Re: [Audyssey] Humanity MOO help

2008-10-13 Thread Darren Harris
Hi,

How do I board a train? I've gone for the ship option for the hell of it
and I'd like to get to the space centre. 

Thanks.

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Re: [Audyssey] Humanity MOO help

2008-10-13 Thread Michael Forzano
Hi,
Just type enter train, or if that doesn't work enter whatever number the
train is. Thanks.

Mike

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Darren Harris
Sent: Monday, October 13, 2008 4:37 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Humanity MOO help

Hi,

How do I board a train? I've gone for the ship option for the hell of it
and I'd like to get to the space centre. 

Thanks.

No virus found in this outgoing message.
Checked by AVG. 
Version: 7.5.523 / Virus Database: 270.8.0/1721 - Release Date:
12/10/2008 12:00
 


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Re: [Audyssey] Humanity MOO help

2008-10-13 Thread MICHAEL MASLO
At is the connection information? I must have missed it for I don't have it.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Michael Forzano
Sent: Monday, October 13, 2008 9:30 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Humanity MOO help

Hi,
Just type enter train, or if that doesn't work enter whatever number the
train is. Thanks.

Mike

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Darren Harris
Sent: Monday, October 13, 2008 4:37 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Humanity MOO help

Hi,

How do I board a train? I've gone for the ship option for the hell of it
and I'd like to get to the space centre. 

Thanks.

No virus found in this outgoing message.
Checked by AVG. 
Version: 7.5.523 / Virus Database: 270.8.0/1721 - Release Date:
12/10/2008 12:00
 


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Re: [Audyssey] Humanity MOO help

2008-10-13 Thread Ryan Smith
Hi,
 Me and Mike are happy to answer your questions, but it's probably
better if you type assist, then send that, instead of sending it to
Audyssey. Then type your question, and then send that, we will be
happy to come answer your assist. If there is no active wizard
present, there may be some knowledgeable player's. You can then type
newbie message here, and it will get sent. Personally, as a
programmer, not a wizard, I cannot answer you assist, but if help is
necessary, I still see assists, but can't formally answer them. I will
teleport to you, help you, and then ask you to cancel your assist. Do
you mean you missed the connection information? If so:
IP: jaybird.no-ip.info
PORT: 

-Ryan

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Re: [Audyssey] Humanity MOO

2008-10-12 Thread Darren Harris
Hi,

So what elements do you propose adding into this mud?

I hope there's room for trading, outpost placement including factories,
multiple ship ctrl, for example, being able to store and fly multiple
vestles, and maybe to have some ships along for escort, so you can have
a wing of ships to fly with you, I think that would be a cool thing
tohave. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Michael Forzano
Sent: 12 October 2008 03:29
To: gamers@audyssey.org
Subject: [Audyssey] Humanity MOO


Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just
like to clear up a few things. First, the moo isn't a Miriani clone.
Though it has some of the same concepts, lets face it, a lot of the same
concepts, it will be much expanded. For example, I have coded a combat
system, and I will have weapons etc. The most important thing, though,
is that its under development. From what I've heard, MOOs take years to
develop and though I feel I've made considerable progress it is still a
work in development. For example, the fact of the similar messages, I
made it this way so that the game would work with my Miriani soundpack
for testing purposes. I will most likely have a name change. But the
reason this thread was posted was to ask for ideas and suggestions of
things you guys would like to see in a moo that aren't in current moos.
Of course, if there any MOO coders out there, I'd be glad to have your
help. The moo address is jaybird.no-ip.info port . Remember though,
that anything you see is subject to change and I hope you will give the
game a chance even if you don't like what you see at this moment.
Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this
game but in reality it has been in existence for only 6 months. However,
it may turn out that some of you may actually like the game. In any
case, suggestions/ideas are welcome.

 

Regards,

Mike

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Re: [Audyssey] Humanity MOO

2008-10-12 Thread Darren Harris
Iv jut tridconecing wth the address given in this email with vip mud and
I get an 11001 error message. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Michael Forzano
Sent: 12 October 2008 03:29
To: gamers@audyssey.org
Subject: [Audyssey] Humanity MOO


Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just
like to clear up a few things. First, the moo isn't a Miriani clone.
Though it has some of the same concepts, lets face it, a lot of the same
concepts, it will be much expanded. For example, I have coded a combat
system, and I will have weapons etc. The most important thing, though,
is that its under development. From what I've heard, MOOs take years to
develop and though I feel I've made considerable progress it is still a
work in development. For example, the fact of the similar messages, I
made it this way so that the game would work with my Miriani soundpack
for testing purposes. I will most likely have a name change. But the
reason this thread was posted was to ask for ideas and suggestions of
things you guys would like to see in a moo that aren't in current moos.
Of course, if there any MOO coders out there, I'd be glad to have your
help. The moo address is jaybird.no-ip.info port . Remember though,
that anything you see is subject to change and I hope you will give the
game a chance even if you don't like what you see at this moment.
Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this
game but in reality it has been in existence for only 6 months. However,
it may turn out that some of you may actually like the game. In any
case, suggestions/ideas are welcome.

 

Regards,

Mike

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Checked by AVG. 
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11/10/2008 15:59
 

No virus found in this outgoing message.
Checked by AVG. 
Version: 7.5.523 / Virus Database: 270.8.0/1720 - Release Date:
11/10/2008 15:59
 


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Re: [Audyssey] Humanity MOO

2008-10-12 Thread Andy, on Braille Plus
Hmm, weird, works fine for me here. The address once again:

jaybird.no-ip.info port 

Perhaps it was down? I don't know since I just woke up. LOL.


On Sun, 12 Oct 2008 13:43:12 +0100, Darren Harris wrote:


Iv jut tridconecing wth the address given in this email with vip mud and
I get an 11001 error message. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Michael Forzano
Sent: 12 October 2008 03:29
To: gamers@audyssey.org
Subject: [Audyssey] Humanity MOO


Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just
like to clear up a few things. First, the moo isn't a Miriani clone.
Though it has some of the same concepts, lets face it, a lot of the same
concepts, it will be much expanded. For example, I have coded a combat
system, and I will have weapons etc. The most important thing, though,
is that its under development. From what I've heard, MOOs take years to
develop and though I feel I've made considerable progress it is still a
work in development. For example, the fact of the similar messages, I
made it this way so that the game would work with my Miriani soundpack
for testing purposes. I will most likely have a name change. But the
reason this thread was posted was to ask for ideas and suggestions of
things you guys would like to see in a moo that aren't in current moos.
Of course, if there any MOO coders out there, I'd be glad to have your
help. The moo address is jaybird.no-ip.info port . Remember though,
that anything you see is subject to change and I hope you will give the
game a chance even if you don't like what you see at this moment.
Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this
game but in reality it has been in existence for only 6 months. However,
it may turn out that some of you may actually like the game. In any
case, suggestions/ideas are welcome.



Regards,

Mike

---
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All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the
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No virus found in this incoming message.
Checked by AVG. 
Version: 7.5.523 / Virus Database: 270.8.0/1720 - Release Date:
11/10/2008 15:59


No virus found in this outgoing message.
Checked by AVG. 
Version: 7.5.523 / Virus Database: 270.8.0/1720 - Release Date:
11/10/2008 15:59



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Re: [Audyssey] Humanity MOO

2008-10-12 Thread William L. Houts


I would like to see a cyberpunk component.  So you could have an operation 
to put sockets in your brain for insertable skill chips.  Drugs that would 
increase your skills for a short time. Things like that.



--Bill


- Original Message - 
From: Michael Forzano [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 7:28 PM
Subject: [Audyssey] Humanity MOO



Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just 
like

to clear up a few things. First, the moo isn't a Miriani clone. Though it
has some of the same concepts, lets face it, a lot of the same concepts, 
it
will be much expanded. For example, I have coded a combat system, and I 
will

have weapons etc. The most important thing, though, is that its under
development. From what I've heard, MOOs take years to develop and though I
feel I've made considerable progress it is still a work in development. 
For

example, the fact of the similar messages, I made it this way so that the
game would work with my Miriani soundpack for testing purposes. I will 
most
likely have a name change. But the reason this thread was posted was to 
ask
for ideas and suggestions of things you guys would like to see in a moo 
that
aren't in current moos. Of course, if there any MOO coders out there, I'd 
be

glad to have your help. The moo address is jaybird.no-ip.info port .
Remember though, that anything you see is subject to change and I hope you
will give the game a chance even if you don't like what you see at this
moment. Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this 
game

but in reality it has been in existence for only 6 months. However, it may
turn out that some of you may actually like the game. In any case,
suggestions/ideas are welcome.



Regards,

Mike

---
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Re: [Audyssey] Humanity MOO

2008-10-12 Thread Tyler Littlefield
awakenedworld has that, and depending on which route we go with VV, I'll 
implament that. I'm thinking either modern or futuristic.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: William L. Houts [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 12, 2008 9:29 AM
Subject: Re: [Audyssey] Humanity MOO




I would like to see a cyberpunk component.  So you could have an operation 
to put sockets in your brain for insertable skill chips.  Drugs that would 
increase your skills for a short time. Things like that.



--Bill


- Original Message - 
From: Michael Forzano [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 7:28 PM
Subject: [Audyssey] Humanity MOO



Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just 
like

to clear up a few things. First, the moo isn't a Miriani clone. Though it
has some of the same concepts, lets face it, a lot of the same concepts, 
it
will be much expanded. For example, I have coded a combat system, and I 
will

have weapons etc. The most important thing, though, is that its under
development. From what I've heard, MOOs take years to develop and though 
I
feel I've made considerable progress it is still a work in development. 
For

example, the fact of the similar messages, I made it this way so that the
game would work with my Miriani soundpack for testing purposes. I will 
most
likely have a name change. But the reason this thread was posted was to 
ask
for ideas and suggestions of things you guys would like to see in a moo 
that
aren't in current moos. Of course, if there any MOO coders out there, I'd 
be

glad to have your help. The moo address is jaybird.no-ip.info port .
Remember though, that anything you see is subject to change and I hope 
you

will give the game a chance even if you don't like what you see at this
moment. Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this 
game
but in reality it has been in existence for only 6 months. However, it 
may

turn out that some of you may actually like the game. In any case,
suggestions/ideas are welcome.



Regards,

Mike

---
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Re: [Audyssey] Humanity MOO

2008-10-12 Thread Darren Harris
Well I created an account or tried to, I haven't got the confirmation
email through yet. I did write to the admins concrned and not herd
anything back. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Andy, on Braille Plus
Sent: 12 October 2008 14:06
To: Gamers Discussion list
Subject: Re: [Audyssey] Humanity MOO


Hmm, weird, works fine for me here. The address once again:

jaybird.no-ip.info port 

Perhaps it was down? I don't know since I just woke up. LOL.


On Sun, 12 Oct 2008 13:43:12 +0100, Darren Harris wrote:


Iv jut tridconecing wth the address given in this email with vip mud 
and I get an 11001 error message.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Michael Forzano
Sent: 12 October 2008 03:29
To: gamers@audyssey.org
Subject: [Audyssey] Humanity MOO


Hi,

I know this isn't in the original thread, but I just had to switch 
email addresses. I'm Mike, the main admin and coder on Humanity MOO. 
I'd just like to clear up a few things. First, the moo isn't a Miriani 
clone. Though it has some of the same concepts, lets face it, a lot of 
the same concepts, it will be much expanded. For example, I have coded 
a combat system, and I will have weapons etc. The most important thing,

though, is that its under development. From what I've heard, MOOs take 
years to develop and though I feel I've made considerable progress it 
is still a work in development. For example, the fact of the similar 
messages, I made it this way so that the game would work with my 
Miriani soundpack for testing purposes. I will most likely have a name 
change. But the reason this thread was posted was to ask for ideas and 
suggestions of things you guys would like to see in a moo that aren't 
in current moos. Of course, if there any MOO coders out there, I'd be 
glad to have your help. The moo address is jaybird.no-ip.info port 
. Remember though, that anything you see is subject to change and I

hope you will give the game a chance even if you don't like what you 
see at this moment. Furthermore, if you do not want to play a game that

is under development, don't. I am open to suggestions, not complaints. 
I hate to sound harsh, but it seems that certain people expect so much 
from this game but in reality it has been in existence for only 6 
months. However, it may turn out that some of you may actually like the

game. In any case, suggestions/ideas are welcome.



Regards,

Mike

---
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[EMAIL PROTECTED] You can make changes or update your 
subscription via the web, at 
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at 
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the 
list, please send E-mail to [EMAIL PROTECTED]

No virus found in this incoming message.
Checked by AVG.
Version: 7.5.523 / Virus Database: 270.8.0/1720 - Release Date:
11/10/2008 15:59


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[Audyssey] Humanity MOO

2008-10-11 Thread Michael Forzano
Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just like
to clear up a few things. First, the moo isn't a Miriani clone. Though it
has some of the same concepts, lets face it, a lot of the same concepts, it
will be much expanded. For example, I have coded a combat system, and I will
have weapons etc. The most important thing, though, is that its under
development. From what I've heard, MOOs take years to develop and though I
feel I've made considerable progress it is still a work in development. For
example, the fact of the similar messages, I made it this way so that the
game would work with my Miriani soundpack for testing purposes. I will most
likely have a name change. But the reason this thread was posted was to ask
for ideas and suggestions of things you guys would like to see in a moo that
aren't in current moos. Of course, if there any MOO coders out there, I'd be
glad to have your help. The moo address is jaybird.no-ip.info port .
Remember though, that anything you see is subject to change and I hope you
will give the game a chance even if you don't like what you see at this
moment. Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this game
but in reality it has been in existence for only 6 months. However, it may
turn out that some of you may actually like the game. In any case,
suggestions/ideas are welcome.

 

Regards,

Mike

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