Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread SB Childe Roland
I'm usin' VC++ 6 right now, but from what I've heard about .NET, I
think it will be worth the upgrade, so I'll upgrade as soon as my
monetary situation allows.  (Which will most likely be before the SDK
is released, at this rate.)


On Wed, 20 Oct 2004 22:30:11 -0700 (PDT), Brian A. Stumm
[EMAIL PROTECTED] wrote:
 On Wed, 20 Oct 2004, Alfred Reynolds wrote:

  We use 3.4.x because we require some of its advanced template support
  and also its better processor support. I hope to create a vcproj to
  makefile converter for the SDK so a linux build just requires typing
  make (perhaps after editing a Makefile header to point to custom gcc
  binaries or binary output directories). The first version may be more
  primitive however (a Makefile like the existing SDK).
 

 i should have mentioned in my previous mail that I really like the way
 metamod has the config.mak with symlinked makefile.




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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Alfred Reynolds wrote:
I just want to do a quick straw poll of how many people on this list
DON'T have access to MSVC.NET or above for their MOD development (we
hope to only release MSVC.NET project files with the SDK)?
/me raises hand. VC6 here.
Do you have any dependencies to MSVC.NET or MSVC in general? Or
could the SDK (at least server-side) also be compiled with Borland
compilers?
Florian

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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Alfred Reynolds wrote:
Linux will require GCC 3.4.1 and libc 2.3 and above (actually GCC 3.3
should be okay).
I know you use 3.4 but do you really require 3.4 for everyone who
uses the SDK or are you sure that 3.3 works, too. There are still
some ugly bugs left in 3.4.1 which will prevent people who compile
other stuff on their machines (e.g. Xorg) from using it.
And I hope this time the SDK will compile without errors out of
the box under Linux. :) I don't think Will is willing to do all
the cleaning up again. ;)
Florian
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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
  Childe Roland wrote:
[...]  I'll upgrade as soon as my
monetary situation allows.  (Which will most likely be before the SDK
is released, at this rate.)
Does your job pay that well, then? :)
Florian
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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread SB Childe Roland
Actually, I don't even have a job right now.  ;-)  Full time student
with NO income.


On Thu, 21 Oct 2004 08:29:36 +0200, Florian Zschocke [EMAIL PROTECTED] wrote:
Childe Roland wrote:
  [...]  I'll upgrade as soon as my
  monetary situation allows.  (Which will most likely be before the SDK
  is released, at this rate.)

 Does your job pay that well, then? :)

 Florian

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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Steven Guy
I'm lucky, being a computer science student at Arizona State uni I can get
VS 6, VS Net 02 and VS Net 03 for free (full ver from microsoft). I should
upgrade my net 02 to 03 but I'm too lazy to get it :)
_
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Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \Bahamut\ Andrews
Blizzard are protecting their intellectual property in any and all ways
possible, I hardly think that classifies them as retards.
- Bruce Bahamut Andrews

tei wrote:
SB Childe Roland wrote:
I was wondering if anyone here has tried to do a mod based off of an
existing game/movie/book/etc.  Have you had trouble with the
creaters/rights owners?  I would think since we're not charging for
the mods, that we would have no problem.  If anyone can help me by
sharing their experiences and/or knowledge I would greatly appreciate
it.
my $ 0.02:
Check google:
cease and desist mails
cease and desist alien total conversion
cease and desist star craft
cease and desist star starship troopers
notice also the sucesfull historie on Generations mod for Quake3, a mod
that use the Quake1, Quake2 and Quake3 universe.
looks like:
- a NO NO is to use stuff from Company A, on Company B engine.
- ask First, or this is naif?
- no one care if you use Quake1 engine
- if your mod is big and popular enough, will not attack ( Star War mod
for Bf1942)
- you cant use shamblers outside quake1
- Fox Corporation where stupids or retards (but has Futurama)
- Blizzard are stupids and retards (but make cool games)
- etc..
My suggestion is to hire a fiction writter and build your own universe
and populate with interesting characters, monsters and plot.  If you use
the momentum of a Hollywood film to give momentum to your mod, well...
Its Hollywood that is righ, and you wrong, and hollywood has the
byzillions of dolars, and the byzillions of lawyers, and you have
nothing, even your ISP will shutdown your content withouth questions
(already tested with anonymous mails from hotmail accounts, Its easy
as that)
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RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Deadman Standing
I have just VC6.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Wednesday, October 20, 2004 10:34 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] What MSVC version do you use/have?

I just want to do a quick straw poll of how many people on this list
DON'T have access to MSVC.NET or above for their MOD development (we
hope to only release MSVC.NET project files with the SDK)?

- Alfred

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RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Hendrik \Punisher\ Leppkes
Basicly same deal hear. Got 6, .net 2002, .net 2003 :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Guy
Sent: Thursday, October 21, 2004 9:48 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] What MSVC version do you use/have?

I'm lucky, being a computer science student at Arizona State uni I can get
VS 6, VS Net 02 and VS Net 03 for free (full ver from microsoft). I should
upgrade my net 02 to 03 but I'm too lazy to get it :)

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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread NuclearFriend
VC .NET 2002 :D


On Thu, 21 Oct 2004 21:19:37 +1300, Henry Malthus
[EMAIL PROTECTED] wrote:
 I only have VC++ Express 2005 installed at the moment, but I can get
 2k3 from uni early next year.

 On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds
 [EMAIL PROTECTED] wrote:
  I just want to do a quick straw poll of how many people on this list
  DON'T have access to MSVC.NET or above for their MOD development (we
  hope to only release MSVC.NET project files with the SDK)?
 
  - Alfred
 
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 --
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RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Peter Holcroft
MSVC.NET 2003

Most of the HL coders I know are using .net 2003, I am surprised at the
number of VC6 users. Perhaps it's simply because the bare SDK gives fewer
problems for VC6 rather than the cost?

It should be noted that Microsoft Visual C++ Toolkit 2003 is free for
download:

http://msdn.microsoft.com/visualc/vctoolkit2003/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 21 October 2004 03:34
To: [EMAIL PROTECTED]
Subject: [hlcoders] What MSVC version do you use/have?

I just want to do a quick straw poll of how many people on this list
DON'T have access to MSVC.NET or above for their MOD development (we
hope to only release MSVC.NET project files with the SDK)?

- Alfred

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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Bruce \Bahamut\ Andrews
you think I'm joking? ;)
- Bruce Bahamut Andrews

Matt Judge wrote:
ROFL
Bruce Bahamut Andrews wrote:
or a guy?  *pulls $60 out of his wallet*
- Bruce Bahamut Andrews

SB Childe Roland wrote:
That also means, that I can get the professional version with an
academic liscense for around $60.
Now, I just need to find 6 fat chicks to whore myself out to for $10 a
piece... Or 2 really fat chicks for $30 a piece.
On Thu, 21 Oct 2004 01:48:57 -0500, SB Childe Roland
[EMAIL PROTECTED] wrote:

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Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread tei
OT:
Bruce Bahamut Andrews wrote:
Blizzard are protecting their intellectual property in any and all ways
possible, I hardly think that classifies them as retards.
- Bruce Bahamut Andrews
Its my opinion. I can be wrong.
Anyway a good read here:
Against Freecraft:
http://www.math.sfu.ca/~cbm/cd/
Against BNETD:
http://directory.google.com/Top/Society/Issues/Intellectual_Property/Copyrights/Digital_Millennium_Copyright_Act/bnetd/

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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Peter Holcroft wrote:
Most of the HL coders I know are using .net 2003, I am surprised at the
number of VC6 users. Perhaps it's simply because the bare SDK gives fewer
problems for VC6 rather than the cost?
Perhaps MSVS.NET is rather costly and not everybody can afford it,
so they stay with their good ol' VC6?
It should be noted that Microsoft Visual C++ Toolkit 2003 is free for
download:
Makefiles for the SDK usable with the toolkit would be nice then,
I guess. :)
Florian

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Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \Bahamut\ Andrews
er, that's because both of those activities are illegal.  One feeds off
the Blizzard franchise and makes them lose sales on their *craft games,
and the other is completely illegal and goes against their End User
Lisence Agreement (my GSP looked into doing this some time ago and
decided against it because of that).
The bnetd effectively circumvents the cd key protection, put in place
for obvious reasons.
If Blizzard choose to force the game to be completely based on their
Battle.NET servers when played online that's their choice.  It's like
MMORPG developers - you don't see them handing out a server program for
people that don't want the constant patching and 'free' updates at the
cost of a monthy fee.
They spent years creating the software, they have a right to keep it
under their control if they so desire.
- Bruce Bahamut Andrews

tei wrote:
OT:
Bruce Bahamut Andrews wrote:
Blizzard are protecting their intellectual property in any and all ways
possible, I hardly think that classifies them as retards.
- Bruce Bahamut Andrews
Its my opinion. I can be wrong.
Anyway a good read here:
Against Freecraft:
http://www.math.sfu.ca/~cbm/cd/
Against BNETD:
http://directory.google.com/Top/Society/Issues/Intellectual_Property/Copyrights/Digital_Millennium_Copyright_Act/bnetd/


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RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Andrew Simpson
2005'll probably auto-convert old project files to the new format. I can use
VS.NET 2003 .sln files in the VC# Express beta, and it just pops up a
conversion wizard. So you should be fine.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ben
Sent: 20 October 2004 16:36
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] What MSVC version do you use/have?

I'm currently using the visual studio 2005 beta until I can sort out my
academic license for VS.net. Any word on 2005 support?



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 21 October 2004 03:34
To: [EMAIL PROTECTED]
Subject: [hlcoders] What MSVC version do you use/have?

I just want to do a quick straw poll of how many people on this list
DON'T have access to MSVC.NET or above for their MOD development (we
hope to only release MSVC.NET project files with the SDK)?

- Alfred

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RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Scott Tuttle
Umm compiler for vs.net is free.  You can compile and code from notepad and
the commandline.  I believe...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke
Sent: Thursday, October 21, 2004 8:26 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] What MSVC version do you use/have?

Peter Holcroft wrote:

 Most of the HL coders I know are using .net 2003, I am surprised at
 the number of VC6 users. Perhaps it's simply because the bare SDK
 gives fewer problems for VC6 rather than the cost?

Perhaps MSVS.NET is rather costly and not everybody can afford it, so they
stay with their good ol' VC6?

 It should be noted that Microsoft Visual C++ Toolkit 2003 is free for
 download:

Makefiles for the SDK usable with the toolkit would be nice then, I guess.
:)

Florian



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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread David Leinbach
Except that you can't compile from .sln (VS.NET Project) files if I
recall correctly.  With the command-line tools you can only compile
from makefiles.

David


On Thu, 21 Oct 2004 10:54:51 -0500, Scott Tuttle [EMAIL PROTECTED] wrote:
 Umm compiler for vs.net is free.  You can compile and code from notepad and
 the commandline.  I believe...



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke
 Sent: Thursday, October 21, 2004 8:26 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] What MSVC version do you use/have?

 Peter Holcroft wrote:

  Most of the HL coders I know are using .net 2003, I am surprised at
  the number of VC6 users. Perhaps it's simply because the bare SDK
  gives fewer problems for VC6 rather than the cost?

 Perhaps MSVS.NET is rather costly and not everybody can afford it, so they
 stay with their good ol' VC6?

