source for video game music
at Duquesne university, every monday from 1 til 2PM eastern
time at
http://www.wdsr.org


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Re: [Audyssey] games for the pacmate

2006-05-17 Thread Jay Pellis
Hi folks-
As far as i know, it doesn't.  The newer versions of windows mobile
might but pacmate uses an older version of mobile, i think it's from
2003.  I am having many many problems with my pacmate at the moment lol
so i think it's time for a laptop.  Long long story but thought i could
help out with this question.
Thanks
Jay

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-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Liam Erven
Sent: Wednesday, May 17, 2006 4:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games for the pacmate


not sure if windows mobile has tts in it.  good question though

- Original Message - 
From: Allison Mervis [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, May 17, 2006 3:06 PM
Subject: Re: [Audyssey] games for the pacmate


 Do they make a TTS client for pocket PC? I would imagine not.
 Allison

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Wednesday, May 17, 2006 3:36 PM
 Subject: Re: [Audyssey] games for the pacmate


 ya, it works the same way in windows.
 unless you run one of the tts clients which I choose not to

 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Wednesday, May 17, 2006 2:32 PM
 Subject: Re: [Audyssey] games for the pacmate


 Why is that annoying?


 Jason said the following on Wed, May 17, 2006 at 02:06:01PM -0500:
 Both Frotz and Tads work on the PacMate, but they both require you
to
 use
 your jaws cursor to read them. Very anoying!

 -- 
 Short people get rained on last.
 Raul A. Gallegos ... IliwSsmc

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