Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
Is the new map eligible for quickplay? On Thu, Jun 28, 2012 at 4:03 AM, byteframe bytefr...@gmail.com wrote: /me needs to use -nod3dex9 on wine after update. On Wed, Jun 27, 2012 at 9:45 PM, gamead...@127001.org wrote: Working for me without SM and MM From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arthur Stelmach Sent: 28 June 2012 02:38 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released doomsday segfaulting for me on start, anyone else? On Thu, Jun 28, 2012 at 11:35 AM, Kellam Spencer kellam...@gmail.com wrote: I have not updated but I am still playing on a valve server... On Wed, Jun 27, 2012 at 9:33 PM, Eric Smith er...@valvesoftware.com wrote: Well update CS:S soon with the shared changes. Part of the reason we moved CS:S to its own Steam depots was to avoid disturbing the community every time we update any of the other games. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, June 27, 2012 6:23 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's been an issue on every platform since launch, and it would be fantastic if it was included for Counter-Strike: Source as well. Thanks, Kyle. On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior. - Fixed not being able to import custom spray images on Macs - Fixed Macs cancelling http map downloads that take longer than 30 seconds Team Fortress 2 - Added Pyrovision! - Added new game mode Special Delivery and map Doomsday! - Friendly players glow when carrying the flag - Fixed rare cases where flag could fall out of the world - Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't - Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped - Updated the HTML renderer for displaying server MOTD - Votes created by a dedicated server no longer trigger a failed vote cooldown - Fixed map triggered annotation events not working on dedicated servers - Fixed the game crashing if tempents are created that use invalid materials - Using a Name Tag while in game notifies everyone of the name change - Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections - Added new items * City on Fire item sets * Pyroland weapons and cosmetics * Community-contributed cosmetic items for all classes * Mysterious treasures have been incinerated, but are now craftable * Added crafting recipe for Pile of Ash * Scorched Keys are now available in the store for a limited time * New promo item - Weapon balancing changes * Gloves of Running Urgently * Removed self-damage over time penalty * Heavy takes mini-crits while active and for 3 seconds after switching away * Attack damage penalty reduced from -50% to -25% * Tomislav * Spin-up speed bonus reduced from +40% to +10% * Quick-Fix * Medic mirrors blast jump of their heal target * Crusader's Crossbow * Reload speed time reduced by +40% * Cozy Camper * Regenerates 1 heath per second * Reduced movement penalty from -90% to -80% * Sticky Jumper and Rocket Jumper * Added 'flying' sound to blast jumps * The Concheror * Changed rage building source from damage done and damage received to only damage done * Increased the rate at which Rage builds for this item by +25% * The Equalizer * Removed player move speed modification and added it to a new item named The Escape Plan * All owners of the Equalizer will be automatically granted The Escape Plan * Crit-a-Cola * Added +25% increased movement speed while active *
Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
If you click play now ingame, you see Special delivery listed amongst the gamemodes. So, yes it's eligible for quickplay. :) On Thu, Jun 28, 2012 at 10:26 AM, Douglas Gardner doug...@chippy.ch wrote: Is the new map eligible for quickplay? On Thu, Jun 28, 2012 at 4:03 AM, byteframe bytefr...@gmail.com wrote: /me needs to use -nod3dex9 on wine after update. On Wed, Jun 27, 2012 at 9:45 PM, gamead...@127001.org wrote: Working for me without SM and MM From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arthur Stelmach Sent: 28 June 2012 02:38 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released doomsday segfaulting for me on start, anyone else? On Thu, Jun 28, 2012 at 11:35 AM, Kellam Spencer kellam...@gmail.com wrote: I have not updated but I am still playing on a valve server... On Wed, Jun 27, 2012 at 9:33 PM, Eric Smith er...@valvesoftware.com wrote: Well update CS:S soon with the shared changes. Part of the reason we moved CS:S to its own Steam depots was to avoid disturbing the community every time we update any of the other games. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, June 27, 2012 6:23 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's been an issue on every platform since launch, and it would be fantastic if it was included for Counter-Strike: Source as well. Thanks, Kyle. On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior. - Fixed not being able to import custom spray images on Macs - Fixed Macs cancelling http map downloads that take longer than 30 seconds Team Fortress 2 - Added Pyrovision! - Added new game mode Special Delivery and map Doomsday! - Friendly players glow when carrying the flag - Fixed rare cases where flag could fall out of the world - Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't - Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped - Updated the HTML renderer for displaying server MOTD - Votes created by a dedicated server no longer trigger a failed vote cooldown - Fixed map triggered annotation