Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts
I've known about that for a while. But, I was referring to the Id reference. On Sat, 30 Oct 2004 10:37:47 +1000, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: Did you not read the email a couple of weeks ago? One word...HAVOK. http://www.havok.com/clients/valve.php - Bruce Bahamut Andrews SB Childe Roland wrote: I thought Valve did the whole Source engine from scratch. Wouldn't that mean that there is no technology licensed from Id? On Fri, 29 Oct 2004 16:43:52 +0200, Elektordi [EMAIL PROTECTED] wrote: Sorry. Corrected post :-) below: /*** * * Copyright (c) 2000, 2004 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. (Id Technology). Id Technology (c) 2004 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * / //TODO: Hole SDK ! SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts
ANY fps has the same grand grand grand grand grand grand grand grand parent: http://www.digibarn.com/history/04-VCF7-MazeWar/index.html now 30 years old :D Its like DNA, you still share a small ammount of DNA your grand grand grand grand grand parent have, even If you start from scrach in a genetic lab :D SB Childe Roland wrote: I've known about that for a while. But, I was referring to the Id reference. On Sat, 30 Oct 2004 10:37:47 +1000, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: Did you not read the email a couple of weeks ago? One word...HAVOK. http://www.havok.com/clients/valve.php - Bruce Bahamut Andrews SB Childe Roland wrote: I thought Valve did the whole Source engine from scratch. Wouldn't that mean that there is no technology licensed from Id? On Fri, 29 Oct 2004 16:43:52 +0200, Elektordi [EMAIL PROTECTED] wrote: Sorry. Corrected post :-) below: /*** * * Copyright (c) 2000, 2004 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. (Id Technology). Id Technology (c) 2004 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * / //TODO: Hole SDK ! SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
[ Converted text/html to text/plain ] VC 6.0 I don't think I can affort to buy the .NET IDE at this time, especially since I will have to upgrade my computer just to play HL2. Please keep some support for VC 6. Thanks! Alfred Reynolds wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders[1] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] A Half-life wiki?
Out of curiousity, does there happen to be a half-life wiki around for coders / mappers / modelers, etc? Like http://wiki.beyondunreal.com for the Unreal crowd. Its something we might consider, if it doesn't already exist. I think what challenges folks, especially hobbyists with Real Life always in the way, is real This is how you start documentation. It would be great if some of the pro's could, collaboratively through the wiki, build this sort of documentation - along with tutorials and reference. Does this idea have any legs? Would people on this list and in the community actually want to spend time writing / editing / testing content for the community? I'll watch the debate on the list, if there is any, but if you are interested in such a thing, let me know off-list too. I'll weigh it in my head a bit, as I could host such a thing fairly cheaply... OR if anyone on list knows anyone at any of the big HL or HL2 sites, that would be willing to host it, like Beyond Unreal does, I'd be willing to set it up and maintain it... hopefully with a lot of help from you all. (Of if Valve wanted to give me server space and put a stamp of legitimacy on it :) Thanks D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] A Half-life wiki?
I would definitely contribute and I am absolutely certain others would too. It just needs someone to host the site. I did consider starting one for HL1 but it's a bit late for that really. I think now is a good time to start a HL2 coders Wiki. Pete. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders Sent: 30 October 2004 21:37 To: [EMAIL PROTECTED] Subject: [hlcoders] A Half-life wiki? Out of curiousity, does there happen to be a half-life wiki around for coders / mappers / modelers, etc? Like http://wiki.beyondunreal.com for the Unreal crowd. Its something we might consider, if it doesn't already exist. I think what challenges folks, especially hobbyists with Real Life always in the way, is real This is how you start documentation. It would be great if some of the pro's could, collaboratively through the wiki, build this sort of documentation - along with tutorials and reference. Does this idea have any legs? Would people on this list and in the community actually want to spend time writing / editing / testing content for the community? I'll watch the debate on the list, if there is any, but if you are interested in such a thing, let me know off-list too. I'll weigh it in my head a bit, as I could host such a thing fairly cheaply... OR if anyone on list knows anyone at any of the big HL or HL2 sites, that would be willing to host it, like Beyond Unreal does, I'd be willing to set it up and maintain it... hopefully with a lot of help from you all. (Of if Valve wanted to give me server space and put a stamp of legitimacy on it :) Thanks D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] A Half-life wiki?
I would gladly host it if it wouldn't exceed the 500 MB space and 5 GB bandwidth limit on my host, which I'm sure it would.. -Limb -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Holcroft Sent: Saturday, October 30, 2004 4:54 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] A Half-life wiki? I would definitely contribute and I am absolutely certain others would too. It just needs someone to host the site. I did consider starting one for HL1 but it's a bit late for that really. I think now is a good time to start a HL2 coders Wiki. Pete. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders Sent: 30 October 2004 21:37 To: [EMAIL PROTECTED] Subject: [hlcoders] A Half-life wiki? Out of curiousity, does there happen to be a half-life wiki around for coders / mappers / modelers, etc? Like http://wiki.beyondunreal.com for the Unreal crowd. Its something we might consider, if it doesn't already exist. I think what challenges folks, especially hobbyists with Real Life always in the way, is real This is how you start documentation. It would be great if some of the pro's could, collaboratively through the wiki, build this sort of documentation - along with tutorials and reference. Does this idea have any legs? Would people on this list and in the community actually want to spend time writing / editing / testing content for the community? I'll watch the debate on the list, if there is any, but if you are interested in such a thing, let me know off-list too. I'll weigh it in my head a bit, as I could host such a thing fairly cheaply... OR if anyone on list knows anyone at any of the big HL or HL2 sites, that would be willing to host it, like Beyond Unreal does, I'd be willing to set it up and maintain it... hopefully with a lot of help from you all. (Of if Valve wanted to give me server space and put a stamp of legitimacy on it :) Thanks D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] A Half-life wiki?
Ask the VERC team for the hosting... I think they have infinite resources ! And if the wiki is there, many people could see it easyly... - Original Message - From: Limb [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 30, 2004 11:05 PM Subject: RE: [hlcoders] A Half-life wiki? I would gladly host it if it wouldn't exceed the 500 MB space and 5 GB bandwidth limit on my host, which I'm sure it would.. -Limb -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Holcroft Sent: Saturday, October 30, 2004 4:54 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] A Half-life wiki? I would definitely contribute and I am absolutely certain others would too. It just needs someone to host the site. I did consider starting one for HL1 but it's a bit late for that really. I think now is a good time to start a HL2 coders Wiki. Pete. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders Sent: 30 October 2004 21:37 To: [EMAIL PROTECTED] Subject: [hlcoders] A Half-life wiki? Out of curiousity, does there happen to be a half-life wiki around for coders / mappers / modelers, etc? Like http://wiki.beyondunreal.com for the Unreal crowd. Its something we might consider, if it doesn't already exist. I think what challenges folks, especially hobbyists with Real Life always in the way, is real This is how you start documentation. It would be great if some of the pro's could, collaboratively through the wiki, build this sort of documentation - along with tutorials and reference. Does this idea have any legs? Would people on this list and in the community actually want to spend time writing / editing / testing content for the community? I'll watch the debate on the list, if there is any, but if you are interested in such a thing, let me know off-list too. I'll weigh it in my head a bit, as I could host such a thing fairly cheaply... OR if anyone on list knows anyone at any of the big HL or HL2 sites, that would be willing to host it, like Beyond Unreal does, I'd be willing to set it up and maintain it... hopefully with a lot of help from you all. (Of if Valve wanted to give me server space and put a stamp of legitimacy on it :) Thanks D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___[ Pub ] Inscrivez-vous gratuitement sur Tandaime, Le site de rencontres ! http://rencontre.rencontres.com/index.php?origine=4 ___[ Pub ] Inscrivez-vous gratuitement sur Tandaime, Le site de rencontres ! http://rencontre.rencontres.com/index.php?origine=4 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] A Half-life wiki?
I support such a wiki, and I would certainly contribute if not for great sites like The Wavelength http://www.thewavelength.net and others that already have most of the information needed to start an HL mod. The subject of an HL wiki has been talked about before, but what purpose would it serve which is not already served by existing websites? I'm open to ideas. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] A Half-life wiki?
The problem with HL is it was a fair deal of information spread over too many sites ie HL Almanac, V-ERC and TWL. It would be good to have a decent reference site. It could even just have links or even copies of the information on those sites. Although I suppose Google can substitute it... In any case I'll support all editing resources of HL2. :P On Sat, 30 Oct 2004 15:03:52 -0500, Jorge Rodriguez [EMAIL PROTECTED] wrote: I support such a wiki, and I would certainly contribute if not for great sites like The Wavelength http://www.thewavelength.net and others that already have most of the information needed to start an HL mod. The subject of an HL wiki has been talked about before, but what purpose would it serve which is not already served by existing websites? I'm open to ideas. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] A Half-life wiki?
hehe, I've got hosting with 2.5gb of space 'n 64gb of bandwidth that I hardly use, it's mainly for my family's email addresses (since everyone blocks free emails nowadays). I could host it to start you off if ye like, though chances are it'd need to transfer to VERC eventually, a very popular site would exceed those limitations =) - Bruce Bahamut Andrews Ben Davison wrote: Yes, a great idea. I would happily contribute and write articles. I was actually going to suggest this to the group once I found out if could actually host it. And what software we would need. But alas I can not. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders Sent: 30 October 2004 21:37 To: [EMAIL PROTECTED] Subject: [hlcoders] A Half-life wiki? Out of curiousity, does there happen to be a half-life wiki around for coders / mappers / modelers, etc? Like http://wiki.beyondunreal.com for the Unreal crowd. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] A Half-life wiki?
The main difference is that a wiki is more open, in that anyone can come in and continually refine and update pages at will. A good example of this would be if someone wrote a page up for a particular tool, and then the tool gets an update. The page's instructions may not be relevant any longer, but the article is often stuck talking about the old version - which may be confusing to readers who find it later who are trying to follow the tutorial. Of course, this DOES open up the downsides of wiki's where people can put up ill written content, or just go around and destroy pages. Someone mentioned Wikipedia, which is a great example of the power of a wiki, but also has a large team of guardian angels which maintain the content against n'er do wells. (Just go look up the history for George W Bush or John Kerry on wikipedia to see this - people routinely knock out these pages and the angels have to restore them sometimes hourly.) One of my favorite wiki software packages is the Twiki package (Twiki.org) as it allows you to host multiple sites easily within on wiki, and allows regular users to create variables on the fly. It uses the variables in a hierarchical way to allow people to customize settings at various levels. (Simple irrelevant example: the entire wiki site may declare a background color, then declare a different one for the individual twiki web, then allow the individual user to declare their own.) This of course can also make it very confusing and overwhelming too. But just about any wiki would work... and really, it doesn't need to be overly complex. Let me do another round of state of the wiki software that I haven't done in a while, and see what I can find that will get us out of the gate quickly. Since there does appear to be at least some interest, I'll likely just get a domain and a cheap linux web host to host it, and maybe accept donations or run google ads if it takes off, to cover my costs. Give me a few weeks, and I'll see what I can pull together. D On Sat, 30 Oct 2004 15:03:52 -0500, Jorge Rodriguez [EMAIL PROTECTED] wrote: I support such a wiki, and I would certainly contribute if not for great sites like The Wavelength http://www.thewavelength.net and others that already have most of the information needed to start an HL mod. The subject of an HL wiki has been talked about before, but what purpose would it serve which is not already served by existing websites? I'm open to ideas. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] A Half-life wiki?
I don't know if it's a good idea to divide our resources even more. I think rather than start yet another resource, we should perhaps concentrate on extending an existing one. I know The Wavelength will be supporting HL2 with articles, discussion, tutorials etc. The VERC no doubt will too. These two resources are the ones that jump to mind, we were to try and add another one to the mix, I feel all three would go down hill. Why not just contribute to the existing ones to make them better? Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Sunday, 31 October 2004 12:32 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] A Half-life wiki? hehe, I've got hosting with 2.5gb of space 'n 64gb of bandwidth that I hardly use, it's mainly for my family's email addresses (since everyone blocks free emails nowadays). I could host it to start you off if ye like, though chances are it'd need to transfer to VERC eventually, a very popular site would exceed those limitations =) - Bruce Bahamut Andrews Ben Davison wrote: Yes, a great idea. I would happily contribute and write articles. I was actually going to suggest this to the group once I found out if could actually host it. And what software we would need. But alas I can not. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders Sent: 30 October 2004 21:37 To: [EMAIL PROTECTED] Subject: [hlcoders] A Half-life wiki? Out of curiousity, does there happen to be a half-life wiki around for coders / mappers / modelers, etc? Like http://wiki.beyondunreal.com for the Unreal crowd. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] A Half-life wiki?
Thats definitely a valid point, and I by no means would advocate splintering the information more. However, it COULD be a place to link off to that content too. And some might say that more is always better...? I'm bringing it up to guage the interest really, and am definitely not trying to go out and evangalize about wiki's. :) I just see how well the Unreal Wiki works, and other wikis that seem to work for their various communities. I also know that they either catch on, or die horribly very quickly... usually due to apathy by the users to invest the time. Looking back at this thread I see the following votes: 8 for (or at least supportive), 2 against (or skeptical). Anyone else care to vote? D On Sun, 31 Oct 2004 11:39:35 +1100, Michael Shimmins [EMAIL PROTECTED] wrote: I don't know if it's a good idea to divide our resources even more. I think rather than start yet another resource, we should perhaps concentrate on extending an existing one. I know The Wavelength will be supporting HL2 with articles, discussion, tutorials etc. The VERC no doubt will too. These two resources are the ones that jump to mind, we were to try and add another one to the mix, I feel all three would go down hill. Why not just contribute to the existing ones to make them better? Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Sunday, 31 October 2004 12:32 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] A Half-life wiki? hehe, I've got hosting with 2.5gb of space 'n 64gb of bandwidth that I hardly use, it's mainly for my family's email addresses (since everyone blocks free emails nowadays). I could host it to start you off if ye like, though chances are it'd need to transfer to VERC eventually, a very popular site would exceed those limitations =) - Bruce Bahamut Andrews Ben Davison wrote: Yes, a great idea. I would happily contribute and write articles. I was actually going to suggest this to the group once I found out if could actually host it. And what software we would need. But alas I can not. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders Sent: 30 October 2004 21:37 To: [EMAIL PROTECTED] Subject: [hlcoders] A Half-life wiki? Out of curiousity, does there happen to be a half-life wiki around for coders / mappers / modelers, etc? Like http://wiki.beyondunreal.com for the Unreal crowd. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] A Half-life wiki?
But my point is *why* can't TWL have that? The mechanism is in place to do it, people just don't. Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of NuclearFriend Sent: Sunday, 31 October 2004 12:01 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] A Half-life wiki? The Wiki could even be a reference on common HL2 functions, that people could write up at their leisure. That's something TWL and V-ERC don't have. Btw, BlueWolf said hl2db.com would host it. [EMAIL PROTECTED] On Sat, 30 Oct 2004 20:37:08 -0400, Dave Sanders [EMAIL PROTECTED] wrote: The main difference is that a wiki is more open, in that anyone can come in and continually refine and update pages at will. A good example of this would be if someone wrote a page up for a particular tool, and then the tool gets an update. The page's instructions may not be relevant any longer, but the article is often stuck talking about the old version - which may be confusing to readers who find it later who are trying to follow the tutorial. Of course, this DOES open up the downsides of wiki's where people can put up ill written content, or just go around and destroy pages. Someone mentioned Wikipedia, which is a great example of the power of a wiki, but also has a large team of guardian angels which maintain the content against n'er do wells. (Just go look up the history for George W Bush or John Kerry on wikipedia to see this - people routinely knock out these pages and the angels have to restore them sometimes hourly.) One of my favorite wiki software packages is the Twiki package (Twiki.org) as it allows you to host multiple sites easily within on wiki, and allows regular users to create variables on the fly. It uses the variables in a hierarchical way to allow people to customize settings at various levels. (Simple irrelevant example: the entire wiki site may declare a background color, then declare a different one for the individual twiki web, then allow the individual user to declare their own.) This of course can also make it very confusing and overwhelming too. But just about any wiki would work... and really, it doesn't need to be overly complex. Let me do another round of state of the wiki software that I haven't done in a while, and see what I can find that will get us out of the gate quickly. Since there does appear to be at least some interest, I'll likely just get a domain and a cheap linux web host to host it, and maybe accept donations or run google ads if it takes off, to cover my costs. Give me a few weeks, and I'll see what I can pull together. D On Sat, 30 Oct 2004 15:03:52 -0500, Jorge Rodriguez [EMAIL PROTECTED] wrote: I support such a wiki, and I would certainly contribute if not for great sites like The Wavelength http://www.thewavelength.net and others that already have most of the information needed to start an HL mod. The subject of an HL wiki has been talked about before, but what purpose would it serve which is not already served by existing websites? I'm open to ideas. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] A Half-life wiki?
Arr, it's just a place to start. It's extremely easy to transfer it then setup whatever URL is used to redirect to a new location, just a lot of sites may not be willing to start a wiki from scratch, especially if they don't know how dedicated the people working on it are (or if it'll go anywhere) - Bruce Bahamut Andrews Dave Sanders wrote: Thats definitely a valid point, and I by no means would advocate splintering the information more. However, it COULD be a place to link off to that content too. And some might say that more is always better...? I'm bringing it up to guage the interest really, and am definitely not trying to go out and evangalize about wiki's. :) I just see how well the Unreal Wiki works, and other wikis that seem to work for their various communities. I also know that they either catch on, or die horribly very quickly... usually due to apathy by the users to invest the time. Looking back at this thread I see the following votes: 8 for (or at least supportive), 2 against (or skeptical). Anyone else care to vote? D On Sun, 31 Oct 2004 11:39:35 +1100, Michael Shimmins [EMAIL PROTECTED] wrote: I don't know if it's a good idea to divide our resources even more. I think rather than start yet another resource, we should perhaps concentrate on extending an existing one. I know The Wavelength will be supporting HL2 with articles, discussion, tutorials etc. The VERC no doubt will too. These two resources are the ones that jump to mind, we were to try and add another one to the mix, I feel all three would go down hill. Why not just contribute to the existing ones to make them better? Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Sunday, 31 October 2004 12:32 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] A Half-life wiki? hehe, I've got hosting with 2.5gb of space 'n 64gb of bandwidth that I hardly use, it's mainly for my family's email addresses (since everyone blocks free emails nowadays). I could host it to start you off if ye like, though chances are it'd need to transfer to VERC eventually, a very popular site would exceed those limitations =) - Bruce Bahamut Andrews Ben Davison wrote: Yes, a great idea. I would happily contribute and write articles. I was actually going to suggest this to the group once I found out if could actually host it. And what software we would need. But alas I can not. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders Sent: 30 October 2004 21:37 To: [EMAIL PROTECTED] Subject: [hlcoders] A Half-life wiki? Out of curiousity, does there happen to be a half-life wiki around for coders / mappers / modelers, etc? Like http://wiki.beyondunreal.com for the Unreal crowd. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] A Half-life wiki?
The Wiki could even be a reference on common HL2 functions, Thats possible, but not always practical. I've tried it at work with our wiki, and it turns into a mess as code keeps changing and no one keeps it up to date... Actually, not to OT my own OT thread, but with Valve doing this as a VS.NET project, anyone know if they are going to use the XML comments available for VS.NET? If you aren't familiar, its extremely easy to comment functions, variables, etc and then use a program called nDoc to generate CHMs of HTMLs of the comments, that can look exactly like any MSDN docs Microsoft Produces. It also helps populate the Intellisense. THAT would be killer, and negate the need for an online reference. Even better if the community could work out a way to share their comment tags in one main source. Of course, this then goes back to the GCC vs. 6.0 vs. VS.NET debate that I dont really want to get into. :) D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] A Half-life wiki?
Sometimes the coding you do isn't that complicated and doesn't really deserve a whole article to talk about it. Say someone decoded one message in CS, you're hardly going to write up an article on it. But if you can just add this tiny snippet of information to a wiki then others can too. I don't think it would take long until every message is decoded and easy for everyone to see. Of course you can be almost guaranteed that every message in CS has been decoded by some coder, but you'll not find the details of them with Google at the moment. A lot of people just can't be bothered to write a huge article. Adding content to a wiki is so easy I'm sure there would be a lot more contributors. It would be good if VERC could host the wiki as we know we can trust them to do a good job of it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Shimmins Sent: 31 October 2004 01:46 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] A Half-life wiki? The Wiki could even be a reference on common HL2 functions, that people could write up at their leisure. That's something TWL and V-ERC don't have. Sorry, either I misunderstood you, or you misunderstood me. What I meant to say was that why cant placed like TWL be a general reference for common HL2 function that people have written at their leisure. Any registered member can currently submit articles on TWL. The only difference that I see between a Wiki and this setup is the ability for anyone to edit the content of their article. Michel -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Sunday, 31 October 2004 1:25 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] A Half-life wiki? Because they probably don't want a dead part of their site with twits erasing stuff all the time. Unless they had assurances that this project would actually go somewhere most websites would be reluctant. - Bruce Bahamut Andrews Michael Shimmins wrote: But my point is *why* can't TWL have that? The mechanism is in place to do it, people just don't. Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of NuclearFriend Sent: Sunday, 31 October 2004 12:01 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] A Half-life wiki? The Wiki could even be a reference on common HL2 functions, that people could write up at their leisure. That's something TWL and V-ERC don't have. Btw, BlueWolf said hl2db.com would host it. [EMAIL PROTECTED] On Sat, 30 Oct 2004 20:37:08 -0400, Dave Sanders [EMAIL PROTECTED] wrote: The main difference is that a wiki is more open, in that anyone can come in and continually refine and update pages at will. A good example of this would be if someone wrote a page up for a particular tool, and then the tool gets an update. The page's instructions may not be relevant any longer, but the article is often stuck talking about the old version - which may be confusing to readers who find it later who are trying to follow the tutorial. Of course, this DOES open up the downsides of wiki's where people can put up ill written content, or just go around and destroy pages. Someone mentioned Wikipedia, which is a great example of the power of a wiki, but also has a large team of guardian angels which maintain the content against n'er do wells. (Just go look up the history for George W Bush or John Kerry on wikipedia to see this - people routinely knock out these pages and the angels have to restore them sometimes hourly.) One of my favorite wiki software packages is the Twiki package (Twiki.org) as it allows you to host multiple sites easily within on wiki, and allows regular users to create variables on the fly. It uses the variables in a hierarchical way to allow people to customize settings at various levels. (Simple irrelevant example: the entire wiki site may declare a background color, then declare a different one for the individual twiki web, then allow the individual user to declare their own.) This of course can also make it very confusing and overwhelming too. But just about any wiki would work... and really, it doesn't need to be overly complex. Let me do another round of state of the wiki software that I haven't done in a while, and see what I can find that will get us out of the gate quickly. Since there does appear to be at least some interest, I'll likely just get a domain and a cheap linux web host to host it, and maybe accept donations or run google ads if it takes off, to cover my costs. Give me a few weeks, and I'll see what I can pull together. D On Sat, 30 Oct 2004 15:03:52 -0500, Jorge Rodriguez [EMAIL PROTECTED] wrote: I support such a wiki, and I would certainly contribute if not for great sites like The Wavelength http://www.thewavelength.net and others that already have most of the information needed to start an HL mod. The subject of an HL wiki has been talked about before, but
Re: [hlcoders] A Half-life wiki?
