Re: [Gnash-dev] crash firefox

2006-12-14 Thread strk
On Wed, Dec 13, 2006 at 06:07:12PM -0500, James Lockie wrote:
 If the plugin crashes, will it crash firefox?

No, that shouldn't happen, as firefox will spawn a new
process for every movie in the page.

The visible effect of a Gnash crash is you won't see
the right-click menu. Same applies with the MM player,
btw (yes, it also crashes :)

--strk;


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Re: [Gnash-dev] Re: gnash working on playstation3 - ps3

2006-12-14 Thread Rob Savoye
:: Onlinelib.de :: wrote:

 after 7 days and 1 ton of coffee i got a flash player working on my
 ps3-baby :)
 
 for the renderer i choosed cairo compiled from source.

  I think you'll have better luck with the AGG backend, than the Cairo
one. AGG is what I've used on all the embedded ports of Gnash.

- rob -
(catching up on old email after a long road-trip...)


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Re: [Gnash-dev] Docbook derived documentation on the website

2006-12-14 Thread Rob Savoye
strk wrote:

 Mmm... I think we should have two versions on the manual published,
 one for the latest release and one for current CVS.
 Actually, when new releases come out it might be worth keeping
 the manual for older releases online, as an archive...

  I've always just updated the manual on the website by hand. For the
last year, I've updated the manual to match CVS improvements. I think
now that the 0.7.2 release is out, and is in pretty good shape, (plus
it's in many distros) the manual on the gnu.org site should probably
match the release. We can put the CVS version on the developers site,
which should be publically available as soon as I can get somebody to
make a pass through it, as I suck at writing these things...

- rob -


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Re: [Gnash-dev] Trying to run the tests

2006-12-14 Thread Rob Savoye
strk wrote:

 Well, a quick suggestion for you is to get Ming :)
 Another possibility is to grab a release snapshot, but I'm afraid
 we're not currently providing them. I suggest we do though...
 a nightly snapshot in release mode would likely be helpful.

  I think for now, it's better off if people wanting to test Gnash use
CVS, as it changes daily. :-) I don't really want to get into the mess
of supporting CVS snapshot builds at this time as we're all busy enough
as it is...

  I also don't think we want to distribute test cases in a release, it's
probably better that people use the online versions on the developers
site, as one of these days we'll hook it up to automatically log all the
results into a database.

- rob -


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Re: [Gnash-dev] Docbook derived documentation on the website

2006-12-14 Thread ann
I was wondering...is there some reason that we don't build the documentation
by default?  It seems to me that this would be more universally useful than,
say, Klash support, which is default.

Not that I don't think the manual should also be available in other places,
it's just something I've been wondering about.

- Ann

Rob wrote:

  I've always just updated the manual on the website by hand. For the
last year, I've updated the manual to match CVS improvements. I think
now that the 0.7.2 release is out, and is in pretty good shape, (plus
it's in many distros) the manual on the gnu.org site should probably
match the release. We can put the CVS version on the developers site,
which should be publically available as soon as I can get somebody to
make a pass through it, as I suck at writing these things...



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[Gnash-dev] blank screen

2006-12-14 Thread shamju joseph
Hi,

   I've problem with gnash 0.7.2. Gnash configured
with AGG-Framebuffer shows only blank screen as
output. But the CVS version of OCT 2006 works fine!
Can someone please help? The configure command I used
is listed below.

One more doubt:
Can AGG-framebuffer version of gnash, accept keyboard
and mouse events ?

System : x86, Fedora 5, gcc 4.1.0

Thanks
shamju joseph

./configure
--prefix=/home/shamju2/Project2/Gnash-0.7.2/archindep
--exec-prefix=/home/shamju2/Project2/Gnash-0.7.2/archdep
--oldincludedir=/home/shamju2/Project2/Gnash-0.7.2/oldindir
 --disable-klash --disable-xml --disable-i810-lod-bias
--disable-sdk-install --disable-testing
--enable-gui=FB --enable-renderer=Agg --disable-dom 
--disable-xmlreader --disable-plugin
--enable-threading --disable-glext --without-arts 
--disable-write --enable-sound=NO --without-x
--disable-dmalloc --disable-embedded --disable-qtopia
--disable-mac --disable-fltk --disable-jpeg
--disable-png  
--with-agg-incl=/home/shamju2/AGG/agg-2.4/agg-2.4/include
--with-agg-lib=/home/shamju2/AGG/agg-2.4/agg-2.4/src



 

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Re: [Gnash-dev] version in menu?

2006-12-14 Thread Rob Savoye
James Lockie wrote:
 It would be nice if the version (CVS) was in the popup menu of the plugin.
 An about dialog?

  Hum... I'm not sure if that's the right place for this info. This
would more likely go in the About box, which unfortunately isn't part
of any of the GUIs.

  As a more long-term goal (since we currently lack anyone with real GUI
programming background) I'd love to see the Gnash GUI extended to have a
real menu bar, where menu items for Help and About would go. Even
better would be a dialog box for setting user preferences, etc...

  This would be an excellent way for somebody to make a contribution to
Gnash, that doesn't want to get involved in any of the core programming.

- rob -


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Re: [Gnash-dev] blank screen

2006-12-14 Thread strk
On Thu, Dec 14, 2006 at 09:39:07AM -0800, shamju joseph wrote:
 Hi,
 
I've problem with gnash 0.7.2. Gnash configured
 with AGG-Framebuffer shows only blank screen as
 output. But the CVS version of OCT 2006 works fine!
 Can someone please help? The configure command I used
 is listed below.

I'm not good at dates, does current HEAD work fine ?

 One more doubt:
 Can AGG-framebuffer version of gnash, accept keyboard
 and mouse events ?

Nope, we've been thinking about adding a DirectFB gui
(the framebuffer itself is not a real guy, just a lame one)

--strk;


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Re: [Gnash-dev] crash firefox

2006-12-14 Thread James Lockie

strk wrote:

On Wed, Dec 13, 2006 at 06:07:12PM -0500, James Lockie wrote:
  

If the plugin crashes, will it crash firefox?



No, that shouldn't happen, as firefox will spawn a new
process for every movie in the page.

The visible effect of a Gnash crash is you won't see
the right-click menu. Same applies with the MM player,
btw (yes, it also crashes :)
  

Ok, it is firefox crashing then. :-(

--strk;


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Re: [Gnash-dev] Docbook derived documentation on the website

2006-12-14 Thread Rob Savoye
ann wrote:
 I was wondering...is there some reason that we don't build the documentation
 by default?  It seems to me that this would be more universally useful than,
 say, Klash support, which is default.

  The main reason is that the dependencies for producing the various
output formats are nasty, and aren't even supported on all platforms.
Even worse, building docbook requires more than a trivial amount of
packages, which aren't even the same on all distributions. So building
doc by default would likely generate a huge pile of bug reports that
we'd not be able to do much about.

  KDE support is available most everywhere, and there's a lot of KDE
users out there, so it needs to be built by default.

- rob -


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Re: [Gnash-dev] crash firefox

2006-12-14 Thread Rob Savoye
James Lockie wrote:

 Ok, it is firefox crashing then. :-(

  I actually gets many Firefox crashes these days, even without any
plugins installed at all. It seems to me that as the Mozilla Corporation
gets more commercially oriented, they let the quality of the free
version lag...

- rob -


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Re: [Gnash-dev] Docbook derived documentation on the website

2006-12-14 Thread Rob Savoye
strk wrote:

 BTW, I'd like to drop the Java dependency for that... anyone ?

  Only if you can find another way to generate PDF from Docbook. The
Java dependency bugs me too, but many people prefer PDF output. I've
tried several other tools for producing PDFs, but the current way is the
only one that works so far.

- rob -



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Re: [Gnash-dev] version in menu?

2006-12-14 Thread annonygmouse

Rob Savoye wrote:

James Lockie wrote:

It would be nice if the version (CVS) was in the popup menu of the plugin.
An about dialog?


  Hum... I'm not sure if that's the right place for this info. This
would more likely go in the About box, which unfortunately isn't part
of any of the GUIs.


The plugin does not have any about box and I think it doesn't have to 
have (*) menu bar. So an about option menu in the plugin I think it 
would be ok, wouldn't it?



  As a more long-term goal (since we currently lack anyone with real GUI
programming background) I'd love to see the Gnash GUI extended to have a
real menu bar, where menu items for Help and About would go. Even
better would be a dialog box for setting user preferences, etc...

  This would be an excellent way for somebody to make a contribution to
Gnash, that doesn't want to get involved in any of the core programming.


Have hope my friend ;)

I may have some time to play a little bit with it, but can promise 
nothing at the moment.


Sebastià
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Fw: [Gnash-dev] Re: gnash working on playstation3 - ps3

2006-12-14 Thread :: Onlinelib.de ::

hi rob,

thanks for the tip. with agg ( runs only with 2.5 revision) the swf are 
running a lot of faster

on the ps3.

i have no sound at the moment. how can i enable the soundhandler ?

how about video playback ? can i playback other fileformats then flv ?

i have ffmpeg installed incl. libavcodec and libavformat. whats about
http and rtmp streaming ?!

is there a videodisplay handler in gnash and does it work as the 
videodispla

in the normal flash player ?

sorry , got a lot of questions.

i will study in the next couple of week the code of gnash. i would like
to implement the ps3 spu processors for faster playing swf. i dont
know yet if its possible to add a dspUtil class for supporting altivec
with the spu´s.

i dont think that adobe will do it, so any help for porting gnash for
the ps3 is welcome.

if anyone can tell me how i can make a binary for other ps3 users
please let me know. i have seen that there where a lot of libs
to bind.

i never done a binary installer on linux before. also here i need
some help.

thanks
gary


- Original Message - 
From: Rob Savoye [EMAIL PROTECTED]

To: :: Onlinelib.de :: [EMAIL PROTECTED]
Cc: Gnash-dev@gnu.org
Sent: Thursday, December 14, 2006 6:55 PM
Subject: Re: [Gnash-dev] Re: gnash working on playstation3 - ps3



:: Onlinelib.de :: wrote:


after 7 days and 1 ton of coffee i got a flash player working on my
ps3-baby :)

for the renderer i choosed cairo compiled from source.


 I think you'll have better luck with the AGG backend, than the Cairo
one. AGG is what I've used on all the embedded ports of Gnash.

- rob -
(catching up on old email after a long road-trip...)







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Re: Fw: [Gnash-dev] Re: gnash working on playstation3 - ps3

2006-12-14 Thread Rob Savoye
:: Onlinelib.de :: wrote:

 i have no sound at the moment. how can i enable the soundhandler ?

  Try --enable-sound=sdl. You can also use libMad instead of ffmpeg. Pay
attention to the configure output to see if you have everything
installed you'll need.

 how about video playback ? can i playback other fileformats then flv ?

  Probably, but as the video support is brand new and still under
development, your mileage may vary...

 i have ffmpeg installed incl. libavcodec and libavformat. whats about
 http and rtmp streaming ?!

  RTMP and HTTP are used to transport the file being loaded over a
network connection. I'd stick to HTTP till I finish the RTMP support for
libCurl.

 i will study in the next couple of week the code of gnash. i would like
 to implement the ps3 spu processors for faster playing swf. i dont
 know yet if its possible to add a dspUtil class for supporting altivec
 with the spu´s.

  Nokia added support for some DSPs to Gstreamer, you might want to look
at that. There is also Gstreamer support for sound in Gnash, although
the ffmpeg support works better.

 i never done a binary installer on linux before. also here i need
 some help.

  Depending on your packaging for the PS3, make deb (for Debian) and
make rpm (for Redhat) both work. Most of the time you just list the
dependencies, and the binary Gnash package just contains the Gnash
libraries.

- rob -


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Re: [Gnash-dev] blank screen

2006-12-14 Thread John Franklin
Check the values of xscale and yscale in world_to_pixel()  
(render_handler_agg.cpp).

They're probably 0.0.  They should be 1/20.0.  Actually, from Udo:

 You're correct but the solution is not the correct one since it will
 only work when the movie has the same resolution as the framebuffer.

 We came accross the same problem. The solution was to call
 resize_view() in the run() method so that the GUI calculates the
 correct scales.

 Forgot to commit that patch, sorry about that. Will do that in one of
 the next days..

John Franklin



xscale

On Dec 14, 2006, at 9:39 AM, shamju joseph wrote:


Hi,

   I've problem with gnash 0.7.2. Gnash configured
with AGG-Framebuffer shows only blank screen as
output. But the CVS version of OCT 2006 works fine!
Can someone please help? The configure command I used
is listed below.

One more doubt:
Can AGG-framebuffer version of gnash, accept keyboard
and mouse events ?

System : x86, Fedora 5, gcc 4.1.0

Thanks
shamju joseph

./configure
--prefix=/home/shamju2/Project2/Gnash-0.7.2/archindep
--exec-prefix=/home/shamju2/Project2/Gnash-0.7.2/archdep
--oldincludedir=/home/shamju2/Project2/Gnash-0.7.2/oldindir
 --disable-klash --disable-xml --disable-i810-lod-bias
--disable-sdk-install --disable-testing
--enable-gui=FB --enable-renderer=Agg --disable-dom
--disable-xmlreader --disable-plugin
--enable-threading --disable-glext --without-arts
--disable-write --enable-sound=NO --without-x
--disable-dmalloc --disable-embedded --disable-qtopia
--disable-mac --disable-fltk --disable-jpeg
--disable-png
--with-agg-incl=/home/shamju2/AGG/agg-2.4/agg-2.4/include
--with-agg-lib=/home/shamju2/AGG/agg-2.4/agg-2.4/src




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