Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts

2004-10-30 Thread SB Childe Roland
I've known about that for a while.  But, I was referring to the Id reference.


On Sat, 30 Oct 2004 10:37:47 +1000, Bruce Bahamut Andrews
[EMAIL PROTECTED] wrote:
 Did you not read the email a couple of weeks ago?  One word...HAVOK.

 http://www.havok.com/clients/valve.php



 - Bruce Bahamut Andrews

 SB Childe Roland wrote:

 I thought Valve did the whole Source engine from scratch.  Wouldn't
 that mean that there is no technology licensed from Id?
 
 
 On Fri, 29 Oct 2004 16:43:52 +0200, Elektordi [EMAIL PROTECTED] wrote:
 
 
 Sorry. Corrected post :-) below:
 
 /***
 *
 * Copyright (c) 2000, 2004 Valve LLC. All rights reserved.
 *
 * This product contains software technology licensed from Id
 * Software, Inc. (Id Technology).  Id Technology (c) 2004 Id Software,
 Inc.
 * All Rights Reserved.
 *
 *   Use, distribution, and modification of this source code and/or resulting
 *   object code is restricted to non-commercial enhancements to products
 from
 *   Valve LLC.  All other use, distribution, or modification is prohibited
 *   without written permission from Valve LLC.
 *
 /
 
 //TODO: Hole SDK !
 
 
 
 
 
 
 
 SB Childe Roland
 I will show you fear in a handful of jelly beans.
 
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I will show you fear in a handful of jelly beans.

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Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts

2004-10-30 Thread tei
ANY fps has the same grand grand grand grand grand grand grand grand parent:
http://www.digibarn.com/history/04-VCF7-MazeWar/index.html
now 30 years old :D
Its like DNA, you still share a small ammount of DNA your grand grand
grand grand grand parent have, even If you start from scrach in a genetic
lab :D
SB Childe Roland wrote:
I've known about that for a while.  But, I was referring to the Id reference.
On Sat, 30 Oct 2004 10:37:47 +1000, Bruce Bahamut Andrews
[EMAIL PROTECTED] wrote:
Did you not read the email a couple of weeks ago?  One word...HAVOK.
http://www.havok.com/clients/valve.php

- Bruce Bahamut Andrews
SB Childe Roland wrote:

I thought Valve did the whole Source engine from scratch.  Wouldn't
that mean that there is no technology licensed from Id?
On Fri, 29 Oct 2004 16:43:52 +0200, Elektordi [EMAIL PROTECTED] wrote:

Sorry. Corrected post :-) below:
/***
*
* Copyright (c) 2000, 2004 Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. (Id Technology).  Id Technology (c) 2004 Id Software,
Inc.
* All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products
from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
/
//TODO: Hole SDK !




SB Childe Roland
I will show you fear in a handful of jelly beans.


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Re: [hlcoders] What MSVC version do you use/have?

2004-10-30 Thread scott
[ Converted text/html to text/plain ]
VC 6.0
I don't think I can affort to buy the .NET IDE at this time, especially since
I will have to upgrade my computer just to play HL2.  Please keep some support
for VC 6.
Thanks!
Alfred Reynolds wrote:

I just want to do a quick straw poll of how many people on this list
DON'T have access to MSVC.NET or above for their MOD development (we
hope to only release MSVC.NET project files with the SDK)?

- Alfred

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[hlcoders] A Half-life wiki?

2004-10-30 Thread Dave Sanders
Out of curiousity,  does there happen to be a half-life wiki around
for coders / mappers / modelers, etc?  Like
http://wiki.beyondunreal.com for the Unreal crowd.

Its something we might consider, if it doesn't already exist.  I think
what challenges folks, especially hobbyists with Real Life always in
the way, is real This is how you start documentation.  It would be
great if some of the pro's could, collaboratively through the wiki,
build this sort of documentation - along with tutorials and reference.

Does this idea have any legs?  Would people on this list and in the
community actually want to spend time writing / editing / testing
content for the community?

I'll watch the debate on the list, if there is any, but if you are
interested in such a thing, let me know off-list too.  I'll weigh it
in my head a bit, as I could host such a thing fairly cheaply... OR if
anyone on list knows anyone at any of the big HL or HL2 sites, that
would be willing to host it, like Beyond Unreal does, I'd be willing
to set it up and maintain it...  hopefully with a lot of help from you
all.  (Of if Valve wanted to give me server space and put a stamp of
legitimacy on it :)

Thanks
D

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RE: [hlcoders] A Half-life wiki?

2004-10-30 Thread Peter Holcroft
I would definitely contribute and I am absolutely certain others would too.
It just needs someone to host the site. I did consider starting one for HL1
but it's a bit late for that really. I think now is a good time to start a
HL2 coders Wiki.

Pete.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders
Sent: 30 October 2004 21:37
To: [EMAIL PROTECTED]
Subject: [hlcoders] A Half-life wiki?

Out of curiousity,  does there happen to be a half-life wiki around
for coders / mappers / modelers, etc?  Like
http://wiki.beyondunreal.com for the Unreal crowd.

Its something we might consider, if it doesn't already exist.  I think
what challenges folks, especially hobbyists with Real Life always in
the way, is real This is how you start documentation.  It would be
great if some of the pro's could, collaboratively through the wiki,
build this sort of documentation - along with tutorials and reference.

Does this idea have any legs?  Would people on this list and in the
community actually want to spend time writing / editing / testing
content for the community?

I'll watch the debate on the list, if there is any, but if you are
interested in such a thing, let me know off-list too.  I'll weigh it
in my head a bit, as I could host such a thing fairly cheaply... OR if
anyone on list knows anyone at any of the big HL or HL2 sites, that
would be willing to host it, like Beyond Unreal does, I'd be willing
to set it up and maintain it...  hopefully with a lot of help from you
all.  (Of if Valve wanted to give me server space and put a stamp of
legitimacy on it :)

Thanks
D

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RE: [hlcoders] A Half-life wiki?

2004-10-30 Thread Limb
I would gladly host it if it wouldn't exceed the 500 MB space and 5 GB
bandwidth limit on my host, which I'm sure it would..

-Limb

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter Holcroft
Sent: Saturday, October 30, 2004 4:54 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] A Half-life wiki?

I would definitely contribute and I am absolutely certain others would too.
It just needs someone to host the site. I did consider starting one for HL1
but it's a bit late for that really. I think now is a good time to start a
HL2 coders Wiki.

Pete.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders
Sent: 30 October 2004 21:37
To: [EMAIL PROTECTED]
Subject: [hlcoders] A Half-life wiki?

Out of curiousity,  does there happen to be a half-life wiki around
for coders / mappers / modelers, etc?  Like
http://wiki.beyondunreal.com for the Unreal crowd.

Its something we might consider, if it doesn't already exist.  I think
what challenges folks, especially hobbyists with Real Life always in
the way, is real This is how you start documentation.  It would be
great if some of the pro's could, collaboratively through the wiki,
build this sort of documentation - along with tutorials and reference.

Does this idea have any legs?  Would people on this list and in the
community actually want to spend time writing / editing / testing
content for the community?

I'll watch the debate on the list, if there is any, but if you are
interested in such a thing, let me know off-list too.  I'll weigh it
in my head a bit, as I could host such a thing fairly cheaply... OR if
anyone on list knows anyone at any of the big HL or HL2 sites, that
would be willing to host it, like Beyond Unreal does, I'd be willing
to set it up and maintain it...  hopefully with a lot of help from you
all.  (Of if Valve wanted to give me server space and put a stamp of
legitimacy on it :)

Thanks
D

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Re: [hlcoders] A Half-life wiki?

2004-10-30 Thread Elektordi
Ask the VERC team for the hosting... I think they have infinite resources
!
And if the wiki is there, many people could see it easyly...

- Original Message -
From: Limb [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 30, 2004 11:05 PM
Subject: RE: [hlcoders] A Half-life wiki?


 I would gladly host it if it wouldn't exceed the 500 MB space and 5 GB
 bandwidth limit on my host, which I'm sure it would..

 -Limb

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Peter Holcroft
 Sent: Saturday, October 30, 2004 4:54 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] A Half-life wiki?

 I would definitely contribute and I am absolutely certain others would
too.
 It just needs someone to host the site. I did consider starting one for
HL1
 but it's a bit late for that really. I think now is a good time to start a
 HL2 coders Wiki.

 Pete.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders
 Sent: 30 October 2004 21:37
 To: [EMAIL PROTECTED]
 Subject: [hlcoders] A Half-life wiki?

 Out of curiousity,  does there happen to be a half-life wiki around
 for coders / mappers / modelers, etc?  Like
 http://wiki.beyondunreal.com for the Unreal crowd.

 Its something we might consider, if it doesn't already exist.  I think
 what challenges folks, especially hobbyists with Real Life always in
 the way, is real This is how you start documentation.  It would be
 great if some of the pro's could, collaboratively through the wiki,
 build this sort of documentation - along with tutorials and reference.

 Does this idea have any legs?  Would people on this list and in the
 community actually want to spend time writing / editing / testing
 content for the community?

 I'll watch the debate on the list, if there is any, but if you are
 interested in such a thing, let me know off-list too.  I'll weigh it
 in my head a bit, as I could host such a thing fairly cheaply... OR if
 anyone on list knows anyone at any of the big HL or HL2 sites, that
 would be willing to host it, like Beyond Unreal does, I'd be willing
 to set it up and maintain it...  hopefully with a lot of help from you
 all.  (Of if Valve wanted to give me server space and put a stamp of
 legitimacy on it :)

 Thanks
 D

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 please visit:
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Re: [hlcoders] A Half-life wiki?

2004-10-30 Thread Jorge Rodriguez
I support such a wiki, and I would certainly contribute if not for great
sites like The Wavelength http://www.thewavelength.net and others that
already have most of the information needed to start an HL mod. The
subject of an HL wiki has been talked about before, but what purpose
would it serve which is not already served by existing websites? I'm
open to ideas.
--
Jorge Vino Rodriguez

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Re: [hlcoders] A Half-life wiki?

2004-10-30 Thread NuclearFriend
The problem with HL is it was a fair deal of information spread over
too many sites ie HL Almanac, V-ERC and TWL. It would be good to have
a decent reference site. It could even just have links or even copies
of the information on those sites. Although I suppose Google can
substitute it... In any case I'll support all editing resources of
HL2. :P


On Sat, 30 Oct 2004 15:03:52 -0500, Jorge Rodriguez
[EMAIL PROTECTED] wrote:
 I support such a wiki, and I would certainly contribute if not for great
 sites like The Wavelength http://www.thewavelength.net and others that
 already have most of the information needed to start an HL mod. The
 subject of an HL wiki has been talked about before, but what purpose
 would it serve which is not already served by existing websites? I'm
 open to ideas.
 --
 Jorge Vino Rodriguez



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Re: [hlcoders] A Half-life wiki?

2004-10-30 Thread Bruce \Bahamut\ Andrews
hehe, I've got hosting with 2.5gb of space 'n 64gb of bandwidth that I
hardly use, it's mainly for my family's email addresses (since everyone
blocks free emails nowadays).
I could host it to start you off if ye like, though chances are it'd
need to transfer to VERC eventually, a very popular site would exceed
those limitations =)
- Bruce Bahamut Andrews

Ben Davison wrote:
Yes, a great idea. I would happily contribute and write articles.
I was actually going to suggest this to the group once I found out if could
actually host it. And what software we would need.
But alas I can not.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders
Sent: 30 October 2004 21:37
To: [EMAIL PROTECTED]
Subject: [hlcoders] A Half-life wiki?
Out of curiousity,  does there happen to be a half-life wiki around
for coders / mappers / modelers, etc?  Like
http://wiki.beyondunreal.com for the Unreal crowd.

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Re: [hlcoders] A Half-life wiki?

2004-10-30 Thread Dave Sanders
The main difference is that a wiki is more open, in that anyone can
come in and continually refine and update pages at will.  A good
example of this would be if someone wrote a page up for a particular
tool, and then the tool gets an update.  The page's instructions may
not be relevant any longer, but the article is often stuck talking
about the old version - which may be confusing to readers who find it
later who are trying to follow the tutorial.

Of course, this DOES open up the downsides of wiki's where people can
put up ill written  content, or just go around and destroy pages.
Someone mentioned Wikipedia, which is a great example of the power of
a wiki, but also has a large team of guardian angels which maintain
the content against n'er do wells.  (Just go look up the history for
George W Bush or John Kerry on wikipedia to see this - people
routinely knock out these pages and the angels have to restore them
sometimes hourly.)

One of my favorite wiki software packages is the Twiki package
(Twiki.org) as it allows you to host multiple sites easily within on
wiki, and allows regular users to create variables on the fly.  It
uses the variables in a hierarchical way to allow people to customize
settings at various levels.  (Simple irrelevant example: the entire
wiki site may declare a background color, then declare a different one
for the individual twiki web, then allow the individual user to
declare their own.)  This of course can also make it very confusing
and overwhelming too.

But just about any wiki would work... and really, it doesn't need to
be overly complex.  Let me do another round of state of the wiki
software that I haven't done in a while, and see what I can find that
will get us out of the gate quickly.  Since there does appear to be at
least some interest, I'll likely just get a domain and a cheap linux
web host to host it, and maybe accept donations or run google ads if
it takes off, to cover my costs.

Give me a few weeks, and I'll see what I can pull together.

D


On Sat, 30 Oct 2004 15:03:52 -0500, Jorge Rodriguez
[EMAIL PROTECTED] wrote:
 I support such a wiki, and I would certainly contribute if not for great
 sites like The Wavelength http://www.thewavelength.net and others that
 already have most of the information needed to start an HL mod. The
 subject of an HL wiki has been talked about before, but what purpose
 would it serve which is not already served by existing websites? I'm
 open to ideas.
 --
 Jorge Vino Rodriguez



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 http://list.valvesoftware.com/mailman/listinfo/hlcoders



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RE: [hlcoders] A Half-life wiki?

2004-10-30 Thread Michael Shimmins
I don't know if it's a good idea to divide our resources even more.  I think
rather than start yet another resource, we should perhaps concentrate on
extending an existing one.

I know The Wavelength will be supporting HL2 with articles, discussion,
tutorials etc.  The VERC no doubt will too.  These two resources are the
ones that jump to mind, we were to try and add another one to the mix, I
feel all three would go down hill.  Why not just contribute to the existing
ones to make them better?

Michael

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut
Andrews
Sent: Sunday, 31 October 2004 12:32 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] A Half-life wiki?

hehe, I've got hosting with 2.5gb of space 'n 64gb of bandwidth that I
hardly use, it's mainly for my family's email addresses (since everyone
blocks free emails nowadays).
I could host it to start you off if ye like, though chances are it'd
need to transfer to VERC eventually, a very popular site would exceed
those limitations =)

- Bruce Bahamut Andrews



Ben Davison wrote:

Yes, a great idea. I would happily contribute and write articles.

I was actually going to suggest this to the group once I found out if could
actually host it. And what software we would need.

But alas I can not.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders
Sent: 30 October 2004 21:37
To: [EMAIL PROTECTED]
Subject: [hlcoders] A Half-life wiki?

Out of curiousity,  does there happen to be a half-life wiki around
for coders / mappers / modelers, etc?  Like
http://wiki.beyondunreal.com for the Unreal crowd.




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Re: [hlcoders] A Half-life wiki?

2004-10-30 Thread Dave Sanders
Thats definitely a valid point, and I by no means would advocate
splintering the information more.  However, it COULD be a place to
link off to that content too.  And some might say that more is always
better...?

I'm bringing it up to guage the interest really, and am definitely not
trying to go out and evangalize about wiki's. :)  I just see how well
the Unreal Wiki works, and other wikis that seem to work for their
various communities.  I also know that they either catch on, or die
horribly very quickly... usually due to apathy by the users to invest
the time.

Looking back at this thread I see the following votes: 8 for (or at
least supportive), 2 against (or skeptical).  Anyone else care to
vote?

D


On Sun, 31 Oct 2004 11:39:35 +1100, Michael Shimmins
[EMAIL PROTECTED] wrote:
 I don't know if it's a good idea to divide our resources even more.  I think
 rather than start yet another resource, we should perhaps concentrate on
 extending an existing one.

 I know The Wavelength will be supporting HL2 with articles, discussion,
 tutorials etc.  The VERC no doubt will too.  These two resources are the
 ones that jump to mind, we were to try and add another one to the mix, I
 feel all three would go down hill.  Why not just contribute to the existing
 ones to make them better?

 Michael



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut
 Andrews
 Sent: Sunday, 31 October 2004 12:32 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] A Half-life wiki?

 hehe, I've got hosting with 2.5gb of space 'n 64gb of bandwidth that I
 hardly use, it's mainly for my family's email addresses (since everyone
 blocks free emails nowadays).
 I could host it to start you off if ye like, though chances are it'd
 need to transfer to VERC eventually, a very popular site would exceed
 those limitations =)

 - Bruce Bahamut Andrews

 Ben Davison wrote:

 Yes, a great idea. I would happily contribute and write articles.
 
 I was actually going to suggest this to the group once I found out if could
 actually host it. And what software we would need.
 
 But alas I can not.
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders
 Sent: 30 October 2004 21:37
 To: [EMAIL PROTECTED]
 Subject: [hlcoders] A Half-life wiki?
 
 Out of curiousity,  does there happen to be a half-life wiki around
 for coders / mappers / modelers, etc?  Like
 http://wiki.beyondunreal.com for the Unreal crowd.
 
 
 
 
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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RE: [hlcoders] A Half-life wiki?

2004-10-30 Thread Michael Shimmins
But my point is *why* can't TWL have that?  The mechanism is in place to do
it, people just don't.

Michael

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NuclearFriend
Sent: Sunday, 31 October 2004 12:01 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] A Half-life wiki?

The Wiki could even be a reference on common HL2 functions, that
people could write up at their leisure. That's something TWL and V-ERC
don't have.

Btw, BlueWolf said hl2db.com would host it. [EMAIL PROTECTED]


On Sat, 30 Oct 2004 20:37:08 -0400, Dave Sanders [EMAIL PROTECTED] wrote:
 The main difference is that a wiki is more open, in that anyone can
 come in and continually refine and update pages at will.  A good
 example of this would be if someone wrote a page up for a particular
 tool, and then the tool gets an update.  The page's instructions may
 not be relevant any longer, but the article is often stuck talking
 about the old version - which may be confusing to readers who find it
 later who are trying to follow the tutorial.

 Of course, this DOES open up the downsides of wiki's where people can
 put up ill written  content, or just go around and destroy pages.
 Someone mentioned Wikipedia, which is a great example of the power of
 a wiki, but also has a large team of guardian angels which maintain
 the content against n'er do wells.  (Just go look up the history for
 George W Bush or John Kerry on wikipedia to see this - people
 routinely knock out these pages and the angels have to restore them
 sometimes hourly.)

 One of my favorite wiki software packages is the Twiki package
 (Twiki.org) as it allows you to host multiple sites easily within on
 wiki, and allows regular users to create variables on the fly.  It
 uses the variables in a hierarchical way to allow people to customize
 settings at various levels.  (Simple irrelevant example: the entire
 wiki site may declare a background color, then declare a different one
 for the individual twiki web, then allow the individual user to
 declare their own.)  This of course can also make it very confusing
 and overwhelming too.

 But just about any wiki would work... and really, it doesn't need to
 be overly complex.  Let me do another round of state of the wiki
 software that I haven't done in a while, and see what I can find that
 will get us out of the gate quickly.  Since there does appear to be at
 least some interest, I'll likely just get a domain and a cheap linux
 web host to host it, and maybe accept donations or run google ads if
 it takes off, to cover my costs.

 Give me a few weeks, and I'll see what I can pull together.

 D




 On Sat, 30 Oct 2004 15:03:52 -0500, Jorge Rodriguez
 [EMAIL PROTECTED] wrote:
  I support such a wiki, and I would certainly contribute if not for great
  sites like The Wavelength http://www.thewavelength.net and others that
  already have most of the information needed to start an HL mod. The
  subject of an HL wiki has been talked about before, but what purpose
  would it serve which is not already served by existing websites? I'm
  open to ideas.
  --
  Jorge Vino Rodriguez
 
 
 
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Re: [hlcoders] A Half-life wiki?

2004-10-30 Thread Bruce \Bahamut\ Andrews
Arr, it's just a place to start.  It's extremely easy to transfer it
then setup whatever URL is used to redirect to a new location, just a
lot of sites may not be willing to start a wiki from scratch, especially
if they don't know how dedicated the people working on it are (or if
it'll go anywhere)
- Bruce Bahamut Andrews

Dave Sanders wrote:
Thats definitely a valid point, and I by no means would advocate
splintering the information more.  However, it COULD be a place to
link off to that content too.  And some might say that more is always
better...?
I'm bringing it up to guage the interest really, and am definitely not
trying to go out and evangalize about wiki's. :)  I just see how well
the Unreal Wiki works, and other wikis that seem to work for their
various communities.  I also know that they either catch on, or die
horribly very quickly... usually due to apathy by the users to invest
the time.
Looking back at this thread I see the following votes: 8 for (or at
least supportive), 2 against (or skeptical).  Anyone else care to
vote?
D
On Sun, 31 Oct 2004 11:39:35 +1100, Michael Shimmins
[EMAIL PROTECTED] wrote:

I don't know if it's a good idea to divide our resources even more.  I think
rather than start yet another resource, we should perhaps concentrate on
extending an existing one.
I know The Wavelength will be supporting HL2 with articles, discussion,
tutorials etc.  The VERC no doubt will too.  These two resources are the
ones that jump to mind, we were to try and add another one to the mix, I
feel all three would go down hill.  Why not just contribute to the existing
ones to make them better?
Michael

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut
Andrews
Sent: Sunday, 31 October 2004 12:32 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] A Half-life wiki?
hehe, I've got hosting with 2.5gb of space 'n 64gb of bandwidth that I
hardly use, it's mainly for my family's email addresses (since everyone
blocks free emails nowadays).
I could host it to start you off if ye like, though chances are it'd
need to transfer to VERC eventually, a very popular site would exceed
those limitations =)
- Bruce Bahamut Andrews
Ben Davison wrote:

Yes, a great idea. I would happily contribute and write articles.
I was actually going to suggest this to the group once I found out if could
actually host it. And what software we would need.
But alas I can not.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Sanders
Sent: 30 October 2004 21:37
To: [EMAIL PROTECTED]
Subject: [hlcoders] A Half-life wiki?
Out of curiousity,  does there happen to be a half-life wiki around
for coders / mappers / modelers, etc?  Like
http://wiki.beyondunreal.com for the Unreal crowd.

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Re: [hlcoders] A Half-life wiki?

2004-10-30 Thread Dave Sanders
The Wiki could even be a reference on common HL2 functions,

Thats possible, but not always practical.  I've tried it at work with
our wiki, and it turns into a mess as code keeps changing and no one
keeps it up to date...

Actually, not to OT my own OT thread, but with Valve doing this as a
VS.NET project, anyone know if they are going to use the XML comments
available for VS.NET?  If you aren't familiar, its extremely easy to
comment functions, variables, etc and then use a program called nDoc
to generate CHMs of HTMLs of the comments, that can look exactly like
any MSDN docs Microsoft Produces.  It also helps populate the
Intellisense.

THAT would be killer, and negate the need for an online reference.
Even better if the community could work out a way to share their
comment tags in one main source.  Of course, this then goes back to
the GCC vs. 6.0 vs. VS.NET debate that I dont really want to get into.
:)

D

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RE: [hlcoders] A Half-life wiki?

2004-10-30 Thread Peter Holcroft
Sometimes the coding you do isn't that complicated and doesn't really
deserve a whole article to talk about it. Say someone decoded one message in
CS, you're hardly going to write up an article on it. But if you can just
add this tiny snippet of information to a wiki then others can too. I don't
think it would take long until every message is decoded and easy for
everyone to see. Of course you can be almost guaranteed that every message
in CS has been decoded by some coder, but you'll not find the details of
them with Google at the moment.

A lot of people just can't be bothered to write a huge article. Adding
content to a wiki is so easy I'm sure there would be a lot more
contributors.

It would be good if VERC could host the wiki as we know we can trust them to
do a good job of it.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Shimmins
Sent: 31 October 2004 01:46
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] A Half-life wiki?

The Wiki could even be a reference on common HL2 functions, that people
could write up at their leisure. That's something TWL and V-ERC don't
have.

Sorry, either I misunderstood you, or you misunderstood me.

What I meant to say was that why cant placed like TWL be a general reference
for common HL2 function that people have written at their leisure.  Any
registered member can currently submit articles on TWL.  The only difference
that I see between a Wiki and this setup is the ability for anyone to edit
the content of their article.

Michel

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut
Andrews
Sent: Sunday, 31 October 2004 1:25 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] A Half-life wiki?

Because they probably don't want a dead part of their site with twits
erasing stuff all the time.

Unless they had assurances that this project would actually go somewhere
most websites would be reluctant.

- Bruce Bahamut Andrews



Michael Shimmins wrote:

But my point is *why* can't TWL have that?  The mechanism is in place to do
it, people just don't.

Michael

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NuclearFriend
Sent: Sunday, 31 October 2004 12:01 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] A Half-life wiki?

The Wiki could even be a reference on common HL2 functions, that
people could write up at their leisure. That's something TWL and V-ERC
don't have.

Btw, BlueWolf said hl2db.com would host it. [EMAIL PROTECTED]


On Sat, 30 Oct 2004 20:37:08 -0400, Dave Sanders [EMAIL PROTECTED] wrote:


The main difference is that a wiki is more open, in that anyone can
come in and continually refine and update pages at will.  A good
example of this would be if someone wrote a page up for a particular
tool, and then the tool gets an update.  The page's instructions may
not be relevant any longer, but the article is often stuck talking
about the old version - which may be confusing to readers who find it
later who are trying to follow the tutorial.

Of course, this DOES open up the downsides of wiki's where people can
put up ill written  content, or just go around and destroy pages.
Someone mentioned Wikipedia, which is a great example of the power of
a wiki, but also has a large team of guardian angels which maintain
the content against n'er do wells.  (Just go look up the history for
George W Bush or John Kerry on wikipedia to see this - people
routinely knock out these pages and the angels have to restore them
sometimes hourly.)

One of my favorite wiki software packages is the Twiki package
(Twiki.org) as it allows you to host multiple sites easily within on
wiki, and allows regular users to create variables on the fly.  It
uses the variables in a hierarchical way to allow people to customize
settings at various levels.  (Simple irrelevant example: the entire
wiki site may declare a background color, then declare a different one
for the individual twiki web, then allow the individual user to
declare their own.)  This of course can also make it very confusing
and overwhelming too.

But just about any wiki would work... and really, it doesn't need to
be overly complex.  Let me do another round of state of the wiki
software that I haven't done in a while, and see what I can find that
will get us out of the gate quickly.  Since there does appear to be at
least some interest, I'll likely just get a domain and a cheap linux
web host to host it, and maybe accept donations or run google ads if
it takes off, to cover my costs.

Give me a few weeks, and I'll see what I can pull together.

D




On Sat, 30 Oct 2004 15:03:52 -0500, Jorge Rodriguez
[EMAIL PROTECTED] wrote:


I support such a wiki, and I would certainly contribute if not for great
sites like The Wavelength http://www.thewavelength.net and others that
already have most of the information needed to start an HL mod. The
subject of an HL wiki has been talked about before, but 

Re: [hlcoders] A Half-life wiki?

2004-10-30 Thread Rodrigo 'r2d2rigo' Diaz
Yeah, a wiki of HL2 coding would rock! Im tired of searching 5-7 sites
to get specific documentation, making a compact programming manual for
HL2 SDK surely would help a lot to people that are starting, and
sharing knowledges would be quick and easy :D

PS: tei, are you spanish? Me too! :D


On Sun, 31 Oct 2004 02:54:14 +0100, tei [EMAIL PROTECTED] wrote:

 I am testing mediawiki (the wikipedia one), Its perfect for the task:

 http://www.servicios-dpi.com/wikitest1.png

 5 min, and a test wiki is online :D




 Bruce Bahamut Andrews wrote:

  Because they probably don't want a dead part of their site with twits
  erasing stuff all the time.
 
  Unless they had assurances that this project would actually go somewhere
  most websites would be reluctant.
 
  - Bruce Bahamut Andrews
 
 

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Re: [hlcoders] A Half-life wiki?

2004-10-30 Thread Bruce \Bahamut\ Andrews
Juan Fernando Mora Muoz wrote:
You are right,
Inicio... is spanish, and it means start
And btw a wiki HL2 would rock, Like 2 months ago i start to play with the
SDK of HL1
and believe me... its hard to follow some tutorials when you dont know
what
a function do
so, and maybe i speaking for all the begginners out there, and for find
function reference stuff
a wiki really could do the trick.
Fernando Mora
PD. And yes... i my natural language its spanish... so that explain why i
can't write english that well... =(

You write English better then I write Spanish mate ;)
--
- Bruce Bahamut Andrews
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RE: [hlcoders] A Half-life wiki?

2004-10-30 Thread ironchef
Dave Sanders wrote:
 There is also an issue with their stylesheets and I.E.  I swapped out
 the logo with a temporary HL logo I made, and IE refuses to show it
 for more than half a sec.  Firefox works fine though.

Swap that .png out for a .jpg and IE should play along just fine.

--
ironchef
http://www.dexworld.org/



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Re: [hlcoders] A Half-life wiki?

2004-10-30 Thread NuclearFriend
On Sun, 31 Oct 2004 13:23:31 +1100, Michael Shimmins
[EMAIL PROTECTED] wrote:
 I'm starting to feel like a party pooper here, but hey.

 There is a snippets section in TWL were you can post short articles.

 Don't get me wrong, I think Wiki's are generally a good thing, I just
 remember the 1999 - 2000 days where there were like 10 *half* decent HL
 resource sites, finding information was a pain.  Now adays I feel there are
 2 that jump out and a few more that you can turn to if you still can't find
 your info.

 With the release of HL2, people are going to be wanting to take the lime
 light and start their own resource centre which in the end isn't
 advantageous to the community.

 If VERC or TWL were to host a wiki I think it would be a go, I'm just
 hesitant about supporting something that creates another half-arsed resource
 without anyone committed to maintaining it.

 $.02




If we were to document every engine/HL SDK function and place it in
the snippets section, how many articles would that add up to? I think
it would be a good idea to make sure it's hosted on an already major
editing resource (TWL Or V-ERC) though, just to keep things together.




If another host is available later, I'll port it over there.  My
server isn't very fast, so I apologize for any speed issues.

There is also an issue with their stylesheets and I.E.  I swapped out
the logo with a temporary HL logo I made, and IE refuses to show it
for more than half a sec.  Firefox works fine though.

Nothing there yet.  I need to come up with what I want the front page
to look like still and am tired - so I'll get around to it in the next
day or so.

Thanks for all the debate!  I had no idea that it'd be 30 messages by now...

D

Are you expecting us to submit HL stuff to this? Because theres a true
lack of motivation to document HL atm. :P

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