Yeah, a wiki of HL2 coding would rock! Im tired of searching 5-7 sites to get specific documentation, making a compact programming manual for HL2 SDK surely would help a lot to people that are starting, and sharing knowledges would be quick and easy :D PS: tei, are you spanish? Me too! :D On Sun, 31 Oct 2004 02:54:14 +0100, tei [EMAIL PROTECTED] wrote: I am testing mediawiki (the wikipedia one), Its perfect for the task: http://www.servicios-dpi.com/wikitest1.png 5 min, and a test wiki is online :D Bruce Bahamut Andrews wrote: Because they probably don't want a dead part of their site with twits erasing stuff all the time. Unless they had assurances that this project would actually go somewhere most websites would be reluctant. - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] A Half-life wiki?
Juan Fernando Mora Muoz wrote: You are right, Inicio... is spanish, and it means start And btw a wiki HL2 would rock, Like 2 months ago i start to play with the SDK of HL1 and believe me... its hard to follow some tutorials when you dont know what a function do so, and maybe i speaking for all the begginners out there, and for find function reference stuff a wiki really could do the trick. Fernando Mora PD. And yes... i my natural language its spanish... so that explain why i can't write english that well... =( You write English better then I write Spanish mate ;) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] A Half-life wiki?
Dave Sanders wrote: There is also an issue with their stylesheets and I.E. I swapped out the logo with a temporary HL logo I made, and IE refuses to show it for more than half a sec. Firefox works fine though. Swap that .png out for a .jpg and IE should play along just fine. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] A Half-life wiki?
On Sun, 31 Oct 2004 13:23:31 +1100, Michael Shimmins [EMAIL PROTECTED] wrote: I'm starting to feel like a party pooper here, but hey. There is a snippets section in TWL were you can post short articles. Don't get me wrong, I think Wiki's are generally a good thing, I just remember the 1999 - 2000 days where there were like 10 *half* decent HL resource sites, finding information was a pain. Now adays I feel there are 2 that jump out and a few more that you can turn to if you still can't find your info. With the release of HL2, people are going to be wanting to take the lime light and start their own resource centre which in the end isn't advantageous to the community. If VERC or TWL were to host a wiki I think it would be a go, I'm just hesitant about supporting something that creates another half-arsed resource without anyone committed to maintaining it. $.02 If we were to document every engine/HL SDK function and place it in the snippets section, how many articles would that add up to? I think it would be a good idea to make sure it's hosted on an already major editing resource (TWL Or V-ERC) though, just to keep things together. If another host is available later, I'll port it over there. My server isn't very fast, so I apologize for any speed issues. There is also an issue with their stylesheets and I.E. I swapped out the logo with a temporary HL logo I made, and IE refuses to show it for more than half a sec. Firefox works fine though. Nothing there yet. I need to come up with what I want the front page to look like still and am tired - so I'll get around to it in the next day or so. Thanks for all the debate! I had no idea that it'd be 30 messages by now... D Are you expecting us to submit HL stuff to this? Because theres a true lack of motivation to document HL atm. :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders