Re: [hlds] TF MvM hosting questions
So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you guys and your players to figure out. I will hazard a guess that raising the player count well above 6 would be detrimental the experience. There ratio of humans to bots would be off and the human defending team would not have enough challenge. (As an extreme example: imagine a 32-player server where everybody is defending an there are no bots.) Exactly how far it can be raised above 6 without totally breaking the game is speculation of course. I think a smart server operator will start out with the server configured relatively vanilla, and then watch how the game unfolds and listen to their players, and try to make smart decisions about which areas to experiment, rather than assuming the same sorts of adjustments your community prefers in PvP will automatically apply to this mode. A fun co-op mode with more than six players is likely to require entirely new missions. (The mission decides the pattern of enemy robots that come at you.) We have purposefully made it easy for players to create their own missio ns. (It's a lot easier than creating a whole new map!) But if you play with more than six players, with the missions we've made, I think the balance will be way off. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Tuesday, August 14, 2012 4:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Will we be able to restrict a MvM server to people in the steamgroup only, like in L4D2? Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 14 August
Re: [hlds] Steam support library
Ok this is getting annoying. Normally I am pretty good at figuring issues out and this one has been a thorn in my side for a month now. I had to break apart a RAID so as to swap out a drive going bad. Ever since then, I encounter the following (not always, but often enough to suck): L 08/15/2012 - 08:30:09: Initializing Steam libraries for secure Internet server L 08/15/2012 - 08:30:10: * L 08/15/2012 - 08:30:10: * Unable to load Steam support library.* L 08/15/2012 - 08:30:10: * This server will operate in LAN mode only.* L 08/15/2012 - 08:30:11: * Aside from installing the steam client on the server, which it had never been or had to be installed on prior to run the servers publicly. For some reason installing the client remedies the issue. But I notice sometimes it still fails occasionally. Un-installing and reinstalling and/or leaving installed the client seems to fix. ONLY that seems to fix it so far. My suspicion is somewhere there is a registry link bad in the OS (Windows server 08, R2) pertaining to hlds or such. - verify_all does nothing to help the situation, my cl startup is fine and it annoys me to have the steam client on the server to begin with. Again, from the initial setup I did not have to have it installed and it ran for years just fine without ever installing the client on the machine. Does anyone know a perm fix for this? Even deleting all steam references in registry has been to no avail, unless I missed some (searched Steam). Reinstalling hlds did not help to fix any possible broken registry links or such. I am tired of having to fire up and watch for this message I never had issue with before, only to see it on occasion and have to un-install and reinstall steam client... On a server... That should not have to have the client installed... Searching mailing list archives, the only remedy I have found is the installing of the client. This is not a fix, rather something that is circumventing a broken link somewhere in my opinion. It is not a firewall issue since that has not changed in years. it is not a command line issue, they have not changed in years. It is not a convar issue in any config, has not changed in years. is not a SM, MM issue, updated and runs fine. Reinstalling hlds did not help. Virgin instances of the servers does not help. Sometimes it happen after game server updates, sometimes after a machine reboot. Thanks, Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam support library
There's a single, physical server that I have an issue on where the game uses the Steam binaries from steamcmd, which are older than those bundled with the game (similar effect to having an outdated Steam client installed). To fix, after every update, I have to copy the game's Steam bins (steamclient, tier0_s, etc.) into steamcmd's dir after each time steamcmd redownloads the files, else the same issue occurs. Perhaps that's the same thing that you're running into. On 8/15/2012 10:01 AM, G. Hutchinson wrote: Ok this is getting annoying. Normally I am pretty good at figuring issues out and this one has been a thorn in my side for a month now. I had to break apart a RAID so as to swap out a drive going bad. Ever since then, I encounter the following (not always, but often enough to suck): L 08/15/2012 - 08:30:09: Initializing Steam libraries for secure Internet server L 08/15/2012 - 08:30:10: * L 08/15/2012 - 08:30:10: *Unable to load Steam support library.* L 08/15/2012 - 08:30:10: *This server will operate in LAN mode only.* L 08/15/2012 - 08:30:11: * Aside from installing the steam client on the server, which it had never been or had to be installed on prior to run the servers publicly. For some reason installing the client remedies the issue. But I notice sometimes it still fails occasionally. Un-installing and reinstalling and/or leaving installed the client seems to fix. ONLY that seems to fix it so far. My suspicion is somewhere there is a registry link bad in the OS (Windows server 08, R2) pertaining to hlds or such. - verify_all does nothing to help the situation, my cl startup is fine and it annoys me to have the steam client on the server to begin with. Again, from the initial setup I did not have to have it installed and it ran for years just fine without ever installing the client on the machine. Does anyone know a perm fix for this? Even deleting all steam references in registry has been to no avail, unless I missed some (searched Steam). Reinstalling hlds did not help to fix any possible broken registry links or such. I am tired of having to fire up and watch for this message I never had issue with before, only to see it on occasion and have to un-install and reinstall steam client... On a server... That should not have to have the client installed... Searching mailing list archives, the only remedy I have found is the installing of the client. This is not a fix, rather something that is circumventing a broken link somewhere in my opinion. It is not a firewall issue since that has not changed in years. it is not a command line issue, they have not changed in years. It is not a convar issue in any config, has not changed in years. is not a SM, MM issue, updated and runs fine. Reinstalling hlds did not help. Virgin instances of the servers does not help. Sometimes it happen after game server updates, sometimes after a machine reboot. Thanks, Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam support library
i found a fix for this. download this and extract to the where the .exe is in the root of the game http://immortal-servers.com/downloads/steam.rar it is steam files, i did this and works fine. -Original Message- From: G. Hutchinson Sent: Wednesday, August 15, 2012 3:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam support library Ok this is getting annoying. Normally I am pretty good at figuring issues out and this one has been a thorn in my side for a month now. I had to break apart a RAID so as to swap out a drive going bad. Ever since then, I encounter the following (not always, but often enough to suck): L 08/15/2012 - 08:30:09: Initializing Steam libraries for secure Internet server L 08/15/2012 - 08:30:10: * L 08/15/2012 - 08:30:10: * Unable to load Steam support library.* L 08/15/2012 - 08:30:10: * This server will operate in LAN mode only.* L 08/15/2012 - 08:30:11: * Aside from installing the steam client on the server, which it had never been or had to be installed on prior to run the servers publicly. For some reason installing the client remedies the issue. But I notice sometimes it still fails occasionally. Un-installing and reinstalling and/or leaving installed the client seems to fix. ONLY that seems to fix it so far. My suspicion is somewhere there is a registry link bad in the OS (Windows server 08, R2) pertaining to hlds or such. - verify_all does nothing to help the situation, my cl startup is fine and it annoys me to have the steam client on the server to begin with. Again, from the initial setup I did not have to have it installed and it ran for years just fine without ever installing the client on the machine. Does anyone know a perm fix for this? Even deleting all steam references in registry has been to no avail, unless I missed some (searched Steam). Reinstalling hlds did not help to fix any possible broken registry links or such. I am tired of having to fire up and watch for this message I never had issue with before, only to see it on occasion and have to un-install and reinstall steam client... On a server... That should not have to have the client installed... Searching mailing list archives, the only remedy I have found is the installing of the client. This is not a fix, rather something that is circumventing a broken link somewhere in my opinion. It is not a firewall issue since that has not changed in years. it is not a command line issue, they have not changed in years. It is not a convar issue in any config, has not changed in years. is not a SM, MM issue, updated and runs fine. Reinstalling hlds did not help. Virgin instances of the servers does not help. Sometimes it happen after game server updates, sometimes after a machine reboot. Thanks, Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF MvM hosting questions
You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you guys and your players to figure out. I will hazard a guess that raising the player count well above 6 would be detrimental the experience. There ratio of humans to bots would be off and the human defending team would not have enough challenge. (As an extreme example: imagine a 32-player server where everybody is defending an there are no bots.) Exactly how far it can be raised above 6 without totally breaking the game is speculation of course. I think a smart server operator will start out with the server configured relatively vanilla, and then watch how the game unfolds and listen to their players, and try to make smart decisions about which areas to experiment, rather than assuming the same sorts of adjustments your community prefers in PvP will automatically apply to this mode. A fun co-op mode with more than six players is likely to require entirely new missions. (The mission decides the pattern of enemy robots that come at you.) We have purposefully made it easy for players to create their own missio ns. (It's a lot easier than creating a whole new map!) But if you play with more than six players, with the missions we've made, I think the balance will be way off. - Fletch
Re: [hlds] [hlds_linux] TF MvM hosting questions
7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l inux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin ux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] MvM and maxplayers 32
A note regarding 32-player servers and MvM: An MvM server will require about as much CPU usage as a 32-player PvP server. However, the network utilization is significantly lower for obvious reasons. Whether the max number of internal player slots is 6, 24 or 32, I think you'll agree is really an internal technical detail that would not be this much of a focal point in the discussion, in a perfect world. It is understandable but unfortunate that currently pricing models are based on this, because this number is equivalent to players in PvP. Over time the smart server hosting company will bring their pricing structure in line with whatever the underlying resource utilization constraints really are, and whether CPU cycles or bandwidth are more scarce. I think an MvM server will have performance characteristics somewhere between L4D and a 32-player PvP server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam support library
If you're running this on windows, this will fix it without copying over dll's / exe files :( reg delete HKCU\Software\Valve\Steam\ActiveProcess /f From what I can see, steamcmd is setting an ActiveProcess variable everytime this is run for updating csgo/killingfloor, in turn forces a SteamDLL value of: C:\games\killingfloor\bin\steamclient.dll If you remove this value, all games will carry on working as normal (eg Killing Floor will still load etc) Regards, Dan Offord Technical Systems Administrator Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield Southampton, Hampshire, SO45 1XR Registered in England Wales No. 3370594 Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985 Twitter: @liv3d | Skype: mpukliv3d On 15 August 2012 15:12, Chris | Immortal-Servers.com ch...@immortal-servers.com wrote: i found a fix for this. download this and extract to the where the .exe is in the root of the game http://immortal-servers.com/**downloads/steam.rarhttp://immortal-servers.com/downloads/steam.rar it is steam files, i did this and works fine. -Original Message- From: G. Hutchinson Sent: Wednesday, August 15, 2012 3:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam support library Ok this is getting annoying. Normally I am pretty good at figuring issues out and this one has been a thorn in my side for a month now. I had to break apart a RAID so as to swap out a drive going bad. Ever since then, I encounter the following (not always, but often enough to suck): L 08/15/2012 - 08:30:09: Initializing Steam libraries for secure Internet server L 08/15/2012 - 08:30:10: *** L 08/15/2012 - 08:30:10: * Unable to load Steam support library.* L 08/15/2012 - 08:30:10: * This server will operate in LAN mode only.* L 08/15/2012 - 08:30:11: *** Aside from installing the steam client on the server, which it had never been or had to be installed on prior to run the servers publicly. For some reason installing the client remedies the issue. But I notice sometimes it still fails occasionally. Un-installing and reinstalling and/or leaving installed the client seems to fix. ONLY that seems to fix it so far. My suspicion is somewhere there is a registry link bad in the OS (Windows server 08, R2) pertaining to hlds or such. - verify_all does nothing to help the situation, my cl startup is fine and it annoys me to have the steam client on the server to begin with. Again, from the initial setup I did not have to have it installed and it ran for years just fine without ever installing the client on the machine. Does anyone know a perm fix for this? Even deleting all steam references in registry has been to no avail, unless I missed some (searched Steam). Reinstalling hlds did not help to fix any possible broken registry links or such. I am tired of having to fire up and watch for this message I never had issue with before, only to see it on occasion and have to un-install and reinstall steam client... On a server... That should not have to have the client installed... Searching mailing list archives, the only remedy I have found is the installing of the client. This is not a fix, rather something that is circumventing a broken link somewhere in my opinion. It is not a firewall issue since that has not changed in years. it is not a command line issue, they have not changed in years. It is not a convar issue in any config, has not changed in years. is not a SM, MM issue, updated and runs fine. Reinstalling hlds did not help. Virgin instances of the servers does not help. Sometimes it happen after game server updates, sometimes after a machine reboot. Thanks, Hutch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam support library
I have also suffered from this error, is there any official word on a fix when running older servers with the newer steamcmd on the same box? Joe On 15 Aug 2012 17:12, Dan Offord li...@multiplay.co.uk wrote: If you're running this on windows, this will fix it without copying over dll's / exe files :( reg delete HKCU\Software\Valve\Steam\ActiveProcess /f From what I can see, steamcmd is setting an ActiveProcess variable everytime this is run for updating csgo/killingfloor, in turn forces a SteamDLL value of: C:\games\killingfloor\bin\steamclient.dll If you remove this value, all games will carry on working as normal (eg Killing Floor will still load etc) Regards, Dan Offord Technical Systems Administrator Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield Southampton, Hampshire, SO45 1XR Registered in England Wales No. 3370594 Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985 Twitter: @liv3d | Skype: mpukliv3d On 15 August 2012 15:12, Chris | Immortal-Servers.com ch...@immortal-servers.com wrote: i found a fix for this. download this and extract to the where the .exe is in the root of the game http://immortal-servers.com/**downloads/steam.rarhttp://immortal-servers.com/downloads/steam.rar it is steam files, i did this and works fine. -Original Message- From: G. Hutchinson Sent: Wednesday, August 15, 2012 3:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam support library Ok this is getting annoying. Normally I am pretty good at figuring issues out and this one has been a thorn in my side for a month now. I had to break apart a RAID so as to swap out a drive going bad. Ever since then, I encounter the following (not always, but often enough to suck): L 08/15/2012 - 08:30:09: Initializing Steam libraries for secure Internet server L 08/15/2012 - 08:30:10: *** L 08/15/2012 - 08:30:10: * Unable to load Steam support library.* L 08/15/2012 - 08:30:10: * This server will operate in LAN mode only.* L 08/15/2012 - 08:30:11: *** Aside from installing the steam client on the server, which it had never been or had to be installed on prior to run the servers publicly. For some reason installing the client remedies the issue. But I notice sometimes it still fails occasionally. Un-installing and reinstalling and/or leaving installed the client seems to fix. ONLY that seems to fix it so far. My suspicion is somewhere there is a registry link bad in the OS (Windows server 08, R2) pertaining to hlds or such. - verify_all does nothing to help the situation, my cl startup is fine and it annoys me to have the steam client on the server to begin with. Again, from the initial setup I did not have to have it installed and it ran for years just fine without ever installing the client on the machine. Does anyone know a perm fix for this? Even deleting all steam references in registry has been to no avail, unless I missed some (searched Steam). Reinstalling hlds did not help to fix any possible broken registry links or such. I am tired of having to fire up and watch for this message I never had issue with before, only to see it on occasion and have to un-install and reinstall steam client... On a server... That should not have to have the client installed... Searching mailing list archives, the only remedy I have found is the installing of the client. This is not a fix, rather something that is circumventing a broken link somewhere in my opinion. It is not a firewall issue since that has not changed in years. it is not a command line issue, they have not changed in years. It is not a convar issue in any config, has not changed in years. is not a SM, MM issue, updated and runs fine. Reinstalling hlds did not help. Virgin instances of the servers does not help. Sometimes it happen after game server updates, sometimes after a machine reboot. Thanks, Hutch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l inux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin ux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Steam support library
Doing the reg delete command below is the current workaround, and we are working on a steamcmd update that won't cause this problem. - Alfred From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joe Powell Sent: Wednesday, August 15, 2012 9:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam support library I have also suffered from this error, is there any official word on a fix when running older servers with the newer steamcmd on the same box? Joe On 15 Aug 2012 17:12, Dan Offord li...@multiplay.co.ukmailto:li...@multiplay.co.uk wrote: If you're running this on windows, this will fix it without copying over dll's / exe files :( reg delete HKCU\Software\Valve\Steam\ActiveProcess /f From what I can see, steamcmd is setting an ActiveProcess variable everytime this is run for updating csgo/killingfloor, in turn forces a SteamDLL value of: C:\games\killingfloor\bin\steamclient.dll If you remove this value, all games will carry on working as normal (eg Killing Floor will still load etc) Regards, Dan Offord Technical Systems Administrator Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield Southampton, Hampshire, SO45 1XR Registered in England Wales No. 3370594 Phone: +44 (0) 845 868 1337tel:%2B44%20%280%29%20845%20868%201337 | Direct: +44 (0) 56 000 36985tel:%2B44%20%280%29%2056%2%2036985 Twitter: @liv3d | Skype: mpukliv3d On 15 August 2012 15:12, Chris | Immortal-Servers.com ch...@immortal-servers.commailto:ch...@immortal-servers.com wrote: i found a fix for this. download this and extract to the where the .exe is in the root of the game http://immortal-servers.com/downloads/steam.rar it is steam files, i did this and works fine. -Original Message- From: G. Hutchinson Sent: Wednesday, August 15, 2012 3:01 PM To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Steam support library Ok this is getting annoying. Normally I am pretty good at figuring issues out and this one has been a thorn in my side for a month now. I had to break apart a RAID so as to swap out a drive going bad. Ever since then, I encounter the following (not always, but often enough to suck): L 08/15/2012 - 08:30:09: Initializing Steam libraries for secure Internet server L 08/15/2012 - 08:30:10: * L 08/15/2012 - 08:30:10: * Unable to load Steam support library.* L 08/15/2012 - 08:30:10: * This server will operate in LAN mode only.* L 08/15/2012 - 08:30:11: * Aside from installing the steam client on the server, which it had never been or had to be installed on prior to run the servers publicly. For some reason installing the client remedies the issue. But I notice sometimes it still fails occasionally. Un-installing and reinstalling and/or leaving installed the client seems to fix. ONLY that seems to fix it so far. My suspicion is somewhere there is a registry link bad in the OS (Windows server 08, R2) pertaining to hlds or such. - verify_all does nothing to help the situation, my cl startup is fine and it annoys me to have the steam client on the server to begin with. Again, from the initial setup I did not have to have it installed and it ran for years just fine without ever installing the client on the machine. Does anyone know a perm fix for this? Even deleting all steam references in registry has been to no avail, unless I missed some (searched Steam). Reinstalling hlds did not help to fix any possible broken registry links or such. I am tired of having to fire up and watch for this message I never had issue with before, only to see it on occasion and have to un-install and reinstall steam client... On a server... That should not have to have the client installed... Searching mailing list archives, the only remedy I have found is the installing of the client. This is not a fix, rather something that is circumventing a broken link somewhere in my opinion. It is not a firewall issue since that has not changed in years. it is not a command line issue, they have not changed in years. It is not a convar issue in any config, has not changed in years. is not a SM, MM issue, updated and runs fine. Reinstalling hlds did not help. Virgin instances of the servers does not help. Sometimes it happen after game server updates, sometimes after a machine reboot. Thanks, Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] [hlds_linux] TF MvM hosting questions
MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto:chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto:li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.netmailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you
Re: [hlds] Steam support library
vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l inux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin ux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120815/cbab8b78/attachment-0001.html -- Message: 2 Date: Wed, 15 Aug 2012 16:53:36 + From: Alfred Reynolds alf...@valvesoftware.com To: 'j...@joepowell.co.uk' j...@joepowell.co.uk, 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Subject: Re: [hlds] Steam support library Message-ID: 256ad3f8b3a8ae48bb2bb92584d7c22201206c0...@exchange10.valvesoftware.com Content-Type: text/plain; charset=us-ascii Doing the reg delete command below is the current workaround, and we are working on a steamcmd update that won't cause this problem. - Alfred From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joe Powell Sent: Wednesday, August 15, 2012 9:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam support library I have also suffered from this error, is there any official word on a fix when running older servers with the newer steamcmd on the same box? Joe On 15 Aug 2012 17:12, Dan Offord li...@multiplay.co.ukmailto:li...@multiplay.co.uk wrote: If you're running this on windows, this will fix it without copying over dll's / exe files :( reg delete HKCU\Software\Valve\Steam\ActiveProcess /f From what I can see, steamcmd is setting an ActiveProcess variable everytime this is run for updating csgo/killingfloor, in turn forces a SteamDLL value of: C:\games\killingfloor\bin\steamclient.dll If you remove this value, all games will carry on working as normal (eg Killing Floor will still load etc) Regards, Dan Offord Technical Systems Administrator Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield Southampton, Hampshire, SO45 1XR Registered in England Wales No. 3370594 Phone: +44 (0) 845 868 1337tel:%2B44%20%280%29%20845%20868%201337 | Direct: +44 (0) 56 000 36985tel:%2B44%20%280%29%2056%2%2036985 Twitter: @liv3d | Skype: mpukliv3d On 15 August 2012 15:12, Chris | Immortal-Servers.com ch...@immortal-servers.commailto:ch...@immortal-servers.com wrote: i found a fix for this. download this and extract to the where the .exe is in the root of the game http://immortal-servers.com/downloads/steam.rar it is steam files, i did this and works fine. -Original Message- From: G. Hutchinson Sent: Wednesday, August 15, 2012 3:01 PM To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Steam support library Ok this is getting annoying. Normally I am pretty good at figuring issues out and this one has been a thorn in my side for a month now. I had to break apart a RAID so as to swap out a drive going bad. Ever since then, I encounter the following (not always, but often enough to suck): L 08/15/2012 - 08:30:09: Initializing Steam libraries for secure Internet server L 08/15/2012 - 08:30:10: * L 08/15/2012 - 08:30:10: * Unable to load Steam support library.* L 08/15/2012 - 08:30:10: * This server will operate in LAN mode only.* L 08/15/2012 - 08:30:11: * Aside from installing the steam client on the server
Re: [hlds] [hlds_linux] TF MvM hosting questions
* No PvP maps in the MvM mission cycle file. (More details on this file will follow.) Will we be able to set where this file is? similar to mapcyclefile? Regards, Dan On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto: chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto: li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net mailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced
Re: [hlds] [hlds_linux] TF MvM hosting questions
Yes, it works just like the mapcycle file. We will ship a default one as an example, and there’s a convar that determines which one is actually used. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dan Offord Sent: Wednesday, August 15, 2012 11:18 AM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) Will we be able to set where this file is? similar to mapcyclefile? Regards, Dan On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.commailto:fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.commailto:flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.commailto:vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto:chefeification...@gmail.commailto:chefeification...@gmail.commailto:chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto:li...@doctormckay.commailto:li...@doctormckay.commailto:li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.netmailto:ad...@gamerscrib.netmailto:ad...@gamerscrib.netmailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast.
Re: [hlds] [hlds_linux] TF MvM hosting questions
So a server MUST run in 32-man mode to run MvM? Will we have to pay an upgrade to our server hosts to be able to play on MvM if we only have rights for a 24-man? :( On Aug 15, 2012 1:17 PM, Dan Offord li...@multiplay.co.uk wrote: * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) Will we be able to set where this file is? similar to mapcyclefile? Regards, Dan On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.comwrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto: chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto: li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net mailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true.
Re: [hlds] [hlds_linux] TF MvM hosting questions
As far as the information given out is, yes. On Wed, Aug 15, 2012 at 7:39 PM, Alastor Raynes piro2...@gmail.com wrote: So a server MUST run in 32-man mode to run MvM? Will we have to pay an upgrade to our server hosts to be able to play on MvM if we only have rights for a 24-man? :( On Aug 15, 2012 1:17 PM, Dan Offord li...@multiplay.co.uk wrote: * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) Will we be able to set where this file is? similar to mapcyclefile? Regards, Dan On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.comwrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto: chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto: li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net mailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is
Re: [hlds] TF MvM hosting questions
Is there any way to force your 6 man group to use a certain server? On 8/15/2012 10:49 AM, Fletcher Dunn wrote: You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you guys and your players to figure out. I will hazard a guess that raising the player count well above 6 would be detrimental the experience. There ratio of humans to bots would be off and the human defending team would not have enough challenge. (As an extreme example: imagine a 32-player server where everybody is defending an there are no bots.) Exactly how far it can be raised above 6 without totally breaking the game is speculation of course. I think a smart server operator will start out with the server configured relatively vanilla, and then watch how the game unfolds and listen to their players, and try to make smart decisions about which areas to experiment, rather than assuming the same sorts of adjustments your community prefers in PvP will automatically apply to this mode. A fun co-op mode with more than six players is likely to require entirely new missions. (The mission decides the pattern of enemy robots that come at you.) We have purposefully made it easy for players to create their own miss io ns. (It's a lot easier than creating a whole new map!) But if you play with more than six players, with the missions we've made, I think the
Re: [hlds] TF MvM hosting questions
I already asked and I don't think there will be. SM may not work for a bit. I remember there being a plugin that only allowed admins in, but I cant find it anywhere!? On Wed, Aug 15, 2012 at 11:46 AM, Matt Adams mbad...@united.net wrote: Is there any way to force your 6 man group to use a certain server? On 8/15/2012 10:49 AM, Fletcher Dunn wrote: You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you guys and your players to figure out. I will hazard a guess that raising the player count well above 6 would be detrimental the experience. There ratio of humans to bots would be off and the human defending team would not have enough challenge. (As an extreme example: imagine a 32-player server where everybody is defending an there are no bots.) Exactly how far it can be raised above 6 without totally breaking the game is speculation of course. I think a smart server operator will start out with the server configured relatively vanilla, and then watch how the game unfolds and listen to their players, and try to make smart decisions about which areas to experiment, rather than assuming the same sorts of adjustments your community prefers in PvP will automatically apply to this mode. A fun co-op mode with more than six players is likely to require entirely new missions. (The mission
Re: [hlds] Clients Crashing On Map Change
My HL2.exe is crashing as well when my server changes map, sv_pure is 0... any ideas? On Mon, Aug 13, 2012 at 10:48 AM, Leon Hunter l...@ozzyfurocity.net wrote: Yeah. That's an ages old bug where the whitelist of the previous server carries over to the new one (its either that or the pure setting). Clients complain about it all the time with VSH -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 11:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients Crashing On Map Change Well that is funny. I had some issues with Saxton Hale and CTF while serverhopping so I changed that to help make it so players could easily transition. =| On 8/13/2012 1:17 AM, Leon Hunter wrote: After fiddling around with TF2 Settings for some time, I can announce with near certainty that the cause of the mass client crash-out during map changes is the result of issues with sv_pure 1. I have tested sv_pure 0 for the last 12 hours and the mass client crash-outs are no longer occurring for us. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 6:03 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients Crashing On Map Change Sadly I think we are talking about the same issue, it just has gotten much much bigger after the update. On 8/12/2012 1:04 PM, Leon Hunter wrote: Cameron, you're sadly mistaken. Whilst I understand and know of the common problem that you're describing, Violent and I are describing a completely different and more severe issue. Most recently we have had cases on a very reguler basis where over a third of the clients on a server will crashout (to desktop) on a map change. This only started happening after Valve's recent updates to TF2 and thanks to Violent I now know it is not an isolated issue. This is not a trivial matter of players quitting and then crashing or loosing connectivity during map change, so please do not misrepresent it as one. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 4:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Servers Crashing On Map Change Its called tf2 itself. All servers have this issue to varying degrees. It seems that on map change clients either quit out, or they lost connectivity with the servers in time. Nothing has been found on how to resolve the issue. On 8/12/2012 10:43 AM, Violent Crimes wrote: I have 15 servers for tf2 and they all seem to crash clients out on map change. I have removed sourcemod and metamod and they still crash. Is anyone else having this issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF MvM hosting questions
Password your server and only give it to the admins? That's what I plan to do at least...Create a 2nd 32 player server specifically for MvM and password protect it for me and 5 buddies. I hope that's one cvar they won't be checking for Date: Wed, 15 Aug 2012 11:48:01 -0700 From: ad...@topnotchclan.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF MvM hosting questions I already asked and I don't think there will be. SM may not work for a bit. I remember there being a plugin that only allowed admins in, but I cant find it anywhere!? On Wed, Aug 15, 2012 at 11:46 AM, Matt Adams mbad...@united.net wrote: Is there any way to force your 6 man group to use a certain server? On 8/15/2012 10:49 AM, Fletcher Dunn wrote: You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you guys and your players to figure out. I will hazard a guess that raising the player count well above 6 would be detrimental the experience. There ratio of humans to bots would be off and the human defending team would not have enough challenge. (As an extreme example: imagine a 32-player server where everybody is defending an there are no bots.) Exactly how far it can be raised above 6
Re: [hlds] TF MvM hosting questions
There is currently no way to select a particular server or server group in the matchmaking system. The matchmaking system is not identical to L4D, because the gameserver and the party members are all chosen at the same time. It is not a two-step process where strangers trickle into a lobby and then you wait for a server. You will never be in a lobby with strangers, only invited friends. Each search party waits, and then and entire match (collection of 6 players from N parties) is started on a particular gameserver. This is how the current quickplay beta works. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 11:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Is there any way to force your 6 man group to use a certain server? On 8/15/2012 10:49 AM, Fletcher Dunn wrote: You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you guys and your players to figure out. I will hazard a guess that raising the player count well above 6 would be detrimental the experience. There ratio of humans to bots would be off and the human defending team would not have enough challenge. (As an
Re: [hlds] TF MvM hosting questions
I hope when this update is pushed, someone is able to post/share step by step instructions detailing exactly how to get a server configured for MvM Co-op only. I have been seeing so many details being passed in this mailing list, and hope maybe a wiki or msg is posted with the details. Thanks in advance to anyone who does this! On Wed, Aug 15, 2012 at 2:52 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: There is currently no way to select a particular server or server group in the matchmaking system. The matchmaking system is not identical to L4D, because the gameserver and the party members are all chosen at the same time. It is not a two-step process where strangers trickle into a lobby and then you wait for a server. You will never be in a lobby with strangers, only invited friends. Each search party waits, and then and entire match (collection of 6 players from N parties) is started on a particular gameserver. This is how the current quickplay beta works. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 11:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Is there any way to force your 6 man group to use a certain server? On 8/15/2012 10:49 AM, Fletcher Dunn wrote: You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request
Re: [hlds] TF MvM hosting questions
I would assume it will be similar to the way arena is setup (it uses a different mapcycl/servercfgfile). Look into how that works to get a basic idea. On Wed, Aug 15, 2012 at 2:56 PM, Jason pctool...@gmail.com wrote: I hope when this update is pushed, someone is able to post/share step by step instructions detailing exactly how to get a server configured for MvM Co-op only. I have been seeing so many details being passed in this mailing list, and hope maybe a wiki or msg is posted with the details. Thanks in advance to anyone who does this! On Wed, Aug 15, 2012 at 2:52 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: There is currently no way to select a particular server or server group in the matchmaking system. The matchmaking system is not identical to L4D, because the gameserver and the party members are all chosen at the same time. It is not a two-step process where strangers trickle into a lobby and then you wait for a server. You will never be in a lobby with strangers, only invited friends. Each search party waits, and then and entire match (collection of 6 players from N parties) is started on a particular gameserver. This is how the current quickplay beta works. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 11:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Is there any way to force your 6 man group to use a certain server? On 8/15/2012 10:49 AM, Fletcher Dunn wrote: You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce
Re: [hlds] Clients Crashing On Map Change
How are you changing maps? There is still a bug in linux where common cmds crash the server. On 8/15/2012 11:50 AM, Albert Davis wrote: My HL2.exe is crashing as well when my server changes map, sv_pure is 0... any ideas? On Mon, Aug 13, 2012 at 10:48 AM, Leon Hunter l...@ozzyfurocity.net mailto:l...@ozzyfurocity.net wrote: Yeah. That's an ages old bug where the whitelist of the previous server carries over to the new one (its either that or the pure setting). Clients complain about it all the time with VSH -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 11:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients Crashing On Map Change Well that is funny. I had some issues with Saxton Hale and CTF while serverhopping so I changed that to help make it so players could easily transition. =| On 8/13/2012 1:17 AM, Leon Hunter wrote: After fiddling around with TF2 Settings for some time, I can announce with near certainty that the cause of the mass client crash-out during map changes is the result of issues with sv_pure 1. I have tested sv_pure 0 for the last 12 hours and the mass client crash-outs are no longer occurring for us. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 6:03 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients Crashing On Map Change Sadly I think we are talking about the same issue, it just has gotten much much bigger after the update. On 8/12/2012 1:04 PM, Leon Hunter wrote: Cameron, you're sadly mistaken. Whilst I understand and know of the common problem that you're describing, Violent and I are describing a completely different and more severe issue. Most recently we have had cases on a very reguler basis where over a third of the clients on a server will crashout (to desktop) on a map change. This only started happening after Valve's recent updates to TF2 and thanks to Violent I now know it is not an isolated issue. This is not a trivial matter of players quitting and then crashing or loosing connectivity during map change, so please do not misrepresent it as one. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 4:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Servers Crashing On Map Change Its called tf2 itself. All servers have this issue to varying degrees. It seems that on map change clients either quit out, or they lost connectivity with the servers in time. Nothing has been found on how to resolve the issue. On 8/12/2012 10:43 AM, Violent Crimes wrote: I have 15 servers for tf2 and they all seem to crash clients out on map change. I have removed sourcemod and metamod and they still crash. Is anyone else having this issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your
Re: [hlds] TF MvM hosting questions
The SM devs have told me that the required SM update will be ready before the actual game update. Watch the SM waterfall page (http://www.sourcemod.net/builds/waterfall) and download the latest snapshot when youros-1.4 has been built and uploaded. Dr. McKay http://www.doctormckay.com -Original Message- From: DontWannaName! Sent: Wednesday, August 15, 2012 2:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions I already asked and I don't think there will be. SM may not work for a bit. I remember there being a plugin that only allowed admins in, but I cant find it anywhere!? On Wed, Aug 15, 2012 at 11:46 AM, Matt Adams mbad...@united.net wrote: Is there any way to force your 6 man group to use a certain server? On 8/15/2012 10:49 AM, Fletcher Dunn wrote: You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you guys and your players to figure out. I will hazard a guess that raising the player count well above 6 would be detrimental the experience. There ratio of humans to bots would be off and the human defending team would not have enough challenge. (As an extreme example: imagine a 32-player server where everybody is defending an there are no bots.) Exactly how far it can be raised above 6 without totally breaking the game is speculation of course. I think a
Re: [hlds] TF MvM hosting questions
So will it be released in the snapshot section like last time? On 8/15/2012 2:37 PM, Doctor McKay wrote: The SM devs have told me that the required SM update will be ready before the actual game update. Watch the SM waterfall page (http://www.sourcemod.net/builds/waterfall) and download the latest snapshot when youros-1.4 has been built and uploaded. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF MvM hosting questions
Did they tell you if they expect extensions to fully break or just need gamedata updates? On Wed, Aug 15, 2012 at 5:37 PM, Doctor McKay li...@doctormckay.com wrote: The SM devs have told me that the required SM update will be ready before the actual game update. Watch the SM waterfall page (http://www.sourcemod.net/builds/waterfall) and download the latest snapshot when youros-1.4 has been built and uploaded. Dr. McKay http://www.doctormckay.com -Original Message- From: DontWannaName! Sent: Wednesday, August 15, 2012 2:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions I already asked and I don't think there will be. SM may not work for a bit. I remember there being a plugin that only allowed admins in, but I cant find it anywhere!? On Wed, Aug 15, 2012 at 11:46 AM, Matt Adams mbad...@united.net wrote: Is there any way to force your 6 man group to use a certain server? On 8/15/2012 10:49 AM, Fletcher Dunn wrote: You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you guys and your players to figure out. I will hazard a guess that raising the player count well above 6 would be detrimental the experience. There ratio of humans to bots would be off and the human defending team would not have enough
Re: [hlds] TF MvM hosting questions
I was told gamedata needs to be updated and the TF2 extension needs to be recompiled. Dr. McKay http://www.doctormckay.com -Original Message- From: Daniel Barreiro Sent: Wednesday, August 15, 2012 5:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Did they tell you if they expect extensions to fully break or just need gamedata updates? On Wed, Aug 15, 2012 at 5:37 PM, Doctor McKay li...@doctormckay.com wrote: The SM devs have told me that the required SM update will be ready before the actual game update. Watch the SM waterfall page (http://www.sourcemod.net/builds/waterfall) and download the latest snapshot when youros-1.4 has been built and uploaded. Dr. McKay http://www.doctormckay.com -Original Message- From: DontWannaName! Sent: Wednesday, August 15, 2012 2:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions I already asked and I don't think there will be. SM may not work for a bit. I remember there being a plugin that only allowed admins in, but I cant find it anywhere!? On Wed, Aug 15, 2012 at 11:46 AM, Matt Adams mbad...@united.net wrote: Is there any way to force your 6 man group to use a certain server? On 8/15/2012 10:49 AM, Fletcher Dunn wrote: You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you
Re: [hlds] TF MvM hosting questions
Update: I was just told in #sourcemod that the SM update will be built and uploaded once the update warning is sent out. Linux will take about 10 minutes to build, Windows will take about an hour. Dr. McKay http://www.doctormckay.com -Original Message- From: Doctor McKay Sent: Wednesday, August 15, 2012 5:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions I was told gamedata needs to be updated and the TF2 extension needs to be recompiled. Dr. McKay http://www.doctormckay.com -Original Message- From: Daniel Barreiro Sent: Wednesday, August 15, 2012 5:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Did they tell you if they expect extensions to fully break or just need gamedata updates? On Wed, Aug 15, 2012 at 5:37 PM, Doctor McKay li...@doctormckay.com wrote: The SM devs have told me that the required SM update will be ready before the actual game update. Watch the SM waterfall page (http://www.sourcemod.net/builds/waterfall) and download the latest snapshot when youros-1.4 has been built and uploaded. Dr. McKay http://www.doctormckay.com -Original Message- From: DontWannaName! Sent: Wednesday, August 15, 2012 2:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions I already asked and I don't think there will be. SM may not work for a bit. I remember there being a plugin that only allowed admins in, but I cant find it anywhere!? On Wed, Aug 15, 2012 at 11:46 AM, Matt Adams mbad...@united.net wrote: Is there any way to force your 6 man group to use a certain server? On 8/15/2012 10:49 AM, Fletcher Dunn wrote: You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the
Re: [hlds] TF MvM hosting questions
LOL proof linux is better. On 8/15/2012 2:57 PM, Doctor McKay wrote: Update: I was just told in #sourcemod that the SM update will be built and uploaded once the update warning is sent out. Linux will take about 10 minutes to build, Windows will take about an hour. Dr. McKay http://www.doctormckay.com -Original Message- From: Doctor McKay Sent: Wednesday, August 15, 2012 5:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions I was told gamedata needs to be updated and the TF2 extension needs to be recompiled. Dr. McKay http://www.doctormckay.com -Original Message- From: Daniel Barreiro Sent: Wednesday, August 15, 2012 5:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Did they tell you if they expect extensions to fully break or just need gamedata updates? On Wed, Aug 15, 2012 at 5:37 PM, Doctor McKay li...@doctormckay.com wrote: The SM devs have told me that the required SM update will be ready before the actual game update. Watch the SM waterfall page (http://www.sourcemod.net/builds/waterfall) and download the latest snapshot when youros-1.4 has been built and uploaded. Dr. McKay http://www.doctormckay.com -Original Message- From: DontWannaName! Sent: Wednesday, August 15, 2012 2:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions I already asked and I don't think there will be. SM may not work for a bit. I remember there being a plugin that only allowed admins in, but I cant find it anywhere!? On Wed, Aug 15, 2012 at 11:46 AM, Matt Adams mbad...@united.net wrote: Is there any way to force your 6 man group to use a certain server? On 8/15/2012 10:49 AM, Fletcher Dunn wrote: You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major
Re: [hlds] TF MvM hosting questions
Sure it is, but it will be the best once Steam Games are available on it :D 2012/8/16 Cameron Munroe cmun...@cameronmunroe.com: LOL proof linux is better. On 8/15/2012 2:57 PM, Doctor McKay wrote: Update: I was just told in #sourcemod that the SM update will be built and uploaded once the update warning is sent out. Linux will take about 10 minutes to build, Windows will take about an hour. Dr. McKay http://www.doctormckay.com -Original Message- From: Doctor McKay Sent: Wednesday, August 15, 2012 5:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions I was told gamedata needs to be updated and the TF2 extension needs to be recompiled. Dr. McKay http://www.doctormckay.com -Original Message- From: Daniel Barreiro Sent: Wednesday, August 15, 2012 5:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Did they tell you if they expect extensions to fully break or just need gamedata updates? On Wed, Aug 15, 2012 at 5:37 PM, Doctor McKay li...@doctormckay.com wrote: The SM devs have told me that the required SM update will be ready before the actual game update. Watch the SM waterfall page (http://www.sourcemod.net/builds/waterfall) and download the latest snapshot when youros-1.4 has been built and uploaded. Dr. McKay http://www.doctormckay.com -Original Message- From: DontWannaName! Sent: Wednesday, August 15, 2012 2:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions I already asked and I don't think there will be. SM may not work for a bit. I remember there being a plugin that only allowed admins in, but I cant find it anywhere!? On Wed, Aug 15, 2012 at 11:46 AM, Matt Adams mbad...@united.net wrote: Is there any way to force your 6 man group to use a certain server? On 8/15/2012 10:49 AM, Fletcher Dunn wrote: You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one
Re: [hlds] TF MvM hosting questions
More like GCC is faster than whatever VS compiler you have to use to build/link SM for Windows. On Wed, Aug 15, 2012 at 6:05 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: LOL proof linux is better. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF MvM hosting questions
I think the reason sm update will be available on Linux before windows is there are more Linux servers than Windows. Nothing to do with better or whatever... On 15 August 2012 23:09, Michael barrakk...@gmail.com wrote: More like GCC is faster than whatever VS compiler you have to use to build/link SM for Windows. On Wed, Aug 15, 2012 at 6:05 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: LOL proof linux is better. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
With this update is the engine going to update and break Garrysmod? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF MvM hosting questions
What's the situation going to be with the replay system? Will that work with MvM or should we disable it for servers running the mode? On 15.08.2012 11:52, Fletcher Dunn wrote: There is currently no way to select a particular server or server group in the matchmaking system. The matchmaking system is not identical to L4D, because the gameserver and the party members are all chosen at the same time. It is not a two-step process where strangers trickle into a lobby and then you wait for a server. You will never be in a lobby with strangers, only invited friends. Each search party waits, and then and entire match (collection of 6 players from N parties) is started on a particular gameserver. This is how the current quickplay beta works. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF MvM hosting questions
Linux just compiles faster. Dr. McKay http://www.doctormckay.com From: Nomaan Ahmad Sent: Wednesday, August 15, 2012 6:12 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions I think the reason sm update will be available on Linux before windows is there are more Linux servers than Windows. Nothing to do with better or whatever... On 15 August 2012 23:09, Michael barrakk...@gmail.com wrote: More like GCC is faster than whatever VS compiler you have to use to build/link SM for Windows. On Wed, Aug 15, 2012 at 6:05 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: LOL proof linux is better. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] [HLDS] TF MvM hosting questions
It doesn't matter if Linux or windows is better. Stay on topic ;p. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Clients Crashing On Map Change
I'm not, when I am at work, I idle in the server, and alt tab to Windows, the only corellation I can see is the map changing. This is on my notebook, if I am home, my home machine doesn't seem to do it. I may format the notebook this weekend anyway, maybe that will help :) On Wed, Aug 15, 2012 at 4:42 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: How are you changing maps? There is still a bug in linux where common cmds crash the server. On 8/15/2012 11:50 AM, Albert Davis wrote: My HL2.exe is crashing as well when my server changes map, sv_pure is 0... any ideas? On Mon, Aug 13, 2012 at 10:48 AM, Leon Hunter l...@ozzyfurocity.netwrote: Yeah. That's an ages old bug where the whitelist of the previous server carries over to the new one (its either that or the pure setting). Clients complain about it all the time with VSH -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 11:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients Crashing On Map Change Well that is funny. I had some issues with Saxton Hale and CTF while serverhopping so I changed that to help make it so players could easily transition. =| On 8/13/2012 1:17 AM, Leon Hunter wrote: After fiddling around with TF2 Settings for some time, I can announce with near certainty that the cause of the mass client crash-out during map changes is the result of issues with sv_pure 1. I have tested sv_pure 0 for the last 12 hours and the mass client crash-outs are no longer occurring for us. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 6:03 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients Crashing On Map Change Sadly I think we are talking about the same issue, it just has gotten much much bigger after the update. On 8/12/2012 1:04 PM, Leon Hunter wrote: Cameron, you're sadly mistaken. Whilst I understand and know of the common problem that you're describing, Violent and I are describing a completely different and more severe issue. Most recently we have had cases on a very reguler basis where over a third of the clients on a server will crashout (to desktop) on a map change. This only started happening after Valve's recent updates to TF2 and thanks to Violent I now know it is not an isolated issue. This is not a trivial matter of players quitting and then crashing or loosing connectivity during map change, so please do not misrepresent it as one. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 4:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Servers Crashing On Map Change Its called tf2 itself. All servers have this issue to varying degrees. It seems that on map change clients either quit out, or they lost connectivity with the servers in time. Nothing has been found on how to resolve the issue. On 8/12/2012 10:43 AM, Violent Crimes wrote: I have 15 servers for tf2 and they all seem to crash clients out on map change. I have removed sourcemod and metamod and they still crash. Is anyone else having this issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Clients Crashing On Map Change
So long story short the server doesn't crash it is the client? On 8/15/2012 3:26 PM, Albert Davis wrote: I'm not, when I am at work, I idle in the server, and alt tab to Windows, the only corellation I can see is the map changing. This is on my notebook, if I am home, my home machine doesn't seem to do it. I may format the notebook this weekend anyway, maybe that will help :) On Wed, Aug 15, 2012 at 4:42 PM, Cameron Munroe cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote: How are you changing maps? There is still a bug in linux where common cmds crash the server. On 8/15/2012 11:50 AM, Albert Davis wrote: My HL2.exe is crashing as well when my server changes map, sv_pure is 0... any ideas? On Mon, Aug 13, 2012 at 10:48 AM, Leon Hunter l...@ozzyfurocity.net mailto:l...@ozzyfurocity.net wrote: Yeah. That's an ages old bug where the whitelist of the previous server carries over to the new one (its either that or the pure setting). Clients complain about it all the time with VSH -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 11:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients Crashing On Map Change Well that is funny. I had some issues with Saxton Hale and CTF while serverhopping so I changed that to help make it so players could easily transition. =| On 8/13/2012 1:17 AM, Leon Hunter wrote: After fiddling around with TF2 Settings for some time, I can announce with near certainty that the cause of the mass client crash-out during map changes is the result of issues with sv_pure 1. I have tested sv_pure 0 for the last 12 hours and the mass client crash-outs are no longer occurring for us. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 6:03 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients Crashing On Map Change Sadly I think we are talking about the same issue, it just has gotten much much bigger after the update. On 8/12/2012 1:04 PM, Leon Hunter wrote: Cameron, you're sadly mistaken. Whilst I understand and know of the common problem that you're describing, Violent and I are describing a completely different and more severe issue. Most recently we have had cases on a very reguler basis where over a third of the clients on a server will crashout (to desktop) on a map change. This only started happening after Valve's recent updates to TF2 and thanks to Violent I now know it is not an isolated issue. This is not a trivial matter of players quitting and then crashing or loosing connectivity during map change, so please do not misrepresent it as one. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 4:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Servers Crashing On Map Change Its called tf2 itself. All servers have this issue to varying degrees. It seems that on map change clients either quit out, or they lost connectivity with the servers in time. Nothing has been found on how to resolve the issue. On 8/12/2012 10:43 AM, Violent Crimes wrote: I have 15 servers for tf2 and they all seem to crash clients out on map change. I have removed sourcemod and metamod and they still crash. Is anyone else having this issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mann Co Servers?
What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
The servers that require tickets to play on. On Wed, Aug 15, 2012 at 7:29 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
www.tf2.com/mvm/bounty On Thu, Aug 16, 2012 at 12:29 AM, Cameron Munroe cmun...@cameronmunroe.comwrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
Seing the quality of valve server and their usual rollback, lag and freeze. I hope it's not. 2012/8/16 T Marler bloodyi...@shaw.ca What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
http://www.teamfortress.com/mvm/faq/ 2012/8/16 Jethro Seabridge jet2the...@gmail.com www.tf2.com/mvm/bounty On Thu, Aug 16, 2012 at 12:29 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.com wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
Either a system similar to halloween, with restrictions on when a server has gifts, or really only valve servers I'm hoping the first On Thu, Aug 16, 2012 at 1:31 AM, Violent Crimes violentcri...@convictgaming.com wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.com wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
LOL, quote from buddy why do I play tf2, DUH! Hats of course! On 8/15/2012 4:33 PM, Damon Reece wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.com mailto:violentcri...@convictgaming.com wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
Well Day 3 - Bounty wasn't really exciting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
If it turns out we can host Mann Co servers, my question would be can you play non-Mann Up Mode on an official Mann Co. server? If not then it sounds like we'd be limiting our servers to only those who are first paying Valve $1-$2 for the badges. On 15.08.2012 16:34, Mike Freuden wrote: I dont think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.com [4] wrote: Id rather know when the updates coming out, to be honest. Hats shouldnt really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.com [2] wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [3] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] mailto:violentcri...@convictgaming.com [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [4] mailto:deman.r...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
I don't get why any admin would want to host a server that players have to pay to play on. Someone might figure out how to make a plugin to bypass it but Valve will probably patch that quickly. On Wed, Aug 15, 2012 at 7:40 PM, Russell Smith ve...@tinylittlerobots.us wrote: If it turns out we can host Mann Co servers, my question would be can you play non-Mann Up Mode on an official Mann Co. server? If not then it sounds like we'd be limiting our servers to only those who are first paying Valve $1-$2 for the badges. On 15.08.2012 16:34, Mike Freuden wrote: I dont think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.com [4] wrote: Id rather know when the updates coming out, to be honest. Hats shouldnt really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.com [2] wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [3] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] mailto:violentcri...@convictgaming.com [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [4] mailto:deman.r...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
Likely the item server knows which servers are real Valve servers and acts accordingly. On 8/15/2012 7:43 PM, Daniel Barreiro wrote: I don't get why any admin would want to host a server that players have to pay to play on. Someone might figure out how to make a plugin to bypass it but Valve will probably patch that quickly. On Wed, Aug 15, 2012 at 7:40 PM, Russell Smith ve...@tinylittlerobots.us wrote: If it turns out we can host Mann Co servers, my question would be can you play non-Mann Up Mode on an official Mann Co. server? If not then it sounds like we'd be limiting our servers to only those who are first paying Valve $1-$2 for the badges. On 15.08.2012 16:34, Mike Freuden wrote: I dont think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.com [4] wrote: Id rather know when the updates coming out, to be honest. Hats shouldnt really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.com [2] wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [3] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] mailto:violentcri...@convictgaming.com [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [4] mailto:deman.r...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.com wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds tf_mvm_missioncycle.res Description: tf_mvm_missioncycle.res ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mann Co Servers?
At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.com wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
Will sv_vote_issue_nextlevel_allowed be used to vote for the next mission? On 8/15/2012 7:48 PM, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Mike Freuden *Sent:* Wednesday, August 15, 2012 4:34 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.com mailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.com mailto:violentcri...@convictgaming.com wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF MvM hosting questions
Awesome, I'll run this by my friend to see if he'd like to make a server. --Lucio-- From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Monday, August 13, 2012 10:39 PM Subject: [hlds] TF MvM hosting questions Here are some answers to questions regarding hosting MvM servers: * Players can join your server through any means they can join PvP games: the server browser, ad hoc joins, or the new matchmaking system (quickplay beta). * To accept matchmaking traffic, you must select which sort of traffic you want. (Regular PvP traffic or MvM traffic.) Set “tf_mm_servermode 2” to be placed in the MvM pool. * For MvM matchmaking, if 6 players are sent to your server to start a new game, it will switch to whatever map the players selected. * You will need a TF gameserver account to accept matchmaking traffic. * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. * The CPU usage for a 6 player MvM game is about the same as for a regular TF server. (Yep, this mode requires significantly more CPU cycles per player than the PvP mode, that’s an unfortunate fact.) Given the surge of players that comes with any major release, and the player / server ratio of this game mode, the demand for MvM servers will probably be high. We expect that a large number of players will want to try out the new mode, so we will be converting most of our servers to host MvM, and then adjust the allocation based on what players are playing. I, for one, DO NOT welcome our new robot overlords! - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
We run servers as a service to the Australian community, including other free-to-play titles, because if we didn't our community wouldn't have low ping servers to play on. We (GameArena / Mammoth Media) would be happy to chip in the resources for a few Mann Co. servers to make sure there are some available for Australia / New Zealand players, and of course we'd be happy to talk to Valve about running more (the same as we do for EA titles like Battlefield Play for Free and Battlefield Heroes). Regards, Brendan Cosman Mammoth Media. - Original Message - From: Daniel Barreiro smelly.feet.you.h...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, 16 August, 2012 9:43:07 AM GMT +10:00 Brisbane Subject: Re: [hlds] Mann Co Servers? I don't get why any admin would want to host a server that players have to pay to play on. Someone might figure out how to make a plugin to bypass it but Valve will probably patch that quickly. On Wed, Aug 15, 2012 at 7:40 PM, Russell Smith ve...@tinylittlerobots.us wrote: If it turns out we can host Mann Co servers, my question would be can you play non-Mann Up Mode on an official Mann Co. server? If not then it sounds like we'd be limiting our servers to only those who are first paying Valve $1-$2 for the badges. On 15.08.2012 16:34, Mike Freuden wrote: I dont think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.com [4] wrote: Id rather know when the updates coming out, to be honest. Hats shouldnt really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.com [2] wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [3] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] mailto:violentcri...@convictgaming.com [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [4] mailto:deman.r...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
Brendan, as an Australian player, I can say that the community would *really * appreciate that. -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:29 AM, Brendan Cosman brendan.cos...@mammothmedia.com.au wrote: We run servers as a service to the Australian community, including other free-to-play titles, because if we didn't our community wouldn't have low ping servers to play on. We (GameArena / Mammoth Media) would be happy to chip in the resources for a few Mann Co. servers to make sure there are some available for Australia / New Zealand players, and of course we'd be happy to talk to Valve about running more (the same as we do for EA titles like Battlefield Play for Free and Battlefield Heroes). Regards, Brendan Cosman Mammoth Media. - Original Message - From: Daniel Barreiro smelly.feet.you.h...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, 16 August, 2012 9:43:07 AM GMT +10:00 Brisbane Subject: Re: [hlds] Mann Co Servers? I don't get why any admin would want to host a server that players have to pay to play on. Someone might figure out how to make a plugin to bypass it but Valve will probably patch that quickly. On Wed, Aug 15, 2012 at 7:40 PM, Russell Smith ve...@tinylittlerobots.us wrote: If it turns out we can host Mann Co servers, my question would be can you play non-Mann Up Mode on an official Mann Co. server? If not then it sounds like we'd be limiting our servers to only those who are first paying Valve $1-$2 for the badges. On 15.08.2012 16:34, Mike Freuden wrote: I dont think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.com [4] wrote: Id rather know when the updates coming out, to be honest. Hats shouldnt really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.com [2] wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [3] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] mailto:violentcri...@convictgaming.com [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [4] mailto:deman.r...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Clients Crashing On Map Change
Yep On Wed, Aug 15, 2012 at 7:18 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: So long story short the server doesn't crash it is the client? On 8/15/2012 3:26 PM, Albert Davis wrote: I'm not, when I am at work, I idle in the server, and alt tab to Windows, the only corellation I can see is the map changing. This is on my notebook, if I am home, my home machine doesn't seem to do it. I may format the notebook this weekend anyway, maybe that will help :) On Wed, Aug 15, 2012 at 4:42 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: How are you changing maps? There is still a bug in linux where common cmds crash the server. On 8/15/2012 11:50 AM, Albert Davis wrote: My HL2.exe is crashing as well when my server changes map, sv_pure is 0... any ideas? On Mon, Aug 13, 2012 at 10:48 AM, Leon Hunter l...@ozzyfurocity.netwrote: Yeah. That's an ages old bug where the whitelist of the previous server carries over to the new one (its either that or the pure setting). Clients complain about it all the time with VSH -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 11:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients Crashing On Map Change Well that is funny. I had some issues with Saxton Hale and CTF while serverhopping so I changed that to help make it so players could easily transition. =| On 8/13/2012 1:17 AM, Leon Hunter wrote: After fiddling around with TF2 Settings for some time, I can announce with near certainty that the cause of the mass client crash-out during map changes is the result of issues with sv_pure 1. I have tested sv_pure 0 for the last 12 hours and the mass client crash-outs are no longer occurring for us. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 6:03 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients Crashing On Map Change Sadly I think we are talking about the same issue, it just has gotten much much bigger after the update. On 8/12/2012 1:04 PM, Leon Hunter wrote: Cameron, you're sadly mistaken. Whilst I understand and know of the common problem that you're describing, Violent and I are describing a completely different and more severe issue. Most recently we have had cases on a very reguler basis where over a third of the clients on a server will crashout (to desktop) on a map change. This only started happening after Valve's recent updates to TF2 and thanks to Violent I now know it is not an isolated issue. This is not a trivial matter of players quitting and then crashing or loosing connectivity during map change, so please do not misrepresent it as one. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 4:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Servers Crashing On Map Change Its called tf2 itself. All servers have this issue to varying degrees. It seems that on map change clients either quit out, or they lost connectivity with the servers in time. Nothing has been found on how to resolve the issue. On 8/12/2012 10:43 AM, Violent Crimes wrote: I have 15 servers for tf2 and they all seem to crash clients out on map change. I have removed sourcemod and metamod and they still crash. Is anyone else having this issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mann Co Servers?
Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mann Co Servers?
You can run non-Mann Co. MvM servers. Only Valve can run Mann Co. MvM servers. On 15.08.2012 17:12, Todd Pettit wrote: Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] [hlds_linux] Mann Co Servers?
There will be 2 kinds of servers; 1) Official Mann Up servers hosted ba Valve going up tonight I guess and you gotta pay to play on them 2) Unofficial servers hosted by the community (us) A full guide on how to accomplish #2 has not been presented yet, however a few individual details have been disclosed. Damir Date: Wed, 15 Aug 2012 20:12:48 -0400 From: pettit.t...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mann Co Servers?
Todd, fletcher is talking about Mann Up servers, those are valve-only normal MvM servers can still be made by the community On Thu, Aug 16, 2012 at 2:12 AM, Todd Pettit pettit.t...@gmail.com wrote: Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mann Co Servers?
Thanks I just saw this as well: http://kotaku.com/5935188/team-fortress-2s-hats-just-turned-it-up-to-eleven So $1 for chance to get hats... Got it. - Original Message - From: Damir Butmir d4m1...@hotmail.com To: hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:15:49 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? There will be 2 kinds of servers; 1) Official Mann Up servers hosted ba Valve going up tonight I guess and you gotta pay to play on them 2) Unofficial servers hosted by the community (us) A full guide on how to accomplish #2 has not been presented yet, however a few individual details have been disclosed. Damir Date: Wed, 15 Aug 2012 20:12:48 -0400 From: pettit.t...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] [hlds_linux] Mann Co Servers?
There's a new Mann Up mode requiring store-bought tickets (faq), those will currently be limited to Valve-only. General MvM servers are still open for community, plus there will be a number of Valve servers in this mode at launch. 16.08.2012, 04:12, "Todd Pettit" pettit.t...@gmail.com: Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: "Fletcher Dunn" fletch...@valvesoftware.com To: "Half-Life dedicated Linux server mailing list" hlds_li...@list.valvesoftware.com Cc: "Half-Life dedicated Win32 server mailing list" hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By "at launch" I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add "-maxplayers 32" to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is "what is Mann Up Mode?", the question is "how does this affect running a server?" Can only Valve run "Mann Co." servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon "The speed of light sucks." -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] [hlds_linux] Mann Co Servers?
Pay to play on a server? LOL! On Wed, Aug 15, 2012 at 8:15 PM, Damir Butmir d4m1...@hotmail.com wrote: There will be 2 kinds of servers; 1) Official Mann Up servers hosted ba Valve going up tonight I guess and you gotta pay to play on them 2) Unofficial servers hosted by the community (us) A full guide on how to accomplish #2 has not been presented yet, however a few individual details have been disclosed. Damir Date: Wed, 15 Aug 2012 20:12:48 -0400 From: pettit.t...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mann Co Servers?
Thanks guys I got it. Must of missed a message from earlier. - Original Message - From: Wander wander...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:16:01 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Todd, fletcher is talking about Mann Up servers, those are valve-only normal MvM servers can still be made by the community On Thu, Aug 16, 2012 at 2:12 AM, Todd Pettit pettit.t...@gmail.com wrote: Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the
Re: [hlds] [hlds_linux] Mann Co Servers?
To all those confused. Man up servers are hosted by Valve. Valve will be hosted regular and Man up servers. The regular MvM servers can be hosted by us. On Aug 15, 2012 8:18 PM, Wander wander...@gmail.com wrote: Todd, fletcher is talking about Mann Up servers, those are valve-only normal MvM servers can still be made by the community On Thu, Aug 16, 2012 at 2:12 AM, Todd Pettit pettit.t...@gmail.com wrote: Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe,
Re: [hlds] [hlds_linux] Mann Co Servers?
What is the difference between Mann Up and MvM ? *confused* -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Wander Sent: Thursday, August 16, 2012 2:16 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Todd, fletcher is talking about Mann Up servers, those are valve-only normal MvM servers can still be made by the community On Thu, Aug 16, 2012 at 2:12 AM, Todd Pettit pettit.t...@gmail.com wrote: Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] [hlds_linux] Mann Co Servers?
Mann Up is a paid version of MvM with exclusive item drops limited to that mode. There's more information in Valve's own FAQ. 16.08.2012, 04:22, "Andreas Grimm" l...@gmx.net:What is the difference between "Mann Up" and "MvM" ? *confused*-Original Message-From: hlds-boun...@list.valvesoftware.com[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of WanderSent: Thursday, August 16, 2012 2:16 AMTo: Half-Life dedicated Win32 server mailing listSubject: Re: [hlds] [hlds_linux] Mann Co Servers?Todd, fletcher is talking about Mann Up servers, those are valve-onlynormal MvM servers can still be made by the communityOn Thu, Aug 16, 2012 at 2:12 AM, Todd Pettit pettit.t...@gmail.com wrote: Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I justmisunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any communityservers... - Original Message - From: "Fletcher Dunn" fletch...@valvesoftware.com To: "Half-Life dedicated Linux server mailing list"hlds_li...@list.valvesoftware.com Cc: "Half-Life dedicated Win32 server mailing list"hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers?At launch meaning eventually we'll be able to run them? If so what's thecurrent expected timeframe of that happening? There is currently no timeline for this happening. By "at launch" I justintended to communicate that we have not determined that we would definitelynever do this. But right now, and for the foreseeable future, Valve plansto host all the Mann Up servers. I expect there will be a very large population of players playing MvM inthe regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of RussellSmith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's thecurrent expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add "-maxplayers 32" to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is "what is Mann Up Mode?", the question is "how does this affect running a server?" Can only Valve run "Mann Co." servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon "The speed of light sucks." -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mann Co Servers?
Mann Up servers are pay-to-play that let you get special hats from playing MvM. Fletcher, can you clarify if Valve will host non-Mann Up MvM servers? On Wed, Aug 15, 2012 at 5:22 PM, Andreas Grimm l...@gmx.net wrote: What is the difference between Mann Up and MvM ? *confused* -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Wander Sent: Thursday, August 16, 2012 2:16 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Todd, fletcher is talking about Mann Up servers, those are valve-only normal MvM servers can still be made by the community On Thu, Aug 16, 2012 at 2:12 AM, Todd Pettit pettit.t...@gmail.com wrote: Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] [hlds_linux] Mann Co Servers?
Mann Up = Pay To Play to Get rare items MvM = Have fun and kill hordes of robots, but no cool benefits. -or- Mann Up = Create System MvM = I don't have money and don't want to pay for $.99 to get rare items. -or- Mann Up = Valve Servers Only MvM = Valve Servers and everyone else too. Think I have summed up the last 100 emails? Right? On 8/15/2012 5:22 PM, Andreas Grimm wrote: What is the difference between Mann Up and MvM ? *confused* -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Wander Sent: Thursday, August 16, 2012 2:16 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Todd, fletcher is talking about Mann Up servers, those are valve-only normal MvM servers can still be made by the community On Thu, Aug 16, 2012 at 2:12 AM, Todd Pettit pettit.t...@gmail.com wrote: Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] [hlds_linux] Mann Co Servers?
Mann Up grants you a random items. Sometimes rare random items. On Wed, Aug 15, 2012 at 8:22 PM, Andreas Grimm l...@gmx.net wrote: What is the difference between Mann Up and MvM ? *confused* -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Wander Sent: Thursday, August 16, 2012 2:16 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Todd, fletcher is talking about Mann Up servers, those are valve-only normal MvM servers can still be made by the community On Thu, Aug 16, 2012 at 2:12 AM, Todd Pettit pettit.t...@gmail.com wrote: Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mann Co Servers?
So, just to be clear, EA Valve has introduced Ranked Mann Up servers that are unavailable to the heathens game server operators who have years of time/experience invested in providing subsidized infrastructure for said games in the past. Awesome, that. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] on behalf of Albert Davis [davis.alb...@gmail.com] Sent: August 15, 2012 5:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Pay to play on a server? LOL! On Wed, Aug 15, 2012 at 8:15 PM, Damir Butmir d4m1...@hotmail.commailto:d4m1...@hotmail.com wrote: There will be 2 kinds of servers; 1) Official Mann Up servers hosted ba Valve going up tonight I guess and you gotta pay to play on them 2) Unofficial servers hosted by the community (us) A full guide on how to accomplish #2 has not been presented yet, however a few individual details have been disclosed. Damir Date: Wed, 15 Aug 2012 20:12:48 -0400 From: pettit.t...@gmail.commailto:pettit.t...@gmail.com To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.commailto:deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.commailto:violentcri...@convictgaming.comailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and
[hlds] Mandatory TF2, DoD:S, and HL2:DM updates coming
We're beginning the rollout of the Mann vs. Machine update for TF2. This also includes mandatory DoD:S and HL2:DM updates. They should be ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mann Co Servers?
Two Thumbs Up! On 8/15/2012 5:31 PM, Tom Weir wrote: So, just to be clear, EA Valve has introduced Ranked Mann Up servers that are unavailable to the heathens game server operators who have years of time/experience invested in providing subsidized infrastructure for said games in the past. Awesome, that. *From:* hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] on behalf of Albert Davis [davis.alb...@gmail.com] *Sent:* August 15, 2012 5:18 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] [hlds_linux] Mann Co Servers? Pay to play on a server? LOL! On Wed, Aug 15, 2012 at 8:15 PM, Damir Butmir d4m1...@hotmail.com mailto:d4m1...@hotmail.com wrote: There will be 2 kinds of servers; 1) Official Mann Up servers hosted ba Valve going up tonight I guess and you gotta pay to play on them 2) Unofficial servers hosted by the community (us) A full guide on how to accomplish #2 has not been presented yet, however a few individual details have been disclosed. Damir Date: Wed, 15 Aug 2012 20:12:48 -0400 From: pettit.t...@gmail.com mailto:pettit.t...@gmail.com To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com mailto:hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com mailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.com mailto:deman.r...@gmail.commailto:deman.r...@gmail.com mailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be
Re: [hlds] [hlds_linux] Mann Co Servers?
It's the same thing as crates, don't understand why are you are upset. I don't see anything wrong with it, and the said they will tell us how to host mann up servers at a later time. On Wed, Aug 15, 2012 at 8:31 PM, Tom Weir tw...@geekwerks.ca wrote: So, just to be clear, EA Valve has introduced Ranked Mann Up servers that are unavailable to the heathens game server operators who have years of time/experience invested in providing subsidized infrastructure for said games in the past. Awesome, that. -- *From:* hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] on behalf of Albert Davis [ davis.alb...@gmail.com] *Sent:* August 15, 2012 5:18 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] [hlds_linux] Mann Co Servers? Pay to play on a server? LOL! On Wed, Aug 15, 2012 at 8:15 PM, Damir Butmir d4m1...@hotmail.com wrote: There will be 2 kinds of servers; 1) Official Mann Up servers hosted ba Valve going up tonight I guess and you gotta pay to play on them 2) Unofficial servers hosted by the community (us) A full guide on how to accomplish #2 has not been presented yet, however a few individual details have been disclosed. Damir Date: Wed, 15 Aug 2012 20:12:48 -0400 From: pettit.t...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto: violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron
Re: [hlds] [hlds_linux] Mann Co Servers?
Have you not read a single Mann Co comic? It's very clear he doesn't care for hippies. On Wed, Aug 15, 2012 at 8:31 PM, Tom Weir tw...@geekwerks.ca wrote: So, just to be clear, EA Valve has introduced Ranked Mann Up servers that are unavailable to the heathens game server operators who have years of time/experience invested in providing subsidized infrastructure for said games in the past. Awesome, that. -- *From:* hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] on behalf of Albert Davis [ davis.alb...@gmail.com] *Sent:* August 15, 2012 5:18 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] [hlds_linux] Mann Co Servers? Pay to play on a server? LOL! On Wed, Aug 15, 2012 at 8:15 PM, Damir Butmir d4m1...@hotmail.com wrote: There will be 2 kinds of servers; 1) Official Mann Up servers hosted ba Valve going up tonight I guess and you gotta pay to play on them 2) Unofficial servers hosted by the community (us) A full guide on how to accomplish #2 has not been presented yet, however a few individual details have been disclosed. Damir Date: Wed, 15 Aug 2012 20:12:48 -0400 From: pettit.t...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto: violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this?
Re: [hlds] [hlds_linux] Mann Co Servers?
No they said There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. On 8/15/2012 5:37 PM, Naso Gomez wrote: It's the same thing as crates, don't understand why are you are upset. I don't see anything wrong with it, and the said they will tell us how to host mann up servers at a later time. On Wed, Aug 15, 2012 at 8:31 PM, Tom Weir tw...@geekwerks.ca mailto:tw...@geekwerks.ca wrote: So, just to be clear, EA Valve has introduced Ranked Mann Up servers that are unavailable to the heathens game server operators who have years of time/experience invested in providing subsidized infrastructure for said games in the past. Awesome, that. *From:* hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] on behalf of Albert Davis [davis.alb...@gmail.com mailto:davis.alb...@gmail.com] *Sent:* August 15, 2012 5:18 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] [hlds_linux] Mann Co Servers? Pay to play on a server? LOL! On Wed, Aug 15, 2012 at 8:15 PM, Damir Butmir d4m1...@hotmail.com mailto:d4m1...@hotmail.com wrote: There will be 2 kinds of servers; 1) Official Mann Up servers hosted ba Valve going up tonight I guess and you gotta pay to play on them 2) Unofficial servers hosted by the community (us) A full guide on how to accomplish #2 has not been presented yet, however a few individual details have been disclosed. Damir Date: Wed, 15 Aug 2012 20:12:48 -0400 From: pettit.t...@gmail.com mailto:pettit.t...@gmail.com To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com mailto:hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com mailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues
[hlds] MvM update imminent
The update is going live any second now. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on one of the MvM maps: mvm_decoy mvm_mannworks mvm_coaltown * Use the default mission cycle file (attached) or edit as you prefer * Convars: Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest sv_minrate 3 To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. A few last qestions: We will host some Boot Camp (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. In summary: almost all of the boot camp players --- which is likely to be a majority of players today --- will be hosted on community servers. tf_mvm_missioncycle.res Description: tf_mvm_missioncycle.res ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mann Co Servers?
LOL On 8/15/2012 5:40 PM, Mike O'Laughlen wrote: Have you not read a single Mann Co comic? It's very clear he doesn't care for hippies. On Wed, Aug 15, 2012 at 8:31 PM, Tom Weir tw...@geekwerks.ca mailto:tw...@geekwerks.ca wrote: So, just to be clear, EA Valve has introduced Ranked Mann Up servers that are unavailable to the heathens game server operators who have years of time/experience invested in providing subsidized infrastructure for said games in the past. Awesome, that. *From:* hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] on behalf of Albert Davis [davis.alb...@gmail.com mailto:davis.alb...@gmail.com] *Sent:* August 15, 2012 5:18 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] [hlds_linux] Mann Co Servers? Pay to play on a server? LOL! On Wed, Aug 15, 2012 at 8:15 PM, Damir Butmir d4m1...@hotmail.com mailto:d4m1...@hotmail.com wrote: There will be 2 kinds of servers; 1) Official Mann Up servers hosted ba Valve going up tonight I guess and you gotta pay to play on them 2) Unofficial servers hosted by the community (us) A full guide on how to accomplish #2 has not been presented yet, however a few individual details have been disclosed. Damir Date: Wed, 15 Aug 2012 20:12:48 -0400 From: pettit.t...@gmail.com mailto:pettit.t...@gmail.com To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com mailto:hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com mailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com
Re: [hlds] MvM update imminent
Mailing list use FAIL. Here's the contents of the file I meant to attach: tf_mvm_missioncycle.res { categories 2 1 { count 3 1 { map mvm_decoy popfile mvm_decoy } 2 { map mvm_coaltown popfile mvm_coaltown } 3 { map mvm_mannworks popfile mvm_mannworks } } 2 { count 6 1 { map mvm_decoy popfile mvm_decoy_advanced } 2 { map mvm_coaltown popfile mvm_coaltown_advanced } 3 { map mvm_mannworks popfile mvm_mannworks_advanced } 4 { map mvm_decoy popfile mvm_decoy_advanced2 } 5 { map mvm_coaltown popfile mvm_coaltown_advanced2 } 6 { map mvm_mannworks popfile mvm_mannworks_ironman } } } -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, August 15, 2012 5:48 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: [hlds_linux] MvM update imminent The update is going live any second now. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on one of the MvM maps: mvm_decoy mvm_mannworks mvm_coaltown * Use the default mission cycle file (attached) or edit as you prefer * Convars: Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest sv_minrate 3 To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. A few last qestions: We will host some Boot Camp (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. In summary: almost all of the boot camp players --- which is likely to be a majority of players today --- will be hosted on community servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] MvM update imminent
We will host some “Boot Camp” (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. ** ** In summary: almost all of the “boot camp” players --- which is likely to be a majority of players today --- will be hosted on community servers. Seriously Valve, are you shitting me? What community wants to turn an expensive, 32 player server into a 6 player server? This isn't a new gamemode for the community, its a scheme to get more money. On Wed, Aug 15, 2012 at 8:48 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: The update is going live any second now. ** ** To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on one of the MvM maps: mvm_decoy mvm_mannworks mvm_coaltown ** ** * Use the default mission cycle file (attached) or edit as you prefer ** ** * Convars: Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm ** ** We also suggest sv_minrate 3 ** ** To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. A few last qestions: ** ** ** ** We will host some “Boot Camp” (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. ** ** In summary: almost all of the “boot camp” players --- which is likely to be a majority of players today --- will be hosted on community servers.*** * ** ** ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] MvM update imminent
No, this is a new game mode for people who want to do a Co-Op like match.. it just happens to need to use more CPU due to boss. On Wed, Aug 15, 2012 at 9:04 PM, The Roflcopter theroflco...@gmail.com wrote: We will host some “Boot Camp” (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. In summary: almost all of the “boot camp” players --- which is likely to be a majority of players today --- will be hosted on community servers. Seriously Valve, are you shitting me? What community wants to turn an expensive, 32 player server into a 6 player server? This isn't a new gamemode for the community, its a scheme to get more money. On Wed, Aug 15, 2012 at 8:48 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: The update is going live any second now. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on one of the MvM maps: mvm_decoy mvm_mannworks mvm_coaltown * Use the default mission cycle file (attached) or edit as you prefer * Convars: Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest sv_minrate 3 To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. A few last qestions: We will host some “Boot Camp” (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. In summary: almost all of the “boot camp” players --- which is likely to be a majority of players today --- will be hosted on community servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] MvM update imminent
Speak for yourself man, I'm excited. Of course it is meant to generate revenue, VALVe is a business, but so what? Yes, it is asking quite a bit for sys admins, but at least it's not the Battlefield series, holy crap has their servers been incredibly inefficient at server resource usage over the years. Right now I am more concerned with the finer points of running a GOOD MvM server. - Original Message - From: The Roflcopter theroflco...@gmail.com Date: Wednesday, August 15, 2012 7:05 pm Subject: Re: [hlds] MvM update imminent To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com We will host some “Boot Camp” (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. ** ** In summary: almost all of the “boot camp” players --- which is likely to be a majority of players today --- will be hosted on community servers. Seriously Valve, are you shitting me? What community wants to turn an expensive, 32 player server into a 6 player server? This isn't a new gamemode for the community, its a scheme to get more money. On Wed, Aug 15, 2012 at 8:48 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: The update is going live any second now. ** ** To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on one of the MvM maps: mvm_decoy mvm_mannworks mvm_coaltown ** ** * Use the default mission cycle file (attached) or edit as you prefer ** ** * Convars: Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm ** ** We also suggest sv_minrate 3 ** ** To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. A few last qestions: ** ** ** ** We will host some “Boot Camp” (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. ** ** In summary: almost all of the “boot camp” players --- which is likely to be a majority of players today --- will be hosted on community servers.*** * ** ** ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] MvM update imminent
Well, I for one am thankful for an awesome new gamemode. Great work, Valve boys, and thanks for keeping the game alive. :) On Thu, Aug 16, 2012 at 3:04 AM, The Roflcopter theroflco...@gmail.com wrote: We will host some “Boot Camp” (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. In summary: almost all of the “boot camp” players --- which is likely to be a majority of players today --- will be hosted on community servers. Seriously Valve, are you shitting me? What community wants to turn an expensive, 32 player server into a 6 player server? This isn't a new gamemode for the community, its a scheme to get more money. On Wed, Aug 15, 2012 at 8:48 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: The update is going live any second now. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on one of the MvM maps: mvm_decoy mvm_mannworks mvm_coaltown * Use the default mission cycle file (attached) or edit as you prefer * Convars: Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest sv_minrate 3 To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. A few last qestions: We will host some “Boot Camp” (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. In summary: almost all of the “boot camp” players --- which is likely to be a majority of players today --- will be hosted on community servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] MvM update imminent
I got people blocked after they died on Waiting For Players for ever. Any settings for that? 2012/8/16 Andreas Jörgensen ad...@hideou.se Well, I for one am thankful for an awesome new gamemode. Great work, Valve boys, and thanks for keeping the game alive. :) On Thu, Aug 16, 2012 at 3:04 AM, The Roflcopter theroflco...@gmail.com wrote: We will host some “Boot Camp” (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. In summary: almost all of the “boot camp” players --- which is likely to be a majority of players today --- will be hosted on community servers. Seriously Valve, are you shitting me? What community wants to turn an expensive, 32 player server into a 6 player server? This isn't a new gamemode for the community, its a scheme to get more money. On Wed, Aug 15, 2012 at 8:48 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: The update is going live any second now. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on one of the MvM maps: mvm_decoy mvm_mannworks mvm_coaltown * Use the default mission cycle file (attached) or edit as you prefer * Convars: Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest sv_minrate 3 To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. A few last qestions: We will host some “Boot Camp” (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. In summary: almost all of the “boot camp” players --- which is likely to be a majority of players today --- will be hosted on community servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] MvM update imminent
Please excuse me, but where should I place the map config? On Wed, Aug 15, 2012 at 8:56 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Mailing list use FAIL. Here's the contents of the file I meant to attach: tf_mvm_missioncycle.res { categories 2 1 { count 3 1 { map mvm_decoy popfile mvm_decoy } 2 { map mvm_coaltown popfile mvm_coaltown } 3 { map mvm_mannworks popfile mvm_mannworks } } 2 { count 6 1 { map mvm_decoy popfile mvm_decoy_advanced } 2 { map mvm_coaltown popfile mvm_coaltown_advanced } 3 { map mvm_mannworks popfile mvm_mannworks_advanced } 4 { map mvm_decoy popfile mvm_decoy_advanced2 } 5 { map mvm_coaltown popfile mvm_coaltown_advanced2 } 6 { map mvm_mannworks popfile mvm_mannworks_ironman } } } -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, August 15, 2012 5:48 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com) Subject: [hlds_linux] MvM update imminent The update is going live any second now. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on one of the MvM maps: mvm_decoy mvm_mannworks mvm_coaltown * Use the default mission cycle file (attached) or edit as you prefer * Convars: Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest sv_minrate 3 To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. A few last qestions: We will host some Boot Camp (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. In summary: almost all of the boot camp players --- which is likely to be a majority of players today --- will be hosted on community servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Map cycles? Missions? mvm_coaltown vs mvm_decoy vs mvm_mannworks?
Do we have any details yet on how map-cycle files work? What's a map, what's a mission? I've seen bsp files for mvm_coaltown, mvm_decoy, and mvm_mannworks float by in the update window... but still no idea what map we should put in the command line to start with. Any advice out there, yet? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
It would be really nice if players could pre-load game assets even if they are encrypted. I'm pretty sure this would help streamline this process, not sure if I'm asking too much here. - Original Message - From: Eric Smith er...@valvesoftware.com Date: Wednesday, August 15, 2012 7:03 pm Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
I have a feeling they are pushing the update as soon as it's packaged. On Wed, Aug 15, 2012 at 9:23 PM, T Marler bloodyi...@shaw.ca wrote: It would be really nice if players could pre-load game assets even if they are encrypted. I'm pretty sure this would help streamline this process, not sure if I'm asking too much here. - Original Message - From: Eric Smith er...@valvesoftware.com Date: Wednesday, August 15, 2012 7:03 pm Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, ' hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Regards, David Weitz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
I don't think you quite understand what I am getting at... I'm talking about as assets (large stuff) move to a completed state, background update the clients leading up to release and have those things encrypted, then day of release just download the rest and decrpt the previous assets. I'm sure this could cut the package size in half or less, making download sessions way shorter and in turn delivering it faster. Pretty much the same thing as pre-loading a pre-ordered game, except for one that is already released. It seems to me the technology is already there? - Original Message - From: David Weitz dabbak...@gmail.com Date: Wednesday, August 15, 2012 7:24 pm Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released To: tmar...@shaw.ca, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com I have a feeling they are pushing the update as soon as it's packaged. On Wed, Aug 15, 2012 at 9:23 PM, T Marler bloodyi...@shaw.ca wrote: It would be really nice if players could pre-load game assets even if they are encrypted. I'm pretty sure this would help streamline this process, not sure if I'm asking too much here. - Original Message - From: Eric Smith er...@valvesoftware.com Date: Wednesday, August 15, 2012 7:03 pm Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, ' hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Regards, David Weitz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
Is the update failing for anyone else? Looks like th update servers are crashing under load...Neither my client or server will update as the Valve update servers keep going down From: er...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
Unable to download the TF2 update. :( On Wed, Aug 15, 2012 at 6:28 PM, T Marler bloodyi...@shaw.ca wrote: I don't think you quite understand what I am getting at... I'm talking about as assets (large stuff) move to a completed state, background update the clients leading up to release and have those things encrypted, then day of release just download the rest and decrpt the previous assets. I'm sure this could cut the package size in half or less, making download sessions way shorter and in turn delivering it faster. Pretty much the same thing as pre-loading a pre-ordered game, except for one that is already released. It seems to me the technology is already there? - Original Message - From: David Weitz dabbak...@gmail.com Date: Wednesday, August 15, 2012 7:24 pm Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released To: tmar...@shaw.ca, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com I have a feeling they are pushing the update as soon as it's packaged. On Wed, Aug 15, 2012 at 9:23 PM, T Marler bloodyi...@shaw.ca wrote: It would be really nice if players could pre-load game assets even if they are encrypted. I'm pretty sure this would help streamline this process, not sure if I'm asking too much here. - Original Message - From: Eric Smith er...@valvesoftware.com Date: Wednesday, August 15, 2012 7:03 pm Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, ' hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Regards, David Weitz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
Same On Wed, Aug 15, 2012 at 9:31 PM, Damir Butmir d4m1...@hotmail.com wrote: Is the update failing for anyone else? Looks like th update servers are crashing under load...Neither my client or server will update as the Valve update servers keep going down From: er...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
According to my client, which showed it in the downloads area for a brief moment, this update is nearly 1GB. But yes, my server updater lost connection 40% through downloading after slowing to a crawl. On 8/15/2012 9:31 PM, Damir Butmir wrote: Is the update failing for anyone else? Looks like th update servers are crashing under load...Neither my client or server will update as the Valve update servers keep going down From: er...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds