RE: [hlcoders] Model load failed functionality
I agree completely, go for it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony omega Sergi Sent: Thursday, November 06, 2003 3:48 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Model load failed functionality Sounds good to me. Its sometimes quite irritating to have it crash on a missing model or something when I just quickly want to check something totally unrelated; when the model doesn't load. Another idea, would it be possible to make it load some generic model, for all missing models; instead of erroring on them? The way it does if a texture is missing? That would be quite handy. -omega http://www.frontline2.com -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: November 6, 2003 4:28 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Model load failed functionality I want to change the functionality of the engine when a model fails to load. Right now if you have developer mode set it will throw a fatal error and quit. This is good for developers as it quickly exposes problems BUT lots of users also have developer 1 set and they don't want it exiting. I propose to change the fatal error to only happen when developer is set to some higher value (i.e 3), will this cause anyone a problem? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Model load failed functionality
maybe the value is send over the net and cant be enlarged withouth a pen^H^H^H rearrangement of netcode Sniper wrote: It'd also be nice if the precache limit could be upped to 1024 rather than 512 (?). While you're on the topic of models, that is. -Sniper Sven Co-op Lead Programmer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Model load failed functionality
Alfred Reynolds wrote: I want to change the functionality of the engine when a model fails to load. Right now if you have developer mode set it will throw a fatal error and quit. This is good for developers as it quickly exposes problems BUT lots of users also have developer 1 set and they don't want it exiting. I propose to change the fatal error to only happen when developer is set to some higher value (i.e 3), will this cause anyone a problem? - Alfred I suggest a new cvar: dev_nofatalerrors 1 If this cvar is set, the engine will try to undone fix or ignore errors that may crash the engine (Sys_Error?? Host_Error? ..?). The first application of this can be models fails to load, and in the future everything similar can be protected with the same cvar. my 0.02 monetary units. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Model load failed functionality
I want to change the functionality of the engine when a model fails to load. Right now if you have developer mode set it will throw a fatal error and quit. This is good for developers as it quickly exposes problems BUT lots of users also have developer 1 set and they don't want it exiting. I propose to change the fatal error to only happen when developer is set to some higher value (i.e 3), will this cause anyone a problem? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Model load failed functionality
Sounds good to me. Its sometimes quite irritating to have it crash on a missing model or something when I just quickly want to check something totally unrelated; when the model doesn't load. Another idea, would it be possible to make it load some generic model, for all missing models; instead of erroring on them? The way it does if a texture is missing? That would be quite handy. -omega http://www.frontline2.com -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: November 6, 2003 4:28 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Model load failed functionality I want to change the functionality of the engine when a model fails to load. Right now if you have developer mode set it will throw a fatal error and quit. This is good for developers as it quickly exposes problems BUT lots of users also have developer 1 set and they don't want it exiting. I propose to change the fatal error to only happen when developer is set to some higher value (i.e 3), will this cause anyone a problem? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Model load failed functionality
It'd also be nice if the precache limit could be upped to 1024 rather than 512 (?). While you're on the topic of models, that is. -Sniper Sven Co-op Lead Programmer - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 06, 2003 4:48 PM Subject: RE: [hlcoders] Model load failed functionality Sounds good to me. Its sometimes quite irritating to have it crash on a missing model or something when I just quickly want to check something totally unrelated; when the model doesn't load. Another idea, would it be possible to make it load some generic model, for all missing models; instead of erroring on them? The way it does if a texture is missing? That would be quite handy. -omega http://www.frontline2.com -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: November 6, 2003 4:28 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Model load failed functionality I want to change the functionality of the engine when a model fails to load. Right now if you have developer mode set it will throw a fatal error and quit. This is good for developers as it quickly exposes problems BUT lots of users also have developer 1 set and they don't want it exiting. I propose to change the fatal error to only happen when developer is set to some higher value (i.e 3), will this cause anyone a problem? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders