Re: [hlds] Half-Life 1 engine beta update released
We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. -
Re: [hlds] Half-Life 1 engine beta update released
What is this ? This happens when I shut down server with quit command ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) Assert( Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) ):/home/VALVE/alfred/valve/steam3_rel_client/src/clientdll/../common/ipcserver.cpp:956 Citējot *Alfred Reynolds alf...@valvesoftware.com [1]*: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list;
Re: [hlds] Half-Life 1 engine beta update released
Its nothing, ignore it. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Janis Petrovs Sent: Wednesday, July 20, 2011 2:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 engine beta update released What is this ? This happens when I shut down server with quit command ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) Assert( Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) ):/home/VALVE/alfred/valve/steam3_rel_client/src/clientdll/../common/ipcserver.cpp:956 Citējot Alfred Reynolds alf...@valvesoftware.commailto:alf...@valvesoftware.com: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life
Re: [hlds] Half-Life 1 engine beta update released
With this update on w2k3/64 I get and error Unable to initialize Steam Dead in the water... I reverted back! From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; 'hlds@list.valvesoftware.com' hlds@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Sent: Wednesday, July 20, 2011 4:08 PM Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released
[hlds] upcoming orange box framerate changes
Hi all, a heads up to TF2 and CS:S server operators - A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency. Another effect of these changes is that all Orange Box (TF2, CS:S, etc) dedicated servers will run with a locked framerate, similar to L4D/L4D2. The fps_max convar will not have any effect on servers. (It remains as a client option since limiting your FPS can reduce GPU heat and overall power consumption.) Although we don't normally give notice before updates, this is a potentially disruptive change for the server rental market, so those who currently charge premiums for higher framerates should probably start considering their options now. Henry G. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] upcoming orange box framerate changes
Thanks for the heads up. Does this mean your not doing fixed periods frame sleeps, instead using a dynamic interframe sleep to ensure an actual constant frame rate unlike the current code which sleeps for a fixed period meaning the fps varies under load? Hope so :) Regards Steve - Original Message - From: Henry Goffin To: hlds_li...@list.valvesoftware.com ; 'hlds@list.valvesoftware.com' Sent: Wednesday, July 20, 2011 11:56 PM Subject: [hlds] upcoming orange box framerate changes Hi all, a heads up to TF2 and CS:S server operators - A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency. Another effect of these changes is that all Orange Box (TF2, CS:S, etc) dedicated servers will run with a locked framerate, similar to L4D/L4D2. The fps_max convar will not have any effect on servers. (It remains as a client option since limiting your FPS can reduce GPU heat and overall power consumption.) Although we don't normally give notice before updates, this is a potentially disruptive change for the server rental market, so those who currently charge premiums for higher framerates should probably start considering their options now. Henry G. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk.___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
On 7/20/2011 2:08 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. Yesterday's version works fine for me, but this one stops with L 07/20/2011 - 18:54:14: FATAL ERROR (shutting down): Unable to initialize Steam. on at least one of my machines (but not on a different one that I've tested with). I don't have time to troubleshoot further tonight, but I wouldn't recommend a full release yet. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] upcoming orange box framerate changes
Hi Henry, Thanks for the heads up! As a GSP, at least we can educate our customers of this news in advance so they don't panic when the time comes. Thankfully we don't charge for extra FPS so it won't affect us in any major way - though increased fps has always been a dangerous topic to discuss with very mixed options. Finally we can put this to rest! The only impact I believe this may have is for Surfing in CS:S where the server's airaccelerate is altered to allow gliding along slopes of custom maps and is quite popular. Many say that forcing the tickrate to 100 increasing the fps improves the overall feel of the game and is generally not playable in lower rates due to the fast paced movements (Could be just an opinion though - I have never been able to get the facts). Hopefully surfing won't be affected by the update too much. ;) I'm counting on the smoother gameplay and less jitter and more consistent-feeling latency to resolve that issue. Mike From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Henry Goffin Sent: Thursday, 21 July 2011 8:57 AM To: hlds_li...@list.valvesoftware.com; 'hlds@list.valvesoftware.com' Subject: [hlds] upcoming orange box framerate changes Hi all, a heads up to TF2 and CS:S server operators - A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency. Another effect of these changes is that all Orange Box (TF2, CS:S, etc) dedicated servers will run with a locked framerate, similar to L4D/L4D2. The fps_max convar will not have any effect on servers. (It remains as a client option since limiting your FPS can reduce GPU heat and overall power consumption.) Although we don't normally give notice before updates, this is a potentially disruptive change for the server rental market, so those who currently charge premiums for higher framerates should probably start considering their options now. Henry G. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] upcoming orange box framerate changes
Oh god, thanks valve, i thought i never would see the day. 2011/7/21 STIPE Administrator ad...@stipe.com.au: Hi Henry, Thanks for the heads up! As a GSP, at least we can educate our customers of this news in advance so they don't panic when the time comes. Thankfully we don't charge for extra FPS so it won't affect us in any major way - though increased fps has always been a dangerous topic to discuss with very mixed options. Finally we can put this to rest! The only impact I believe this may have is for Surfing in CS:S where the server's airaccelerate is altered to allow gliding along slopes of custom maps and is quite popular. Many say that forcing the tickrate to 100 increasing the fps improves the overall feel of the game and is generally not playable in lower rates due to the fast paced movements (Could be just an opinion though - I have never been able to get the facts). Hopefully surfing won't be affected by the update too much. ;) I'm counting on the smoother gameplay and less jitter and more consistent-feeling latency to resolve that issue. Mike From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Henry Goffin Sent: Thursday, 21 July 2011 8:57 AM To: hlds_li...@list.valvesoftware.com; 'hlds@list.valvesoftware.com' Subject: [hlds] upcoming orange box framerate changes Hi all, a heads up to TF2 and CS:S server operators - A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency. Another effect of these changes is that all Orange Box (TF2, CS:S, etc) dedicated servers will run with a locked framerate, similar to L4D/L4D2. The fps_max convar will not have any effect on servers. (It remains as a client option since limiting your FPS can reduce GPU heat and overall power consumption.) Although we don't normally give notice before updates, this is a potentially disruptive change for the server rental market, so those who currently charge premiums for higher framerates should probably start considering their options now. Henry G. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - removed a debug command that shouldn't have been in the shipped bits If you grabbed the last update you should get this. I'm still looking into statically linking libsteam. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 2:08 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From:
Re: [hlds] upcoming orange box framerate changes
How will this affect the CPU usage on the game server? What framerate will the server be locked at? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Henry Goffin Sent: Thursday, 21 July 2011 8:57 AM To: hlds_li...@list.valvesoftware.com; 'hlds@list.valvesoftware.com' Subject: [hlds] upcoming orange box framerate changes Hi all, a heads up to TF2 and CS:S server operators - A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency. Another effect of these changes is that all Orange Box (TF2, CS:S, etc) dedicated servers will run with a locked framerate, similar to L4D/L4D2. The fps_max convar will not have any effect on servers. (It remains as a client option since limiting your FPS can reduce GPU heat and overall power consumption.) Although we don't normally give notice before updates, this is a potentially disruptive change for the server rental market, so those who currently charge premiums for higher framerates should probably start considering their options now. Henry G. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: - Added the items for Dr. Grordbort's Victory Pack - Fixed hatless hats not working correctly - Fixed a display issue with team color paints - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] upcoming orange box framerate changes
What will the serveside framerate be locked at? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Unable to initialize steam error with current beta - OP4 servers dead
The current beta kills my OP4 servers - I get unable to initialize steam and the server terminates. Roll back the beta files and server runs fine. I've repeated this several times on both servers to make sure. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Unable to initialize steam error with current beta - OP4 servers dead
Yup, same here Ook Vanilla tfc:- you can see where Failed to load Steam ServiceServiceStart usually shows in the log it now throws a FATAL ERROR instead. 100.1 fps 0/18 on 2fort Console initialized. Protocol version 48 Exe version 1.1.2.2 (tfc) Exe build: 14:21:06 Mar 8 2010 (4554) STEAM Auth Server [SERVER] TFC AutoExec Config Loading Server logging data to file logs\L0720043.log L 07/20/2011 - 21:51:06: Log file started (file logs\L0720043.log) (game tfc ) (version 48/1.1.2.2/4554) Server IP address 192.168.1.104:27015 L 07/20/2011 - 21:51:06: Log file closed Server logging data to file logs\L0720044.log L 07/20/2011 - 21:51:06: Log file started (file logs\L0720044.log) (game tfc ) (version 48/1.1.2.2/4554) L 07/20/2011 - 21:51:06: Loading map 2fort L 07/20/2011 - 21:51:06: Server cvars start L 07/20/2011 - 21:51:06: Server cvar allow_spectators = 1.0 L 07/20/2011 - 21:51:06: Server cvar coop = 0 L 07/20/2011 - 21:51:06: Server cvar cr_demoman = 0 L 07/20/2011 - 21:51:06: Server cvar cr_engineer = 0 L 07/20/2011 - 21:51:06: Server cvar cr_hwguy = 0 L 07/20/2011 - 21:51:06: Server cvar cr_medic = 0 L 07/20/2011 - 21:51:06: Server cvar cr_pyro = 0 L 07/20/2011 - 21:51:06: Server cvar cr_random = 0 L 07/20/2011 - 21:51:06: Server cvar cr_scout = 0 L 07/20/2011 - 21:51:06: Server cvar cr_sniper = 0 L 07/20/2011 - 21:51:06: Server cvar cr_soldier = 0 L 07/20/2011 - 21:51:06: Server cvar cr_spy = 0 L 07/20/2011 - 21:51:06: Server cvar deathmatch = 1 L 07/20/2011 - 21:51:06: Server cvar decalfrequency = 30 L 07/20/2011 - 21:51:06: Server cvar edgefriction = 2 L 07/20/2011 - 21:51:06: Server cvar max_queries_sec = -1 L 07/20/2011 - 21:51:06: Server cvar max_queries_sec_global = -1 L 07/20/2011 - 21:51:06: Server cvar max_queries_window = -1 L 07/20/2011 - 21:51:06: Server cvar mp_autocrosshair = 1 L 07/20/2011 - 21:51:06: Server cvar mp_chattime = 10 L 07/20/2011 - 21:51:06: Server cvar mp_consistency = 1 L 07/20/2011 - 21:51:06: Server cvar mp_falldamage = 0 L 07/20/2011 - 21:51:06: Server cvar mp_flashlight = 0 L 07/20/2011 - 21:51:06: Server cvar mp_footsteps = 1 L 07/20/2011 - 21:51:06: Server cvar mp_forcerespawn = 1 L 07/20/2011 - 21:51:06: Server cvar mp_fraglimit = 0 L 07/20/2011 - 21:51:06: Server cvar mp_fragsleft = 0 L 07/20/2011 - 21:51:06: Server cvar mp_friendlyfire = 0 L 07/20/2011 - 21:51:06: Server cvar mp_logfile = 1 L 07/20/2011 - 21:51:06: Server cvar mp_teamplay = 0 L 07/20/2011 - 21:51:06: Server cvar mp_timeleft = 0 L 07/20/2011 - 21:51:06: Server cvar mp_timelimit = 0 L 07/20/2011 - 21:51:06: Server cvar mp_weaponstay = 0 L 07/20/2011 - 21:51:06: Server cvar pausable = 1 L 07/20/2011 - 21:51:06: Server cvar sv_accelerate = 10 L 07/20/2011 - 21:51:06: Server cvar sv_aim = 1 L 07/20/2011 - 21:51:06: Server cvar sv_airaccelerate = 10 L 07/20/2011 - 21:51:06: Server cvar sv_airmove = 1 L 07/20/2011 - 21:51:06: Server cvar sv_allowupload = 1 L 07/20/2011 - 21:51:06: Server cvar sv_bounce = 1 L 07/20/2011 - 21:51:06: Server cvar sv_cheats = 0 L 07/20/2011 - 21:51:06: Server cvar sv_clienttrace = 1 L 07/20/2011 - 21:51:06: Server cvar sv_clipmode = 0 L 07/20/2011 - 21:51:06: Server cvar sv_contact = L 07/20/2011 - 21:51:06: Server cvar sv_friction = 4 L 07/20/2011 - 21:51:06: Server cvar sv_gravity = 800 L 07/20/2011 - 21:51:06: Server cvar sv_logblocks = 0 L 07/20/2011 - 21:51:06: Server cvar sv_maxrate = 0 L 07/20/2011 - 21:51:06: Server cvar sv_maxspeed = 320 L 07/20/2011 - 21:51:06: Server cvar sv_minrate = 0 L 07/20/2011 - 21:51:06: Server cvar sv_password = L 07/20/2011 - 21:51:06: Server cvar sv_proxies = 1 L 07/20/2011 - 21:51:06: Server cvar sv_region = -1 L 07/20/2011 - 21:51:06: Server cvar sv_stepsize = 18 L 07/20/2011 - 21:51:06: Server cvar sv_stopspeed = 100 L 07/20/2011 - 21:51:06: Server cvar sv_uploadmax = 0.5 L 07/20/2011 - 21:51:06: Server cvar sv_voiceenable = 1 L 07/20/2011 - 21:51:06: Server cvar sv_wateraccelerate = 10 L 07/20/2011 - 21:51:06: Server cvar sv_waterfriction = 1 L 07/20/2011 - 21:51:06: Server cvar tfc_adminpwd = L 07/20/2011 - 21:51:06: Server cvar tfc_autoteam = 0.0 L 07/20/2011 - 21:51:07: Server cvar tfc_balance_scores = 1.0 L 07/20/2011 - 21:51:07: Server cvar tfc_balance_teams = 1.0 L 07/20/2011 - 21:51:07: Server cvar tfc_clanbattle = 0.0 L 07/20/2011 - 21:51:07: Server cvar tfc_clanbattle_locked = 0.0 L 07/20/2011 - 21:51:07: Server cvar tfc_playerid = 0 L 07/20/2011 - 21:51:07: Server cvar tfc_respawndelay = 0.0 L 07/20/2011 - 21:51:07: Server cvar tfc_spectchat = 0.0 L 07/20/2011 - 21:51:07: Server cvars end L 07/20/2011 - 21:51:07: Server name is Half-Life L 07/20/2011 - 21:51:07: Server cvar mp_teamplay = 1 L 07/20/2011 - 21:51:07: Server cvar sv_maxspeed = 400 With the current beta files the server dies here:- L 07/20/2011 - 21:53:42: FATAL ERROR (shutting down): Unable to initialize Steam With pre-beta it continues on as a windows service:- Failed to load Steam ServiceServiceStart: started as Windows service L 07/20/2011
[hlds] FW: [hlds_linux] Server crashes after today's update
Hello gents, As you can see, us poor Linux server admins have come across increased instability with this update. Are Windows users also experiencing increased instability? Disregard the error message in the hlds_linux thread as it won't apply on Windows. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Wednesday, July 20, 2011 8:48 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes after today's update I have never enabled replays and the server has crashed once again from link list. On Jul 20, 2011 8:45 PM, Sazpaimon sazpai...@x-cult.org wrote: Try running without replays enabled, my girlfriend tells me she was only able to play on servers without replays on (they exist, apparently) tonight. On 7/20/2011 11:09 PM, Mark Prelesnik wrote: Ditto, thanks guise. Restarted as vanilla, minus Metamod et al. In return, stack trace 3 *** glibc detected *** ./srcds_linux: double free or corruption (!prev): 0x0bb9ae28 *** === Backtrace: = /lib/libc.so.6[0x394d06] /lib/libc.so.6(cfree+0x90)[0x3981e0] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf24b1 0] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf4f8f 8] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf50f5 e] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe50e2 e] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe5110 4] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf45d7 2] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe3c08 d] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xde180 e] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf019b 5] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf0845 0] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf0f61 7] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe4bdd f] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf5f0a d] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xec211 7] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xec2d4 4] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xecc24 5] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xecca7 1] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xeccc7 8] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7fda 4] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7c5e 9] bin/dedicated.so[0xd54a20] bin/dedicated.so[0xd54777] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7cc0 b] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf9595 1] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7dbb a] bin/dedicated.so[0xd54c23] bin/dedicated.so[0xd58471] bin/dedicated.so[0xd59ced] bin/dedicated.so[0xd58471] bin/dedicated.so[0xd5503a] bin/dedicated.so(DedicatedMain+0x24)[0xd5632f] ./srcds_linux[0x80488ec] /lib/libc.so.6(__libc_start_main+0xdc)[0x341dec] ./srcds_linux[0x8048771] === Memory map: 0011-00112000 rwxp 0011 00:00 0 00112000-00118000 r-xp fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so 00118000-0011a000 rwxp 6000 fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so 0011a000-00126000 r-xp 8000 fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so 00126000-00127000 rwxp 00014000 fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so 00127000-00158000 rwxp 00127000 00:00 0 00158000-0018a000 r-xp fd:00 44597263 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste m.so 0018a000-0018b000 ---p 00032000 fd:00 44597263 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste m.so 0018b000-0018c000 r-xp 00032000 fd:00 44597263 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste m.so 0018c000-0018d000 rwxp 00033000 fd:00 44597263 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste m.so 0018d000-0018f000 rwxp 0018d000 00:00 0 0018f000-001a4000 r-xp fd:00 44597262 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/shaderapiempty.so 001a4000-001a6000 r-xp 00014000 fd:00 44597262 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/shaderapiempty.so 001a6000-001a7000 rwxp 00016000 fd:00 44597262 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/shaderapiempty.so 001a7000-001a8000 r-xp fd:00 36241470
Re: [hlds] Team Fortress 2 Update Released
This update seems to have really made my server unstable. It's crashed three times after patching and the log file's filling up with the error below. DataTable warning: player: Out-of-range value (345.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FW: [hlds_linux] Server crashes after today's update
With the unannounced update (the update before this one I believe), I've noticed a large amount of abnormal crashes. I haven't gotten any since today's update so I'd say no. From: drunkenf...@hotmail.com To: hlds@list.valvesoftware.com Date: Wed, 20 Jul 2011 20:54:56 -0700 Subject: [hlds] FW: [hlds_linux] Server crashes after today's update Hello gents, As you can see, us poor Linux server admins have come across increased instability with this update. Are Windows users also experiencing increased instability? Disregard the error message in the hlds_linux thread as it won't apply on Windows. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Wednesday, July 20, 2011 8:48 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes after today's update I have never enabled replays and the server has crashed once again from link list. On Jul 20, 2011 8:45 PM, Sazpaimon sazpai...@x-cult.org wrote: Try running without replays enabled, my girlfriend tells me she was only able to play on servers without replays on (they exist, apparently) tonight. On 7/20/2011 11:09 PM, Mark Prelesnik wrote: Ditto, thanks guise. Restarted as vanilla, minus Metamod et al. In return, stack trace 3 *** glibc detected *** ./srcds_linux: double free or corruption (!prev): 0x0bb9ae28 *** === Backtrace: = /lib/libc.so.6[0x394d06] /lib/libc.so.6(cfree+0x90)[0x3981e0] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf24b1 0] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf4f8f 8] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf50f5 e] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe50e2 e] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe5110 4] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf45d7 2] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe3c08 d] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xde180 e] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf019b 5] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf0845 0] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf0f61 7] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe4bdd f] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf5f0a d] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xec211 7] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xec2d4 4] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xecc24 5] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xecca7 1] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xeccc7 8] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7fda 4] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7c5e 9] bin/dedicated.so[0xd54a20] bin/dedicated.so[0xd54777] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7cc0 b] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf9595 1] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7dbb a] bin/dedicated.so[0xd54c23] bin/dedicated.so[0xd58471] bin/dedicated.so[0xd59ced] bin/dedicated.so[0xd58471] bin/dedicated.so[0xd5503a] bin/dedicated.so(DedicatedMain+0x24)[0xd5632f] ./srcds_linux[0x80488ec] /lib/libc.so.6(__libc_start_main+0xdc)[0x341dec] ./srcds_linux[0x8048771] === Memory map: 0011-00112000 rwxp 0011 00:00 0 00112000-00118000 r-xp fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so 00118000-0011a000 rwxp 6000 fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so 0011a000-00126000 r-xp 8000 fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so 00126000-00127000 rwxp 00014000 fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so 00127000-00158000 rwxp 00127000 00:00 0 00158000-0018a000 r-xp fd:00 44597263 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste m.so 0018a000-0018b000 ---p 00032000 fd:00 44597263 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste m.so 0018b000-0018c000 r-xp 00032000 fd:00 44597263 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste m.so 0018c000-0018d000 rwxp 00033000 fd:00 44597263
Re: [hlds] FW: [hlds_linux] Server crashes after today's update
I've seen quite a few today that have been pretty hard to pin down. On Wed, Jul 20, 2011 at 9:59 PM, Jay Singh singh...@live.com wrote: With the unannounced update (the update before this one I believe), I've noticed a large amount of abnormal crashes. I haven't gotten any since today's update so I'd say no. From: drunkenf...@hotmail.com To: hlds@list.valvesoftware.com Date: Wed, 20 Jul 2011 20:54:56 -0700 Subject: [hlds] FW: [hlds_linux] Server crashes after today's update Hello gents, As you can see, us poor Linux server admins have come across increased instability with this update. Are Windows users also experiencing increased instability? Disregard the error message in the hlds_linux thread as it won't apply on Windows. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Wednesday, July 20, 2011 8:48 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes after today's update I have never enabled replays and the server has crashed once again from link list. On Jul 20, 2011 8:45 PM, Sazpaimon sazpai...@x-cult.org wrote: Try running without replays enabled, my girlfriend tells me she was only able to play on servers without replays on (they exist, apparently) tonight. On 7/20/2011 11:09 PM, Mark Prelesnik wrote: Ditto, thanks guise. Restarted as vanilla, minus Metamod et al. In return, stack trace 3 *** glibc detected *** ./srcds_linux: double free or corruption (!prev): 0x0bb9ae28 *** === Backtrace: = /lib/libc.so.6[0x394d06] /lib/libc.so.6(cfree+0x90)[0x3981e0] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf24b1 0] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf4f8f 8] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf50f5 e] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe50e2 e] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe5110 4] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf45d7 2] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe3c08 d] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xde180 e] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf019b 5] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf0845 0] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf0f61 7] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xe4bdd f] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf5f0a d] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xec211 7] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xec2d4 4] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xecc24 5] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xecca7 1] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xeccc7 8] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7fda 4] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7c5e 9] bin/dedicated.so[0xd54a20] bin/dedicated.so[0xd54777] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7cc0 b] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf9595 1] /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/engine.so[0xf7dbb a] bin/dedicated.so[0xd54c23] bin/dedicated.so[0xd58471] bin/dedicated.so[0xd59ced] bin/dedicated.so[0xd58471] bin/dedicated.so[0xd5503a] bin/dedicated.so(DedicatedMain+0x24)[0xd5632f] ./srcds_linux[0x80488ec] /lib/libc.so.6(__libc_start_main+0xdc)[0x341dec] ./srcds_linux[0x8048771] === Memory map: 0011-00112000 rwxp 0011 00:00 0 00112000-00118000 r-xp fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so 00118000-0011a000 rwxp 6000 fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so 0011a000-00126000 r-xp 8000 fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so 00126000-00127000 rwxp 00014000 fd:00 44597254 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/libsteam_api.so 00127000-00158000 rwxp 00127000 00:00 0 00158000-0018a000 r-xp fd:00 44597263 /usr/local/games/tf/202413/server_ip:27015/orangebox/bin/soundemittersyste m.so
Re: [hlds] Half-Life 1 engine beta update released
We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - fixed failing to load steam interfaces on windows (updated steamclient binaries) (win32) - statically linked libsteam.so to libstdc++ so you don't need to update it (linux) Let us see if this one sticks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 5:42 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - removed a debug command that shouldn't have been in the shipped bits If you grabbed the last update you should get this. I'm still looking into statically linking libsteam. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 2:08 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the
Re: [hlds] Half-Life 1 engine beta update released
I get: Failed to load Steam ServiceServiceStart: failed to startServiceStart: failed to start But the server starts and runs otherwise, players connect, etc. Good enough for me, thanks for the quick fix :) Go to bed, Alfred, it's late, get some sleep On 07/20/2011 09:26 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - fixed failing to load steam interfaces on windows (updated steamclient binaries) (win32) - statically linked libsteam.so to libstdc++ so you don't need to update it (linux) Let us see if this one sticks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 5:42 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - removed a debug command that shouldn't have been in the shipped bits If you grabbed the last update you should get this. I'm still looking into statically linking libsteam. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 2:08 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the
Re: [hlds] Half-Life 1 engine beta update released
You can ignore that spew, that subsystem isn't used by the dedicated server. Sent from my iPad On Jul 20, 2011, at 9:58 PM, Ook ooksser...@zootal.com wrote: I get: Failed to load Steam ServiceServiceStart: failed to startServiceStart: failed to start But the server starts and runs otherwise, players connect, etc. Good enough for me, thanks for the quick fix :) Go to bed, Alfred, it's late, get some sleep On 07/20/2011 09:26 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - fixed failing to load steam interfaces on windows (updated steamclient binaries) (win32) - statically linked libsteam.so to libstdc++ so you don't need to update it (linux) Let us see if this one sticks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 5:42 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - removed a debug command that shouldn't have been in the shipped bits If you grabbed the last update you should get this. I'm still looking into statically linking libsteam. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 2:08 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July