[Audyssey] Reading instructions in game?
Just something random which has occurred to me. As I've been reinstalling all my audiogames on my desktop, many of which i haven't played for a while, I've had to reread the documentation again, often just to refresh my mind about a couple of things. It's really great that some games have the ability to read or check documentation, either by a short audio menue of keystrokes, or the ability to just display docs on screen, so that I can flick Hal's voice and keys back on and read through them. I know people usually completely unload jaws before playing games, but I assume it's relatively symple to flick the program on or off depending upon what you want to read in the game? in which case, it'd be great if this feature was more possible in games, particularly complex games which rely heavily on in many keystrokes, or on a textual description of a complex environmnet. I'm thinking particularly here of some of the Draconis games, - the pinball ones in particular, sinse you really do need to read the table descriptions before playing each table. of course the ideal would be to have the explanations of environmnet done some how in game, to preserve atmosphere, but often this isn't always possible. hmmm, maybe I'll think about an artical for audeasy on this. So, what do people think? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Reading instructions in game?
Hi Dark, Actually, I think that is a good idea. It isn't even all that hard to do what you want. Jim Kitchen basically does that by loading the readme file into the game and then having Sapi read it to you. I think that should be very easy to do if someone loads a manual or part of a manual into memory and then just have a Sapi 5 TTS engine then read that part of the manual alloud. Thanks for the idea. When I get a chance perhaps I will try this with MOTA. Cheers. On 10/22/08, dark [EMAIL PROTECTED] wrote: Just something random which has occurred to me. As I've been reinstalling all my audiogames on my desktop, many of which i haven't played for a while, I've had to reread the documentation again, often just to refresh my mind about a couple of things. It's really great that some games have the ability to read or check documentation, either by a short audio menue of keystrokes, or the ability to just display docs on screen, so that I can flick Hal's voice and keys back on and read through them. I know people usually completely unload jaws before playing games, but I assume it's relatively symple to flick the program on or off depending upon what you want to read in the game? in which case, it'd be great if this feature was more possible in games, particularly complex games which rely heavily on in many keystrokes, or on a textual description of a complex environmnet. I'm thinking particularly here of some of the Draconis games, - the pinball ones in particular, sinse you really do need to read the table descriptions before playing each table. of course the ideal would be to have the explanations of environmnet done some how in game, to preserve atmosphere, but often this isn't always possible. hmmm, maybe I'll think about an artical for audeasy on this. So, what do people think? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- Sincerely: Thomas Ward President of USA Games Interactive http://www.usagames.us --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Reading instructions in game?
I think that's a great idea. I love Jim Kitchens games in that aspect. contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Wednesday, October 22, 2008 2:18 AM Subject: [Audyssey] Reading instructions in game? Just something random which has occurred to me. As I've been reinstalling all my audiogames on my desktop, many of which i haven't played for a while, I've had to reread the documentation again, often just to refresh my mind about a couple of things. It's really great that some games have the ability to read or check documentation, either by a short audio menue of keystrokes, or the ability to just display docs on screen, so that I can flick Hal's voice and keys back on and read through them. I know people usually completely unload jaws before playing games, but I assume it's relatively symple to flick the program on or off depending upon what you want to read in the game? in which case, it'd be great if this feature was more possible in games, particularly complex games which rely heavily on in many keystrokes, or on a textual description of a complex environmnet. I'm thinking particularly here of some of the Draconis games, - the pinball ones in particular, sinse you really do need to read the table descriptions before playing each table. of course the ideal would be to have the explanations of environmnet done some how in game, to preserve atmosphere, but often this isn't always possible. hmmm, maybe I'll think about an artical for audeasy on this. So, what do people think? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.8.2/1740 - Release Date: 10/22/2008 7:24 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]