[hlds] BRINK Dedicated Server Update
Hey, Just a quick heads-up for all those running BRINK servers; we'll be pushing out a large update in the next couple of hours. A full change list will be posted on our websitehttp://www.splashdamage.com/ and on Steam when it arrives. William 'Smooth' Richens Associate Producer | Splash Damage Ltd ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
What are the chances of your looking into OP4 server crashes? All of mine crash regularly, depending on server load. It's so bad the players can almost set their clocks by it. I can provide you logs or whatever would help if you are interested in doing this. On 07/18/2011 10:36 AM, Alfred Reynolds wrote: I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BRINK Dedicated Server Update
On 7/18/2011 11:49 AM, William 'Smooth' Richens wrote: This update is now live. All my servers become unresponsive right after the Common Initialization Complete line now, even when I don't have an autoexec.cfg file set up. Is this a known glitch, with a fix in the works? -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BRINK Dedicated Server Update
This has been reported by several people (but not all) and we're investigating as it didn't come up during testing. Don't have any fixes lined up yet, still trying to reproduce internally and identify the cause. Apologies :( -Smooth On Mon, Jul 18, 2011 at 8:52 PM, John lists.va...@nuclearfallout.netwrote: On 7/18/2011 11:49 AM, William 'Smooth' Richens wrote: This update is now live. All my servers become unresponsive right after the Common Initialization Complete line now, even when I don't have an autoexec.cfg file set up. Is this a known glitch, with a fix in the works? -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BRINK Dedicated Server Update
A lot of good things in this update, but it should have been released a week after the game release, too bad this game is now dead. I had 5 servers all full, since those are empty all the time we stop them for 2 weeks, fortunately you sold brink very well, but in return you lost the respect of a lot of players who won't buy it next time. 2011/7/18 John lists.va...@nuclearfallout.net On 7/18/2011 11:49 AM, William 'Smooth' Richens wrote: This update is now live. All my servers become unresponsive right after the Common Initialization Complete line now, even when I don't have an autoexec.cfg file set up. Is this a known glitch, with a fix in the works? -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BRINK Dedicated Server Update
Maybe a free weekend when the DLC is released to promote the game? Nudge nudge. On Mon, Jul 18, 2011 at 3:04 PM, Flubber flub...@gmail.com wrote: A lot of good things in this update, but it should have been released a week after the game release, too bad this game is now dead. I had 5 servers all full, since those are empty all the time we stop them for 2 weeks, fortunately you sold brink very well, but in return you lost the respect of a lot of players who won't buy it next time. 2011/7/18 John lists.va...@nuclearfallout.net On 7/18/2011 11:49 AM, William 'Smooth' Richens wrote: This update is now live. All my servers become unresponsive right after the Common Initialization Complete line now, even when I don't have an autoexec.cfg file set up. Is this a known glitch, with a fix in the works? -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the
Re: [hlds] [hlds_announce] Half-Life 1 engine beta update released
Not at this time, running 1000fps is a good way to cause your server to hurt when it shouldn't but if you want to run that way then fine. -Original Message- From: William Balkcom [mailto:w.balk...@griffinrun.net] Sent: Monday, July 18, 2011 3:50 PM To: Alfred Reynolds Cc: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_announce] Half-Life 1 engine beta update released Does Valve also plan to limit and eventually remove the FPS cvar from the Half-Life 1 engine? Based on your last email I'm assuming valve does not recommend running 1000FPS servers on the HL1 engine either. Thanks On 7/18/2011 6:43 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple
[hlds] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: - Added a music clip from Meet the Medic to the menu startup music list. - Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall. - Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel. - Updated The Private Eye so it can be equipped by the Medic and Demoman. - Updated Crafting: - Added a new Custom Blueprint option to the Special blueprints - Made these items craftable: Copper's Hard Top, Security Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of Summer Fun - Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints. - Updated Matchmaking: - Added a progress bar and server count during the matchmaking search - Added more filtering on the master server to avoid pinging non-matching servers - Community Requests: - Mod makers: - Added inputs to the player: - SetCustomModelRotation: Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll) - ClearCustomModelRotation. No parameter. Will return the model rotation to following the player view yaw. - Restarted the player's animation cycle whenever the custom model changes. - Movie makers: - Added tf_clientsideeye_lookats convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Judging from the command aborted I got from hldsupdatetool the first time and the long wait at Updating Installation I'm getting now, I'm going to go ahead and say old. I'm sure we'll hear about it if/when they switch to the new one. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TRISTAN MARLER Sent: Monday, July 18, 2011 4:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Thanks Jason! Do you know if this update will be using the old or new changes to the downloading system? (ala http caching). Thanks, BloodyIron - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Monday, July 18, 2011 5:37 pm Subject: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Linux server mailing list' hlds_li...@list.valvesoftware.com, 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com A required update for Team Fortress 2 is now available. The specific changes include: - Added a music clip from Meet the Medic to the menu startup music list. - Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall. - Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel. - Updated The Private Eye so it can be equipped by the Medic and Demoman. - Updated Crafting: - Added a new Custom Blueprint option to the Special blueprints - Made these items craftable: Copper's Hard Top, Security Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of Summer Fun - Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints. - Updated Matchmaking: - Added a progress bar and server count during the matchmaking search - Added more filtering on the master server to avoid pinging non-matching servers - Community Requests: - Mod makers: - Added inputs to the player: - SetCustomModelRotation: Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll) - ClearCustomModelRotation. No parameter. Will return the model rotation to following the player view yaw. - Restarted the player's animation cycle whenever the custom model changes. - Movie makers: - Added tf_clientsideeye_lookats convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I kept getting Checking bootstrapper version ... Updating Installation Command aborted In loop. Now I deleted clientregistry.blob and now it might be doing something. Just incase someone else is stuck on this. On Mon, Jul 18, 2011 at 7:54 PM, Tony Paloma drunkenf...@hotmail.comwrote: Judging from the command aborted I got from hldsupdatetool the first time and the long wait at “Updating Installation” I’m getting now, I’m going to go ahead and say old. I’m sure we’ll hear about it if/when they switch to the new one. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *TRISTAN MARLER *Sent:* Monday, July 18, 2011 4:49 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2 Update Released ** ** Thanks Jason! ** ** Do you know if this update will be using the old or new changes to the downloading system? (ala http caching). ** ** Thanks, BloodyIron - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Monday, July 18, 2011 5:37 pm Subject: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Linux server mailing list' hlds_li...@list.valvesoftware.com, 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com, ' hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com A required update for Team Fortress 2 is now available. The specific changes include: - Added a music clip from Meet the Medic to the menu startup music list. - Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall. - Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel. - Updated The Private Eye so it can be equipped by the Medic and Demoman. - Updated Crafting: - Added a new Custom Blueprint option to the Special blueprints - Made these items craftable: Copper's Hard Top, Security Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of Summer Fun - Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints. - Updated Matchmaking: - Added a progress bar and server count during the matchmaking search - Added more filtering on the master server to avoid pinging non-matching servers - Community Requests: - Mod makers: - Added inputs to the player: - SetCustomModelRotation: Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll) - ClearCustomModelRotation. No parameter. Will return the model rotation to following the player view yaw. - Restarted the player's animation cycle whenever the custom model changes. - Movie makers: - Added tf_clientsideeye_lookats convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Thanks! Deleting the .blob file worked for me. On Mon, Jul 18, 2011 at 5:04 PM, 1nsane 1nsane...@gmail.com wrote: I kept getting Checking bootstrapper version ... Updating Installation Command aborted In loop. Now I deleted clientregistry.blob and now it might be doing something. Just incase someone else is stuck on this. On Mon, Jul 18, 2011 at 7:54 PM, Tony Paloma drunkenf...@hotmail.comwrote: Judging from the command aborted I got from hldsupdatetool the first time and the long wait at “Updating Installation” I’m getting now, I’m going to go ahead and say old. I’m sure we’ll hear about it if/when they switch to the new one. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *TRISTAN MARLER *Sent:* Monday, July 18, 2011 4:49 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2 Update Released ** ** Thanks Jason! ** ** Do you know if this update will be using the old or new changes to the downloading system? (ala http caching). ** ** Thanks, BloodyIron - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Monday, July 18, 2011 5:37 pm Subject: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Linux server mailing list' hlds_li...@list.valvesoftware.com, 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com, ' hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com A required update for Team Fortress 2 is now available. The specific changes include: - Added a music clip from Meet the Medic to the menu startup music list. - Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall. - Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel. - Updated The Private Eye so it can be equipped by the Medic and Demoman. - Updated Crafting: - Added a new Custom Blueprint option to the Special blueprints - Made these items craftable: Copper's Hard Top, Security Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of Summer Fun - Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints. - Updated Matchmaking: - Added a progress bar and server count during the matchmaking search - Added more filtering on the master server to avoid pinging non-matching servers - Community Requests: - Mod makers: - Added inputs to the player: - SetCustomModelRotation: Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll) - ClearCustomModelRotation. No parameter. Will return the model rotation to following the player view yaw. - Restarted the player's animation cycle whenever the custom model changes. - Movie makers: - Added tf_clientsideeye_lookats convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BRINK Dedicated Server Update
Hello, Probably we are talking about the same thing. Game server will start when fired up by using command prompt, however when using tcadmin game panel server won't boot up. Don't know if this is a tcadmin or Brink problem since until this patch tcadmin would start the server without any hassle. If anyone has a similar problem and a possible fix let me know. Regards, Goran Udos(ic' go...@diabolic-servers.com On 18.7.2011. 22:04, William 'Smooth' Richens wrote: This has been reported by several people (but not all) and we're investigating as it didn't come up during testing. Don't have any fixes lined up yet, still trying to reproduce internally and identify the cause. Apologies :( -Smooth On Mon, Jul 18, 2011 at 8:52 PM, John lists.va...@nuclearfallout.net mailto:lists.va...@nuclearfallout.net wrote: On 7/18/2011 11:49 AM, William 'Smooth' Richens wrote: This update is now live. All my servers become unresponsive right after the Common Initialization Complete line now, even when I don't have an autoexec.cfg file set up. Is this a known glitch, with a fix in the works? -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds