Re: [hlds] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- actually updated the Linux binary properly this time ( was missing previous 
changes)
- updated steam support binary drop


Sans regressions this will be the release we set live once you guys have looked 
it over.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 18, 2011 3:43 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:
 
 - rolled back previous sv_downloadurl and dlfile changes, added some
 more checks to prevent inappropriate dlfile calls at other times
 - Increased sv_filetransfermaxsize back to 10mbytes by default
 - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile
 at all (useful safe valve if getting hit by this attack)
 - Allow up to 128 mbyte heap via -heapsize command (up from previous
 40mbytes), for some 3rd party games
 - Added sv_logsecret support, same implementation as on Source engine
 - Rate limit user voice data to one per frame, fixes voice_inputdata
 exploit. If you run 1000FPS server and still have a problem, stop
 running a 1000FPS server.
 
 
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 18, 2011 10:37 AM
  To: Half-Life dedicated Linux server mailing list;
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  I received a couple bug reports over the weekend so I am going to
 take
  the time to dig into those, expect another beta release or two before
 a
  full release.
 
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Friday, July 15, 2011 1:29 PM
   To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
   mailing list; 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
  
   We have released an update to the beta, run the hldsupdatetool with
  -
   beta hlbeta to get this update. Changes for this update are:
  
   - more input checking on some MSG_X functions
  
   There were no known exploits this is fixing but better safe than
  sorry.
   My plan is to release this publically on Monday, so make sure you
 try
   these new binaries over the weekend.
  
   - Alfred
  
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 11, 2011 4:04 PM
To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
 server
mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds] Half-Life 1 engine beta update released
   
We have released an update to the beta, run the hldsupdatetool
 with
   -
beta hlbeta to get this update. Changes for this update are:
   
- Changed sv_filetransfermaxsize to 1mbyte by default
- Disallow the dlfile command if the server is configured with a
sv_downloadurl
   
   
The dlfile command is used internally by the engine to allow
 users
  to
download custom maps using the in-game channel, unfortunately the
processing for large files is done inline and can stall the
 server.
   Re-
architecting this is beyond the scope for HL1 so the solution
 would
   be
to use the sv_downloadurl feature if you want to host custom
  content
(or increase the sv_filetransfermaxsize cvar but risk your server
  FPS
stuttering).
   
- Alfred
   
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Thursday, July 07, 2011 6:20 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com';
   'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Half-Life 1 engine beta update released

 We have released a beta update for Half-Life 1 engine based
 games
 (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab
 this
 update run the hldsupdatetool with -beta hlbeta on the
 command
line.
 This update continues on some exploit fixes we have already
  shipped
 within this beta.

 Changes:
 - Added sv_filetransfermaxsize cvar to limit the size of a file
 a
 server will try to send to a client, by default 10mbytes.
 - 

Re: [hlds] Half-Life 1 engine beta update released

2011-07-20 Thread Janis Petrovs

 What is this ? This happens when I shut down server with quit command
 ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set
 *)m_pfdset )
 Assert( Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
 
):/home/VALVE/alfred/valve/steam3_rel_client/src/clientdll/../common/ipcserver.cpp:956
  Citējot *Alfred Reynolds alf...@valvesoftware.com [1]*:
 We have released an update to the beta, run the hldsupdatetool with
 -beta hlbeta to get this update. Changes for this update are:
 
  - actually updated the Linux binary properly this time ( was
 missing previous changes)
  - updated steam support binary drop
 
 
  Sans regressions this will be the release we set live once you guys
 have looked it over.
 
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Monday, July 18, 2011 3:43 PM
   To: Half-Life dedicated Linux server mailing list;
   'hlds@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update
 released
  
   We have released an update to the beta, run the hldsupdatetool
 with -
   beta hlbeta to get this update. Changes for this update are:
  
   - rolled back previous sv_downloadurl and dlfile changes,
 added some
   more checks to prevent inappropriate dlfile calls at other
 times
   - Increased sv_filetransfermaxsize back to 10mbytes by
 default
   - Added sv_allow_dlfile cvar, set this to 0 to disable using
 dlfile
   at all (useful safe valve if getting hit by this attack)
   - Allow up to 128 mbyte heap via -heapsize command (up from
 previous
   40mbytes), for some 3rd party games
   - Added sv_logsecret support, same implementation as on Source
 engine
   - Rate limit user voice data to one per frame, fixes
 voice_inputdata
   exploit. If you run 1000FPS server and still have a problem,
 stop
   running a 1000FPS server.
  
  
  
  
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred
 Reynolds
Sent: Monday, July 18, 2011 10:37 AM
To: Half-Life dedicated Linux server mailing list;
'hlds@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update
 released
   
I received a couple bug reports over the weekend so I am
 going to
   take
the time to dig into those, expect another beta release
 or two before
   a
full release.
   
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred
 Reynolds
 Sent: Friday, July 15, 2011 1:29 PM
 To: 'hlds@list.valvesoftware.com'; Half-Life
 dedicated Linux server
 mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta
 update released

 We have released an update to the beta, run the
 hldsupdatetool with
-
 beta hlbeta to get this update. Changes for this
 update are:

 - more input checking on some MSG_X functions

 There were no known exploits this is fixing but
 better safe than
sorry.
 My plan is to release this publically on Monday, so
 make sure you
   try
 these new binaries over the weekend.

 - Alfred

  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of
 Alfred Reynolds
  Sent: Monday, July 11, 2011 4:04 PM
  To: 'hlds@list.valvesoftware.com'; Half-Life
 dedicated Linux
   server
  mailing list;
 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds] Half-Life 1 engine beta
 update released
 
  We have released an update to the beta, run the
 hldsupdatetool
   with
 -
  beta hlbeta to get this update. Changes for
 this update are:
 
  - Changed sv_filetransfermaxsize to 1mbyte by
 default
  - Disallow the dlfile command if the server is
 configured with a
  sv_downloadurl
 
 
  The dlfile command is used internally by the
 engine to allow
   users
to
  download custom maps using the in-game channel,
 unfortunately the
  processing for large files is done inline and
 can stall the
   server.
 Re-
  architecting this is beyond the scope for HL1
 so the solution
   would
 be
  to use the sv_downloadurl feature if you want
 to host custom
content
  (or increase the sv_filetransfermaxsize cvar
 but risk your server
FPS
  stuttering).
 
  - Alfred
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf
 Of Alfred Reynolds
   Sent: Thursday, July 07, 2011 6:20 PM
   To: Half-Life dedicated Linux server
 mailing list;
   

Re: [hlds] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
Its nothing, ignore it.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Janis Petrovs
Sent: Wednesday, July 20, 2011 2:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 engine beta update released

What is this ? This happens when I shut down server with quit command
ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
Assert( Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) 
):/home/VALVE/alfred/valve/steam3_rel_client/src/clientdll/../common/ipcserver.cpp:956


Citējot Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com:
We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- actually updated the Linux binary properly this time ( was missing previous 
changes)
- updated steam support binary drop


Sans regressions this will be the release we set live once you guys have looked 
it over.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 18, 2011 3:43 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:

 - rolled back previous sv_downloadurl and dlfile changes, added some
 more checks to prevent inappropriate dlfile calls at other times
 - Increased sv_filetransfermaxsize back to 10mbytes by default
 - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile
 at all (useful safe valve if getting hit by this attack)
 - Allow up to 128 mbyte heap via -heapsize command (up from previous
 40mbytes), for some 3rd party games
 - Added sv_logsecret support, same implementation as on Source engine
 - Rate limit user voice data to one per frame, fixes voice_inputdata
 exploit. If you run 1000FPS server and still have a problem, stop
 running a 1000FPS server.




  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 18, 2011 10:37 AM
  To: Half-Life dedicated Linux server mailing list;
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  I received a couple bug reports over the weekend so I am going to
 take
  the time to dig into those, expect another beta release or two before
 a
  full release.
 
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Friday, July 15, 2011 1:29 PM
   To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
   mailing list; 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
  
   We have released an update to the beta, run the hldsupdatetool with
  -
   beta hlbeta to get this update. Changes for this update are:
  
   - more input checking on some MSG_X functions
  
   There were no known exploits this is fixing but better safe than
  sorry.
   My plan is to release this publically on Monday, so make sure you
 try
   these new binaries over the weekend.
  
   - Alfred
  
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 11, 2011 4:04 PM
To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
 server
mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds] Half-Life 1 engine beta update released
   
We have released an update to the beta, run the hldsupdatetool
 with
   -
beta hlbeta to get this update. Changes for this update are:
   
- Changed sv_filetransfermaxsize to 1mbyte by default
- Disallow the dlfile command if the server is configured with a
sv_downloadurl
   
   
The dlfile command is used internally by the engine to allow
 users
  to
download custom maps using the in-game channel, unfortunately the
processing for large files is done inline and can stall the
 server.
   Re-
architecting this is beyond the scope for HL1 so the solution
 would
   be
to use the sv_downloadurl feature if you want to host custom
  content
(or increase the sv_filetransfermaxsize cvar but risk your server
  FPS
stuttering).
   
- Alfred
   
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Thursday, July 07, 2011 6:20 PM
 To: Half-Life 

Re: [hlds] Half-Life 1 engine beta update released

2011-07-20 Thread Robert Whelan
With this update on w2k3/64 I get and error Unable to initialize Steam
 
Dead in the water... I reverted back!

From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com; 'hlds@list.valvesoftware.com' 
hlds@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' 
hlds_annou...@list.valvesoftware.com
Sent: Wednesday, July 20, 2011 4:08 PM
Subject: Re: [hlds] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- actually updated the Linux binary properly this time ( was missing previous 
changes)
- updated steam support binary drop


Sans regressions this will be the release we set live once you guys have looked 
it over.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 18, 2011 3:43 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:
 
 - rolled back previous sv_downloadurl and dlfile changes, added some
 more checks to prevent inappropriate dlfile calls at other times
 - Increased sv_filetransfermaxsize back to 10mbytes by default
 - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile
 at all (useful safe valve if getting hit by this attack)
 - Allow up to 128 mbyte heap via -heapsize command (up from previous
 40mbytes), for some 3rd party games
 - Added sv_logsecret support, same implementation as on Source engine
 - Rate limit user voice data to one per frame, fixes voice_inputdata
 exploit. If you run 1000FPS server and still have a problem, stop
 running a 1000FPS server.
 
 
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 18, 2011 10:37 AM
  To: Half-Life dedicated Linux server mailing list;
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  I received a couple bug reports over the weekend so I am going to
 take
  the time to dig into those, expect another beta release or two before
 a
  full release.
 
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Friday, July 15, 2011 1:29 PM
   To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
   mailing list; 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
  
   We have released an update to the beta, run the hldsupdatetool with
  -
   beta hlbeta to get this update. Changes for this update are:
  
   - more input checking on some MSG_X functions
  
   There were no known exploits this is fixing but better safe than
  sorry.
   My plan is to release this publically on Monday, so make sure you
 try
   these new binaries over the weekend.
  
   - Alfred
  
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 11, 2011 4:04 PM
To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
 server
mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds] Half-Life 1 engine beta update released
   
We have released an update to the beta, run the hldsupdatetool
 with
   -
beta hlbeta to get this update. Changes for this update are:
   
- Changed sv_filetransfermaxsize to 1mbyte by default
- Disallow the dlfile command if the server is configured with a
sv_downloadurl
   
   
The dlfile command is used internally by the engine to allow
 users
  to
download custom maps using the in-game channel, unfortunately the
processing for large files is done inline and can stall the
 server.
   Re-
architecting this is beyond the scope for HL1 so the solution
 would
   be
to use the sv_downloadurl feature if you want to host custom
  content
(or increase the sv_filetransfermaxsize cvar but risk your server
  FPS
stuttering).
   
- Alfred
   
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Thursday, July 07, 2011 6:20 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com';
   'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Half-Life 1 engine beta update released

 

[hlds] upcoming orange box framerate changes

2011-07-20 Thread Henry Goffin
Hi all, a heads up to TF2 and CS:S server operators -

A near-future update (not necessarily the next one) will change the way that 
framerate is handled in the dedicated server. All users, especially those with 
very low pings, should receive a smoother gameplay experience with less jitter 
and more consistent-feeling latency.

Another effect of these changes is that all Orange Box (TF2, CS:S, etc) 
dedicated servers will run with a locked framerate, similar to L4D/L4D2. The 
fps_max convar will not have any effect on servers. (It remains as a client 
option since limiting your FPS can reduce GPU heat and overall power 
consumption.)

Although we don't normally give notice before updates, this is a potentially 
disruptive change for the server rental market, so those who currently charge 
premiums for higher framerates should probably start considering their 
options now.

Henry G.
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Re: [hlds] upcoming orange box framerate changes

2011-07-20 Thread Steven Hartland
Thanks for the heads up.

Does this mean your not doing fixed periods frame sleeps, instead using a 
dynamic interframe sleep to ensure an actual constant frame rate unlike the 
current code which sleeps for a fixed period meaning the fps varies under load? 
Hope so :)

Regards
Steve
  - Original Message - 
  From: Henry Goffin 
  To: hlds_li...@list.valvesoftware.com ; 'hlds@list.valvesoftware.com' 
  Sent: Wednesday, July 20, 2011 11:56 PM
  Subject: [hlds] upcoming orange box framerate changes


  Hi all, a heads up to TF2 and CS:S server operators -

   

  A near-future update (not necessarily the next one) will change the way that 
framerate is handled in the dedicated server. All users, especially those with 
very low pings, should receive a smoother gameplay experience with less jitter 
and more consistent-feeling latency.

   

  Another effect of these changes is that all Orange Box (TF2, CS:S, etc) 
dedicated servers will run with a locked framerate, similar to L4D/L4D2. The 
fps_max convar will not have any effect on servers. (It remains as a client 
option since limiting your FPS can reduce GPU heat and overall power 
consumption.)

   

  Although we don't normally give notice before updates, this is a potentially 
disruptive change for the server rental market, so those who currently charge 
premiums for higher framerates should probably start considering their 
options now.

   

  Henry G.



--


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visit:
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Re: [hlds] Half-Life 1 engine beta update released

2011-07-20 Thread John

On 7/20/2011 2:08 PM, Alfred Reynolds wrote:

We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- actually updated the Linux binary properly this time ( was missing previous 
changes)
- updated steam support binary drop


Sans regressions this will be the release we set live once you guys have looked 
it over.


Yesterday's version works fine for me, but this one stops with L 
07/20/2011 - 18:54:14: FATAL ERROR (shutting down): Unable to initialize 
Steam. on at least one of my machines (but not on a different one that 
I've tested with). I don't have time to troubleshoot further tonight, 
but I wouldn't recommend a full release yet.


-John

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Re: [hlds] upcoming orange box framerate changes

2011-07-20 Thread STIPE Administrator
Hi Henry,

 

Thanks for the heads up! As a GSP, at least we can educate our customers of
this news in advance so they don't panic when the time comes. Thankfully we
don't charge for extra FPS so it won't affect us in any major way - though
increased fps has always been a dangerous topic to discuss with very mixed
options. Finally we can put this to rest!

 

The only impact I believe this may have is  for Surfing in CS:S where the
server's airaccelerate is altered to allow gliding along slopes of custom
maps and is quite popular. Many say that forcing the tickrate to 100 
increasing the fps improves the overall feel of the game and is generally
not playable in lower rates due to the fast paced movements (Could be just
an opinion though - I have never been able to get the facts). Hopefully
surfing won't be affected by the update too much. ;) I'm counting on the
smoother gameplay and less jitter and more consistent-feeling latency to
resolve that issue.

 

Mike

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Henry Goffin
Sent: Thursday, 21 July 2011 8:57 AM
To: hlds_li...@list.valvesoftware.com; 'hlds@list.valvesoftware.com'
Subject: [hlds] upcoming orange box framerate changes

 

Hi all, a heads up to TF2 and CS:S server operators -

 

A near-future update (not necessarily the next one) will change the way that
framerate is handled in the dedicated server. All users, especially those
with very low pings, should receive a smoother gameplay experience with less
jitter and more consistent-feeling latency.

 

Another effect of these changes is that all Orange Box (TF2, CS:S, etc)
dedicated servers will run with a locked framerate, similar to L4D/L4D2. The
fps_max convar will not have any effect on servers. (It remains as a client
option since limiting your FPS can reduce GPU heat and overall power
consumption.)

 

Although we don't normally give notice before updates, this is a potentially
disruptive change for the server rental market, so those who currently
charge premiums for higher framerates should probably start considering
their options now.

 

Henry G.

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Re: [hlds] upcoming orange box framerate changes

2011-07-20 Thread Drogen Viech
Oh god, thanks valve, i thought i never would see the day.

2011/7/21 STIPE Administrator ad...@stipe.com.au:
 Hi Henry,



 Thanks for the heads up! As a GSP, at least we can educate our customers of
 this news in advance so they don't panic when the time comes. Thankfully we
 don't charge for extra FPS so it won't affect us in any major way - though
 increased fps has always been a dangerous topic to discuss with very mixed
 options. Finally we can put this to rest!



 The only impact I believe this may have is  for Surfing in CS:S where the
 server's airaccelerate is altered to allow gliding along slopes of custom
 maps and is quite popular. Many say that forcing the tickrate to 100 
  increasing the fps improves the overall feel of the game and is generally
 not playable in lower rates due to the fast paced movements (Could be just
 an opinion though - I have never been able to get the facts). Hopefully
 surfing won't be affected by the update too much. ;) I'm counting on the
 smoother gameplay and less jitter and more consistent-feeling latency to
 resolve that issue.



 Mike



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Henry Goffin
 Sent: Thursday, 21 July 2011 8:57 AM

 To: hlds_li...@list.valvesoftware.com; 'hlds@list.valvesoftware.com'
 Subject: [hlds] upcoming orange box framerate changes



 Hi all, a heads up to TF2 and CS:S server operators -



 A near-future update (not necessarily the next one) will change the way that
 framerate is handled in the dedicated server. All users, especially those
 with very low pings, should receive a smoother gameplay experience with less
 jitter and more consistent-feeling latency.



 Another effect of these changes is that all Orange Box (TF2, CS:S, etc)
 dedicated servers will run with a locked framerate, similar to L4D/L4D2. The
 fps_max convar will not have any effect on servers. (It remains as a client
 option since limiting your FPS can reduce GPU heat and overall power
 consumption.)



 Although we don't normally give notice before updates, this is a potentially
 disruptive change for the server rental market, so those who currently
 charge premiums for higher framerates should probably start considering
 their options now.



 Henry G.

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Re: [hlds] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- removed a debug command that shouldn't have been in the shipped bits

If you grabbed the last update you should get this. I'm still looking into 
statically linking libsteam.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Wednesday, July 20, 2011 2:08 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:
 
 - actually updated the Linux binary properly this time ( was missing
 previous changes)
 - updated steam support binary drop
 
 
 Sans regressions this will be the release we set live once you guys
 have looked it over.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 18, 2011 3:43 PM
  To: Half-Life dedicated Linux server mailing list;
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool with
 -
  beta hlbeta to get this update. Changes for this update are:
 
  - rolled back previous sv_downloadurl and dlfile changes, added some
  more checks to prevent inappropriate dlfile calls at other times
  - Increased sv_filetransfermaxsize back to 10mbytes by default
  - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile
  at all (useful safe valve if getting hit by this attack)
  - Allow up to 128 mbyte heap via -heapsize command (up from previous
  40mbytes), for some 3rd party games
  - Added sv_logsecret support, same implementation as on Source engine
  - Rate limit user voice data to one per frame, fixes voice_inputdata
  exploit. If you run 1000FPS server and still have a problem, stop
  running a 1000FPS server.
 
 
 
 
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Monday, July 18, 2011 10:37 AM
   To: Half-Life dedicated Linux server mailing list;
   'hlds@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
  
   I received a couple bug reports over the weekend so I am going to
  take
   the time to dig into those, expect another beta release or two
 before
  a
   full release.
  
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, July 15, 2011 1:29 PM
To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
 server
mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
   
We have released an update to the beta, run the hldsupdatetool
 with
   -
beta hlbeta to get this update. Changes for this update are:
   
- more input checking on some MSG_X functions
   
There were no known exploits this is fixing but better safe than
   sorry.
My plan is to release this publically on Monday, so make sure you
  try
these new binaries over the weekend.
   
- Alfred
   
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 11, 2011 4:04 PM
 To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
  server
 mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds] Half-Life 1 engine beta update released

 We have released an update to the beta, run the hldsupdatetool
  with
-
 beta hlbeta to get this update. Changes for this update are:

 - Changed sv_filetransfermaxsize to 1mbyte by default
 - Disallow the dlfile command if the server is configured with
 a
 sv_downloadurl


 The dlfile command is used internally by the engine to allow
  users
   to
 download custom maps using the in-game channel, unfortunately
 the
 processing for large files is done inline and can stall the
  server.
Re-
 architecting this is beyond the scope for HL1 so the solution
  would
be
 to use the sv_downloadurl feature if you want to host custom
   content
 (or increase the sv_filetransfermaxsize cvar but risk your
 server
   FPS
 stuttering).

 - Alfred

  -Original Message-
  From: 

Re: [hlds] upcoming orange box framerate changes

2011-07-20 Thread LordVader
How will this affect the CPU usage on the game server? What framerate will
the server be locked at?

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Henry Goffin
Sent: Thursday, 21 July 2011 8:57 AM
To: hlds_li...@list.valvesoftware.com; 'hlds@list.valvesoftware.com'
Subject: [hlds] upcoming orange box framerate changes

 

Hi all, a heads up to TF2 and CS:S server operators -

 

A near-future update (not necessarily the next one) will change the way that
framerate is handled in the dedicated server. All users, especially those
with very low pings, should receive a smoother gameplay experience with less
jitter and more consistent-feeling latency.

 

Another effect of these changes is that all Orange Box (TF2, CS:S, etc)
dedicated servers will run with a locked framerate, similar to L4D/L4D2. The
fps_max convar will not have any effect on servers. (It remains as a client
option since limiting your FPS can reduce GPU heat and overall power
consumption.)

 

Although we don't normally give notice before updates, this is a potentially
disruptive change for the server rental market, so those who currently
charge premiums for higher framerates should probably start considering
their options now.

 

Henry G.

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[hlds] Team Fortress 2 Update Released

2011-07-20 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
- Fixed a display issue with team color paints
- Updated the localization files

Jason


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Re: [hlds] upcoming orange box framerate changes

2011-07-20 Thread Luigi30
What will the serveside framerate be locked at?
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[hlds] Unable to initialize steam error with current beta - OP4 servers dead

2011-07-20 Thread Ook
The current beta kills my OP4 servers - I get unable to initialize 
steam and the server terminates. Roll back the beta files and server 
runs fine. I've repeated this several times on both servers to make sure.


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Re: [hlds] Unable to initialize steam error with current beta - OP4 servers dead

2011-07-20 Thread Robert Whelan
Yup, same here Ook
 
Vanilla tfc:- you can see where Failed to load Steam ServiceServiceStart 
usually shows in the log it now throws a FATAL ERROR instead.
 
100.1 fps  0/18 on    2fort
Console initialized.
Protocol version 48
Exe version 1.1.2.2 (tfc)
Exe build: 14:21:06 Mar  8 2010 (4554)
STEAM Auth Server
[SERVER] TFC AutoExec Config Loading
Server logging data to file logs\L0720043.log
L 07/20/2011 - 21:51:06: Log file started (file logs\L0720043.log) (game tfc
) (version 48/1.1.2.2/4554)
Server IP address 192.168.1.104:27015
L 07/20/2011 - 21:51:06: Log file closed
Server logging data to file logs\L0720044.log
L 07/20/2011 - 21:51:06: Log file started (file logs\L0720044.log) (game tfc
) (version 48/1.1.2.2/4554)
L 07/20/2011 - 21:51:06: Loading map 2fort
L 07/20/2011 - 21:51:06: Server cvars start
L 07/20/2011 - 21:51:06: Server cvar allow_spectators = 1.0
L 07/20/2011 - 21:51:06: Server cvar coop = 0
L 07/20/2011 - 21:51:06: Server cvar cr_demoman = 0
L 07/20/2011 - 21:51:06: Server cvar cr_engineer = 0
L 07/20/2011 - 21:51:06: Server cvar cr_hwguy = 0
L 07/20/2011 - 21:51:06: Server cvar cr_medic = 0
L 07/20/2011 - 21:51:06: Server cvar cr_pyro = 0
L 07/20/2011 - 21:51:06: Server cvar cr_random = 0
L 07/20/2011 - 21:51:06: Server cvar cr_scout = 0
L 07/20/2011 - 21:51:06: Server cvar cr_sniper = 0
L 07/20/2011 - 21:51:06: Server cvar cr_soldier = 0
L 07/20/2011 - 21:51:06: Server cvar cr_spy = 0
L 07/20/2011 - 21:51:06: Server cvar deathmatch = 1
L 07/20/2011 - 21:51:06: Server cvar decalfrequency = 30
L 07/20/2011 - 21:51:06: Server cvar edgefriction = 2
L 07/20/2011 - 21:51:06: Server cvar max_queries_sec = -1
L 07/20/2011 - 21:51:06: Server cvar max_queries_sec_global = -1
L 07/20/2011 - 21:51:06: Server cvar max_queries_window = -1
L 07/20/2011 - 21:51:06: Server cvar mp_autocrosshair = 1
L 07/20/2011 - 21:51:06: Server cvar mp_chattime = 10
L 07/20/2011 - 21:51:06: Server cvar mp_consistency = 1
L 07/20/2011 - 21:51:06: Server cvar mp_falldamage = 0
L 07/20/2011 - 21:51:06: Server cvar mp_flashlight = 0
L 07/20/2011 - 21:51:06: Server cvar mp_footsteps = 1
L 07/20/2011 - 21:51:06: Server cvar mp_forcerespawn = 1
L 07/20/2011 - 21:51:06: Server cvar mp_fraglimit = 0
L 07/20/2011 - 21:51:06: Server cvar mp_fragsleft = 0
L 07/20/2011 - 21:51:06: Server cvar mp_friendlyfire = 0
L 07/20/2011 - 21:51:06: Server cvar mp_logfile = 1
L 07/20/2011 - 21:51:06: Server cvar mp_teamplay = 0
L 07/20/2011 - 21:51:06: Server cvar mp_timeleft = 0
L 07/20/2011 - 21:51:06: Server cvar mp_timelimit = 0
L 07/20/2011 - 21:51:06: Server cvar mp_weaponstay = 0
L 07/20/2011 - 21:51:06: Server cvar pausable = 1
L 07/20/2011 - 21:51:06: Server cvar sv_accelerate = 10
L 07/20/2011 - 21:51:06: Server cvar sv_aim = 1
L 07/20/2011 - 21:51:06: Server cvar sv_airaccelerate = 10
L 07/20/2011 - 21:51:06: Server cvar sv_airmove = 1
L 07/20/2011 - 21:51:06: Server cvar sv_allowupload = 1
L 07/20/2011 - 21:51:06: Server cvar sv_bounce = 1
L 07/20/2011 - 21:51:06: Server cvar sv_cheats = 0
L 07/20/2011 - 21:51:06: Server cvar sv_clienttrace = 1
L 07/20/2011 - 21:51:06: Server cvar sv_clipmode = 0
L 07/20/2011 - 21:51:06: Server cvar sv_contact = 
L 07/20/2011 - 21:51:06: Server cvar sv_friction = 4
L 07/20/2011 - 21:51:06: Server cvar sv_gravity = 800
L 07/20/2011 - 21:51:06: Server cvar sv_logblocks = 0
L 07/20/2011 - 21:51:06: Server cvar sv_maxrate = 0
L 07/20/2011 - 21:51:06: Server cvar sv_maxspeed = 320
L 07/20/2011 - 21:51:06: Server cvar sv_minrate = 0
L 07/20/2011 - 21:51:06: Server cvar sv_password = 
L 07/20/2011 - 21:51:06: Server cvar sv_proxies = 1
L 07/20/2011 - 21:51:06: Server cvar sv_region = -1
L 07/20/2011 - 21:51:06: Server cvar sv_stepsize = 18
L 07/20/2011 - 21:51:06: Server cvar sv_stopspeed = 100
L 07/20/2011 - 21:51:06: Server cvar sv_uploadmax = 0.5
L 07/20/2011 - 21:51:06: Server cvar sv_voiceenable = 1
L 07/20/2011 - 21:51:06: Server cvar sv_wateraccelerate = 10
L 07/20/2011 - 21:51:06: Server cvar sv_waterfriction = 1
L 07/20/2011 - 21:51:06: Server cvar tfc_adminpwd = 
L 07/20/2011 - 21:51:06: Server cvar tfc_autoteam = 0.0
L 07/20/2011 - 21:51:07: Server cvar tfc_balance_scores = 1.0
L 07/20/2011 - 21:51:07: Server cvar tfc_balance_teams = 1.0
L 07/20/2011 - 21:51:07: Server cvar tfc_clanbattle = 0.0
L 07/20/2011 - 21:51:07: Server cvar tfc_clanbattle_locked = 0.0
L 07/20/2011 - 21:51:07: Server cvar tfc_playerid = 0
L 07/20/2011 - 21:51:07: Server cvar tfc_respawndelay = 0.0
L 07/20/2011 - 21:51:07: Server cvar tfc_spectchat = 0.0
L 07/20/2011 - 21:51:07: Server cvars end
L 07/20/2011 - 21:51:07: Server name is Half-Life
L 07/20/2011 - 21:51:07: Server cvar mp_teamplay = 1
L 07/20/2011 - 21:51:07: Server cvar sv_maxspeed = 400
 
With the current beta files the server dies here:-
L 07/20/2011 - 21:53:42: FATAL ERROR (shutting down): Unable to initialize Steam
 
With pre-beta it continues on as a windows service:-
Failed to load Steam ServiceServiceStart: started as Windows service
 
L 07/20/2011 

[hlds] FW: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Tony Paloma
Hello gents,

As you can see, us poor Linux server admins have come across increased
instability with this update. Are Windows users also experiencing increased
instability? Disregard the error message in the hlds_linux thread as it
won't apply on Windows.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: Wednesday, July 20, 2011 8:48 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update

I have never enabled replays and the server has crashed once again from link
list.
On Jul 20, 2011 8:45 PM, Sazpaimon sazpai...@x-cult.org wrote:
 Try running without replays enabled, my girlfriend tells me she was 
 only able to play on servers without replays on (they exist, 
 apparently)
tonight.

 On 7/20/2011 11:09 PM, Mark Prelesnik wrote:
 Ditto, thanks guise.

 Restarted as vanilla, minus Metamod et al.

 In return, stack trace 3


 *** glibc detected *** ./srcds_linux: double free or corruption
 (!prev): 0x0bb9ae28 ***
 === Backtrace: =
 /lib/libc.so.6[0x394d06]
 /lib/libc.so.6(cfree+0x90)[0x3981e0]

/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf24b1
0]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf4f8f
8]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf50f5
e]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe50e2
e]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe5110
4]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf45d7
2]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe3c08
d]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xde180
e]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf019b
5]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf0845
0]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf0f61
7]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe4bdd
f]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf5f0a
d]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xec211
7]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xec2d4
4]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xecc24
5]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xecca7
1]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xeccc7
8]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7fda
4]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7c5e
9]


 bin/dedicated.so[0xd54a20]
 bin/dedicated.so[0xd54777]

/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7cc0
b]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf9595
1]



/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7dbb
a]


 bin/dedicated.so[0xd54c23]
 bin/dedicated.so[0xd58471]
 bin/dedicated.so[0xd59ced]
 bin/dedicated.so[0xd58471]
 bin/dedicated.so[0xd5503a]
 bin/dedicated.so(DedicatedMain+0x24)[0xd5632f]
 ./srcds_linux[0x80488ec]
 /lib/libc.so.6(__libc_start_main+0xdc)[0x341dec]
 ./srcds_linux[0x8048771]
 === Memory map: 
 0011-00112000 rwxp 0011 00:00 0
 00112000-00118000 r-xp  fd:00 44597254

/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so
 00118000-0011a000 rwxp 6000 fd:00 44597254

/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so
 0011a000-00126000 r-xp 8000 fd:00 44597254

/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so
 00126000-00127000 rwxp 00014000 fd:00 44597254

/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so
 00127000-00158000 rwxp 00127000 00:00 0
 00158000-0018a000 r-xp  fd:00 44597263

/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste
m.so
 0018a000-0018b000 ---p 00032000 fd:00 44597263

/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste
m.so
 0018b000-0018c000 r-xp 00032000 fd:00 44597263

/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste
m.so
 0018c000-0018d000 rwxp 00033000 fd:00 44597263

/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste
m.so
 0018d000-0018f000 rwxp 0018d000 00:00 0
 0018f000-001a4000 r-xp  fd:00 44597262

/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/shaderapiempty.so
 001a4000-001a6000 r-xp 00014000 fd:00 44597262

/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/shaderapiempty.so
 001a6000-001a7000 rwxp 00016000 fd:00 44597262

/usr/local/games/tf/202413/server_ip:27015/orangebox/bin/shaderapiempty.so
 001a7000-001a8000 r-xp  fd:00 36241470


Re: [hlds] Team Fortress 2 Update Released

2011-07-20 Thread Jesse Porter
This update seems to have really made my server unstable. It's crashed three
times after patching and the log file's filling up with the error below.
DataTable warning: player: Out-of-range value (345.00) in SendPropFloat
'm_angEyeAngles[0]', clamping.
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Re: [hlds] FW: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Jay Singh

With the unannounced update (the update before this one I believe), I've 
noticed a large amount of abnormal crashes. I haven't gotten any since today's 
update so I'd say no.

 From: drunkenf...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Wed, 20 Jul 2011 20:54:56 -0700
 Subject: [hlds] FW: [hlds_linux] Server crashes after today's update
 
 Hello gents,
 
 As you can see, us poor Linux server admins have come across increased
 instability with this update. Are Windows users also experiencing increased
 instability? Disregard the error message in the hlds_linux thread as it
 won't apply on Windows.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
 Sent: Wednesday, July 20, 2011 8:48 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crashes after today's update
 
 I have never enabled replays and the server has crashed once again from link
 list.
 On Jul 20, 2011 8:45 PM, Sazpaimon sazpai...@x-cult.org wrote:
  Try running without replays enabled, my girlfriend tells me she was 
  only able to play on servers without replays on (they exist, 
  apparently)
 tonight.
 
  On 7/20/2011 11:09 PM, Mark Prelesnik wrote:
  Ditto, thanks guise.
 
  Restarted as vanilla, minus Metamod et al.
 
  In return, stack trace 3
 
 
  *** glibc detected *** ./srcds_linux: double free or corruption
  (!prev): 0x0bb9ae28 ***
  === Backtrace: =
  /lib/libc.so.6[0x394d06]
  /lib/libc.so.6(cfree+0x90)[0x3981e0]
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf24b1
 0]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf4f8f
 8]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf50f5
 e]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe50e2
 e]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe5110
 4]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf45d7
 2]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe3c08
 d]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xde180
 e]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf019b
 5]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf0845
 0]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf0f61
 7]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe4bdd
 f]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf5f0a
 d]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xec211
 7]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xec2d4
 4]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xecc24
 5]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xecca7
 1]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xeccc7
 8]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7fda
 4]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7c5e
 9]
 
 
  bin/dedicated.so[0xd54a20]
  bin/dedicated.so[0xd54777]
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7cc0
 b]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf9595
 1]
 
 
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7dbb
 a]
 
 
  bin/dedicated.so[0xd54c23]
  bin/dedicated.so[0xd58471]
  bin/dedicated.so[0xd59ced]
  bin/dedicated.so[0xd58471]
  bin/dedicated.so[0xd5503a]
  bin/dedicated.so(DedicatedMain+0x24)[0xd5632f]
  ./srcds_linux[0x80488ec]
  /lib/libc.so.6(__libc_start_main+0xdc)[0x341dec]
  ./srcds_linux[0x8048771]
  === Memory map: 
  0011-00112000 rwxp 0011 00:00 0
  00112000-00118000 r-xp  fd:00 44597254
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so
  00118000-0011a000 rwxp 6000 fd:00 44597254
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so
  0011a000-00126000 r-xp 8000 fd:00 44597254
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so
  00126000-00127000 rwxp 00014000 fd:00 44597254
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so
  00127000-00158000 rwxp 00127000 00:00 0
  00158000-0018a000 r-xp  fd:00 44597263
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste
 m.so
  0018a000-0018b000 ---p 00032000 fd:00 44597263
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste
 m.so
  0018b000-0018c000 r-xp 00032000 fd:00 44597263
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste
 m.so
  0018c000-0018d000 rwxp 00033000 fd:00 44597263
 
 

Re: [hlds] FW: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Jesse Porter
I've seen quite a few today that have been pretty hard to pin down.

On Wed, Jul 20, 2011 at 9:59 PM, Jay Singh singh...@live.com wrote:

  With the unannounced update (the update before this one I believe), I've
 noticed a large amount of abnormal crashes. I haven't gotten any since
 today's update so I'd say no.

  From: drunkenf...@hotmail.com
  To: hlds@list.valvesoftware.com
  Date: Wed, 20 Jul 2011 20:54:56 -0700
  Subject: [hlds] FW: [hlds_linux] Server crashes after today's update

 
  Hello gents,
 
  As you can see, us poor Linux server admins have come across increased
  instability with this update. Are Windows users also experiencing
 increased
  instability? Disregard the error message in the hlds_linux thread as it
  won't apply on Windows.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
  Sent: Wednesday, July 20, 2011 8:48 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server crashes after today's update
 
  I have never enabled replays and the server has crashed once again from
 link
  list.
  On Jul 20, 2011 8:45 PM, Sazpaimon sazpai...@x-cult.org wrote:
   Try running without replays enabled, my girlfriend tells me she was
   only able to play on servers without replays on (they exist,
   apparently)
  tonight.
  
   On 7/20/2011 11:09 PM, Mark Prelesnik wrote:
   Ditto, thanks guise.
  
   Restarted as vanilla, minus Metamod et al.
  
   In return, stack trace 3
  
  
   *** glibc detected *** ./srcds_linux: double free or corruption
   (!prev): 0x0bb9ae28 ***
   === Backtrace: =
   /lib/libc.so.6[0x394d06]
   /lib/libc.so.6(cfree+0x90)[0x3981e0]
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf24b1
  0]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf4f8f
  8]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf50f5
  e]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe50e2
  e]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe5110
  4]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf45d7
  2]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe3c08
  d]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xde180
  e]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf019b
  5]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf0845
  0]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf0f61
  7]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe4bdd
  f]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf5f0a
  d]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xec211
  7]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xec2d4
  4]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xecc24
  5]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xecca7
  1]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xeccc7
  8]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7fda
  4]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7c5e
  9]
 
  
   bin/dedicated.so[0xd54a20]
   bin/dedicated.so[0xd54777]
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7cc0
  b]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf9595
  1]
 
  
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7dbb
  a]
 
  
   bin/dedicated.so[0xd54c23]
   bin/dedicated.so[0xd58471]
   bin/dedicated.so[0xd59ced]
   bin/dedicated.so[0xd58471]
   bin/dedicated.so[0xd5503a]
   bin/dedicated.so(DedicatedMain+0x24)[0xd5632f]
   ./srcds_linux[0x80488ec]
   /lib/libc.so.6(__libc_start_main+0xdc)[0x341dec]
   ./srcds_linux[0x8048771]
   === Memory map: 
   0011-00112000 rwxp 0011 00:00 0
   00112000-00118000 r-xp  fd:00 44597254
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so
   00118000-0011a000 rwxp 6000 fd:00 44597254
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so
   0011a000-00126000 r-xp 8000 fd:00 44597254
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so
   00126000-00127000 rwxp 00014000 fd:00 44597254
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so
   00127000-00158000 rwxp 00127000 00:00 0
   00158000-0018a000 r-xp  fd:00 44597263
  
 
 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste
  m.so
   

Re: [hlds] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- fixed failing to load steam interfaces on windows (updated steamclient 
binaries) (win32)
- statically linked libsteam.so to libstdc++ so you don't need to update it 
(linux)

Let us see if this one sticks.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Wednesday, July 20, 2011 5:42 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:
 
 - removed a debug command that shouldn't have been in the shipped bits
 
 If you grabbed the last update you should get this. I'm still looking
 into statically linking libsteam.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Wednesday, July 20, 2011 2:08 PM
  To: Half-Life dedicated Linux server mailing list;
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool with
 -
  beta hlbeta to get this update. Changes for this update are:
 
  - actually updated the Linux binary properly this time ( was missing
  previous changes)
  - updated steam support binary drop
 
 
  Sans regressions this will be the release we set live once you guys
  have looked it over.
 
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Monday, July 18, 2011 3:43 PM
   To: Half-Life dedicated Linux server mailing list;
   'hlds@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
  
   We have released an update to the beta, run the hldsupdatetool with
  -
   beta hlbeta to get this update. Changes for this update are:
  
   - rolled back previous sv_downloadurl and dlfile changes, added
 some
   more checks to prevent inappropriate dlfile calls at other times
   - Increased sv_filetransfermaxsize back to 10mbytes by default
   - Added sv_allow_dlfile cvar, set this to 0 to disable using
 dlfile
   at all (useful safe valve if getting hit by this attack)
   - Allow up to 128 mbyte heap via -heapsize command (up from
 previous
   40mbytes), for some 3rd party games
   - Added sv_logsecret support, same implementation as on Source
 engine
   - Rate limit user voice data to one per frame, fixes
 voice_inputdata
   exploit. If you run 1000FPS server and still have a problem, stop
   running a 1000FPS server.
  
  
  
  
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 18, 2011 10:37 AM
To: Half-Life dedicated Linux server mailing list;
'hlds@list.valvesoftware.com';
  'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
   
I received a couple bug reports over the weekend so I am going to
   take
the time to dig into those, expect another beta release or two
  before
   a
full release.
   
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, July 15, 2011 1:29 PM
 To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
  server
 mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update
 released

 We have released an update to the beta, run the hldsupdatetool
  with
-
 beta hlbeta to get this update. Changes for this update are:

 - more input checking on some MSG_X functions

 There were no known exploits this is fixing but better safe
 than
sorry.
 My plan is to release this publically on Monday, so make sure
 you
   try
 these new binaries over the weekend.

 - Alfred

  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 11, 2011 4:04 PM
  To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
   server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the
 

Re: [hlds] Half-Life 1 engine beta update released

2011-07-20 Thread Ook

I get:

Failed to load Steam ServiceServiceStart: failed to startServiceStart: 
failed to start


But the server starts and runs otherwise, players connect, etc.

Good enough for me, thanks for the quick fix :)

Go to bed, Alfred, it's late, get some sleep


On 07/20/2011 09:26 PM, Alfred Reynolds wrote:

We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- fixed failing to load steam interfaces on windows (updated steamclient 
binaries) (win32)
- statically linked libsteam.so to libstdc++ so you don't need to update it 
(linux)

Let us see if this one sticks.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Wednesday, July 20, 2011 5:42 PM
To: Half-Life dedicated Linux server mailing list;
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with -
beta hlbeta to get this update. Changes for this update are:

- removed a debug command that shouldn't have been in the shipped bits

If you grabbed the last update you should get this. I'm still looking
into statically linking libsteam.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Wednesday, July 20, 2011 2:08 PM
To: Half-Life dedicated Linux server mailing list;
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with

-

beta hlbeta to get this update. Changes for this update are:

- actually updated the Linux binary properly this time ( was missing
previous changes)
- updated steam support binary drop


Sans regressions this will be the release we set live once you guys
have looked it over.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 18, 2011 3:43 PM
To: Half-Life dedicated Linux server mailing list;
'hlds@list.valvesoftware.com';

'hlds_annou...@list.valvesoftware.com'

Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with

-

beta hlbeta to get this update. Changes for this update are:

- rolled back previous sv_downloadurl and dlfile changes, added

some

more checks to prevent inappropriate dlfile calls at other times
- Increased sv_filetransfermaxsize back to 10mbytes by default
- Added sv_allow_dlfile cvar, set this to 0 to disable using

dlfile

at all (useful safe valve if getting hit by this attack)
- Allow up to 128 mbyte heap via -heapsize command (up from

previous

40mbytes), for some 3rd party games
- Added sv_logsecret support, same implementation as on Source

engine

- Rate limit user voice data to one per frame, fixes

voice_inputdata

exploit. If you run 1000FPS server and still have a problem, stop
running a 1000FPS server.





-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com

[mailto:hlds_linux-

boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 18, 2011 10:37 AM
To: Half-Life dedicated Linux server mailing list;
'hlds@list.valvesoftware.com';

'hlds_annou...@list.valvesoftware.com'

Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

I received a couple bug reports over the weekend so I am going to

take

the time to dig into those, expect another beta release or two

before

a

full release.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com

[mailto:hlds_linux-

boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, July 15, 2011 1:29 PM
To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux

server

mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update

released

We have released an update to the beta, run the hldsupdatetool

with

-

beta hlbeta to get this update. Changes for this update are:

- more input checking on some MSG_X functions

There were no known exploits this is fixing but better safe

than

sorry.

My plan is to release this publically on Monday, so make sure

you

try

these new binaries over the weekend.

- Alfred


-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 11, 2011 4:04 PM
To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux

server

mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds] Half-Life 1 engine beta update released

We have released an update to the beta, run the


Re: [hlds] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
You can ignore that spew, that subsystem isn't used by the dedicated server.

Sent from my iPad

On Jul 20, 2011, at 9:58 PM, Ook ooksser...@zootal.com wrote:

 I get:
 
 Failed to load Steam ServiceServiceStart: failed to startServiceStart:
 failed to start
 
 But the server starts and runs otherwise, players connect, etc.
 
 Good enough for me, thanks for the quick fix :)
 
 Go to bed, Alfred, it's late, get some sleep
 
 
 On 07/20/2011 09:26 PM, Alfred Reynolds wrote:
 We have released an update to the beta, run the hldsupdatetool with -beta 
 hlbeta to get this update. Changes for this update are:
 
 - fixed failing to load steam interfaces on windows (updated steamclient 
 binaries) (win32)
 - statically linked libsteam.so to libstdc++ so you don't need to update it 
 (linux)
 
 Let us see if this one sticks.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Wednesday, July 20, 2011 5:42 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:
 
 - removed a debug command that shouldn't have been in the shipped bits
 
 If you grabbed the last update you should get this. I'm still looking
 into statically linking libsteam.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Wednesday, July 20, 2011 2:08 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with
 -
 beta hlbeta to get this update. Changes for this update are:
 
 - actually updated the Linux binary properly this time ( was missing
 previous changes)
 - updated steam support binary drop
 
 
 Sans regressions this will be the release we set live once you guys
 have looked it over.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 18, 2011 3:43 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with
 -
 beta hlbeta to get this update. Changes for this update are:
 
 - rolled back previous sv_downloadurl and dlfile changes, added
 some
 more checks to prevent inappropriate dlfile calls at other times
 - Increased sv_filetransfermaxsize back to 10mbytes by default
 - Added sv_allow_dlfile cvar, set this to 0 to disable using
 dlfile
 at all (useful safe valve if getting hit by this attack)
 - Allow up to 128 mbyte heap via -heapsize command (up from
 previous
 40mbytes), for some 3rd party games
 - Added sv_logsecret support, same implementation as on Source
 engine
 - Rate limit user voice data to one per frame, fixes
 voice_inputdata
 exploit. If you run 1000FPS server and still have a problem, stop
 running a 1000FPS server.
 
 
 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 18, 2011 10:37 AM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 I received a couple bug reports over the weekend so I am going to
 take
 the time to dig into those, expect another beta release or two
 before
 a
 full release.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, July 15, 2011 1:29 PM
 To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
 server
 mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update
 released
 We have released an update to the beta, run the hldsupdatetool
 with
 -
 beta hlbeta to get this update. Changes for this update are:
 
 - more input checking on some MSG_X functions
 
 There were no known exploits this is fixing but better safe
 than
 sorry.
 My plan is to release this publically on Monday, so make sure
 you
 try
 these new binaries over the weekend.
 
 - Alfred
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July