[hlds] BRINK Dedicated Server Update

2011-07-18 Thread William 'Smooth' Richens
Hey,

Just a quick heads-up for all those running BRINK servers; we'll be pushing out 
a large update in the next couple of hours.

A full change list will be posted on our websitehttp://www.splashdamage.com/ 
and on Steam when it arrives.

William 'Smooth' Richens
Associate Producer | Splash Damage Ltd

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Re: [hlds] Half-Life 1 engine beta update released

2011-07-18 Thread Alfred Reynolds
I received a couple bug reports over the weekend so I am going to take the time 
to dig into those, expect another beta release or two before a full release.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, July 15, 2011 1:29 PM
 To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
 mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:
 
 - more input checking on some MSG_X functions
 
 There were no known exploits this is fixing but better safe than sorry.
 My plan is to release this publically on Monday, so make sure you try
 these new binaries over the weekend.
 
 - Alfred
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 11, 2011 4:04 PM
  To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool with
 -
  beta hlbeta to get this update. Changes for this update are:
 
  - Changed sv_filetransfermaxsize to 1mbyte by default
  - Disallow the dlfile command if the server is configured with a
  sv_downloadurl
 
 
  The dlfile command is used internally by the engine to allow users to
  download custom maps using the in-game channel, unfortunately the
  processing for large files is done inline and can stall the server.
 Re-
  architecting this is beyond the scope for HL1 so the solution would
 be
  to use the sv_downloadurl feature if you want to host custom content
  (or increase the sv_filetransfermaxsize cvar but risk your server FPS
  stuttering).
 
  - Alfred
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Thursday, July 07, 2011 6:20 PM
   To: Half-Life dedicated Linux server mailing list;
   'hlds@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
   Subject: [hlds] Half-Life 1 engine beta update released
  
   We have released a beta update for Half-Life 1 engine based games
   (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
   update run the hldsupdatetool with -beta hlbeta on the command
  line.
   This update continues on some exploit fixes we have already shipped
   within this beta.
  
   Changes:
   - Added sv_filetransfermaxsize cvar to limit the size of a file a
   server will try to send to a client, by default 10mbytes.
   - Prevented halflife.wad from being downloaded from a server (fixes
   server hang/stall).
  
  
   There is also a couple client side fixes, if you run your Steam
  client
   with -beta hlbeta on its command line and run Half-Life games you
   will have some fixes that prevent server redirection.
  
  
  
   - Alfred
  
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Re: [hlds] Half-Life 1 engine beta update released

2011-07-18 Thread Ook
What are the chances of your looking into OP4 server crashes? All of 
mine crash regularly, depending on server load. It's so bad the players 
can almost set their clocks by it. I can provide you logs or whatever 
would help if you are interested in doing this.





On 07/18/2011 10:36 AM, Alfred Reynolds wrote:

I received a couple bug reports over the weekend so I am going to take the time 
to dig into those, expect another beta release or two before a full release.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, July 15, 2011 1:29 PM
To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with -
beta hlbeta to get this update. Changes for this update are:

- more input checking on some MSG_X functions

There were no known exploits this is fixing but better safe than sorry.
My plan is to release this publically on Monday, so make sure you try
these new binaries over the weekend.

- Alfred


-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 11, 2011 4:04 PM
To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with

-

beta hlbeta to get this update. Changes for this update are:

- Changed sv_filetransfermaxsize to 1mbyte by default
- Disallow the dlfile command if the server is configured with a
sv_downloadurl


The dlfile command is used internally by the engine to allow users to
download custom maps using the in-game channel, unfortunately the
processing for large files is done inline and can stall the server.

Re-

architecting this is beyond the scope for HL1 so the solution would

be

to use the sv_downloadurl feature if you want to host custom content
(or increase the sv_filetransfermaxsize cvar but risk your server FPS
stuttering).

- Alfred


-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, July 07, 2011 6:20 PM
To: Half-Life dedicated Linux server mailing list;
'hlds@list.valvesoftware.com';

'hlds_annou...@list.valvesoftware.com'

Subject: [hlds] Half-Life 1 engine beta update released

We have released a beta update for Half-Life 1 engine based games
(Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
update run the hldsupdatetool with -beta hlbeta on the command

line.

This update continues on some exploit fixes we have already shipped
within this beta.

Changes:
- Added sv_filetransfermaxsize cvar to limit the size of a file a
server will try to send to a client, by default 10mbytes.
- Prevented halflife.wad from being downloaded from a server (fixes
server hang/stall).


There is also a couple client side fixes, if you run your Steam

client

with -beta hlbeta on its command line and run Half-Life games you
will have some fixes that prevent server redirection.



- Alfred

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Re: [hlds] BRINK Dedicated Server Update

2011-07-18 Thread John

On 7/18/2011 11:49 AM, William 'Smooth' Richens wrote:


This update is now live.



All my servers become unresponsive right after the Common 
Initialization Complete line now, even when I don't have an 
autoexec.cfg file set up. Is this a known glitch, with a fix in the works?


-John
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Re: [hlds] BRINK Dedicated Server Update

2011-07-18 Thread William 'Smooth' Richens
This has been reported by several people (but not all) and we're
investigating as it didn't come up during testing.

Don't have any fixes lined up yet, still trying to reproduce internally and
identify the cause. Apologies :(

-Smooth

On Mon, Jul 18, 2011 at 8:52 PM, John lists.va...@nuclearfallout.netwrote:

  On 7/18/2011 11:49 AM, William 'Smooth' Richens wrote:

  This update is now live.


 All my servers become unresponsive right after the Common Initialization
 Complete line now, even when I don't have an autoexec.cfg file set up. Is
 this a known glitch, with a fix in the works?

 -John


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Re: [hlds] BRINK Dedicated Server Update

2011-07-18 Thread Flubber
A lot of good things in this update, but it should have been released a week
after the game release, too bad this game is now dead. I had 5 servers all
full, since those are empty all the time we stop them for 2 weeks,
fortunately you sold brink very well, but in return you lost the respect of
a lot of players who won't buy it next time.


2011/7/18 John lists.va...@nuclearfallout.net

  On 7/18/2011 11:49 AM, William 'Smooth' Richens wrote:

  This update is now live.


 All my servers become unresponsive right after the Common Initialization
 Complete line now, even when I don't have an autoexec.cfg file set up. Is
 this a known glitch, with a fix in the works?

 -John

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Re: [hlds] BRINK Dedicated Server Update

2011-07-18 Thread Cc2iscooL
Maybe a free weekend when the DLC is released to promote the game?

Nudge nudge.

On Mon, Jul 18, 2011 at 3:04 PM, Flubber flub...@gmail.com wrote:

 A lot of good things in this update, but it should have been released a
 week after the game release, too bad this game is now dead. I had 5 servers
 all full, since those are empty all the time we stop them for 2 weeks,
 fortunately you sold brink very well, but in return you lost the respect of
 a lot of players who won't buy it next time.


 2011/7/18 John lists.va...@nuclearfallout.net

  On 7/18/2011 11:49 AM, William 'Smooth' Richens wrote:

  This update is now live.


 All my servers become unresponsive right after the Common Initialization
 Complete line now, even when I don't have an autoexec.cfg file set up. Is
 this a known glitch, with a fix in the works?

 -John

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Re: [hlds] Half-Life 1 engine beta update released

2011-07-18 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- rolled back previous sv_downloadurl and dlfile changes, added some more 
checks to prevent inappropriate dlfile calls at other times
- Increased sv_filetransfermaxsize back to 10mbytes by default
- Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all 
(useful safe valve if getting hit by this attack)
- Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), 
for some 3rd party games
- Added sv_logsecret support, same implementation as on Source engine
- Rate limit user voice data to one per frame, fixes voice_inputdata exploit. 
If you run 1000FPS server and still have a problem, stop running a 1000FPS 
server.