  It should be noted that Microsoft Visual C++ Toolkit 2003 is free for
  download:

 Makefiles for the SDK usable with the toolkit would be nice then, I guess.
 :)

 Florian

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Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \Bahamut\ Andrews
or make a highly modified version of what you have in mind =)
Just make sure they aren't developing their own game though, a lot of
tvshows/movies/books/whatever are getting them :/
- Bruce Bahamut Andrews

Christopher McArthur wrote:
It is most definately NOT OK to use an existing intellectual property
as the
basis for your mod. It doesn't matter if your making money off of it
or not.
The question is, will the company go after you for doing it? You'd think
they wouldn't care, but I've seen hundreds of mods shut down because of
this. It is not worth risking.
You could get around it, perhaps, by making your mod a parody of the
existing franchise, and making fun of it. But, there is a fine line
here as
well, and my advice would be to either get permission (which is
unlikely),
or to just come up with your own idea.
-ilian

I was wondering if anyone here has tried to do a mod based off of an
existing game/movie/book/etc.  Have you had trouble with the
creaters/rights owners?  I would think since we're not charging for
the mods, that we would have no problem.  If anyone can help me by
sharing their experiences and/or knowledge I would greatly appreciate
it.

--Thanks

SB Childe Roland
I will show you fear in a handful of jelly beans.
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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Bruce \Bahamut\ Andrews
Because he wants to use some of the advanced technological improvements
that .NET has...
Didn't he say that already? :/
- Bruce Bahamut Andrews

David Leinbach wrote:
I prefer VC6 but I have VC.NET as well.
Question though, since VC.NET can convery from VC6 projects, why not
include VC6 projects and then those users using VC.NET can just
convert?
David
On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds
[EMAIL PROTECTED] wrote:

I just want to do a quick straw poll of how many people on this list
DON'T have access to MSVC.NET or above for their MOD development (we
hope to only release MSVC.NET project files with the SDK)?
- Alfred
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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread David Leinbach
Unless I missed an e-mail in the thread, Alfred only said that it
needs GCC 3.4.x because we require some of its advanced template
support and also its better processor support

From Alfred's original e-mail it sounded like it should be compilable
on other versions of MSVC but that they didn't want to have to include
project files for the other versions.

Anyway, I was just wondering...

David

On Fri, 22 Oct 2004 03:18:02 +1000, Bruce Bahamut Andrews
[EMAIL PROTECTED] wrote:
 Because he wants to use some of the advanced technological improvements
 that .NET has...

 Didn't he say that already? :/

 - Bruce Bahamut Andrews




 David Leinbach wrote:

 I prefer VC6 but I have VC.NET as well.
 
 Question though, since VC.NET can convery from VC6 projects, why not
 include VC6 projects and then those users using VC.NET can just
 convert?
 
 David
 
 
 On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds
 [EMAIL PROTECTED] wrote:
 
 
 I just want to do a quick straw poll of how many people on this list
 DON'T have access to MSVC.NET or above for their MOD development (we
 hope to only release MSVC.NET project files with the SDK)?
 
 - Alfred
 
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 visit:
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Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Jorge Rodriguez
On Wed, Oct 20, 2004 at 08:26:40PM -0500, SB Childe Roland wrote:
 I was wondering if anyone here has tried to do a mod based off of an
 existing game/movie/book/etc.  Have you had trouble with the
 creaters/rights owners?  I would think since we're not charging for
 the mods, that we would have no problem.  If anyone can help me by
 sharing their experiences and/or knowledge I would greatly appreciate
 it.



 --Thanks
 
 SB Childe Roland
 I will show you fear in a handful of jelly beans.

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At The Specialists, we have never heard any word from the makers of
Face/Off or The Hitman or The Matrix for using their characters, but I
do know that the once Matrix Mod had to change their name to
Existence Mod because Warner Brothers came around shaking their
lawyers at them.

Sure, we don't do this for profit, but that doesn't mean that we aren't
taking away the profit of these companies, because people play our free
games rather then their costly games which use the characters that they
created and own without a license, and they don't like that one bit.

--
Jorge Vino Rodriguez

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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Jorge Rodriguez
On Wed, Oct 20, 2004 at 07:34:26PM -0700, Alfred Reynolds wrote:
 I just want to do a quick straw poll of how many people on this list
 DON'T have access to MSVC.NET or above for their MOD development (we
 hope to only release MSVC.NET project files with the SDK)?

 - Alfred

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I use 6, and there is no way I could dish out enough money for .net, and
even if I could, I don't want .net in the first place.

I read in an earlier interview that you guys still used 6 and not .net
to do stuff, otherwise I would have brought up the issue on here
earlier.

--
Jorge Vino Rodriguez

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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Michael Hobson
--
[ Picked text/plain from multipart/alternative ]

At 10:18 AM 10/21/2004, Bruce Bahamut Andrews wrote:
Because he wants to use some of the advanced technological improvements
that .NET has...

Because MSVC .NET handles templates and other things in *ANSI-Compliant*
fashion
and MSVC 6 does not, perhaps ?


Didn't he say that already? :/

- Bruce Bahamut Andrews

{OLD}Sneaky_Bastard!
email:  [EMAIL PROTECTED]
Michael A. Hobson
icq:#2186709
yahoo: warrior_mike2001
IRC:  Gamesurge channel #wavelength
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Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread SB Childe Roland
What I was considering doing was making a game that uses similar game
play to an existing game.  This game's newest version is only
available to console gamers.  In fact, the most recent PC version is
around 10 years old.

I guess I'll just have to use a different name, and not copy their
models directly (was planning on redesign anyways).


On Thu, 21 Oct 2004 10:32:33 -0500, Jorge Rodriguez
[EMAIL PROTECTED] wrote:
 On Wed, Oct 20, 2004 at 08:26:40PM -0500, SB Childe Roland wrote:


  I was wondering if anyone here has tried to do a mod based off of an
  existing game/movie/book/etc.  Have you had trouble with the
  creaters/rights owners?  I would think since we're not charging for
  the mods, that we would have no problem.  If anyone can help me by
  sharing their experiences and/or knowledge I would greatly appreciate
  it.
 
 
 
  --Thanks
  
  SB Childe Roland
  I will show you fear in a handful of jelly beans.
 
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  visit:
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 At The Specialists, we have never heard any word from the makers of
 Face/Off or The Hitman or The Matrix for using their characters, but I
 do know that the once Matrix Mod had to change their name to
 Existence Mod because Warner Brothers came around shaking their
 lawyers at them.

 Sure, we don't do this for profit, but that doesn't mean that we aren't
 taking away the profit of these companies, because people play our free
 games rather then their costly games which use the characters that they
 created and own without a license, and they don't like that one bit.

 --
 Jorge Vino Rodriguez



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--

SB Childe Roland
I will show you fear in a handful of jelly beans.

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RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Tan Theodore
I still use Microsoft Visual C++ 6.0 for my mod.
_
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RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread voogru
You don't have to shell out a dime for .NET

http://msdn.microsoft.com/visualc/vctoolkit2003/


- Spencer voogru MacDonald


 -Original Message-
 From: Jorge Rodriguez [mailto:[EMAIL PROTECTED]
 Sent: Thursday, October 21, 2004 11:38 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] What MSVC version do you use/have?

 On Wed, Oct 20, 2004 at 07:34:26PM -0700, Alfred Reynolds wrote:
  I just want to do a quick straw poll of how many people on this list
  DON'T have access to MSVC.NET or above for their MOD development (we
  hope to only release MSVC.NET project files with the SDK)?
 
  - Alfred
 
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 I use 6, and there is no way I could dish out enough money for .net, and
 even if I could, I don't want .net in the first place.

 I read in an earlier interview that you guys still used 6 and not .net
 to do stuff, otherwise I would have brought up the issue on here
 earlier.

 --
 Jorge Vino Rodriguez

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RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread John Carr
omg it will :|  ? oh and im using vc++ 6 here :'(

john

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jeffrey
botman Broome
Sent: 21 October 2004 19:36
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] What MSVC version do you use/have?


Ruari O'Sullivan wrote:
 VC++ 6.0 here, though if the whole SDK compiled for windows under gcc
 (say mingw) that'd be cool too.

Heh-heh!  Yes, that would be cool wouldn't it?  ;)

/me laughs at my own private joke

--
Jeffrey botman Broome

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RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Alfred Reynolds
You will need to use HL2. VGUI2 will not be released for HL1.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jorge
Rodriguez Sent: Thursday, October 21, 2004 11:09 AM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC
version do you use/have?

 On Thu, Oct 21, 2004 at 10:49:28AM -0700, Alfred Reynolds wrote:
  HL2. There are no plans for another Half-Life SDK release.
 
  - Alfred

 In that case, how are HL1 modders supposed to get their hands on the
 VGUI2 stuff, and all the other things that have been added to the
 engine since SDK 2.3? Will we be able to use the VGUI2 and such
 resources which (I assume) will be included in the HL2SDK for HL1
 mods?

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[hlcoders] Use VC6, Have .NET Academic

2004-10-21 Thread Karl Jones
I use VC6 because it's an old familiar tool.
I also own .NET Academic, but I've never felt motivated to migrate,
since VC6 does a good job.
- Karl Jones ... the Handy Vandal
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Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread tei
Sorry, this mail is long, boring, and OFF-TOPIC. Fortunally enough, Its
also boring for me, so this is my last mail about the topic.
I read good responses on this threads for others guys. Looks like a good
advice is to avoid other people IP and generate our own IP.

Bruce Bahamut Andrews wrote:
er, that's because both of those activities are illegal.

The coolness about CS letter is that you dont need to proff that. People
 runaway because lack the money and lawyers. Its like dark ages on
europe: the lords always right and onlaw, and villagers the illegal and
evile.
[#1] You are right because you have the money.
Also because corporations put money on law makings and individuals not,
so the law is customized to corporationds needs. Usa word for that is lobby*.
[#2] If you are wrong, you can change the law with more money.

One feeds off
the Blizzard franchise and makes them lose sales on their *craft games,
Yes, everything with *craft is owned by Blizzard.
Lovecraft
Lovecraft's
Wollstonecraft
Wollstonecraft's
Hovercraft
Hovercraft's
Schoolcraft
Schoolcraft's
aircraft
aircraft's
craft
craft's
crafted
craftier
craftiest
craftily
crafting
crafts
craftsman
craftsman's
craftsmen
crafty
handicraft
handicraft's
handicrafts
spacecraft
spacecraft's
spacecrafts
witchcraft
witchcraft's
craftsmanship
craftsmanship's
antiaircraft
craftiness
craftiness's
handcraft
handcraft's
handcrafted
handcrafting
handcrafts
hovercraft
hovercraft's
watercraft
watercraft's
woodcraft
woodcraft's
aircraftman
aircraftman's
aircraftmen
craftspeople
craftswoman
craftswomen
freecraft
hovercrafts
stagecraft
stagecraft's
needlecraft
needlecraft's
statecraft
statecraft's
bookcraft
bookcraft's
bushcraft
bushcraft's
craftsmanlike
craftsperson
craftwork
craftwork's
handicrafter
handicrafters
handicraftsman
handicraftsman's
handicraftsmen
kingcraft
kingcraft's
priestcraft
priestcraft's
swordcraft
swordcraft's
aircraftsman
aircraftsman's
aircraftsmen
aircraftswoman
aircraftswoman's
aircraftswomen
aircraftwoman
aircraftwomen
antiaircrafts
authorcraft
bardcraft
bushcrafts
campcraft
campcraft's
campcrafts
courtcraft
crafter
crafters
craftinesses
craftless
craftmanship
craftmanships
craftsmanly
craftsmanships
craftsmaster
craftsmasters
craftspersons
folkcraft
handcraftsman
handcraftsmanship
handcraftsmanships
handcraftsmen
handicraftswoman
homecraft
homecrafts
housecraft
icecraft
kingcrafts
leechcraft
mothercraft
needlecrafts
pencraft
priestcrafts
queencraft
rivercraft
roadcraft
rotorcraft
rotorcraft's
runecraft
schoolcraft
scoutcraft
scoutcrafts
screencraft
seacraft
seacrafts
shuttlecraft
siegecraft
smithcraft
songcraft
speechcraft
stagecrafts
statecrafts
stitchcraft
tradecraft
tradecrafts
warcraft
warcrafts
watercrafts
witchcrafts
woodcrafter
woodcrafters
woodcrafts
woodcraftsman
woodcraftsmen
adcraft
aerocraft
aircrafts
antipriestcraft
artcraft
authorcrafts
birdcraft
braincraft
churchcraft
countercraft
courtcrafts
craftly
craftsmenship
craftsmenships
craftworker
craftworker's
craftworks
cushioncraft
fathercraft
fellowcraft
forestcraft
gamecraft
gardencraft
ghostcraft
guidecraft
handcraftman
handicraftship
handicraftship's
handicraftsmanship
handicraftsmanship's
handicraftswomen
healthcraft
horsecraft
housecrafts
ketchcraft
lawcraft
leathercraft
leechcrafts
metalcraft
monkcraft
mothercrafts
naturecraft
novelcraft
outcraftied
outcrafties
outcrafty
outcraftying
pencrafts
picturecraft
plainscraft
playcraft
playcraftsman
poetcraft
prairiecraft
princecraft
queencrafts
redecraft
redecrafts
ringcraft
roadcrafts
rockcraft
rotocraft
runecrafts
scenecraft
schoolcrafts
screencrafts
seacrafty
seamancraft
seercraft
shipcraft
shoecraft
siegecrafts
skycraft
smithcrafts
snowcraft
songcrafts
spaecraft
speechcrafts
spellcraft
starcraft
statuecraft
stitchcrafts
stonecraft
swordcrafts
tailorcraft
theatercraft
thiefcraft
tonguecraft
tyrantcraft
uncraftily
uncraftiness
uncraftiness's
uncrafty
undercraft
veldcraft
versecraft
viziercraft
vizircraft
whipcraft
witcraft
withercraft
wondercraft
woodcraftiness
woodcrafty
woodmancraft
woodmancraft's
wordcraft
wordcraftsman


and the other is completely illegal and goes against their End User
Lisence Agreement (my GSP looked into doing this some time ago and
decided against it because of that).
The EULA is not a law, Its a contract. And you cant broken a contract you
 have not sign. No one on Freecraft or BNETD have sign that EULA.
For gods sake, Freecraft is a generic RTS with tolkien-is monsters, the
only link is somewhat similar chars on name. Its preposterous!
Its the RTS genre original, or a ripoff of older titles? What Warcraft
the first RTS? Whats Dune2? Whats Napoleon Bonaparte (that french
general) and his table wargames?
Sue Napoleon Bonaparte!
The bnetd effectively circumvents the cd key protection, put in place
for obvious reasons.
Also pens circumbents protections, and the shift key on keyboards, and
linux, and mac*. Any no-Adobe Postscript able you to print any PDF, even
protected ones.
You will jail pens makers, 

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Jorge Rodriguez
On Thu, Oct 21, 2004 at 12:17:14PM -0700, Alfred Reynolds wrote:
 You will need to use HL2. VGUI2 will not be released for HL1.

 - Alfred

This implies that Valve will not support mod development in Half-Life 1
anymore. So, if The Specialists decides that graphics and physics will
not contribute to our game enough to put in the major porting effort, we
still will have no interface to the things that TFC and Counter-Strike
already have and have had for more then a year?

If Half-Life 2 is gold and VGUI2 is part of HL2 and thus the HL2SDK,
and if the technology is stable enough to include in the most popular
online game of all time, then I personally see no reason not to allow
mod developers to use it in HL1. Otherwise, Valve is shrinking back on
their commitment to back their modding community.

--
Jorge Vino Rodriguez

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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Jeffrey \botman\ Broome
Jorge Rodriguez wrote:
If Half-Life 2 is gold and VGUI2 is part of HL2 and thus the HL2SDK,
and if the technology is stable enough to include in the most popular
online game of all time, then I personally see no reason not to allow
mod developers to use it in HL1. Otherwise, Valve is shrinking back on
their commitment to back their modding community.
You are making the assumption that VGUI2 used in Half-Life2 is the same
as VGUI2 (BETA?) used in recent Half-Life Steam updates.
My guess is that the current VGUI2 code isn't backward compatible with
Half-Life1 and back-porting it to work with the older engine wouldn't
provide a significant ROI (return on investment).  Having VGUI2
available for a Half-Life1 MOD probably isn't going to attract that many
more people to the Half-Life engine (and thus provide some additional
revenue for Valve).
At some point, support for older game must discontinue.  I would imagine
Valve is still seeing some royalties checks for Half-Life1 sales
(Counter-Strike, Day of Defeat, etc.) heck, even Gearbox still gets an
occasional royalty check for Opposing Force, but once Half-Life2 becomes
available to consumers, I would predict that Half-Life1 sales fall to
next to nothing.
--
Jeffrey botman Broome
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Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread David Leinbach
While Blizzard can't directly prevent you from coding a program like
BNETD, when you use Starcraft/Warcraft/etc you are agreeing to their
EULA which can say that you won't use it with any servers except their
own and therefore make it impossible to test BNETD.  Also, you have to
realize that any authentication methods they have could possibly be
protected by the DMCA (I think I got those in the right order).
Basically, because you can't develop a program like BNETD without
using it with a Blizzard game and you are not allowed to use a
Blizzard game with any server other than theirs, you can't develop a
program like BNETD.

The reason you can use whatever oil you want in your GM car is because
you have purchased the car itself while with software you are
generally just purchasing the right to use it (go read the EULA - that
is why you can't use it on two computers at once because you have only
purchased a single license).

A better comparison would be with your warranty that comes with your
GM car.  The warrany could say that it only covers damange to the
engine if you use GM oil and GM would be well within their rights to
say this.  If GM determines that you use some type of oil other than
GM brand then you have breached the contract (warranty) and GM can
react appropriately (in this case the contract would say that in the
case of a breach, the warranty is void).

On Thu, 21 Oct 2004 22:07:02 +0200, tei [EMAIL PROTECTED] wrote:
 Sorry, this mail is long, boring, and OFF-TOPIC. Fortunally enough, Its
 also boring for me, so this is my last mail about the topic.

 I read good responses on this threads for others guys. Looks like a good
 advice is to avoid other people IP and generate our own IP.


 Bruce Bahamut Andrews wrote:
  er, that's because both of those activities are illegal.


 The coolness about CS letter is that you dont need to proff that. People
   runaway because lack the money and lawyers. Its like dark ages on
 europe: the lords always right and onlaw, and villagers the illegal and
 evile.

 [#1] You are right because you have the money.

 Also because corporations put money on law makings and individuals not,
 so the law is customized to corporationds needs. Usa word for that is lobby*.

 [#2] If you are wrong, you can change the law with more money.


  One feeds off
  the Blizzard franchise and makes them lose sales on their *craft games,

 Yes, everything with *craft is owned by Blizzard.

 Lovecraft
 Lovecraft's
 Wollstonecraft
 Wollstonecraft's
 Hovercraft
 Hovercraft's
 Schoolcraft
 Schoolcraft's
 aircraft
 aircraft's
 craft
 craft's
 crafted
 craftier
 craftiest
 craftily
 crafting
 crafts
 craftsman
 craftsman's
 craftsmen
 crafty
 handicraft
 handicraft's
 handicrafts
 spacecraft
 spacecraft's
 spacecrafts
 witchcraft
 witchcraft's
 craftsmanship
 craftsmanship's
 antiaircraft
 craftiness
 craftiness's
 handcraft
 handcraft's
 handcrafted
 handcrafting
 handcrafts
 hovercraft
 hovercraft's
 watercraft
 watercraft's
 woodcraft
 woodcraft's
 aircraftman
 aircraftman's
 aircraftmen
 craftspeople
 craftswoman
 craftswomen
 freecraft
 hovercrafts
 stagecraft
 stagecraft's
 needlecraft
 needlecraft's
 statecraft
 statecraft's
 bookcraft
 bookcraft's
 bushcraft
 bushcraft's
 craftsmanlike
 craftsperson
 craftwork
 craftwork's
 handicrafter
 handicrafters
 handicraftsman
 handicraftsman's
 handicraftsmen
 kingcraft
 kingcraft's
 priestcraft
 priestcraft's
 swordcraft
 swordcraft's
 aircraftsman
 aircraftsman's
 aircraftsmen
 aircraftswoman
 aircraftswoman's
 aircraftswomen
 aircraftwoman
 aircraftwomen
 antiaircrafts
 authorcraft
 bardcraft
 bushcrafts
 campcraft
 campcraft's
 campcrafts
 courtcraft
 crafter
 crafters
 craftinesses
 craftless
 craftmanship
 craftmanships
 craftsmanly
 craftsmanships
 craftsmaster
 craftsmasters
 craftspersons
 folkcraft
 handcraftsman
 handcraftsmanship
 handcraftsmanships
 handcraftsmen
 handicraftswoman
 homecraft
 homecrafts
 housecraft
 icecraft
 kingcrafts
 leechcraft
 mothercraft
 needlecrafts
 pencraft
 priestcrafts
 queencraft
 rivercraft
 roadcraft
 rotorcraft
 rotorcraft's
 runecraft
 schoolcraft
 scoutcraft
 scoutcrafts
 screencraft
 seacraft
 seacrafts
 shuttlecraft
 siegecraft
 smithcraft
 songcraft
 speechcraft
 stagecrafts
 statecrafts
 stitchcraft
 tradecraft
 tradecrafts
 warcraft
 warcrafts
 watercrafts
 witchcrafts
 woodcrafter
 woodcrafters
 woodcrafts
 woodcraftsman
 woodcraftsmen
 adcraft
 aerocraft
 aircrafts
 antipriestcraft
 artcraft
 authorcrafts
 birdcraft
 braincraft
 churchcraft
 countercraft
 courtcrafts
 craftly
 craftsmenship
 craftsmenships
 craftworker
 craftworker's
 craftworks
 cushioncraft
 fathercraft
 fellowcraft
 forestcraft
 gamecraft
 gardencraft
 ghostcraft
 guidecraft
 handcraftman
 handicraftship
 handicraftship's
 handicraftsmanship
 handicraftsmanship's
 handicraftswomen
 healthcraft
 horsecraft
 housecrafts
 ketchcraft
 lawcraft
 leathercraft
 leechcrafts
 metalcraft
 monkcraft
 mothercrafts
 naturecraft
 

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Scott Tuttle wrote:
Umm compiler for vs.net is free.  You can compile and code from notepad and
the commandline.  I believe...
And why would people want to compile and code from notepad and the
commandline if they have a nice VC6 GUI that just works for them? :)
Florian
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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Brian A. Stumm wrote:

Oh I use this really fancy window manager, its kind of a black screen with
a white blinkey line in the upper left corner of the screen...
Riiight. And Alfred calls *me* living in the past. =)
Or you're just running Linux servers but don't use it on your
desktop...
Florian
Are we getting off-topic?
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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Steven Guy
or you could setup a custom build in VC6 to use a batch file that builds the
files using the vs.net compile tools
From: Florian Zschocke [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] What MSVC version do you use/have?
Date: Thu, 21 Oct 2004 23:46:20 +0200
Scott Tuttle wrote:
Umm compiler for vs.net is free.  You can compile and code from notepad
and
the commandline.  I believe...
And why would people want to compile and code from notepad and the
commandline if they have a nice VC6 GUI that just works for them? :)
Florian
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Express yourself instantly with MSN Messenger! Download today - it's FREE!
http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/
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Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Brian \Satertek\ Irelan
You have to have a widescreen LCD monitor like all the guys at Valve.


