[Haskell-cafe] Re: SOC idea ticket: Rendering Engine
Csaba Hruska csaba.hru...@gmail.com wrote: svn checkout *http*://lambdacube.googlecode.com/svn/trunk/lambdacube-read-only I think you mean svn co http://lambdacube.googlecode.com/svn/trunk I didn't do anything yet, except running the sample program. I get to see an ogre head and this: 8 k...@solaris trunk % ./example1 [.,..,car,.svn,packs,materials,models] [.,..,.svn,toonf2.frag,toonf2.vert,Example_CelShading.frag,Example_CelShading.vert,texturemapping.frag,texturemapping.vert,diffuse.frag,diffuse.vert,ambient.frag,ambient.vert] [.,..,.svn,todo,Ogre.material,jaiqua.material,Scene.material,ogrehead.material,Robot.material,RZR-002.material] load: Ogre.material load: jaiqua.material load: Scene.material load: ogrehead.material load: Robot.material load: RZR-002.material [.,..,.svn,cel_shading_diffuse.png,r2skin.jpg,RZR-002.png,cel_shading_specular.png,cel_shading_edge.png,GreenSkin.jpg,spheremap.png,WeirdEye.png,dirt01.jpg,blue_jaiqua.jpg] [.,..,.svn,Cube.mesh.xml,ogrehead.mesh.xml,athene.mesh.xml,ninja.mesh.xml,Suzanne.mesh.xml,RZR-002.mesh.xml,facial.mesh.xml,robot.skeleton.xml,robot.mesh.xml,jaiqua.mesh.xml] [.,..,.svn,scooby_body.mesh.xml,scooby_body.material,ventanas.jpg,chasis.jpg,chasis_a.jpg] load: scooby_body.material creating entity: OgreHead from mesh: ogrehead.mesh.xml parsing XML file [Ogre/Tusks,Ogre/Earring,Ogre/Skin,Ogre/Eyes] compiling material: Ogre/Eyes WeirdEye.png loaded resolution = 256 x 256, 3 bytes per pixel compiling material: Ogre/Skin GreenSkin.jpg loaded resolution = 256 x 256, 3 bytes per pixel compiling material: Ogre/Earring spheremap.png loaded resolution = 256 x 256, 3 bytes per pixel compiling material: Ogre/Tusks dirt01.jpg loaded resolution = 96 x 96, 3 bytes per pixel done creating entity: Robot from mesh: robot2.mesh.xml parsing XML file [Examples/Robot] compiling material: Examples/Robot r2skin.jpg loaded resolution = 512 x 512, 3 bytes per pixel Compiling program: (Just Examples/AmbientShadingVP,Just Examples/AmbientShadingFP) Shader info log for 'Examples/AmbientShadingVP': Shader info log for 'Examples/AmbientShadingFP': Program info log: done creating entity: Car from mesh: scooby_body.mesh.xml parsing XML file [Ac3d/Scooby_Body/Mat001_Tex03,Ac3d/Scooby_Body/Mat001_Tex02,Ac3d/Scooby_Body/Mat001_Tex01] compiling material: Ac3d/Scooby_Body/Mat001_Tex01 chasis.jpg loaded resolution = 512 x 512, 3 bytes per pixel compiling material: Ac3d/Scooby_Body/Mat001_Tex02 ventanas.jpg loaded resolution = 512 x 512, 3 bytes per pixel compiling material: Ac3d/Scooby_Body/Mat001_Tex03 chasis_a.jpg loaded resolution = 128 x 256, 3 bytes per pixel done 1 frames in 13.45548 seconds = 7.431916215549353e-2 FPS zsh: abort ./example1 8 I _think_ example1 is killed by SIGABRT, but I could be wrong, I've never seen this before. Anyway, it's a strange thing. OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 7600 GS/PCI/SSE2 OpenGL version string: 2.1.2 NVIDIA 177.82 OpenGL shading language version string: 1.20 NVIDIA via Cg compiler X.Org X Server 1.5.3 Linux solaris 2.6.28-tuxonice-r1 #20 PREEMPT Tue Mar 10 19:07:36 CET 2009 x86_64 AMD Athlon(tm) 64 Processor 3200+ AuthenticAMD GNU/Linux The Glorious Glasgow Haskell Compilation System, version 6.10.1 -- (c) this sig last receiving data processing entity. Inspect headers for copyright history. All rights reserved. Copying, hiring, renting, performance and/or quoting of this signature prohibited. ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Re: SOC idea ticket: Rendering Engine
2009/3/23 Achim Schneider bars...@web.de Csaba Hruska csaba.hru...@gmail.com wrote: svn checkout *http*://lambdacube.googlecode.com/svn/trunk/lambdacube-read-only I think you mean svn co http://lambdacube.googlecode.com/svn/trunk I didn't do anything yet, except running the sample program. I get to see an ogre head and this: 8 k...@solaris trunk % ./example1 [.,..,car,.svn,packs,materials,models] [.,..,.svn,toonf2.frag,toonf2.vert,Example_CelShading.frag,Example_CelShading.vert,texturemapping.frag,texturemapping.vert,diffuse.frag,diffuse.vert,ambient.frag,ambient.vert] [.,..,.svn,todo,Ogre.material,jaiqua.material,Scene.material,ogrehead.material,Robot.material,RZR-002.material] load: Ogre.material load: jaiqua.material load: Scene.material load: ogrehead.material load: Robot.material load: RZR-002.material [.,..,.svn,cel_shading_diffuse.png,r2skin.jpg,RZR-002.png,cel_shading_specular.png,cel_shading_edge.png,GreenSkin.jpg,spheremap.png,WeirdEye.png,dirt01.jpg,blue_jaiqua.jpg] [.,..,.svn,Cube.mesh.xml,ogrehead.mesh.xml,athene.mesh.xml,ninja.mesh.xml,Suzanne.mesh.xml,RZR-002.mesh.xml,facial.mesh.xml,robot.skeleton.xml,robot.mesh.xml,jaiqua.mesh.xml] [.,..,.svn,scooby_body.mesh.xml,scooby_body.material,ventanas.jpg,chasis.jpg,chasis_a.jpg] load: scooby_body.material creating entity: OgreHead from mesh: ogrehead.mesh.xml parsing XML file [Ogre/Tusks,Ogre/Earring,Ogre/Skin,Ogre/Eyes] compiling material: Ogre/Eyes WeirdEye.png loaded resolution = 256 x 256, 3 bytes per pixel compiling material: Ogre/Skin GreenSkin.jpg loaded resolution = 256 x 256, 3 bytes per pixel compiling material: Ogre/Earring spheremap.png loaded resolution = 256 x 256, 3 bytes per pixel compiling material: Ogre/Tusks dirt01.jpg loaded resolution = 96 x 96, 3 bytes per pixel done creating entity: Robot from mesh: robot2.mesh.xml parsing XML file [Examples/Robot] compiling material: Examples/Robot r2skin.jpg loaded resolution = 512 x 512, 3 bytes per pixel Compiling program: (Just Examples/AmbientShadingVP,Just Examples/AmbientShadingFP) Shader info log for 'Examples/AmbientShadingVP': Shader info log for 'Examples/AmbientShadingFP': Program info log: done creating entity: Car from mesh: scooby_body.mesh.xml parsing XML file [Ac3d/Scooby_Body/Mat001_Tex03,Ac3d/Scooby_Body/Mat001_Tex02,Ac3d/Scooby_Body/Mat001_Tex01] compiling material: Ac3d/Scooby_Body/Mat001_Tex01 chasis.jpg loaded resolution = 512 x 512, 3 bytes per pixel compiling material: Ac3d/Scooby_Body/Mat001_Tex02 ventanas.jpg loaded resolution = 512 x 512, 3 bytes per pixel compiling material: Ac3d/Scooby_Body/Mat001_Tex03 chasis_a.jpg loaded resolution = 128 x 256, 3 bytes per pixel done Until this point it is OK. (sorry for the lots of debug info, i'll remove them later) 1 frames in 13.45548 seconds = 7.431916215549353e-2 FPS The FPS calculation is wrong at first frame. I have a geforce 7300 GS and its running at ~670 FPS in 640x480 sized window. The example uses glsl shader. (if you remove robot from the scene then it will be compatible with older graphic cards too) Please press ESC to exit from example program instead of closing the window. The screenshot (http://code.google.com/p/lambdacube/) is taken from example1, you should get same one. zsh: abort ./example1 8 I _think_ example1 is killed by SIGABRT, but I could be wrong, I've never seen this before. Anyway, it's a strange thing. Does the program exit immediatly after the first rendered frame? OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 7600 GS/PCI/SSE2 OpenGL version string: 2.1.2 NVIDIA 177.82 OpenGL shading language version string: 1.20 NVIDIA via Cg compiler X.Org X Server 1.5.3 Linux solaris 2.6.28-tuxonice-r1 #20 PREEMPT Tue Mar 10 19:07:36 CET 2009 x86_64 AMD Athlon(tm) 64 Processor 3200+ AuthenticAMD GNU/Linux The Glorious Glasgow Haskell Compilation System, version 6.10.1 I've tested with ghc 6.10.1 on amd sempron 1800+ 32 bit gnu/linux geforce 7300gs. -- (c) this sig last receiving data processing entity. Inspect headers for copyright history. All rights reserved. Copying, hiring, renting, performance and/or quoting of this signature prohibited. ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
[Haskell-cafe] Re: SOC idea ticket: Rendering Engine
Csaba Hruska csaba.hru...@gmail.com wrote: I _think_ example1 is killed by SIGABRT, but I could be wrong, I've never seen this before. Anyway, it's a strange thing. Does the program exit immediatly after the first rendered frame? Usually yes, sometimes I'm seeing the ogre being rotated before SIGABRT. At first I thought it might be the app getting confused by xmonad resizing it, but switching to twm or kwm didn't help. I'm going to investigate a bit further as soon as I figured out why xmonad doesn't use xinerama(again) after re-compilation. -- (c) this sig last receiving data processing entity. Inspect headers for copyright history. All rights reserved. Copying, hiring, renting, performance and/or quoting of this signature prohibited. ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe