Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread G. Hutchinson

Khalid

For Gods sake please delete all the replies under your posting before 
you send out to the list... You realize you have like 3 feet of 
replies you are sending out to all of us every time you post to the list.



EDIT PEOPLE You are making a sloppy thread..


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Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread Albert Davis
That's how email works? So they can see what is being replied to?

On Fri, Jul 27, 2012 at 1:04 PM, G. Hutchinson hu...@halsplayground.comwrote:

 Khalid

 For Gods sake please delete all the replies under your posting before you
 send out to the list... You realize you have like 3 feet of replies you
 are sending out to all of us every time you post to the list.


 EDIT PEOPLE You are making a sloppy thread..


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Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread Jaspreet Walia
You could just then look under for original.
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Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread Asher Baker
 For Gods sake please delete all the replies under your posting before you
 send out to the list

Please don't.

Any decent client will fold them away, and it helps new people on the
list, or people finding the messages eons later with a search engine
get to grips with the conversation quickly.


On Fri, Jul 27, 2012 at 6:04 PM, G. Hutchinson hu...@halsplayground.com wrote:
 Khalid

 For Gods sake please delete all the replies under your posting before you
 send out to the list... You realize you have like 3 feet of replies you
 are sending out to all of us every time you post to the list.


 EDIT PEOPLE You are making a sloppy thread..


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Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread Lord_Jeremy
What email client are you using that doesn't either hide or visually separate 
the replies? Heck I'm using Mail on Mac OS and it separates all the emails on a 
single subject into a thread.

-Jeremy

On Jul 27, 2012, at 1:39 PM, Jaspreet Walia jasper1...@gmail.com wrote:

 You could just then look under for original.
 
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Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread Franco Valerio
I’m using Windows Live Mail and it separates all the emails on a single subject 
into a thread also :3

From: Lord_Jeremy 
Sent: Friday, July 27, 2012 1:50 PM
To: Half-Life dedicated Win32 server mailing list 
Cc: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Fake player flood (Khalid Oqal)

What email client are you using that doesn't either hide or visually separate 
the replies? Heck I'm using Mail on Mac OS and it separates all the emails on a 
single subject into a thread.

-Jeremy

On Jul 27, 2012, at 1:39 PM, Jaspreet Walia jasper1...@gmail.com wrote:


  You could just then look under for original.

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Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread ics
Sounds like fun to have these all messages under same topic not! No 
wonder this thing is an issue to some of you. There *are* other, better 
programs out there too. It's easier to change a client than make 
everyone stop replying and start editing our posts. Just saying.


-ics

27.7.2012 21:06, Franco Valerio kirjoitti:
I'm using Windows Live Mail and it separates all the emails on a 
single subject into a thread also :3

*From:* Lord_Jeremy mailto:lord.jer...@gmail.com
*Sent:* Friday, July 27, 2012 1:50 PM
*To:* Half-Life dedicated Win32 server mailing list 
mailto:hlds@list.valvesoftware.com
*Cc:* Half-Life dedicated Win32 server mailing list 
mailto:hlds@list.valvesoftware.com

*Subject:* Re: [hlds] Fake player flood (Khalid Oqal)
What email client are you using that doesn't either hide or visually 
separate the replies? Heck I'm using Mail on Mac OS and it separates 
all the emails on a single subject into a thread.


-Jeremy

On Jul 27, 2012, at 1:39 PM, Jaspreet Walia jasper1...@gmail.com 
mailto:jasper1...@gmail.com wrote:



You could just then look under for original.

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Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread G. Hutchinson
AS I was saying, thank you folks who are courteous to the mailing 
list that take 3 seconds of your life to strip all the EXCESSIVE and 
extemporaneous content in the BODY of YOUR emailed replies. You know, 
the stuff that NO email clients strip out automagically.


Key words here kids, BODY and EXCESSIVE Not subject lines, not in 
the RE area (which is the subject line), I speak of the BODY of your 
emails


NOTHING strips that and having a trail of 30 OLD replies that we have 
to scroll down to get to the next NEW subject and/or reply gets 
tiring rather quickly when it keeps growing and growing. These long 
unedited replies contain many other folks replies not pertinent to 
the subject at hand. Again in the BODY of the offending reply. Verstain?


I was correct and courteous in my request and know EXACTLY what I am 
speaking of. Any one contradicting what I am expressing does not understand.


Someone has to bitch on occasion, the normal mailing list Nazi's 
seem asleep at the wheel. SO let me head you all at the past with the 
following and say:


1. I know you are but what am I?
2. You are adopted and I have seen your mother naked.
3. You are ugly and girls hate you.
4. DO not make me come to your house, hump your mother while your dad 
holds my scrote, because I will then fire your dad from his job of 
mowing my lawn every other week.

4. Shutup Internet boy.

Have a nice day
Winning...
Hutch











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Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread Sebastian Iskra
Basically what hutch is trying to say is. We all sit down when we pee.
Good job.
On Fri, Jul 27, 2012 at 3:57 PM, G. Hutchinson hu...@halsplayground.com wrote:
 AS I was saying, thank you folks who are courteous to the mailing list that
 take 3 seconds of your life to strip all the EXCESSIVE and extemporaneous
 content in the BODY of YOUR emailed replies. You know, the stuff that NO
 email clients strip out automagically.

 Key words here kids, BODY and EXCESSIVE Not subject lines, not in the RE
 area (which is the subject line), I speak of the BODY of your emails

 NOTHING strips that and having a trail of 30 OLD replies that we have to
 scroll down to get to the next NEW subject and/or reply gets tiring rather
 quickly when it keeps growing and growing. These long unedited replies
 contain many other folks replies not pertinent to the subject at hand. Again
 in the BODY of the offending reply. Verstain?

 I was correct and courteous in my request and know EXACTLY what I am
 speaking of. Any one contradicting what I am expressing does not understand.

 Someone has to bitch on occasion, the normal mailing list Nazi's seem
 asleep at the wheel. SO let me head you all at the past with the following
 and say:

 1. I know you are but what am I?
 2. You are adopted and I have seen your mother naked.
 3. You are ugly and girls hate you.
 4. DO not make me come to your house, hump your mother while your dad holds
 my scrote, because I will then fire your dad from his job of mowing my lawn
 every other week.
 4. Shutup Internet boy.

 Have a nice day
 Winning...
 Hutch












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Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread G. Hutchinson

And I would like to finish with my email client can beat up your email client.


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Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread Cameron Munroe
Why don't you just leave the email list since you have nothing positive 
to say, i.e:



1. I know you are but what am I?
2. You are adopted and I have seen your mother naked.
3. You are ugly and girls hate you.
4. DO not make me come to your house, hump your mother while your dad 
holds my scrote, because I will then fire your dad from his job of 
mowing my lawn every other week.

4. Shutup Internet boy.

Have a nice day
Winning...
Hutch


The point of this email thread is to help someone who is being attacked, 
and frankly I like having all the replies so that I can fully understand 
the conversation. However, you seem to want to make it into a place to 
yell at people that don't do exactly what you want.



On 7/27/2012 2:05 PM, G. Hutchinson wrote:
And I would like to finish with my email client can beat up your email 
client.



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Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread Jaspreet Walia
Calm yourself. Keep it organized.
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Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread Russell Smith
It doesn't anger me like it does Hutch when people reply with a full 
message history in the body.  If they stick their reply at the bottom of 
the thread history I will just ignore the email and move on.  The only 
point I see in leaving content from previous emails in the thread is if 
you're specifically replying to a point made in a prior email.


In regards to your point though, you already have a history of all the 
replies unless you're deleting each email after you read them.



On 27.07.2012 14:13, Cameron Munroe wrote:

The point of this email thread is to help someone who is being
attacked, and frankly I like having all the replies so that I can
fully understand the conversation.


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[hlds] Improvements to TF matchmaking beta are live

2012-07-27 Thread Fletcher Dunn
Hello All.

Some improvements to the matchmaking beta in TF2 have just recently been made 
live.

If you have reported a problem previously, thank you!  Keep an eye out and let 
me know if you feel an appreciable difference.  It *should* be a fairly 
dramatic improvement.

If you have a particularly bad experience (either as a server operator or a 
client) that you think is probably a bug, please report the time of the event, 
and the IP of the gameserver.

Thanks!

Fletch
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Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread Albert Davis
I sit down to pee, am I...weird?

On Fri, Jul 27, 2012 at 5:03 PM, Sebastian Iskra seabas...@gmail.comwrote:

 Basically what hutch is trying to say is. We all sit down when we pee.
 Good job.
 On Fri, Jul 27, 2012 at 3:57 PM, G. Hutchinson hu...@halsplayground.com
 wrote:
  AS I was saying, thank you folks who are courteous to the mailing list
 that
  take 3 seconds of your life to strip all the EXCESSIVE and extemporaneous
  content in the BODY of YOUR emailed replies. You know, the stuff that NO
  email clients strip out automagically.
 
  Key words here kids, BODY and EXCESSIVE Not subject lines, not in
 the RE
  area (which is the subject line), I speak of the BODY of your emails
 
  NOTHING strips that and having a trail of 30 OLD replies that we have to
  scroll down to get to the next NEW subject and/or reply gets tiring
 rather
  quickly when it keeps growing and growing. These long unedited replies
  contain many other folks replies not pertinent to the subject at hand.
 Again
  in the BODY of the offending reply. Verstain?
 
  I was correct and courteous in my request and know EXACTLY what I am
  speaking of. Any one contradicting what I am expressing does not
 understand.
 
  Someone has to bitch on occasion, the normal mailing list Nazi's seem
  asleep at the wheel. SO let me head you all at the past with the
 following
  and say:
 
  1. I know you are but what am I?
  2. You are adopted and I have seen your mother naked.
  3. You are ugly and girls hate you.
  4. DO not make me come to your house, hump your mother while your dad
 holds
  my scrote, because I will then fire your dad from his job of mowing my
 lawn
  every other week.
  4. Shutup Internet boy.
 
  Have a nice day
  Winning...
  Hutch
 
 
 
 
 
 
 
 
 
 
 
 
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Re: [hlds] Improvements to TF matchmaking beta are live

2012-07-27 Thread Russell Smith

Any hints on what the improvements were?

On 27.07.2012 16:15, Fletcher Dunn wrote:

Hello All.

Some improvements to the matchmaking beta in TF2 have just recently
been made live.

If you have reported a problem previously, thank you! Keep an eye out
and let me know if you feel an appreciable difference. It *SHOULD* be
a fairly dramatic improvement.

If you have a particularly bad experience (either as a server 
operator

or a client) that you think is probably a bug, please report the time
of the event, and the IP of the gameserver.

Thanks!

Fletch



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Re: [hlds] Improvements to TF matchmaking beta are live

2012-07-27 Thread Fletcher Dunn
Basically putting players on servers closer to them.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Russell Smith
Sent: Friday, July 27, 2012 4:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Improvements to TF matchmaking beta are live

Any hints on what the improvements were?

On 27.07.2012 16:15, Fletcher Dunn wrote:
 Hello All.

 Some improvements to the matchmaking beta in TF2 have just recently 
 been made live.

 If you have reported a problem previously, thank you! Keep an eye out 
 and let me know if you feel an appreciable difference. It *SHOULD* be 
 a fairly dramatic improvement.

 If you have a particularly bad experience (either as a server operator 
 or a client) that you think is probably a bug, please report the time 
 of the event, and the IP of the gameserver.

 Thanks!

 Fletch


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Re: [hlds] Improvements to TF matchmaking beta are live

2012-07-27 Thread Russell Smith

Well, that's a pretty good improvement. :)

On 27.07.2012 16:53, Fletcher Dunn wrote:

Basically putting players on servers closer to them.




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Re: [hlds] Improvements to TF matchmaking beta are live

2012-07-27 Thread Lance Waidzunas
Just test with a bunch of friends, worked infinitely better in that we were
matched to a server with plenty of room (even though it had s couple bots
initially).  Highest ping in our group was 50-60 (I was pinging 5, which
was phenomenal) and we were spread out between east coast and midwest.
 Whatever improvements you made were great, well done Fletcher.  Burton
should give you another hug from everyone @ eXtv.

On Fri, Jul 27, 2012 at 6:56 PM, Russell Smith ve...@tinylittlerobots.uswrote:

 Well, that's a pretty good improvement. :)


 On 27.07.2012 16:53, Fletcher Dunn wrote:

 Basically putting players on servers closer to them.



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Re: [hlds] Improvements to TF matchmaking beta are live

2012-07-27 Thread Dr. McKay
How does it match you to servers now? By average ping?


McKay

On Jul 27, 2012, at 7:53 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:

 Basically putting players on servers closer to them.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Russell Smith
 Sent: Friday, July 27, 2012 4:38 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Improvements to TF matchmaking beta are live
 
 Any hints on what the improvements were?
 
 On 27.07.2012 16:15, Fletcher Dunn wrote:
 Hello All.
 
 Some improvements to the matchmaking beta in TF2 have just recently 
 been made live.
 
 If you have reported a problem previously, thank you! Keep an eye out 
 and let me know if you feel an appreciable difference. It *SHOULD* be 
 a fairly dramatic improvement.
 
 If you have a particularly bad experience (either as a server operator 
 or a client) that you think is probably a bug, please report the time 
 of the event, and the IP of the gameserver.
 
 Thanks!
 
 Fletch
 
 
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Re: [hlds] Improvements to TF matchmaking beta are live

2012-07-27 Thread Fletcher Dunn
It estimates the ping using geolocation (based on your IP and the IP of the 
gameserver).  Given those estimated pings, the scoring system then tries to 
find a server, taking into consideration all the party members (not just the 
leader).

One of the main advantages of the new system is that it will never put people 
into an empty server.  People who get matched into an empty server are 
extremely likely to immediately quit and reenter matchmaking.  Instead, it 
groups players together to seed a server with at least N players.  (Currently N 
= 8.)  In that case, it explores combinations of N players and gameservers, 
looking for the best gameserver / players combination.  It can definitely 
prefer to start a new match rather than putting you in one that's already 
started, if the game in progress is too far away.

Eventually I'd like to use the geolocation only as a rough way to limit the 
search, and then get a few pings for the most promising servers.  But it's not 
quite there yet.  In general, geolocation is an OK proxy for ping time.  It can 
be fooled if your route to the server across the street bounces halfway across 
the country and back.  But it can avoid connecting to a server halfway across 
the world.

The new system also is more willing to have players wait in the queue, rather 
than dumping them into some server on another continent just because that was 
the only sever with a slot open at the moment they hit start searching.  It 
examines the same server multiple times, rather than once.  (Players come and 
go from servers pretty rapidly, and waiting for an opportunity very often pays 
off.)  In general, it should never put you into a distant server, unless you 
have already been waiting a long time, or unless you have somebody else in your 
party who is from halfway around the world, in which case it will hopefully 
find a server about halfway between you.  Basically the threshold for good 
enough slowly decreases over time.  You can get matched into a bad server, but 
only after it has spent enough time waiting for a good server opportunity to 
come along.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dr. McKay
Sent: Friday, July 27, 2012 6:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Improvements to TF matchmaking beta are live

How does it match you to servers now? By average ping?


McKay

On Jul 27, 2012, at 7:53 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:

 Basically putting players on servers closer to them.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Russell 
 Smith
 Sent: Friday, July 27, 2012 4:38 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Improvements to TF matchmaking beta are live
 
 Any hints on what the improvements were?
 
 On 27.07.2012 16:15, Fletcher Dunn wrote:
 Hello All.
 
 Some improvements to the matchmaking beta in TF2 have just recently 
 been made live.
 
 If you have reported a problem previously, thank you! Keep an eye out 
 and let me know if you feel an appreciable difference. It *SHOULD* be 
 a fairly dramatic improvement.
 
 If you have a particularly bad experience (either as a server 
 operator or a client) that you think is probably a bug, please report 
 the time of the event, and the IP of the gameserver.
 
 Thanks!
 
 Fletch
 
 
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Re: [hlds] Improvements to TF matchmaking beta are live

2012-07-27 Thread Doctor McKay
Will Valve be running some servers that are only used as lobbies with the 
new quickplay system? I noticed there's a cvar that prevents the server from 
showing in the server browser and makes it only function as a lobby for 
parties that come from quickplay. Will Valve be running such servers?


-Original Message- 
From: Fletcher Dunn

Sent: Friday, July 27, 2012 9:23 PM
To: Half-Life dedicated Win32 server mailing list ; Half-Life dedicated 
Linux server mailinglist (hlds_li...@list.valvesoftware.com)

Subject: Re: [hlds] Improvements to TF matchmaking beta are live

It estimates the ping using geolocation (based on your IP and the IP of the 
gameserver).  Given those estimated pings, the scoring system then tries to 
find a server, taking into consideration all the party members (not just the 
leader).


One of the main advantages of the new system is that it will never put 
people into an empty server.  People who get matched into an empty server 
are extremely likely to immediately quit and reenter matchmaking.  Instead, 
it groups players together to seed a server with at least N players. 
(Currently N = 8.)  In that case, it explores combinations of N players and 
gameservers, looking for the best gameserver / players combination.  It can 
definitely prefer to start a new match rather than putting you in one that's 
already started, if the game in progress is too far away.


Eventually I'd like to use the geolocation only as a rough way to limit the 
search, and then get a few pings for the most promising servers.  But it's 
not quite there yet.  In general, geolocation is an OK proxy for ping time. 
It can be fooled if your route to the server across the street bounces 
halfway across the country and back.  But it can avoid connecting to a 
server halfway across the world.


The new system also is more willing to have players wait in the queue, 
rather than dumping them into some server on another continent just because 
that was the only sever with a slot open at the moment they hit start 
searching.  It examines the same server multiple times, rather than once. 
(Players come and go from servers pretty rapidly, and waiting for an 
opportunity very often pays off.)  In general, it should never put you into 
a distant server, unless you have already been waiting a long time, or 
unless you have somebody else in your party who is from halfway around the 
world, in which case it will hopefully find a server about halfway between 
you.  Basically the threshold for good enough slowly decreases over time. 
You can get matched into a bad server, but only after it has spent enough 
time waiting for a good server opportunity to come along.


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dr. McKay

Sent: Friday, July 27, 2012 6:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Improvements to TF matchmaking beta are live

How does it match you to servers now? By average ping?


McKay

On Jul 27, 2012, at 7:53 PM, Fletcher Dunn fletch...@valvesoftware.com 
wrote:



Basically putting players on servers closer to them.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: Friday, July 27, 2012 4:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Improvements to TF matchmaking beta are live

Any hints on what the improvements were?

On 27.07.2012 16:15, Fletcher Dunn wrote:

Hello All.

Some improvements to the matchmaking beta in TF2 have just recently
been made live.

If you have reported a problem previously, thank you! Keep an eye out
and let me know if you feel an appreciable difference. It *SHOULD* be
a fairly dramatic improvement.

If you have a particularly bad experience (either as a server
operator or a client) that you think is probably a bug, please report
the time of the event, and the IP of the gameserver.

Thanks!

Fletch



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Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread Lord_Jeremy Xavier
As it so happens, my client de-threads an email when someone else strips out 
all the replies. It seems your convenience is then my inconvenience.

-J


On Jul 27, 2012, at 4:57 PM, G. Hutchinson wrote:

 AS I was saying, thank you folks who are courteous to the mailing list that 
 take 3 seconds of your life to strip all the EXCESSIVE and extemporaneous 
 content in the BODY of YOUR emailed replies. You know, the stuff that NO 
 email clients strip out automagically.
 
 Key words here kids, BODY and EXCESSIVE Not subject lines, not in the RE 
 area (which is the subject line), I speak of the BODY of your emails
 
 NOTHING strips that and having a trail of 30 OLD replies that we have to 
 scroll down to get to the next NEW subject and/or reply gets tiring rather 
 quickly when it keeps growing and growing. These long unedited replies 
 contain many other folks replies not pertinent to the subject at hand. Again 
 in the BODY of the offending reply. Verstain?
 
 I was correct and courteous in my request and know EXACTLY what I am speaking 
 of. Any one contradicting what I am expressing does not understand.
 
 Someone has to bitch on occasion, the normal mailing list Nazi's seem 
 asleep at the wheel. SO let me head you all at the past with the following 
 and say:
 
 1. I know you are but what am I?
 2. You are adopted and I have seen your mother naked.
 3. You are ugly and girls hate you.
 4. DO not make me come to your house, hump your mother while your dad holds 
 my scrote, because I will then fire your dad from his job of mowing my lawn 
 every other week.
 4. Shutup Internet boy.
 
 Have a nice day
 Winning...
 Hutch
 
 
 
 
 
 
 
 
 
 
 
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