[hlds] Handling server crashes the smart way

2012-07-29 Thread Bruno Garcia
Hello,

I'm running a CS: S server on a windows 2003 server computer. I know that
it's outdated, and windows is highly unstable at times, but I've been
getting a lot of server crashes for the last two weeks and with each crash
comes a dump file. These dump files don't appear to hold many information
about the crash, pretty useless to me.
But they must be there for a reason. So I was wondering if there's a
'smart' way to pin-point at what instance the srcds crashed.

I'll leave some dox about the server that I'm running, maybe you'll find
something 'un-usual'


Windows 2003 Server
Counter-Strike: Source dedicated server
Running process with all cpus (process affinity)
Running on RealTime priority (might change it to High)

Addons:
Mani Admin System
Mattie's Eventscripts
DAF DoS Fix (Blocks flood of server queries to the server)

Any help is appreciated
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Re: [hlds] Handling server crashes the smart way

2012-07-29 Thread Dominik Friedrichs
I think the only other way of getting more detail is to run the server 
through a debugger. Ive done this before, eg. you use Visual Studio 2008 
on your home computer, set up remote debugging on the server machine 
(including opening the relevant ports and stuff), and then remote debug 
it via the internet... when it crashes, you see exactly where.


On 2012/07/29 21:19, Bruno Garcia wrote:

Hello,

I'm running a CS: S server on a windows 2003 server computer. I know
that it's outdated, and windows is highly unstable at times, but I've
been getting a lot of server crashes for the last two weeks and with
each crash comes a dump file. These dump files don't appear to hold many
information about the crash, pretty useless to me.
But they must be there for a reason. So I was wondering if there's a
'smart' way to pin-point at what instance the srcds crashed.

I'll leave some dox about the server that I'm running, maybe you'll find
something 'un-usual'


Windows 2003 Server
Counter-Strike: Source dedicated server
Running process with all cpus (process affinity)
Running on RealTime priority (might change it to High)

Addons:
Mani Admin System
Mattie's Eventscripts
DAF DoS Fix (Blocks flood of server queries to the server)

Any help is appreciated




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Re: [hlds] Handling server crashes the smart way

2012-07-29 Thread Bruno Garcia
On Sun, Jul 29, 2012 at 5:16 PM, Dominik Friedrichs d...@forlix.org wrote:

 I think the only other way of getting more detail is to run the server
 through a debugger. Ive done this before, eg. you use Visual Studio 2008 on
 your home computer, set up remote debugging on the server machine
 (including opening the relevant ports and stuff), and then remote debug it
 via the internet... when it crashes, you see exactly where.


 On 2012/07/29 21:19, Bruno Garcia wrote:

 Hello,

 I'm running a CS: S server on a windows 2003 server computer. I know
 that it's outdated, and windows is highly unstable at times, but I've
 been getting a lot of server crashes for the last two weeks and with
 each crash comes a dump file. These dump files don't appear to hold many
 information about the crash, pretty useless to me.
 But they must be there for a reason. So I was wondering if there's a
 'smart' way to pin-point at what instance the srcds crashed.

 I'll leave some dox about the server that I'm running, maybe you'll find
 something 'un-usual'


 Windows 2003 Server
 Counter-Strike: Source dedicated server
 Running process with all cpus (process affinity)
 Running on RealTime priority (might change it to High)

 Addons:
 Mani Admin System
 Mattie's Eventscripts
 DAF DoS Fix (Blocks flood of server queries to the server)

 Any help is appreciated




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I've never heard of remote debugging before, but I'm definitely gonna try
this out.
Thank you very much! Any other help is always appreciated
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Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-29 Thread Dmitriy Bobrovskiy
BTW have anybody the idea how to stop fake player flood for HLDS not Source?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Lord_Jeremy Xavier
 Sent: Saturday, July 28, 2012 5:50 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Fake player flood (Khalid Oqal) 


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