Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-21 Thread Maarten van der Zwaart
One problem being, TFC was also dependant on this notify area, part of
it has been fixed (flaginfo, a realy realy long time after release), but
other parts not (filling up dispenster, rotating sentry, ...).

VALVe should told us this notify area was removed, and also told
themselves apparently looking at the problems with TFC..

Maarten


On Sun, Dec 21, 2003 at 01:38:21AM -0500, Deadman Standing wrote:
 Careful valve is a vendor of a game not the SDK. The SDK is free you are
 not buying developer licenses you are buying the game. The engineers
 hired by Valve's are paid to develop the games. As long as the games
 (TCF, JL, CS, etc.) work they have fulfilled their part.


 Valve is a vendor. We, as legally-purchased
 license holders, are customers.

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Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-21 Thread K. Mike Bradley
Between groups of programers there has to be an agreed upon API or
interface, even if these programers work for different outfits.
This interface needs to be documented to.

Didn't Microsoft get busted for undocumented API's that programers had to
rely on?
Then they changed them to thwart the competition?

Of course Valve and Mod makers arent in competition. It's in everyones best
interest to work as a team.
Mod makers have certainly brought Valve alot of sales.

Leaving old API's in while adding new ones doesn't break old code.

Just a thought from ol Closet Rambo.






- Original Message -
From: Sniper [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 20, 2003 8:02 PM
Subject: Re: [hlcoders] Deathmessages stopped working in Steam


 I never said anything about Valve bowing down to modification developer
 wishes, or for them to add in things that weren't originally there.

 I'm asking Valve to make their changes more public next time. It's
something
 that I think isn't so amazingly TERRIBLE to ask for. And I know how
 important innovation is, since you wrote a nice big email about how I'm an
 asshole and Omega is right. I'll give you that much.

 But the problem is, the function was originally there, now its not, and
some
 have been put at a disadvantage. I really don't care about this topic
 anymore, there's nothing I can do at this moment in time and Valve has
 (apparently) shut the book. Won users will continue to see death messages
 for Sven Co-op 3.0, Steam users wont.

 For 3.1 perhaps, it'll be added in. Until then, shit happens.

 -Sniper

 - Original Message -
 From: Michael Shimmins [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, December 20, 2003 7:42 PM
 Subject: RE: [hlcoders] Deathmessages stopped working in Steam


  Sniper,
 
  This may come as a surprise to you, and may shatter a few of your ideas,
 but
  guess what?  We are bloody luck to have anything from Valve to make mods
 on.
  It's their stuff, they LET us use it.  If they want to change it, let
them
  and get over yourself.
 
  I hate the mentality nowadays that Valve must bow down to modder's
wishes.
  You have to work around them, let them do what they want to do and live
 with
  it.  In the end of the day, it's probably for the best anyway.
 
  Further, the current death notification is shit.  (personal opinion).
Why
  not take this opportunity to make it better?  Seriously, small yellow
text
  in the top corners of the screen is getting pretty outdated.  Make
 something
  sexy, something modern.  Why just be another mod that when people see
 screen
  shots they say hey that's obviously Half-Life.  Make a mod that when
  people see screenshots they say hey what engine is that.  It makes
your
  mod stand apart form the others.
 
  You'd be surprised how much a person's opinion is based upon aesthetic
  appeal.  And frankly, un-antialiased yellow text isn't sexy.
 
  Also don't be such a jack ass to omega, sure he may be a bit abrasive,
but
  he knows his shit.  And he now knows your shit.  Too bad :/
 
  Michael Shimmins
  Sesechial Software
 
  Phone: +613 9504 3665
  Fax: +613 9504 3488
  Mobile: 0407 643 414
  ___
  Important - This email and any attachments may be confidential. If
 received
  in error, please contact us and delete all copies. Before opening or
using
  attachments, check them for viruses and defects. Regardless of any loss,
  damage or consequence, whether caused by the negligence of the sender or
  not, resulting directly or indirectly from the use of any attached files
 our
  liability is limited to resupplying any affected attachments. Any
  representations or opinions expressed are those of the individual
sender,
  and not necessarily those of Sesechial Software.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Sniper
  Sent: Sunday, 21 December 2003 11:03 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] Deathmessages stopped working in Steam
 
  Well, what if a certain modification didn't rely on death icons?
  That's true in my case, so being ignorant of the problem doesn't help
  anyone, smart ass.
 
  Now, this doesn't only apply to death messages. A few other things are
 gone
  as well, like the player has joined the game.  messages.
 
  A modification may also use the print notify function for other
 informative
  messages, and now those messages are gone. A feature present for years
 being
  removed in a new system like Steam can only ask for problems.
 
  This is very upsetting.
 
  -Sniper
 
  - Original Message -
  From: Tony omega Sergi [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Saturday, December 20, 2003 6:32 PM
  Subject: Re: [hlcoders] Deathmessages stopped working in Steam
 
 
   First off, for me; with developer 1 set, i always see _one_ entry at
the
   top of the screen in the notify area.
   and death messages have

Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-21 Thread Sniper
The problem is, someone at Valve thought the feature was just for debugging
purposes - and so set it in stone to be for debugging purposes. (Hence, it
DOES work with developer 1).

It was pretty thoughtless, yep.

-Sniper

- Original Message -
From: K. Mike Bradley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 21, 2003 11:07 AM
Subject: Re: [hlcoders] Deathmessages stopped working in Steam


 Between groups of programers there has to be an agreed upon API or
 interface, even if these programers work for different outfits.
 This interface needs to be documented to.

 Didn't Microsoft get busted for undocumented API's that programers had to
 rely on?
 Then they changed them to thwart the competition?

 Of course Valve and Mod makers arent in competition. It's in everyones
best
 interest to work as a team.
 Mod makers have certainly brought Valve alot of sales.

 Leaving old API's in while adding new ones doesn't break old code.

 Just a thought from ol Closet Rambo.






 - Original Message -
 From: Sniper [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, December 20, 2003 8:02 PM
 Subject: Re: [hlcoders] Deathmessages stopped working in Steam


  I never said anything about Valve bowing down to modification developer
  wishes, or for them to add in things that weren't originally there.
 
  I'm asking Valve to make their changes more public next time. It's
 something
  that I think isn't so amazingly TERRIBLE to ask for. And I know how
  important innovation is, since you wrote a nice big email about how I'm
an
  asshole and Omega is right. I'll give you that much.
 
  But the problem is, the function was originally there, now its not, and
 some
  have been put at a disadvantage. I really don't care about this topic
  anymore, there's nothing I can do at this moment in time and Valve has
  (apparently) shut the book. Won users will continue to see death
messages
  for Sven Co-op 3.0, Steam users wont.
 
  For 3.1 perhaps, it'll be added in. Until then, shit happens.
 
  -Sniper
 
  - Original Message -
  From: Michael Shimmins [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Saturday, December 20, 2003 7:42 PM
  Subject: RE: [hlcoders] Deathmessages stopped working in Steam
 
 
   Sniper,
  
   This may come as a surprise to you, and may shatter a few of your
ideas,
  but
   guess what?  We are bloody luck to have anything from Valve to make
mods
  on.
   It's their stuff, they LET us use it.  If they want to change it, let
 them
   and get over yourself.
  
   I hate the mentality nowadays that Valve must bow down to modder's
 wishes.
   You have to work around them, let them do what they want to do and
live
  with
   it.  In the end of the day, it's probably for the best anyway.
  
   Further, the current death notification is shit.  (personal opinion).
 Why
   not take this opportunity to make it better?  Seriously, small yellow
 text
   in the top corners of the screen is getting pretty outdated.  Make
  something
   sexy, something modern.  Why just be another mod that when people see
  screen
   shots they say hey that's obviously Half-Life.  Make a mod that when
   people see screenshots they say hey what engine is that.  It makes
 your
   mod stand apart form the others.
  
   You'd be surprised how much a person's opinion is based upon aesthetic
   appeal.  And frankly, un-antialiased yellow text isn't sexy.
  
   Also don't be such a jack ass to omega, sure he may be a bit abrasive,
 but
   he knows his shit.  And he now knows your shit.  Too bad :/
  
   Michael Shimmins
   Sesechial Software
  
   Phone: +613 9504 3665
   Fax: +613 9504 3488
   Mobile: 0407 643 414
   ___
   Important - This email and any attachments may be confidential. If
  received
   in error, please contact us and delete all copies. Before opening or
 using
   attachments, check them for viruses and defects. Regardless of any
loss,
   damage or consequence, whether caused by the negligence of the sender
or
   not, resulting directly or indirectly from the use of any attached
files
  our
   liability is limited to resupplying any affected attachments. Any
   representations or opinions expressed are those of the individual
 sender,
   and not necessarily those of Sesechial Software.
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Sniper
   Sent: Sunday, 21 December 2003 11:03 AM
   To: [EMAIL PROTECTED]
   Subject: Re: [hlcoders] Deathmessages stopped working in Steam
  
   Well, what if a certain modification didn't rely on death icons?
   That's true in my case, so being ignorant of the problem doesn't help
   anyone, smart ass.
  
   Now, this doesn't only apply to death messages. A few other things are
  gone
   as well, like the player has joined the game.  messages.
  
   A modification may also use the print notify function for other
  informative

RE: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread Alfred Reynolds
The print notify area has been removed from the HL engine. You will need
to use one of the other print areas.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Sniper
 Sent: Saturday, December 20, 2003 10:59 AM
 To: [EMAIL PROTECTED]
 Subject: [hlcoders] Deathmessages stopped working in Steam

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Sorry, ignore the last message. I hit the wrong key. Damn it.



  case HUD_PRINTNOTIFY:
   psz[0] = 1;  // mark this message to go into the notify buffer
   sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 );
   ConsolePrint( ConvertCRtoNL( psz ) );
   break;


 This section of code is now useless. Unless developer 1 is
 set, Steam will no longer print the message in the upper left
 corner of the screen. Steam will only print the message into console.

 I'm seriously annoyed. I hope this can get fixed.

 -Sniper
 --



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 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



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Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread Tony \omega\ Sergi
why does it matter? just make up your own drawing thing that works better.
thats what i ended up doing, provides a much better effect anyway, print
notify never worked properly anyway.
-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength - http://www.thewavelength.net


Sniper wrote:

Can I ask why it was removed? It's used in several Half-Life modifications,
it seems a bit unreasonable to remove it.
-Sniper

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 20, 2003 4:34 PM
Subject: RE: [hlcoders] Deathmessages stopped working in Steam



The print notify area has been removed from the HL engine. You will need
to use one of the other print areas.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sniper
Sent: Saturday, December 20, 2003 10:59 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Deathmessages stopped working in Steam
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Sorry, ignore the last message. I hit the wrong key. Damn it.


case HUD_PRINTNOTIFY:
 psz[0] = 1;  // mark this message to go into the notify buffer
 sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 );
 ConsolePrint( ConvertCRtoNL( psz ) );
 break;
This section of code is now useless. Unless developer 1 is
set, Steam will no longer print the message in the upper left
corner of the screen. Steam will only print the message into console.
I'm seriously annoyed. I hope this can get fixed.

-Sniper
--


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Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread Sniper
It matters because it works in WON, and works when developer 1 is enabled in
Steam.
TFC also apparently has lost its death messages in Steam.

That doesn't help at all Omega, and printnotify does work just great. I see
absolutely no reason why Valve felt like disabling it just for the hell of
it if Developer 1 isn't set.

It was also never documented publicly as being removed -- that is
frustrating in itself.

-Sniper

- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 20, 2003 5:38 PM
Subject: Re: [hlcoders] Deathmessages stopped working in Steam


 why does it matter? just make up your own drawing thing that works better.
 thats what i ended up doing, provides a much better effect anyway, print
 notify never worked properly anyway.

 -omega
 --
 Blackened Interactive - http://www.blackened-interactive.com
 FLF:Defiance - http://www.frontline2.com
 Wavelength - http://www.thewavelength.net



 Sniper wrote:

 Can I ask why it was removed? It's used in several Half-Life
modifications,
 it seems a bit unreasonable to remove it.
 
 -Sniper
 
 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, December 20, 2003 4:34 PM
 Subject: RE: [hlcoders] Deathmessages stopped working in Steam
 
 
 
 
 The print notify area has been removed from the HL engine. You will need
 to use one of the other print areas.
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Sniper
 Sent: Saturday, December 20, 2003 10:59 AM
 To: [EMAIL PROTECTED]
 Subject: [hlcoders] Deathmessages stopped working in Steam
 
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Sorry, ignore the last message. I hit the wrong key. Damn it.
 
 
 
  case HUD_PRINTNOTIFY:
   psz[0] = 1;  // mark this message to go into the notify buffer
   sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 );
   ConsolePrint( ConvertCRtoNL( psz ) );
   break;
 
 
 This section of code is now useless. Unless developer 1 is
 set, Steam will no longer print the message in the upper left
 corner of the screen. Steam will only print the message into console.
 
 I'm seriously annoyed. I hope this can get fixed.
 
 -Sniper
 --
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
 
 please visit:
 
 
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
 
 
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 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
 
 

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Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread Tony \omega\ Sergi
First off, for me; with developer 1 set, i always see _one_ entry at the
top of the screen in the notify area.
and death messages have always worked (you know, the icons that show x
killed y with whatever gun).
they don't rely on notify at all. sure the text message doesn't show up
on-screen, but why does it _need_ to show up onscreen when the icons are
there? i mean, seriously.
-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength - http://www.thewavelength.net


Sniper wrote:

It matters because it works in WON, and works when developer 1 is enabled in
Steam.
TFC also apparently has lost its death messages in Steam.
That doesn't help at all Omega, and printnotify does work just great. I see
absolutely no reason why Valve felt like disabling it just for the hell of
it if Developer 1 isn't set.
It was also never documented publicly as being removed -- that is
frustrating in itself.
-Sniper

- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 20, 2003 5:38 PM
Subject: Re: [hlcoders] Deathmessages stopped working in Steam



why does it matter? just make up your own drawing thing that works better.
thats what i ended up doing, provides a much better effect anyway, print
notify never worked properly anyway.
-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength - http://www.thewavelength.net


Sniper wrote:



Can I ask why it was removed? It's used in several Half-Life


modifications,


it seems a bit unreasonable to remove it.

-Sniper

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 20, 2003 4:34 PM
Subject: RE: [hlcoders] Deathmessages stopped working in Steam





The print notify area has been removed from the HL engine. You will need
to use one of the other print areas.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sniper
Sent: Saturday, December 20, 2003 10:59 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Deathmessages stopped working in Steam
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Sorry, ignore the last message. I hit the wrong key. Damn it.


case HUD_PRINTNOTIFY:
psz[0] = 1;  // mark this message to go into the notify buffer
sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 );
ConsolePrint( ConvertCRtoNL( psz ) );
break;
This section of code is now useless. Unless developer 1 is
set, Steam will no longer print the message in the upper left
corner of the screen. Steam will only print the message into console.
I'm seriously annoyed. I hope this can get fixed.

-Sniper
--


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Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread Sniper
Well, what if a certain modification didn't rely on death icons?
That's true in my case, so being ignorant of the problem doesn't help
anyone, smart ass.

Now, this doesn't only apply to death messages. A few other things are gone
as well, like the player has joined the game.  messages.

A modification may also use the print notify function for other informative
messages, and now those messages are gone. A feature present for years being
removed in a new system like Steam can only ask for problems.

This is very upsetting.

-Sniper

- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 20, 2003 6:32 PM
Subject: Re: [hlcoders] Deathmessages stopped working in Steam


 First off, for me; with developer 1 set, i always see _one_ entry at the
 top of the screen in the notify area.
 and death messages have always worked (you know, the icons that show x
 killed y with whatever gun).
 they don't rely on notify at all. sure the text message doesn't show up
 on-screen, but why does it _need_ to show up onscreen when the icons are
 there? i mean, seriously.

 -omega
 --
 Blackened Interactive - http://www.blackened-interactive.com
 FLF:Defiance - http://www.frontline2.com
 Wavelength - http://www.thewavelength.net



 Sniper wrote:

 It matters because it works in WON, and works when developer 1 is enabled
in
 Steam.
 TFC also apparently has lost its death messages in Steam.
 
 That doesn't help at all Omega, and printnotify does work just great. I
see
 absolutely no reason why Valve felt like disabling it just for the hell
of
 it if Developer 1 isn't set.
 
 It was also never documented publicly as being removed -- that is
 frustrating in itself.
 
 -Sniper
 
 - Original Message -
 From: Tony omega Sergi [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, December 20, 2003 5:38 PM
 Subject: Re: [hlcoders] Deathmessages stopped working in Steam
 
 
 
 
 why does it matter? just make up your own drawing thing that works
better.
 thats what i ended up doing, provides a much better effect anyway, print
 notify never worked properly anyway.
 
 -omega
 --
 Blackened Interactive - http://www.blackened-interactive.com
 FLF:Defiance - http://www.frontline2.com
 Wavelength - http://www.thewavelength.net
 
 
 
 Sniper wrote:
 
 
 
 Can I ask why it was removed? It's used in several Half-Life
 
 
 modifications,
 
 
 it seems a bit unreasonable to remove it.
 
 -Sniper
 
 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, December 20, 2003 4:34 PM
 Subject: RE: [hlcoders] Deathmessages stopped working in Steam
 
 
 
 
 
 
 The print notify area has been removed from the HL engine. You will
need
 to use one of the other print areas.
 
 
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Sniper
 Sent: Saturday, December 20, 2003 10:59 AM
 To: [EMAIL PROTECTED]
 Subject: [hlcoders] Deathmessages stopped working in Steam
 
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Sorry, ignore the last message. I hit the wrong key. Damn it.
 
 
 
 case HUD_PRINTNOTIFY:
  psz[0] = 1;  // mark this message to go into the notify buffer
  sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 );
  ConsolePrint( ConvertCRtoNL( psz ) );
  break;
 
 
 This section of code is now useless. Unless developer 1 is
 set, Steam will no longer print the message in the upper left
 corner of the screen. Steam will only print the message into console.
 
 I'm seriously annoyed. I hope this can get fixed.
 
 -Sniper
 --
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
 
 
 
 please visit:
 
 
 
 
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
 
 please visit:
 
 
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
 
 
 
 
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 To unsubscribe, edit your list preferences, or view the list archives,
 
 
 please visit:
 
 
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
 
 
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Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread Tony \omega\ Sergi
here's where we differ on the situation:

I don't consider it a bad thing that the notify is gone.

I consider it a [bold]good[/bold] thing.

You wonder why i presume:

Simple, It allows you to make something better, Break out of the mold;
make a proper system.
You don't rely on death icons? Fine, change the code that does the death
icons to print only text; and only the text that you'd normally show in
the notify area. What does this provide? a [bold(again)]better
system[/bold]. You're no longer limited to 4 messages at a time in one
spot, now you can break out of that mold and again, dare i say it, make
something thats better and easier to read.
You also now have the advantage to make new join/quit messages. Which,
will set you apart from the norm, and what will it do? [bold(dare i bold
again)]make something you've done even better than before[/bold]
amazing concept innovation is, even if it's small.

Tip of the day: Don't be negative when something like this changes, look
at the positive aspects, and always strive to make something
[bold(whaddayaknow)better[/bold]. (this tip goes to all of you out there
who choose to harp on the negative aspects of change.)
-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength - http://www.thewavelength.net


Sniper wrote:

Well, what if a certain modification didn't rely on death icons?
That's true in my case, so being ignorant of the problem doesn't help
anyone, smart ass.
Now, this doesn't only apply to death messages. A few other things are gone
as well, like the player has joined the game.  messages.
A modification may also use the print notify function for other informative
messages, and now those messages are gone. A feature present for years being
removed in a new system like Steam can only ask for problems.
This is very upsetting.

-Sniper

- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 20, 2003 6:32 PM
Subject: Re: [hlcoders] Deathmessages stopped working in Steam



First off, for me; with developer 1 set, i always see _one_ entry at the
top of the screen in the notify area.
and death messages have always worked (you know, the icons that show x
killed y with whatever gun).
they don't rely on notify at all. sure the text message doesn't show up
on-screen, but why does it _need_ to show up onscreen when the icons are
there? i mean, seriously.
-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength - http://www.thewavelength.net


Sniper wrote:



It matters because it works in WON, and works when developer 1 is enabled


in


Steam.
TFC also apparently has lost its death messages in Steam.
That doesn't help at all Omega, and printnotify does work just great. I


see


absolutely no reason why Valve felt like disabling it just for the hell


of


it if Developer 1 isn't set.

It was also never documented publicly as being removed -- that is
frustrating in itself.
-Sniper

- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 20, 2003 5:38 PM
Subject: Re: [hlcoders] Deathmessages stopped working in Steam





why does it matter? just make up your own drawing thing that works


better.


thats what i ended up doing, provides a much better effect anyway, print
notify never worked properly anyway.
-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength - http://www.thewavelength.net


Sniper wrote:





Can I ask why it was removed? It's used in several Half-Life




modifications,




it seems a bit unreasonable to remove it.

-Sniper

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 20, 2003 4:34 PM
Subject: RE: [hlcoders] Deathmessages stopped working in Steam







The print notify area has been removed from the HL engine. You will


need


to use one of the other print areas.







-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sniper
Sent: Saturday, December 20, 2003 10:59 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Deathmessages stopped working in Steam
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Sorry, ignore the last message. I hit the wrong key. Damn it.


case HUD_PRINTNOTIFY:
psz[0] = 1;  // mark this message to go into the notify buffer
sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 );
ConsolePrint( ConvertCRtoNL( psz ) );
break;
This section of code is now useless. Unless developer 1 is
set, Steam will no longer print the message in the upper left
corner of the screen. Steam will only print the message into console.
I'm seriously annoyed. I hope this can get fixed.

-Sniper
--


___
To unsubscribe, edit your

Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread Sniper
Wow that's amazing Omega.

Let's get Valve to rip out the fucking engine, so us 1337 programmers can
re-code it all for the sake of innovation.

Sven Co-op 3.0 is around the corner, and at this moment in time I *DON'T*
have time to re-program a feature such as this. I wish I would have caught
the problem sooner, but I didn't. Life's a bitch.

Making random changes without proper *public* documentation is HARMFUL. I
can only hope Valve realizes this from now on, or whoever is working on the
Half-Life engine for Steam. At this moment in time my blood pressure is
through the roof, release times are never fun for anyone, including the
players. So if I sound like I'm being hostile, maybe it's because I am.

-Sniper

- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 20, 2003 7:26 PM
Subject: Re: [hlcoders] Deathmessages stopped working in Steam


 here's where we differ on the situation:

 I don't consider it a bad thing that the notify is gone.

 I consider it a [bold]good[/bold] thing.

 You wonder why i presume:

 Simple, It allows you to make something better, Break out of the mold;
 make a proper system.
 You don't rely on death icons? Fine, change the code that does the death
 icons to print only text; and only the text that you'd normally show in
 the notify area. What does this provide? a [bold(again)]better
 system[/bold]. You're no longer limited to 4 messages at a time in one
 spot, now you can break out of that mold and again, dare i say it, make
 something thats better and easier to read.

 You also now have the advantage to make new join/quit messages. Which,
 will set you apart from the norm, and what will it do? [bold(dare i bold
 again)]make something you've done even better than before[/bold]

 amazing concept innovation is, even if it's small.

 Tip of the day: Don't be negative when something like this changes, look
 at the positive aspects, and always strive to make something
 [bold(whaddayaknow)better[/bold]. (this tip goes to all of you out there
 who choose to harp on the negative aspects of change.)

 -omega
 --
 Blackened Interactive - http://www.blackened-interactive.com
 FLF:Defiance - http://www.frontline2.com
 Wavelength - http://www.thewavelength.net



 Sniper wrote:

 Well, what if a certain modification didn't rely on death icons?
 That's true in my case, so being ignorant of the problem doesn't help
 anyone, smart ass.
 
 Now, this doesn't only apply to death messages. A few other things are
gone
 as well, like the player has joined the game.  messages.
 
 A modification may also use the print notify function for other
informative
 messages, and now those messages are gone. A feature present for years
being
 removed in a new system like Steam can only ask for problems.
 
 This is very upsetting.
 
 -Sniper
 
 - Original Message -
 From: Tony omega Sergi [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, December 20, 2003 6:32 PM
 Subject: Re: [hlcoders] Deathmessages stopped working in Steam
 
 
 
 
 First off, for me; with developer 1 set, i always see _one_ entry at the
 top of the screen in the notify area.
 and death messages have always worked (you know, the icons that show x
 killed y with whatever gun).
 they don't rely on notify at all. sure the text message doesn't show up
 on-screen, but why does it _need_ to show up onscreen when the icons are
 there? i mean, seriously.
 
 -omega
 --
 Blackened Interactive - http://www.blackened-interactive.com
 FLF:Defiance - http://www.frontline2.com
 Wavelength - http://www.thewavelength.net
 
 
 
 Sniper wrote:
 
 
 
 It matters because it works in WON, and works when developer 1 is
enabled
 
 
 in
 
 
 Steam.
 TFC also apparently has lost its death messages in Steam.
 
 That doesn't help at all Omega, and printnotify does work just great. I
 
 
 see
 
 
 absolutely no reason why Valve felt like disabling it just for the hell
 
 
 of
 
 
 it if Developer 1 isn't set.
 
 It was also never documented publicly as being removed -- that is
 frustrating in itself.
 
 -Sniper
 
 - Original Message -
 From: Tony omega Sergi [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, December 20, 2003 5:38 PM
 Subject: Re: [hlcoders] Deathmessages stopped working in Steam
 
 
 
 
 
 
 why does it matter? just make up your own drawing thing that works
 
 
 better.
 
 
 thats what i ended up doing, provides a much better effect anyway,
print
 notify never worked properly anyway.
 
 -omega
 --
 Blackened Interactive - http://www.blackened-interactive.com
 FLF:Defiance - http://www.frontline2.com
 Wavelength - http://www.thewavelength.net
 
 
 
 Sniper wrote:
 
 
 
 
 
 Can I ask why it was removed? It's used in several Half-Life
 
 
 
 
 modifications,
 
 
 
 
 it seems a bit unreasonable to remove it.
 
 -Sniper
 
 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, December 20, 2003 4:34 PM

RE: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread Michael Shimmins
Sniper,

This may come as a surprise to you, and may shatter a few of your ideas, but
guess what?  We are bloody luck to have anything from Valve to make mods on.
It's their stuff, they LET us use it.  If they want to change it, let them
and get over yourself.

I hate the mentality nowadays that Valve must bow down to modder's wishes.
You have to work around them, let them do what they want to do and live with
it.  In the end of the day, it's probably for the best anyway.

Further, the current death notification is shit.  (personal opinion).  Why
not take this opportunity to make it better?  Seriously, small yellow text
in the top corners of the screen is getting pretty outdated.  Make something
sexy, something modern.  Why just be another mod that when people see screen
shots they say hey that's obviously Half-Life.  Make a mod that when
people see screenshots they say hey what engine is that.  It makes your
mod stand apart form the others.

You'd be surprised how much a person's opinion is based upon aesthetic
appeal.  And frankly, un-antialiased yellow text isn't sexy.

Also don't be such a jack ass to omega, sure he may be a bit abrasive, but
he knows his shit.  And he now knows your shit.  Too bad :/

Michael Shimmins
Sesechial Software

Phone: +613 9504 3665
Fax: +613 9504 3488
Mobile: 0407 643 414
___
Important - This email and any attachments may be confidential. If received
in error, please contact us and delete all copies. Before opening or using
attachments, check them for viruses and defects. Regardless of any loss,
damage or consequence, whether caused by the negligence of the sender or
not, resulting directly or indirectly from the use of any attached files our
liability is limited to resupplying any affected attachments. Any
representations or opinions expressed are those of the individual sender,
and not necessarily those of Sesechial Software.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sniper
Sent: Sunday, 21 December 2003 11:03 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Deathmessages stopped working in Steam

Well, what if a certain modification didn't rely on death icons?
That's true in my case, so being ignorant of the problem doesn't help
anyone, smart ass.

Now, this doesn't only apply to death messages. A few other things are gone
as well, like the player has joined the game.  messages.

A modification may also use the print notify function for other informative
messages, and now those messages are gone. A feature present for years being
removed in a new system like Steam can only ask for problems.

This is very upsetting.

-Sniper

- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 20, 2003 6:32 PM
Subject: Re: [hlcoders] Deathmessages stopped working in Steam


 First off, for me; with developer 1 set, i always see _one_ entry at the
 top of the screen in the notify area.
 and death messages have always worked (you know, the icons that show x
 killed y with whatever gun).
 they don't rely on notify at all. sure the text message doesn't show up
 on-screen, but why does it _need_ to show up onscreen when the icons are
 there? i mean, seriously.

 -omega
 --
 Blackened Interactive - http://www.blackened-interactive.com
 FLF:Defiance - http://www.frontline2.com
 Wavelength - http://www.thewavelength.net



 Sniper wrote:

 It matters because it works in WON, and works when developer 1 is enabled
in
 Steam.
 TFC also apparently has lost its death messages in Steam.
 
 That doesn't help at all Omega, and printnotify does work just great. I
see
 absolutely no reason why Valve felt like disabling it just for the hell
of
 it if Developer 1 isn't set.
 
 It was also never documented publicly as being removed -- that is
 frustrating in itself.
 
 -Sniper
 
 - Original Message -
 From: Tony omega Sergi [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, December 20, 2003 5:38 PM
 Subject: Re: [hlcoders] Deathmessages stopped working in Steam
 
 
 
 
 why does it matter? just make up your own drawing thing that works
better.
 thats what i ended up doing, provides a much better effect anyway, print
 notify never worked properly anyway.
 
 -omega
 --
 Blackened Interactive - http://www.blackened-interactive.com
 FLF:Defiance - http://www.frontline2.com
 Wavelength - http://www.thewavelength.net
 
 
 
 Sniper wrote:
 
 
 
 Can I ask why it was removed? It's used in several Half-Life
 
 
 modifications,
 
 
 it seems a bit unreasonable to remove it.
 
 -Sniper
 
 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, December 20, 2003 4:34 PM
 Subject: RE: [hlcoders] Deathmessages stopped working in Steam
 
 
 
 
 
 
 The print notify area has been removed from the HL engine. You will
need
 to use one of the other print areas.
 
 
 
 
 
 -Original

Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread BuzzKill
It's one thing to remove a feature that presents a problem (possible
security exploit, kludgy code, etc). But to simply remove something on whim
(and Valve has not offered a reason for the removal, so it this point I have
to assume it was whim) is never a good thing. It's shoddy and isn't good for
developer/publisher relations.

I have enough 'opportunities' in my life. I don't need them thrust upon me.

- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: 12/20/03 7:26 PM
Subject: Re: [hlcoders] Deathmessages stopped working in Steam


 here's where we differ on the situation:

 I don't consider it a bad thing that the notify is gone.

 I consider it a [bold]good[/bold] thing.




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Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread Sniper
I never said anything about Valve bowing down to modification developer
wishes, or for them to add in things that weren't originally there.

I'm asking Valve to make their changes more public next time. It's something
that I think isn't so amazingly TERRIBLE to ask for. And I know how
important innovation is, since you wrote a nice big email about how I'm an
asshole and Omega is right. I'll give you that much.

But the problem is, the function was originally there, now its not, and some
have been put at a disadvantage. I really don't care about this topic
anymore, there's nothing I can do at this moment in time and Valve has
(apparently) shut the book. Won users will continue to see death messages
for Sven Co-op 3.0, Steam users wont.

For 3.1 perhaps, it'll be added in. Until then, shit happens.

-Sniper

- Original Message -
From: Michael Shimmins [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 20, 2003 7:42 PM
Subject: RE: [hlcoders] Deathmessages stopped working in Steam


 Sniper,

 This may come as a surprise to you, and may shatter a few of your ideas,
but
 guess what?  We are bloody luck to have anything from Valve to make mods
on.
 It's their stuff, they LET us use it.  If they want to change it, let them
 and get over yourself.

 I hate the mentality nowadays that Valve must bow down to modder's wishes.
 You have to work around them, let them do what they want to do and live
with
 it.  In the end of the day, it's probably for the best anyway.

 Further, the current death notification is shit.  (personal opinion).  Why
 not take this opportunity to make it better?  Seriously, small yellow text
 in the top corners of the screen is getting pretty outdated.  Make
something
 sexy, something modern.  Why just be another mod that when people see
screen
 shots they say hey that's obviously Half-Life.  Make a mod that when
 people see screenshots they say hey what engine is that.  It makes your
 mod stand apart form the others.

 You'd be surprised how much a person's opinion is based upon aesthetic
 appeal.  And frankly, un-antialiased yellow text isn't sexy.

 Also don't be such a jack ass to omega, sure he may be a bit abrasive, but
 he knows his shit.  And he now knows your shit.  Too bad :/

 Michael Shimmins
 Sesechial Software

 Phone: +613 9504 3665
 Fax: +613 9504 3488
 Mobile: 0407 643 414
 ___
 Important - This email and any attachments may be confidential. If
received
 in error, please contact us and delete all copies. Before opening or using
 attachments, check them for viruses and defects. Regardless of any loss,
 damage or consequence, whether caused by the negligence of the sender or
 not, resulting directly or indirectly from the use of any attached files
our
 liability is limited to resupplying any affected attachments. Any
 representations or opinions expressed are those of the individual sender,
 and not necessarily those of Sesechial Software.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Sniper
 Sent: Sunday, 21 December 2003 11:03 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Deathmessages stopped working in Steam

 Well, what if a certain modification didn't rely on death icons?
 That's true in my case, so being ignorant of the problem doesn't help
 anyone, smart ass.

 Now, this doesn't only apply to death messages. A few other things are
gone
 as well, like the player has joined the game.  messages.

 A modification may also use the print notify function for other
informative
 messages, and now those messages are gone. A feature present for years
being
 removed in a new system like Steam can only ask for problems.

 This is very upsetting.

 -Sniper

 - Original Message -
 From: Tony omega Sergi [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, December 20, 2003 6:32 PM
 Subject: Re: [hlcoders] Deathmessages stopped working in Steam


  First off, for me; with developer 1 set, i always see _one_ entry at the
  top of the screen in the notify area.
  and death messages have always worked (you know, the icons that show x
  killed y with whatever gun).
  they don't rely on notify at all. sure the text message doesn't show up
  on-screen, but why does it _need_ to show up onscreen when the icons are
  there? i mean, seriously.
 
  -omega
  --
  Blackened Interactive - http://www.blackened-interactive.com
  FLF:Defiance - http://www.frontline2.com
  Wavelength - http://www.thewavelength.net
 
 
 
  Sniper wrote:
 
  It matters because it works in WON, and works when developer 1 is
enabled
 in
  Steam.
  TFC also apparently has lost its death messages in Steam.
  
  That doesn't help at all Omega, and printnotify does work just great. I
 see
  absolutely no reason why Valve felt like disabling it just for the hell
 of
  it if Developer 1 isn't set.
  
  It was also never documented publicly as being removed -- that is
  frustrating

Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread Tony \omega\ Sergi
First off, i wan't to appologize to you for anything you may have taken
out of my statements as a personal attack on you. That was not my
intention; however, what i said, i stand by 100%, same with what shimms
said.
I just, really really really get sick and tired of seeing the constant
whining (whether it was intentional or not) coming from peoples
keyboards regarding steam and valve. I'm sick of the constant wah wah
steam sucks wah wah steam is gay wah wah valve broke my mod with
steam wah wah valve sucks for changing things!
it's just, getting so old.

There comes a point when you just have to say fine, they've changed
something; is this _really_ a bad thing?
There hasn't been a single change to HL thus far that tickles me the
wrong way, Infact quite the contrary. The notify thing should have been
obvious if you actually spent any time with steam, as the steam version
of HL has been this way since it was in beta. Thats quite a long time
y'know, and if you were really wanting to support steam, shouldn't you
be aware of changes that have been around for MONTHS? That's where i
stand on that.
Really though, if you sit down and actually look at it, if you have any
idea what you're doing with this SDK you've had for years, you'd realize
that something like this is so easy to overcome. (the you is
generalized, to anybody that could ever read this.) Instead of getting a
hot head over it, it's far simpler; and better on you if you actually
sit back for five minutes and think about the solutions. You could fix
all that for 3.0 in an hour...tops. but are you willing to? Thats the
issue you have to work out for yourself.
As i said above; im just getting sick of the constant whining from the
HL and HL Modding community regarding steam, and valves choices
regarding _their game_.
Everyone who is always bitching/whining about minor things like this
needs to sit back and think for a minute: Would we even be here if it
wasn't for valve, and valve's decisions at all? They chose to support
us. Maybe we should support them and any decision they make whether they
announce it flat out or not.
-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength - http://www.thewavelength.net


Sniper wrote:

I never said anything about Valve bowing down to modification developer
wishes, or for them to add in things that weren't originally there.
I'm asking Valve to make their changes more public next time. It's something
that I think isn't so amazingly TERRIBLE to ask for. And I know how
important innovation is, since you wrote a nice big email about how I'm an
asshole and Omega is right. I'll give you that much.
But the problem is, the function was originally there, now its not, and some
have been put at a disadvantage. I really don't care about this topic
anymore, there's nothing I can do at this moment in time and Valve has
(apparently) shut the book. Won users will continue to see death messages
for Sven Co-op 3.0, Steam users wont.
For 3.1 perhaps, it'll be added in. Until then, shit happens.

-Sniper

- Original Message -
From: Michael Shimmins [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 20, 2003 7:42 PM
Subject: RE: [hlcoders] Deathmessages stopped working in Steam



Sniper,

This may come as a surprise to you, and may shatter a few of your ideas,


but


guess what?  We are bloody luck to have anything from Valve to make mods


on.


It's their stuff, they LET us use it.  If they want to change it, let them
and get over yourself.
I hate the mentality nowadays that Valve must bow down to modder's wishes.
You have to work around them, let them do what they want to do and live

with


it.  In the end of the day, it's probably for the best anyway.

Further, the current death notification is shit.  (personal opinion).  Why
not take this opportunity to make it better?  Seriously, small yellow text
in the top corners of the screen is getting pretty outdated.  Make

something


sexy, something modern.  Why just be another mod that when people see


screen


shots they say hey that's obviously Half-Life.  Make a mod that when
people see screenshots they say hey what engine is that.  It makes your
mod stand apart form the others.
You'd be surprised how much a person's opinion is based upon aesthetic
appeal.  And frankly, un-antialiased yellow text isn't sexy.
Also don't be such a jack ass to omega, sure he may be a bit abrasive, but
he knows his shit.  And he now knows your shit.  Too bad :/
Michael Shimmins
Sesechial Software
Phone: +613 9504 3665
Fax: +613 9504 3488
Mobile: 0407 643 414
___
Important - This email and any attachments may be confidential. If

received


in error, please contact us and delete all copies. Before opening or using
attachments, check them for viruses and defects. Regardless of any loss,
damage or consequence, whether caused by the negligence of the sender

Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread BuzzKill

- Original Message -
From: Michael Shimmins [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: 12/20/03 7:42 PM
Subject: RE: [hlcoders] Deathmessages stopped working in Steam


 Sniper,

 This may come as a surprise to you, and may shatter a few of your ideas,
but
 guess what?  We are bloody luck to have anything from Valve to make mods
on.
 It's their stuff, they LET us use it.  If they want to change it, let them
 and get over yourself.

Wrong point of view, IMHO. Valve is a vendor. We, as legally-purchased
license holders, are customers. Marketing 101 says 'the customer is always
right'. Now, obviously that needs to be taken in context, but the moment we
feel 'lucky' to be 'allowed' to use the product as advertised is when we
lose all leverage as the legitimate customer base.

Valve needs to be held accountable, just as any vendor needs to be held
accountable. If I changed code in my deliverables that clients relied on for
backwards compatibility without advanced notice or legitimate justification,
and THEN reacted to questions and concerns with indifference (and I'm not
saying Valve is, I'm just making a point), I'd lose customers very, very
fast.




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Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread Sniper
When you're busy working on something like a modification, it is just simply
not possible to always know everything at all times. You can catch bugs at
any point in development. Death messages have just recently begun to be a
problem because our beta testers (around 60 or so people) have been
complaining about the lack there of. I never noticed the death messages not
being there, because, well, I work with developer enabled *always* - I just
didn't happen to figure out that the death messages did not show up when
developer wasn't enabled.

Who would? Not with a mentallity of it working all these months. I did not
know that the death messages didn't work until recently.


-Sniper

- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 20, 2003 8:43 PM
Subject: Re: [hlcoders] Deathmessages stopped working in Steam


 First off, i wan't to appologize to you for anything you may have taken
 out of my statements as a personal attack on you. That was not my
 intention; however, what i said, i stand by 100%, same with what shimms
 said.

 I just, really really really get sick and tired of seeing the constant
 whining (whether it was intentional or not) coming from peoples
 keyboards regarding steam and valve. I'm sick of the constant wah wah
 steam sucks wah wah steam is gay wah wah valve broke my mod with
 steam wah wah valve sucks for changing things!

 it's just, getting so old.

 There comes a point when you just have to say fine, they've changed
 something; is this _really_ a bad thing?
 There hasn't been a single change to HL thus far that tickles me the
 wrong way, Infact quite the contrary. The notify thing should have been
 obvious if you actually spent any time with steam, as the steam version
 of HL has been this way since it was in beta. Thats quite a long time
 y'know, and if you were really wanting to support steam, shouldn't you
 be aware of changes that have been around for MONTHS? That's where i
 stand on that.

 Really though, if you sit down and actually look at it, if you have any
 idea what you're doing with this SDK you've had for years, you'd realize
 that something like this is so easy to overcome. (the you is
 generalized, to anybody that could ever read this.) Instead of getting a
 hot head over it, it's far simpler; and better on you if you actually
 sit back for five minutes and think about the solutions. You could fix
 all that for 3.0 in an hour...tops. but are you willing to? Thats the
 issue you have to work out for yourself.

 As i said above; im just getting sick of the constant whining from the
 HL and HL Modding community regarding steam, and valves choices
 regarding _their game_.

 Everyone who is always bitching/whining about minor things like this
 needs to sit back and think for a minute: Would we even be here if it
 wasn't for valve, and valve's decisions at all? They chose to support
 us. Maybe we should support them and any decision they make whether they
 announce it flat out or not.


 -omega
 --
 Blackened Interactive - http://www.blackened-interactive.com
 FLF:Defiance - http://www.frontline2.com
 Wavelength - http://www.thewavelength.net



 Sniper wrote:

 I never said anything about Valve bowing down to modification developer
 wishes, or for them to add in things that weren't originally there.
 
 I'm asking Valve to make their changes more public next time. It's
something
 that I think isn't so amazingly TERRIBLE to ask for. And I know how
 important innovation is, since you wrote a nice big email about how I'm
an
 asshole and Omega is right. I'll give you that much.
 
 But the problem is, the function was originally there, now its not, and
some
 have been put at a disadvantage. I really don't care about this topic
 anymore, there's nothing I can do at this moment in time and Valve has
 (apparently) shut the book. Won users will continue to see death messages
 for Sven Co-op 3.0, Steam users wont.
 
 For 3.1 perhaps, it'll be added in. Until then, shit happens.
 
 -Sniper
 
 - Original Message -
 From: Michael Shimmins [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, December 20, 2003 7:42 PM
 Subject: RE: [hlcoders] Deathmessages stopped working in Steam
 
 
 
 
 Sniper,
 
 This may come as a surprise to you, and may shatter a few of your ideas,
 
 
 but
 
 
 guess what?  We are bloody luck to have anything from Valve to make mods
 
 
 on.
 
 
 It's their stuff, they LET us use it.  If they want to change it, let
them
 and get over yourself.
 
 I hate the mentality nowadays that Valve must bow down to modder's
wishes.
 You have to work around them, let them do what they want to do and live
 
 
 with
 
 
 it.  In the end of the day, it's probably for the best anyway.
 
 Further, the current death notification is shit.  (personal opinion).
Why
 not take this opportunity to make it better?  Seriously, small yellow
text
 in the top corners of the screen is getting pretty outdated.  Make

Re: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread Tony \omega\ Sergi
No offense intended again; but maybe now is the time to not use
developer *always* and look at it as a regular player, in steady
intervals. ;)
I find myself doing that a-lot, just running it like a normal player
would to see how it is, to make sure nothing is missed, it's quite a
good thing to do. Things like that can solve a lot of issues.
-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength - http://www.thewavelength.net
Sniper wrote:

When you're busy working on something like a modification, it is just simply
not possible to always know everything at all times. You can catch bugs at
any point in development. Death messages have just recently begun to be a
problem because our beta testers (around 60 or so people) have been
complaining about the lack there of. I never noticed the death messages not
being there, because, well, I work with developer enabled *always* - I just
didn't happen to figure out that the death messages did not show up when
developer wasn't enabled.
Who would? Not with a mentallity of it working all these months. I did not
know that the death messages didn't work until recently.
-Sniper

- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 20, 2003 8:43 PM
Subject: Re: [hlcoders] Deathmessages stopped working in Steam



First off, i wan't to appologize to you for anything you may have taken
out of my statements as a personal attack on you. That was not my
intention; however, what i said, i stand by 100%, same with what shimms
said.
I just, really really really get sick and tired of seeing the constant
whining (whether it was intentional or not) coming from peoples
keyboards regarding steam and valve. I'm sick of the constant wah wah
steam sucks wah wah steam is gay wah wah valve broke my mod with
steam wah wah valve sucks for changing things!
it's just, getting so old.

There comes a point when you just have to say fine, they've changed
something; is this _really_ a bad thing?
There hasn't been a single change to HL thus far that tickles me the
wrong way, Infact quite the contrary. The notify thing should have been
obvious if you actually spent any time with steam, as the steam version
of HL has been this way since it was in beta. Thats quite a long time
y'know, and if you were really wanting to support steam, shouldn't you
be aware of changes that have been around for MONTHS? That's where i
stand on that.
Really though, if you sit down and actually look at it, if you have any
idea what you're doing with this SDK you've had for years, you'd realize
that something like this is so easy to overcome. (the you is
generalized, to anybody that could ever read this.) Instead of getting a
hot head over it, it's far simpler; and better on you if you actually
sit back for five minutes and think about the solutions. You could fix
all that for 3.0 in an hour...tops. but are you willing to? Thats the
issue you have to work out for yourself.
As i said above; im just getting sick of the constant whining from the
HL and HL Modding community regarding steam, and valves choices
regarding _their game_.
Everyone who is always bitching/whining about minor things like this
needs to sit back and think for a minute: Would we even be here if it
wasn't for valve, and valve's decisions at all? They chose to support
us. Maybe we should support them and any decision they make whether they
announce it flat out or not.
-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength - http://www.thewavelength.net




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RE: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread Deadman Standing
Careful valve is a vendor of a game not the SDK. The SDK is free you are
not buying developer licenses you are buying the game. The engineers
hired by Valve's are paid to develop the games. As long as the games
(TCF, JL, CS, etc.) work they have fulfilled their part.


Valve is a vendor. We, as legally-purchased
license holders, are customers.

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