Re: [Audyssey] dos and memory usage (was Running DOS games on windows 10?)

2017-03-10 Thread Shaun Everiss

I do agree.
And for me its the other way.
Windows is to simple, so if it breaks no one knows what to do anymore.



On 11/03/2017 4:33 a.m., Travis Siegel wrote:

This is just plain wrong.  Dos was not overly complicated, unix still
exists, and it is very similar to dos.  The only thing dos didn't do was
multitask (though later versions of dos and 3rd party utilities did
solve this problem to some degree), the fact that you didn't understand
it doesn't make it complicated, confusing and useless.  Unix is still in
very wide use today, and yes, even unix has gui interfaces, but ask any
decent system admin, and they'll tell you that if you need something
done quickly, and accurately, there's no substitute for a straight up
command line, since you can accomplish with a single command what might
take several clicks with a mouse, and (in rare cases) can't be done at
all using the gui.
Nothing wrong with dos, unix, or any other type of operating sytem, each
person uses what works for them, and that's just fine, that's the whole
point of choice afterall.
In your example, the reason your cd command din't change you to another
drive, is because changing drives is a simple as typing in the new drive
letter.  You want drive d or drive e, just type d: or e:.  That's all
there is to it.
But, in any case, this is way off topic for the list, so let's try to
limit discussions on this.  The fact that you can still play dos games
whether it be with emulators, or by converting them to windows programs
by recompiling/rewriting them in modern languages/compilers shouldn't be
too far off topic though.  I'd be more than willing to assist anyone
wishing to port dos games to windows if they have source code for said
games. It's often not a straightforward port, but it's also usually not
all that difficult either, just a matter of recoding to take advantage
of event driven instead of command driven interfaces.  I'm perfectly to
help anyone needing/wanting help porting programs to windows, linux,
mac, or any other os I can get my hands on if I can make it talk.  It's
extremely rewarding to see a program be revived from ashes, and see it
running on modern operating systems, not to mention it allows many
others to enjoy that program who might otherwise not have had the chance.


On Wed, 8 Mar 2017, john wrote:


Josh,
That's because dos commands are complicated, confusing, and involve
far more detail than 90% of computer users ever want to deal
with.
Consider the following basic example:
c:\users\john> cd e:
c:\users\john>

Change directory to e:? Why am I still in my home directory?
Its because cd is complicated and painful, and requires you to specify
that you want to change drives, and if you don't, it won't
tell you something went wrong.

It is generally a good thing that commandlines are shifting to only be
used in rare circumstances, because without this change,
computers would never have grown to be what they are today.

Also remember that most people don't know how to use dos because,
quite simply, its immensely limited.
Dos may have been great in its heyday, but that time is long past.
640kb of memory can't even run hellow world now.

--
From: "Joshua Kennedy" 
Sent: Wednesday, March 08, 2017 8:48
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Running DOS games on windows 10?

it amaizes me that people today do not know how to use even basic dos
commands. they don't know about stuff like extended memory, upper memory
blocks, how to enable them, the fact that for example lotus123 for dos
requires xmb and extended memory and upper memory to be enabled to run
and so on.



On 3/7/2017 5:52 PM, Ryan Conroy wrote:

Thanks, but can you tell me how to use it? Like give me an example of
how to run a game?

You can email me off list if you'd like to.


On 3/7/2017 2:58 PM, Joshua Kennedy wrote:

you can use talking dosbox with the asap screen reader and NVDA in
sleep mode, get it from


http://batsupport.com/unsupported/dosbox/talking_dosbox_Win3.1_Keynote_Keysoft.zip






On 3/6/2017 6:05 PM, Ryan Conroy wrote:

Hey guys,

Does anyone on here know how to run dos games on windows 10? I've
read about DOSBox, but have no idea how to use it. I downloaded it,
but I'm completely lost. If someone could help me with that, I'd
highly appreciate it. Other than that though, are there any other
ways to run DOS games on windows 10?
Thanks so much,
Ryan

How To Fix Your Fatigue (Do This Every Day)
Gundry MD
http://thirdpartyoffers.juno.com/TGL3131/58bdeb389cfc56b3840c9st01duc

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Re: [Audyssey] Running DOS games on windows 10?

2017-03-09 Thread Shaun Everiss

Its not that bad.
The only issue I have had is getting agt games like cosmoserve to output 
properly.

Com0com is fine to get installed, com10 is what I use.



On 10/03/2017 11:57 a.m., Danielle Ledet wrote:

Well I found DOS easy to use. It was just a matter of memorizing
commands. Now we have just abunch of robots going thru life. I do miss
some of my favorite text adventures like Leather Goddesses of Fobos,
Hitchhiker's Guide to the Galaxy and Leisure Suit Larry, but it's not
worth it for me to fool around with now. With my luck, I'll try to
install this DOS Box and it'll all crash! Then, I'll be out of
commission for God knows how long. Thank you, no thank you! Ya'll can
play!


On 3/8/17, Joshua Kennedy <joshknnd1...@gmail.com> wrote:

yes and that is why i use talking dosbox with nvda in sleep mode. so i
can use all my favorite dos programs once more in a real dos environment
with a real dos screen reader. and its nice that  the dos screen reader
talks using whatever voice you have set in NVDA, even if that voice is
decTalk.



On 3/8/2017 5:36 PM, Shaun Everiss wrote:

Hmmm.
I do agree some of those commands are a bit inflexable.
the cd command yes you could switch folders but still remain in your
home drive.
You have to switch to that drive first.
But it all depends how you were brought up.
I was born in 1982, in 1991 I got my first computer.
for 5.5 years I used dos.
in 1996 I got my first windows system but still used dos.
in 2002 I got my next system with windows.
Still used dos for some stuff a bit less.
in 2006 I got my next system, still used dos a bit.
in 2010 I got another system.
Still used dos, though by then the system was dieing the battery got
vary hot and the drives were failing.
In 2011 I stopped using dos.
Its 2017 now and about 4 years back I got the system I am using now.
I only use windows, however through my teen years I used dos for
gaming etc.
Its true I used the keysoft shell most of my life so the only time I
ever did true dos were reformats, setups, or gaming so I probably
didn't do much.
Where I had to do something complex I set a batch file to do it though
I have read more complex dos stuff.
Dos died with the later windows and the fact with 64 bit units ms is
really pushing dos out.
Problem is now everyone thinks that if the system puts an error out
they expect to click something for it to go away, no one appreciates
how things work.
Judging from your mail, you were either going through the electronic
borg process between worlds of windows and dos or you had a hard time
of it.
Dos was a single task nightmare and sometimes I wished it could be a
bit better.
But I still liked it at times.
Even screen readers now are not as good as the dos ones were.



On 9/03/2017 5:18 a.m., john wrote:

Josh,
That's because dos commands are complicated, confusing, and involve
far more detail than 90% of computer users ever want to deal
with.
Consider the following basic example:
c:\users\john> cd e:
c:\users\john>

Change directory to e:? Why am I still in my home directory?
Its because cd is complicated and painful, and requires you to
specify that you want to change drives, and if you don't, it won't
tell you something went wrong.

It is generally a good thing that commandlines are shifting to only
be used in rare circumstances, because without this change,
computers would never have grown to be what they are today.

Also remember that most people don't know how to use dos because,
quite simply, its immensely limited.
Dos may have been great in its heyday, but that time is long past.
640kb of memory can't even run hellow world now.

--
From: "Joshua Kennedy" <joshknnd1...@gmail.com>
Sent: Wednesday, March 08, 2017 8:48
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Running DOS games on windows 10?

it amaizes me that people today do not know how to use even basic dos
commands. they don't know about stuff like extended memory, upper memory
blocks, how to enable them, the fact that for example lotus123 for dos
requires xmb and extended memory and upper memory to be enabled to run
and so on.



On 3/7/2017 5:52 PM, Ryan Conroy wrote:

Thanks, but can you tell me how to use it? Like give me an example of
how to run a game?

You can email me off list if you'd like to.


On 3/7/2017 2:58 PM, Joshua Kennedy wrote:

you can use talking dosbox with the asap screen reader and NVDA in
sleep mode, get it from


http://batsupport.com/unsupported/dosbox/talking_dosbox_Win3.1_Keynote_Keysoft.zip







On 3/6/2017 6:05 PM, Ryan Conroy wrote:

Hey guys,

Does anyone on here know how to run dos games on windows 10? I've
read about DOSBox, but have no idea how to use it. I downloaded it,
but I'm completely lost. If someone could help me with that, I'd
highly appreciate it. Other than that though, are there any other
ways to run D

[Audyssey] interesting story off the paper

2017-03-09 Thread Shaun Everiss

Hi.
So this is an interesting story off the paper.
http://www.stuff.co.nz/technology/games/90227446/Study-shoots-down-link-between-crime-and-violent-video-games?cid=edm:stuff:dailyheadlines=165111687
Its only 1 study but if others find this way, games may get left off the 
hook.
I am not saying children should play r18 games after all thats why we 
have a rating system, but if games are blamed less for life and just 
seen as games things may be a lot better.
There can be those that are irisponsible with guns and the same could be 
for games.

Games are not real just yet, I play games to stay away from the real world.
The moment games became a solution to real world issues I think I'd have 
to stop for a bit.


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Re: [Audyssey] Running DOS games on windows 10?

2017-03-08 Thread Shaun Everiss

Hmmm.
I do agree some of those commands are a bit inflexable.
the cd command yes you could switch folders but still remain in your 
home drive.

You have to switch to that drive first.
But it all depends how you were brought up.
I was born in 1982, in 1991 I got my first computer.
for 5.5 years I used dos.
in 1996 I got my first windows system but still used dos.
in 2002 I got my next system with windows.
Still used dos for some stuff a bit less.
in 2006 I got my next system, still used dos a bit.
in 2010 I got another system.
Still used dos, though by then the system was dieing the battery got 
vary hot and the drives were failing.

In 2011 I stopped using dos.
Its 2017 now and about 4 years back I got the system I am using now.
I only use windows, however through my teen years I used dos for gaming etc.
Its true I used the keysoft shell most of my life so the only time I 
ever did true dos were reformats, setups, or gaming so I probably didn't 
do much.
Where I had to do something complex I set a batch file to do it though I 
have read more complex dos stuff.
Dos died with the later windows and the fact with 64 bit units ms is 
really pushing dos out.
Problem is now everyone thinks that if the system puts an error out they 
expect to click something for it to go away, no one appreciates how 
things work.
Judging from your mail, you were either going through the electronic 
borg process between worlds of windows and dos or you had a hard time of it.
Dos was a single task nightmare and sometimes I wished it could be a bit 
better.

But I still liked it at times.
Even screen readers now are not as good as the dos ones were.



On 9/03/2017 5:18 a.m., john wrote:

Josh,
That's because dos commands are complicated, confusing, and involve far more 
detail than 90% of computer users ever want to deal
with.
Consider the following basic example:
c:\users\john> cd e:
c:\users\john>

Change directory to e:? Why am I still in my home directory?
Its because cd is complicated and painful, and requires you to specify that you 
want to change drives, and if you don't, it won't
tell you something went wrong.

It is generally a good thing that commandlines are shifting to only be used in 
rare circumstances, because without this change,
computers would never have grown to be what they are today.

Also remember that most people don't know how to use dos because, quite simply, 
its immensely limited.
Dos may have been great in its heyday, but that time is long past. 640kb of 
memory can't even run hellow world now.

--
From: "Joshua Kennedy" 
Sent: Wednesday, March 08, 2017 8:48
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Running DOS games on windows 10?

it amaizes me that people today do not know how to use even basic dos
commands. they don't know about stuff like extended memory, upper memory
blocks, how to enable them, the fact that for example lotus123 for dos
requires xmb and extended memory and upper memory to be enabled to run
and so on.



On 3/7/2017 5:52 PM, Ryan Conroy wrote:

Thanks, but can you tell me how to use it? Like give me an example of
how to run a game?

You can email me off list if you'd like to.


On 3/7/2017 2:58 PM, Joshua Kennedy wrote:

you can use talking dosbox with the asap screen reader and NVDA in
sleep mode, get it from


http://batsupport.com/unsupported/dosbox/talking_dosbox_Win3.1_Keynote_Keysoft.zip





On 3/6/2017 6:05 PM, Ryan Conroy wrote:

Hey guys,

Does anyone on here know how to run dos games on windows 10? I've
read about DOSBox, but have no idea how to use it. I downloaded it,
but I'm completely lost. If someone could help me with that, I'd
highly appreciate it. Other than that though, are there any other
ways to run DOS games on windows 10?
Thanks so much,
Ryan

How To Fix Your Fatigue (Do This Every Day)
Gundry MD
http://thirdpartyoffers.juno.com/TGL3131/58bdeb389cfc56b3840c9st01duc

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Re: [Audyssey] Running DOS games on windows 10?

2017-03-08 Thread Shaun Everiss

You know what scares me the most.
People who can not fix anything when it breaks.
I had someone I was working with.
I ask her, what do you do if  it breaks.
Her answer, incert the recovery disk, tell it to run then it just works.
Ok, I say then what do you do with it, load everything up was her reply.
There are 2 problems.
1.  bloated units on default config are just that default, who wants that.
2.  While people think reformatting is the last resort, running reformat 
certainly is the last resort.
But the recovery cd takes it away, it makes it work people don't seem to 
care how anymore.

We are losing our ability to fix stuff.



On 9/03/2017 2:48 a.m., Joshua Kennedy wrote:

it amaizes me that people today do not know how to use even basic dos
commands. they don't know about stuff like extended memory, upper memory
blocks, how to enable them, the fact that for example lotus123 for dos
requires xmb and extended memory and upper memory to be enabled to run
and so on.



On 3/7/2017 5:52 PM, Ryan Conroy wrote:

Thanks, but can you tell me how to use it? Like give me an example of
how to run a game?

You can email me off list if you'd like to.


On 3/7/2017 2:58 PM, Joshua Kennedy wrote:

you can use talking dosbox with the asap screen reader and NVDA in
sleep mode, get it from


http://batsupport.com/unsupported/dosbox/talking_dosbox_Win3.1_Keynote_Keysoft.zip





On 3/6/2017 6:05 PM, Ryan Conroy wrote:

Hey guys,

Does anyone on here know how to run dos games on windows 10? I've
read about DOSBox, but have no idea how to use it. I downloaded it,
but I'm completely lost. If someone could help me with that, I'd
highly appreciate it. Other than that though, are there any other
ways to run DOS games on windows 10?
Thanks so much,
Ryan

How To Fix Your Fatigue (Do This Every Day)
Gundry MD
http://thirdpartyoffers.juno.com/TGL3131/58bdeb389cfc56b3840c9st01duc

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Re: [Audyssey] sonnar news

2017-02-28 Thread Shaun Everiss
I have written sonnar to ask, but I don't see any issue personally, we 
allready do it for the droid and ios  and to do it for the mac I think 
we need a mac to do the ios stuff I think so we shouldn't have any issue 
but who knows.




On 27/02/2017 9:04 p.m., Appleman wrote:

Will Audio Game Hub ever be available for the Mac? If yes, this would be truly 
awesome.
David

Sent from my iMac




On 27 Feb 2017, at 6:15 pm, Shaun Everiss <sm.ever...@gmail.com> wrote:

Yes, I will push for pc, be aware that the pc version is not the top priority, 
official stats have pc version at 4% of market share as of a few weeks ago.
I use a pc and I would like a pc version so I will push for it but it will 
probably come out on android first, followed by ios as long as we can get 
things in, then pc.
One posibility is that the pc version will be steamed but I am also pushing it 
for a direct release to.
Steam is still an attractive platform especially for a hybred game platform its 
a pitty valve show no interest in their client for us.



On 27/02/2017 5:17 p.m., Ryan Conroy wrote:

Will this be released for the PC/windows as well? I have audio game hub
1.1.7 for windows, but I was wondering if the new version will be for PC
with the new games?

Thanks.

Ryan


On 2/26/2017 10:22 PM, Shaun Everiss wrote:

Hi all
this was posted while I was away on holiday on applevis.
Hello,
This is Jarek from Sonnar.
Just few words on upcoming major Audio Game Hub update:
- new menu system (with lists)
- added achievements to all games
- added highscores
- adding two new games (blackjack and simon)
- adding blind cricket
From next update games will become paid. We would love to keep them
for free, but probably you can imagine how expensive it is to create
good quality games, and we devote our free time (including weekends
and holidays) as well as private money to work on Audio Game Hub. I
can guarantee you that the future income will be used to create more
games!
After we will finish new games for the hub we will release the
Whispering Tunnels - our best and biggest game ever!
Finally, it is very difficult to reach visually impaired community -
please help us by spreading the word!

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Re: [Audyssey] sonnar news

2017-02-26 Thread Shaun Everiss
Yes, I will push for pc, be aware that the pc version is not the top 
priority, official stats have pc version at 4% of market share as of a 
few weeks ago.
I use a pc and I would like a pc version so I will push for it but it 
will probably come out on android first, followed by ios as long as we 
can get things in, then pc.
One posibility is that the pc version will be steamed but I am also 
pushing it for a direct release to.
Steam is still an attractive platform especially for a hybred game 
platform its a pitty valve show no interest in their client for us.




On 27/02/2017 5:17 p.m., Ryan Conroy wrote:

Will this be released for the PC/windows as well? I have audio game hub
1.1.7 for windows, but I was wondering if the new version will be for PC
with the new games?

Thanks.

Ryan


On 2/26/2017 10:22 PM, Shaun Everiss wrote:

Hi all
this was posted while I was away on holiday on applevis.
Hello,
This is Jarek from Sonnar.
Just few words on upcoming major Audio Game Hub update:
- new menu system (with lists)
- added achievements to all games
- added highscores
- adding two new games (blackjack and simon)
- adding blind cricket
From next update games will become paid. We would love to keep them
for free, but probably you can imagine how expensive it is to create
good quality games, and we devote our free time (including weekends
and holidays) as well as private money to work on Audio Game Hub. I
can guarantee you that the future income will be used to create more
games!
After we will finish new games for the hub we will release the
Whispering Tunnels - our best and biggest game ever!
Finally, it is very difficult to reach visually impaired community -
please help us by spreading the word!

---
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Diabetes Breakthrough That Will End Most Drug Companies
Life Advice Daily
http://thirdpartyoffers.juno.com/TGL3131/58b3a86471e7d28646c07st03duc

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[Audyssey] sonnar news

2017-02-26 Thread Shaun Everiss

Hi all
this was posted while I was away on holiday on applevis.
Hello,
This is Jarek from Sonnar.
Just few words on upcoming major Audio Game Hub update:
- new menu system (with lists)
- added achievements to all games
- added highscores
- adding two new games (blackjack and simon)
- adding blind cricket
From next update games will become paid. We would love to keep them for 
free, but probably you can imagine how expensive it is to create good 
quality games, and we devote our free time (including weekends and 
holidays) as well as private money to work on Audio Game Hub. I can 
guarantee you that the future income will be used to create more games!
After we will finish new games for the hub we will release the 
Whispering Tunnels - our best and biggest game ever!
Finally, it is very difficult to reach visually impaired community - 
please help us by spreading the word!


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Re: [Audyssey] Shades of Doom recording

2017-02-07 Thread Shaun Everiss

Wow john its good to see someone attempt this again.
The last time I attempted anything was back in my 20s where I had more 
time and less responsibility.
Now I still have about the same amount of time, a little more 
responsibility and other things.
Most of the time I always have something on and on the odd times I don't 
I junst want to relax knowing that the next day it will be back to waht 
it usually is.




On 8/02/2017 11:14 a.m., john wrote:

Hi List,
While setting up agarchive.net to host Raul's recordings, I came up with the 
idea of making an attempt of my own.
If you're interested, check it out at:
www.nightvista.net/recordings/sod.html

Best,
John
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Re: [Audyssey] Eurofly German Translation

2017-02-07 Thread Shaun Everiss

No, but you should contact the developer about it.
There are guides for german towers and dispatchers, somewhere on the 
forum in english.

If you can translate those in german thats part of it.
Once thats done and you have a few dispatchers and the like in german well.
I am unsure how to make a german pack but all that is needed are german 
stuards or stuardesses and dispatchers both male and female, as well as 
the pack itself.

The game is made to be modded.
If you go to the eurofly topic on the audiogames forum the dev has his 
email address, just ask him for the translation.

I know eurofly has a facebook and a twitter account but not sure.
If you contact the dev directly he is more than happy to previde the 
guides to you.
Ofcause you would have to do the translations yourself from english or 
whatever to your language then send data back.




On 8/02/2017 8:33 a.m., julian dreykorn wrote:

Hi all,
I found the game Eurofly and it looked interesting. But on the site, there
was no German version of this game. Has anyone of you heard of a German
language pack or is even making one?
Best regards,
Julian


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Re: [Audyssey] I am remembering Thomas ward

2017-02-07 Thread Shaun Everiss

The domain was for renewel for quite a while.
Then it wasn't at all.
Even a couple months before it went, I powered the site just to see what 
happened.
According to the site last september the paypal was still active and you 
could still buy usagames stuff.

You could download things and view old news.
I am unsure who has copywrite access or whatever but obviously no one 
related to tom cares enough to keep his company active.

There were never any updates on his site.
The last message we got from him was a year or so before he went and the 
sit wasn't updated even then.
Saying that, he was on the audiogames forum, its unlikely much is left, 
but if he had a twitter, chances are thats still up, those never close 
down, ever.
Your digital ghost will continue to be online never changing till the 
internet's own vulchers make a meal of it and turn it into another bot farm.




On 8/02/2017 10:45 a.m., Richard Sherman wrote:

Hi,
just checked. Did they take down usa games website? was thinking if it was
up it might shed some sight on what happened a year ago.

thanks.

Shermanator


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Re: [Audyssey] I am remembering Thomas ward

2017-02-07 Thread Shaun Everiss

I agree.
The only thing of tom's I ever had was the final conflict 1 game.
I do wander at a later date if we ever get a chance if we could see what 
they were working on before they went off to the core.

I do wander if there were stuff not finished or close to.
I know tom was close to getting final conflict 2 out.
And his engine.
I know jim was getting close to a few other things.
On a more personal note I do wander what happened in the end to mota, or 
rather those that ordered the transfered alchemy titles, it probably 
goes without saying they will never get their games or money back now.
I know that it is probably not worth it but for those that have lost, it 
still remains unresolved.

Almost straight he went, people were asking.
They were told to stop whining and to go f**ck themselves but the 
question still remains unresolved and probably will be for ever more.




On 8/02/2017 1:43 a.m., Joshua Kennedy wrote:

yes this list is more empty without tom and jim around that's for sure.
at least we can play their dos and windows games and in that way keep
their memory alive.



On 2/7/2017 6:03 AM, dark wrote:

Hi Steven.

I admit I've been missing Tom quite a lot myself.
I first met him in 2005 when I subscribed to this list, indeed I think
he was one of the first people to welcome me, if not literally the first.
We had a lot of conversations on this list, on the usa games list, and
the audiogames.net forum, and we exchanged private emails as well.
Tom is definitely someone I counted as a friend, and what is really
sad is that there have been so many changes in my life this year that
I would've loved to discuss with him, such as my marriage.

Heck even now my lady will  run into an author like Elizabeth Moon or
one of Dean Koontz books and I'll say "that was one of Tom's
favourites, he recommended it"

It's odd, I still sometimes open my email and expect something from
Tom, or indeed start a month and expect one of Jim Kitchin's reports
and then a good natured rangle over whether Tom or I got the top spot
for most messages sent that month :D.

Just like Jim, Tom is definitely missed.

All the best,

Dark.

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[Audyssey] audiogame hub and other news

2017-02-01 Thread Shaun Everiss

Hi.
This is just a brief message to say that http://sonnarnews.wordpress.com 
is the new blog.
and sh...@audiogamehub.com is the new address for reporting feature 
requests and bugs well one of the ways anyway.

You can still use my gmail address.
I finally got a business mail.
For a few of you this means little, for some of you this means a lot.
For those of you on this list  and audiogames.net its business as usual.
For those on applevis I am seriously thinking about retiring my space 
from there, the thread is almost static and now I have the blog in place 
I may just stop posting there.
In brief sonnar continues to test for new games coming soon though when 
that is who knows.

Audiogame hub is being discontinued or at least the current version is.
To continue the opperation of the company and all that junk we are going 
subscription.
No price list is available just yet but you can buy 1 month or higher 
subscriptions,in  1 3 6 12 or lifetime blocks.

This can be for one game outright or several in a pack or the entire pack.
Schedualed release will be for pc and android only.
Once these go out it will go to apple but that takes 2 days for that to 
happen unsure how long it takes on android.

Anyway everything is on the blog this is just a friendly reminder is all.

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Re: [Audyssey] For Jordan.

2017-01-31 Thread Shaun Everiss

Well firstly uninstall your old versions of tdv.
next go to %appdata% and then find and delete the bpc programs folder.
You will have to do this on each new version you download because if you 
don't the program will not like you.




On 1/02/2017 1:57 p.m., Ron Kolesar wrote:

   I followed your advice and you were wrong!!
It loaded with no problems, but it is a demo and not the unlocked version.
So, since I followed your advice, how do I transfer it from the demo to
unlock it to the full open sored version?


-Original Message- From: Jordan Gallacher
Sent: Tuesday, January 31, 2017 06:47 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Asking a TDV question.

You are not following instructions from the sound of it.  Go to this
website, http://www.agarchive.net/pages/devs/bpc.html and click on the
download from archive link.  Unzip the folder, and that is it.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Kolesar
Sent: Tuesday, January 31, 2017 5:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Don't know what is going wrong here John.
Because when I click on the tdv.exe file, nothing happens.
It doesn't go through the normal install and or set up procedure where it
asks you to except the license and where you want to place it and what have
you.
I've down loaded this zip folder twice now.
So, don't know why I can down load the demo, but can not access the
unlocked
version.
Many Thanks for the help.
Frustrated Ron

-Original Message-
From: john
Sent: Monday, January 30, 2017 08:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Listen to the mission story. It will explain that one.

--
From: "Jordan Gallacher" 
Sent: Monday, January 30, 2017 19:56
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] Asking a TDV question.

I am trying to figure out why is it putting me into racing mode when I am
selecting mission mode.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, January 30, 2017 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Ron,
If you download the open source version, it will appear as "registered by
opensource".

--
From: "Ron Kolesar" 
Sent: Monday, January 30, 2017 19:08
To: "Audyssey Gamers Mailing List Mailing list" 
Subject: [Audyssey] Asking a TDV question.

Hello to my fellow gamers.
I grabbed the new version of TDV and installed it.
But it is still coming up as a demo.
How do we unlock it to no longer being a demo when it fires up?
Or can we fire it up as a unlocked mode?
Many Thanks.
Ron Kolesar who was a one time beta tester for this old classic.
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Re: [Audyssey] Asking a TDV question.

2017-01-30 Thread Shaun Everiss
No, it can't treasure hunt and others are in vb6 when lworks went 
freeware liam had major issue finding a box and compiling the files.

It took a lot to make the games work.



On 31/01/2017 3:58 p.m., Michael Barnes wrote:

Hello.

I was wondering since this game is now free. Will treasure hunt be made free 
later on? It would be kind of nice to play treasure hunt once again.

Sent from my iPhone


On Jan 30, 2017, at 7:36 PM, Ron Kolesar  wrote:

Hi John.
Which link should I use to down load it from?
I have:
http://www.agarchive.net/pages/devs/bpc.html
Then I also have:
https://github.com/munawarb/Three-D-Velocity/releases
So, can you ship me the correct link to use to down load it from please?
Many Thanks.
Ron who's waiting to fly this old classic once again.

-Original Message- From: john
Sent: Monday, January 30, 2017 07:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Asking a TDV question.

Ron,
If you download the open source version, it will appear as "registered by 
opensource".

--
From: "Ron Kolesar" 
Sent: Monday, January 30, 2017 19:08
To: "Audyssey Gamers Mailing List Mailing list" 
Subject: [Audyssey] Asking a TDV question.

Hello to my fellow gamers.
I grabbed the new version of TDV and installed it.
But it is still coming up as a demo.
How do we unlock it to no longer being a demo when it fires up?
Or can we fire it up as a unlocked mode?
Many Thanks.
Ron Kolesar who was a one time beta tester for this old classic.
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[Audyssey] audiogames forum down

2017-01-18 Thread Shaun Everiss

Hi.
The ag forum is offline.

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Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Shaun Everiss

aah.



On 18/01/2017 7:12 a.m., Jude DaShiell wrote:

The chalice for vemarken chapel is in pellam, you just go in there and
search for it.
The lost ring is in the stream west of vemarken probably guarded by a
platypus north in a spring.

On Tue, 17 Jan 2017, Justin Jones wrote:


Date: Tue, 17 Jan 2017 07:41:31
From: Justin Jones <atreides...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

We are getting off topic here, but:

1. Gold from sacrificing corpses, quests, once in a while as loot or
steal it.
2. You can buy practices with credits (and I have done, and will
probably do this from time to time), but I'd get my hands on a
weightless container first. Unless you are a mage as your primary
class (tensor's floating disc), buying a weightless is a must.

Back to the original topic: does anyone have answers to my questions
concerning thieves? Thanks

On 1/17/17, Shaun Everiss <sm.ever...@gmail.com> wrote:

Hmmm how do you donate to alterian.
I am not playing that much to need me to donate, but depending on how
long credits last, I guess I could probably bue a couple thousand maybe
3000 every half year or so, it would depend on what I used them for.
I would use them initially for skill training, but to be honest
depending on how much practices cost I think its 250 bucks, it will be
almost impossible to buy credits this way indeffinately.
This may mean I will have to level up and not buy that new skill or so
till I have enough while using credits for some things when I need them.
How does one get gold bar quests I have never got more than a few
thousand and I always tend to end up using most of it for things.
I have never completed the lost ring quest in vermarken or found the
challace for pelam, didd it once forgot what I did.



On 17/01/2017 6:34 p.m., Jude DaShiell wrote:

Credits happen by donations to alteraeon most often and sometimes on
special events.

equivalent is $10.00 per 1,000 credits if I have the exchange rate
right.
On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Mon, 16 Jan 2017 23:27:01
From: Shaun Everiss <sm.ever...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

One thing I have wandered and wanted to do is train some stats like
dex and stuff, however I have gone warrior, cleric and then mage I
have not touched the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in
where I can.
I have heard you can get credits to buy things, but how does one
actually get credits?



On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of
questions:

1. I am assuming that stat focus for a thief ought to be dexterity
and
charisma? Obviously, I will want to work on the other stats too,
but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on
gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



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Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Shaun Everiss

where does one buy a weightless container.



On 18/01/2017 1:41 a.m., Justin Jones wrote:

We are getting off topic here, but:

1. Gold from sacrificing corpses, quests, once in a while as loot or steal it.
2. You can buy practices with credits (and I have done, and will
probably do this from time to time), but I'd get my hands on a
weightless container first. Unless you are a mage as your primary
class (tensor's floating disc), buying a weightless is a must.

Back to the original topic: does anyone have answers to my questions
concerning thieves? Thanks

On 1/17/17, Shaun Everiss <sm.ever...@gmail.com> wrote:

Hmmm how do you donate to alterian.
I am not playing that much to need me to donate, but depending on how
long credits last, I guess I could probably bue a couple thousand maybe
3000 every half year or so, it would depend on what I used them for.
I would use them initially for skill training, but to be honest
depending on how much practices cost I think its 250 bucks, it will be
almost impossible to buy credits this way indeffinately.
This may mean I will have to level up and not buy that new skill or so
till I have enough while using credits for some things when I need them.
How does one get gold bar quests I have never got more than a few
thousand and I always tend to end up using most of it for things.
I have never completed the lost ring quest in vermarken or found the
challace for pelam, didd it once forgot what I did.



On 17/01/2017 6:34 p.m., Jude DaShiell wrote:

Credits happen by donations to alteraeon most often and sometimes on
special events.

equivalent is $10.00 per 1,000 credits if I have the exchange rate right.
On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Mon, 16 Jan 2017 23:27:01
From: Shaun Everiss <sm.ever...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

One thing I have wandered and wanted to do is train some stats like
dex and stuff, however I have gone warrior, cleric and then mage I
have not touched the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in
where I can.
I have heard you can get credits to buy things, but how does one
actually get credits?



On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of questions:

1. I am assuming that stat focus for a thief ought to be dexterity and
charisma? Obviously, I will want to work on the other stats too, but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



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Re: [Audyssey] Alter Aeon - Thief

2017-01-16 Thread Shaun Everiss

Hmmm how do you donate to alterian.
I am not playing that much to need me to donate, but depending on how 
long credits last, I guess I could probably bue a couple thousand maybe 
3000 every half year or so, it would depend on what I used them for.
I would use them initially for skill training, but to be honest 
depending on how much practices cost I think its 250 bucks, it will be 
almost impossible to buy credits this way indeffinately.
This may mean I will have to level up and not buy that new skill or so 
till I have enough while using credits for some things when I need them.
How does one get gold bar quests I have never got more than a few 
thousand and I always tend to end up using most of it for things.
I have never completed the lost ring quest in vermarken or found the 
challace for pelam, didd it once forgot what I did.




On 17/01/2017 6:34 p.m., Jude DaShiell wrote:

Credits happen by donations to alteraeon most often and sometimes on
special events.

equivalent is $10.00 per 1,000 credits if I have the exchange rate right.
On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Mon, 16 Jan 2017 23:27:01
From: Shaun Everiss <sm.ever...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

One thing I have wandered and wanted to do is train some stats like
dex and stuff, however I have gone warrior, cleric and then mage I
have not touched the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in
where I can.
I have heard you can get credits to buy things, but how does one
actually get credits?



On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of questions:

1. I am assuming that stat focus for a thief ought to be dexterity and
charisma? Obviously, I will want to work on the other stats too, but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



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Re: [Audyssey] Alter Aeon - Thief

2017-01-16 Thread Shaun Everiss
One thing I have wandered and wanted to do is train some stats like dex 
and stuff, however I have gone warrior, cleric and then mage I have not 
touched the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in 
where I can.
I have heard you can get credits to buy things, but how does one 
actually get credits?




On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of questions:

1. I am assuming that stat focus for a thief ought to be dexterity and
charisma? Obviously, I will want to work on the other stats too, but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



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Re: [Audyssey] Asmodean.net down

2017-01-16 Thread Shaun Everiss
To be honest if his site is down for good they should be put at the 
games archives under a tutorials or reviews section it would be a shame 
for this stuff to die, he played his games, even had his kids play with him.

No one has done this and I wouldn't want these to go to waste.
If there is to be no more then I want everyone to listen to this stuff, 
a lot of this stuff was made before podcasting really took off and its 
some excelent audio.




On 17/01/2017 3:23 a.m., john wrote:

Lori,
I have a copy of all of these recordings.
If asmodean.net remains down, just shoot me an email and I'll get them hosted 
somewhere.

--
From: "lori duncan" 
Sent: Tuesday, January 10, 2017 18:04
To: "Gamers Discussion list" 
Subject: [Audyssey] Asmodean.net down

Hi guys, I'm trying to access the pipe 2 recordings by Raul Gallegos on
his website at Asmodean.net, but when I open the page it's coming up
differently from what it should, and is giving me a download link for
something I've never heard of.  I'm hoping the site hasn't been given a
virus, and hope it comes back up soon, because I really love listening
to those recordings.


Thanks from Lori.


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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Shaun Everiss

Not many hybrid games have been made.
Bar sonnar the only ones made that had any success were the blind eye, 
first demonstration of 3d audio and teraformas which while there are 
some issues shows you what one of these should be like.

Sonnar is doing a lot of this sort of thing but we will see what is next.



On 15/01/2017 10:07 a.m., Clement Chou wrote:

for the record, this game is actually going to have graphics so
calling it an audiogame is a bit of a misnomer. haha. This company is
doing what I consider to be an amazing thing in trying to include
blind and sighted gamers at the same time, and the focus on graphics
is a good step in bridging the gap between the two. Inclusive gaming
is an amazing idea, and is long overdue in my opinion. I will pledge
as well, next week, after I'm able to pay again. lol

On 1/14/17, Paul Lemm  wrote:

Just listened to the trailer for this and it sounds amazing! Pledged
straight away and really looking forward to trying out the game when it's
ready. anyone who hasn't already checked out the trailer, go have a listen
to it at the link in the email below, it really is something special, it
sounds like you're listening to a main stream game trailer but its an audio
game, really can't wait to play this.

Thanks Phil by the way for sharing the info and links.

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak
Sent: 14 January 2017 00:01
To: Gamers Discussion list
Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
development.

A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding lands,
discover the identity of your enigmatic foe, and save Farhaven from certain

conquest.
Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to
explore mysterious forests, goblin-infested tunnels, haunted catacombs, and

much
more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already discovered,
or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each with
unique skills, and tailor your attributes for your specific style of play.
Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or will

you attack from the shadows?
Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with
dynamic

behaviors and dialogues affected by your choices and actions.
Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral, action-packed
battles.
http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday, February

3 2017.



https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f
antasy-rpg?ref=discovery



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If 

Re: [Audyssey] Is the Audiogames Forum down?

2017-01-14 Thread Shaun Everiss

hmmm its still up.
its been a bit quiet though depending where you look.



On 15/01/2017 8:27 a.m., Phil Vlasak wrote:

Hi Folks,
Is the Audiogames Forum down?
I've been checking http://forum.audiogames.net/index.php
for the past three days and get no messages.
I'm using FireFox.
Phil


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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Shaun Everiss
You know it seems to me that we could iliminate all this stuff if we had 
certain doors needing knock and others for lock picking.
I'd probably also have some sort of skill to make keys for doors, ie 
craft stuff you would have to get materials to craft though.



On 12/01/2017 3:38 a.m., dark wrote:

Hi.

if Knock was too useful you'd have the oposite problem where nobody used
pick locks.
if there are two ways to do the same thing they need to have some
vaguely equal balance rather than one being far better than another as
is currently the case with the knock spell.

All the best,

Dark.
- Original Message - From: "Jude DaShiell" 
To: "Gamers Discussion list" 
Sent: Tuesday, January 10, 2017 3:49 PM
Subject: Re: [Audyssey] Alteraeon knock spell



Why not just have knock blow the hinge pins out of the door?

On Tue, 10 Jan 2017, dark wrote:


Date: Tue, 10 Jan 2017 06:26:00
From: dark 
Reply-To: Gamers Discussion list 
To: Gamers@audyssey.org
Subject: [Audyssey] Alteraeon knock spell

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran
across a door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int
and 18 dex couldn't get through at all. I've neglected learning lock
picking since as a druid mage I really should be using magic rather
than dex, however it seems that KNock pretty much is just lock
picking with a mana cost, which makes it a bit pointless, and also a
problem if you don't have high dex, indeed I got killed because I ran
out of mana on the bloody door (that and I didn't have a livoak at
the time).

I was therefore wondering if the knock spell could be made a bit more
effective as an alternative tto lock picking given that it costs mana
to use. Indeed what might be fun is if the knock spell, instead of
simply replicating the lock picking skill with a spell opened the
door in a different way, for example with the first casting having
the mage concentrate and grasp the tumblers in the lock one by one
before turning them, meaning knock would always work, but at an
increased mana cost.

Heck necromancers could have a versio where they create a literal
skeleton key out of harvested bones, which could be more efficient on
mana than the mage version, but require teeth.

I know the game often has several ways of doing the same thing, for
example the spells candle, crystal light and continual light, but
it'd be really useful if in this case the spell did a little more
than just replicate  lock pick and so could be a bit more useful to
none thieves.

All the best,

Dark.
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Re: [Audyssey] Asmodean.net down

2017-01-10 Thread Shaun Everiss

Well when I tried the domain has expired so concidder the site down.
No one has seen raul for ages and ages.
I have every recording raul has others may have them to.



On 11/01/2017 12:04 p.m., lori duncan wrote:

Hi guys, I'm trying to access the pipe 2 recordings by Raul Gallegos on
his website at Asmodean.net, but when I open the page it's coming up
differently from what it should, and is giving me a download link for
something I've never heard of.  I'm hoping the site hasn't been given a
virus, and hope it comes back up soon, because I really love listening
to those recordings.


Thanks from Lori.


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Re: [Audyssey] Alteraeon, questless areas?

2017-01-05 Thread Shaun Everiss

I have just started againwith aa once again.
I have done a few quests well most that I can.
Alter aon is a summer project for me I like the music and environment.



On 6/01/2017 3:22 a.m., dark wrote:

Hi.

I'm really liking getting back to serious questing on arcase after the 
christmas event, indeed I hope I can get the quests done before I level myself 
too far since I want to finish the quests before moving on to the mainlandd, 
both those on arcase and those in redfurn's floating palace.

Two areas I really like on the island are azeroth keep and wyvern forests. 
There are quests that sort of deal with those areas, but not really up to a 
major point.

When I use the where fame command, I do find some monsters in areas that give 
fame, like the dark elf in azeroth keep and the black wyvern.
I'm not at the point currently of tracking down fame to level,  but I do like 
fiets. So, I was wondering iif fiets had ever been considered for those areas.

The same might also be true of the biolap through the portal, which again is a 
really unique area with interesting things to explore but not really a quest 
reason to go there.

All the best,

dark.
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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-30 Thread Shaun Everiss

yeah I do end up doing that to.



On 31/12/2016 6:51 a.m., Jordan Gallacher wrote:

What gets me quite often are the speed limit changes where I have to get
from 80 to 15 or 10.  I almost always end up going too fast for a little
bit.  Nick did a great job with both Tube Sim and Park Boss, and both of
these titles are similar to games I used to play when I had more vision or
had a computer that could run the programs that I used to play.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Rajmund
Sent: Friday, December 30, 2016 4:59 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube
Sim, and its ready to depart.

Hello,
I just watched your video, at least you keep to the speed limits, whereas I
don't. I put it straight to service mode, and fly out of the depo, to begin
with. But thanks, it was a great watch, I now know what to do when a station
is closed LOL.



Sent from a Braille Sense

- Original Message -
From: Jordan Gallacher  <jordanandseptem...@gmail.com>
To: "'Gamers Discussion list'"  <gamers@audyssey.org>
Date: Friday, December 30, 2016 5:34 am
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube
Sim, and its ready to depart.




I definitely had fun testing it, and also, those interested should
check out my YouTube Channel,
https://www.youtube.com/channel/UCU1wIIZk5MPJdtFdRUBl5TQ
It mostly is about flight simulation, but it will contain some Tube
Sim footage as well.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shaun
Everiss
Sent: Wednesday, December 21, 2016 6:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The train now standing at platform N A Soft is
Tube Sim, and its ready to depart.

Hi nick.
Good to see this finally released.
I probably won't get a chance to play it now till after the christmas
break but it was fun testing it.



On 22/12/2016 10:20 a.m., Nick and Gemma Adamson wrote:

Hi All.
After months of development and testing I'm pleased to announce that
Tube Sim, The latest game from N A Soft has been released.
Tube Sim is a train simulator for windows based on the London
Underground system played completely in audio. Using over 600 sounds
learn how to

drive

a train on this iconic part of London.
Tube sim has been designed to be as realistic as possible using

information

based on the real world train system. One place that it does differ
from

the

real world, you can drive it for free.
So grab the dead man handle. Close your doors and let's go underground.
Get more information and the game from:
http://ndadamson.com/index.phpslab=tube-sim
Both an installer and portable version of the game are available.

Happy driving.
Nick.


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Re: [Audyssey] Tips for taxiing to a runway on Euro Fly

2016-12-30 Thread Shaun Everiss
Yes, first before you take off even before you get passengers, request 
clearance.
You will get a slot that slot never changes unless you change craft or 
kill the session or something.

So use k to find how big the runway is.
This will tell you how many stops to like be at before you have to be at 
the right one.

Then set your speed to 50 and wait.
you watch for the right one, when you get close, hit b and break then b 
to unbreak and move at 10 up to it.
You will know you are at its location when the sound is on extreme left 
or right side of the stereo image.
Next turn towards that and push it to the max or as high as your takeoff 
speed should be if yougo to high you dammage things and explode.
On an interesting note, once you are up you can do whatever and only 
need headphones for take off.

If you can manage it I have been able to use speakers to take off to.



On 24/12/2016 5:05 p.m., Jordan Gallacher wrote:

Anyone have any tips for how to successfully taxi to a runway on Euro Fly?
I seem to end up off the runway everytime I attempt it.

Jordan

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Re: [Audyssey] EuroFlight questions

2016-12-30 Thread Shaun Everiss

 hit f to get the requency.
then alt f to enter it.
For those synths that don't say it.
punctuation is important, so 130 4 is 130 , 4
or 130 coma 4 or dot, but only the scansoft synths do this.
I have got the inoteics 4 pack synths which are quite good but they 
don't do punctuation and I am unsure how to make my sapi speak every 
symbol, I guess I could set nvda to be sapi and make the damn thing 
speak every symbon while playing the game but then I'd have to make sure 
thats all I did at once.




On 23/12/2016 4:00 p.m., Jordan Gallacher wrote:

How do I go about setting the frequency and squalk?

Jordan



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Re: [Audyssey] EuroFly question

2016-12-30 Thread Shaun Everiss

Well I have likened eurofly to a semi automatic drone sim.
You have no name and are then a drone.
You get contacted by whatever airport computer and then do your thing.
So I imagine this eurofly where all things are controled by self aware 
androids and airport and state controler cpus.
It then does make some sence as if I was a drone I would just want the 
information and nothing else.




On 24/12/2016 5:42 a.m., Moritz Grandjean wrote:

Hi John.
Yeah, it's supposed to do that, it just tells you that it is loading the
geo data for the maps.
the thing with the ATC, Well, I also hope that it also gets implemented
into the game, also something nice would be that you receive your
pattern entry instructions, so that the controler tells you when to turn
on base or you have to capture the glide slope or localizer, if you do
an ILS approach landing.
The thing with the different dispatchers also sounds great, I sometimes
have the feeling that one airport just says that I am the controlers
airspace, and than, well, I am flying through no mans land, and someone
will pick me up when I transition into the airports airspace, that's not
how aviation works.
But I guess this will not be implemented, due to the fact that it would
make the game to complex for some people. If you want to experience real
flying, check out FSX with the It's your plane addon, it has everything
you possibly want, including the flight rules and phraciology for the
ATC controlers

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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-30 Thread Shaun Everiss

No, being that I am a tester.
1.  depos you can go to service and run at 10 kph thats ok.
Its all on length of tracks to be honest.
I usually go at full speed as high as limit for the 1-2000 meter tracks, 
but once I get to 700-600 I drop down to 50, at 400-300 I go to 30  or 40.

As long that as you hit 100 you can be on 20, 50 you should be at 15.
then when you hit 15 you should be at 10.
Then you are fine.



On 31/12/2016 6:57 a.m., Rajmund wrote:

Hello,
I have one problem, the prerecorded prompts can't catch up, and I fail to stop. 
Is that just me, or anyone else having it?



Sent from a Braille Sense

- Original Message -
From: Jordan Gallacher  <jordanandseptem...@gmail.com>
To: "'Gamers Discussion list'"  <gamers@audyssey.org>
Date: Friday, December 30, 2016 5:53 pm
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube 
Sim, and its ready to depart.




What gets me quite often are the speed limit changes where I have to get
from 80 to 15 or 10.  I almost always end up going too fast for a little
bit.  Nick did a great job with both Tube Sim and Park Boss, and both of
these titles are similar to games I used to play when I had more vision or
had a computer that could run the programs that I used to play.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Rajmund
Sent: Friday, December 30, 2016 4:59 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube
Sim, and its ready to depart.

Hello,
I just watched your video, at least you keep to the speed limits, whereas I
don't. I put it straight to service mode, and fly out of the depo, to begin
with. But thanks, it was a great watch, I now know what to do when a station
is closed LOL.



Sent from a Braille Sense

- Original Message -
From: Jordan Gallacher  <jordanandseptem...@gmail.com>
To: "'Gamers Discussion list'"  <gamers@audyssey.org>
Date: Friday, December 30, 2016 5:34 am
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube
Sim, and its ready to depart.




I definitely had fun testing it, and also, those interested should
check out my YouTube Channel,
https://www.youtube.com/channel/UCU1wIIZk5MPJdtFdRUBl5TQ
It mostly is about flight simulation, but it will contain some Tube
Sim footage as well.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shaun
Everiss
Sent: Wednesday, December 21, 2016 6:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The train now standing at platform N A Soft is
Tube Sim, and its ready to depart.

Hi nick.
Good to see this finally released.
I probably won't get a chance to play it now till after the christmas
break but it was fun testing it.



On 22/12/2016 10:20 a.m., Nick and Gemma Adamson wrote:

Hi All.
After months of development and testing I'm pleased to announce that
Tube Sim, The latest game from N A Soft has been released.
Tube Sim is a train simulator for windows based on the London
Underground system played completely in audio. Using over 600 sounds
learn how to

drive

a train on this iconic part of London.
Tube sim has been designed to be as realistic as possible using

information

based on the real world train system. One place that it does differ
from

the

real world, you can drive it for free.
So grab the dead man handle. Close your doors and let's go underground.
Get more information and the game from:
http://ndadamson.com/index.phpchslab=tube-sim
Both an installer and portable version of the game are available.

Happy driving.
Nick.


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If 

Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-22 Thread Shaun Everiss

www.ndadamson.com is the site.
though there is a topic in audiogames forum now under new releases with 
everything on it.
I am also a flyer but after screwing up a couple missions I decided to 
try again but have not the energy at this time, maybe tomorrow  and over 
christmas I will probably have time at least during the day.
So we will see that is if I am not under working on various coms gear 
and things to install, I know mum is getting at least one bit which will 
take some time to setup.
And I know I will get some electronics so its possible I will record an 
unboxing.
And seeing that I am not actually doing anything that day I may just do 
that.




On 23/12/2016 8:46 a.m., Ron Kolesar wrote:

Hi back at you Shaun, from Ron Kolesar.
Can you give me the web page down load link to
N A Soft
I'm usually a airplane person, but everyone is talking about this
accessible subway, I thought I'd give it a try.
Many Thanks.
Ron

-Original Message- From: Shaun Everiss
Sent: Wednesday, December 21, 2016 07:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The train now standing at platform N A Soft is
Tube Sim, and its ready to depart.

Hi nick.
Good to see this finally released.
I probably won't get a chance to play it now till after the christmas
break but it was fun testing it.



On 22/12/2016 10:20 a.m., Nick and Gemma Adamson wrote:

Hi All.
After months of development and testing I'm pleased to announce that Tube
Sim, The latest game from N A Soft has been released.
Tube Sim is a train simulator for windows based on the London Underground
system played completely in audio. Using over 600 sounds learn how to
drive
a train on this iconic part of London.
Tube sim has been designed to be as realistic as possible using
information
based on the real world train system. One place that it does differ
from the
real world, you can drive it for free.
So grab the dead man handle. Close your doors and let's go underground.
Get more information and the game from:
http://ndadamson.com/index.php?slab=tube-sim
Both an installer and portable version of the game are available.

Happy driving.
Nick.


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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-21 Thread Shaun Everiss

Hi nick.
Good to see this finally released.
I probably won't get a chance to play it now till after the christmas 
break but it was fun testing it.




On 22/12/2016 10:20 a.m., Nick and Gemma Adamson wrote:

Hi All.
After months of development and testing I'm pleased to announce that Tube
Sim, The latest game from N A Soft has been released.
Tube Sim is a train simulator for windows based on the London Underground
system played completely in audio. Using over 600 sounds learn how to drive
a train on this iconic part of London.
Tube sim has been designed to be as realistic as possible using information
based on the real world train system. One place that it does differ from the
real world, you can drive it for free.
So grab the dead man handle. Close your doors and let's go underground.
Get more information and the game from:
http://ndadamson.com/index.php?slab=tube-sim
Both an installer and portable version of the game are available.

Happy driving.
Nick.


---
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Re: [Audyssey] WAAAAY Off Topic: Microsoft Speech Voices

2016-12-04 Thread Shaun Everiss

Dakota I am to interested.
Write me off list how you did it or put it on offtopic on audiogames 
forum so we can discuss it properly.

Yes adding language packs will add the voices that is well known.
where did you go for the eva voice stuff I have some time on my hands I 
may write something for this maybe look anyway.




On 5/12/2016 4:36 p.m., Dakotah Rickard wrote:

Hi all.
This is a super off topic message, and for that, I offer sincere
apologies, but I'm hoping someone knows what I need to know so that,
by knowing, I no longer need to know...
Moving on:
Ok, so Microsoft offers two methods by which you can make a computer
speak simply: their SAPI interface and their Microsoft Server Speech
Platform interface.
I have installed the Microsoft Server Speech Platform, and it works
pretty well with NVDA, my screen reader of choice, though it doesn't
really work well with anything else at the moment.
However, I was really hoping to install and use the other language
packs for English that have text to speech voices: that is I already
have the U.S. pack as I live in the U.S.. I acquired the Canada pack,
the Britain pack, the Australia pack, and the India pack, which are, I
believe, the only packs to come with text to speech on offer. However,
while I can access the voices in the speech page under the Windows 10
settings screen (accessed via windows+i and via the start menu etc) I
cannot access the voices either via NVDA's Microsoft SAPI interface or
via the text-to-speech properties screen under the Control Panel
software within Windows 10. This is interesting and intriguing, and I
will explain why in a moment, after I ask my general question, which
is this:
How can I make my computer in general and NVDA in specific recognize
these many new and finely crafted voices from Microsoft that appear in
one place and not another? If I can, please tell me how. If I can't,
please tell me why. Also, direct me to the smart and gifted person in
the Microsoft corporate structure that thought that was brilliant.
Now, here's for the interesting situation:
After I got the Microsoft Speech Platform working, I returned to
trying to unlock and use the mythical Eva voice. I'm not sure who has
heard of this voice, but it's supposed to be the voice of Cortana,
especially when there isn't a pre-recorded bit of Cortana's voice
actor to be had. In fact, you can often hear this voice if you ask
esoteric questions of the Cortana system. At any rate, I had tried to
acquire and use the Eva voice before with no success. I decided to try
again only this time, I was successful. I was able to use the Eva
voice with NVDA and to find it in the tts properties screen under
Control Panel. However, interestingly, I was not able to locate the MS
Eva voice under the speech screen in Settings. Then, high on success,
I acquired all of those language packs, as I initially said, earlier
in my message. Those show up in settings under Region and Language and
under Speech, all under the Personalization screen. However, something
interesting happened. I acquired another voice under Control Panel and
via NVDA: Hazel, a Brittish voice. I was surprised to say the least.
Not only was this a new voice from a different language pack, it
showed up in Settings, under Control Panel, and in NVDA, something
that only David and  Zira, the original Windows 10 voices had done
before. Also interestingly, Hazel is the exact duplicate of Susan,
another British voice that only shows up under the Settings' speech
screen.
Needless to say, this is a rather confusing and interesting situation
that we have here, and there is an obvious disconnect between what we
perceive as SAPI and what is being presented to us. I'd really be
interested in getting to the bottom of it, and I hope that the
fascination of this enigma can cause my fellows here to overlook the
off-topic nature of the post.
Thank you for your insight and patience.



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Re: [Audyssey] Darkflier Productions

2016-12-04 Thread Shaun Everiss

John and all here it is
https://www.dropbox.com/s/qfiso7rpuv9pi37/2DP.7z?dl=1
That will take about 30 mins to upload but try it and see.
In this version is the latest downloaded build, and every map that was 
on the server at the time before shutdown including all the maps posts 
just after shutdown.
These also include the mtg maps that were never uploaded at all to the 
2dp server.
On an interesting note shortly before the site went away someone hacked 
it to post a message saying he really liked the entirre project and was 
sad for it to die so I guess that means something.




On 4/12/2016 8:47 a.m., john wrote:

I'm not seeing 2d platformer in my list of games to process.
Are you referring to crime hunter?
Scrolling battles ultimate:
http://www.agarchive.net/ScrollingBattlesUltimate_v0.4.zip

--
From: "julian dreykorn" 
Sent: Saturday, December 03, 2016 12:15
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] Darkflier Productions

Hi John,
the games I would like to download are Scrolling Battles pro and 2d
platformer.

All the best,
Julian

-Ursprüngliche Nachricht-
Von: Gamers [mailto:gamers-boun...@audyssey.org] Im Auftrag von john
Gesendet: Samstag, 3. Dezember 2016 18:03
An: Gamers Discussion list
Betreff: Re: [Audyssey] Darkflier Productions

Hi Julian,
Which games did you want specifically? I'll get them uploaded, and post some
temp links. ETA is probably going to be several hours though.

Best,
John

--
From: "julian dreykorn" 
Sent: Saturday, December 03, 2016 9:28
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] Darkflier Productions

Hi John,
that would be nice if these games got uploaded to agarchive.net.

All the best,
Julian

-Ursprüngliche Nachricht-
Von: Gamers [mailto:gamers-boun...@audyssey.org] Im Auftrag von john
Gesendet: Freitag, 2. Dezember 2016 04:49
An: Gamers Discussion list
Betreff: Re: [Audyssey] Darkflier Productions

These games are in the works on agarchive.net.
No eta yet - but if folks really want them, I can upload and just send
direct links to the list.

--
From: "Rich Yamamoto" 
Sent: Thursday, December 01, 2016 21:18
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Darkflier Productions

As of right now, there isn't a way to get them

Sent from my iPhone


On Nov 15, 2016, at 3:48 PM, julian dreykorn


wrote:


Hi there,
today I found out that the website darkflier.com cannot be entered

anymore.

I opened it up from the Google Cache and there I read that Mason has
closed the site.
Does anyone of you know a downloadlink for his games (2dp and sbp)?

All the best,
Julian


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[Audyssey] earthquake in new zealand

2016-11-13 Thread Shaun Everiss

Hi all.
As representitive of sonar interactive on this list I'd like to put out 
my wellwishes for the 7.5 magnatude quake that hith the south island 
spacifficly the north cantibry region today.
It caused a lot of dammage and a tsunami which auckland is not part of 
thank goodness.

Stay safe.

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Re: [Audyssey] android audio games hub update

2016-11-10 Thread Shaun Everiss

Thanks.
We have at least 3500 of the initial 6000 minimal fee with 37 backers.
We need at least 6000 for minimal and more of we can manage it.
To be honest if we are short by up to 50-60 bucks and no one has filled 
it in I may actually try to add it in just so the funding compaigne 
stays open.

We need at least 6000 to run right.
However 5 is the stretch goal, if we get that then we can get happy 
in deed.
Right now, if you and others intensively push till we get to 6000 that 
would be fine.

After that as long as we can get a little more than 6000 minimal then well.



On 9/11/2016 10:47 p.m., Jacob Kruger wrote:

Coolness.


And, Shaun, FWIW, I already posted the same message to what I think is
the primary VI android users mailing list - eyes-free on google groups,
as well as on a couple of other local VI mailing lists this side.


STay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-11-09 11:04 AM, Shaun Everiss wrote:

Hi.
Wow, this is good news guys keep spreading this round.
If someone wants to post this at applevis then thats fine.
This means the users are doing this for us and thats really cool as.
I was just writing an announcement, but as users are allready posting
this round, I'll just go to bed and leave it up to you.
I will just leave and say that this is what we as a company expect
from our users.
This shows that you guys care and are interested and want us to continue.
Please spread the word that we need more than 6000 dollars.
Which is the minimal.



On 9/11/2016 9:45 p.m., Jacob Kruger wrote:

Audio games hub is a collection of 8 different experimental arcade-style
games offering both just audio, and also offering graphics alongside the
audio, but, focusing on audio being what's necessary to play the games
on the android platform.

See they mention that they've launched a kickstarter campaign, but,
either way, after the update this morning, gave it a quick run again,
with two of the included games - archery, and hunting - and, either way,
it seems like maybe they've cleaned up interface, or something - both
games worked nicely/fine/easily, and, only thing did before anything
else was go into settings, and turn down music volume, and ambient sound
volume to 5 out of 10, leaving the sound effects, and voice volume set
to 10, but, will, if I remember, play around with the other games
included in this some more now:
https://play.google.com/store/apps/details?id=com.AUT.AudioGameHub=en

And, yes, it will tell you to turn off accessibility - as in, suspend
talkback - when you launch it, and, that is necessary.


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."



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Re: [Audyssey] android audio games hub update

2016-11-09 Thread Shaun Everiss

Hi.
Wow, this is good news guys keep spreading this round.
If someone wants to post this at applevis then thats fine.
This means the users are doing this for us and thats really cool as.
I was just writing an announcement, but as users are allready posting 
this round, I'll just go to bed and leave it up to you.
I will just leave and say that this is what we as a company expect from 
our users.

This shows that you guys care and are interested and want us to continue.
Please spread the word that we need more than 6000 dollars.
Which is the minimal.



On 9/11/2016 9:45 p.m., Jacob Kruger wrote:

Audio games hub is a collection of 8 different experimental arcade-style
games offering both just audio, and also offering graphics alongside the
audio, but, focusing on audio being what's necessary to play the games
on the android platform.

See they mention that they've launched a kickstarter campaign, but,
either way, after the update this morning, gave it a quick run again,
with two of the included games - archery, and hunting - and, either way,
it seems like maybe they've cleaned up interface, or something - both
games worked nicely/fine/easily, and, only thing did before anything
else was go into settings, and turn down music volume, and ambient sound
volume to 5 out of 10, leaving the sound effects, and voice volume set
to 10, but, will, if I remember, play around with the other games
included in this some more now:
https://play.google.com/store/apps/details?id=com.AUT.AudioGameHub=en

And, yes, it will tell you to turn off accessibility - as in, suspend
talkback - when you launch it, and, that is necessary.


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."



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Re: [Audyssey] what no working website audiogames.net

2016-11-04 Thread Shaun Everiss
Hmmm what happened to the last site we had as backup for the forums so 
the forum at least could continue.




On 5/11/2016 10:15 a.m., kukovecand...@gmail.com wrote:

or you create a new website

new website for audiogames and forum.


dark je 4.11.2016 ob 21:42 napisal:

If you mean the audiogames.net site and forum, yes, they went down
this afternoon, though as to know since there's been no word from
Sanderand Richard, the actual webmasters we're not sure what the issue
is or when they'l be back.
I'll let everyone know when we have some more news.

all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be
in use for very long. Please contact me on my other public address,
d...@xgam.org. When I have a new private address, I will let everyone
know.
- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Friday, November 04, 2016 8:38 PM
Subject: [Audyssey] what no working website audiogames.net



hi site and forum not working. what not working. thanks.


--
pozdrav andrej kukovec
skajp ime andrej.kukovec


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Re: [Audyssey] audiogames.net is down

2016-11-04 Thread Shaun Everiss

Yes duch I think.
I don't understand what it was saying but the site is probably not 
available.

So it probably means the domain has expired.
That happens from time to time, as long as the admins over there realise 
that and renew that it will be fine.
Devs here have forgot to renew from time to time and its probably no 
more than that.




On 5/11/2016 9:47 a.m., maureen McEntee wrote:

Yes, when i went to the site, the whole thing was in a forgn language,
not english

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Re: [Audyssey] memory

2016-10-25 Thread Shaun Everiss

Hmmm I wouldn't run a petition at all.
A recent studdy here has shown these to be feel good things to make us 
feel as if we are doing something.

But online petitions are non binding.
Ie you don't have to accept these at all.
They could be spam, and once those sites have your email who knows what 
viruses/ spam/ fishing attacks you will then get.

Bottem line, they don't work.
The mainstream market just doesn't want audiogames like that.
At least the big companies.
I work for sonnar interactive, a small new zealand company.
I had a lot of news I posted, and allready on the audiogames forum I see 
the post way down the first page, and by tomorrow it will be off of 
that meaning the interest is 0.
Audio games do cost a lot we will need 5000 to 5 to make things, 
1000 for small game.
So yes it costs a lot to make games not the millions it may cost but 
depends what you do and use.
For example, a lot of my sfx are from sound libraries that I pulled of 
private servers by others in the audio production industry, some I have 
directly pulled from games, others are my own but not many.
It costs a lot to actually buy sfx, and while I have spent about 300 
bucks on royalty free sfx, it is certainly harder to justify the spend 
on high quality libraries especially when there is a lot out there.
Voice acters cost, the website, domain, cost, everything for the games 
cost so yeah while maybe a little less in the tens to hundreds of 
thousands instead of millions I'd like to assure users that things may 
not even pan out.




On 26/10/2016 4:07 a.m., Justin Jones wrote:

I would remind you that developing an audio game is not nearly as
expensive as a mainstream game. If it cost ten million dollars, then
yes, it would not be worth the overhead and effort to develop it. I am
positive that developing an audio game would be a fraction of that
cost and would not require nearly as much to make a profit from.

In any instance, I have drafted letters to Blizzard, Obsidian
Entertainment, Bethesda Softworks and Bioware. I have not sent these
letters as of yet, but I would be willing to do so, if, perhaps, a few
of you would be willing to take a look/add your signatures. Or, we
could try and start up a petition to some of these companies to at
least consider the merits of developing a game.

Thoughts?

On 10/25/16, dark  wrote:

Actually in terms of the sort of prophet that mainstream developers want, I

don't think there are enough blind people to matter, even if everyond di!
buy the game.

These people talk in the millions, or at least in the hundreds of thousands,

not in the hundreds or at most a couple of thousands that could be had from

the accessible games community.

On the other hand, indi developers would! recognize the  advantage, and also

tend to be much more easy to contact given that all the developers for
mainstream games are hidden in bunkers somehwere and impossible to talk to,

that when games aren't designed by board room committees anyway.

So, mainstream no, I don't think it'll happen, but good indi games? most
definitely, indeed it already has, and we're likely to see more in the
future.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use

for very long. Please contact me on my other public address, d...@xgam.org.

When I have a new private address, I will let everyone know.
- Original Message -
From: "Justin Jones" 
To: "Gamers Discussion list" 
Sent: Tuesday, October 25, 2016 1:01 PM
Subject: Re: [Audyssey] memory



No, actually, there is not a way to make current mainstream games
accessible, unless, of course, they already have accessibility
features built in.

It does not help us (blind folks), but all of Relic Entertainment's
games provide subtitles for all spoken dialogue in their games,
starting with Company of Heroes and onward.

If we want accessible games, we are going to have to find a way to
convince a mainstream developer, i.e. any company that develops
mainstream games, to take a crack at creating something for us. But,
and here is the thing, it has to be presented in such a way that they
will be able to make a profit, i.e. we (the blind community) have to
be willing to pay for it and not complain how it is not free to play.

On 10/25/16, lenron brown  wrote:

Steam pisses me off majorly. The xbox one and ps4 are both accessible.
So if they was away for narator to pull the text from games we would
be golden. I still love my consoles even though you can get a lot of
the same games for computers. My comp only has 6 gb of ram and
probably not the best graphics card anyways. All I have ever really
wanted is for main stream games to be accessible and I am sure there
is away to do this.

On 10/25/16, dark  wrote:

Sadly "just having the sounds turned into pictures"  is easier said
than
done, likewise I doubt game stop (which I assume is 

Re: [Audyssey] Trouble installing BSC Blast Chamber onto my Windows 10 64-bit machine.

2016-10-25 Thread Shaun Everiss
No way to remove that component unless you restore to a point before you 
installed pipe or reformat.




On 25/10/2016 8:29 p.m., Arianna Sepulveda wrote:

So, I grabbed Blast chamber a few minutes ago, and the install and
running of the configuration program went perfectly fine, but when I
tried to actually run the game, I got this error:
"Error 432: File name or class name not found during Automation
operation while loading file gameIntro."

I went back onto the Audio Games Archive mirror site for the BSC
games, and noticed an item called dependencies, so downloaded both
files, and installed them. The Visual Basic one ran fine, but Windows
10 didn't like the Windows Media Audio Configuration thingie, and the
program compatibility assistant popped up. Unfortunately, I
accidentally clicked on the button that said that this program didn't
install correctly, and then couldn't get out of it for some reason, so
instead of just hitting alt-f-4, I hit the install with different
settings or something like that--my memory is foggy on that exact
wording--and I'm still getting that error. I tried to figure out how
to uninstall the Media Audio thing, but couldn't figure out how to do
so. I'd like to try removing it, so I can try installing it again, and
tell Windows to take a hike when that Program Compatibility Assistant
comes up, and that the program installed just fine.

Has anyone else run into this error? Can it be fixed? I'm assuming I'm
still having the error because of my gaff with the Media Audio thing,
but I can't be sure. Any help would be really appreciated! This game
sounds like a lot of fun, and I've heard of other people who have
Windows 10 installed getting the game running, so I'm assuming it's
something I did. :)


Thanks,
Ari

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[Audyssey] sonnar news october 2016

2016-10-25 Thread Shaun Everiss

Hi all prospective audio gamers out there.
Well its been a long long time since a news update.
Before we start, this post is going out to many locations at once.
A few of you may have got shorter posts about whats going on depending 
on your position on the net and so on.

I know at least 1 or 2 others will get a taylered post asking for something.
With this out of the way.
1.  Kickstarter.
Its no secret we need at least 5000 dollars to 5 dollars of funding.
5000 is minimal for 5 extra games plus another one which will be a full 
on rpg and which you need to buy.
Right now its not finalised but I will get more info when that comes on 
stream and thats coming soon.


2.  descussion group.
the link to join is
https://groups.io/g/sonnargames
This will discuss everything related to sonnar interactive I think thats 
what it is or it may be sonnar, I forget.

There is a news feed at sonnar.nz
It is currently offline but should be up tomorrow.
Also there is a forum on audiogamehub.com which all users are encouraged 
to join to post issues on etc currently looking for moderators.

The descussion group is also looking for moderators.
Email me sm dot everiss at gmail dot com for info.
Sadly I can't just put my email as a propper address or I'd get spammed 
to death!

3.  completion of the hub.
After a month the compaign will be closed off and attempted completion 
should be finnished on feburary some time.

Several new projects are happening in the rpg and adventure airieas.
I can't tell our secret formula but I do know that one is a roguelike 
rpg audio with pictorials for sighted people.

I will continue to update all of you when more news comes in.
Oh and before I go, please keep donating and sending fan mail we 
appreciate it greatly.



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[Audyssey] sonnar news

2016-10-24 Thread Shaun Everiss

Hi all.
Well more news just came in on audiogamehub as I had a meeting with 
sonnar today.

Firstly there is a forum on audiogamehub.com where bugs can get reported.
Looking for modderators.
Next I have created a descussion group for sonnar called sonnargames on 
groups.io but its not approved just yet.

Currently forum is looking for moderators.
Kickstarter is due to launch on 9th november.
There will be an actual news post posted to a few places soon but this 
is a general heads up to all gamers.

I feature on the kickstarter video to so lets see where that goes.
Oh, I am crashmaster on audiogamehub and audiogames.net so yes I exist.
I will post more info when that comes online.

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Re: [Audyssey] creating an audio game console - was RE: memory

2016-10-22 Thread Shaun Everiss
Aparently you can install win10 iot core on your pie but I have no idea 
how to do that.




On 22/10/2016 10:18 a.m., john wrote:

Because I needed things to google, I did a bit of looking at the Pie's specs
for the feasibility of running windows as a miniature gaming platform.
Its got 1gb ram, which means you're outright using xp or earlier. Xp will
run happily enough on 1gb - though its happier with 2. Expect some lifetime
reduction in whatever card you choose for your OS drive.
This outlaws all of VG Storm's titles, unless they manage to get their games
running on xp, but other than that, I can't think of anything that won't run
on these specs.
The CPU looks ok - 1.2ghz, but its running four cores which will help offset
some of the speed issues. Fine for xp and games, as long as you don't expect
it to move the world.
Storage will depend on the micro SD card you pick. A brief amazon search
shows me a 64gb sandisk for $20, and a 32gb for $10. If you want more,
there's a 128gb for $42, which means there's no real  cost per gb gain for
any of the capacities (a 16gb kingston is also available for $5.25, but
that's pushing the lower limit of what would run xp, and audiogames aren't
exactly small).
The latest Pie (released in February of this year) has built-in wireless, so
you'll be able to play games like swamp or run muds if you want to do that.
However, I see a couple relatively major problems:
Firstly, you're doing one of the major noNos in computing - running an
operating system off something like an sd card. Xp was not designed to do
this. The card was not designed to do this, and the middling amount of ram
you have means that once you start gaming you're going to be abusing the
card even further. The larger the card you get the longer it'll last - so
that 128gb suddenly looks a lot more appealing if you don't want to have to
replace your storage device.
Secondly, is the fact that you have to run windows Xp. I'm not going to
start on the unsupported thing - it doesn't matter for our purposes, because
you're not going to be doing anything secure on the pie - if its on the
internet, you're probably only connecting to game servers. What I will say
though is that you can't buy Xp anymore. This may be the death null for any
project that wants to sell these as fully decked out audiogaming machines.
The last thing you want is Microsoft kicking down your door with a lawsuit
over those 250 pirated copies of Xp you sold.
I think its a really cool idea, but when you get into setting it up, its
probably not going to work out as well as you'd hope, unless you somehow
manage to configure a linux distro via wine to run all the games you want to
include (linux will run fine on those specs but since all of our audiogames
are compiled for windows you'd have to script an amazing amount of prep
work).

Best,
John

--
From: "Paul Lemm" 
Sent: Friday, October 21, 2016 12:52
To: "'Gamers Discussion list'" 
Subject: [Audyssey] creating an audio game console - was RE:  memory

Hi Travis,

I don't know a huge amount about it, but wouldn't something like the
Raspberry PI be perfect for something like this?  There cheap at less than
£40 for a brand new latest PI model, and I know you can get free text to
speech for the PI , as I have one myself  which I use as a kind of media
server for streaming movies and sport  so it had spoken menus.  I did
however brought a PI for my brother as a present and turned it into a retro
gaming console (sorry before anyone gets excited, this was a retro gaming
console for sighted people  so completely inaccessible( that played
everything from the ZX spectrum  through to the Nintendo N64, because it
already had built in WIFI and USB ports it was easy to hook up to the
internet wirelessly and we plugged an Xbox  controller  straight  into the
PI so it was fairly straight forward.  I believe you can get a windows OS
for the PI, I'm just not sure if audio games would run on that or not, if
they did it would be a simple case of installing the windows OS, setting up
the text to speech, loading  it up with  audio games  then  once done just
copying the SD card , you could then either sell an SD card with the
preformatted image on the card,  or set up a download to the SD card image
that people could  download and then put on an SD card themselves, you could
either sell the PI yourself or leave it for people to buy the PI themselves
as they would just need to insert the preformatted SD card and it would be
good to go with no setting up  required.

Again like I said I don't know a huge amount about the PI and the different
operating systems and whether this would work, but now I think about it I
vaguely remember someone on this list saying they had set up a PI to play
audio games on, I could be wrong on this, but I'm sure someone did, I just
can't remember who it was.

Sorry for the long message by the way

People 

Re: [Audyssey] first games

2016-10-22 Thread Shaun Everiss

There are not to many games needing 64 bit processers.
I have a 32 bit system or rather a 64 bit system running a 32 bit os 
right now.
We don't have exclusively 64 bit games though a few do exist just can't 
think of them right now.




On 21/10/2016 2:19 a.m., The Life of Z wrote:

Yah, I forgot to mension that my computer is a 32 bit system so does that
limit my games. Crazy Party may not work for my laptop just because my
computer is a 32 bit one. It sometimes seems like I need an upgrade before
I get used to the one computer I've got. Well for now I'm just having fun
with the two first games.

On Oct 20, 2016 2:18 AM, "Ian McNamara"  wrote:


Can’t get the write version of crazy party for my laptop need the 64 bit
version and the one on the sight is not working properly. I love Manoman
and would highly recommend that one as well. The inquisitor games are
fantastic as well. that audio games IT develop really high quality games
and the way they are done is fantastic. Although love VG storms games as
well plus most of the other developers. Quite fussy when it comes to
gaming. My favourite game however at the moment is a blind legend for IOS.
love it a lot.

Ian McNamara
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Re: [Audyssey] memory

2016-10-19 Thread Shaun Everiss
Well there have been games taking up 1-2gb but they are voiced fully and 
are story type things.

The general game size is a bit less than that.
The exception to this can be ren py gamebooks with voice support they 
can take up to 600mb of space.




On 20/10/2016 6:47 a.m., Justin Jones wrote:

Audio games do not require nearly as much RAM as a mainstream game.
For one reason, they do not display graphics.

The most hard drive space I have seen an audio game take up is around
300 Megabytes or so. There might be ones larger than that, but I doubt
this. Mainstream games have a number of 3D model files and graphical
textures, along with any files containing prerendered cutscenes. Back
when I could still play mainstream games, I had one game that required
20 Gigabytes of hard drive space to play.


On 10/19/16, The Life of Z  wrote:

I have a question for you guys. Does it take a lot more memory for games
for the blind to be created or is it about the same as a game for the
sighted world? My second question is does it take up a lot of space for all
you gamers out their who have PC computers? My third and final question is
this: is their a gamers page on youtube for the blind gamer like myself?
Thanks list.
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Re: [Audyssey] memory

2016-10-19 Thread Shaun Everiss
Well there are no graphics files for the most part except when you use a 
language like unity.

Usually its just the game it is not usually that much.
Now take into mind that if sound is graphics you could have twice as 
many sound files as you have graphics so you can still take up memmory.
However take in mind that your average blind person won't have an i7 
with 16-32gb ram, a 6gb twin video card, a 5tb hard drive, and all the 
extras.
He may have 4-8gb ram a i5-7 quad, a 1-2 maybe 3gb video card if he is 
lucky.

Windows 7/8/10, a 500-2tb hdd and maybe flash storage.
However the majority like me probably only have i series or core series 
dule core units, 4gb ram, a 32 bit or 64 bit os, 1 or 2gb graphics 
500-2tb hdds, win 7-8-10 etc.
A lot may still use xp and older systems than xp it depends on what cash 
you have.

I am still at home so am able to buy a computer every so often.
Another thing, the average blindy will keep his system till his battery 
explodes he can't afford to replace it usually.
I kept my first system till I dropped it and even then I tried to keep 
it going.

The next system I kept it till it got to slow.
The system after that had issues so I chucked it away.
The next system after that I kept till the screen broke.
The next one I kept till the keyboard, cd drive and fan broke.
The current one needs a good reformat but I havn't bothered because it 
still works enough.
Its still working and maybe when its battery or something explodes I 
will get another.

Though the time of new stuff is over.
Family are retired and that means I don't have the funds I used to do.
The next one could be new, but it could also be a older second hand ebay 
or x lease system.
It could also be reverted, ie I will go back to xp because thats all I 
can afford I have no idea.
Generally, a game needs to run at minimal on a system with 2gb ram, 
maybe windows xp and thats it.
A lot of us have vista or 7, and those that took advantage and have fast 
systems now have 10.

However, I know a lot that don't have the best.
When you make games for the blind you target the mid range, now don't 
get me wrong for those that can, we do have high powered devices but 
most can't so.
All the games I own run on this i5, and plenty of games I have I have 
had from my old single core unit.
It also takes a while to code a really cpu intensive game with all the 
power.
A blind guy like me may have access to sound cards a plenty though I 
have 2 of them, a creative one and a one that came with a headset.
For those with music and other thing in mind they actually do have the 
kit, and vertual machines and such.




On 20/10/2016 5:53 a.m., The Life of Z wrote:

I have a question for you guys. Does it take a lot more memory for games
for the blind to be created or is it about the same as a game for the
sighted world? My second question is does it take up a lot of space for all
you gamers out their who have PC computers? My third and final question is
this: is their a gamers page on youtube for the blind gamer like myself?
Thanks list.
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Re: [Audyssey] first games

2016-10-19 Thread Shaun Everiss
Its a pitty you can't have a game where you are  the president and do 
whatever.
Ie pretend to be trump doing all the things and seeing how long your 
country lasts.

No game to simulate you running a country.



On 20/10/2016 5:46 a.m., The Life of Z wrote:

It's been a long time since I played on the computer. I remember games like
Destination Mars and Run for president. (I wouldn't play that game for a
while after all this strange election Lol.( but those were the old dos
games we had back then. I still like them but it's amazing how much more
detail and sounds theese new games have. I thank all the creators of theese
new games for the blind who take care and work on theese new games. Oh I
would just like to say, I'm not much of a gamer. I guess you can add the
word Yet to that. So like the od song says: play on playas.
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Re: [Audyssey] Classic lemonade stand

2016-10-11 Thread Shaun Everiss

Right, where do you get the pc version in that case.



On 7/10/2016 3:44 p.m., Charles Rivard wrote:

Shaun:  If it weren't accessible, I wouldn't think it would, or should,
be posted to this list.

Also, did you read the description of the game?  It should answer the
questions that you asked.




If you think you're finished, you! really! are! finished!!
-Original Message- From: Shaun Everiss
Sent: Thursday, October 06, 2016 12:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Classic lemonade stand

Hmmm is this accessible.
Also are there pc versions of these for windows or were there dos ones.
I may look for this I have never played this before.



On 6/10/2016 10:18 a.m., Bogdan Muresan wrote:

Hi. For those who like to play business games like park boss or other
things like that, I find something kool. In this game you need to own
your lemonade stand. Also the weather can affect your sellings. Below is
a small description of the app.

Description of App:
Remember the old text-based lemonade stand simulators? Now you can enjoy
a modern take and run your own lemonade stand on your iPhone!
Buy cups, lemons and sugar to fill your inventory. Set your price and
start selling cups of lemonade! Watch out for the weather which will
affect your sales.
Other unexpected events may pop up randomly like bees taking your sugar
or the neighborhood bully swiping some cash.


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Re: [Audyssey] Classic lemonade stand

2016-10-05 Thread Shaun Everiss

Hmmm is this accessible.
Also are there pc versions of these for windows or were there dos ones.
I may look for this I have never played this before.



On 6/10/2016 10:18 a.m., Bogdan Muresan wrote:

Hi. For those who like to play business games like park boss or other
things like that, I find something kool. In this game you need to own
your lemonade stand. Also the weather can affect your sellings. Below is
a small description of the app.

Description of App:
Remember the old text-based lemonade stand simulators? Now you can enjoy
a modern take and run your own lemonade stand on your iPhone!
Buy cups, lemons and sugar to fill your inventory. Set your price and
start selling cups of lemonade! Watch out for the weather which will
affect your sales.
Other unexpected events may pop up randomly like bees taking your sugar
or the neighborhood bully swiping some cash.


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Re: [Audyssey] agarchive.net: an update

2016-09-11 Thread Shaun Everiss

Most people use c panel, it will do no good where ever you host.
Fact is if we can't contact a lot of these devs or they are dead you are 
through.

You will probably run into problems anywhere you post the archive.
There is probably no real way to get all the documentation and its 
utterly non feesable.
One thing, if its all abandonware, would be to put a text message in 
each archived zip saying it was public domain and or posting it on 
archive.org.
By doing that then the game in question is public domain and free for 
people to do whatever.

Even comercial games well at least the files.
I know for the comercial games its not exactly fully true and fact is 
archive.org can be slow and has some restrictions but still.

What document do these guys want.
Do they want every f***cking dev to f**cking validate the f**cking files 
even those that are dead or out of f**cking business?

Every page has cpanel so.



On 12/09/2016 5:56 a.m., john wrote:

Hi All,

As those of you on audiogames.net will probably have noticed, agarchive.net is 
running into some hosting issues.

The short version is that cPanel, the company supporting the archive's web 
host, has quarantined the games directory on grounds that we don't have legal 
rights to distribute the files.

They are asking for documentation for each file in order to prove that we can 
in fact host the games, and since this is a collection of about 450 different 
titles, acquiring that documentation (by installing each game and quoting its 
license agreement) is a prohibitively massive task.

Therefore, I'm looking for ideas - does anybody have thoughts as to where we 
could host the archive that would be easily accessible to all and have a 
constant uptime?

Let me know your thoughts - the response to the archive has been extremely 
enthusiastic, and I'd hate for the project to vanish a week after it starts.



John



P.S:

As I said on audiogames.net, I'd appreciate it if folks could avoid sending 
hatemail to my web host over this.

Jolly Leaf has been tremendously helpful (and is continuing to work with me on 
the issue now), so I want to make sure they don't get targeted because of these 
issues.
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Re: [Audyssey] bsc game installers

2016-08-24 Thread Shaun Everiss
I have actually turned off the msse protection, then excluded all gma 
and bsc folders from program files so they won't be scanned then as far 
as I care its fine.
I am unsure how to report false alarms but excluding the locations stops 
it being stupid.
Its not always been like this, I can see why some choose to not have 
security at all.




On 25/08/2016 8:14 a.m., Kelly Sapergia wrote:

Hi,

I had a feeling that was the case with the Classic Pipe installer. I'm
using Microsoft Security Essentials, and recently tried installing the
game. Unfortunately, MSSE caught the executable file, and without asking
me, simply deleted it and forced me to reboot. In a situation like this,
I'm wondering if there's a way to let the program know that the file is
actually fine?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia

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Re: [Audyssey] bsc game installers

2016-08-23 Thread Shaun Everiss

Yes, sadly some bsc games, and some gma games are false positives.
Not much you can do about those.



On 23/08/2016 1:41 p.m., john wrote:

Hi List,
This is just a quick note to advise caution when sharing the installers for bsc 
game demos.
I've just resolved a several month-long issue with dropbox, which apparently 
thought that the installer for clasic pipe contained malware.
If you plan to give somebody one of these installers, I'd highly advise some 
form of direct transfer - this is not the first time I've seen the bsc titles 
come up in virus scans as dirty.
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Re: [Audyssey] manimon questions

2016-07-28 Thread Shaun Everiss

s
p
o
i
l
e
r
s
p
a
c
e
I  would  actually have  a few crappy  things  round.
When  you win  the  first   stadium, you  will  immediately  want  to 
store your best  and  bring out your crap!

Why, because  the shaddow  king will steal them from  you.
Then he will pit you against them.
I  have not lost to him the second time, but basically if you give him 
crap you can  earn it back and he leaves you alone, get your worth wile 
stuff later.

Keep his rat though its narly.



On 28/07/2016 8:57 a.m., loriduncan wrote:

Hi guys, I'm having a few problems leveling my chars in Manimon.  My
main char is level 14 now, and when I'm catching smaller weaker
creatures, they arn't of much use and die really fast.  I'm going to
start my game over to see if catching them earlier in the game helps,
but how do I get out of the woods to the first stadium?  I go south, but
when I find walls and head north again to find the next west opening, I
keep running into the same critters over and over again, so I must be
going round in circles.  I also keep bumping into trees and a river
which is too deep to walk in.

Finally, does anyone have any general tips on gameplay?  I wish there
was a way to switch manimon automatically instead of having to go into
the menu to do it. Over all though, I'm adicted.


From Lori.



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Re: [Audyssey] mac is a joke (was windows xp,

2016-07-28 Thread Shaun Everiss

You know I have been debating etting a pie.
It can run windows 10 iot (internet of things) core, as well as arch and 
other linux distros but I havn't bothered with it.
Every time I start rationalising a computer, a new tablet, I start 
asking myself what I want.
To be honest now we have wireless, while it costs a lot, I like the 
laptop idea with all the modules round it as I h ave grown up with  dos 
and then windows.

I do think though that in  theory I should  get and use a desktop pc,
but immediately dismiss this because of how it fits on  my desk.
Fact is I could go either way.
Then again I don't know.
Going back  to what you mentioned about making programs though, my first 
 dos system got a custom job with a programmer friend I  knew making up 
 a lot  of the linux programs converting commands such as beep, cp, fl, 
ls,  reboot, rm, and others to dos for me.

In fact I  still have a disk or so with some of these on  them.
The  physical hard drives, disks  etc of all my stuff have deteriated 
far beyond their usefull abilities and   I have   a  folder of  stuff I 
run in dosbox.
With manamon and also other things in my life  of late I havn't run 
things as much as I would like.
I have  tried to  run arch  on  an old machine when I was down for a 
month with the flue but once better I never turned it on again and now 
my linux  install is hosed probably because my computer has lost time again.
From  time  to time I think I should  really reformat  and get things 
fixed but I've never  bothered.




On 28/07/2016 3:55 a.m., Travis Siegel wrote:

When I need a program that doesn't exist on the mac, I either go to
places like sourceforge and find one, or I sit down and write my own.  I
realize this option isn't open to all, but to be honest, I've had to
write very few apps for myself.  Especially since I'm more a terminal
guy than a graphics one anyhow, so building apple scripts, bash scripts,
or just finding command-line apps to do what I want is no problem at
all.  If you need graphical interfaces for your work, obviously, your
mileage will vary, but honestly, I've never found anything I can't do
with my mac. Admittedly, there are not many games for the mac (though
I've tried to help with that by porting anything I can get my hands on
that looks like it might be useful, though at the moment, my mac pages
are out of service due to several factors, including  switching hosts
recently.  So things aren't as settled as they might otherwise be, but
still, I don't find macs any harder to find programs for than any of my
linux boxes, it only takes a bit of knowledge of where to look, and
experience compiling your own programs.  I realize not everyone likes or
even wants to do this sort of thing, and I suppose in that case, a mac
may not be up to par for that kind of person, but to be honest, these
days, I won't even use a program unless I can download and compile from
scratch if I so choose, (and I often do), which is why I primarily use
linux and freeBsd these days, though I still have windows machines (that
get used rarely, maybe 3 times in the last 10 years or so), and since
I've been enjoying my raspberry pi lately, even my mac gets turned on
less and less these days, but that in no way deminishes it's usability.



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Re: [Audyssey] Looking for the game Mississippi

2016-07-25 Thread Shaun Everiss

I have it, good luck geting it registered though.
mar dy just don't respond to emails you should be able to get it at 
www.mar-dy.com however the game previded some error on my 7 machine and 
as after the latest reformat ages and ages ago I could never get it 
registered, I think its dead.




On 25/07/2016 1:38 p.m., Dacia Cole wrote:

Hi,

I am looking for the game Mississippi.  It is a strategy game and I
want to download it but the webpage doesn't work.  Could someone send
me a link to it maybe by Dropbox or something?

thanks,

Dacia

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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-22 Thread Shaun Everiss
Well  after I made some poor decisions I have restarted, go to level 1 
and talk to the guy.

go to level2 and defeat everyone.
Then find the ladder to 3 and do the same.
the ladders for 4 and 5 you will have to search for,
but once you have killed all on 4 and then killed most on 5 you will 
find what I can say is the level's boss

Beat the boss and you are in.



On 22/07/2016 8:31 p.m., Milos Przic wrote:

Thanks Shaun! I usually don't look so often for spoilers and hints
though... Still the stadium there isn't open and I don't seam to find
the solution to their problem. I will visit the bell tower once again,
hoping that there lies the thing... Is it the right way?
Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - From: "Shaun Everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, July 22, 2016 6:33 AM
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!



H well wander round, talk to all you meet, its a bit tricky, there
are 2 metle clankings at the far left edge of the screen.
anyway once you find one that says the city is ahead walk up straight
till you find another sign to the left, after that walk left till you
find it its still a little ways forward but you will get there.



On 22/07/2016 11:04 a.m., Milos Przic wrote:

Hi Shaun and all,
But I can't even find the first stadium. I go from the house, I go to
the Amiga town (I don't know the right spelling), and there is only the
hotel and the market place. I can do everything there, and go to the
west in the woods. Somebody there tells me that those woods lead to the
first stadium city, but it seams that the woods are closed by walls from
all the sides. What am I doing wrong there?
Thanks to everybody in advance, and best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - From: "Shaun Everiss"
<sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 21, 2016 9:55 PM
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully
featured RPG!



Yes, it is.
according to aron this game is a pokemon clone, its got bits of ugio
and various japanese animation cartoons in it to.
Same principal slightly different tings just enough to get away from
copywrite.
My issue is now I have beaten the first stadium, and hit the field
outside of town on the east side but it looks like  I have battled
everything in this ariea and I have no idea where to go right now.
I could go back I guess but forward I am unsure.



On 22/07/2016 3:24 a.m., michael barnes wrote:

Hey.

Is it me or is this very simulor to Pokemon?
When I was trying out the demo it brought back memeries of playing the
Pokemon games.

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Re: [Audyssey] windows xp, was Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread Shaun Everiss

Hmmm I havn't seen any machine explode due to windows being at fault.
I have seen 2 vista hp units do that due to faulty designs in the units.
I have seen bad psus, which totally screw everything on raid but its not 
windows.

I have several windows machines and they work.
It sounds like you can't stand windows.
Maaybe you should put all your serious work to linux I have friends that 
do that I don't currently.




On 22/07/2016 4:38 p.m., dark wrote:

Well I've now seen three win 7 machines explode on me, so you must've
been lucky.
Either way, glad to here I don't have to use cruddy outlook when I
eventually get a new machine.

God I hate microsoft!
Beware the grue!

DArk.>> fully featured RPG!




At Dark,

No idea what you mean by Windows 7 being buggy, it is far more stable
than XP ever was.

I liked Windows XP back in the day, but by the time 7 came out, it was
showing its age.

And no, even using older developer kits, software developers are under
no obligation to support computers using dead (and that is what
Windows XP is, dead) operating systems. Again, if you want to use it,
I do not begrudge you that, but just keep this fact in mind.

Also, curiosity compels me to ask, but what are you working on a
doctorate

in?

On 7/21/16, dark  wrote:

Hi John.

I've heard of liber office and I suspect supernova would indeed be
fine
with

it, but since this is the doctoral thesis I've been working on for the
past

eight years, I'd rather not risk changing at this point, since
anything
goes

wrong I'm in trouble.
Hopefully it'll all be done by september, november at the latest, but
since

I also have a new house to sort out and what I'm doing with the
rest of
my
life it's not quite on the pripority list, another reason I'm sorry
games
don't work with xp, though I am about to install manamn on my
wif'es win

7
machine and try the game out at least.

All the best,

Dark.
- Original Message -
From: "john" 
To: "Gamers Discussion list" 
Sent: Friday, July 22, 2016 1:58 AM
Subject: Re: [Audyssey] windows xp, was Re: VGStorm Presents Manamon,a
new
fully featured RPG!



You don't actually need ms office - google "libre office", and give
that
a
try.

--
From: "dark" 
Sent: Thursday, July 21, 2016 20:36
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] windows xp, was Re: VGStorm Presents
Manamon,a
new
fully featured RPG!

Nope, everything has been tried. Folder lists do not display
probperly,
downloads are partially completed, and lets not talk about  that
bloated
messmicrosoft outlook, frankly it is a pile of shite.

Since there are compatibility issues I will probably get a win 10
machine
laqter this year (if I've got to have a crappy os it might as well be
the
latest crappy os), though since I need ms office for my phd thesis I
can't
do that  now, plus there's moving house and various other things to
consider.

Still, I'd much! rather have xpp and really i don't like the fact
that
the
only reason not! to use xp is because microsoft are greedy
bastards who
prefer to break than make something better, killing about 20 years of
software compatibility in the process.

All the best,

DArk.


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--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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You can make changes 

Re: [Audyssey] windows xp, was Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread Shaun Everiss

Hmmm those issues are not windows.
1.  downloads do not complete.
I'd get your lines tested to be honest it could be a net issue or a 
cable issue or something.
2.  folders not displaying right well maybe your antivirus software is 
being slow or more importantly your hard drive is bad.
3.  outlook sucks, well if you don't like it, use thunderbird I use it 
and have been using it for like ages now.




On 22/07/2016 12:04 p.m., dark wrote:

Half the time folders do not display properly, downloaded files stop in
the middle, and outlook is just plane inconvenient.

I probably will get a windows 10 machine later this year when my thesis
is finished and I can risk being without a version of ms office for
formatting. I don't suppose that is any better than 7 but if I must have
crap at least I can have the latest crap, which is after all microsoft's
philosophy.
I'm just disappointed that a development system created on xp which
already supports xp has been made not to in the case of Aaron's games.

All the best,

Dark.
- Original Message - From: "lenron brown" 
To: "Gamers Discussion list" 
Sent: Friday, July 22, 2016 1:00 AM
Subject: Re: [Audyssey] windows xp, was Re: VGStorm Presents Manamon, a
new fully featured RPG!



Ha win 7 runs fine. I still don't get what bugs you speak of. Windows
8 may have had some issues but nothing that made it unusable

On 7/21/16, dark  wrote:

"Current software" like bgt?
If this was a new game there would be an issue, but there are far
more games

still being built with bgt now that work fine with xp, and I am rather
disappointed that, as people still use xp this error can't be fixed.
As I said I'll probably install on my wifes machine with that buggy
waste of

space windows 7, so I'll get to play tis, but I'd much rather do it
on mine

so was wondering if Aaron could please fix the error as reported for his
last three releases.

All the best,

DArk.
- Original Message -
From: "Justin Jones" 
To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2016 10:57 PM
Subject: Re: [Audyssey] windows xp, was Re: VGStorm Presents Manamon,
a new

fully featured RPG!



If someone wishes to continue to use Windows XP; then that is fine. On
the other hand, they have no right to complain when current software,
e.g. games, will not function on their machine.

On 7/21/16, Josh Kennedy  wrote:

when you can get a good two in one tablet for $99 there really is no
excuse. oh yes and the orbit reader 20 probably for around $480 or so
maybe $500. I wish i could buy one now but i gotta give it a month or
two then I will have the needed money set aside.



On 7/21/2016 3:22 PM, john wrote:

This debate is getting ridiculous. Can we not have it again.
There are reasons for people to use xp, from "I can't afford
something
else"
to "I'm familiar with it" to "its what's on my old computers and I
want
to
play games on those too.".
If you think people are idiots for using and xp and are going to
suffer,
then let them suffer. Quietly.


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All messages are 

Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread Shaun Everiss

I have always evenly distributed my points when each gets points.
It does usually mean one stat usually the last one speed or whatever it 
is gets lower points but you get what is needed and so on though you can 
customise things as you go.
I have however found myself switching out serious crappy chars with good 
ones.

In fact I had an electric unit stopped by an air unit.
I was able to then catch that air unit, swap out one of my weaker 
electric and sound units for higher level units so.




On 22/07/2016 10:02 a.m., Justin Jones wrote:

Has anyone tried to figure out optimizing their Manamon's stats yet? I
mean to say, what stats serve which creature best? I've been having my
stats distributed evenly so far, but I am aware that this is not going
to serve me as well in the future.

On 7/21/16, Josh Kennedy  wrote:

my laptop has a spinning hard drive also. but i put a ssd in my son's
laptop and windows10 flies on that 6 year old laptop! when i used
macrium reflect which is free to clone the spinning drive to the ssd,
put in the cloned ssd. the laptop was like a brand new machine it was so
awesome! when i get the money I'm gunna put an ssd in this laptop but
first I need to save up money to buy the new orbit reader 20 $480
braille display when it comes out. the new one that is dust resistant
fluid resistant and designed to work in harsh environments the braille
display where when the dots are up they stay up and are locked and you
cannot push them down... it feels like signage quality braille.



On 7/21/2016 3:20 PM, Devin Prater wrote:

I see. Thank you so much for telling me. When Sierra officially comes out,
since vmWare doesn't seem to like it much now, and a new vmWare comes out
with it, I'll get a Windows 10 vm to use for it. Thanks so much for
telling much about 32Bit, I didn't know that'd help so much. Also, the Mac
has a spinning hard drive, so that affects things too.

Sent from my iPhone


On Jul 21, 2016, at 2:01 PM, michael barnes  wrote:

Hey, Devin.

I am using 1.5 gb of ram for my Windows 10 virtual machine.
It is runing jam up.
Of course I have 32bit version of 10.

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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread Shaun Everiss
To be honest you need to go up all of the floors in the clocktower 
beating everyone you meet along the way.

Eventually you will find the strongest trainer in the level.
His muther is the leader, if you beat him you will impress him enough to 
get the stadium open.

Even when thats done there are  2 people below the leader to fight.
Hint, if you have 2 transformed units then you probably can ace this.
You should then be able to get various loot from both oponents.



On 22/07/2016 11:41 a.m., loriduncan wrote:

I'm the same, still looking for the first leader to smash down, also I
baught 2 manamon from the market place, but when i sellect party from
the options menu to view what I baught, all I see is my first one I got
from the ladie's office, no others.  What am I doing wrong?

From Lori.


-Original Message- From: Milos Przic
Sent: Friday, July 22, 2016 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

Hi Shaun and all,
But I can't even find the first stadium. I go from the house, I go to the
Amiga town (I don't know the right spelling), and there is only the hotel
and the market place. I can do everything there, and go to the west in the
woods. Somebody there tells me that those woods lead to the first stadium
city, but it seams that the woods are closed by walls from all the sides.
What am I doing wrong there?
Thanks to everybody in advance, and best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - From: "Shaun Everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 21, 2016 9:55 PM
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!



Yes, it is.
according to aron this game is a pokemon clone, its got bits of ugio
and various japanese animation cartoons in it to.
Same principal slightly different tings just enough to get away from
copywrite.
My issue is now I have beaten the first stadium, and hit the field
outside of town on the east side but it looks like  I have battled
everything in this ariea and I have no idea where to go right now.
I could go back I guess but forward I am unsure.



On 22/07/2016 3:24 a.m., michael barnes wrote:

Hey.

Is it me or is this very simulor to Pokemon?
When I was trying out the demo it brought back memeries of playing the
Pokemon games.

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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread Shaun Everiss
H well wander round, talk to all you meet, its a bit tricky, there 
are 2 metle clankings at the far left edge of the screen.
anyway once you find one that says the city is ahead walk up straight 
till you find another sign to the left, after that walk left till you 
find it its still a little ways forward but you will get there.




On 22/07/2016 11:04 a.m., Milos Przic wrote:

Hi Shaun and all,
But I can't even find the first stadium. I go from the house, I go to
the Amiga town (I don't know the right spelling), and there is only the
hotel and the market place. I can do everything there, and go to the
west in the woods. Somebody there tells me that those woods lead to the
first stadium city, but it seams that the woods are closed by walls from
all the sides. What am I doing wrong there?
Thanks to everybody in advance, and best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - From: "Shaun Everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 21, 2016 9:55 PM
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!



Yes, it is.
according to aron this game is a pokemon clone, its got bits of ugio
and various japanese animation cartoons in it to.
Same principal slightly different tings just enough to get away from
copywrite.
My issue is now I have beaten the first stadium, and hit the field
outside of town on the east side but it looks like  I have battled
everything in this ariea and I have no idea where to go right now.
I could go back I guess but forward I am unsure.



On 22/07/2016 3:24 a.m., michael barnes wrote:

Hey.

Is it me or is this very simulor to Pokemon?
When I was trying out the demo it brought back memeries of playing the
Pokemon games.

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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread Shaun Everiss

Well if you don't want a battle you can flee it.
Be aware that grinding is part of this game you need to do this to level 
up your chars and units.
I always train units evenly because I am a starter but even so, grinding 
is part of this and a lot of japanese fighters.
You need at least 2 really strong units with transformations and its the 
only way to handle it then as you go just traid on and on you go.
It takes a bit but yeah if its a waste of your time you can run away 
from it.

Fights are the only way you can get cash unless you find it.
Actual battles where you meet and get challenged its to the death and 
you can't flee.
On the other hand you will get special items to progress, special keys, 
bonuses, cash and other usefull things.




On 22/07/2016 6:02 a.m., loriduncan wrote:

Hi guys, I'm still having problems with the game.  Each time I heal up
at my house then head back out I meet the same creatures and do the same
battles over again, so I have to keep going back home to heal and can't
go any further without being killed.  How do people get around this
problem? Thanks from Lori.

-Original Message- From: michael barnes
Sent: Thursday, July 21, 2016 6:20 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

I just did a VM of Windows 10 on my Mac and the game runs good.
I tried the demo for a few minutes and then went and bought the game.
It really does reminds me of Pokemon.

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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread Shaun Everiss

Its addicting thats to be sure.
A bit pricy but addicting non the less the music and sfx are legendary.



On 22/07/2016 5:20 a.m., michael barnes wrote:

I just did a VM of Windows 10 on my Mac and the game runs good.
I tried the demo for a few minutes and then went and bought the game.
It really does reminds me of Pokemon.

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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread Shaun Everiss

Yes, it is.
according to aron this game is a pokemon clone, its got bits of ugio and 
various japanese animation cartoons in it to.
Same principal slightly different tings just enough to get away from 
copywrite.
My issue is now I have beaten the first stadium, and hit the field 
outside of town on the east side but it looks like  I have battled 
everything in this ariea and I have no idea where to go right now.

I could go back I guess but forward I am unsure.



On 22/07/2016 3:24 a.m., michael barnes wrote:

Hey.

Is it me or is this very simulor to Pokemon?
When I was trying out the demo it brought back memeries of playing the
Pokemon games.

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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread Shaun Everiss
I have this game, one thing to note, be aware its really adictive, I got 
it straight away, and I wish I didn't.

I wasted most of today playing it.



On 21/07/2016 8:56 a.m., Josh Kennedy wrote:

I think I'll be buying this in august! it is 300 something mb in size
which means lots of sounds music and stuff. sounds sort of like a cross
between pokemon and dragonball z. I hope there is something like super
saiyan some kind of powers like that in there that would be awesome.



On 7/20/2016 3:17 PM, Aaron Baker wrote:

VGStorm Presents Manamon, a new fully featured RPG!
I would like to welcome you to the world of Manamon!
Manamon is a turnbased roleplaying game in which you capture various
feral monsters you find around the world and use them to help you
complete the storyline.
It features experimental online gameplay which will allow you to trade
and battle your friends to determine which of you is the stronger
Manamon Tamer.

Storyline

In the world of Tangeria, children around ages 10 to 14 become Manamon
Tamers. A Manamon Tamer is someone who captures and befriends
creatures in the wild. The tamer will then battle with other Tamers in
order to gain more experience. Its a Manamon Tamer's job to collect
and train Manamon in hopes of becoming the Manamon Master, but the
road to become the master is never easy.
While traveling across the world, you will occasionally discover
stadiums. Stadiums are battle arenas with powerful leaders who will
put your Manamon to the test.
You must defeat seven of these leaders in order to gain admittance
into the Master's Stadium where you will battle the Manamon Master.
The Manamon Master is widely regarded as the strongest Manamon Tamer
in the land of Tangeria, and its for that title that you endeavor.
In the game, you will play as a brand new Manamon Tamer who hopes to
take on this Stadium Challenge.
That's your plan, at least. But when you discover an evil organization
bent on the typical goal of world domination, your plans to become the
Master might be interrupted somewhat.
Its a long way from 1 stadium to the next, so your bound to meet lots
of people and have many adventures along the way.
Who knows what your Manamon adventure may bring!

Features

158 Manamon Creatures to discover, capture, and fight against.
Over 200 different attacks these Manamon can learn.
A large world in which to immerse yourself.
A complex turn based battle system.
A unique system of straight forward navigation which was first
introduced in the game Paladin of the Sky and was improved upon in
Manamon.
Lots of items for you to find and use in order to help yourself during
your journey.
Many types of equipment you can give your Manamon to make them stronger.
Several minigames for you to play throughout your adventure.
Creative sound design making all of the cities, caves, and battles
come alive.
An experimental online system which will allow you to battle and trade
with your friends.
An online battle recorder which allows you to relive noteworthy battles.
A few postgame surprises.
Self voicing using SAPI 5 compatible voices.
Demo limitations

Manamon is a shareware product, meaning you'll have to pay in order to
experience the full feature set and storyline.
Manamon does offer a generous demo mode which will allow you to reach
the second stadium leader.
Apart from all online functionality being disabled, you can play the
entire game unrestricted up until this point.

Getting the Game

You can download Manamon here
http://www.vgstorm.com/manamon/manamon_installer.exe
You can buy the game for forty U.S. dollars here
http://www.vgstorm.com/order.php
We hope you enjoy the game!

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Re: [Audyssey] audiogames down

2016-07-01 Thread Shaun Everiss

yes its back online again to for me.



On 2/07/2016 12:10 p.m., dark wrote:

Hmmm, that's odd, it seems to be working fine now.

All the best,

Dark.
- Original Message - From: "Shaun Everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, July 02, 2016 12:58 AM
Subject: [Audyssey] audiogames down



Hi.
the entire agnet site is offfline audiogames.net is offline.

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[Audyssey] audiogames down

2016-07-01 Thread Shaun Everiss

Hi.
the entire agnet site is offfline audiogames.net is offline.

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Re: [Audyssey] Help with Angel gift.

2016-07-01 Thread Shaun Everiss

Only the net gods know that.
And to be honest, who knows actually.
Lighttech havn't developed like in ages.
Robert may have done this on his own.
In the early days of the industry it was prity clear cut.
However as it is most of what once was is gone or slowly grinding away.
I feel with so many new small hacker devs out there that what were the 
big companies have stepped back for a while.
The only companies out of the origional still existing are vipgameszone, 
draconis pcs, 7128 and gma.
7128 publishes articles from time to time and gma still are on the 
developmental road as we can assume is draconis.

vipgameszone has all but stopped, and pcs is slowly chugging along.
So its anyone's guess.
With the death of a couple major companies, the merging of one or 2 and 
the stoppage due to life of a few more, and with the rise of the game 
engine, the field is open.

As long as there are people to write then.
On that note for all those that are interested, while I have not read 
the guidelines there are some for fan fiction on trek.

I am not sure if other things will have similar guidelines.
All I know is that all fan drama sites for trek have stopped producing 
probably for ever or until they can make sence of all the guidelines and 
what they can exactly do.
This could spell the end of the age of fanfiction and by that an 
extention of the stuff we all know and love.

That in one way is good as there will not be coppies.
However on the bad side, we could potentially have less as everyone will 
need to make their own things.
Luckily we have an ever growing list of people that do things just 
because they can.

Fact is I don't know what is round the corner these days, no one does.



On 1/07/2016 5:49 p.m., michael barnes wrote:

Hello, Shawn.

Thanks for the help.
Do you or anyone know if Lyriel will be in another game as the main
character?
I really enjoy this title.

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Re: [Audyssey] Help with Angel gift.

2016-06-30 Thread Shaun Everiss

s
p
o
i
l
e
r
s
p
a
c
e
move left quickly hit control, hit j
move till you hear a bell
hit control and hit p or l move to right and hit control and whatever 
key it was you didn't hit its either p or l, those changes from time to 
time each runthrough.

you will hear a boom.
run to the centre, hit a several times.



On 1/07/2016 10:42 a.m., michael barnes wrote:

Hello.

I was wondering how to weaken the demon so that I can shoot him?
I try to move left and right but all I hear is people screaming and
explosion sound.

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Re: [Audyssey] Help with Snow race.

2016-06-30 Thread Shaun Everiss

Its a beta but its abandond.
Who knows if it will be redone or as what.



On 1/07/2016 6:48 a.m., michael barnes wrote:

Hey.

I been playing Snow race by Reality gaming.
I was wondering if the game is the full version or trial version?
I contacted the person that the instruction manual said to contact to
buy the game.
However he said that they don't support the game anymore.

If someone could help that would be great!

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Re: [Audyssey] wedding report

2016-06-09 Thread Shaun Everiss

fare enough.



On 10/06/2016 12:13 p.m., dark wrote:

Minians? I'd rather keep the mana and soul stones thanks, besides,
minians are so much trouble, having to provide all those corpses and
sunlight for them to snack on, I'd rather play with the corpses in the
sun myself :D.

All the best,

Dark.
- Original Message - From: "Devin Prater" <r.d.t.pra...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, June 09, 2016 9:42 PM
Subject: Re: [Audyssey] wedding report



Well, who can blame him? One can never have too many minions… as long
as they’re controllable, that is.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com




On Jun 9, 2016, at 3:37 PM, Shaun Everiss <sm.ever...@gmail.com> wrote:

You know this needs to be made into some sort of drama its a truely
evil wedding I wish I could see that.
Somehow I don't think mr dark wants anyone in reception, he must be
enjoying all the guests dieing 
Saying that, I am not sure if you would be friends with a guy like
that, maybe he reanimates everyone afterwards and they all get drunk
or maybe added to his personal slave collection.



On 10/06/2016 7:07 a.m., Jeremy Brown wrote:

From the San Francisco Daily Listener's StumbleOver page


Today, Mr. Dark (no first name) and Mrs. Dark (no first name) were wed
in a mysterious ceremony in the First Church of Stereophonix here on
Telegraph Hill.  Guests were each issued with a blindfold, a joy
stick, and a six foot paddle.  Guests were instructed to wait until
the DarkBeeper was 80% of the way in their right  ear before employing
the six foot paddle.  Unfortunately, a number of guests grew excited
and a massive paddle brawl nearly broke out.
Mendelsohn's Processional was used as is traditional, but occasional
pops signaled when guests were supposed to jump.  If the guest failed
to jump properly, they were forced to begin once more at the back of
the church.
As the last chords faded, the voice of the officiant a Professor Audry
O Games began delivering the traditional message of unity and joyous
celebrations.  Guests were encouraged to center the celebrant's voice
and to press the button on top of their joysticks repeatedly.  If the
voice came too close to a guest, they were forced to begin, once more,
at the back of the church.
At the height of the festivities, Mr Dark and Mrs. Dark exchanged vows
by hurling these from opposite sides of the church at each other's
audio signature.  Reports say that MRS. Dark's hear and obey vows were
a perfect hit, while Mr. Dark's love and cherish vows missed by a
matter of only tenths of a second.  Reportedly, the groom muttered
something about bloody reaction tests and stomped off.  The celebrant
Professor Audry O Games pronounced the Darks man and machine, and the
reception began.
However, as of yet, no one in the wedding party has managed to pass
either the flash photographer nor the whirling fan blades in front of
the door to the reception hall.




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Re: [Audyssey] wedding report

2016-06-09 Thread Shaun Everiss


Well I am happy you guys liked that, I hope you are not in to much 
trouble, no one wants to see you blummed.

I don't know what blumming means but it sounds really bad.


On 10/06/2016 12:11 p.m., dark wrote:

Hi Jeremy.

The good news is I found that lots of fun. The bad news is I played that
to Mrs. Dark, and  while she wasmost amused, she's threatening
imprications both about the "serve and obey" and the "man and machine",
parts.
I will attempt to explain to her that these two parts cancel each other
out on the basis that  any computer's operating system means by
definition that obedience is out of the question,however she's not
entirely convinced and is making much threats of "blumming!" as to what
this means, your better of not knowing.

thanks for the laugh, though i'd avoid any tiny, incoherent sopranos
just in case.

All the best,

Dark and Mrs. Dark.
- Original Message - From: "Jeremy Brown" 
To: "gamers" 
Sent: Thursday, June 09, 2016 8:07 PM
Subject: Re: [Audyssey] wedding report



From the San Francisco Daily Listener's StumbleOver page

Today, Mr. Dark (no first name) and Mrs. Dark (no first name) were wed
in a mysterious ceremony in the First Church of Stereophonix here on
Telegraph Hill.  Guests were each issued with a blindfold, a joy
stick, and a six foot paddle.  Guests were instructed to wait until
the DarkBeeper was 80% of the way in their right  ear before employing
the six foot paddle.  Unfortunately, a number of guests grew excited
and a massive paddle brawl nearly broke out.
Mendelsohn's Processional was used as is traditional, but occasional
pops signaled when guests were supposed to jump.  If the guest failed
to jump properly, they were forced to begin once more at the back of
the church.
As the last chords faded, the voice of the officiant a Professor Audry
O Games began delivering the traditional message of unity and joyous
celebrations.  Guests were encouraged to center the celebrant's voice
and to press the button on top of their joysticks repeatedly.  If the
voice came too close to a guest, they were forced to begin, once more,
at the back of the church.
At the height of the festivities, Mr Dark and Mrs. Dark exchanged vows
by hurling these from opposite sides of the church at each other's
audio signature.  Reports say that MRS. Dark's hear and obey vows were
a perfect hit, while Mr. Dark's love and cherish vows missed by a
matter of only tenths of a second.  Reportedly, the groom muttered
something about bloody reaction tests and stomped off.  The celebrant
Professor Audry O Games pronounced the Darks man and machine, and the
reception began.
However, as of yet, no one in the wedding party has managed to pass
either the flash photographer nor the whirling fan blades in front of
the door to the reception hall.


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] wedding report

2016-06-09 Thread Shaun Everiss
You know this needs to be made into some sort of drama its a truely evil 
wedding I wish I could see that.
Somehow I don't think mr dark wants anyone in reception, he must be 
enjoying all the guests dieing 
Saying that, I am not sure if you would be friends with a guy like that, 
maybe he reanimates everyone afterwards and they all get drunk or maybe 
added to his personal slave collection.




On 10/06/2016 7:07 a.m., Jeremy Brown wrote:

From the San Francisco Daily Listener's StumbleOver page


Today, Mr. Dark (no first name) and Mrs. Dark (no first name) were wed
in a mysterious ceremony in the First Church of Stereophonix here on
Telegraph Hill.  Guests were each issued with a blindfold, a joy
stick, and a six foot paddle.  Guests were instructed to wait until
the DarkBeeper was 80% of the way in their right  ear before employing
 the six foot paddle.  Unfortunately, a number of guests grew excited
and a massive paddle brawl nearly broke out.
Mendelsohn's Processional was used as is traditional, but occasional
pops signaled when guests were supposed to jump.  If the guest failed
to jump properly, they were forced to begin once more at the back of
the church.
As the last chords faded, the voice of the officiant a Professor Audry
O Games began delivering the traditional message of unity and joyous
celebrations.  Guests were encouraged to center the celebrant's voice
and to press the button on top of their joysticks repeatedly.  If the
voice came too close to a guest, they were forced to begin, once more,
at the back of the church.
At the height of the festivities, Mr Dark and Mrs. Dark exchanged vows
by hurling these from opposite sides of the church at each other's
audio signature.  Reports say that MRS. Dark's hear and obey vows were
a perfect hit, while Mr. Dark's love and cherish vows missed by a
matter of only tenths of a second.  Reportedly, the groom muttered
something about bloody reaction tests and stomped off.  The celebrant
Professor Audry O Games pronounced the Darks man and machine, and the
reception began.
However, as of yet, no one in the wedding party has managed to pass
either the flash photographer nor the whirling fan blades in front of
the door to the reception hall.




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Re: [Audyssey] new version of crazy party

2016-06-05 Thread Shaun Everiss

Cool, something to play when not packing.
Now if only this was on my ipad I could play this on the plane.



On 6/06/2016 5:45 a.m., dark wrote:

Hi.

Before my ability to send mail drops off the map, I thought I'd let everyone 
know, there is a new version of crazy party:
http://pragmapragma.free.fr/crazy-party/en/

You can now win gems with a score of 100 or more in single player mode, which I 
presume means going through the zones, also a good reason to replay zones 
you've previously done.

Awesome methinks.

All the best,

Dark.
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Re: [Audyssey] Away and weddings

2016-06-05 Thread Shaun Everiss

Well maybe you are playing an alpha version with lots of bugs.
or something.
I have had similar issue this week.
We are now on vdsl and this required a new data connection and a new isp 
programmed router.

All worked as expected but we had a busted datacable so nothing worked.
Next the wireless extender we had a linksys worked only on dsl so made 
things go bad as.

A netgear universal was brought but had to be ordered.
Wps wouldn't sync with it so I had to do it manually.
Then there was a firmware update and password and security change for that.
Followed by a complex registration to get online access on netgear with 
sight and then a reconfig of the silly password they sent meand a few 
other things.

And all before I go out.
I have 1 maybe 2 jobs in the works, one of which I hope to come back to 
when I return from vacation.
To top it off we had a family party last night and today is the day I 
need to start to think about packing my bags as well as other things.




On 5/06/2016 11:00 p.m., dark wrote:

What is mildly disturbing is that since for Leslie to get into the Uk
she needs a  spousal visa, we need evidence the wedding has taken place,
so basicaly we are having to arrange lots of cards and photos even
though neither of us paricularly gets much from  photos, it's sort of
like collecting random items in a game just to level up,  accept
more annoying! :D.

All the best,

Dark.
- Original Message - From: "John Bannick" 
To: "Gamers Discussion list" 
Sent: Sunday, June 05, 2016 4:46 AM
Subject: Re: [Audyssey] Away and weddings



Dark,

HAPPY WEDDING!

The 7-127 team: John, Cyndi, Eleanor, Marcia, David, Griffin


On 6/3/16 8:32 AM, dark wrote:

 Hi Everyone.

This is just to let people know, as of Monday I'll be away for a
while. I'm going to America with my lady in order to get married and
won't be back until august. For some really weerd reason I can't
fathom,  when I was there over christmas I could receieve email and
not send, so you probably won't bhear from me for a bit.
If I'm wrong and the mails work, fare enough, though if not, bare in
mind I'll still be reading list traffic, I just won't be responding
(I'll still be on audiogames.net though, so you can always reach me
on the forums there or by pm).

I'll be around until monday, but as I'm busy with leave preparations,
I thought I'd tell everyone now.

If I don't speak again, hope everyone has a nice summer.

All the best,

Dark.
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Re: [Audyssey] Away and weddings

2016-06-04 Thread Shaun Everiss
Your welcome my friend, without you we wouldn't have audiogames.net and 
other things.

You must bee one of the longest surviving moderaters/admins round the net.



On 4/06/2016 4:30 p.m., dark wrote:

Thanks Sean, same to you with the interview etc.

All the best,

Dark.
- Original Message - From: "Shaun Everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 04, 2016 1:52 AM
Subject: Re: [Audyssey] Away and weddings



Good luck mate.
I myself will be round here till friday then I am off to bali and
singapoor and I am not bringing my laptop and I am not going online in
fact bar my field recorder I won't have any technology with me, I will
be enjoying the real world, so real world things will have to wait.
Between then and now, I have one more gaming related interview to
handle and a network module install but then I am out.



On 4/06/2016 3:06 a.m., wayne wrote:

heloo dark good luck and hace a nice day hope all goes well for you



On 6wayne/3/2016 5:32 AM, dark wrote:

 Hi Everyone.

This is just to let people know, as of Monday I'll be away for a
while. I'm going to America with my lady in order to get married and
won't be back until august. For some really weerd reason I can't
fathom,  when I was there over christmas I could receieve email and
not send, so you probably won't bhear from me for a bit.
If I'm wrong and the mails work, fare enough, though if not, bare in
mind I'll still be reading list traffic, I just won't be responding
(I'll still be on audiogames.net though, so you can always reach me on
the forums there or by pm).

I'll be around until monday, but as I'm busy with leave preparations,
I thought I'd tell everyone now.

If I don't speak again, hope everyone has a nice summer.

All the best,

Dark.
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Re: [Audyssey] Away and weddings

2016-06-03 Thread Shaun Everiss

Good luck mate.
I myself will be round here till friday then I am off to bali and 
singapoor and I am not bringing my laptop and I am not going online in 
fact bar my field recorder I won't have any technology with me, I will 
be enjoying the real world, so real world things will have to wait.
Between then and now, I have one more gaming related interview to handle 
and a network module install but then I am out.




On 4/06/2016 3:06 a.m., wayne wrote:

heloo dark good luck and hace a nice day hope all goes well for you



On 6wayne/3/2016 5:32 AM, dark wrote:

 Hi Everyone.

This is just to let people know, as of Monday I'll be away for a
while. I'm going to America with my lady in order to get married and
won't be back until august. For some really weerd reason I can't
fathom,  when I was there over christmas I could receieve email and
not send, so you probably won't bhear from me for a bit.
If I'm wrong and the mails work, fare enough, though if not, bare in
mind I'll still be reading list traffic, I just won't be responding
(I'll still be on audiogames.net though, so you can always reach me on
the forums there or by pm).

I'll be around until monday, but as I'm busy with leave preparations,
I thought I'd tell everyone now.

If I don't speak again, hope everyone has a nice summer.

All the best,

Dark.
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Re: [Audyssey] audioGames hub

2016-06-02 Thread Shaun Everiss
Well since we are dealing with human voices we have little choice in the 
matter and its platform spaciffics sadly.

The menu is fine but yeah thats the way it is.



On 22/05/2016 12:31 p.m., rajmund wrote:

On further consideration, I think the game voices are good as they are, since 
that gives the game the time, in which it is, but the menu, I wish that could 
be faster.

Sent from my iPhone 5S


On 21 May 2016, at 11:28 pm, Shaun Everiss <sm.ever...@gmail.com> wrote:

Well just for interest I did send a message to see if voice could be put up, 
but you do realise if its to fast or to slow its going to suffer in quality.
Fact is I think full audio voice is better than synth.
Where synth voice would be usefull is if its say an online endless game like a 
mud or where you would want to make random events, but anything fixed well.




On 21/05/2016 9:32 p.m., rajmund wrote:
hello,
I guess the speech is a personal thing, although I have VO on 100%, so that 
might explain it. I agree, the intro can be tedious, but if you leave the app 
open, it's fine.
PS. Found your name in the credits...

Sent from my iPhone 5S


On 21 May 2016, at 8:52 am, Shaun Everiss <sm.ever...@gmail.com> wrote:

Hi all
I never asked on here exactly because I was not sure if it would take off 
especially since the audiogames forum seems to have got up to 25 posts on the 
subject but then it never went any further.
Applevis has several comments.
However its on here so fine.
As of this time I am the official sonnar rep on here and anything else that 
this thing is discussed on.
I am not the main dev or ceo but I have tested the games since they started.
The official or unofficial comment thread to check out is at
http://www.applevis.com/apps/ios/games/audio-game-hub#comment-form
I had someone ask about using game centre for things.
I will give the same answer as I did yesterday, this is a cross platform game.
You guys or those that know using anything uniquely identifyed with a 
particular platform is hmmm just not happening.
You are the first that has mentioned the voice being to slow, I myself have no 
issue with it.
Some mentioned tutorial being a bit babyish but that was designed for all to 
play so its the way it is for a reason.
If you want us to use voiceover for any reason, its not happening.
Every platform has a turn off accessibility mode message on it.
One thing I'd like is a way to skip the intro but thats not a big issue.
I guess off the top of my brain I can ask sonnar if they can impliment a 
feature in the options to speed up the voice these are all recorded though, 
never the less if the unity engine can have the voices spead up or down for 
those preffs well maybe.
Who else is having the issue of a to slow voice.
We had one saying about the tutorial, one more about gamecentre etc, etc.
Thing is we are a small startup company, and right now we are implimenting 
funding programs and the like as we are short of funds.
Thing is right now no huge features but I will see what I can do.
If it can be done quickly then it will be done.
On that note, if you are from new zealand we are looking for more local testers.
In fact we are looking for more testers of our stuff period.
If you are interested, email me off list and I will give you the address to go 
to,.
I will be posting this on applevis to so if you are on there you will get a 
double notification.
Secondly since there has been some interest shown on here I will start posting 
updates on here, however they will appear on applevis first so.
We have a pr event for potential funders or universities this monday, one of 
our funders is interested in further sponsorship of us.
We intend to increase the number of games to 10.
Currently I am troubleshooting a bug with one of the games on the pc.
www.audiogamehub.com is where you can get the stuff for pc directly or other 
platforms.
There is also a contact page if you contact them and mention my name and that 
you want to test that would improve my reputation some what.
We are also looking for sources to post to, right now, I would really like a 
place where the android build is being discussed since I am lacking that 
information.
If anyone wants to contact me well you know who to call.
For those of you on the audiogames forum, exactly why are you guys not replying 
on the new releases room is that we are not posting much constantly.
I'd idealy like some way to keep track of things, I know traffic is low however.
I have stopped short of making a thread on general because I am unsure if 
anyone would post.
Right now local testers are what we need, ie if you live in nz but anyone can 
test.
Going to post at apple vis this info to.
Anyway thats my speel, you may now bombard my inbox with all your quearies.
The only rule I have is no platform spaciffic questions.
Remember this is a multiplatform thing.
Now if you just happen to have a development library that can do all features 
and its like on all platforms and its 

Re: [Audyssey] audioGames hub

2016-06-02 Thread Shaun Everiss


We aren't killing any feature.


On 22/05/2016 12:39 p.m., rajmund wrote:

hello,
Please, please, keep the tutorial. It helps, and once you know what you're 
doing, you never have to touch it, you just click new game.LOL, even with the 
tutorial, I don't understand blocks.

Sent from my iPhone 5S


On 21 May 2016, at 11:54 pm, Shaun Everiss <sm.ever...@gmail.com> wrote:

Thats what it seems that most are saying to.
The same goes with the tutorial, point is we can't just move something because 
one person thinks its total crap!
Now if like 5-10 people think the entire thing has some shitty crappyness in it 
then its another thing.
On that note have any of you noticed on the websites that any high score that 
is below the highest scores or top 10 table is not showing.
Soneone that wanted to test put that at me.
I don't view the scores but I did get a message from sonnar yesterday asking 
for me to review the online web portal.




On 21/05/2016 8:46 p.m., Jacob Kruger wrote:
Shaun, I find the relatively natural sounding voice for instructions to
be part of the vibe of the game, so, it doesn't bother me at all - and,
this is on the android platform, but anyway.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message ----- From: "Shaun Everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: 21 May, 2016 9:52 AM
Subject: Re: [Audyssey] audioGames hub



Hi all
I never asked on here exactly because I was not sure if it would take
off especially since the audiogames forum seems to have got up to 25
posts on the subject but then it never went any further.
Applevis has several comments.
However its on here so fine.
As of this time I am the official sonnar rep on here and anything else
that this thing is discussed on.
I am not the main dev or ceo but I have tested the games since they
started.
The official or unofficial comment thread to check out is at
http://www.applevis.com/apps/ios/games/audio-game-hub#comment-form
I had someone ask about using game centre for things.
I will give the same answer as I did yesterday, this is a cross
platform game.
You guys or those that know using anything uniquely identifyed with a
particular platform is hmmm just not happening.
You are the first that has mentioned the voice being to slow, I myself
have no issue with it.
Some mentioned tutorial being a bit babyish but that was designed for
all to play so its the way it is for a reason.
If you want us to use voiceover for any reason, its not happening.
Every platform has a turn off accessibility mode message on it.
One thing I'd like is a way to skip the intro but thats not a big issue.
I guess off the top of my brain I can ask sonnar if they can impliment
a feature in the options to speed up the voice these are all recorded
though, never the less if the unity engine can have the voices spead
up or down for those preffs well maybe.
Who else is having the issue of a to slow voice.
We had one saying about the tutorial, one more about gamecentre etc, etc.
Thing is we are a small startup company, and right now we are
implimenting funding programs and the like as we are short of funds.
Thing is right now no huge features but I will see what I can do.
If it can be done quickly then it will be done.
On that note, if you are from new zealand we are looking for more
local testers.
In fact we are looking for more testers of our stuff period.
If you are interested, email me off list and I will give you the
address to go to,.
I will be posting this on applevis to so if you are on there you will
get a double notification.
Secondly since there has been some interest shown on here I will start
posting updates on here, however they will appear on applevis first so.
We have a pr event for potential funders or universities this monday,
one of our funders is interested in further sponsorship of us.
We intend to increase the number of games to 10.
Currently I am troubleshooting a bug with one of the games on the pc.
www.audiogamehub.com is where you can get the stuff for pc directly or
other platforms.
There is also a contact page if you contact them and mention my name
and that you want to test that would improve my reputation some what.
We are also looking for sources to post to, right now, I would really
like a place where the android build is being discussed since I am
lacking that information.
If anyone wants to contact me well you know who to call.
For those of you on the audiogames forum, exactly why are you guys not
replying on the new releases room is that we are not posting much
constantly.
I'd idealy like some way to keep track of things, I know traffic is
low however.
I have stopped short of making a thread on general because I am unsure
if anyone would post.
Right now local testers are what we need, ie if you live in nz but
anyone can test.
Going to post at apple vis this info to.
Any

Re: [Audyssey] audioGames hub

2016-05-22 Thread Shaun Everiss

No problem, looks like I am clear.
Working on some vip events locally still waiting and I have submitted a 
bug to one of the games thats only happening on my wrig.
Looks like I will have work next week so yeah 2 official mails for me to 
clear so we will see.




On 23/05/2016 3:43 p.m., Jacob Kruger wrote:

Shaun, I'll try to let you know if anyone on eyes-free does run into
issues.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message ----- From: "Shaun Everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: 22 May, 2016 12:58 AM
Subject: Re: [Audyssey] audioGames hub



Well if you seem to not be having issue you probably won't have any
issue then, sorry for quizzing but I am not as covered on the droid as
I have been otherwise.
It does seam for the most part on all platforms that we are 99.9%
stable and thats at least at any rate good to know.
Though I have never had a beta go so smooth.
OFcause a lot of stuff was fixed in house so maybe its expected.



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Re: [Audyssey] audioGames hub

2016-05-21 Thread Shaun Everiss
Well if you seem to not be having issue you probably won't have any 
issue then, sorry for quizzing but I am not as covered on the droid as I 
have been otherwise.
It does seam for the most part on all platforms that we are 99.9% stable 
and thats at least at any rate good to know.

Though I have never had a beta go so smooth.
OFcause a lot of stuff was fixed in house so maybe its expected.



On 21/05/2016 8:58 p.m., Jacob Kruger wrote:

Shaun, seems is just a term relating to the fact that while have played
around with it, and keep it installed, have, honestly, not done more
than try out most of the games a couple of times - so, was saying that
while have not had any issues, have not spent hours at a time playing
any of the games...

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message ----- From: "Shaun Everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: 21 May, 2016 10:08 AM
Subject: Re: [Audyssey] audioGames hub



You said seemed so is there something you are having issue with.
Bugs features or some quibble.
We don't have the funds to do anything huge right about now but
anything that can't be handled can be added to the list of things.
If its small enough we can probably fix it now.
If its just working on the droid that at least means 1 platform I
won't have to watch.
Its been quite stable in ios and pc comparitively speaking, ofcause a
few issues have been related to the web portal the rest well.
To be honest though any bugs that exist in one platform should be
fixed on all of them in theory.



On 21/05/2016 12:57 a.m., Jacob Kruger wrote:

On the android platform, the audio games hub package has spoken/audio
instructions that worked perfectly well enough for me - it tells you
when to turn off talkback, and has interactive tutorials for both the
main part of the interface, as well as for each of the games, so, it
seemed pretty much perfect to me, on it's own.

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - From: "rajmund" <brajmund2...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: 20 May, 2016 2:51 PM
Subject: Re: [Audyssey] audioGames hub



Hello,
I have, on IOS. Any opinions, or help needed? I'll watch this topic,
and chime in, if I find something interesting.

Sent from my iPhone 5S


On 11 May 2016, at 3:12 am, Josh Kennedy <joshknnd1...@gmail.com>
wrote:

hi

has anyone played the games on audio-games-hub for iPhone and
android? they have archery, hunt, slot machines, and more.




--
sent from mozilla thunderbird

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Re: [Audyssey] audioGames hub

2016-05-21 Thread Shaun Everiss

Ok, well if no one ishaving issues thats fine.
Its good to know that we don't have to worry about issues on a 
particular platform and to all things conciddered it looks like we 
didn't have that many issues at all.
I have not heard back yet on the broken archery on pc and I assume its 
just pc, the donation portal is still in progress, there are issues with 
the score system but still minor.
The outstanding issues with sounds and extra score configs need cash so 
once all funding is up, I will be sending a few bucks at sonnar as a 
start, after that well we will see.




On 21/05/2016 8:54 p.m., Jacob Kruger wrote:

Shaun, I posted a mention of it on the high traffic eyes-free mailing
list, and think some other guys have tried it out, but, not too sure how
many as of yet.

And, no, have not had any issues with it on my samsung galaxy s5
lollipop 5.0 unit.

Haven't spent too much time playing all of the games, but, they all seem
to work well for me, and, like said in other reply sent just now, the
instructional voice is, to me, are part of the vibe/atmosphere, so in my
opinion, it's fine.

The other nice thing is that while some guys complain about swiping
around the normal android interface, as opposed to just using explore by
touch, this works fine for me under audio games hub as well, and you can
still, obviously explore to find the four corner icons, for actions like
return, turning on/off graphical rendition, info, etc. etc.

One of the most active app review/listing portals for accessibility on
android is inclusiveAndroid, and while there's no mention of audio games
hub here yet, this might give you an idea of what is available, etc. -
some of them might have sort of audio walk-through's included in their
write-ups:
http://inclusiveandroid.com/term/16/lists

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message ----- From: "Shaun Everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: 21 May, 2016 10:05 AM
Subject: Re: [Audyssey] audioGames hub



Jakob, have you found any issues on android.
Is there a forum or store link that the games have been discussed on
with other users.
Have you noticed any issues on android.
I have managed from a tech blog to get something on ios but am
clueless on android.
This game is for 3 platforms so ok.
If its running with no issues on the droid thats good to know I guess.
I wouldn't mind more than 1 user saying it was fine, there have been 8
seperate issues for ios so far.
And right now I am dealing with 1 website and 1 game issue on pc but
not sure about the rest.
It is my job to relay any issues to those that can do something about
it, its fine if no one at all in the entire internet has no issues but
I am clueless to what the android side is saying.



On 21/05/2016 12:49 a.m., Jacob Kruger wrote:

Yes, I have played around with some of them on my android phone - very
nicely done, implemented, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - From: "Josh Kennedy"
<joshknnd1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: 11 May, 2016 4:12 AM
Subject: [Audyssey] audioGames hub



hi

has anyone played the games on audio-games-hub for iPhone and android?
they have archery, hunt, slot machines, and more.




--
sent from mozilla thunderbird

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Re: [Audyssey] audioGames hub

2016-05-21 Thread Shaun Everiss

Thats what it seems that most are saying to.
The same goes with the tutorial, point is we can't just move something 
because one person thinks its total crap!
Now if like 5-10 people think the entire thing has some shitty 
crappyness in it then its another thing.
On that note have any of you noticed on the websites that any high score 
that is below the highest scores or top 10 table is not showing.

Soneone that wanted to test put that at me.
I don't view the scores but I did get a message from sonnar yesterday 
asking for me to review the online web portal.




On 21/05/2016 8:46 p.m., Jacob Kruger wrote:

Shaun, I find the relatively natural sounding voice for instructions to
be part of the vibe of the game, so, it doesn't bother me at all - and,
this is on the android platform, but anyway.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message ----- From: "Shaun Everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: 21 May, 2016 9:52 AM
Subject: Re: [Audyssey] audioGames hub



Hi all
I never asked on here exactly because I was not sure if it would take
off especially since the audiogames forum seems to have got up to 25
posts on the subject but then it never went any further.
Applevis has several comments.
However its on here so fine.
As of this time I am the official sonnar rep on here and anything else
that this thing is discussed on.
I am not the main dev or ceo but I have tested the games since they
started.
The official or unofficial comment thread to check out is at
http://www.applevis.com/apps/ios/games/audio-game-hub#comment-form
I had someone ask about using game centre for things.
I will give the same answer as I did yesterday, this is a cross
platform game.
You guys or those that know using anything uniquely identifyed with a
particular platform is hmmm just not happening.
You are the first that has mentioned the voice being to slow, I myself
have no issue with it.
Some mentioned tutorial being a bit babyish but that was designed for
all to play so its the way it is for a reason.
If you want us to use voiceover for any reason, its not happening.
Every platform has a turn off accessibility mode message on it.
One thing I'd like is a way to skip the intro but thats not a big issue.
I guess off the top of my brain I can ask sonnar if they can impliment
a feature in the options to speed up the voice these are all recorded
though, never the less if the unity engine can have the voices spead
up or down for those preffs well maybe.
Who else is having the issue of a to slow voice.
We had one saying about the tutorial, one more about gamecentre etc, etc.
Thing is we are a small startup company, and right now we are
implimenting funding programs and the like as we are short of funds.
Thing is right now no huge features but I will see what I can do.
If it can be done quickly then it will be done.
On that note, if you are from new zealand we are looking for more
local testers.
In fact we are looking for more testers of our stuff period.
If you are interested, email me off list and I will give you the
address to go to,.
I will be posting this on applevis to so if you are on there you will
get a double notification.
Secondly since there has been some interest shown on here I will start
posting updates on here, however they will appear on applevis first so.
We have a pr event for potential funders or universities this monday,
one of our funders is interested in further sponsorship of us.
We intend to increase the number of games to 10.
Currently I am troubleshooting a bug with one of the games on the pc.
www.audiogamehub.com is where you can get the stuff for pc directly or
other platforms.
There is also a contact page if you contact them and mention my name
and that you want to test that would improve my reputation some what.
We are also looking for sources to post to, right now, I would really
like a place where the android build is being discussed since I am
lacking that information.
If anyone wants to contact me well you know who to call.
For those of you on the audiogames forum, exactly why are you guys not
replying on the new releases room is that we are not posting much
constantly.
I'd idealy like some way to keep track of things, I know traffic is
low however.
I have stopped short of making a thread on general because I am unsure
if anyone would post.
Right now local testers are what we need, ie if you live in nz but
anyone can test.
Going to post at apple vis this info to.
Anyway thats my speel, you may now bombard my inbox with all your
quearies.
The only rule I have is no platform spaciffic questions.
Remember this is a multiplatform thing.
Now if you just happen to have a development library that can do all
features and its like on all platforms and its like doesn't cost that
much them well.




On 21/05/2016 1:02 a.m., rajmund wrote:

hello,
It 

Re: [Audyssey] audioGames hub

2016-05-21 Thread Shaun Everiss
Well just for interest I did send a message to see if voice could be put 
up, but you do realise if its to fast or to slow its going to suffer in 
quality.

Fact is I think full audio voice is better than synth.
Where synth voice would be usefull is if its say an online endless game 
like a mud or where you would want to make random events, but anything 
fixed well.




On 21/05/2016 9:32 p.m., rajmund wrote:

hello,
I guess the speech is a personal thing, although I have VO on 100%, so that 
might explain it. I agree, the intro can be tedious, but if you leave the app 
open, it's fine.
PS. Found your name in the credits...

Sent from my iPhone 5S


On 21 May 2016, at 8:52 am, Shaun Everiss <sm.ever...@gmail.com> wrote:

Hi all
I never asked on here exactly because I was not sure if it would take off 
especially since the audiogames forum seems to have got up to 25 posts on the 
subject but then it never went any further.
Applevis has several comments.
However its on here so fine.
As of this time I am the official sonnar rep on here and anything else that 
this thing is discussed on.
I am not the main dev or ceo but I have tested the games since they started.
The official or unofficial comment thread to check out is at
http://www.applevis.com/apps/ios/games/audio-game-hub#comment-form
I had someone ask about using game centre for things.
I will give the same answer as I did yesterday, this is a cross platform game.
You guys or those that know using anything uniquely identifyed with a 
particular platform is hmmm just not happening.
You are the first that has mentioned the voice being to slow, I myself have no 
issue with it.
Some mentioned tutorial being a bit babyish but that was designed for all to 
play so its the way it is for a reason.
If you want us to use voiceover for any reason, its not happening.
Every platform has a turn off accessibility mode message on it.
One thing I'd like is a way to skip the intro but thats not a big issue.
I guess off the top of my brain I can ask sonnar if they can impliment a 
feature in the options to speed up the voice these are all recorded though, 
never the less if the unity engine can have the voices spead up or down for 
those preffs well maybe.
Who else is having the issue of a to slow voice.
We had one saying about the tutorial, one more about gamecentre etc, etc.
Thing is we are a small startup company, and right now we are implimenting 
funding programs and the like as we are short of funds.
Thing is right now no huge features but I will see what I can do.
If it can be done quickly then it will be done.
On that note, if you are from new zealand we are looking for more local testers.
In fact we are looking for more testers of our stuff period.
If you are interested, email me off list and I will give you the address to go 
to,.
I will be posting this on applevis to so if you are on there you will get a 
double notification.
Secondly since there has been some interest shown on here I will start posting 
updates on here, however they will appear on applevis first so.
We have a pr event for potential funders or universities this monday, one of 
our funders is interested in further sponsorship of us.
We intend to increase the number of games to 10.
Currently I am troubleshooting a bug with one of the games on the pc.
www.audiogamehub.com is where you can get the stuff for pc directly or other 
platforms.
There is also a contact page if you contact them and mention my name and that 
you want to test that would improve my reputation some what.
We are also looking for sources to post to, right now, I would really like a 
place where the android build is being discussed since I am lacking that 
information.
If anyone wants to contact me well you know who to call.
For those of you on the audiogames forum, exactly why are you guys not replying 
on the new releases room is that we are not posting much constantly.
I'd idealy like some way to keep track of things, I know traffic is low however.
I have stopped short of making a thread on general because I am unsure if 
anyone would post.
Right now local testers are what we need, ie if you live in nz but anyone can 
test.
Going to post at apple vis this info to.
Anyway thats my speel, you may now bombard my inbox with all your quearies.
The only rule I have is no platform spaciffic questions.
Remember this is a multiplatform thing.
Now if you just happen to have a development library that can do all features 
and its like on all platforms and its like doesn't cost that much them well.





On 21/05/2016 1:02 a.m., rajmund wrote:
hello,
It said to turn off voice over, but even if I don't, it works for me. Their 
audio is too slow, I'd rather use VO.

Sent from my iPhone 5S


On 20 May 2016, at 1:57 pm, Jacob Kruger <ja...@blindza.co.za> wrote:

On the android platform, the audio games hub package has spoken/audio 
instructions that worked perfectly well enough for me - it tells you when to 
turn off talkb

Re: [Audyssey] audioGames hub

2016-05-21 Thread Shaun Everiss

You said seemed so is there something you are having issue with.
Bugs features or some quibble.
We don't have the funds to do anything huge right about now but anything 
that can't be handled can be added to the list of things.

If its small enough we can probably fix it now.
If its just working on the droid that at least means 1 platform I won't 
have to watch.
Its been quite stable in ios and pc comparitively speaking, ofcause a 
few issues have been related to the web portal the rest well.
To be honest though any bugs that exist in one platform should be fixed 
on all of them in theory.




On 21/05/2016 12:57 a.m., Jacob Kruger wrote:

On the android platform, the audio games hub package has spoken/audio
instructions that worked perfectly well enough for me - it tells you
when to turn off talkback, and has interactive tutorials for both the
main part of the interface, as well as for each of the games, so, it
seemed pretty much perfect to me, on it's own.

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - From: "rajmund" 
To: "Gamers Discussion list" 
Sent: 20 May, 2016 2:51 PM
Subject: Re: [Audyssey] audioGames hub



Hello,
I have, on IOS. Any opinions, or help needed? I'll watch this topic,
and chime in, if I find something interesting.

Sent from my iPhone 5S


On 11 May 2016, at 3:12 am, Josh Kennedy  wrote:

hi

has anyone played the games on audio-games-hub for iPhone and
android? they have archery, hunt, slot machines, and more.




--
sent from mozilla thunderbird

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Re: [Audyssey] audioGames hub

2016-05-21 Thread Shaun Everiss

Jakob, have you found any issues on android.
Is there a forum or store link that the games have been discussed on 
with other users.

Have you noticed any issues on android.
I have managed from a tech blog to get something on ios but am clueless 
on android.

This game is for 3 platforms so ok.
If its running with no issues on the droid thats good to know I guess.
I wouldn't mind more than 1 user saying it was fine, there have been 8 
seperate issues for ios so far.
And right now I am dealing with 1 website and 1 game issue on pc but not 
sure about the rest.
It is my job to relay any issues to those that can do something about 
it, its fine if no one at all in the entire internet has no issues but I 
am clueless to what the android side is saying.




On 21/05/2016 12:49 a.m., Jacob Kruger wrote:

Yes, I have played around with some of them on my android phone - very
nicely done, implemented, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - From: "Josh Kennedy" 
To: "Gamers Discussion list" 
Sent: 11 May, 2016 4:12 AM
Subject: [Audyssey] audioGames hub



hi

has anyone played the games on audio-games-hub for iPhone and android?
they have archery, hunt, slot machines, and more.




--
sent from mozilla thunderbird

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Re: [Audyssey] audioGames hub

2016-05-21 Thread Shaun Everiss

Hi all
I never asked on here exactly because I was not sure if it would take 
off especially since the audiogames forum seems to have got up to 25 
posts on the subject but then it never went any further.

Applevis has several comments.
However its on here so fine.
As of this time I am the official sonnar rep on here and anything else 
that this thing is discussed on.

I am not the main dev or ceo but I have tested the games since they started.
The official or unofficial comment thread to check out is at
http://www.applevis.com/apps/ios/games/audio-game-hub#comment-form
I had someone ask about using game centre for things.
I will give the same answer as I did yesterday, this is a cross platform 
game.
You guys or those that know using anything uniquely identifyed with a 
particular platform is hmmm just not happening.
You are the first that has mentioned the voice being to slow, I myself 
have no issue with it.
Some mentioned tutorial being a bit babyish but that was designed for 
all to play so its the way it is for a reason.

If you want us to use voiceover for any reason, its not happening.
Every platform has a turn off accessibility mode message on it.
One thing I'd like is a way to skip the intro but thats not a big issue.
I guess off the top of my brain I can ask sonnar if they can impliment a 
feature in the options to speed up the voice these are all recorded 
though, never the less if the unity engine can have the voices spead up 
or down for those preffs well maybe.

Who else is having the issue of a to slow voice.
We had one saying about the tutorial, one more about gamecentre etc, etc.
Thing is we are a small startup company, and right now we are 
implimenting funding programs and the like as we are short of funds.

Thing is right now no huge features but I will see what I can do.
If it can be done quickly then it will be done.
On that note, if you are from new zealand we are looking for more local 
testers.

In fact we are looking for more testers of our stuff period.
If you are interested, email me off list and I will give you the address 
to go to,.
I will be posting this on applevis to so if you are on there you will 
get a double notification.
Secondly since there has been some interest shown on here I will start 
posting updates on here, however they will appear on applevis first so.
We have a pr event for potential funders or universities this monday, 
one of our funders is interested in further sponsorship of us.

We intend to increase the number of games to 10.
Currently I am troubleshooting a bug with one of the games on the pc.
www.audiogamehub.com is where you can get the stuff for pc directly or 
other platforms.
There is also a contact page if you contact them and mention my name and 
that you want to test that would improve my reputation some what.
We are also looking for sources to post to, right now, I would really 
like a place where the android build is being discussed since I am 
lacking that information.

If anyone wants to contact me well you know who to call.
For those of you on the audiogames forum, exactly why are you guys not 
replying on the new releases room is that we are not posting much 
constantly.
I'd idealy like some way to keep track of things, I know traffic is low 
however.
I have stopped short of making a thread on general because I am unsure 
if anyone would post.
Right now local testers are what we need, ie if you live in nz but 
anyone can test.

Going to post at apple vis this info to.
Anyway thats my speel, you may now bombard my inbox with all your quearies.
The only rule I have is no platform spaciffic questions.
Remember this is a multiplatform thing.
Now if you just happen to have a development library that can do all 
features and its like on all platforms and its like doesn't cost that 
much them well.





On 21/05/2016 1:02 a.m., rajmund wrote:

hello,
It said to turn off voice over, but even if I don't, it works for me. Their 
audio is too slow, I'd rather use VO.

Sent from my iPhone 5S


On 20 May 2016, at 1:57 pm, Jacob Kruger  wrote:

On the android platform, the audio games hub package has spoken/audio 
instructions that worked perfectly well enough for me - it tells you when to 
turn off talkback, and has interactive tutorials for both the main part of the 
interface, as well as for each of the games, so, it seemed pretty much perfect 
to me, on it's own.

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - From: "rajmund" 
To: "Gamers Discussion list" 
Sent: 20 May, 2016 2:51 PM
Subject: Re: [Audyssey] audioGames hub



Hello,
I have, on IOS. Any opinions, or help needed? I'll watch this topic, and chime 
in, if I find something interesting.

Sent from my iPhone 5S


On 11 May 2016, at 3:12 am, Josh Kennedy  wrote:

hi

has anyone played the games on audio-games-hub for iPhone and 

Re: [Audyssey] Prometheus

2016-05-09 Thread Shaun Everiss
Well registration is disabled for new acounts not sure if its changed or 
what.




On 8/05/2016 7:33 a.m., brennenki...@gmail.com wrote:

Hi I want to play the Prometheus internal wargame but I'm new to muds and don't 
know how to get it on my iPhone someone suggested using the mud connector but I 
can't figure out how to get it to where I can play it can you please help

Sent from my iPhone
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Re: [Audyssey] Mush-Z output issue

2016-04-29 Thread Shaun Everiss
No one thing I did do was go to www.gammon.com.au/files/mushclient and 
download the latest executable which is the highest numbered file 
mushclient xxx where x is a number from 0 to I think it was 500 but I am 
not sure of that now.

anyway with something like 7zip, extract the file.
you will have a $plugins dir which you can kill.
then all you do is do a select all on the entire thing and coppy it to 
your mush z directory.

I'd also run the update program in the directory.
You shouldn't need to do anything to run the program though.



On 29/04/2016 10:53 a.m., Jesse Gaona wrote:

Hi, My apologies for previous message. Accidently hit enter. I have
recently installed mush-z on my laptop, but JAWS is not reading the
output window. Is there something I'm missing. I installed mush-z on
my desktop with no issues. What can be the issue? Any advice
appreciated. Thanks.

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Re: [Audyssey] For those using Dropbox on older computers

2016-04-27 Thread Shaun Everiss
You know I really wouldn't mind getting some interface chooser, and 
choosing your interface like a shell you would run over your windows core.
It would mean those that wanted a windows 7 full interface could 
continue to use it and those that wanted xp and older could use the same 
interface while insuring the engine worked as before.
Ofcause you would loose some features but you could switch to whatever 
you wanted on the fly like in linux with different terminals.




On 27/04/2016 11:57 a.m., john wrote:

This message demonstrates your lack of practical knowledge of the field
quite plainly.
Xp was abandoned for numerous valid reasons, and just because you think its
stable doesn't necessarily mean its fit for service for even most users, let
alone business or government settings.
I have a windows 98 machine. It works great, as such things go. Its got
office, JFW7, USB drivers (though that took some work), and runs like a
charm. I could even use it to get some work done, were I so inclined.
Unfortunately, if I connect that machine to the internet, it would be pretty
much instantly infected with all kinds of viruses and other nasty software,
because, quite simply, windows 98 is, and has been, insecure for a
tremendously long period of time.
The exact same principle applies to xp. Just because windows xp is capable
of running a particular piece of software, does not mean that its capable of
doing it in a fashion that the vast majority of computer users would
consider proper. Furthermore, windows xp lacks support for more modern
hardware configurations (you're most likely limited to 3.2gb of ram, for
example, whereas this 2011 laptop I'm writing on right now has 8, and the
numbers are only rising).
Windows xp was abandoned because it is incapable of moving forward into the
future of computers, and newer operating systems are. It was abandoned
because there's only so many times you can patch up a leak or rig a damaged
engine before it gives up completely.
This is not the first time this issue has come up on list, and every time,
we receive the exact same responses. Before you post next time, please do
some research of your own so you don't come across as utterly clueless about
the subjects you're discussing. If you can provide some evidence to back up
your points, you might make headway in convincing the rest of us. As it is
however, you're ranting does nothing but make you look foolish.

--
From: "Charles Rivard" <wee1s...@fidnet.com>
Sent: Tuesday, April 26, 2016 17:57
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] For those using Dropbox on older computers

The only reason it isn't supported is because Microsoft quit supporting it.
Otherwise, it would still be a stable and reliable platform for those who
must rely on screen readers.




If you think you're finished, you! really! are! finished!!
-Original Message-
From: Shaun Everiss
Sent: Tuesday, April 26, 2016 4:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] For those using Dropbox on older computers

Well to be honest xp is unsupported, it may be good for olderoffline use
and some older programs.
But xp will continue until it is not viable for others to use or develop it.
Its not safe really to run xp on the net or any network anymore anyway.
So even if you are a heavy xp user you will need a modern something to
continue to use it via clients.



On 26/04/2016 11:16 p.m., Karl Belanger wrote:

Hi all,

As some people use Dropbox for sharing betas and other game related things
I
felt this was relevant to the list. Over the summer Dropbox will be ending
desktop support for Windows XP computers. On June 26, you will no longer
be
able to download the desktop app on windows xp or create an account with
it.
Then, on August 29, Dropbox will sign all XP users out of the desktop app
and they will no longer be able to sign in from that system. The account
will still be accessible from the online site or other devices.

Here is the page on dropbox.com with more info:

https://www.dropbox.com/help/9227

Karl

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Re: [Audyssey] For those using Dropbox on older computers

2016-04-26 Thread Shaun Everiss
Well to be honest xp is unsupported, it may be good for olderoffline use 
and some older programs.

But xp will continue until it is not viable for others to use or develop it.
Its not safe really to run xp on the net or any network anymore anyway.
So even if you are a heavy xp user you will need a modern something to 
continue to use it via clients.




On 26/04/2016 11:16 p.m., Karl Belanger wrote:

Hi all,

As some people use Dropbox for sharing betas and other game related things I
felt this was relevant to the list. Over the summer Dropbox will be ending
desktop support for Windows XP computers. On June 26, you will no longer be
able to download the desktop app on windows xp or create an account with it.
Then, on August 29, Dropbox will sign all XP users out of the desktop app
and they will no longer be able to sign in from that system. The account
will still be accessible from the online site or other devices.

Here is the page on dropbox.com with more info:

https://www.dropbox.com/help/9227

Karl

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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Shaun Everiss
Well if you need a tester let me know timezone wise I may not always be 
round but if it can have a soundpack with the mush z engine then I am 
all for it.
One of the reasons I eventually quit alter ian was that I eventually ran 
out of things to do or some of the things were quite hard to beat, 
eventually I got bored of it, then again fantasy muds are really not my 
strong point, scifi is, I won't be able to or rather will not commit to 
constant play like I tried to with another scifi game I was testing 
because while it was fun at first I burned out and just stopped, then 
kidded myself I would come back, by the time I was kicked off, my 
motivation had dropped so low I wasn't even enjoying the game at all.




On 25/04/2016 9:53 a.m., Dennis Towne wrote:

Work has been progressing, but extremely slowly.  I added a few things
last weekend, but I simply haven't had the time to do much with it.

On Sun, Apr 24, 2016 at 2:22 PM, Joshua Tubbs  wrote:

Has work been progressing on Stellar Aeon?
I have not actually played the beta again, it really does seem to be limited in 
its alpha state.

Sent from my iPhone


On Apr 24, 2016, at 3:44 PM, Dennis Towne  wrote:

I don't normally do this, but I wanted to talk about some of the stuff
we've been working on for Alter Aeon.  The biggest thing on my mind
right now would be ease of use updates, and the biggest one of those
would be the 'list search' changes.

List search started a long time ago, as a way for players to more
effectively search for equipment with stats, or to look for items with
special flags or properties.  The original code was cobbled together
six years ago (!), and over the last couple of months we have been
working hard to update it.  The new and improved version is now good
enough that it's used by default for storage lockers and looking in
containers.  A lot of the parsing bugs have been fixed, and it's so
easy to use that even I can make it work.

On top of list search, there has been a pile of little ease-of-use
improvements and spam reduction changes.  Draak has been adding sounds
and sound triggers all over the place, though I don't know how long it
will take for the Mush-Z developers to add them all.  It's really neat
to see so many things coming together from so many different builders
and coders.

Something that's really important and really awesome to me as a
builder is something that most players don't care about:  the world
map.  This has been one of our biggest work areas for a while now.
We've been rearranging and updating areas, making them flow together
better, and flattening the world map.  In addition to this, the way we
do world mapping itself is changing: the surface of Alter Aeon is
gradually becoming consistent and properly three dimensional, similar
to how the world map would look for a large scale MMO.

I'd like to say I know what's coming up in the next few months, but I
don't.  The best I can say is that we plan to add a bunch of new
spells and skills, and there are several more areas in the wings.  I'd
really like to see the Archais fairy quarter open.

For those of you who play, I hope you found this interesting.  I
haven't had a lot of time to spend on the game recently, but that
doesn't mean nothing is happening.  Have fun!

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread Shaun Everiss
yeah drewed necro has you making zombies of everyone now if you could 
have a few as your slaves maybe but its quite hard to make someone a 
zombie in your party but you can do that if you shove it on an enemy to 
much.




On 21/04/2016 6:18 a.m., Justin Jones wrote:

Don't go Druid Necro as you will have minion difficulties. The build I
am going is Druid (carving, minions and damage spells), Mage (damage
and support spells), Cleric (defensive spells), Thief (support
abilities like Searching and Pick Locks). My last two classes are
Necro (as Blood Sacrifice is useful) and Warrior (as Warrior only will
contribute health and pracs).

On 4/20/16, dark  wrote:

Druid I haven't tried much but the extra little activities and abilities
like calving staves and such sound really good fun to use (I always enjoyed

the necro bits). Last time I was a clerric warrior necro, but I often wanted

my  necro abilities to be stronger, sinse  they provided good stuff, though

clerric was good for buffs.

The only thing that worries me though about going druid necro  is that I'd
be avoiding lots of combat and not have tough warrior stats as much.

thief I never cared for, but the hole stealth thing didn't really do it for

me anyway, I actually changed thief from third to fourth class last time
sinse I found necro so much more useful.

All the best,

Dark.
- Original Message -
From: "Justin Jones" 
To: "Gamers Discussion list" 
Sent: Wednesday, April 20, 2016 5:41 PM
Subject: Re: [Audyssey] Alteraeon stuck



Druid is a good solo class. Warriors are completely useless,
especially with the changes (negative) to charge mechanics. Thieves
are also useless, but they can at least steal most things that you
might need for quests (and backstab, provided you can figure out the
rather esoteric mechanics that govern backstabbing).

On 4/20/16, dark  wrote:

Thanks, that's good to know. A shame about some of the deeds, but hay
there

must be new ones around now.

All to decide next is what sort of character to do next time around,
especially now pretty much all stats are required.

Any recommendations for a predominantly solo player like me?
particualrly
sinse I never got to try mage and druid that much.

All the best,

Dark.
- Original Message -
From: "Dennis Towne" 
To: "Gamers Discussion list" 
Sent: Wednesday, April 20, 2016 2:56 PM
Subject: Re: [Audyssey] Alteraeon stuck



As John mentioned, you keep your equipment gold, and credits when you
restart.  However, you also get back practices you bought with credits
as a 'bonus' when you restart, so instead of starting with the
standard 16 or whatever practices, you'd start with 36 if you had
bought 20 practices with credits.  There's a little more information
on it under 'help restart'.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Apr 20, 2016 at 1:28 AM, dark  wrote:

Hi.

I've not played alter for a very long time, and I realize the reason
why.

there was a massive shift a while ago and lots of changes, like the
altering of clerrics from wisdom to charisma, and I never got around
to
restarting Thelok or deciding where exactly I was, indeed I've not
played

for so long I do feel I ought to restart things (I was level 26 after
all

and I know Slo and Kordon have changed sinse I went through them).

I do wonder though, rather than just letting thelok sit there with no
bennifits, is there a way to reclaime something if I restarted the
character?

Could I for example get back the practices and weightless bag I bought
for thelok and use them on a new character, or maybe even convert
thelok

into xp I could use later.

i just realized this morning when thinking about muds that this has
got
me out of the way of playing alter and I've missed out for rather too
long, which is a shame, so it's time for a new start, but if that new
start could get something from what I spent previously that would be
helpful.

If not, fare enough I'll just start a new char and go on from there.

All the best,

Dark.
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Re: [Audyssey] Hadean Lands: Interactive Alchemical Fiction

2016-03-31 Thread Shaun Everiss

thanks, ok thats a monster link



On 1/04/2016 10:25 a.m., Phil Vlasak wrote:

Shaun,
There is a link to a walkthrough to Hadean Lands below.
It is done as a FAQ list where the answers tot he questions are on
separate web pages.

Developer/Publisher:  Andrew Plotkin aka Zarf

Walkthrough by Steve Metzler (2015)
http://www.metzomagic.com/showArticle.php?fileName=/int/2015/wt_HadeanLands/HadeanLandsWalkthrough.html=Walkthrough=Hadean+Lands+-+#Rituals

Last updated: 23rd June, 2015


- Original Message - From: "Shaun Everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 31, 2016 2:40 PM
Subject: Re: [Audyssey] Hadean Lands: Interactive Alchemical Fiction



I actually have the complete pc version which I brought for 5 bucks
for the winglulx interpriter.
I havn't as of yet managed to get that far in it.
I have managed to grab everything I can see, but I havn't managed to
get the spell for the destroyed indestructable cabinet or managed to
get past the barriors to the rest of the ship.
Sadly there is no walkthrough and while a lot of the spells up to that
cabinet in the mech room are easy enough to understand the items you
need don't hit that off.



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Re: [Audyssey] Hadean Lands: Interactive Alchemical Fiction

2016-03-31 Thread Shaun Everiss
I actually have the complete pc version which I brought for 5 bucks for 
the winglulx interpriter.

I havn't as of yet managed to get that far in it.
I have managed to grab everything I can see, but I havn't managed to get 
the spell for the destroyed indestructable cabinet or managed to get 
past the barriors to the rest of the ship.
Sadly there is no walkthrough and while a lot of the spells up to that 
cabinet in the mech room are easy enough to understand the items you 
need don't hit that off.
Well ok I have instructions for the spell that may fix the cabinet but I 
can't seem to get them to load, I get so far but I am obviously doing 
something wrong because my program doesn't run right and the 
instructions don't execute well but I think I have all the componants 
but I am not sure.




On 1/04/2016 1:47 a.m., Phil Vlasak wrote:

Thanks to the link in the Get Lamp page,
I found,
Hadean Lands: Interactive Alchemical Fiction by Zarfhome Software
Consulting and Andrew Plotkin, on the App Store.
Marooned in an alien, airless wasteland, your starship fractured, your
crewmates missing.
Can an apprentice alchemist learn how to survive?
Hadean Lands is interactive fiction, a classic text adventure. No
graphics! No menus! No point-and-click!
You type your commands, and read what happens next.
This is the most complex puzzle structure I've ever designed. It's the
culmination of four years of work.
I launched Hadean Lands as a Kickstarter project in 2010; it was a
runaway success. Now it's ready for you to play.
- Fluid interface designed for comfortable typing and reading.
- Full-length puzzle adventure with interlocking alchemical challenges.
- Pop-up palette of commonly used commands.
- Built-in game map tap to go directly to any explored room.
- Journal tab records all the recipes and rituals that you've discovered.
- Full support for VoiceOver (speech output) and dictation (speech
input) on devices that offer these features.
iPhone version:
$4.99

https://itunes.apple.com/us/app/hadean-lands-interactive-alchemical/id918958300?mt=8=uo%3D4



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Re: [Audyssey] What an interesting game!

2016-03-24 Thread Shaun Everiss
Hmmm well getting out is fine but what to do with the guards coming and 
chucking me back in.
I know the guage is probably the key maybe if I can bash the guard but 
never happens.




On 25/03/2016 11:50 a.m., brennenki...@gmail.com wrote:

Thank you so much
I must have mist that earlier
Lol

Sent from my iPhone


On Mar 24, 2016, at 6:18 PM, jacob Kruger  wrote:

Phil sent following link earlier:
http://ifwiki.org/index.php/Escape_from_the_Starship_Zenon#How_It_Begins


Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."


On 2016-03-24 11:55 PM, brennenki...@gmail.com wrote:
Can you send a link to the game please

Sent from my iPhone


On Mar 24, 2016, at 5:31 PM, Gary Price(Gmail)  wrote:

Hi everyone.

Well this Zenon is really proving an interesting game. Lol! I'm stuck at the 
very first part, escaping from the sell!

Anyway just thought I'd amuse you all.

Take care folks.

--
Gary Price
Sent from Thunderbird on desktop.

This address is for list contact.
gazwpr...@gmail.com

Twitter:
http://www.twitter.com/gazwprice


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Re: [Audyssey] Obtain Readme for Interactive Fiction Games, can anyone help?

2016-03-24 Thread Shaun Everiss
well ifarchive would be where I look I'd like to get the game and play 
it myself.




On 24/03/2016 11:51 p.m., Phil Vlasak wrote:

Gary,
I found this,
Escape from the Starship Zenon,
by Andrew Gawthorpe

How It Begins

You are someone sentenced for life for "multi-planaterial murder" and
are now imprisoned in a dusty and dirty brig cell on the federal
starship Zenon, carrying
nothing. You see a door, a bed, a pressure guage [sic], and a light
switch here. You want to escape.

http://ifwiki.org/index.php/Escape_from_the_Starship_Zenon#How_It_Begins

Interactive Fiction by Dennis G. Jerz,
Interactive Fiction: Instructions
What, no graphics?

In
interactive fiction,
the story unfolds -- via text -- in response to short commands that you
type.

list of 4 items
. The Basics
. Partial list of commands
. Interacting with other characters
. Options (saving and loading; display)
list end

02 Feb 2001; by
Dennis G. Jerz

The Basics

Type simple imperative statements (commands) to tell the program what
you want to do.

block quote

look (describe area)
examine lantern
n (go north)
go in
exit
take apple
i (for inventory -- list all the things you are carrying)
put lime in coconut
show flower to Ariel
tell Othello about handkerchief
Juliet, drop the dagger

block quote end

You will not be allowed to do everything you ask, but the
author/programmer has tried to predict what you will try to do. If you
are stuck, just ask yourself
what you would do if you were really in the situation the text describes.

list of 4 items
. Take everything that isn't nailed down.
. Examine things that are mentioned in the room description. (If the
computer says it doesn't know an object, you might try a synonym, or you
might conclude
the object is unimportant.)
. Open, search, or enter objects.
. Type "long" to instruct the computer to print out room descriptions
each time you enter a room (this saves you from having to type "look").
list end

Partial list of commands:
list of 4 items
1. Using your Senses
2. Moving Around
3. Manipulating Objects
4. Interacting with NPCs
list end

Using your Senses

block quote
The following commands are among the most important found in IF.


look (redisplays a full description of your surroundings)
examine [object]


Games will frequently embed important clues in the text that results
from the above commands. Some sneaky authors may hide important
information until
you try something like the following:


search [object]
look under [object]


Other, less frequently implemented commands include:


listen
listen to [object]
smell
smell [object]
taste [object]
touch [object]
rub [object]


Tip:
Use shortcuts such as "l" for "look", "x [object]" for "examine
[object]", and "g" for "repeat last command".
block quote end

Moving Around

block quote
Typically, one moves by referring to compass directions.


go north
southwest
e
up


You can also go in and out of things...


get into bed
enter chasm
out
exit


...or move in other, special ways:


jump
swim
climb ladder
push teacart north

block quote end

Manipulating Objects

block quote
Tips:

* Try to take and/or examine every object you encounter.
* If you encounter an object such as a "wide-brimmed cowboy hat," you
can usually just refer to it as "hat".

Try interacting with objects:

take rod
drop cube
inventory (or just "i") (lists what you're carrying)
open door
turn on light
set dial to 10
push red button
drink strawberry phosphate
put two red disks in upper slot
take all vegetables but the carrot

block quote end

Interacting with NPCs

block quote
NPCs (non-player characters) are computer-controlled supporting actors.
In most IF, the NPCs are pretty passive -- they tend to do their own
thing until
you trigger them to action. Watch what they do and pay attention to what
they say -- the author wants you to be able to figure out what you're
supposed
to do, so there will be clues somewhere.


kiss baby
throw axe at dwarf
give book to librarian


Conversation in IF is quite crude. Few NPCs will be able to understand
natural-language questions such as "Ask Claudius what happened to my
father." or
"Macbeth, I think the trees are moving." You will have much better luck
with the following, simplified syntax:


ask Claudius about father
tell Macbeth about trees
show handkerchief to Othello
give coin to apothecary


You can also issue simple commands, asking the NPCs to do some of the
same things that you yourself can do.


Kate, kiss me
Falstaff, give me the bottle
nurse, tell me about Romeo
Ariel, sing

block quote end

Options: Saving and Restoring; Display

To save a game, type "save".

To restore a previously saved game, type "restore".  (Note: don't type
"load" by accident, even though "load" is the common phrasing today, the
interface
for the game was written before that term was common.)

To show room descriptions every time you enter a room, type "long".  To
show only the descriptions of new rooms, type "brief".

* * * End * * *

Re: [Audyssey] Some sad news.

2016-03-23 Thread Shaun Everiss
Well on an interesting note, suddenly after being offline for a few 
weeks after he died, usagamesinteractive.com is back up fully accessible.




On 22/03/2016 8:28 p.m., mattias wrote:

ehm what?
are thomas ward not a game developer?
dont remember titles now
..
i searching for a game for ios
i remember
you are a blind man starting in a house or room
first you need to find the door for go out of the room or house..
cant for life remember more...
you use the touch screen for navigate

Den 2016-03-04 kl. 08:39, skrev christopher hallsworth:

Heard of him from this list. What a shock at such a young age, 38?
Sounds like he will be deeply missed in the blind gaming community.
Rest in peace.

On 4 Mar 2016, at 05:19, Bryan Peterson 
wrote:

I was just browsing Facebook and I’m sad to report the passing of our
dear friend Thomas Ward. I don’t know the exact circumstances or
time, but I saw the post from his mother and friends. He’ll certainly
be missed.
Focus your powers and prepare for buttle.
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