 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 18, 2011 10:37 AM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 I received a couple bug reports over the weekend so I am going to take
 the time to dig into those, expect another beta release or two before a
 full release.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Friday, July 15, 2011 1:29 PM
  To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool with
 -
  beta hlbeta to get this update. Changes for this update are:
 
  - more input checking on some MSG_X functions
 
  There were no known exploits this is fixing but better safe than
 sorry.
  My plan is to release this publically on Monday, so make sure you try
  these new binaries over the weekend.
 
  - Alfred
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Monday, July 11, 2011 4:04 PM
   To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
   mailing list; 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds] Half-Life 1 engine beta update released
  
   We have released an update to the beta, run the hldsupdatetool with
  -
   beta hlbeta to get this update. Changes for this update are:
  
   - Changed sv_filetransfermaxsize to 1mbyte by default
   - Disallow the dlfile command if the server is configured with a
   sv_downloadurl
  
  
   The dlfile command is used internally by the engine to allow users
 to
   download custom maps using the in-game channel, unfortunately the
   processing for large files is done inline and can stall the server.
  Re-
   architecting this is beyond the scope for HL1 so the solution would
  be
   to use the sv_downloadurl feature if you want to host custom
 content
   (or increase the sv_filetransfermaxsize cvar but risk your server
 FPS
   stuttering).
  
   - Alfred
  
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, July 07, 2011 6:20 PM
To: Half-Life dedicated Linux server mailing list;
'hlds@list.valvesoftware.com';
  'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Half-Life 1 engine beta update released
   
We have released a beta update for Half-Life 1 engine based games
(Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
update run the hldsupdatetool with -beta hlbeta on the command
   line.
This update continues on some exploit fixes we have already
 shipped
within this beta.
   
Changes:
- Added sv_filetransfermaxsize cvar to limit the size of a file a
server will try to send to a client, by default 10mbytes.
- Prevented halflife.wad from being downloaded from a server
 (fixes
server hang/stall).
   
   
There is also a couple client side fixes, if you run your Steam
   client
with -beta hlbeta on its command line and run Half-Life games
 you
will have some fixes that prevent server redirection.
   
   
   
- Alfred
   
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   archives,
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  archives,
   please visit:
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Re: [hlds] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread Alfred Reynolds
Not at this time, running 1000fps is a good way to cause your server to hurt 
when it shouldn't but if you want to run that way then fine.

 -Original Message-
 From: William Balkcom [mailto:w.balk...@griffinrun.net]
 Sent: Monday, July 18, 2011 3:50 PM
 To: Alfred Reynolds
 Cc: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_announce] Half-Life 1 engine beta update released
 
 Does Valve also plan to limit and eventually remove the FPS cvar from
 the Half-Life 1 engine? Based on your last email I'm assuming valve
 does
 not recommend running 1000FPS servers on the HL1 engine either.
 
 Thanks
 
 
 
 On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
  We have released an update to the beta, run the hldsupdatetool with
 -beta hlbeta to get this update. Changes for this update are:
 
  - rolled back previous sv_downloadurl and dlfile changes, added some
 more checks to prevent inappropriate dlfile calls at other times
  - Increased sv_filetransfermaxsize back to 10mbytes by default
  - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile
 at all (useful safe valve if getting hit by this attack)
  - Allow up to 128 mbyte heap via -heapsize command (up from previous
 40mbytes), for some 3rd party games
  - Added sv_logsecret support, same implementation as on Source engine
  - Rate limit user voice data to one per frame, fixes voice_inputdata
 exploit. If you run 1000FPS server and still have a problem, stop
 running a 1000FPS server.
 
 
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 18, 2011 10:37 AM
  To: Half-Life dedicated Linux server mailing list;
  'hlds@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  I received a couple bug reports over the weekend so I am going to
 take
  the time to dig into those, expect another beta release or two
 before a
  full release.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Friday, July 15, 2011 1:29 PM
  To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool with
  -
  beta hlbeta to get this update. Changes for this update are:
 
  - more input checking on some MSG_X functions
 
  There were no known exploits this is fixing but better safe than
  sorry.
  My plan is to release this publically on Monday, so make sure you
 try
  these new binaries over the weekend.
 
  - Alfred
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 11, 2011 4:04 PM
  To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
 server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool
 with
  -
  beta hlbeta to get this update. Changes for this update are:
 
  - Changed sv_filetransfermaxsize to 1mbyte by default
  - Disallow the dlfile command if the server is configured with a
  sv_downloadurl
 
 
  The dlfile command is used internally by the engine to allow users
  to
  download custom maps using the in-game channel, unfortunately the
  processing for large files is done inline and can stall the
 server.
  Re-
  architecting this is beyond the scope for HL1 so the solution
 would
  be
  to use the sv_downloadurl feature if you want to host custom
  content
  (or increase the sv_filetransfermaxsize cvar but risk your server
  FPS
  stuttering).
 
  - Alfred
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Thursday, July 07, 2011 6:20 PM
  To: Half-Life dedicated Linux server mailing list;
  'hlds@list.valvesoftware.com';
  'hlds_annou...@list.valvesoftware.com'
  Subject: [hlds] Half-Life 1 engine beta update released
 
  We have released a beta update for Half-Life 1 engine based games
  (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
  update run the hldsupdatetool with -beta hlbeta on the command
  line.
  This update continues on some exploit fixes we have already
  shipped
  within this beta.
 
  Changes:
  - Added sv_filetransfermaxsize cvar to limit the size of a file a
  server will try to send to a client, by default 10mbytes.
  - Prevented halflife.wad from being downloaded from a server
  (fixes
  server hang/stall).
 
 
  There is also a couple 

[hlds] Team Fortress 2 Update Released

2011-07-18 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Added a music clip from Meet the Medic to the menu startup music list.
- Fixed a case where stickybombs could sometimes damage enemies on the other 
side of a wall.
- Updated duels to apply a short duel ban to the loser if they team switched or 
disconnected during the duel.
-  Updated The Private Eye so it can be equipped by the Medic and Demoman.
- Updated Crafting: 
   - Added a new Custom Blueprint option to the Special blueprints
   - Made these items craftable: Copper's Hard Top, Security Shades, Tam 
O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie 
Heel Biters, and The Big Steel Jaw of Summer Fun
   - Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints.
- Updated Matchmaking:
   - Added a progress bar and server count during the matchmaking search
   - Added more filtering on the master server to avoid pinging non-matching 
servers
- Community Requests:
   - Mod makers:
  - Added inputs to the player:
    - SetCustomModelRotation: Parameter is a string that specifies the 
angle rotation (Pitch, Yaw, Roll)
    - ClearCustomModelRotation. No parameter. Will return the model 
rotation to following the player view yaw.
  - Restarted the player's animation cycle whenever the custom model 
changes.
   - Movie makers:
  - Added tf_clientsideeye_lookats convar. Set it to zero to disable TF 
players automatic clientside pupil focusing on nearby players.

Jason


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Re: [hlds] Team Fortress 2 Update Released

2011-07-18 Thread Tony Paloma
Judging from the command aborted I got from hldsupdatetool the first time
and the long wait at Updating Installation I'm getting now, I'm going to
go ahead and say old. I'm sure we'll hear about it if/when they switch to
the new one.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TRISTAN MARLER
Sent: Monday, July 18, 2011 4:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

 

Thanks Jason!

 

Do you know if this update will be using the old or new changes to the
downloading system? (ala http caching).

 

Thanks,

BloodyIron

- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
Date: Monday, July 18, 2011 5:37 pm
Subject: [hlds] Team Fortress 2 Update Released
To: 'Half-Life dedicated Linux server mailing list'
hlds_li...@list.valvesoftware.com, 'Half-Life dedicated Win32 server
mailing list' hlds@list.valvesoftware.com,
'hlds_annou...@list.valvesoftware.com'
hlds_annou...@list.valvesoftware.com

 A required update for Team Fortress 2 is now available.  
 The specific changes include:
 
 - Added a music clip from Meet the Medic to the menu startup 
 music list.
 - Fixed a case where stickybombs could sometimes damage enemies 
 on the other side of a wall.
 - Updated duels to apply a short duel ban to the loser if they 
 team switched or disconnected during the duel.
 -  Updated The Private Eye so it can be equipped by the Medic 
 and Demoman.
 - Updated Crafting: 
- Added a new Custom Blueprint option to the Special blueprints
- Made these items craftable: Copper's Hard Top, Security 
 Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, 
 Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of 
 Summer Fun
- Removed the redundant Smelt Primary/Secondary/Melee/Misc 
 item blueprints.
 - Updated Matchmaking:
- Added a progress bar and server count during the 
 matchmaking search
- Added more filtering on the master server to avoid pinging 
 non-matching servers
 - Community Requests:
- Mod makers:
   - Added inputs to the player:
 - SetCustomModelRotation: Parameter is a string that 
 specifies the angle rotation (Pitch, Yaw, Roll)
 - ClearCustomModelRotation. No parameter. Will return 
 the model rotation to following the player view yaw.
   - Restarted the player's animation cycle whenever the 
 custom model changes.
- Movie makers:
   - Added tf_clientsideeye_lookats convar. Set it to zero 
 to disable TF players automatic clientside pupil focusing on 
 nearby players.
 
 Jason
 
 
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Re: [hlds] Team Fortress 2 Update Released

2011-07-18 Thread 1nsane
I kept getting

Checking bootstrapper version ...
Updating Installation
Command aborted

In loop. Now I deleted clientregistry.blob and now it might be doing
something.
Just incase someone else is stuck on this.

On Mon, Jul 18, 2011 at 7:54 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 Judging from the command aborted I got from hldsupdatetool the first time
 and the long wait at “Updating Installation” I’m getting now, I’m going to
 go ahead and say old. I’m sure we’ll hear about it if/when they switch to
 the new one.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *TRISTAN MARLER
 *Sent:* Monday, July 18, 2011 4:49 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Team Fortress 2 Update Released

 ** **

 Thanks Jason!

 ** **

 Do you know if this update will be using the old or new changes to the
 downloading system? (ala http caching).

 ** **

 Thanks,

 BloodyIron

 - Original Message -
 From: Jason Ruymen jas...@valvesoftware.com
 Date: Monday, July 18, 2011 5:37 pm
 Subject: [hlds] Team Fortress 2 Update Released
 To: 'Half-Life dedicated Linux server mailing list' 
 hlds_li...@list.valvesoftware.com, 'Half-Life dedicated Win32 server
 mailing list' hlds@list.valvesoftware.com, '
 hlds_annou...@list.valvesoftware.com' 
 hlds_annou...@list.valvesoftware.com

  A required update for Team Fortress 2 is now available.
  The specific changes include:
 
  - Added a music clip from Meet the Medic to the menu startup
  music list.
  - Fixed a case where stickybombs could sometimes damage enemies
  on the other side of a wall.
  - Updated duels to apply a short duel ban to the loser if they
  team switched or disconnected during the duel.
  -  Updated The Private Eye so it can be equipped by the Medic
  and Demoman.
  - Updated Crafting:
 - Added a new Custom Blueprint option to the Special blueprints
 - Made these items craftable: Copper's Hard Top, Security
  Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron,
  Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of
  Summer Fun
 - Removed the redundant Smelt Primary/Secondary/Melee/Misc
  item blueprints.
  - Updated Matchmaking:
 - Added a progress bar and server count during the
  matchmaking search
 - Added more filtering on the master server to avoid pinging
  non-matching servers
  - Community Requests:
 - Mod makers:
- Added inputs to the player:
  - SetCustomModelRotation: Parameter is a string that
  specifies the angle rotation (Pitch, Yaw, Roll)
  - ClearCustomModelRotation. No parameter. Will return
  the model rotation to following the player view yaw.
- Restarted the player's animation cycle whenever the
  custom model changes.
 - Movie makers:
- Added tf_clientsideeye_lookats convar. Set it to zero
  to disable TF players automatic clientside pupil focusing on
  nearby players.
 
  Jason
 
 
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  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  

 ___
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 please visit:
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Re: [hlds] Team Fortress 2 Update Released

2011-07-18 Thread m33crob
Thanks! Deleting the .blob file worked for me.

On Mon, Jul 18, 2011 at 5:04 PM, 1nsane 1nsane...@gmail.com wrote:

 I kept getting

 Checking bootstrapper version ...
 Updating Installation
 Command aborted

 In loop. Now I deleted clientregistry.blob and now it might be doing
 something.
 Just incase someone else is stuck on this.


 On Mon, Jul 18, 2011 at 7:54 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 Judging from the command aborted I got from hldsupdatetool the first time
 and the long wait at “Updating Installation” I’m getting now, I’m going to
 go ahead and say old. I’m sure we’ll hear about it if/when they switch to
 the new one.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *TRISTAN MARLER
 *Sent:* Monday, July 18, 2011 4:49 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Team Fortress 2 Update Released

 ** **

 Thanks Jason!

 ** **

 Do you know if this update will be using the old or new changes to the
 downloading system? (ala http caching).

 ** **

 Thanks,

 BloodyIron

 - Original Message -
 From: Jason Ruymen jas...@valvesoftware.com
 Date: Monday, July 18, 2011 5:37 pm
 Subject: [hlds] Team Fortress 2 Update Released
 To: 'Half-Life dedicated Linux server mailing list' 
 hlds_li...@list.valvesoftware.com, 'Half-Life dedicated Win32 server
 mailing list' hlds@list.valvesoftware.com, '
 hlds_annou...@list.valvesoftware.com' 
 hlds_annou...@list.valvesoftware.com

  A required update for Team Fortress 2 is now available.
  The specific changes include:
 
  - Added a music clip from Meet the Medic to the menu startup
  music list.
  - Fixed a case where stickybombs could sometimes damage enemies
  on the other side of a wall.
  - Updated duels to apply a short duel ban to the loser if they
  team switched or disconnected during the duel.
  -  Updated The Private Eye so it can be equipped by the Medic
  and Demoman.
  - Updated Crafting:
 - Added a new Custom Blueprint option to the Special blueprints
 - Made these items craftable: Copper's Hard Top, Security
  Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron,
  Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of
  Summer Fun
 - Removed the redundant Smelt Primary/Secondary/Melee/Misc
  item blueprints.
  - Updated Matchmaking:
 - Added a progress bar and server count during the
  matchmaking search
 - Added more filtering on the master server to avoid pinging
  non-matching servers
  - Community Requests:
 - Mod makers:
- Added inputs to the player:
  - SetCustomModelRotation: Parameter is a string that
  specifies the angle rotation (Pitch, Yaw, Roll)
  - ClearCustomModelRotation. No parameter. Will return
  the model rotation to following the player view yaw.
- Restarted the player's animation cycle whenever the
  custom model changes.
 - Movie makers:
- Added tf_clientsideeye_lookats convar. Set it to zero
  to disable TF players automatic clientside pupil focusing on
  nearby players.
 
  Jason
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] BRINK Dedicated Server Update

2011-07-18 Thread Goran

Hello,

Probably we are talking about the same thing.
Game server will start when fired up by using command prompt, however 
when using tcadmin game panel server won't boot up.


Don't know if this is a tcadmin or Brink problem since until this patch 
tcadmin would start the server without any hassle.

If anyone has a similar problem and a possible fix let me know.

Regards,

Goran Udos(ic'
go...@diabolic-servers.com


On 18.7.2011. 22:04, William 'Smooth' Richens wrote:
This has been reported by several people (but not all) and we're 
investigating as it didn't come up during testing.
Don't have any fixes lined up yet, still trying to reproduce 
internally and identify the cause. Apologies :(

-Smooth

On Mon, Jul 18, 2011 at 8:52 PM, John lists.va...@nuclearfallout.net 
mailto:lists.va...@nuclearfallout.net wrote:


On 7/18/2011 11:49 AM, William 'Smooth' Richens wrote:


This update is now live.



All my servers become unresponsive right after the Common
Initialization Complete line now, even when I don't have an
autoexec.cfg file set up. Is this a known glitch, with a fix in
the works?

-John



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