Re: [Gimp-developer] Setting Up a Release Procedure

2013-12-09 Thread Sam Gleske
On Mon, Dec 2, 2013 at 11:09 AM, Sam Gleske sam.mxra...@gmail.com wrote:

 What are the Windows packagers using for the build?  If they're using a
 proprietary package system I suggest moving to a more open one such as NSIS
 and customizing that.  Windows builds can easily be automated using NSIS.
 Another advantage of using NSIS is checking the scriptable installer code
 into SCM.


Does this mean that nobody on this list knows what the release process is
on Windows for building installers?
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Re: [Gimp-developer] Setting Up a Release Procedure

2013-12-09 Thread Michael Schumacher


Sam Gleske sam.mxra...@gmail.com wrote:
On Mon, Dec 2, 2013 at 11:09 AM, Sam Gleske sam.mxra...@gmail.com
wrote:

Does this mean that nobody on this list knows what the release process
is on Windows for building installers?

Innosetup is used for the installers, and the scripts for it are in the git 
repository, under the build/windows/ directory.

-- 
Regards, 
Michael
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Re: [Gimp-developer] Setting Up a Release Procedure

2013-12-09 Thread Jehan Pagès
Hi,

On Tue, Dec 10, 2013 at 5:00 AM, Sam Gleske sam.mxra...@gmail.com wrote:
 On Mon, Dec 2, 2013 at 11:09 AM, Sam Gleske sam.mxra...@gmail.com wrote:

 What are the Windows packagers using for the build?  If they're using a
 proprietary package system I suggest moving to a more open one such as NSIS
 and customizing that.  Windows builds can easily be automated using NSIS.
 Another advantage of using NSIS is checking the scriptable installer code
 into SCM.


 Does this mean that nobody on this list knows what the release process is
 on Windows for building installers?

As Michael answered too, of course we have people in charge of the
Windows release procedure. Simply I am hoping we can improve it by
merging efforts, since several people are also known to do their own
quality release outside us. And our procedure is far from perfect. I
wish it were more systematic and without a fault.

But we do have an existing procedure since we do have releases and
code for it in our repo. And we are slowly improving it (for instance
you may have noticed the recent improvement: now all releases go in
the ftp, instead of using a third party provider).

Jehan

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Re: [Gimp-developer] Setting Up a Release Procedure

2013-12-02 Thread Sam Gleske
What are the Windows packagers using for the build?  If they're using a
proprietary package system I suggest moving to a more open one such as NSIS
and customizing that.  Windows builds can easily be automated using NSIS.
Another advantage of using NSIS is checking the scriptable installer code
into SCM.
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Re: [Gimp-developer] Setting Up a Release Procedure

2013-12-01 Thread Jehan Pagès
Hi,

On Sun, Dec 1, 2013 at 12:44 PM, Jehan Pagès jehan.marmott...@gmail.com wrote:
 On Sun, Dec 1, 2013 at 2:50 AM, Simone Karin Lehmann sim...@lisanet.de 
 wrote:
 Here’s the link to the current epository  (not totally complete, I’ll update 
 this if I find some time…. and I know, some code looks ugly …)

 https://sourceforge.net/p/gimponosx/code/HEAD/tree/

 Thanks. I'll see what Clayton thinks about these.

We had a quick look with Mitch on the patches for GIMP specifically.
Many of them are obsolete now. For instance we already switched to the
Cocoa platform since 2.8.10 (commit
e56344294c90e1ba97de5c134b50c4c522f0808f which includes code from you
already!).

And some like the save/export, we obviously won't integrate, as you can guess.
But the color display change for instance seems promising. :-)
If you have other contributions you would like to see upstream, I
would really suggest discussing them with us and providing us patches.
This would really improve everyone's process!
Thanks anyway.

Jehan
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Re: [Gimp-developer] Setting Up a Release Procedure

2013-11-30 Thread Simone Karin Lehmann

Am 28.11.2013 um 22:25 schrieb Jehan Pagès jehan.marmott...@gmail.com:
Hi,

 Well actually the 4 main points are:
 1/ testing: right now, releases are sudden, out of nowhere, and we
 discover release issues afterwards.

yes, we really need a test cycle before a release goes public. Especially if 
there’s not only a new GIMP source, but a new OS version as well, like it is on 
OS X. I just discovered a new bug, which is IMO release critical. On OS X 
Mavericks, the pencil and brushes outline doesn’t show, so it’s almost 
impossible to paint, clone and brush.

 2/ Work duplication: as you noted, many people on OSX are doing the
 same thing. On Windows, well there are Drawoc and Ender which have 2
 different procedures too.

well, I’ve tried to answer this in another thread. So let’s give it a new try.

 4/ It looks like it is complicated for each of these individual
 packager. When I see for instance Simone Karin Lehmann saying that she
 just made a release and wouldn't do it again immediately (probably
 because too boring/annoying task), that is too bad. 

It’s not about building. I wrote a couple of scripts which automates that quite 
well. But in the last years I’ve made a lot of OS X specific patches (don’t 
ask, why some of them are not upstream…. long story) and making a new release 
requires to adapt these patches and to test if the are still needed and if they 
still fix the addressed issue. Two examples:  years ago on X11 it took me for 
ages to fix the file chooser sorting bug. Well, on Mavericks it’s back again. 
Second: using the Cocoa based version of gtk-mac-integration to get properly 
working menus and keyboard shortcuts. 

Further in the past I’ve tried to test that new sources fit into the „Mac 
standards“ and wrote patches to do so. E.g. moving the config directory to it’s 
proper location in ~/Library/Application Support.

New OS versions introduce new bugs. See the pencil / brush issue I mentioned 
above.

Pushing releases in such short cycles forces me to „just run my scripts“ to get 
a new package out and satisfy all users who start asking for the new packages. 
I already have a lot of requests for a SnowLeopard version.  This leaves no 
room for testing or fixing already known issues. And that was the only thing I 
wanted to say when I wrote that I don’t want to redo some work. Sorry for not 
writing that clearly enough in the first place. 
 
Simone Karin
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Re: [Gimp-developer] Setting Up a Release Procedure

2013-11-30 Thread Jehan Pagès
Hi,

On Sat, Nov 30, 2013 at 11:37 PM, Simone Karin Lehmann
sim...@lisanet.de wrote:

 Am 28.11.2013 um 22:25 schrieb Jehan Pagès jehan.marmott...@gmail.com:
 Hi,

 Well actually the 4 main points are:
 1/ testing: right now, releases are sudden, out of nowhere, and we
 discover release issues afterwards.

 yes, we really need a test cycle before a release goes public. Especially if 
 there’s not only a new GIMP source, but a new OS version as well, like it is 
 on OS X. I just discovered a new bug, which is IMO release critical. On OS X 
 Mavericks, the pencil and brushes outline doesn’t show, so it’s almost 
 impossible to paint, clone and brush.


Well... that's why I was proposing testing and collaborating *before*
releasing, and not after. :-/

 2/ Work duplication: as you noted, many people on OSX are doing the
 same thing. On Windows, well there are Drawoc and Ender which have 2
 different procedures too.

 well, I’ve tried to answer this in another thread. So let’s give it a new try.

 4/ It looks like it is complicated for each of these individual
 packager. When I see for instance Simone Karin Lehmann saying that she
 just made a release and wouldn't do it again immediately (probably
 because too boring/annoying task), that is too bad.

 It’s not about building. I wrote a couple of scripts which automates that 
 quite well. But in the last years I’ve made a lot of OS X specific patches 
 (don’t ask, why some of them are not upstream…. long story) and making a new 
 release requires to adapt these patches and to test if the are still needed 
 and if they still fix the addressed issue. Two examples:  years ago on X11 it 
 took me for ages to fix the file chooser sorting bug. Well, on Mavericks it’s 
 back again. Second: using the Cocoa based version of gtk-mac-integration to 
 get properly working menus and keyboard shortcuts.


Well that would still be a lot better for the users *and* for you if
we could all collaborate. If these patchs on third party are really
necessary to prevent major bugs, we'll appreciate having them in our
source tree as well (we have a directory build/osx/ where we save
build-specific data, like third-party software patches). This way, we
can share these patchs will all packagers, and doing so will also save
you time as we would take on us to check and adapt the patches.
Could we know more about your patches, and what they fix exactly?
Would you accept to contribute them to us?

All this said, the preferred politics is indeed to contribute upstream
if possible. What is the reason why you did not propose your patches
upstream? You can make the short version of the story if you like :-).

 Further in the past I’ve tried to test that new sources fit into the „Mac 
 standards“ and wrote patches to do so. E.g. moving the config directory to 
 it’s proper location in ~/Library/Application Support.

Well this one is indeed useless now. :-)

 New OS versions introduce new bugs. See the pencil / brush issue I mentioned 
 above.

I saw the email and the bug report from the contributor. Have you been
able to reproduce it also?

 Pushing releases in such short cycles forces me to „just run my scripts“ to 
 get a new package out and satisfy all users who start asking for the new 
 packages. I already have a lot of requests for a SnowLeopard version.  This 
 leaves no room for testing or fixing already known issues. And that was the 
 only thing I wanted to say when I wrote that I don’t want to redo some work. 
 Sorry for not writing that clearly enough in the first place.


No problem. But this is exactly why it would be a lot better if you
could discuss with our team OSX packager (Clayton Walker). I'm sure a
collaboration into a single OSX release could save you time and allow
to do better testing.
May I ask exactly what is different with your release and the ones
that Clayton Walker do?

I see you add some photo editing plugins. Is that, along with the
third party patches, all the difference?

Maybe you could also drop by IRC (#gimp on irc.gimp.org) and discuss
with us some way to improve the situation?

Jehan

 Simone Karin
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Re: [Gimp-developer] Setting Up a Release Procedure

2013-11-30 Thread Simone Karin Lehmann
Hi,

Am 30.11.2013 um 12:26 schrieb Jehan Pagès jehan.marmott...@gmail.com:

 Well... that's why I was proposing testing and collaborating *before*
 releasing, and not after. :-/

yes. Sadly, now the „no-outline-issue“ is another showstopper.


 It’s not about building. I wrote a couple of scripts which automates that 
 quite well. But in the last years I’ve made a lot of OS X specific patches 
 (don’t ask, why some of them are not upstream…. long story) and making a new 
 release requires to adapt these patches and to test if the are still needed 
 and if they still fix the addressed issue. Two examples:  years ago on X11 
 it took me for ages to fix the file chooser sorting bug. Well, on Mavericks 
 it’s back again. Second: using the Cocoa based version of 
 gtk-mac-integration to get properly working menus and keyboard shortcuts.
 
 
 Well that would still be a lot better for the users *and* for you if
 we could all collaborate. If these patchs on third party are really
 necessary to prevent major bugs, we'll appreciate having them in our
 source tree as well (we have a directory build/osx/ where we save
 build-specific data, like third-party software patches).

yes, I’ll share them. But IMO this needs to get committed about what build 
system we use on OS X. Clayton uses jhbuild. I use a slightly hacked version of 
MacPorts and some bash scripts to ease the process of building on Mavericks 
down to SnowLeopard and even cross compile to 32bit and it helps me manage 
about 100 packages needed to build my bundles. As far as I’m concerned, I’d 
like to stay with that and not to switch to something else I’m not used to and 
from what I don’t know if it fits my needs and gives me all functionality I 
already have.

 This way, we
 can share these patchs will all packagers, and doing so will also save
 you time as we would take on us to check and adapt the patches.
 Could we know more about your patches, and what they fix exactly?

e.g. 
glib, gtk2, cairo
using Coca instead of Carbon, fixes paths to fit into Mac standards, etc.
gtk-mac-integration:
use Cocoa, fix some issues, don’t hide the delegate and notification protocols 
to enable easier app development on the application side.
gimp:
Cocao, working help system with reduced config options, using some system 
provided libraries instead of build them from source, Mac shortcuts, lightly 
different behavior of lcms to recognize more icc profiles, working dock menus 
:-), hide / unhide Gimp, and a 
„right-out-of-hell-and-never-will-be-included-patch“ about the save / export 
issue ;-)

Here’s the link to the current epository  (not totally complete, I’ll update 
this if I find some time…. and I know, some code looks ugly …)

https://sourceforge.net/p/gimponosx/code/HEAD/tree/

 Would you accept to contribute them to us?

if we could negotiate an what to use …. :-)

 All this said, the preferred politics is indeed to contribute upstream
 if possible. What is the reason why you did not propose your patches
 upstream? You can make the short version of the story if you like :-).

hhhmm, what should I say, I don’t want to revive these zombies, but I’ll try a 
short version. (you’ve been warned :-) )

In the „old days“ of the Mac packaging community most things were fine. But 
then patches or plugins got rejected with a simple „No, we don’t include this, 
because we are the official packagers“. Other patches were silently taken and 
rewritten without asking why I did it in this specific way. No discussion about 
why I did things or how to improve things, all of a sudden, everybody only 
wanted packages. No one was interested in going deeper. Although I asked for 
help to fix a long standing issue (using the help system, install the user 
manual locally, get rid of the „GIO/GFVS“ error. (BTW, all of this is now 
fixed, it took me years…)) … nothing happened. I got the impression that, with 
a few exceptions, nobody wants to contribute to the Mac version. And then came 
this discussion about a „native“ build. Everybody thought that a native version 
will automagically solve all problems they have. But „native“ is IMO much more 
than simply dropping X11 and have a menu bar at the top. It’s about using OS X 
functionality like ColorSync, the print system, system provided libraries, 
using Cocoa not Carbon.
Again, I got the impression that there are only very few people interested in 
contributing to the Mac version. Most people only wanted to build a package and 
to have the menu bar at the top. So I decided to do it on my own. Last zombie: 
for a short time the link to my site was dropped in favour of a „native build 
with the menu bar on top. And although GIMP now being officially native“, 
well, there are only few things from other OS X developers and packagers to 
port more code to native OS X functionality.
But now let the zombies rest in peace and give the OS X version a new try.

 New OS versions introduce new bugs. See the pencil / brush issue I mentioned 
 

Re: [Gimp-developer] Setting Up a Release Procedure

2013-11-30 Thread Maurizio Loreti
On Sat, 30 Nov 2013 11:37:05 +0100, Simone Karin Lehmann simone lisanet
de wrote:

I just discovered a new bug, which is IMO release
 critical. On OS X Mavericks, the pencil and brushes outline doesn’t show,
 so it’s almost impossible to paint,
 clone and brush.


Don't blame OS X Mavericks.  Under Mavericks GIMP 2.8.6 pencils and brushes
work like a charm.

-- 

(@_   |

//\   | Maurizio Loreti - Retired physicist, happy grandfather

V_/_  | of two grandsons, wanderer and amateur photographer...
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Re: [Gimp-developer] Setting Up a Release Procedure

2013-11-30 Thread Michael Henning
This wasn't a Mavericks bug; it can happen on linux too. For some
reason, this only triggered on clang. Anyway, I just fixed it in gimp
git (see commit 95becc7615c7e9cf2f6135c8d5b0fe1cca86648f).

So, this will be fixed for the next release.

  -- drawoc

On Sat, Nov 30, 2013 at 9:26 AM, Maurizio Loreti
maurizio.lor...@gmail.com wrote:
 On Sat, 30 Nov 2013 11:37:05 +0100, Simone Karin Lehmann simone lisanet
 de wrote:

 I just discovered a new bug, which is IMO release
 critical. On OS X Mavericks, the pencil and brushes outline doesn’t show,
 so it’s almost impossible to paint,
 clone and brush.


 Don't blame OS X Mavericks.  Under Mavericks GIMP 2.8.6 pencils and brushes
 work like a charm.

 --

 (@_   |

 //\   | Maurizio Loreti - Retired physicist, happy grandfather

 V_/_  | of two grandsons, wanderer and amateur photographer...
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Re: [Gimp-developer] Setting Up a Release Procedure

2013-11-30 Thread Jehan Pagès
Hi,

On Sun, Dec 1, 2013 at 2:50 AM, Simone Karin Lehmann sim...@lisanet.de wrote:
 Hi,

 Am 30.11.2013 um 12:26 schrieb Jehan Pagès jehan.marmott...@gmail.com:

 Well... that's why I was proposing testing and collaborating *before*
 releasing, and not after. :-/

 yes. Sadly, now the „no-outline-issue“ is another showstopper.


 It’s not about building. I wrote a couple of scripts which automates that 
 quite well. But in the last years I’ve made a lot of OS X specific patches 
 (don’t ask, why some of them are not upstream…. long story) and making a 
 new release requires to adapt these patches and to test if the are still 
 needed and if they still fix the addressed issue. Two examples:  years ago 
 on X11 it took me for ages to fix the file chooser sorting bug. Well, on 
 Mavericks it’s back again. Second: using the Cocoa based version of 
 gtk-mac-integration to get properly working menus and keyboard shortcuts.


 Well that would still be a lot better for the users *and* for you if
 we could all collaborate. If these patchs on third party are really
 necessary to prevent major bugs, we'll appreciate having them in our
 source tree as well (we have a directory build/osx/ where we save
 build-specific data, like third-party software patches).

 yes, I’ll share them. But IMO this needs to get committed about what build 
 system we use on OS X. Clayton uses jhbuild. I use a slightly hacked version 
 of MacPorts and some bash scripts to ease the process of building on 
 Mavericks down to SnowLeopard and even cross compile to 32bit and it helps me 
 manage about 100 packages needed to build my bundles. As far as I’m 
 concerned, I’d like to stay with that and not to switch to something else I’m 
 not used to and from what I don’t know if it fits my needs and gives me all 
 functionality I already have.


Well, this is up to you to decide. I know everyone of us, developers,
think we are right, at least at first. And maybe you even really are
(= maybe your building solution is nicer than Clayton's, I just have
no idea). But in the end, being right does not matter compared to the
benefits of collaboration. GIMP would be nothing compared to what it
is now if it had stuck to be a single-man project.
Stubbornness is usually a good thing... up to one point. :-)
But yes in the end, you are to decide what you want to do.

 This way, we
 can share these patchs will all packagers, and doing so will also save
 you time as we would take on us to check and adapt the patches.
 Could we know more about your patches, and what they fix exactly?

 e.g.
 glib, gtk2, cairo
 using Coca instead of Carbon, fixes paths to fit into Mac standards, etc.
 gtk-mac-integration:
 use Cocoa, fix some issues, don’t hide the delegate and notification 
 protocols to enable easier app development on the application side.
 gimp:
 Cocao, working help system with reduced config options, using some system 
 provided libraries instead of build them from source, Mac shortcuts, lightly 
 different behavior of lcms to recognize more icc profiles, working dock menus 
 :-), hide / unhide Gimp, and a 
 „right-out-of-hell-and-never-will-be-included-patch“ about the save / export 
 issue ;-)

 Here’s the link to the current epository  (not totally complete, I’ll update 
 this if I find some time…. and I know, some code looks ugly …)

 https://sourceforge.net/p/gimponosx/code/HEAD/tree/

Thanks. I'll see what Clayton thinks about these.

 Would you accept to contribute them to us?

 if we could negotiate an what to use …. :-)

Well on our side, we have not much to give, or negotiate. We just
want to collaborate with as much packagers as possible, so that they
become actual upstream contributors and save everyone's time, but also
give a much better user experience to all users.

 All this said, the preferred politics is indeed to contribute upstream
 if possible. What is the reason why you did not propose your patches
 upstream? You can make the short version of the story if you like :-).

 hhhmm, what should I say, I don’t want to revive these zombies, but I’ll try 
 a short version. (you’ve been warned :-) )

 In the „old days“ of the Mac packaging community most things were fine. But 
 then patches or plugins got rejected with a simple „No, we don’t include 
 this, because we are the official packagers“. Other patches were silently 
 taken and rewritten without asking why I did it in this specific way. No 
 discussion about why I did things or how to improve things, all of a sudden, 
 everybody only wanted packages. No one was interested in going deeper. 
 Although I asked for help to fix a long standing issue (using the help 
 system, install the user manual locally, get rid of the „GIO/GFVS“ error. 
 (BTW, all of this is now fixed, it took me years…)) … nothing happened.

Well I wish you could also see the other side of the story. Now I
don't know your exact cases of course, but I am a Free Software
contributor too. And I got all sort of 

Re: [Gimp-developer] Setting Up a Release Procedure

2013-11-28 Thread Simon Budig
Jehan Pagès (jehan.marmott...@gmail.com) wrote:
 Oh right. I just checked again. In the AUTHORS page, there is actually
 a Sven Neumann as maintainer alongside Mitch. I actually realize I
 made a mistake, because that's another Sven!

Indeed  :)

Sven N. hasn't been very active in Gimp development for quite a while
now. He is currently focussing on different things. I met him a few
weeks ago and he is alive and well - just not in the GIMP universe  :)

 I completely understand that each individual enjoys being a maintainer —
 and thus the main actor!

I for one would not enjoy maintainership  :)

Bye,
   Simon

-- 
  si...@budig.de  http://simon.budig.de/
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[Gimp-developer] Setting Up a Release Procedure

2013-11-26 Thread Jehan Pagès
Hi all,

I'd like to propose to set-up some procedure for releases.

That's not necessarily code and scripts (though in the end, the more
automatized we can be, the better), but at first it could be at least
just writing one wiki page saying what happens in general for a
release, then we write 1 additional wiki page per release for any
specifics.

This way, we can:
- organize ourselves so that work is not duplicated;
- write down not-to-forget information of any manual procedure until
we manage to automatize it;
- write down release-specific details like version of bundled
dependencies (may be important for us, developers, to know what is
used in a release), but also the list of applied patches (let's stop
maintaining different patches in each build! That's a lot of boring
job for you; and makes upstream life difficult if we don't know this),
the build configuration (which options you used in ./configure, etc.).
- not rely entirely on our benevolent maintainers (Sven and Mitch),
but anyone can be a part of helping the release happen, which would
mean a release better tested, but also much faster to happen.

The best example of what can go wrong is the last release: GIMP 2.8.8.
We ended up apparently with major bugs on OSX Mavericks; and several
fontconfig bugs on Windows, which were already fixed in the nightly
builds for ages!
This kind of thing should not happen and should have been detected
before release.

I took the liberty to set the pace by creating a new wiki namespace
Release. I hope that's ok and that it is not considered a bad move.
And I created 2 pages in this namespace:

1/ The general information where we want to set all information about
the process in general: the release procedure, all the patches to
apply for every release.
http://wiki.gimp.org/index.php/Release:General_Information

2/ One page for the specific GIMP 2.8.10 release:
http://wiki.gimp.org/index.php/Release:GIMP_2.8.10

Please if we have any TODO or tasks or something, just write them down
there. If people wants to participate and take on a task, they could
just write down their name next to an existing task and the result.
This is a working page, edits should happen there!

Also I propose that before a build is officially released, they are
first listed on this page for willing people to test it and an email
should also be sent on the dev mailing list. If all goes well, all
tasks done, and all builds are tested and look good, then we can
publicly announce a release and distribute builds that have been
actually tested first.

What do you think?

Jehan
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Re: [Gimp-developer] Setting Up a Release Procedure

2013-11-26 Thread Alexandre Prokoudine
27 нояб. 2013 г. 5:14 пользователь Jehan Pagès jehan.marmott...@gmail.com
написал:


 Also I propose that before a build is officially released, they are
 first listed on this page for willing people to test it and an email
 should also be sent on the dev mailing list. If all goes well, all
 tasks done, and all builds are tested and look good, then we can
 publicly announce a release and distribute builds that have been
 actually tested first.

 What do you think?

I think you deserve Medal of Honour, sir :)

Alexandre
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