Re: [hlcoders] Deathmessages stopped working in Steam
One problem being, TFC was also dependant on this notify area, part of it has been fixed (flaginfo, a realy realy long time after release), but other parts not (filling up dispenster, rotating sentry, ...). VALVe should told us this notify area was removed, and also told themselves apparently looking at the problems with TFC.. Maarten On Sun, Dec 21, 2003 at 01:38:21AM -0500, Deadman Standing wrote: Careful valve is a vendor of a game not the SDK. The SDK is free you are not buying developer licenses you are buying the game. The engineers hired by Valve's are paid to develop the games. As long as the games (TCF, JL, CS, etc.) work they have fulfilled their part. Valve is a vendor. We, as legally-purchased license holders, are customers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Deathmessages stopped working in Steam
Between groups of programers there has to be an agreed upon API or interface, even if these programers work for different outfits. This interface needs to be documented to. Didn't Microsoft get busted for undocumented API's that programers had to rely on? Then they changed them to thwart the competition? Of course Valve and Mod makers arent in competition. It's in everyones best interest to work as a team. Mod makers have certainly brought Valve alot of sales. Leaving old API's in while adding new ones doesn't break old code. Just a thought from ol Closet Rambo. - Original Message - From: Sniper [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 8:02 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam I never said anything about Valve bowing down to modification developer wishes, or for them to add in things that weren't originally there. I'm asking Valve to make their changes more public next time. It's something that I think isn't so amazingly TERRIBLE to ask for. And I know how important innovation is, since you wrote a nice big email about how I'm an asshole and Omega is right. I'll give you that much. But the problem is, the function was originally there, now its not, and some have been put at a disadvantage. I really don't care about this topic anymore, there's nothing I can do at this moment in time and Valve has (apparently) shut the book. Won users will continue to see death messages for Sven Co-op 3.0, Steam users wont. For 3.1 perhaps, it'll be added in. Until then, shit happens. -Sniper - Original Message - From: Michael Shimmins [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 7:42 PM Subject: RE: [hlcoders] Deathmessages stopped working in Steam Sniper, This may come as a surprise to you, and may shatter a few of your ideas, but guess what? We are bloody luck to have anything from Valve to make mods on. It's their stuff, they LET us use it. If they want to change it, let them and get over yourself. I hate the mentality nowadays that Valve must bow down to modder's wishes. You have to work around them, let them do what they want to do and live with it. In the end of the day, it's probably for the best anyway. Further, the current death notification is shit. (personal opinion). Why not take this opportunity to make it better? Seriously, small yellow text in the top corners of the screen is getting pretty outdated. Make something sexy, something modern. Why just be another mod that when people see screen shots they say hey that's obviously Half-Life. Make a mod that when people see screenshots they say hey what engine is that. It makes your mod stand apart form the others. You'd be surprised how much a person's opinion is based upon aesthetic appeal. And frankly, un-antialiased yellow text isn't sexy. Also don't be such a jack ass to omega, sure he may be a bit abrasive, but he knows his shit. And he now knows your shit. Too bad :/ Michael Shimmins Sesechial Software Phone: +613 9504 3665 Fax: +613 9504 3488 Mobile: 0407 643 414 ___ Important - This email and any attachments may be confidential. If received in error, please contact us and delete all copies. Before opening or using attachments, check them for viruses and defects. Regardless of any loss, damage or consequence, whether caused by the negligence of the sender or not, resulting directly or indirectly from the use of any attached files our liability is limited to resupplying any affected attachments. Any representations or opinions expressed are those of the individual sender, and not necessarily those of Sesechial Software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sniper Sent: Sunday, 21 December 2003 11:03 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Deathmessages stopped working in Steam Well, what if a certain modification didn't rely on death icons? That's true in my case, so being ignorant of the problem doesn't help anyone, smart ass. Now, this doesn't only apply to death messages. A few other things are gone as well, like the player has joined the game. messages. A modification may also use the print notify function for other informative messages, and now those messages are gone. A feature present for years being removed in a new system like Steam can only ask for problems. This is very upsetting. -Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 6:32 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam First off, for me; with developer 1 set, i always see _one_ entry at the top of the screen in the notify area. and death messages have
Re: [hlcoders] Deathmessages stopped working in Steam
The problem is, someone at Valve thought the feature was just for debugging purposes - and so set it in stone to be for debugging purposes. (Hence, it DOES work with developer 1). It was pretty thoughtless, yep. -Sniper - Original Message - From: K. Mike Bradley [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 21, 2003 11:07 AM Subject: Re: [hlcoders] Deathmessages stopped working in Steam Between groups of programers there has to be an agreed upon API or interface, even if these programers work for different outfits. This interface needs to be documented to. Didn't Microsoft get busted for undocumented API's that programers had to rely on? Then they changed them to thwart the competition? Of course Valve and Mod makers arent in competition. It's in everyones best interest to work as a team. Mod makers have certainly brought Valve alot of sales. Leaving old API's in while adding new ones doesn't break old code. Just a thought from ol Closet Rambo. - Original Message - From: Sniper [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 8:02 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam I never said anything about Valve bowing down to modification developer wishes, or for them to add in things that weren't originally there. I'm asking Valve to make their changes more public next time. It's something that I think isn't so amazingly TERRIBLE to ask for. And I know how important innovation is, since you wrote a nice big email about how I'm an asshole and Omega is right. I'll give you that much. But the problem is, the function was originally there, now its not, and some have been put at a disadvantage. I really don't care about this topic anymore, there's nothing I can do at this moment in time and Valve has (apparently) shut the book. Won users will continue to see death messages for Sven Co-op 3.0, Steam users wont. For 3.1 perhaps, it'll be added in. Until then, shit happens. -Sniper - Original Message - From: Michael Shimmins [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 7:42 PM Subject: RE: [hlcoders] Deathmessages stopped working in Steam Sniper, This may come as a surprise to you, and may shatter a few of your ideas, but guess what? We are bloody luck to have anything from Valve to make mods on. It's their stuff, they LET us use it. If they want to change it, let them and get over yourself. I hate the mentality nowadays that Valve must bow down to modder's wishes. You have to work around them, let them do what they want to do and live with it. In the end of the day, it's probably for the best anyway. Further, the current death notification is shit. (personal opinion). Why not take this opportunity to make it better? Seriously, small yellow text in the top corners of the screen is getting pretty outdated. Make something sexy, something modern. Why just be another mod that when people see screen shots they say hey that's obviously Half-Life. Make a mod that when people see screenshots they say hey what engine is that. It makes your mod stand apart form the others. You'd be surprised how much a person's opinion is based upon aesthetic appeal. And frankly, un-antialiased yellow text isn't sexy. Also don't be such a jack ass to omega, sure he may be a bit abrasive, but he knows his shit. And he now knows your shit. Too bad :/ Michael Shimmins Sesechial Software Phone: +613 9504 3665 Fax: +613 9504 3488 Mobile: 0407 643 414 ___ Important - This email and any attachments may be confidential. If received in error, please contact us and delete all copies. Before opening or using attachments, check them for viruses and defects. Regardless of any loss, damage or consequence, whether caused by the negligence of the sender or not, resulting directly or indirectly from the use of any attached files our liability is limited to resupplying any affected attachments. Any representations or opinions expressed are those of the individual sender, and not necessarily those of Sesechial Software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sniper Sent: Sunday, 21 December 2003 11:03 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Deathmessages stopped working in Steam Well, what if a certain modification didn't rely on death icons? That's true in my case, so being ignorant of the problem doesn't help anyone, smart ass. Now, this doesn't only apply to death messages. A few other things are gone as well, like the player has joined the game. messages. A modification may also use the print notify function for other informative
RE: [hlcoders] Deathmessages stopped working in Steam
The print notify area has been removed from the HL engine. You will need to use one of the other print areas. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sniper Sent: Saturday, December 20, 2003 10:59 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Deathmessages stopped working in Steam This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Sorry, ignore the last message. I hit the wrong key. Damn it. case HUD_PRINTNOTIFY: psz[0] = 1; // mark this message to go into the notify buffer sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 ); ConsolePrint( ConvertCRtoNL( psz ) ); break; This section of code is now useless. Unless developer 1 is set, Steam will no longer print the message in the upper left corner of the screen. Steam will only print the message into console. I'm seriously annoyed. I hope this can get fixed. -Sniper -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Deathmessages stopped working in Steam
why does it matter? just make up your own drawing thing that works better. thats what i ended up doing, provides a much better effect anyway, print notify never worked properly anyway. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: Can I ask why it was removed? It's used in several Half-Life modifications, it seems a bit unreasonable to remove it. -Sniper - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 4:34 PM Subject: RE: [hlcoders] Deathmessages stopped working in Steam The print notify area has been removed from the HL engine. You will need to use one of the other print areas. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sniper Sent: Saturday, December 20, 2003 10:59 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Deathmessages stopped working in Steam This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Sorry, ignore the last message. I hit the wrong key. Damn it. case HUD_PRINTNOTIFY: psz[0] = 1; // mark this message to go into the notify buffer sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 ); ConsolePrint( ConvertCRtoNL( psz ) ); break; This section of code is now useless. Unless developer 1 is set, Steam will no longer print the message in the upper left corner of the screen. Steam will only print the message into console. I'm seriously annoyed. I hope this can get fixed. -Sniper -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Deathmessages stopped working in Steam
It matters because it works in WON, and works when developer 1 is enabled in Steam. TFC also apparently has lost its death messages in Steam. That doesn't help at all Omega, and printnotify does work just great. I see absolutely no reason why Valve felt like disabling it just for the hell of it if Developer 1 isn't set. It was also never documented publicly as being removed -- that is frustrating in itself. -Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 5:38 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam why does it matter? just make up your own drawing thing that works better. thats what i ended up doing, provides a much better effect anyway, print notify never worked properly anyway. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: Can I ask why it was removed? It's used in several Half-Life modifications, it seems a bit unreasonable to remove it. -Sniper - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 4:34 PM Subject: RE: [hlcoders] Deathmessages stopped working in Steam The print notify area has been removed from the HL engine. You will need to use one of the other print areas. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sniper Sent: Saturday, December 20, 2003 10:59 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Deathmessages stopped working in Steam This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Sorry, ignore the last message. I hit the wrong key. Damn it. case HUD_PRINTNOTIFY: psz[0] = 1; // mark this message to go into the notify buffer sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 ); ConsolePrint( ConvertCRtoNL( psz ) ); break; This section of code is now useless. Unless developer 1 is set, Steam will no longer print the message in the upper left corner of the screen. Steam will only print the message into console. I'm seriously annoyed. I hope this can get fixed. -Sniper -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Deathmessages stopped working in Steam
First off, for me; with developer 1 set, i always see _one_ entry at the top of the screen in the notify area. and death messages have always worked (you know, the icons that show x killed y with whatever gun). they don't rely on notify at all. sure the text message doesn't show up on-screen, but why does it _need_ to show up onscreen when the icons are there? i mean, seriously. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: It matters because it works in WON, and works when developer 1 is enabled in Steam. TFC also apparently has lost its death messages in Steam. That doesn't help at all Omega, and printnotify does work just great. I see absolutely no reason why Valve felt like disabling it just for the hell of it if Developer 1 isn't set. It was also never documented publicly as being removed -- that is frustrating in itself. -Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 5:38 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam why does it matter? just make up your own drawing thing that works better. thats what i ended up doing, provides a much better effect anyway, print notify never worked properly anyway. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: Can I ask why it was removed? It's used in several Half-Life modifications, it seems a bit unreasonable to remove it. -Sniper - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 4:34 PM Subject: RE: [hlcoders] Deathmessages stopped working in Steam The print notify area has been removed from the HL engine. You will need to use one of the other print areas. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sniper Sent: Saturday, December 20, 2003 10:59 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Deathmessages stopped working in Steam This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Sorry, ignore the last message. I hit the wrong key. Damn it. case HUD_PRINTNOTIFY: psz[0] = 1; // mark this message to go into the notify buffer sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 ); ConsolePrint( ConvertCRtoNL( psz ) ); break; This section of code is now useless. Unless developer 1 is set, Steam will no longer print the message in the upper left corner of the screen. Steam will only print the message into console. I'm seriously annoyed. I hope this can get fixed. -Sniper -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Deathmessages stopped working in Steam
Well, what if a certain modification didn't rely on death icons? That's true in my case, so being ignorant of the problem doesn't help anyone, smart ass. Now, this doesn't only apply to death messages. A few other things are gone as well, like the player has joined the game. messages. A modification may also use the print notify function for other informative messages, and now those messages are gone. A feature present for years being removed in a new system like Steam can only ask for problems. This is very upsetting. -Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 6:32 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam First off, for me; with developer 1 set, i always see _one_ entry at the top of the screen in the notify area. and death messages have always worked (you know, the icons that show x killed y with whatever gun). they don't rely on notify at all. sure the text message doesn't show up on-screen, but why does it _need_ to show up onscreen when the icons are there? i mean, seriously. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: It matters because it works in WON, and works when developer 1 is enabled in Steam. TFC also apparently has lost its death messages in Steam. That doesn't help at all Omega, and printnotify does work just great. I see absolutely no reason why Valve felt like disabling it just for the hell of it if Developer 1 isn't set. It was also never documented publicly as being removed -- that is frustrating in itself. -Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 5:38 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam why does it matter? just make up your own drawing thing that works better. thats what i ended up doing, provides a much better effect anyway, print notify never worked properly anyway. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: Can I ask why it was removed? It's used in several Half-Life modifications, it seems a bit unreasonable to remove it. -Sniper - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 4:34 PM Subject: RE: [hlcoders] Deathmessages stopped working in Steam The print notify area has been removed from the HL engine. You will need to use one of the other print areas. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sniper Sent: Saturday, December 20, 2003 10:59 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Deathmessages stopped working in Steam This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Sorry, ignore the last message. I hit the wrong key. Damn it. case HUD_PRINTNOTIFY: psz[0] = 1; // mark this message to go into the notify buffer sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 ); ConsolePrint( ConvertCRtoNL( psz ) ); break; This section of code is now useless. Unless developer 1 is set, Steam will no longer print the message in the upper left corner of the screen. Steam will only print the message into console. I'm seriously annoyed. I hope this can get fixed. -Sniper -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit
Re: [hlcoders] Deathmessages stopped working in Steam
here's where we differ on the situation: I don't consider it a bad thing that the notify is gone. I consider it a [bold]good[/bold] thing. You wonder why i presume: Simple, It allows you to make something better, Break out of the mold; make a proper system. You don't rely on death icons? Fine, change the code that does the death icons to print only text; and only the text that you'd normally show in the notify area. What does this provide? a [bold(again)]better system[/bold]. You're no longer limited to 4 messages at a time in one spot, now you can break out of that mold and again, dare i say it, make something thats better and easier to read. You also now have the advantage to make new join/quit messages. Which, will set you apart from the norm, and what will it do? [bold(dare i bold again)]make something you've done even better than before[/bold] amazing concept innovation is, even if it's small. Tip of the day: Don't be negative when something like this changes, look at the positive aspects, and always strive to make something [bold(whaddayaknow)better[/bold]. (this tip goes to all of you out there who choose to harp on the negative aspects of change.) -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: Well, what if a certain modification didn't rely on death icons? That's true in my case, so being ignorant of the problem doesn't help anyone, smart ass. Now, this doesn't only apply to death messages. A few other things are gone as well, like the player has joined the game. messages. A modification may also use the print notify function for other informative messages, and now those messages are gone. A feature present for years being removed in a new system like Steam can only ask for problems. This is very upsetting. -Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 6:32 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam First off, for me; with developer 1 set, i always see _one_ entry at the top of the screen in the notify area. and death messages have always worked (you know, the icons that show x killed y with whatever gun). they don't rely on notify at all. sure the text message doesn't show up on-screen, but why does it _need_ to show up onscreen when the icons are there? i mean, seriously. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: It matters because it works in WON, and works when developer 1 is enabled in Steam. TFC also apparently has lost its death messages in Steam. That doesn't help at all Omega, and printnotify does work just great. I see absolutely no reason why Valve felt like disabling it just for the hell of it if Developer 1 isn't set. It was also never documented publicly as being removed -- that is frustrating in itself. -Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 5:38 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam why does it matter? just make up your own drawing thing that works better. thats what i ended up doing, provides a much better effect anyway, print notify never worked properly anyway. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: Can I ask why it was removed? It's used in several Half-Life modifications, it seems a bit unreasonable to remove it. -Sniper - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 4:34 PM Subject: RE: [hlcoders] Deathmessages stopped working in Steam The print notify area has been removed from the HL engine. You will need to use one of the other print areas. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sniper Sent: Saturday, December 20, 2003 10:59 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Deathmessages stopped working in Steam This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Sorry, ignore the last message. I hit the wrong key. Damn it. case HUD_PRINTNOTIFY: psz[0] = 1; // mark this message to go into the notify buffer sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 ); ConsolePrint( ConvertCRtoNL( psz ) ); break; This section of code is now useless. Unless developer 1 is set, Steam will no longer print the message in the upper left corner of the screen. Steam will only print the message into console. I'm seriously annoyed. I hope this can get fixed. -Sniper -- ___ To unsubscribe, edit your
Re: [hlcoders] Deathmessages stopped working in Steam
Wow that's amazing Omega. Let's get Valve to rip out the fucking engine, so us 1337 programmers can re-code it all for the sake of innovation. Sven Co-op 3.0 is around the corner, and at this moment in time I *DON'T* have time to re-program a feature such as this. I wish I would have caught the problem sooner, but I didn't. Life's a bitch. Making random changes without proper *public* documentation is HARMFUL. I can only hope Valve realizes this from now on, or whoever is working on the Half-Life engine for Steam. At this moment in time my blood pressure is through the roof, release times are never fun for anyone, including the players. So if I sound like I'm being hostile, maybe it's because I am. -Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 7:26 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam here's where we differ on the situation: I don't consider it a bad thing that the notify is gone. I consider it a [bold]good[/bold] thing. You wonder why i presume: Simple, It allows you to make something better, Break out of the mold; make a proper system. You don't rely on death icons? Fine, change the code that does the death icons to print only text; and only the text that you'd normally show in the notify area. What does this provide? a [bold(again)]better system[/bold]. You're no longer limited to 4 messages at a time in one spot, now you can break out of that mold and again, dare i say it, make something thats better and easier to read. You also now have the advantage to make new join/quit messages. Which, will set you apart from the norm, and what will it do? [bold(dare i bold again)]make something you've done even better than before[/bold] amazing concept innovation is, even if it's small. Tip of the day: Don't be negative when something like this changes, look at the positive aspects, and always strive to make something [bold(whaddayaknow)better[/bold]. (this tip goes to all of you out there who choose to harp on the negative aspects of change.) -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: Well, what if a certain modification didn't rely on death icons? That's true in my case, so being ignorant of the problem doesn't help anyone, smart ass. Now, this doesn't only apply to death messages. A few other things are gone as well, like the player has joined the game. messages. A modification may also use the print notify function for other informative messages, and now those messages are gone. A feature present for years being removed in a new system like Steam can only ask for problems. This is very upsetting. -Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 6:32 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam First off, for me; with developer 1 set, i always see _one_ entry at the top of the screen in the notify area. and death messages have always worked (you know, the icons that show x killed y with whatever gun). they don't rely on notify at all. sure the text message doesn't show up on-screen, but why does it _need_ to show up onscreen when the icons are there? i mean, seriously. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: It matters because it works in WON, and works when developer 1 is enabled in Steam. TFC also apparently has lost its death messages in Steam. That doesn't help at all Omega, and printnotify does work just great. I see absolutely no reason why Valve felt like disabling it just for the hell of it if Developer 1 isn't set. It was also never documented publicly as being removed -- that is frustrating in itself. -Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 5:38 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam why does it matter? just make up your own drawing thing that works better. thats what i ended up doing, provides a much better effect anyway, print notify never worked properly anyway. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: Can I ask why it was removed? It's used in several Half-Life modifications, it seems a bit unreasonable to remove it. -Sniper - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 4:34 PM
RE: [hlcoders] Deathmessages stopped working in Steam
Sniper, This may come as a surprise to you, and may shatter a few of your ideas, but guess what? We are bloody luck to have anything from Valve to make mods on. It's their stuff, they LET us use it. If they want to change it, let them and get over yourself. I hate the mentality nowadays that Valve must bow down to modder's wishes. You have to work around them, let them do what they want to do and live with it. In the end of the day, it's probably for the best anyway. Further, the current death notification is shit. (personal opinion). Why not take this opportunity to make it better? Seriously, small yellow text in the top corners of the screen is getting pretty outdated. Make something sexy, something modern. Why just be another mod that when people see screen shots they say hey that's obviously Half-Life. Make a mod that when people see screenshots they say hey what engine is that. It makes your mod stand apart form the others. You'd be surprised how much a person's opinion is based upon aesthetic appeal. And frankly, un-antialiased yellow text isn't sexy. Also don't be such a jack ass to omega, sure he may be a bit abrasive, but he knows his shit. And he now knows your shit. Too bad :/ Michael Shimmins Sesechial Software Phone: +613 9504 3665 Fax: +613 9504 3488 Mobile: 0407 643 414 ___ Important - This email and any attachments may be confidential. If received in error, please contact us and delete all copies. Before opening or using attachments, check them for viruses and defects. Regardless of any loss, damage or consequence, whether caused by the negligence of the sender or not, resulting directly or indirectly from the use of any attached files our liability is limited to resupplying any affected attachments. Any representations or opinions expressed are those of the individual sender, and not necessarily those of Sesechial Software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sniper Sent: Sunday, 21 December 2003 11:03 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Deathmessages stopped working in Steam Well, what if a certain modification didn't rely on death icons? That's true in my case, so being ignorant of the problem doesn't help anyone, smart ass. Now, this doesn't only apply to death messages. A few other things are gone as well, like the player has joined the game. messages. A modification may also use the print notify function for other informative messages, and now those messages are gone. A feature present for years being removed in a new system like Steam can only ask for problems. This is very upsetting. -Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 6:32 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam First off, for me; with developer 1 set, i always see _one_ entry at the top of the screen in the notify area. and death messages have always worked (you know, the icons that show x killed y with whatever gun). they don't rely on notify at all. sure the text message doesn't show up on-screen, but why does it _need_ to show up onscreen when the icons are there? i mean, seriously. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: It matters because it works in WON, and works when developer 1 is enabled in Steam. TFC also apparently has lost its death messages in Steam. That doesn't help at all Omega, and printnotify does work just great. I see absolutely no reason why Valve felt like disabling it just for the hell of it if Developer 1 isn't set. It was also never documented publicly as being removed -- that is frustrating in itself. -Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 5:38 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam why does it matter? just make up your own drawing thing that works better. thats what i ended up doing, provides a much better effect anyway, print notify never worked properly anyway. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: Can I ask why it was removed? It's used in several Half-Life modifications, it seems a bit unreasonable to remove it. -Sniper - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 4:34 PM Subject: RE: [hlcoders] Deathmessages stopped working in Steam The print notify area has been removed from the HL engine. You will need to use one of the other print areas. -Original
Re: [hlcoders] Deathmessages stopped working in Steam
It's one thing to remove a feature that presents a problem (possible security exploit, kludgy code, etc). But to simply remove something on whim (and Valve has not offered a reason for the removal, so it this point I have to assume it was whim) is never a good thing. It's shoddy and isn't good for developer/publisher relations. I have enough 'opportunities' in my life. I don't need them thrust upon me. - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: 12/20/03 7:26 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam here's where we differ on the situation: I don't consider it a bad thing that the notify is gone. I consider it a [bold]good[/bold] thing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Deathmessages stopped working in Steam
I never said anything about Valve bowing down to modification developer wishes, or for them to add in things that weren't originally there. I'm asking Valve to make their changes more public next time. It's something that I think isn't so amazingly TERRIBLE to ask for. And I know how important innovation is, since you wrote a nice big email about how I'm an asshole and Omega is right. I'll give you that much. But the problem is, the function was originally there, now its not, and some have been put at a disadvantage. I really don't care about this topic anymore, there's nothing I can do at this moment in time and Valve has (apparently) shut the book. Won users will continue to see death messages for Sven Co-op 3.0, Steam users wont. For 3.1 perhaps, it'll be added in. Until then, shit happens. -Sniper - Original Message - From: Michael Shimmins [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 7:42 PM Subject: RE: [hlcoders] Deathmessages stopped working in Steam Sniper, This may come as a surprise to you, and may shatter a few of your ideas, but guess what? We are bloody luck to have anything from Valve to make mods on. It's their stuff, they LET us use it. If they want to change it, let them and get over yourself. I hate the mentality nowadays that Valve must bow down to modder's wishes. You have to work around them, let them do what they want to do and live with it. In the end of the day, it's probably for the best anyway. Further, the current death notification is shit. (personal opinion). Why not take this opportunity to make it better? Seriously, small yellow text in the top corners of the screen is getting pretty outdated. Make something sexy, something modern. Why just be another mod that when people see screen shots they say hey that's obviously Half-Life. Make a mod that when people see screenshots they say hey what engine is that. It makes your mod stand apart form the others. You'd be surprised how much a person's opinion is based upon aesthetic appeal. And frankly, un-antialiased yellow text isn't sexy. Also don't be such a jack ass to omega, sure he may be a bit abrasive, but he knows his shit. And he now knows your shit. Too bad :/ Michael Shimmins Sesechial Software Phone: +613 9504 3665 Fax: +613 9504 3488 Mobile: 0407 643 414 ___ Important - This email and any attachments may be confidential. If received in error, please contact us and delete all copies. Before opening or using attachments, check them for viruses and defects. Regardless of any loss, damage or consequence, whether caused by the negligence of the sender or not, resulting directly or indirectly from the use of any attached files our liability is limited to resupplying any affected attachments. Any representations or opinions expressed are those of the individual sender, and not necessarily those of Sesechial Software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sniper Sent: Sunday, 21 December 2003 11:03 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Deathmessages stopped working in Steam Well, what if a certain modification didn't rely on death icons? That's true in my case, so being ignorant of the problem doesn't help anyone, smart ass. Now, this doesn't only apply to death messages. A few other things are gone as well, like the player has joined the game. messages. A modification may also use the print notify function for other informative messages, and now those messages are gone. A feature present for years being removed in a new system like Steam can only ask for problems. This is very upsetting. -Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 6:32 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam First off, for me; with developer 1 set, i always see _one_ entry at the top of the screen in the notify area. and death messages have always worked (you know, the icons that show x killed y with whatever gun). they don't rely on notify at all. sure the text message doesn't show up on-screen, but why does it _need_ to show up onscreen when the icons are there? i mean, seriously. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: It matters because it works in WON, and works when developer 1 is enabled in Steam. TFC also apparently has lost its death messages in Steam. That doesn't help at all Omega, and printnotify does work just great. I see absolutely no reason why Valve felt like disabling it just for the hell of it if Developer 1 isn't set. It was also never documented publicly as being removed -- that is frustrating
Re: [hlcoders] Deathmessages stopped working in Steam
First off, i wan't to appologize to you for anything you may have taken out of my statements as a personal attack on you. That was not my intention; however, what i said, i stand by 100%, same with what shimms said. I just, really really really get sick and tired of seeing the constant whining (whether it was intentional or not) coming from peoples keyboards regarding steam and valve. I'm sick of the constant wah wah steam sucks wah wah steam is gay wah wah valve broke my mod with steam wah wah valve sucks for changing things! it's just, getting so old. There comes a point when you just have to say fine, they've changed something; is this _really_ a bad thing? There hasn't been a single change to HL thus far that tickles me the wrong way, Infact quite the contrary. The notify thing should have been obvious if you actually spent any time with steam, as the steam version of HL has been this way since it was in beta. Thats quite a long time y'know, and if you were really wanting to support steam, shouldn't you be aware of changes that have been around for MONTHS? That's where i stand on that. Really though, if you sit down and actually look at it, if you have any idea what you're doing with this SDK you've had for years, you'd realize that something like this is so easy to overcome. (the you is generalized, to anybody that could ever read this.) Instead of getting a hot head over it, it's far simpler; and better on you if you actually sit back for five minutes and think about the solutions. You could fix all that for 3.0 in an hour...tops. but are you willing to? Thats the issue you have to work out for yourself. As i said above; im just getting sick of the constant whining from the HL and HL Modding community regarding steam, and valves choices regarding _their game_. Everyone who is always bitching/whining about minor things like this needs to sit back and think for a minute: Would we even be here if it wasn't for valve, and valve's decisions at all? They chose to support us. Maybe we should support them and any decision they make whether they announce it flat out or not. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: I never said anything about Valve bowing down to modification developer wishes, or for them to add in things that weren't originally there. I'm asking Valve to make their changes more public next time. It's something that I think isn't so amazingly TERRIBLE to ask for. And I know how important innovation is, since you wrote a nice big email about how I'm an asshole and Omega is right. I'll give you that much. But the problem is, the function was originally there, now its not, and some have been put at a disadvantage. I really don't care about this topic anymore, there's nothing I can do at this moment in time and Valve has (apparently) shut the book. Won users will continue to see death messages for Sven Co-op 3.0, Steam users wont. For 3.1 perhaps, it'll be added in. Until then, shit happens. -Sniper - Original Message - From: Michael Shimmins [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 7:42 PM Subject: RE: [hlcoders] Deathmessages stopped working in Steam Sniper, This may come as a surprise to you, and may shatter a few of your ideas, but guess what? We are bloody luck to have anything from Valve to make mods on. It's their stuff, they LET us use it. If they want to change it, let them and get over yourself. I hate the mentality nowadays that Valve must bow down to modder's wishes. You have to work around them, let them do what they want to do and live with it. In the end of the day, it's probably for the best anyway. Further, the current death notification is shit. (personal opinion). Why not take this opportunity to make it better? Seriously, small yellow text in the top corners of the screen is getting pretty outdated. Make something sexy, something modern. Why just be another mod that when people see screen shots they say hey that's obviously Half-Life. Make a mod that when people see screenshots they say hey what engine is that. It makes your mod stand apart form the others. You'd be surprised how much a person's opinion is based upon aesthetic appeal. And frankly, un-antialiased yellow text isn't sexy. Also don't be such a jack ass to omega, sure he may be a bit abrasive, but he knows his shit. And he now knows your shit. Too bad :/ Michael Shimmins Sesechial Software Phone: +613 9504 3665 Fax: +613 9504 3488 Mobile: 0407 643 414 ___ Important - This email and any attachments may be confidential. If received in error, please contact us and delete all copies. Before opening or using attachments, check them for viruses and defects. Regardless of any loss, damage or consequence, whether caused by the negligence of the sender
Re: [hlcoders] Deathmessages stopped working in Steam
- Original Message - From: Michael Shimmins [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: 12/20/03 7:42 PM Subject: RE: [hlcoders] Deathmessages stopped working in Steam Sniper, This may come as a surprise to you, and may shatter a few of your ideas, but guess what? We are bloody luck to have anything from Valve to make mods on. It's their stuff, they LET us use it. If they want to change it, let them and get over yourself. Wrong point of view, IMHO. Valve is a vendor. We, as legally-purchased license holders, are customers. Marketing 101 says 'the customer is always right'. Now, obviously that needs to be taken in context, but the moment we feel 'lucky' to be 'allowed' to use the product as advertised is when we lose all leverage as the legitimate customer base. Valve needs to be held accountable, just as any vendor needs to be held accountable. If I changed code in my deliverables that clients relied on for backwards compatibility without advanced notice or legitimate justification, and THEN reacted to questions and concerns with indifference (and I'm not saying Valve is, I'm just making a point), I'd lose customers very, very fast. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Deathmessages stopped working in Steam
When you're busy working on something like a modification, it is just simply not possible to always know everything at all times. You can catch bugs at any point in development. Death messages have just recently begun to be a problem because our beta testers (around 60 or so people) have been complaining about the lack there of. I never noticed the death messages not being there, because, well, I work with developer enabled *always* - I just didn't happen to figure out that the death messages did not show up when developer wasn't enabled. Who would? Not with a mentallity of it working all these months. I did not know that the death messages didn't work until recently. -Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 8:43 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam First off, i wan't to appologize to you for anything you may have taken out of my statements as a personal attack on you. That was not my intention; however, what i said, i stand by 100%, same with what shimms said. I just, really really really get sick and tired of seeing the constant whining (whether it was intentional or not) coming from peoples keyboards regarding steam and valve. I'm sick of the constant wah wah steam sucks wah wah steam is gay wah wah valve broke my mod with steam wah wah valve sucks for changing things! it's just, getting so old. There comes a point when you just have to say fine, they've changed something; is this _really_ a bad thing? There hasn't been a single change to HL thus far that tickles me the wrong way, Infact quite the contrary. The notify thing should have been obvious if you actually spent any time with steam, as the steam version of HL has been this way since it was in beta. Thats quite a long time y'know, and if you were really wanting to support steam, shouldn't you be aware of changes that have been around for MONTHS? That's where i stand on that. Really though, if you sit down and actually look at it, if you have any idea what you're doing with this SDK you've had for years, you'd realize that something like this is so easy to overcome. (the you is generalized, to anybody that could ever read this.) Instead of getting a hot head over it, it's far simpler; and better on you if you actually sit back for five minutes and think about the solutions. You could fix all that for 3.0 in an hour...tops. but are you willing to? Thats the issue you have to work out for yourself. As i said above; im just getting sick of the constant whining from the HL and HL Modding community regarding steam, and valves choices regarding _their game_. Everyone who is always bitching/whining about minor things like this needs to sit back and think for a minute: Would we even be here if it wasn't for valve, and valve's decisions at all? They chose to support us. Maybe we should support them and any decision they make whether they announce it flat out or not. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: I never said anything about Valve bowing down to modification developer wishes, or for them to add in things that weren't originally there. I'm asking Valve to make their changes more public next time. It's something that I think isn't so amazingly TERRIBLE to ask for. And I know how important innovation is, since you wrote a nice big email about how I'm an asshole and Omega is right. I'll give you that much. But the problem is, the function was originally there, now its not, and some have been put at a disadvantage. I really don't care about this topic anymore, there's nothing I can do at this moment in time and Valve has (apparently) shut the book. Won users will continue to see death messages for Sven Co-op 3.0, Steam users wont. For 3.1 perhaps, it'll be added in. Until then, shit happens. -Sniper - Original Message - From: Michael Shimmins [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 7:42 PM Subject: RE: [hlcoders] Deathmessages stopped working in Steam Sniper, This may come as a surprise to you, and may shatter a few of your ideas, but guess what? We are bloody luck to have anything from Valve to make mods on. It's their stuff, they LET us use it. If they want to change it, let them and get over yourself. I hate the mentality nowadays that Valve must bow down to modder's wishes. You have to work around them, let them do what they want to do and live with it. In the end of the day, it's probably for the best anyway. Further, the current death notification is shit. (personal opinion). Why not take this opportunity to make it better? Seriously, small yellow text in the top corners of the screen is getting pretty outdated. Make
Re: [hlcoders] Deathmessages stopped working in Steam
No offense intended again; but maybe now is the time to not use developer *always* and look at it as a regular player, in steady intervals. ;) I find myself doing that a-lot, just running it like a normal player would to see how it is, to make sure nothing is missed, it's quite a good thing to do. Things like that can solve a lot of issues. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Sniper wrote: When you're busy working on something like a modification, it is just simply not possible to always know everything at all times. You can catch bugs at any point in development. Death messages have just recently begun to be a problem because our beta testers (around 60 or so people) have been complaining about the lack there of. I never noticed the death messages not being there, because, well, I work with developer enabled *always* - I just didn't happen to figure out that the death messages did not show up when developer wasn't enabled. Who would? Not with a mentallity of it working all these months. I did not know that the death messages didn't work until recently. -Sniper - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 20, 2003 8:43 PM Subject: Re: [hlcoders] Deathmessages stopped working in Steam First off, i wan't to appologize to you for anything you may have taken out of my statements as a personal attack on you. That was not my intention; however, what i said, i stand by 100%, same with what shimms said. I just, really really really get sick and tired of seeing the constant whining (whether it was intentional or not) coming from peoples keyboards regarding steam and valve. I'm sick of the constant wah wah steam sucks wah wah steam is gay wah wah valve broke my mod with steam wah wah valve sucks for changing things! it's just, getting so old. There comes a point when you just have to say fine, they've changed something; is this _really_ a bad thing? There hasn't been a single change to HL thus far that tickles me the wrong way, Infact quite the contrary. The notify thing should have been obvious if you actually spent any time with steam, as the steam version of HL has been this way since it was in beta. Thats quite a long time y'know, and if you were really wanting to support steam, shouldn't you be aware of changes that have been around for MONTHS? That's where i stand on that. Really though, if you sit down and actually look at it, if you have any idea what you're doing with this SDK you've had for years, you'd realize that something like this is so easy to overcome. (the you is generalized, to anybody that could ever read this.) Instead of getting a hot head over it, it's far simpler; and better on you if you actually sit back for five minutes and think about the solutions. You could fix all that for 3.0 in an hour...tops. but are you willing to? Thats the issue you have to work out for yourself. As i said above; im just getting sick of the constant whining from the HL and HL Modding community regarding steam, and valves choices regarding _their game_. Everyone who is always bitching/whining about minor things like this needs to sit back and think for a minute: Would we even be here if it wasn't for valve, and valve's decisions at all? They chose to support us. Maybe we should support them and any decision they make whether they announce it flat out or not. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Deathmessages stopped working in Steam
Careful valve is a vendor of a game not the SDK. The SDK is free you are not buying developer licenses you are buying the game. The engineers hired by Valve's are paid to develop the games. As long as the games (TCF, JL, CS, etc.) work they have fulfilled their part. Valve is a vendor. We, as legally-purchased license holders, are customers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders