Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-28 Thread Douglas Gardner
Is the new map eligible for quickplay?

On Thu, Jun 28, 2012 at 4:03 AM, byteframe bytefr...@gmail.com wrote:
 /me needs to use -nod3dex9 on wine after update.


 On Wed, Jun 27, 2012 at 9:45 PM, gamead...@127001.org wrote:

 Working for me without SM and MM



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arthur Stelmach
 Sent: 28 June 2012 02:38


 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
 Released



 doomsday segfaulting for me on start, anyone else?


 On Thu, Jun 28, 2012 at 11:35 AM, Kellam Spencer kellam...@gmail.com
 wrote:

 I have not updated but I am still playing on a valve server...


 On Wed, Jun 27, 2012 at 9:33 PM, Eric Smith er...@valvesoftware.com
 wrote:
  Well update CS:S soon with the shared changes. Part of the reason we
  moved CS:S to its own Steam depots was to avoid disturbing the community
  every time we update any of the other games.
 
  -Eric
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
  Sanderson
  Sent: Wednesday, June 27, 2012 6:23 PM
  To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
  Linux server mailing list
  Subject: Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM
  Updates Released
 
  Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's
  been an issue on every platform since launch, and it would be fantastic
  if
  it was included for Counter-Strike: Source as well.
 
  Thanks,
  Kyle.
 
  On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.com
  wrote:
 
  We've released mandatory updates to Team Fortress 2, Day of Defeat:
  Source, and Half-Life 2: Deathmatch. The notes for the updates are
  below.
 
  -Eric
 
  --
 
  Source Engine Changes (TF2, DoD:S, HL2:DM)
  - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to
  allow
  server admins to control the maximum RCON packet size and whether or
  not
  users get banned for exceeding that limit. The defaults reflect the
  existing behavior.
  - Fixed not being able to import custom spray images on Macs
  - Fixed Macs cancelling http map downloads that take longer than 30
  seconds
 
  Team Fortress 2
  - Added Pyrovision!
  - Added new game mode Special Delivery and map Doomsday!
  - Friendly players glow when carrying the flag
  - Fixed rare cases where flag could fall out of the world
  - Fixed cases where the Payload HUD looked like the cart is still on a
  hill when it isn't
  - Fixed cases where some clients didn't receive broadcasts about long
  continuous particle effects being started or stopped
  - Updated the HTML renderer for displaying server MOTD
  - Votes created by a dedicated server no longer trigger a failed vote
  cooldown
  - Fixed map triggered annotation events not working on dedicated
  servers
  - Fixed the game crashing if tempents are created that use invalid
  materials
  - Using a Name Tag while in game notifies everyone of the name change
  - Fixed Strange Part: Projectiles Reflected not tracking grenade and
  sentry rocket deflections
  - Added new items
         * City on Fire item sets
         * Pyroland weapons and cosmetics
         * Community-contributed cosmetic items for all classes
         * Mysterious treasures have been incinerated, but are now
  craftable
         * Added crafting recipe for Pile of Ash
         * Scorched Keys are now available in the store for a limited
  time
         * New promo item
  - Weapon balancing changes
         * Gloves of Running Urgently
                 * Removed self-damage over time penalty
                 * Heavy takes mini-crits while active and for 3 seconds
  after switching away
                 * Attack damage penalty reduced from -50% to -25%
         * Tomislav
                 * Spin-up speed bonus reduced from +40% to +10%
         * Quick-Fix
                 * Medic mirrors blast jump of their heal target
         * Crusader's Crossbow
                 * Reload speed time reduced by +40%
         * Cozy Camper
                 * Regenerates 1 heath per second
                 * Reduced movement penalty from -90% to -80%
         * Sticky Jumper and Rocket Jumper
                 * Added 'flying' sound to blast jumps
         * The Concheror
                 * Changed rage building source from damage done and
  damage
  received to only damage done
                 * Increased the rate at which Rage builds for this item
  by
  +25%
         * The Equalizer
                 * Removed player move speed modification and added it to
  a
  new item named The Escape Plan
                 * All owners of the Equalizer will be automatically
  granted
  The Escape Plan
         * Crit-a-Cola
                 * Added +25% increased movement speed while active
                 * 

Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-28 Thread Emil Larsson
If you click play now ingame, you see Special delivery listed amongst the
gamemodes.

So, yes it's eligible for quickplay. :)

On Thu, Jun 28, 2012 at 10:26 AM, Douglas Gardner doug...@chippy.ch wrote:

 Is the new map eligible for quickplay?

 On Thu, Jun 28, 2012 at 4:03 AM, byteframe bytefr...@gmail.com wrote:
  /me needs to use -nod3dex9 on wine after update.
 
 
  On Wed, Jun 27, 2012 at 9:45 PM, gamead...@127001.org wrote:
 
  Working for me without SM and MM
 
 
 
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arthur
 Stelmach
  Sent: 28 June 2012 02:38
 
 
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM
 Updates
  Released
 
 
 
  doomsday segfaulting for me on start, anyone else?
 
 
  On Thu, Jun 28, 2012 at 11:35 AM, Kellam Spencer kellam...@gmail.com
  wrote:
 
  I have not updated but I am still playing on a valve server...
 
 
  On Wed, Jun 27, 2012 at 9:33 PM, Eric Smith er...@valvesoftware.com
  wrote:
   Well update CS:S soon with the shared changes. Part of the reason we
   moved CS:S to its own Steam depots was to avoid disturbing the
 community
   every time we update any of the other games.
  
   -Eric
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
   Sanderson
   Sent: Wednesday, June 27, 2012 6:23 PM
   To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
   Linux server mailing list
   Subject: Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM
   Updates Released
  
   Not to be that guy, but can we get a CS:S sync for those Mac fixes?
 It's
   been an issue on every platform since launch, and it would be
 fantastic
   if
   it was included for Counter-Strike: Source as well.
  
   Thanks,
   Kyle.
  
   On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.com
   wrote:
  
   We've released mandatory updates to Team Fortress 2, Day of Defeat:
   Source, and Half-Life 2: Deathmatch. The notes for the updates are
   below.
  
   -Eric
  
   --
  
   Source Engine Changes (TF2, DoD:S, HL2:DM)
   - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to
   allow
   server admins to control the maximum RCON packet size and whether or
   not
   users get banned for exceeding that limit. The defaults reflect the
   existing behavior.
   - Fixed not being able to import custom spray images on Macs
   - Fixed Macs cancelling http map downloads that take longer than 30
   seconds
  
   Team Fortress 2
   - Added Pyrovision!
   - Added new game mode Special Delivery and map Doomsday!
   - Friendly players glow when carrying the flag
   - Fixed rare cases where flag could fall out of the world
   - Fixed cases where the Payload HUD looked like the cart is still on
 a
   hill when it isn't
   - Fixed cases where some clients didn't receive broadcasts about long
   continuous particle effects being started or stopped
   - Updated the HTML renderer for displaying server MOTD
   - Votes created by a dedicated server no longer trigger a failed vote
   cooldown
   - Fixed map triggered annotation events not working on dedicated
   servers
   - Fixed the game crashing if tempents are created that use invalid
   materials
   - Using a Name Tag while in game notifies everyone of the name change
   - Fixed Strange Part: Projectiles Reflected not tracking grenade and
   sentry rocket deflections
   - Added new items
  * City on Fire item sets
  * Pyroland weapons and cosmetics
  * Community-contributed cosmetic items for all classes
  * Mysterious treasures have been incinerated, but are now
   craftable
  * Added crafting recipe for Pile of Ash
  * Scorched Keys are now available in the store for a limited
   time
  * New promo item
   - Weapon balancing changes
  * Gloves of Running Urgently
  * Removed self-damage over time penalty
  * Heavy takes mini-crits while active and for 3
 seconds
   after switching away
  * Attack damage penalty reduced from -50% to -25%
  * Tomislav
  * Spin-up speed bonus reduced from +40% to +10%
  * Quick-Fix
  * Medic mirrors blast jump of their heal target
  * Crusader's Crossbow
  * Reload speed time reduced by +40%
  * Cozy Camper
  * Regenerates 1 heath per second
  * Reduced movement penalty from -90% to -80%
  * Sticky Jumper and Rocket Jumper
  * Added 'flying' sound to blast jumps
  * The Concheror
  * Changed rage building source from damage done and
   damage
   received to only damage done
  * Increased the rate at which Rage builds for this
 item
   by
   +25%

Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-28 Thread ics
And as a confirmation, today morning when i updated the servers, too 
less than 20 seconds before they were full with the new map. Yes it is.


-ics

28.6.2012 11:26, Douglas Gardner kirjoitti:

Is the new map eligible for quickplay?

On Thu, Jun 28, 2012 at 4:03 AM, byteframe bytefr...@gmail.com wrote:

/me needs to use -nod3dex9 on wine after update.


On Wed, Jun 27, 2012 at 9:45 PM, gamead...@127001.org wrote:

Working for me without SM and MM



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arthur Stelmach
Sent: 28 June 2012 02:38


To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
Released



doomsday segfaulting for me on start, anyone else?


On Thu, Jun 28, 2012 at 11:35 AM, Kellam Spencer kellam...@gmail.com
wrote:

I have not updated but I am still playing on a valve server...


On Wed, Jun 27, 2012 at 9:33 PM, Eric Smith er...@valvesoftware.com
wrote:

Well update CS:S soon with the shared changes. Part of the reason we
moved CS:S to its own Steam depots was to avoid disturbing the community
every time we update any of the other games.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
Sanderson
Sent: Wednesday, June 27, 2012 6:23 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM
Updates Released

Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's
been an issue on every platform since launch, and it would be fantastic
if
it was included for Counter-Strike: Source as well.

Thanks,
Kyle.

On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.com
wrote:


We've released mandatory updates to Team Fortress 2, Day of Defeat:
Source, and Half-Life 2: Deathmatch. The notes for the updates are
below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to
allow
server admins to control the maximum RCON packet size and whether or
not
users get banned for exceeding that limit. The defaults reflect the
existing behavior.
- Fixed not being able to import custom spray images on Macs
- Fixed Macs cancelling http map downloads that take longer than 30
seconds

Team Fortress 2
- Added Pyrovision!
- Added new game mode Special Delivery and map Doomsday!
- Friendly players glow when carrying the flag
- Fixed rare cases where flag could fall out of the world
- Fixed cases where the Payload HUD looked like the cart is still on a
hill when it isn't
- Fixed cases where some clients didn't receive broadcasts about long
continuous particle effects being started or stopped
- Updated the HTML renderer for displaying server MOTD
- Votes created by a dedicated server no longer trigger a failed vote
cooldown
- Fixed map triggered annotation events not working on dedicated
servers
- Fixed the game crashing if tempents are created that use invalid
materials
- Using a Name Tag while in game notifies everyone of the name change
- Fixed Strange Part: Projectiles Reflected not tracking grenade and
sentry rocket deflections
- Added new items
* City on Fire item sets
* Pyroland weapons and cosmetics
* Community-contributed cosmetic items for all classes
* Mysterious treasures have been incinerated, but are now
craftable
* Added crafting recipe for Pile of Ash
* Scorched Keys are now available in the store for a limited
time
* New promo item
- Weapon balancing changes
* Gloves of Running Urgently
* Removed self-damage over time penalty
* Heavy takes mini-crits while active and for 3 seconds
after switching away
* Attack damage penalty reduced from -50% to -25%
* Tomislav
* Spin-up speed bonus reduced from +40% to +10%
* Quick-Fix
* Medic mirrors blast jump of their heal target
* Crusader's Crossbow
* Reload speed time reduced by +40%
* Cozy Camper
* Regenerates 1 heath per second
* Reduced movement penalty from -90% to -80%
* Sticky Jumper and Rocket Jumper
* Added 'flying' sound to blast jumps
* The Concheror
* Changed rage building source from damage done and
damage
received to only damage done
* Increased the rate at which Rage builds for this item
by
+25%
* The Equalizer
* Removed player move speed modification and added it to
a
new item named The Escape Plan
* All owners of the Equalizer will be automatically
granted
The Escape Plan
* Crit-a-Cola
* Added +25% increased movement speed while active
* 

[hlds] Mandatory TF2 update coming

2012-06-28 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon.

-Eric


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[hlds] Half-Life 1 dedicated server update released

2012-06-28 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes 
a potential file download exploit, run the hldsupdatetool to grab it.

Thanks to Daniil for alerting us to this issue.
 
- Alfred


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[hlds] Mandatory Team Fortress 2 Update Released

2012-06-28 Thread Eric Smith
We've released a mandatory update to Team Fortress 2. The notes for the update 
are below.

-Eric

--

Team Fortress 2
- Added sd_doomsday to the mapcycle files
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in 
the chamber without misfiring
- Fixed hatless hats not not-drawing correctly
- Fixed bugs with The Hitman's Heatmaker
   - Headshot kills now properly decapitate
   - Bodyshot damage penalty is properly applied
   - Fixed sound issues while in focus
- Fixed missing DX8 particle effects
- Fixed seeing through Sniper fences in 2Fort when using Pyrovision
- Fixed the second style for the Robot Chicken hat
- Teddy Roosebelt can now get assist credits
- Updated sd_doomsday:
   - Players can now fall into the launch pad after the rocket lifts off 
   - Optimized some prop_dynamics to reduce server hitching
   - Engineers can no longer build teleporters behind the spawn
   - Players will no longer get pushed through the terrain if the elevator 
falls on them
   - Death pits now kill dead ringer Spies
   - Lowered the frequency of announcer lines

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Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-06-28 Thread Ross Bemrose
I just tried downloading the update on my test server, but the depot 
reported it was already up to date.


On 6/28/2012 8:34 PM, Eric Smith wrote:

We've released a mandatory update to Team Fortress 2. The notes for the update 
are below.

-Eric

--

Team Fortress 2
- Added sd_doomsday to the mapcycle files
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in 
the chamber without misfiring
- Fixed hatless hats not not-drawing correctly
- Fixed bugs with The Hitman's Heatmaker
- Headshot kills now properly decapitate
- Bodyshot damage penalty is properly applied
- Fixed sound issues while in focus
- Fixed missing DX8 particle effects
- Fixed seeing through Sniper fences in 2Fort when using Pyrovision
- Fixed the second style for the Robot Chicken hat
- Teddy Roosebelt can now get assist credits
- Updated sd_doomsday:
- Players can now fall into the launch pad after the rocket lifts off
- Optimized some prop_dynamics to reduce server hitching
- Engineers can no longer build teleporters behind the spawn
- Players will no longer get pushed through the terrain if the elevator 
falls on them
- Death pits now kill dead ringer Spies
- Lowered the frequency of announcer lines

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Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-06-28 Thread Nathanael Havez
Thanks Eric!

Natha - Multiplay Admin


Le 29 juin 2012 à 02:34, Eric Smith a écrit :

 We've released a mandatory update to Team Fortress 2. The notes for the 
 update are below.
 
 -Eric
 
 --
 
 Team Fortress 2
 - Added sd_doomsday to the mapcycle files
 - Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in 
 the chamber without misfiring
 - Fixed hatless hats not not-drawing correctly
 - Fixed bugs with The Hitman's Heatmaker
   - Headshot kills now properly decapitate
   - Bodyshot damage penalty is properly applied
   - Fixed sound issues while in focus
 - Fixed missing DX8 particle effects
 - Fixed seeing through Sniper fences in 2Fort when using Pyrovision
 - Fixed the second style for the Robot Chicken hat
 - Teddy Roosebelt can now get assist credits
 - Updated sd_doomsday:
   - Players can now fall into the launch pad after the rocket lifts off 
   - Optimized some prop_dynamics to reduce server hitching
   - Engineers can no longer build teleporters behind the spawn
   - Players will no longer get pushed through the terrain if the elevator 
 falls on them
   - Death pits now kill dead ringer Spies
   - Lowered the frequency of announcer lines
 
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[hlds] Item server down - Always the server's fault

2012-06-28 Thread T Marler
Can we please have the item server being down error message updated? Often it's 
not actually the fault of the server the player is on. This really often points 
fingers at things that aren't the cause.

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Re: [hlds] Mandatory TF2 update - Map Cycle File Overwritten

2012-06-28 Thread Team BOOM!
Fell Server Admin,

Just an FYI... Check your Mapcycle files. This last update overwrote the
mapcycle files on all our servers and I had to reset them on all them all.
GRRR!

Mike

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, June 28, 2012 4:40 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
servermailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Mandatory TF2 update coming

We're working on a mandatory update for TF2. We should have it ready soon.

-Eric


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Re: [hlds] Mandatory TF2 update - Map Cycle File Overwritten

2012-06-28 Thread Steven Sumichrast
+mapcyclefile custom mapcycle file here as parameter at launch for the win.

On Thu, Jun 28, 2012 at 9:08 PM, Team BOOM! teamb...@comcast.net wrote:
 Fell Server Admin,

 Just an FYI... Check your Mapcycle files. This last update overwrote the
 mapcycle files on all our servers and I had to reset them on all them all.
 GRRR!

 Mike

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Thursday, June 28, 2012 4:40 PM
 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
 servermailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Mandatory TF2 update coming

 We're working on a mandatory update for TF2. We should have it ready soon.

 -Eric


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Re: [hlds] Mandatory TF2 update - Map Cycle File Overwritten

2012-06-28 Thread Team BOOM!
Dear Lord I can't type tonight! My last should read...

 Just an FYI... Check your Mapcycle files. This last TF2 update overwrote
the mapcycle files on all our servers and I had to reset them all.


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Re: [hlds] Mandatory TF2 update - Map Cycle File Overwritten

2012-06-28 Thread Team BOOM!
Good idea Steven. Thanks!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast
Sent: Thursday, June 28, 2012 7:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update - Map Cycle File Overwritten

+mapcyclefile custom mapcycle file here as parameter at launch for the
win.

On Thu, Jun 28, 2012 at 9:08 PM, Team BOOM! teamb...@comcast.net wrote:
 Fell Server Admin,

 Just an FYI... Check your Mapcycle files. This last update overwrote the
 mapcycle files on all our servers and I had to reset them on all them all.
 GRRR!

 Mike

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Thursday, June 28, 2012 4:40 PM
 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
Win32
 servermailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Mandatory TF2 update coming

 We're working on a mandatory update for TF2. We should have it ready soon.

 -Eric


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 please visit:
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