On Thu, 21 Oct 2004 15:01:32 -0400, Jonathan Dance [EMAIL PROTECTED] wrote:
 Hi,

 I'm trying to prepare for doing HL2 mod development, and I know my
 computer is not ready to handle this task. I am wondering if Valve can
 give me an idea on what they have been using to do HL2 development.
 This is for actual coding and playing the game in Debug mode with MSVC
 open. I'd also be interested in knowing what is being used for running
 the new Hammer.

 In other words, we have minimum system requirements if you want to play
 the game, but what do you suggest if you want to develop the game?

 --JD

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RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Scott Tuttle
If you want to continue to use VC6 I have no problem with that.  Was just
answering the question of why someone would want to use vs.net when it cost
more money.  When in fact it doesn't.  No dev environment but hey... that's
secondary to the fact its free (other than having access to a Windows
system).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke
Sent: Thursday, October 21, 2004 4:46 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] What MSVC version do you use/have?

Scott Tuttle wrote:
 Umm compiler for vs.net is free.  You can compile and code from
 notepad and the commandline.  I believe...

And why would people want to compile and code from notepad and the
commandline if they have a nice VC6 GUI that just works for them? :)

Florian

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Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Ruari O'Sullivan
Steven Guy wrote:
or you could setup a custom build in VC6 to use a batch file that
builds the
files using the vs.net compile tools
...and give up debugging functionality in the process.
-randomnine-
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Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Jeffrey \botman\ Broome
Brian Satertek Irelan wrote:
You have to have a widescreen LCD monitor like all the guys at Valve.
...and you have to drive a Ferrari, like all the guys at Valve!  ;)
--
Jeffrey botman Broome
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Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Christopher McArthur
whew! Looks like I have everything I need to get started then!
From: Jeffrey botman Broome
Brian Satertek Irelan wrote:
You have to have a widescreen LCD monitor like all the guys at Valve.
...and you have to drive a Ferrari, like all the guys at Valve!  ;)

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Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Jeff Fearn
  You have to have a widescreen LCD monitor like all the guys at Valve.

 ...and you have to drive a Ferrari, like all the guys at Valve!  ;)

 --
 Jeffrey botman Broome

I bet you're kicking yourself you took that job at at Gearbox and
didn't hold out for a job offer from Valve! Must be hell being forced
to slum it in a Porsche!

Jeff Codiac Fearn

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RE: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Adrian Finol
Hah!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian
Satertek Irelan
Sent: Thursday, October 21, 2004 3:30 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] HL2 Dev CPU Requirements

You have to have a widescreen LCD monitor like all the guys at Valve.


On Thu, 21 Oct 2004 15:01:32 -0400, Jonathan Dance [EMAIL PROTECTED]
wrote:
 Hi,

 I'm trying to prepare for doing HL2 mod development, and I know my
 computer is not ready to handle this task. I am wondering if Valve can

 give me an idea on what they have been using to do HL2 development.
 This is for actual coding and playing the game in Debug mode with MSVC

 open. I'd also be interested in knowing what is being used for running

 the new Hammer.

 In other words, we have minimum system requirements if you want to
 play the game, but what do you suggest if you want to develop the
game?

 --JD

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Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Jeffrey \botman\ Broome
Jeff Fearn wrote:
I bet you're kicking yourself you took that job at at Gearbox and
didn't hold out for a job offer from Valve! Must be hell being forced
to slum it in a Porsche!
Yes.  Sadly, here's the only Porsche that I can afford...
http://www.gifthome.com/redpo9111scd.html
:(
--
Jeffrey botman Broome
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Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Oskar Lindgren
hah, poor botman. I dont like mine, so i only use it to chuck the
rubbish away!
http://frank-martin.de/galerie/Burkersdorf/porsche.jpg
Jeffrey botman Broome wrote:
Jeff Fearn wrote:
I bet you're kicking yourself you took that job at at Gearbox and
didn't hold out for a job offer from Valve! Must be hell being forced
to slum it in a Porsche!

Yes.  Sadly, here's the only Porsche that I can afford...
http://www.gifthome.com/redpo9111scd.html
:(
--
Jeffrey botman Broome
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RE: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Matt Boone
Damn, I missed the day they gave those out. :(

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
botman Broome
Sent: Thursday, October 21, 2004 3:39 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] HL2 Dev CPU Requirements

Brian Satertek Irelan wrote:
 You have to have a widescreen LCD monitor like all the guys at Valve.

...and you have to drive a Ferrari, like all the guys at Valve!  ;)

--
Jeffrey botman Broome

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Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \Bahamut\ Andrews
Dude, you took this wayy too far.  That huge long list of things ending
with the word craft just made you look silly because I said /their
*craft games/* not every *craft object in existence.
The EULA is not a law, Its a contract. And you cant broken a contract you
have not sign. No one on Freecraft or BNETD have sign that EULA. 
You use the software Starcraft, Warcraft or Diablo or any of their
versions and you have agreed to adhere to their end-user lisence
agreement 100%.  To receive packets from B.NET you need to be using one
of those software programs, and to replicate the responses you have to
go through and break-down the code and reverse-engineer it, which is
against the agreements you agreed to when you decided to install the
Blizzard Software.
At no point did they say that you have the right to, or permission to
make, server software.  They said they will host the servers, but
specifically denied permission for you to emulate the B.NET software,
thus you're breaching the agreement if you attempt to do so.
As for freecraft, well, I'm not entirely up to speed with that game or
project, but they must've been trying to take Blizzard's franchise in
some way - Based off Starcraft or something.
I'm fairly sure you'll find (if you look into the agreements closer)
that you're not allowed to create any bnet style programs :/
- Bruce Bahamut Andrews

tei wrote:
Sorry, this mail is long, boring, and OFF-TOPIC. Fortunally enough, Its
also boring for me, so this is my last mail about the topic.
I read good responses on this threads for others guys. Looks like a good
advice is to avoid other people IP and generate our own IP.

Bruce Bahamut Andrews wrote:
er, that's because both of those activities are illegal.

The coolness about CS letter is that you dont need to proff that. People
 runaway because lack the money and lawyers. Its like dark ages on
europe: the lords always right and onlaw, and villagers the illegal and
evile.
[#1] You are right because you have the money.
Also because corporations put money on law makings and individuals not,
so the law is customized to corporationds needs. Usa word for that is
lobby*.
[#2] If you are wrong, you can change the law with more money.

One feeds off
the Blizzard franchise and makes them lose sales on their *craft games,

Yes, everything with *craft is owned by Blizzard.
Lovecraft
Lovecraft's
Wollstonecraft
Wollstonecraft's
Hovercraft
Hovercraft's
Schoolcraft
Schoolcraft's
aircraft
aircraft's
craft
craft's
crafted
craftier
craftiest
craftily
crafting
crafts
craftsman
craftsman's
craftsmen
crafty
handicraft
handicraft's
handicrafts
spacecraft
spacecraft's
spacecrafts
witchcraft
witchcraft's
craftsmanship
craftsmanship's
antiaircraft
craftiness
craftiness's
handcraft
handcraft's
handcrafted
handcrafting
handcrafts
hovercraft
hovercraft's
watercraft
watercraft's
woodcraft
woodcraft's
aircraftman
aircraftman's
aircraftmen
craftspeople
craftswoman
craftswomen
freecraft
hovercrafts
stagecraft
stagecraft's
needlecraft
needlecraft's
statecraft
statecraft's
bookcraft
bookcraft's
bushcraft
bushcraft's
craftsmanlike
craftsperson
craftwork
craftwork's
handicrafter
handicrafters
handicraftsman
handicraftsman's
handicraftsmen
kingcraft
kingcraft's
priestcraft
priestcraft's
swordcraft
swordcraft's
aircraftsman
aircraftsman's
aircraftsmen
aircraftswoman
aircraftswoman's
aircraftswomen
aircraftwoman
aircraftwomen
antiaircrafts
authorcraft
bardcraft
bushcrafts
campcraft
campcraft's
campcrafts
courtcraft
crafter
crafters
craftinesses
craftless
craftmanship
craftmanships
craftsmanly
craftsmanships
craftsmaster
craftsmasters
craftspersons
folkcraft
handcraftsman
handcraftsmanship
handcraftsmanships
handcraftsmen
handicraftswoman
homecraft
homecrafts
housecraft
icecraft
kingcrafts
leechcraft
mothercraft
needlecrafts
pencraft
priestcrafts
queencraft
rivercraft
roadcraft
rotorcraft
rotorcraft's
runecraft
schoolcraft
scoutcraft
scoutcrafts
screencraft
seacraft
seacrafts
shuttlecraft
siegecraft
smithcraft
songcraft
speechcraft
stagecrafts
statecrafts
stitchcraft
tradecraft
tradecrafts
warcraft
warcrafts
watercrafts
witchcrafts
woodcrafter
woodcrafters
woodcrafts
woodcraftsman
woodcraftsmen
adcraft
aerocraft
aircrafts
antipriestcraft
artcraft
authorcrafts
birdcraft
braincraft
churchcraft
countercraft
courtcrafts
craftly
craftsmenship
craftsmenships
craftworker
craftworker's
craftworks
cushioncraft
fathercraft
fellowcraft
forestcraft
gamecraft
gardencraft
ghostcraft
guidecraft
handcraftman
handicraftship
handicraftship's
handicraftsmanship
handicraftsmanship's
handicraftswomen
healthcraft
horsecraft
housecrafts
ketchcraft
lawcraft
leathercraft
leechcrafts
metalcraft
monkcraft
mothercrafts
naturecraft
novelcraft
outcraftied
outcrafties
outcrafty
outcraftying
pencrafts
picturecraft
plainscraft
playcraft
playcraftsman
poetcraft
prairiecraft
princecraft
queencrafts
redecraft
redecrafts
ringcraft
roadcrafts
rockcraft
rotocraft
runecrafts
scenecraft
schoolcrafts
screencrafts
seacrafty
seamancraft

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Scott Tuttle wrote:
If you want to continue to use VC6 I have no problem with that.  Was just
answering the question of why someone would want to use vs.net when it cost
more money.  When in fact it doesn't.  No dev environment but hey... that's
secondary to the fact its free (other than having access to a Windows
system).
I don't think you answered that question or I missed it. You said
that people can get it for free if they want it. But not why
anybody would want it. And if you followed the thread you'll see
that I commented on the original statement of Peter who found it
surprising how many people use VC6. Which I find bizarre because I
don't see a good reason not to use VC6 when you have it and don't
have the money to shell out for VS.NET.
Yes, you can get the toolkit and have your VC6 GUI use the .NET
compiler. But that still requires VS6 project files which this
whole thread is about.
Florian
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