Re: [Audyssey] About games rolling out in a matter of a couple of months, or weeks?

2016-04-13 Thread Michael Feir
I certainly hope he eventually attempts a more complex game. Actually,
there's a lot he could do with Pinball now that he has the basics
pretty well down. One thing to note here is that he always seems to
look for ways to reuse what he's already created. The ball physics so
vital to good Pinball have been honed in previous games like bowling
and his version of Skiball. It would take a whole lot longer to crank
out games if he did each of even these more simple ones from scratch.

Basically, developers are put in a vicious catch22 setup economically.
You need to initially crank out as many games as you can in order to
generate income you can invest in better assets. It's next to
impossible to really make a living as a developer of games primarily
for the blind. Creating games which truly engage the sighted player
but still let blind people play on equal terms is no easy task. Back
when I edited audyssey, we had a real problem of impatience since a
lot of blind people really didn't understand the disadvantages of
scale our developers operated under. Most modern apps and games
enjoyed by sighted players have actual companies behind them. A good
rpg would have writers, programmers, all sorts of artists, game
designers and actors working on it. There might be hundreds of people.
It's all too easy to face our one or two-person developers with the
impossible task of creating something normally done by dozens of
people.

Once the audio engine from Something Else software is made available,
it wouldn't surprise me if we saw some spectacular uses of it
presuming changes in how iOS handles audio don't render it obsolete.
These are very exciting times for blind gamers. I would never have
guessed we were in for such a golden age.

On 4/13/16, Devin Prater  wrote:
> Well, to be honest, they are simple games. Not that simple is always bad,
> but I'd love to see how he'd do a long-term game project, like an RPG or
> something like that. Of course, he'd have to spend a little more time
> writing, as the games have at least a few spelling or grammar errors, but
> besides that I think he'd do well.
>
> Sent from my iPhone
>
>> On Apr 12, 2016, at 11:08 PM, Sharon Hooley  wrote:
>>
>> Hi,
>>
>> I must say that, although I haven't played all the Blindfold games, I've
>> become a fan of Kidfriendly Software!  And I'm curious, how do developers,
>> including from this company, roll out the games so quickly? [smile)
>>
>>
>>
>> Sharon H.
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>
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-- 
Michael Feir
Creator and presenter of Journeys of the Mind: Play is Where Community Begins
http://www.michaelfeir.blogspot.ca/2015/01/journeys-of-mind-play-is-where.html

Volunteer at New Horizons Peel Multicultural Centre
www.peelmc.ca
2014--2015

Disability advocate
Meadowvale Community Christian Reformed Church
www.meadowvalecrc.ca
2013--2014

Volunteer at The Dam
http://www.thedam.org
2011-2013
Twitter: mfeir
Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.ca/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.ca/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
http://www.michaelfeir.blogspot.ca

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Re: [Audyssey] About games rolling out in a matter of a couple of months, or weeks?

2016-04-13 Thread Devin Prater
Well, to be honest, they are simple games. Not that simple is always bad, but 
I'd love to see how he'd do a long-term game project, like an RPG or something 
like that. Of course, he'd have to spend a little more time writing, as the 
games have at least a few spelling or grammar errors, but besides that I think 
he'd do well. 

Sent from my iPhone

> On Apr 12, 2016, at 11:08 PM, Sharon Hooley  wrote:
> 
> Hi,
> 
> I must say that, although I haven't played all the Blindfold games, I've 
> become a fan of Kidfriendly Software!  And I'm curious, how do developers, 
> including from this company, roll out the games so quickly? [smile)
> 
> 
> 
> Sharon H.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

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[Audyssey] About games rolling out in a matter of a couple of months, or weeks?

2016-04-12 Thread Sharon Hooley
Hi,

I must say that, although I haven't played all the Blindfold games, I've become 
a fan of Kidfriendly Software!  And I'm curious, how do developers, including 
from this company, roll out the games so quickly? [smile)



Sharon H.
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