RE: [hlcoders] Model load failed functionality

2003-11-07 Thread Cale 'Mazor' Dunlap
I agree completely, go for it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony omega
Sergi
Sent: Thursday, November 06, 2003 3:48 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Model load failed functionality

Sounds good to me.
Its sometimes quite irritating to have it crash on a missing model or
something when I just quickly want to check something totally unrelated;
when the model doesn't load.

Another idea, would it be possible to make it load some generic model,
for all missing models; instead of erroring on them? The way it does if
a texture is missing? That would be quite handy.


-omega
http://www.frontline2.com


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
 Sent: November 6, 2003 4:28 PM
 To: [EMAIL PROTECTED]
 Subject: [hlcoders] Model load failed functionality

 I want to change the functionality of the engine when a model fails to
 load. Right now if you have developer mode set it will throw a fatal
 error and quit. This is good for developers as it quickly exposes
 problems BUT lots of users also have developer 1 set and they don't
want
 it exiting.

 I propose to change the fatal error to only happen when developer is
set
 to some higher value (i.e 3), will this cause anyone a problem?

 - Alfred

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Re: [hlcoders] Model load failed functionality

2003-11-07 Thread tei
maybe the value is send over the net and cant be enlarged withouth a
pen^H^H^H  rearrangement of netcode
Sniper wrote:

It'd also be nice if the precache limit could be upped to 1024 rather than
512 (?). While you're on the topic of models, that is.
-Sniper
Sven Co-op Lead Programmer


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Re: [hlcoders] Model load failed functionality

2003-11-07 Thread tei
Alfred Reynolds wrote:
I want to change the functionality of the engine when a model fails to
load. Right now if you have developer mode set it will throw a fatal
error and quit. This is good for developers as it quickly exposes
problems BUT lots of users also have developer 1 set and they don't want
it exiting.
I propose to change the fatal error to only happen when developer is set
to some higher value (i.e 3), will this cause anyone a problem?
- Alfred


I suggest a new cvar:

dev_nofatalerrors 1

If this cvar is set, the engine will try to undone fix or ignore
errors that may crash the engine (Sys_Error?? Host_Error? ..?).
The first application of this can be models fails to load, and in the
future everything similar can be protected with the same cvar.
my 0.02 monetary units.

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[hlcoders] Model load failed functionality

2003-11-06 Thread Alfred Reynolds
I want to change the functionality of the engine when a model fails to
load. Right now if you have developer mode set it will throw a fatal
error and quit. This is good for developers as it quickly exposes
problems BUT lots of users also have developer 1 set and they don't want
it exiting.

I propose to change the fatal error to only happen when developer is set
to some higher value (i.e 3), will this cause anyone a problem?

- Alfred

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RE: [hlcoders] Model load failed functionality

2003-11-06 Thread Tony \omega\ Sergi
Sounds good to me.
Its sometimes quite irritating to have it crash on a missing model or
something when I just quickly want to check something totally unrelated;
when the model doesn't load.

Another idea, would it be possible to make it load some generic model,
for all missing models; instead of erroring on them? The way it does if
a texture is missing? That would be quite handy.


-omega
http://www.frontline2.com


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
 Sent: November 6, 2003 4:28 PM
 To: [EMAIL PROTECTED]
 Subject: [hlcoders] Model load failed functionality

 I want to change the functionality of the engine when a model fails to
 load. Right now if you have developer mode set it will throw a fatal
 error and quit. This is good for developers as it quickly exposes
 problems BUT lots of users also have developer 1 set and they don't
want
 it exiting.

 I propose to change the fatal error to only happen when developer is
set
 to some higher value (i.e 3), will this cause anyone a problem?

 - Alfred

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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




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Re: [hlcoders] Model load failed functionality

2003-11-06 Thread Sniper
It'd also be nice if the precache limit could be upped to 1024 rather than
512 (?). While you're on the topic of models, that is.

-Sniper
Sven Co-op Lead Programmer


- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 06, 2003 4:48 PM
Subject: RE: [hlcoders] Model load failed functionality


 Sounds good to me.
 Its sometimes quite irritating to have it crash on a missing model or
 something when I just quickly want to check something totally unrelated;
 when the model doesn't load.

 Another idea, would it be possible to make it load some generic model,
 for all missing models; instead of erroring on them? The way it does if
 a texture is missing? That would be quite handy.


 -omega
 http://www.frontline2.com


  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlcoders-
  [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
  Sent: November 6, 2003 4:28 PM
  To: [EMAIL PROTECTED]
  Subject: [hlcoders] Model load failed functionality
 
  I want to change the functionality of the engine when a model fails to
  load. Right now if you have developer mode set it will throw a fatal
  error and quit. This is good for developers as it quickly exposes
  problems BUT lots of users also have developer 1 set and they don't
 want
  it exiting.
 
  I propose to change the fatal error to only happen when developer is
 set
  to some higher value (i.e 3), will this cause anyone a problem?
 
  - Alfred
 
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  please visit:
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