events not working on dedicated servers - Fixed the game crashing if tempents are created that use invalid materials - Using a Name Tag while in game notifies everyone of the name change - Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections - Added new items * City on Fire item sets * Pyroland weapons and cosmetics * Community-contributed cosmetic items for all classes * Mysterious treasures have been incinerated, but are now craftable * Added crafting recipe for Pile of Ash * Scorched Keys are now available in the store for a limited time * New promo item - Weapon balancing changes * Gloves of Running Urgently * Removed self-damage over time penalty * Heavy takes mini-crits while active and for 3 seconds after switching away * Attack damage penalty reduced from -50% to -25% * Tomislav * Spin-up speed bonus reduced from +40% to +10% * Quick-Fix * Medic mirrors blast jump of their heal target * Crusader's Crossbow * Reload speed time reduced by +40% * Cozy Camper * Regenerates 1 heath per second * Reduced movement penalty from -90% to -80% * Sticky Jumper and Rocket Jumper * Added 'flying' sound to blast jumps * The Concheror * Changed rage building source from damage done and damage received to only damage done * Increased the rate at which Rage builds for this item by +25%
Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
And as a confirmation, today morning when i updated the servers, too less than 20 seconds before they were full with the new map. Yes it is. -ics 28.6.2012 11:26, Douglas Gardner kirjoitti: Is the new map eligible for quickplay? On Thu, Jun 28, 2012 at 4:03 AM, byteframe bytefr...@gmail.com wrote: /me needs to use -nod3dex9 on wine after update. On Wed, Jun 27, 2012 at 9:45 PM, gamead...@127001.org wrote: Working for me without SM and MM From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arthur Stelmach Sent: 28 June 2012 02:38 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released doomsday segfaulting for me on start, anyone else? On Thu, Jun 28, 2012 at 11:35 AM, Kellam Spencer kellam...@gmail.com wrote: I have not updated but I am still playing on a valve server... On Wed, Jun 27, 2012 at 9:33 PM, Eric Smith er...@valvesoftware.com wrote: Well update CS:S soon with the shared changes. Part of the reason we moved CS:S to its own Steam depots was to avoid disturbing the community every time we update any of the other games. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, June 27, 2012 6:23 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's been an issue on every platform since launch, and it would be fantastic if it was included for Counter-Strike: Source as well. Thanks, Kyle. On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior. - Fixed not being able to import custom spray images on Macs - Fixed Macs cancelling http map downloads that take longer than 30 seconds Team Fortress 2 - Added Pyrovision! - Added new game mode Special Delivery and map Doomsday! - Friendly players glow when carrying the flag - Fixed rare cases where flag could fall out of the world - Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't - Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped - Updated the HTML renderer for displaying server MOTD - Votes created by a dedicated server no longer trigger a failed vote cooldown - Fixed map triggered annotation events not working on dedicated servers - Fixed the game crashing if tempents are created that use invalid materials - Using a Name Tag while in game notifies everyone of the name change - Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections - Added new items * City on Fire item sets * Pyroland weapons and cosmetics * Community-contributed cosmetic items for all classes * Mysterious treasures have been incinerated, but are now craftable * Added crafting recipe for Pile of Ash * Scorched Keys are now available in the store for a limited time * New promo item - Weapon balancing changes * Gloves of Running Urgently * Removed self-damage over time penalty * Heavy takes mini-crits while active and for 3 seconds after switching away * Attack damage penalty reduced from -50% to -25% * Tomislav * Spin-up speed bonus reduced from +40% to +10% * Quick-Fix * Medic mirrors blast jump of their heal target * Crusader's Crossbow * Reload speed time reduced by +40% * Cozy Camper * Regenerates 1 heath per second * Reduced movement penalty from -90% to -80% * Sticky Jumper and Rocket Jumper * Added 'flying' sound to blast jumps * The Concheror * Changed rage building source from damage done and damage received to only damage done * Increased the rate at which Rage builds for this item by +25% * The Equalizer * Removed player move speed modification and added it to a new item named The Escape Plan * All owners of the Equalizer will be automatically granted The Escape Plan * Crit-a-Cola * Added +25% increased movement speed while active *
[hlds] Mandatory TF2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Half-Life 1 dedicated server update released
We have released an update to Half-Life 1 dedicated servers. This update fixes a potential file download exploit, run the hldsupdatetool to grab it. Thanks to Daniil for alerting us to this issue. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added sd_doomsday to the mapcycle files - Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring - Fixed hatless hats not not-drawing correctly - Fixed bugs with The Hitman's Heatmaker - Headshot kills now properly decapitate - Bodyshot damage penalty is properly applied - Fixed sound issues while in focus - Fixed missing DX8 particle effects - Fixed seeing through Sniper fences in 2Fort when using Pyrovision - Fixed the second style for the Robot Chicken hat - Teddy Roosebelt can now get assist credits - Updated sd_doomsday: - Players can now fall into the launch pad after the rocket lifts off - Optimized some prop_dynamics to reduce server hitching - Engineers can no longer build teleporters behind the spawn - Players will no longer get pushed through the terrain if the elevator falls on them - Death pits now kill dead ringer Spies - Lowered the frequency of announcer lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
I just tried downloading the update on my test server, but the depot reported it was already up to date. On 6/28/2012 8:34 PM, Eric Smith wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added sd_doomsday to the mapcycle files - Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring - Fixed hatless hats not not-drawing correctly - Fixed bugs with The Hitman's Heatmaker - Headshot kills now properly decapitate - Bodyshot damage penalty is properly applied - Fixed sound issues while in focus - Fixed missing DX8 particle effects - Fixed seeing through Sniper fences in 2Fort when using Pyrovision - Fixed the second style for the Robot Chicken hat - Teddy Roosebelt can now get assist credits - Updated sd_doomsday: - Players can now fall into the launch pad after the rocket lifts off - Optimized some prop_dynamics to reduce server hitching - Engineers can no longer build teleporters behind the spawn - Players will no longer get pushed through the terrain if the elevator falls on them - Death pits now kill dead ringer Spies - Lowered the frequency of announcer lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
Thanks Eric! Natha - Multiplay Admin Le 29 juin 2012 à 02:34, Eric Smith a écrit : We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added sd_doomsday to the mapcycle files - Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring - Fixed hatless hats not not-drawing correctly - Fixed bugs with The Hitman's Heatmaker - Headshot kills now properly decapitate - Bodyshot damage penalty is properly applied - Fixed sound issues while in focus - Fixed missing DX8 particle effects - Fixed seeing through Sniper fences in 2Fort when using Pyrovision - Fixed the second style for the Robot Chicken hat - Teddy Roosebelt can now get assist credits - Updated sd_doomsday: - Players can now fall into the launch pad after the rocket lifts off - Optimized some prop_dynamics to reduce server hitching - Engineers can no longer build teleporters behind the spawn - Players will no longer get pushed through the terrain if the elevator falls on them - Death pits now kill dead ringer Spies - Lowered the frequency of announcer lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Item server down - Always the server's fault
Can we please have the item server being down error message updated? Often it's not actually the fault of the server the player is on. This really often points fingers at things that aren't the cause. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update - Map Cycle File Overwritten
Fell Server Admin, Just an FYI... Check your Mapcycle files. This last update overwrote the mapcycle files on all our servers and I had to reset them on all them all. GRRR! Mike -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, June 28, 2012 4:40 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 servermailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Mandatory TF2 update coming We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update - Map Cycle File Overwritten
+mapcyclefile custom mapcycle file here as parameter at launch for the win. On Thu, Jun 28, 2012 at 9:08 PM, Team BOOM! teamb...@comcast.net wrote: Fell Server Admin, Just an FYI... Check your Mapcycle files. This last update overwrote the mapcycle files on all our servers and I had to reset them on all them all. GRRR! Mike -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, June 28, 2012 4:40 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 servermailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Mandatory TF2 update coming We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update - Map Cycle File Overwritten
Dear Lord I can't type tonight! My last should read... Just an FYI... Check your Mapcycle files. This last TF2 update overwrote the mapcycle files on all our servers and I had to reset them all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update - Map Cycle File Overwritten
Good idea Steven. Thanks! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Thursday, June 28, 2012 7:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update - Map Cycle File Overwritten +mapcyclefile custom mapcycle file here as parameter at launch for the win. On Thu, Jun 28, 2012 at 9:08 PM, Team BOOM! teamb...@comcast.net wrote: Fell Server Admin, Just an FYI... Check your Mapcycle files. This last update overwrote the mapcycle files on all our servers and I had to reset them on all them all. GRRR! Mike -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, June 28, 2012 4:40 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 servermailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Mandatory TF2 update coming We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds