Re: [hlds] Fake player flood (Khalid Oqal)
Khalid For Gods sake please delete all the replies under your posting before you send out to the list... You realize you have like 3 feet of replies you are sending out to all of us every time you post to the list. EDIT PEOPLE You are making a sloppy thread.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
That's how email works? So they can see what is being replied to? On Fri, Jul 27, 2012 at 1:04 PM, G. Hutchinson hu...@halsplayground.comwrote: Khalid For Gods sake please delete all the replies under your posting before you send out to the list... You realize you have like 3 feet of replies you are sending out to all of us every time you post to the list. EDIT PEOPLE You are making a sloppy thread.. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
You could just then look under for original. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
For Gods sake please delete all the replies under your posting before you send out to the list Please don't. Any decent client will fold them away, and it helps new people on the list, or people finding the messages eons later with a search engine get to grips with the conversation quickly. On Fri, Jul 27, 2012 at 6:04 PM, G. Hutchinson hu...@halsplayground.com wrote: Khalid For Gods sake please delete all the replies under your posting before you send out to the list... You realize you have like 3 feet of replies you are sending out to all of us every time you post to the list. EDIT PEOPLE You are making a sloppy thread.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
What email client are you using that doesn't either hide or visually separate the replies? Heck I'm using Mail on Mac OS and it separates all the emails on a single subject into a thread. -Jeremy On Jul 27, 2012, at 1:39 PM, Jaspreet Walia jasper1...@gmail.com wrote: You could just then look under for original. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
I’m using Windows Live Mail and it separates all the emails on a single subject into a thread also :3 From: Lord_Jeremy Sent: Friday, July 27, 2012 1:50 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Fake player flood (Khalid Oqal) What email client are you using that doesn't either hide or visually separate the replies? Heck I'm using Mail on Mac OS and it separates all the emails on a single subject into a thread. -Jeremy On Jul 27, 2012, at 1:39 PM, Jaspreet Walia jasper1...@gmail.com wrote: You could just then look under for original. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
Sounds like fun to have these all messages under same topic not! No wonder this thing is an issue to some of you. There *are* other, better programs out there too. It's easier to change a client than make everyone stop replying and start editing our posts. Just saying. -ics 27.7.2012 21:06, Franco Valerio kirjoitti: I'm using Windows Live Mail and it separates all the emails on a single subject into a thread also :3 *From:* Lord_Jeremy mailto:lord.jer...@gmail.com *Sent:* Friday, July 27, 2012 1:50 PM *To:* Half-Life dedicated Win32 server mailing list mailto:hlds@list.valvesoftware.com *Cc:* Half-Life dedicated Win32 server mailing list mailto:hlds@list.valvesoftware.com *Subject:* Re: [hlds] Fake player flood (Khalid Oqal) What email client are you using that doesn't either hide or visually separate the replies? Heck I'm using Mail on Mac OS and it separates all the emails on a single subject into a thread. -Jeremy On Jul 27, 2012, at 1:39 PM, Jaspreet Walia jasper1...@gmail.com mailto:jasper1...@gmail.com wrote: You could just then look under for original. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
AS I was saying, thank you folks who are courteous to the mailing list that take 3 seconds of your life to strip all the EXCESSIVE and extemporaneous content in the BODY of YOUR emailed replies. You know, the stuff that NO email clients strip out automagically. Key words here kids, BODY and EXCESSIVE Not subject lines, not in the RE area (which is the subject line), I speak of the BODY of your emails NOTHING strips that and having a trail of 30 OLD replies that we have to scroll down to get to the next NEW subject and/or reply gets tiring rather quickly when it keeps growing and growing. These long unedited replies contain many other folks replies not pertinent to the subject at hand. Again in the BODY of the offending reply. Verstain? I was correct and courteous in my request and know EXACTLY what I am speaking of. Any one contradicting what I am expressing does not understand. Someone has to bitch on occasion, the normal mailing list Nazi's seem asleep at the wheel. SO let me head you all at the past with the following and say: 1. I know you are but what am I? 2. You are adopted and I have seen your mother naked. 3. You are ugly and girls hate you. 4. DO not make me come to your house, hump your mother while your dad holds my scrote, because I will then fire your dad from his job of mowing my lawn every other week. 4. Shutup Internet boy. Have a nice day Winning... Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
Basically what hutch is trying to say is. We all sit down when we pee. Good job. On Fri, Jul 27, 2012 at 3:57 PM, G. Hutchinson hu...@halsplayground.com wrote: AS I was saying, thank you folks who are courteous to the mailing list that take 3 seconds of your life to strip all the EXCESSIVE and extemporaneous content in the BODY of YOUR emailed replies. You know, the stuff that NO email clients strip out automagically. Key words here kids, BODY and EXCESSIVE Not subject lines, not in the RE area (which is the subject line), I speak of the BODY of your emails NOTHING strips that and having a trail of 30 OLD replies that we have to scroll down to get to the next NEW subject and/or reply gets tiring rather quickly when it keeps growing and growing. These long unedited replies contain many other folks replies not pertinent to the subject at hand. Again in the BODY of the offending reply. Verstain? I was correct and courteous in my request and know EXACTLY what I am speaking of. Any one contradicting what I am expressing does not understand. Someone has to bitch on occasion, the normal mailing list Nazi's seem asleep at the wheel. SO let me head you all at the past with the following and say: 1. I know you are but what am I? 2. You are adopted and I have seen your mother naked. 3. You are ugly and girls hate you. 4. DO not make me come to your house, hump your mother while your dad holds my scrote, because I will then fire your dad from his job of mowing my lawn every other week. 4. Shutup Internet boy. Have a nice day Winning... Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
And I would like to finish with my email client can beat up your email client. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
Why don't you just leave the email list since you have nothing positive to say, i.e: 1. I know you are but what am I? 2. You are adopted and I have seen your mother naked. 3. You are ugly and girls hate you. 4. DO not make me come to your house, hump your mother while your dad holds my scrote, because I will then fire your dad from his job of mowing my lawn every other week. 4. Shutup Internet boy. Have a nice day Winning... Hutch The point of this email thread is to help someone who is being attacked, and frankly I like having all the replies so that I can fully understand the conversation. However, you seem to want to make it into a place to yell at people that don't do exactly what you want. On 7/27/2012 2:05 PM, G. Hutchinson wrote: And I would like to finish with my email client can beat up your email client. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
Calm yourself. Keep it organized. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
It doesn't anger me like it does Hutch when people reply with a full message history in the body. If they stick their reply at the bottom of the thread history I will just ignore the email and move on. The only point I see in leaving content from previous emails in the thread is if you're specifically replying to a point made in a prior email. In regards to your point though, you already have a history of all the replies unless you're deleting each email after you read them. On 27.07.2012 14:13, Cameron Munroe wrote: The point of this email thread is to help someone who is being attacked, and frankly I like having all the replies so that I can fully understand the conversation. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Improvements to TF matchmaking beta are live
Hello All. Some improvements to the matchmaking beta in TF2 have just recently been made live. If you have reported a problem previously, thank you! Keep an eye out and let me know if you feel an appreciable difference. It *should* be a fairly dramatic improvement. If you have a particularly bad experience (either as a server operator or a client) that you think is probably a bug, please report the time of the event, and the IP of the gameserver. Thanks! Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
I sit down to pee, am I...weird? On Fri, Jul 27, 2012 at 5:03 PM, Sebastian Iskra seabas...@gmail.comwrote: Basically what hutch is trying to say is. We all sit down when we pee. Good job. On Fri, Jul 27, 2012 at 3:57 PM, G. Hutchinson hu...@halsplayground.com wrote: AS I was saying, thank you folks who are courteous to the mailing list that take 3 seconds of your life to strip all the EXCESSIVE and extemporaneous content in the BODY of YOUR emailed replies. You know, the stuff that NO email clients strip out automagically. Key words here kids, BODY and EXCESSIVE Not subject lines, not in the RE area (which is the subject line), I speak of the BODY of your emails NOTHING strips that and having a trail of 30 OLD replies that we have to scroll down to get to the next NEW subject and/or reply gets tiring rather quickly when it keeps growing and growing. These long unedited replies contain many other folks replies not pertinent to the subject at hand. Again in the BODY of the offending reply. Verstain? I was correct and courteous in my request and know EXACTLY what I am speaking of. Any one contradicting what I am expressing does not understand. Someone has to bitch on occasion, the normal mailing list Nazi's seem asleep at the wheel. SO let me head you all at the past with the following and say: 1. I know you are but what am I? 2. You are adopted and I have seen your mother naked. 3. You are ugly and girls hate you. 4. DO not make me come to your house, hump your mother while your dad holds my scrote, because I will then fire your dad from his job of mowing my lawn every other week. 4. Shutup Internet boy. Have a nice day Winning... Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Improvements to TF matchmaking beta are live
Any hints on what the improvements were? On 27.07.2012 16:15, Fletcher Dunn wrote: Hello All. Some improvements to the matchmaking beta in TF2 have just recently been made live. If you have reported a problem previously, thank you! Keep an eye out and let me know if you feel an appreciable difference. It *SHOULD* be a fairly dramatic improvement. If you have a particularly bad experience (either as a server operator or a client) that you think is probably a bug, please report the time of the event, and the IP of the gameserver. Thanks! Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Improvements to TF matchmaking beta are live
Basically putting players on servers closer to them. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Friday, July 27, 2012 4:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Improvements to TF matchmaking beta are live Any hints on what the improvements were? On 27.07.2012 16:15, Fletcher Dunn wrote: Hello All. Some improvements to the matchmaking beta in TF2 have just recently been made live. If you have reported a problem previously, thank you! Keep an eye out and let me know if you feel an appreciable difference. It *SHOULD* be a fairly dramatic improvement. If you have a particularly bad experience (either as a server operator or a client) that you think is probably a bug, please report the time of the event, and the IP of the gameserver. Thanks! Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Improvements to TF matchmaking beta are live
Well, that's a pretty good improvement. :) On 27.07.2012 16:53, Fletcher Dunn wrote: Basically putting players on servers closer to them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Improvements to TF matchmaking beta are live
Just test with a bunch of friends, worked infinitely better in that we were matched to a server with plenty of room (even though it had s couple bots initially). Highest ping in our group was 50-60 (I was pinging 5, which was phenomenal) and we were spread out between east coast and midwest. Whatever improvements you made were great, well done Fletcher. Burton should give you another hug from everyone @ eXtv. On Fri, Jul 27, 2012 at 6:56 PM, Russell Smith ve...@tinylittlerobots.uswrote: Well, that's a pretty good improvement. :) On 27.07.2012 16:53, Fletcher Dunn wrote: Basically putting players on servers closer to them. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Improvements to TF matchmaking beta are live
How does it match you to servers now? By average ping? McKay On Jul 27, 2012, at 7:53 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Basically putting players on servers closer to them. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Friday, July 27, 2012 4:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Improvements to TF matchmaking beta are live Any hints on what the improvements were? On 27.07.2012 16:15, Fletcher Dunn wrote: Hello All. Some improvements to the matchmaking beta in TF2 have just recently been made live. If you have reported a problem previously, thank you! Keep an eye out and let me know if you feel an appreciable difference. It *SHOULD* be a fairly dramatic improvement. If you have a particularly bad experience (either as a server operator or a client) that you think is probably a bug, please report the time of the event, and the IP of the gameserver. Thanks! Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Improvements to TF matchmaking beta are live
It estimates the ping using geolocation (based on your IP and the IP of the gameserver). Given those estimated pings, the scoring system then tries to find a server, taking into consideration all the party members (not just the leader). One of the main advantages of the new system is that it will never put people into an empty server. People who get matched into an empty server are extremely likely to immediately quit and reenter matchmaking. Instead, it groups players together to seed a server with at least N players. (Currently N = 8.) In that case, it explores combinations of N players and gameservers, looking for the best gameserver / players combination. It can definitely prefer to start a new match rather than putting you in one that's already started, if the game in progress is too far away. Eventually I'd like to use the geolocation only as a rough way to limit the search, and then get a few pings for the most promising servers. But it's not quite there yet. In general, geolocation is an OK proxy for ping time. It can be fooled if your route to the server across the street bounces halfway across the country and back. But it can avoid connecting to a server halfway across the world. The new system also is more willing to have players wait in the queue, rather than dumping them into some server on another continent just because that was the only sever with a slot open at the moment they hit start searching. It examines the same server multiple times, rather than once. (Players come and go from servers pretty rapidly, and waiting for an opportunity very often pays off.) In general, it should never put you into a distant server, unless you have already been waiting a long time, or unless you have somebody else in your party who is from halfway around the world, in which case it will hopefully find a server about halfway between you. Basically the threshold for good enough slowly decreases over time. You can get matched into a bad server, but only after it has spent enough time waiting for a good server opportunity to come along. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dr. McKay Sent: Friday, July 27, 2012 6:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Improvements to TF matchmaking beta are live How does it match you to servers now? By average ping? McKay On Jul 27, 2012, at 7:53 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Basically putting players on servers closer to them. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Friday, July 27, 2012 4:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Improvements to TF matchmaking beta are live Any hints on what the improvements were? On 27.07.2012 16:15, Fletcher Dunn wrote: Hello All. Some improvements to the matchmaking beta in TF2 have just recently been made live. If you have reported a problem previously, thank you! Keep an eye out and let me know if you feel an appreciable difference. It *SHOULD* be a fairly dramatic improvement. If you have a particularly bad experience (either as a server operator or a client) that you think is probably a bug, please report the time of the event, and the IP of the gameserver. Thanks! Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Improvements to TF matchmaking beta are live
Will Valve be running some servers that are only used as lobbies with the new quickplay system? I noticed there's a cvar that prevents the server from showing in the server browser and makes it only function as a lobby for parties that come from quickplay. Will Valve be running such servers? -Original Message- From: Fletcher Dunn Sent: Friday, July 27, 2012 9:23 PM To: Half-Life dedicated Win32 server mailing list ; Half-Life dedicated Linux server mailinglist (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds] Improvements to TF matchmaking beta are live It estimates the ping using geolocation (based on your IP and the IP of the gameserver). Given those estimated pings, the scoring system then tries to find a server, taking into consideration all the party members (not just the leader). One of the main advantages of the new system is that it will never put people into an empty server. People who get matched into an empty server are extremely likely to immediately quit and reenter matchmaking. Instead, it groups players together to seed a server with at least N players. (Currently N = 8.) In that case, it explores combinations of N players and gameservers, looking for the best gameserver / players combination. It can definitely prefer to start a new match rather than putting you in one that's already started, if the game in progress is too far away. Eventually I'd like to use the geolocation only as a rough way to limit the search, and then get a few pings for the most promising servers. But it's not quite there yet. In general, geolocation is an OK proxy for ping time. It can be fooled if your route to the server across the street bounces halfway across the country and back. But it can avoid connecting to a server halfway across the world. The new system also is more willing to have players wait in the queue, rather than dumping them into some server on another continent just because that was the only sever with a slot open at the moment they hit start searching. It examines the same server multiple times, rather than once. (Players come and go from servers pretty rapidly, and waiting for an opportunity very often pays off.) In general, it should never put you into a distant server, unless you have already been waiting a long time, or unless you have somebody else in your party who is from halfway around the world, in which case it will hopefully find a server about halfway between you. Basically the threshold for good enough slowly decreases over time. You can get matched into a bad server, but only after it has spent enough time waiting for a good server opportunity to come along. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dr. McKay Sent: Friday, July 27, 2012 6:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Improvements to TF matchmaking beta are live How does it match you to servers now? By average ping? McKay On Jul 27, 2012, at 7:53 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Basically putting players on servers closer to them. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Friday, July 27, 2012 4:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Improvements to TF matchmaking beta are live Any hints on what the improvements were? On 27.07.2012 16:15, Fletcher Dunn wrote: Hello All. Some improvements to the matchmaking beta in TF2 have just recently been made live. If you have reported a problem previously, thank you! Keep an eye out and let me know if you feel an appreciable difference. It *SHOULD* be a fairly dramatic improvement. If you have a particularly bad experience (either as a server operator or a client) that you think is probably a bug, please report the time of the event, and the IP of the gameserver. Thanks! Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Fake player flood (Khalid Oqal)
As it so happens, my client de-threads an email when someone else strips out all the replies. It seems your convenience is then my inconvenience. -J On Jul 27, 2012, at 4:57 PM, G. Hutchinson wrote: AS I was saying, thank you folks who are courteous to the mailing list that take 3 seconds of your life to strip all the EXCESSIVE and extemporaneous content in the BODY of YOUR emailed replies. You know, the stuff that NO email clients strip out automagically. Key words here kids, BODY and EXCESSIVE Not subject lines, not in the RE area (which is the subject line), I speak of the BODY of your emails NOTHING strips that and having a trail of 30 OLD replies that we have to scroll down to get to the next NEW subject and/or reply gets tiring rather quickly when it keeps growing and growing. These long unedited replies contain many other folks replies not pertinent to the subject at hand. Again in the BODY of the offending reply. Verstain? I was correct and courteous in my request and know EXACTLY what I am speaking of. Any one contradicting what I am expressing does not understand. Someone has to bitch on occasion, the normal mailing list Nazi's seem asleep at the wheel. SO let me head you all at the past with the following and say: 1. I know you are but what am I? 2. You are adopted and I have seen your mother naked. 3. You are ugly and girls hate you. 4. DO not make me come to your house, hump your mother while your dad holds my scrote, because I will then fire your dad from his job of mowing my lawn every other week. 4. Shutup Internet boy. Have a nice day Winning... Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds