Re: [hlcoders] What MSVC version do you use/have?
I'm usin' VC++ 6 right now, but from what I've heard about .NET, I think it will be worth the upgrade, so I'll upgrade as soon as my monetary situation allows. (Which will most likely be before the SDK is released, at this rate.) On Wed, 20 Oct 2004 22:30:11 -0700 (PDT), Brian A. Stumm [EMAIL PROTECTED] wrote: On Wed, 20 Oct 2004, Alfred Reynolds wrote: We use 3.4.x because we require some of its advanced template support and also its better processor support. I hope to create a vcproj to makefile converter for the SDK so a linux build just requires typing make (perhaps after editing a Makefile header to point to custom gcc binaries or binary output directories). The first version may be more primitive however (a Makefile like the existing SDK). i should have mentioned in my previous mail that I really like the way metamod has the config.mak with symlinked makefile. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Alfred Reynolds wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? /me raises hand. VC6 here. Do you have any dependencies to MSVC.NET or MSVC in general? Or could the SDK (at least server-side) also be compiled with Borland compilers? Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Alfred Reynolds wrote: Linux will require GCC 3.4.1 and libc 2.3 and above (actually GCC 3.3 should be okay). I know you use 3.4 but do you really require 3.4 for everyone who uses the SDK or are you sure that 3.3 works, too. There are still some ugly bugs left in 3.4.1 which will prevent people who compile other stuff on their machines (e.g. Xorg) from using it. And I hope this time the SDK will compile without errors out of the box under Linux. :) I don't think Will is willing to do all the cleaning up again. ;) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Childe Roland wrote: [...] I'll upgrade as soon as my monetary situation allows. (Which will most likely be before the SDK is released, at this rate.) Does your job pay that well, then? :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Actually, I don't even have a job right now. ;-) Full time student with NO income. On Thu, 21 Oct 2004 08:29:36 +0200, Florian Zschocke [EMAIL PROTECTED] wrote: Childe Roland wrote: [...] I'll upgrade as soon as my monetary situation allows. (Which will most likely be before the SDK is released, at this rate.) Does your job pay that well, then? :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
I'm lucky, being a computer science student at Arizona State uni I can get VS 6, VS Net 02 and VS Net 03 for free (full ver from microsoft). I should upgrade my net 02 to 03 but I'm too lazy to get it :) _ Check out Election 2004 for up-to-date election news, plus voter tools and more! http://special.msn.com/msn/election2004.armx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Copy/Trademark question
Blizzard are protecting their intellectual property in any and all ways possible, I hardly think that classifies them as retards. - Bruce Bahamut Andrews tei wrote: SB Childe Roland wrote: I was wondering if anyone here has tried to do a mod based off of an existing game/movie/book/etc. Have you had trouble with the creaters/rights owners? I would think since we're not charging for the mods, that we would have no problem. If anyone can help me by sharing their experiences and/or knowledge I would greatly appreciate it. my $ 0.02: Check google: cease and desist mails cease and desist alien total conversion cease and desist star craft cease and desist star starship troopers notice also the sucesfull historie on Generations mod for Quake3, a mod that use the Quake1, Quake2 and Quake3 universe. looks like: - a NO NO is to use stuff from Company A, on Company B engine. - ask First, or this is naif? - no one care if you use Quake1 engine - if your mod is big and popular enough, will not attack ( Star War mod for Bf1942) - you cant use shamblers outside quake1 - Fox Corporation where stupids or retards (but has Futurama) - Blizzard are stupids and retards (but make cool games) - etc.. My suggestion is to hire a fiction writter and build your own universe and populate with interesting characters, monsters and plot. If you use the momentum of a Hollywood film to give momentum to your mod, well... Its Hollywood that is righ, and you wrong, and hollywood has the byzillions of dolars, and the byzillions of lawyers, and you have nothing, even your ISP will shutdown your content withouth questions (already tested with anonymous mails from hotmail accounts, Its easy as that) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
I have just VC6. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, October 20, 2004 10:34 PM To: [EMAIL PROTECTED] Subject: [hlcoders] What MSVC version do you use/have? I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
Basicly same deal hear. Got 6, .net 2002, .net 2003 :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Guy Sent: Thursday, October 21, 2004 9:48 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? I'm lucky, being a computer science student at Arizona State uni I can get VS 6, VS Net 02 and VS Net 03 for free (full ver from microsoft). I should upgrade my net 02 to 03 but I'm too lazy to get it :) _ Check out Election 2004 for up-to-date election news, plus voter tools and more! http://special.msn.com/msn/election2004.armx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
VC .NET 2002 :D On Thu, 21 Oct 2004 21:19:37 +1300, Henry Malthus [EMAIL PROTECTED] wrote: I only have VC++ Express 2005 installed at the moment, but I can get 2k3 from uni early next year. On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds [EMAIL PROTECTED] wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Henry Malthus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
MSVC.NET 2003 Most of the HL coders I know are using .net 2003, I am surprised at the number of VC6 users. Perhaps it's simply because the bare SDK gives fewer problems for VC6 rather than the cost? It should be noted that Microsoft Visual C++ Toolkit 2003 is free for download: http://msdn.microsoft.com/visualc/vctoolkit2003/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 21 October 2004 03:34 To: [EMAIL PROTECTED] Subject: [hlcoders] What MSVC version do you use/have? I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
you think I'm joking? ;) - Bruce Bahamut Andrews Matt Judge wrote: ROFL Bruce Bahamut Andrews wrote: or a guy? *pulls $60 out of his wallet* - Bruce Bahamut Andrews SB Childe Roland wrote: That also means, that I can get the professional version with an academic liscense for around $60. Now, I just need to find 6 fat chicks to whore myself out to for $10 a piece... Or 2 really fat chicks for $30 a piece. On Thu, 21 Oct 2004 01:48:57 -0500, SB Childe Roland [EMAIL PROTECTED] wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Copy/Trademark question
OT: Bruce Bahamut Andrews wrote: Blizzard are protecting their intellectual property in any and all ways possible, I hardly think that classifies them as retards. - Bruce Bahamut Andrews Its my opinion. I can be wrong. Anyway a good read here: Against Freecraft: http://www.math.sfu.ca/~cbm/cd/ Against BNETD: http://directory.google.com/Top/Society/Issues/Intellectual_Property/Copyrights/Digital_Millennium_Copyright_Act/bnetd/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Peter Holcroft wrote: Most of the HL coders I know are using .net 2003, I am surprised at the number of VC6 users. Perhaps it's simply because the bare SDK gives fewer problems for VC6 rather than the cost? Perhaps MSVS.NET is rather costly and not everybody can afford it, so they stay with their good ol' VC6? It should be noted that Microsoft Visual C++ Toolkit 2003 is free for download: Makefiles for the SDK usable with the toolkit would be nice then, I guess. :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Copy/Trademark question
er, that's because both of those activities are illegal. One feeds off the Blizzard franchise and makes them lose sales on their *craft games, and the other is completely illegal and goes against their End User Lisence Agreement (my GSP looked into doing this some time ago and decided against it because of that). The bnetd effectively circumvents the cd key protection, put in place for obvious reasons. If Blizzard choose to force the game to be completely based on their Battle.NET servers when played online that's their choice. It's like MMORPG developers - you don't see them handing out a server program for people that don't want the constant patching and 'free' updates at the cost of a monthy fee. They spent years creating the software, they have a right to keep it under their control if they so desire. - Bruce Bahamut Andrews tei wrote: OT: Bruce Bahamut Andrews wrote: Blizzard are protecting their intellectual property in any and all ways possible, I hardly think that classifies them as retards. - Bruce Bahamut Andrews Its my opinion. I can be wrong. Anyway a good read here: Against Freecraft: http://www.math.sfu.ca/~cbm/cd/ Against BNETD: http://directory.google.com/Top/Society/Issues/Intellectual_Property/Copyrights/Digital_Millennium_Copyright_Act/bnetd/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
2005'll probably auto-convert old project files to the new format. I can use VS.NET 2003 .sln files in the VC# Express beta, and it just pops up a conversion wizard. So you should be fine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ben Sent: 20 October 2004 16:36 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] What MSVC version do you use/have? I'm currently using the visual studio 2005 beta until I can sort out my academic license for VS.net. Any word on 2005 support? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 21 October 2004 03:34 To: [EMAIL PROTECTED] Subject: [hlcoders] What MSVC version do you use/have? I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
Umm compiler for vs.net is free. You can compile and code from notepad and the commandline. I believe... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Thursday, October 21, 2004 8:26 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Peter Holcroft wrote: Most of the HL coders I know are using .net 2003, I am surprised at the number of VC6 users. Perhaps it's simply because the bare SDK gives fewer problems for VC6 rather than the cost? Perhaps MSVS.NET is rather costly and not everybody can afford it, so they stay with their good ol' VC6? It should be noted that Microsoft Visual C++ Toolkit 2003 is free for download: Makefiles for the SDK usable with the toolkit would be nice then, I guess. :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Except that you can't compile from .sln (VS.NET Project) files if I recall correctly. With the command-line tools you can only compile from makefiles. David On Thu, 21 Oct 2004 10:54:51 -0500, Scott Tuttle [EMAIL PROTECTED] wrote: Umm compiler for vs.net is free. You can compile and code from notepad and the commandline. I believe... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Thursday, October 21, 2004 8:26 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Peter Holcroft wrote: Most of the HL coders I know are using .net 2003, I am surprised at the number of VC6 users. Perhaps it's simply because the bare SDK gives fewer problems for VC6 rather than the cost? Perhaps MSVS.NET is rather costly and not everybody can afford it, so they stay with their good ol' VC6? It should be noted that Microsoft Visual C++ Toolkit 2003 is free for download: Makefiles for the SDK usable with the toolkit would be nice then, I guess. :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Copy/Trademark question
or make a highly modified version of what you have in mind =) Just make sure they aren't developing their own game though, a lot of tvshows/movies/books/whatever are getting them :/ - Bruce Bahamut Andrews Christopher McArthur wrote: It is most definately NOT OK to use an existing intellectual property as the basis for your mod. It doesn't matter if your making money off of it or not. The question is, will the company go after you for doing it? You'd think they wouldn't care, but I've seen hundreds of mods shut down because of this. It is not worth risking. You could get around it, perhaps, by making your mod a parody of the existing franchise, and making fun of it. But, there is a fine line here as well, and my advice would be to either get permission (which is unlikely), or to just come up with your own idea. -ilian I was wondering if anyone here has tried to do a mod based off of an existing game/movie/book/etc. Have you had trouble with the creaters/rights owners? I would think since we're not charging for the mods, that we would have no problem. If anyone can help me by sharing their experiences and/or knowledge I would greatly appreciate it. --Thanks SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Because he wants to use some of the advanced technological improvements that .NET has... Didn't he say that already? :/ - Bruce Bahamut Andrews David Leinbach wrote: I prefer VC6 but I have VC.NET as well. Question though, since VC.NET can convery from VC6 projects, why not include VC6 projects and then those users using VC.NET can just convert? David On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds [EMAIL PROTECTED] wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Unless I missed an e-mail in the thread, Alfred only said that it needs GCC 3.4.x because we require some of its advanced template support and also its better processor support From Alfred's original e-mail it sounded like it should be compilable on other versions of MSVC but that they didn't want to have to include project files for the other versions. Anyway, I was just wondering... David On Fri, 22 Oct 2004 03:18:02 +1000, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: Because he wants to use some of the advanced technological improvements that .NET has... Didn't he say that already? :/ - Bruce Bahamut Andrews David Leinbach wrote: I prefer VC6 but I have VC.NET as well. Question though, since VC.NET can convery from VC6 projects, why not include VC6 projects and then those users using VC.NET can just convert? David On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds [EMAIL PROTECTED] wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Copy/Trademark question
On Wed, Oct 20, 2004 at 08:26:40PM -0500, SB Childe Roland wrote: I was wondering if anyone here has tried to do a mod based off of an existing game/movie/book/etc. Have you had trouble with the creaters/rights owners? I would think since we're not charging for the mods, that we would have no problem. If anyone can help me by sharing their experiences and/or knowledge I would greatly appreciate it. --Thanks SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders At The Specialists, we have never heard any word from the makers of Face/Off or The Hitman or The Matrix for using their characters, but I do know that the once Matrix Mod had to change their name to Existence Mod because Warner Brothers came around shaking their lawyers at them. Sure, we don't do this for profit, but that doesn't mean that we aren't taking away the profit of these companies, because people play our free games rather then their costly games which use the characters that they created and own without a license, and they don't like that one bit. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
On Wed, Oct 20, 2004 at 07:34:26PM -0700, Alfred Reynolds wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders I use 6, and there is no way I could dish out enough money for .net, and even if I could, I don't want .net in the first place. I read in an earlier interview that you guys still used 6 and not .net to do stuff, otherwise I would have brought up the issue on here earlier. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
-- [ Picked text/plain from multipart/alternative ] At 10:18 AM 10/21/2004, Bruce Bahamut Andrews wrote: Because he wants to use some of the advanced technological improvements that .NET has... Because MSVC .NET handles templates and other things in *ANSI-Compliant* fashion and MSVC 6 does not, perhaps ? Didn't he say that already? :/ - Bruce Bahamut Andrews {OLD}Sneaky_Bastard! email: [EMAIL PROTECTED] Michael A. Hobson icq:#2186709 yahoo: warrior_mike2001 IRC: Gamesurge channel #wavelength -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Copy/Trademark question
What I was considering doing was making a game that uses similar game play to an existing game. This game's newest version is only available to console gamers. In fact, the most recent PC version is around 10 years old. I guess I'll just have to use a different name, and not copy their models directly (was planning on redesign anyways). On Thu, 21 Oct 2004 10:32:33 -0500, Jorge Rodriguez [EMAIL PROTECTED] wrote: On Wed, Oct 20, 2004 at 08:26:40PM -0500, SB Childe Roland wrote: I was wondering if anyone here has tried to do a mod based off of an existing game/movie/book/etc. Have you had trouble with the creaters/rights owners? I would think since we're not charging for the mods, that we would have no problem. If anyone can help me by sharing their experiences and/or knowledge I would greatly appreciate it. --Thanks SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders At The Specialists, we have never heard any word from the makers of Face/Off or The Hitman or The Matrix for using their characters, but I do know that the once Matrix Mod had to change their name to Existence Mod because Warner Brothers came around shaking their lawyers at them. Sure, we don't do this for profit, but that doesn't mean that we aren't taking away the profit of these companies, because people play our free games rather then their costly games which use the characters that they created and own without a license, and they don't like that one bit. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
I still use Microsoft Visual C++ 6.0 for my mod. _ Fast. Clear. Easy. The new face of MSN Search. http://search.msn.com.sg/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
You don't have to shell out a dime for .NET http://msdn.microsoft.com/visualc/vctoolkit2003/ - Spencer voogru MacDonald -Original Message- From: Jorge Rodriguez [mailto:[EMAIL PROTECTED] Sent: Thursday, October 21, 2004 11:38 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? On Wed, Oct 20, 2004 at 07:34:26PM -0700, Alfred Reynolds wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders I use 6, and there is no way I could dish out enough money for .net, and even if I could, I don't want .net in the first place. I read in an earlier interview that you guys still used 6 and not .net to do stuff, otherwise I would have brought up the issue on here earlier. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
omg it will :| ? oh and im using vc++ 6 here :'( john -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jeffrey botman Broome Sent: 21 October 2004 19:36 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Ruari O'Sullivan wrote: VC++ 6.0 here, though if the whole SDK compiled for windows under gcc (say mingw) that'd be cool too. Heh-heh! Yes, that would be cool wouldn't it? ;) /me laughs at my own private joke -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
You will need to use HL2. VGUI2 will not be released for HL1. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jorge Rodriguez Sent: Thursday, October 21, 2004 11:09 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? On Thu, Oct 21, 2004 at 10:49:28AM -0700, Alfred Reynolds wrote: HL2. There are no plans for another Half-Life SDK release. - Alfred In that case, how are HL1 modders supposed to get their hands on the VGUI2 stuff, and all the other things that have been added to the engine since SDK 2.3? Will we be able to use the VGUI2 and such resources which (I assume) will be included in the HL2SDK for HL1 mods? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Use VC6, Have .NET Academic
I use VC6 because it's an old familiar tool. I also own .NET Academic, but I've never felt motivated to migrate, since VC6 does a good job. - Karl Jones ... the Handy Vandal ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Copy/Trademark question
Sorry, this mail is long, boring, and OFF-TOPIC. Fortunally enough, Its also boring for me, so this is my last mail about the topic. I read good responses on this threads for others guys. Looks like a good advice is to avoid other people IP and generate our own IP. Bruce Bahamut Andrews wrote: er, that's because both of those activities are illegal. The coolness about CS letter is that you dont need to proff that. People runaway because lack the money and lawyers. Its like dark ages on europe: the lords always right and onlaw, and villagers the illegal and evile. [#1] You are right because you have the money. Also because corporations put money on law makings and individuals not, so the law is customized to corporationds needs. Usa word for that is lobby*. [#2] If you are wrong, you can change the law with more money. One feeds off the Blizzard franchise and makes them lose sales on their *craft games, Yes, everything with *craft is owned by Blizzard. Lovecraft Lovecraft's Wollstonecraft Wollstonecraft's Hovercraft Hovercraft's Schoolcraft Schoolcraft's aircraft aircraft's craft craft's crafted craftier craftiest craftily crafting crafts craftsman craftsman's craftsmen crafty handicraft handicraft's handicrafts spacecraft spacecraft's spacecrafts witchcraft witchcraft's craftsmanship craftsmanship's antiaircraft craftiness craftiness's handcraft handcraft's handcrafted handcrafting handcrafts hovercraft hovercraft's watercraft watercraft's woodcraft woodcraft's aircraftman aircraftman's aircraftmen craftspeople craftswoman craftswomen freecraft hovercrafts stagecraft stagecraft's needlecraft needlecraft's statecraft statecraft's bookcraft bookcraft's bushcraft bushcraft's craftsmanlike craftsperson craftwork craftwork's handicrafter handicrafters handicraftsman handicraftsman's handicraftsmen kingcraft kingcraft's priestcraft priestcraft's swordcraft swordcraft's aircraftsman aircraftsman's aircraftsmen aircraftswoman aircraftswoman's aircraftswomen aircraftwoman aircraftwomen antiaircrafts authorcraft bardcraft bushcrafts campcraft campcraft's campcrafts courtcraft crafter crafters craftinesses craftless craftmanship craftmanships craftsmanly craftsmanships craftsmaster craftsmasters craftspersons folkcraft handcraftsman handcraftsmanship handcraftsmanships handcraftsmen handicraftswoman homecraft homecrafts housecraft icecraft kingcrafts leechcraft mothercraft needlecrafts pencraft priestcrafts queencraft rivercraft roadcraft rotorcraft rotorcraft's runecraft schoolcraft scoutcraft scoutcrafts screencraft seacraft seacrafts shuttlecraft siegecraft smithcraft songcraft speechcraft stagecrafts statecrafts stitchcraft tradecraft tradecrafts warcraft warcrafts watercrafts witchcrafts woodcrafter woodcrafters woodcrafts woodcraftsman woodcraftsmen adcraft aerocraft aircrafts antipriestcraft artcraft authorcrafts birdcraft braincraft churchcraft countercraft courtcrafts craftly craftsmenship craftsmenships craftworker craftworker's craftworks cushioncraft fathercraft fellowcraft forestcraft gamecraft gardencraft ghostcraft guidecraft handcraftman handicraftship handicraftship's handicraftsmanship handicraftsmanship's handicraftswomen healthcraft horsecraft housecrafts ketchcraft lawcraft leathercraft leechcrafts metalcraft monkcraft mothercrafts naturecraft novelcraft outcraftied outcrafties outcrafty outcraftying pencrafts picturecraft plainscraft playcraft playcraftsman poetcraft prairiecraft princecraft queencrafts redecraft redecrafts ringcraft roadcrafts rockcraft rotocraft runecrafts scenecraft schoolcrafts screencrafts seacrafty seamancraft seercraft shipcraft shoecraft siegecrafts skycraft smithcrafts snowcraft songcrafts spaecraft speechcrafts spellcraft starcraft statuecraft stitchcrafts stonecraft swordcrafts tailorcraft theatercraft thiefcraft tonguecraft tyrantcraft uncraftily uncraftiness uncraftiness's uncrafty undercraft veldcraft versecraft viziercraft vizircraft whipcraft witcraft withercraft wondercraft woodcraftiness woodcrafty woodmancraft woodmancraft's wordcraft wordcraftsman and the other is completely illegal and goes against their End User Lisence Agreement (my GSP looked into doing this some time ago and decided against it because of that). The EULA is not a law, Its a contract. And you cant broken a contract you have not sign. No one on Freecraft or BNETD have sign that EULA. For gods sake, Freecraft is a generic RTS with tolkien-is monsters, the only link is somewhat similar chars on name. Its preposterous! Its the RTS genre original, or a ripoff of older titles? What Warcraft the first RTS? Whats Dune2? Whats Napoleon Bonaparte (that french general) and his table wargames? Sue Napoleon Bonaparte! The bnetd effectively circumvents the cd key protection, put in place for obvious reasons. Also pens circumbents protections, and the shift key on keyboards, and linux, and mac*. Any no-Adobe Postscript able you to print any PDF, even protected ones. You will jail pens makers,
Re: [hlcoders] What MSVC version do you use/have?
On Thu, Oct 21, 2004 at 12:17:14PM -0700, Alfred Reynolds wrote: You will need to use HL2. VGUI2 will not be released for HL1. - Alfred This implies that Valve will not support mod development in Half-Life 1 anymore. So, if The Specialists decides that graphics and physics will not contribute to our game enough to put in the major porting effort, we still will have no interface to the things that TFC and Counter-Strike already have and have had for more then a year? If Half-Life 2 is gold and VGUI2 is part of HL2 and thus the HL2SDK, and if the technology is stable enough to include in the most popular online game of all time, then I personally see no reason not to allow mod developers to use it in HL1. Otherwise, Valve is shrinking back on their commitment to back their modding community. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Jorge Rodriguez wrote: If Half-Life 2 is gold and VGUI2 is part of HL2 and thus the HL2SDK, and if the technology is stable enough to include in the most popular online game of all time, then I personally see no reason not to allow mod developers to use it in HL1. Otherwise, Valve is shrinking back on their commitment to back their modding community. You are making the assumption that VGUI2 used in Half-Life2 is the same as VGUI2 (BETA?) used in recent Half-Life Steam updates. My guess is that the current VGUI2 code isn't backward compatible with Half-Life1 and back-porting it to work with the older engine wouldn't provide a significant ROI (return on investment). Having VGUI2 available for a Half-Life1 MOD probably isn't going to attract that many more people to the Half-Life engine (and thus provide some additional revenue for Valve). At some point, support for older game must discontinue. I would imagine Valve is still seeing some royalties checks for Half-Life1 sales (Counter-Strike, Day of Defeat, etc.) heck, even Gearbox still gets an occasional royalty check for Opposing Force, but once Half-Life2 becomes available to consumers, I would predict that Half-Life1 sales fall to next to nothing. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Copy/Trademark question
While Blizzard can't directly prevent you from coding a program like BNETD, when you use Starcraft/Warcraft/etc you are agreeing to their EULA which can say that you won't use it with any servers except their own and therefore make it impossible to test BNETD. Also, you have to realize that any authentication methods they have could possibly be protected by the DMCA (I think I got those in the right order). Basically, because you can't develop a program like BNETD without using it with a Blizzard game and you are not allowed to use a Blizzard game with any server other than theirs, you can't develop a program like BNETD. The reason you can use whatever oil you want in your GM car is because you have purchased the car itself while with software you are generally just purchasing the right to use it (go read the EULA - that is why you can't use it on two computers at once because you have only purchased a single license). A better comparison would be with your warranty that comes with your GM car. The warrany could say that it only covers damange to the engine if you use GM oil and GM would be well within their rights to say this. If GM determines that you use some type of oil other than GM brand then you have breached the contract (warranty) and GM can react appropriately (in this case the contract would say that in the case of a breach, the warranty is void). On Thu, 21 Oct 2004 22:07:02 +0200, tei [EMAIL PROTECTED] wrote: Sorry, this mail is long, boring, and OFF-TOPIC. Fortunally enough, Its also boring for me, so this is my last mail about the topic. I read good responses on this threads for others guys. Looks like a good advice is to avoid other people IP and generate our own IP. Bruce Bahamut Andrews wrote: er, that's because both of those activities are illegal. The coolness about CS letter is that you dont need to proff that. People runaway because lack the money and lawyers. Its like dark ages on europe: the lords always right and onlaw, and villagers the illegal and evile. [#1] You are right because you have the money. Also because corporations put money on law makings and individuals not, so the law is customized to corporationds needs. Usa word for that is lobby*. [#2] If you are wrong, you can change the law with more money. One feeds off the Blizzard franchise and makes them lose sales on their *craft games, Yes, everything with *craft is owned by Blizzard. Lovecraft Lovecraft's Wollstonecraft Wollstonecraft's Hovercraft Hovercraft's Schoolcraft Schoolcraft's aircraft aircraft's craft craft's crafted craftier craftiest craftily crafting crafts craftsman craftsman's craftsmen crafty handicraft handicraft's handicrafts spacecraft spacecraft's spacecrafts witchcraft witchcraft's craftsmanship craftsmanship's antiaircraft craftiness craftiness's handcraft handcraft's handcrafted handcrafting handcrafts hovercraft hovercraft's watercraft watercraft's woodcraft woodcraft's aircraftman aircraftman's aircraftmen craftspeople craftswoman craftswomen freecraft hovercrafts stagecraft stagecraft's needlecraft needlecraft's statecraft statecraft's bookcraft bookcraft's bushcraft bushcraft's craftsmanlike craftsperson craftwork craftwork's handicrafter handicrafters handicraftsman handicraftsman's handicraftsmen kingcraft kingcraft's priestcraft priestcraft's swordcraft swordcraft's aircraftsman aircraftsman's aircraftsmen aircraftswoman aircraftswoman's aircraftswomen aircraftwoman aircraftwomen antiaircrafts authorcraft bardcraft bushcrafts campcraft campcraft's campcrafts courtcraft crafter crafters craftinesses craftless craftmanship craftmanships craftsmanly craftsmanships craftsmaster craftsmasters craftspersons folkcraft handcraftsman handcraftsmanship handcraftsmanships handcraftsmen handicraftswoman homecraft homecrafts housecraft icecraft kingcrafts leechcraft mothercraft needlecrafts pencraft priestcrafts queencraft rivercraft roadcraft rotorcraft rotorcraft's runecraft schoolcraft scoutcraft scoutcrafts screencraft seacraft seacrafts shuttlecraft siegecraft smithcraft songcraft speechcraft stagecrafts statecrafts stitchcraft tradecraft tradecrafts warcraft warcrafts watercrafts witchcrafts woodcrafter woodcrafters woodcrafts woodcraftsman woodcraftsmen adcraft aerocraft aircrafts antipriestcraft artcraft authorcrafts birdcraft braincraft churchcraft countercraft courtcrafts craftly craftsmenship craftsmenships craftworker craftworker's craftworks cushioncraft fathercraft fellowcraft forestcraft gamecraft gardencraft ghostcraft guidecraft handcraftman handicraftship handicraftship's handicraftsmanship handicraftsmanship's handicraftswomen healthcraft horsecraft housecrafts ketchcraft lawcraft leathercraft leechcrafts metalcraft monkcraft mothercrafts naturecraft
Re: [hlcoders] What MSVC version do you use/have?
Scott Tuttle wrote: Umm compiler for vs.net is free. You can compile and code from notepad and the commandline. I believe... And why would people want to compile and code from notepad and the commandline if they have a nice VC6 GUI that just works for them? :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Brian A. Stumm wrote: Oh I use this really fancy window manager, its kind of a black screen with a white blinkey line in the upper left corner of the screen... Riiight. And Alfred calls *me* living in the past. =) Or you're just running Linux servers but don't use it on your desktop... Florian Are we getting off-topic? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
or you could setup a custom build in VC6 to use a batch file that builds the files using the vs.net compile tools From: Florian Zschocke [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Date: Thu, 21 Oct 2004 23:46:20 +0200 Scott Tuttle wrote: Umm compiler for vs.net is free. You can compile and code from notepad and the commandline. I believe... And why would people want to compile and code from notepad and the commandline if they have a nice VC6 GUI that just works for them? :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] HL2 Dev CPU Requirements
You have to have a widescreen LCD monitor like all the guys at Valve. On Thu, 21 Oct 2004 15:01:32 -0400, Jonathan Dance [EMAIL PROTECTED] wrote: Hi, I'm trying to prepare for doing HL2 mod development, and I know my computer is not ready to handle this task. I am wondering if Valve can give me an idea on what they have been using to do HL2 development. This is for actual coding and playing the game in Debug mode with MSVC open. I'd also be interested in knowing what is being used for running the new Hammer. In other words, we have minimum system requirements if you want to play the game, but what do you suggest if you want to develop the game? --JD ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- a href=http://www.spreadfirefox.com/?q=affiliatesamp;id=25779amp;t=86;img border=0 alt=Get Firefox! title=Get Firefox! src=http://spreadfirefox.com/community/images/affiliates/Buttons/125x50/takebacktheweb_125x50.png//a ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
If you want to continue to use VC6 I have no problem with that. Was just answering the question of why someone would want to use vs.net when it cost more money. When in fact it doesn't. No dev environment but hey... that's secondary to the fact its free (other than having access to a Windows system). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Thursday, October 21, 2004 4:46 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Scott Tuttle wrote: Umm compiler for vs.net is free. You can compile and code from notepad and the commandline. I believe... And why would people want to compile and code from notepad and the commandline if they have a nice VC6 GUI that just works for them? :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Steven Guy wrote: or you could setup a custom build in VC6 to use a batch file that builds the files using the vs.net compile tools ...and give up debugging functionality in the process. -randomnine- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] HL2 Dev CPU Requirements
Brian Satertek Irelan wrote: You have to have a widescreen LCD monitor like all the guys at Valve. ...and you have to drive a Ferrari, like all the guys at Valve! ;) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] HL2 Dev CPU Requirements
whew! Looks like I have everything I need to get started then! From: Jeffrey botman Broome Brian Satertek Irelan wrote: You have to have a widescreen LCD monitor like all the guys at Valve. ...and you have to drive a Ferrari, like all the guys at Valve! ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] HL2 Dev CPU Requirements
You have to have a widescreen LCD monitor like all the guys at Valve. ...and you have to drive a Ferrari, like all the guys at Valve! ;) -- Jeffrey botman Broome I bet you're kicking yourself you took that job at at Gearbox and didn't hold out for a job offer from Valve! Must be hell being forced to slum it in a Porsche! Jeff Codiac Fearn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] HL2 Dev CPU Requirements
Hah! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Satertek Irelan Sent: Thursday, October 21, 2004 3:30 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] HL2 Dev CPU Requirements You have to have a widescreen LCD monitor like all the guys at Valve. On Thu, 21 Oct 2004 15:01:32 -0400, Jonathan Dance [EMAIL PROTECTED] wrote: Hi, I'm trying to prepare for doing HL2 mod development, and I know my computer is not ready to handle this task. I am wondering if Valve can give me an idea on what they have been using to do HL2 development. This is for actual coding and playing the game in Debug mode with MSVC open. I'd also be interested in knowing what is being used for running the new Hammer. In other words, we have minimum system requirements if you want to play the game, but what do you suggest if you want to develop the game? --JD ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- a href=http://www.spreadfirefox.com/?q=affiliatesamp;id=25779amp;t=86; img border=0 alt=Get Firefox! title=Get Firefox! src=http://spreadfirefox.com/community/images/affiliates/Buttons/125x50 /takebacktheweb_125x50.png//a ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] HL2 Dev CPU Requirements
Jeff Fearn wrote: I bet you're kicking yourself you took that job at at Gearbox and didn't hold out for a job offer from Valve! Must be hell being forced to slum it in a Porsche! Yes. Sadly, here's the only Porsche that I can afford... http://www.gifthome.com/redpo9111scd.html :( -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] HL2 Dev CPU Requirements
hah, poor botman. I dont like mine, so i only use it to chuck the rubbish away! http://frank-martin.de/galerie/Burkersdorf/porsche.jpg Jeffrey botman Broome wrote: Jeff Fearn wrote: I bet you're kicking yourself you took that job at at Gearbox and didn't hold out for a job offer from Valve! Must be hell being forced to slum it in a Porsche! Yes. Sadly, here's the only Porsche that I can afford... http://www.gifthome.com/redpo9111scd.html :( -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] HL2 Dev CPU Requirements
Damn, I missed the day they gave those out. :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Thursday, October 21, 2004 3:39 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] HL2 Dev CPU Requirements Brian Satertek Irelan wrote: You have to have a widescreen LCD monitor like all the guys at Valve. ...and you have to drive a Ferrari, like all the guys at Valve! ;) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Copy/Trademark question
Dude, you took this wayy too far. That huge long list of things ending with the word craft just made you look silly because I said /their *craft games/* not every *craft object in existence. The EULA is not a law, Its a contract. And you cant broken a contract you have not sign. No one on Freecraft or BNETD have sign that EULA. You use the software Starcraft, Warcraft or Diablo or any of their versions and you have agreed to adhere to their end-user lisence agreement 100%. To receive packets from B.NET you need to be using one of those software programs, and to replicate the responses you have to go through and break-down the code and reverse-engineer it, which is against the agreements you agreed to when you decided to install the Blizzard Software. At no point did they say that you have the right to, or permission to make, server software. They said they will host the servers, but specifically denied permission for you to emulate the B.NET software, thus you're breaching the agreement if you attempt to do so. As for freecraft, well, I'm not entirely up to speed with that game or project, but they must've been trying to take Blizzard's franchise in some way - Based off Starcraft or something. I'm fairly sure you'll find (if you look into the agreements closer) that you're not allowed to create any bnet style programs :/ - Bruce Bahamut Andrews tei wrote: Sorry, this mail is long, boring, and OFF-TOPIC. Fortunally enough, Its also boring for me, so this is my last mail about the topic. I read good responses on this threads for others guys. Looks like a good advice is to avoid other people IP and generate our own IP. Bruce Bahamut Andrews wrote: er, that's because both of those activities are illegal. The coolness about CS letter is that you dont need to proff that. People runaway because lack the money and lawyers. Its like dark ages on europe: the lords always right and onlaw, and villagers the illegal and evile. [#1] You are right because you have the money. Also because corporations put money on law makings and individuals not, so the law is customized to corporationds needs. Usa word for that is lobby*. [#2] If you are wrong, you can change the law with more money. One feeds off the Blizzard franchise and makes them lose sales on their *craft games, Yes, everything with *craft is owned by Blizzard. Lovecraft Lovecraft's Wollstonecraft Wollstonecraft's Hovercraft Hovercraft's Schoolcraft Schoolcraft's aircraft aircraft's craft craft's crafted craftier craftiest craftily crafting crafts craftsman craftsman's craftsmen crafty handicraft handicraft's handicrafts spacecraft spacecraft's spacecrafts witchcraft witchcraft's craftsmanship craftsmanship's antiaircraft craftiness craftiness's handcraft handcraft's handcrafted handcrafting handcrafts hovercraft hovercraft's watercraft watercraft's woodcraft woodcraft's aircraftman aircraftman's aircraftmen craftspeople craftswoman craftswomen freecraft hovercrafts stagecraft stagecraft's needlecraft needlecraft's statecraft statecraft's bookcraft bookcraft's bushcraft bushcraft's craftsmanlike craftsperson craftwork craftwork's handicrafter handicrafters handicraftsman handicraftsman's handicraftsmen kingcraft kingcraft's priestcraft priestcraft's swordcraft swordcraft's aircraftsman aircraftsman's aircraftsmen aircraftswoman aircraftswoman's aircraftswomen aircraftwoman aircraftwomen antiaircrafts authorcraft bardcraft bushcrafts campcraft campcraft's campcrafts courtcraft crafter crafters craftinesses craftless craftmanship craftmanships craftsmanly craftsmanships craftsmaster craftsmasters craftspersons folkcraft handcraftsman handcraftsmanship handcraftsmanships handcraftsmen handicraftswoman homecraft homecrafts housecraft icecraft kingcrafts leechcraft mothercraft needlecrafts pencraft priestcrafts queencraft rivercraft roadcraft rotorcraft rotorcraft's runecraft schoolcraft scoutcraft scoutcrafts screencraft seacraft seacrafts shuttlecraft siegecraft smithcraft songcraft speechcraft stagecrafts statecrafts stitchcraft tradecraft tradecrafts warcraft warcrafts watercrafts witchcrafts woodcrafter woodcrafters woodcrafts woodcraftsman woodcraftsmen adcraft aerocraft aircrafts antipriestcraft artcraft authorcrafts birdcraft braincraft churchcraft countercraft courtcrafts craftly craftsmenship craftsmenships craftworker craftworker's craftworks cushioncraft fathercraft fellowcraft forestcraft gamecraft gardencraft ghostcraft guidecraft handcraftman handicraftship handicraftship's handicraftsmanship handicraftsmanship's handicraftswomen healthcraft horsecraft housecrafts ketchcraft lawcraft leathercraft leechcrafts metalcraft monkcraft mothercrafts naturecraft novelcraft outcraftied outcrafties outcrafty outcraftying pencrafts picturecraft plainscraft playcraft playcraftsman poetcraft prairiecraft princecraft queencrafts redecraft redecrafts ringcraft roadcrafts rockcraft rotocraft runecrafts scenecraft schoolcrafts screencrafts seacrafty seamancraft
Re: [hlcoders] What MSVC version do you use/have?
Scott Tuttle wrote: If you want to continue to use VC6 I have no problem with that. Was just answering the question of why someone would want to use vs.net when it cost more money. When in fact it doesn't. No dev environment but hey... that's secondary to the fact its free (other than having access to a Windows system). I don't think you answered that question or I missed it. You said that people can get it for free if they want it. But not why anybody would want it. And if you followed the thread you'll see that I commented on the original statement of Peter who found it surprising how many people use VC6. Which I find bizarre because I don't see a good reason not to use VC6 when you have it and don't have the money to shell out for VS.NET. Yes, you can get the toolkit and have your VC6 GUI use the .NET compiler. But that still requires VS6 project files which this whole thread is about. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders