[Audyssey] Reading instructions in game?

2008-10-23 Thread dark
Just something random which has occurred to me. 

As I've been reinstalling all my audiogames on my desktop, many of which i 
haven't played for a while, I've had to reread the documentation again, often 
just to refresh my mind about a couple of things. 

It's really great that some games have the ability to read or check 
documentation, either by a short audio menue of keystrokes, or the ability to 
just display docs on screen, so that I can flick Hal's voice and keys back on 
and read through them. 

I know people usually completely unload jaws before playing games, but I assume 
it's relatively symple to flick the program on or off depending upon what you 
want to read in the game? in which case, it'd be great if this feature was more 
possible in games,  particularly complex games which rely heavily on in 
many keystrokes, or on a textual description of a complex environmnet. 

I'm thinking particularly here of some of the Draconis games, - the pinball 
ones in particular, sinse you really do need to read the table descriptions 
before playing each table. 

of course the ideal would be to have the explanations of environmnet done some 
how in game, to preserve atmosphere, but often this isn't always possible. 

hmmm, maybe I'll think about an artical for audeasy on this. 

So, what do people think? 

Beware the Grue! 

Dark.
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Re: [Audyssey] Reading instructions in game?

2008-10-23 Thread Thomas Ward
Hi Dark,
Actually, I think that is a good idea. It isn't even all that hard to
do what you want. Jim Kitchen basically does that by loading the
readme file into the game and then having Sapi read it to you. I think
that should be very easy to do if someone loads a manual or part of a
manual into memory and then just have a Sapi 5 TTS engine then read
that part of the manual alloud. Thanks for the idea. When I get a
chance perhaps I will try this with MOTA.
Cheers.

On 10/22/08, dark [EMAIL PROTECTED] wrote:
 Just something random which has occurred to me.

 As I've been reinstalling all my audiogames on my desktop, many of which i
 haven't played for a while, I've had to reread the documentation again,
 often just to refresh my mind about a couple of things.

 It's really great that some games have the ability to read or check
 documentation, either by a short audio menue of keystrokes, or the ability
 to just display docs on screen, so that I can flick Hal's voice and keys
 back on and read through them.

 I know people usually completely unload jaws before playing games, but I
 assume it's relatively symple to flick the program on or off depending upon
 what you want to read in the game? in which case, it'd be great if this
 feature was more possible in games,  particularly complex games which
 rely heavily on in many keystrokes, or on a textual description of a complex
 environmnet.

 I'm thinking particularly here of some of the Draconis games, - the
 pinball ones in particular, sinse you really do need to read the table
 descriptions before playing each table.

 of course the ideal would be to have the explanations of environmnet done
 some how in game, to preserve atmosphere, but often this isn't always
 possible.

 hmmm, maybe I'll think about an artical for audeasy on this.

 So, what do people think?

 Beware the Grue!

 Dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org
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-- 
Sincerely:
Thomas Ward
President of USA Games Interactive
http://www.usagames.us

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Re: [Audyssey] Reading instructions in game?

2008-10-23 Thread constantine (on laptop)

I think that's a great idea. I love Jim Kitchens games in that aspect.




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- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers@audyssey.org
Sent: Wednesday, October 22, 2008 2:18 AM
Subject: [Audyssey] Reading instructions in game?



Just something random which has occurred to me.

As I've been reinstalling all my audiogames on my desktop, many of which i 
haven't played for a while, I've had to reread the documentation again, 
often just to refresh my mind about a couple of things.


It's really great that some games have the ability to read or check 
documentation, either by a short audio menue of keystrokes, or the ability 
to just display docs on screen, so that I can flick Hal's voice and keys 
back on and read through them.


I know people usually completely unload jaws before playing games, but I 
assume it's relatively symple to flick the program on or off depending 
upon what you want to read in the game? in which case, it'd be great if 
this feature was more possible in games,  particularly complex games 
which rely heavily on in many keystrokes, or on a textual description of a 
complex environmnet.


I'm thinking particularly here of some of the Draconis games, - the 
pinball ones in particular, sinse you really do need to read the table 
descriptions before playing each table.


of course the ideal would be to have the explanations of environmnet done 
some how in game, to preserve atmosphere, but often this isn't always 
possible.


hmmm, maybe I'll think about an artical for audeasy on this.

So, what do people think?

Beware the Grue!

Dark.
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7:24 PM



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