[hlds] Handling server crashes the smart way
Hello, I'm running a CS: S server on a windows 2003 server computer. I know that it's outdated, and windows is highly unstable at times, but I've been getting a lot of server crashes for the last two weeks and with each crash comes a dump file. These dump files don't appear to hold many information about the crash, pretty useless to me. But they must be there for a reason. So I was wondering if there's a 'smart' way to pin-point at what instance the srcds crashed. I'll leave some dox about the server that I'm running, maybe you'll find something 'un-usual' Windows 2003 Server Counter-Strike: Source dedicated server Running process with all cpus (process affinity) Running on RealTime priority (might change it to High) Addons: Mani Admin System Mattie's Eventscripts DAF DoS Fix (Blocks flood of server queries to the server) Any help is appreciated ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Handling server crashes the smart way
I think the only other way of getting more detail is to run the server through a debugger. Ive done this before, eg. you use Visual Studio 2008 on your home computer, set up remote debugging on the server machine (including opening the relevant ports and stuff), and then remote debug it via the internet... when it crashes, you see exactly where. On 2012/07/29 21:19, Bruno Garcia wrote: Hello, I'm running a CS: S server on a windows 2003 server computer. I know that it's outdated, and windows is highly unstable at times, but I've been getting a lot of server crashes for the last two weeks and with each crash comes a dump file. These dump files don't appear to hold many information about the crash, pretty useless to me. But they must be there for a reason. So I was wondering if there's a 'smart' way to pin-point at what instance the srcds crashed. I'll leave some dox about the server that I'm running, maybe you'll find something 'un-usual' Windows 2003 Server Counter-Strike: Source dedicated server Running process with all cpus (process affinity) Running on RealTime priority (might change it to High) Addons: Mani Admin System Mattie's Eventscripts DAF DoS Fix (Blocks flood of server queries to the server) Any help is appreciated ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Handling server crashes the smart way
On Sun, Jul 29, 2012 at 5:16 PM, Dominik Friedrichs d...@forlix.org wrote: I think the only other way of getting more detail is to run the server through a debugger. Ive done this before, eg. you use Visual Studio 2008 on your home computer, set up remote debugging on the server machine (including opening the relevant ports and stuff), and then remote debug it via the internet... when it crashes, you see exactly where. On 2012/07/29 21:19, Bruno Garcia wrote: Hello, I'm running a CS: S server on a windows 2003 server computer. I know that it's outdated, and windows is highly unstable at times, but I've been getting a lot of server crashes for the last two weeks and with each crash comes a dump file. These dump files don't appear to hold many information about the crash, pretty useless to me. But they must be there for a reason. So I was wondering if there's a 'smart' way to pin-point at what instance the srcds crashed. I'll leave some dox about the server that I'm running, maybe you'll find something 'un-usual' Windows 2003 Server Counter-Strike: Source dedicated server Running process with all cpus (process affinity) Running on RealTime priority (might change it to High) Addons: Mani Admin System Mattie's Eventscripts DAF DoS Fix (Blocks flood of server queries to the server) Any help is appreciated __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds I've never heard of remote debugging before, but I'm definitely gonna try this out. Thank you very much! Any other help is always appreciated ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
BTW have anybody the idea how to stop fake player flood for HLDS not Source? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Lord_Jeremy Xavier Sent: Saturday, July 28, 2012 5:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Fake player flood (Khalid Oqal) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds