Re: [hlds] Web UI not working?

2013-01-25 Thread Rudy Bleeker
Send an email to csgo_servers-j...@list.valvesoftware.com

Valve uses mailman for their mailing lists, a guide on how to use them
can be found at http://www.list.org/mailman-member/contents.html (I
used this wonderfull thing called google to find this).

On Fri, Jan 25, 2013 at 3:11 AM, List User l...@redspeedservers.com wrote:
 Does anyone know how I can subscribe to the cs_go mailing list without it?


 On 1/24/2013 9:09 PM, wickedplayer494 . wrote:

 This was due to a previously mentioned security issue:

 Milton Ngan mil...@valvesoftware.com
 Jan 16 (8 days ago)

 to Half-Life
 We had to disable it due to a security issue. We haven't had time to
 fix it with the holiday load.

 On Thu, Jan 24, 2013 at 8:01 PM, List User l...@redspeedservers.com
 wrote:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 Is that timing out for everyone or am I blocked?

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-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-25 Thread Lambda
Let me guess, you got replays enabled with FTP offload ...


2013/1/25 List User l...@redspeedservers.com

  Alright, that's in NY, USA, and while it uses Cogent as well, it has
 plenty of other carriers, so you can strike that off that list. I just need
 to figure out why this doesn't happen to me in TX, USA...

 I know for a fact Steam has servers around the NY region.


 On 1/24/2013 11:35 PM, Essay Tew Phaun wrote:

 Test IP: 69.147.224.122

  On Thu, Jan 24, 2013 at 11:24 PM, List User l...@redspeedservers.comwrote:

  Essay, Are you located in the US or elsewhere? Test IP?

 Pilger, It might be the network. I've looked over the network carriers
 and the only non-Brazilian carrier is Cogent, which is known for terrible
 connections. If VALVe doesn't have any Steam servers in Steam, that may
 happen because Cogent is crap. So basically, my theory is, lost connection
 to steam for a bit = forget about other network connections and start
 dropping steam users to protect it from spoofing. Of course this all can be
 a coincidence and we will find out from Essay's setup whether it is
 providing he gives us the location of the servers and a test IP.


 On 1/24/2013 11:20 PM, Essay Tew Phaun wrote:

 We had the issue on one host and switched providers entirely. Now we're
 starting to have reports of the exact same thing as before. Different
 network entirely, brand new install and doesn't matter whether we're
 running MM:SM or not.

 On Thu, Jan 24, 2013 at 10:20 PM, List User l...@redspeedservers.comwrote:

  I checked a couple of TF2 servers we host for people and I don't see
 that, and these are pretty full servers.
 It may be the network, can you provide an IP so I can lookup the
 network?


 On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:

 Yep.

 On Thu, Jan 24, 2013 at 10:12 PM, List User l...@redspeedservers.comwrote:

  What game are you seeing this on, TF2?


 On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:

 This is very, very, VERY interesting to me. We have been battling small
 lag spikes on our server and clients timing out in bunches. Just yesterday
 everyone on our server timed out all at once. I submitted a ticket to
 support who said there was absolutely nothing wrong with the network.
 Nothing on the system points to a specific problem. We have also had
 players reporting the connection loss error randomly appearing in the upper
 right. I'm not sure if this would help matters or not but could you provide
 your provider and system specs/OS?

 On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com wrote:

 Hey guys,


 I know his has been discussed before on the thread
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html,
 but my server has been plaged with massive lag spikes once every hour or
 so. Sometimes the lag is just a prolonged freeze and sometimes the 
 server
 remains inacessible for 30 seconds.

 I've monitored the server's network during the events and it shows no
 problem whatsoever. I've also tried disabling metamod and sourcemod
 altogether but the problem sill occours.

 My host administrator told me that he hasn't noticed anything unusual
 with memory or CPU usage during the events either.

 The only thing associated with the problem is the solid occourence of
 a log entry about auth tickets everytime the server freezes or everybody
 see the red timeout timer on the upper right corner. The auth problem 
 looks
 as following:

 *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received failure
 code 6
 L 01/24/2013 - 20:16:15: HunterBR88STEAM_0:0:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))

 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received
 failure code 6
 L 01/24/2013 - 17:46:15: Dessa
 50.cal442STEAM_0:1:*Blue disconnected (reason Client
 left game (Steam auth ticket has been canceled))
 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received
 failure code 6
 L 01/24/2013 - 17:46:15:
 Firagonaut438STEAM_0:1:*Red disconnected (reason
 Client left game (Steam auth ticket has been canceled))

 L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure
 code 6
 L 01/24/2013 - 23:23:33: polar244STEAM_0:0:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))*


 Since it has nothing to do with network or plugins, I can't help but
 wonder the same thing people were wondering on
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html.
 What could be causing this? Can an auth ticket issue cause massive lag on 
 a
 server? If not, what could be causing the lag and the auth ticket problem?

 Any help on this would be muchly appreciated since it has been drawing
 players out of the server since the beggining of the year already.


 Thanks in advance.

 _pilger


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 please visit:
 

[hlds] Mandatory Nuclear Dawn Update Released

2013-01-25 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.9.1 are below.


Nuclear Dawn update 6.9.2

 - Added new contest winner map, Coast!
 - Fixed grenade and R.E.D. damage going through some solids after 
update 6.9.

 - Fixed Deep Blue achievement not tracking.
 - Fixed Iron sight viewmodel disappearing when switching to and away 
from Weapon Stabilizer gizmo.
 - Fixed weapon selection not closing when Support uses class special 
key to change weapon.
 - Fixed crash when importing more than one spray image in the game 
Options.
 - Fixed text on some commander action tooltips getting cut off when 
moving between action buttons.
 - Fixed file corruption issues with dedicated server Workshop download 
support.
 - Updated linux srcds_run script to use anonymous login for SteamCMD 
when updating.

 - Fixed various recent crash issues with some of the Authoring Tools.
 - Updated in-game and Authoring Tools Wiki links.

--
Nicholas Hastings
Developer

InterWave Studios
www.interwavestudios.com http://www.interwavestudios.com

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Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-25 Thread Essay Tew Phaun
Nope!

On Fri, Jan 25, 2013 at 6:35 AM, Lambda lambdace...@gmail.com wrote:

 Let me guess, you got replays enabled with FTP offload ...


 2013/1/25 List User l...@redspeedservers.com

  Alright, that's in NY, USA, and while it uses Cogent as well, it has
 plenty of other carriers, so you can strike that off that list. I just need
 to figure out why this doesn't happen to me in TX, USA...

 I know for a fact Steam has servers around the NY region.


 On 1/24/2013 11:35 PM, Essay Tew Phaun wrote:

 Test IP: 69.147.224.122

  On Thu, Jan 24, 2013 at 11:24 PM, List User l...@redspeedservers.comwrote:

  Essay, Are you located in the US or elsewhere? Test IP?

 Pilger, It might be the network. I've looked over the network carriers
 and the only non-Brazilian carrier is Cogent, which is known for terrible
 connections. If VALVe doesn't have any Steam servers in Steam, that may
 happen because Cogent is crap. So basically, my theory is, lost connection
 to steam for a bit = forget about other network connections and start
 dropping steam users to protect it from spoofing. Of course this all can be
 a coincidence and we will find out from Essay's setup whether it is
 providing he gives us the location of the servers and a test IP.


 On 1/24/2013 11:20 PM, Essay Tew Phaun wrote:

 We had the issue on one host and switched providers entirely. Now we're
 starting to have reports of the exact same thing as before. Different
 network entirely, brand new install and doesn't matter whether we're
 running MM:SM or not.

 On Thu, Jan 24, 2013 at 10:20 PM, List User l...@redspeedservers.comwrote:

  I checked a couple of TF2 servers we host for people and I don't see
 that, and these are pretty full servers.
 It may be the network, can you provide an IP so I can lookup the
 network?


 On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:

 Yep.

 On Thu, Jan 24, 2013 at 10:12 PM, List User 
 l...@redspeedservers.comwrote:

  What game are you seeing this on, TF2?


 On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:

 This is very, very, VERY interesting to me. We have been battling
 small lag spikes on our server and clients timing out in bunches. Just
 yesterday everyone on our server timed out all at once. I submitted a
 ticket to support who said there was absolutely nothing wrong with the
 network. Nothing on the system points to a specific problem. We have also
 had players reporting the connection loss error randomly appearing in the
 upper right. I'm not sure if this would help matters or not but could you
 provide your provider and system specs/OS?

 On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com wrote:

 Hey guys,


 I know his has been discussed before on the thread
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html,
 but my server has been plaged with massive lag spikes once every hour or
 so. Sometimes the lag is just a prolonged freeze and sometimes the 
 server
 remains inacessible for 30 seconds.

 I've monitored the server's network during the events and it shows no
 problem whatsoever. I've also tried disabling metamod and sourcemod
 altogether but the problem sill occours.

 My host administrator told me that he hasn't noticed anything unusual
 with memory or CPU usage during the events either.

 The only thing associated with the problem is the solid occourence of
 a log entry about auth tickets everytime the server freezes or everybody
 see the red timeout timer on the upper right corner. The auth problem 
 looks
 as following:

 *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received
 failure code 6
 L 01/24/2013 - 20:16:15:
 HunterBR88STEAM_0:0:*Red disconnected (reason 
 Client
 left game (Steam auth ticket has been canceled))

 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received
 failure code 6
 L 01/24/2013 - 17:46:15: Dessa
 50.cal442STEAM_0:1:*Blue disconnected (reason Client
 left game (Steam auth ticket has been canceled))
 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received
 failure code 6
 L 01/24/2013 - 17:46:15:
 Firagonaut438STEAM_0:1:*Red disconnected (reason
 Client left game (Steam auth ticket has been canceled))

 L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure
 code 6
 L 01/24/2013 - 23:23:33: polar244STEAM_0:0:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))*


 Since it has nothing to do with network or plugins, I can't help but
 wonder the same thing people were wondering on
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html.
 What could be causing this? Can an auth ticket issue cause massive lag 
 on a
 server? If not, what could be causing the lag and the auth ticket 
 problem?

 Any help on this would be muchly appreciated since it has been
 drawing players out of the server since the beggining of the year 
 already.


 Thanks in advance.

 _pilger


 ___
 To 

Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-25 Thread pilger

 Pilger, It might be the network. I've looked over the network carriers and
 the only non-Brazilian carrier is Cogent, which is known for terrible
 connections. If VALVe doesn't have any Steam servers in Steam, that may
 happen because Cogent is crap. So basically, my theory is, lost connection
 to steam for a bit = forget about other network connections and start
 dropping steam users to protect it from spoofing. Of course this all can be
 a coincidence and we will find out from Essay's setup whether it is
 providing he gives us the location of the servers and a test IP.


Okey. The auth ticket might be caused by a loss of connection between the
server and the Steam server, but it does not explain the massive lag to
everybody. I'm 100% sure that the network was working just fine during the
episodes. I was monitoring it using a program called Ping Plotter. In
addition, no other client of the same host complained about problems during
that time.

It's the freeze and massive lag episodes that intrigue me. No idea where
it's coming from.

On 25 January 2013 11:03, Essay Tew Phaun sc2p...@gmail.com wrote:

 Nope!


 On Fri, Jan 25, 2013 at 6:35 AM, Lambda lambdace...@gmail.com wrote:

 Let me guess, you got replays enabled with FTP offload ...


 2013/1/25 List User l...@redspeedservers.com

  Alright, that's in NY, USA, and while it uses Cogent as well, it has
 plenty of other carriers, so you can strike that off that list. I just need
 to figure out why this doesn't happen to me in TX, USA...

 I know for a fact Steam has servers around the NY region.


 On 1/24/2013 11:35 PM, Essay Tew Phaun wrote:

 Test IP: 69.147.224.122

  On Thu, Jan 24, 2013 at 11:24 PM, List User 
 l...@redspeedservers.comwrote:

  Essay, Are you located in the US or elsewhere? Test IP?

 Pilger, It might be the network. I've looked over the network carriers
 and the only non-Brazilian carrier is Cogent, which is known for terrible
 connections. If VALVe doesn't have any Steam servers in Steam, that may
 happen because Cogent is crap. So basically, my theory is, lost connection
 to steam for a bit = forget about other network connections and start
 dropping steam users to protect it from spoofing. Of course this all can be
 a coincidence and we will find out from Essay's setup whether it is
 providing he gives us the location of the servers and a test IP.


 On 1/24/2013 11:20 PM, Essay Tew Phaun wrote:

 We had the issue on one host and switched providers entirely. Now we're
 starting to have reports of the exact same thing as before. Different
 network entirely, brand new install and doesn't matter whether we're
 running MM:SM or not.

 On Thu, Jan 24, 2013 at 10:20 PM, List User 
 l...@redspeedservers.comwrote:

  I checked a couple of TF2 servers we host for people and I don't see
 that, and these are pretty full servers.
 It may be the network, can you provide an IP so I can lookup the
 network?


 On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:

 Yep.

 On Thu, Jan 24, 2013 at 10:12 PM, List User 
 l...@redspeedservers.comwrote:

  What game are you seeing this on, TF2?


 On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:

 This is very, very, VERY interesting to me. We have been battling
 small lag spikes on our server and clients timing out in bunches. Just
 yesterday everyone on our server timed out all at once. I submitted a
 ticket to support who said there was absolutely nothing wrong with the
 network. Nothing on the system points to a specific problem. We have also
 had players reporting the connection loss error randomly appearing in the
 upper right. I'm not sure if this would help matters or not but could you
 provide your provider and system specs/OS?

 On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com wrote:

 Hey guys,


 I know his has been discussed before on the thread
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html,
 but my server has been plaged with massive lag spikes once every hour or
 so. Sometimes the lag is just a prolonged freeze and sometimes the 
 server
 remains inacessible for 30 seconds.

 I've monitored the server's network during the events and it shows
 no problem whatsoever. I've also tried disabling metamod and sourcemod
 altogether but the problem sill occours.

 My host administrator told me that he hasn't noticed anything
 unusual with memory or CPU usage during the events either.

 The only thing associated with the problem is the solid occourence
 of a log entry about auth tickets everytime the server freezes or 
 everybody
 see the red timeout timer on the upper right corner. The auth problem 
 looks
 as following:

 *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received
 failure code 6
 L 01/24/2013 - 20:16:15:
 HunterBR88STEAM_0:0:*Red disconnected (reason 
 Client
 left game (Steam auth ticket has been canceled))

 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received
 failure code 6
 L 01/24/2013 - 17:46:15: Dessa
 

Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-25 Thread Essay Tew Phaun
It stumped me, too. I have posted about it in several places and have come
up empty. Even switching hosts hasn't helped the matter as players are
still reporting random loss of connection. I initially thought it was
entirely fixed because it no longer happened to me but it's still happening
to others. On one occasion it appeared we lost network connectivity to our
machine entirely as every player dropped at once. Even viewing the
bandwidth graphs with my host it looked like everything died at once but
there was still a small bit of traffic. I later found out that traffic was
all TS3 related, so we never did lose connectivity, our servers just got
killed off instantly somehow.

On Fri, Jan 25, 2013 at 9:50 AM, pilger pilger...@gmail.com wrote:

 Pilger, It might be the network. I've looked over the network carriers and
 the only non-Brazilian carrier is Cogent, which is known for terrible
 connections. If VALVe doesn't have any Steam servers in Steam, that may
 happen because Cogent is crap. So basically, my theory is, lost connection
 to steam for a bit = forget about other network connections and start
 dropping steam users to protect it from spoofing. Of course this all can be
 a coincidence and we will find out from Essay's setup whether it is
 providing he gives us the location of the servers and a test IP.


 Okey. The auth ticket might be caused by a loss of connection between the
 server and the Steam server, but it does not explain the massive lag to
 everybody. I'm 100% sure that the network was working just fine during the
 episodes. I was monitoring it using a program called Ping Plotter. In
 addition, no other client of the same host complained about problems during
 that time.

 It's the freeze and massive lag episodes that intrigue me. No idea where
 it's coming from.


 On 25 January 2013 11:03, Essay Tew Phaun sc2p...@gmail.com wrote:

 Nope!


 On Fri, Jan 25, 2013 at 6:35 AM, Lambda lambdace...@gmail.com wrote:

 Let me guess, you got replays enabled with FTP offload ...


 2013/1/25 List User l...@redspeedservers.com

  Alright, that's in NY, USA, and while it uses Cogent as well, it has
 plenty of other carriers, so you can strike that off that list. I just need
 to figure out why this doesn't happen to me in TX, USA...

 I know for a fact Steam has servers around the NY region.


 On 1/24/2013 11:35 PM, Essay Tew Phaun wrote:

 Test IP: 69.147.224.122

  On Thu, Jan 24, 2013 at 11:24 PM, List User 
 l...@redspeedservers.comwrote:

  Essay, Are you located in the US or elsewhere? Test IP?

 Pilger, It might be the network. I've looked over the network carriers
 and the only non-Brazilian carrier is Cogent, which is known for terrible
 connections. If VALVe doesn't have any Steam servers in Steam, that may
 happen because Cogent is crap. So basically, my theory is, lost connection
 to steam for a bit = forget about other network connections and start
 dropping steam users to protect it from spoofing. Of course this all can 
 be
 a coincidence and we will find out from Essay's setup whether it is
 providing he gives us the location of the servers and a test IP.


 On 1/24/2013 11:20 PM, Essay Tew Phaun wrote:

 We had the issue on one host and switched providers entirely. Now
 we're starting to have reports of the exact same thing as before. 
 Different
 network entirely, brand new install and doesn't matter whether we're
 running MM:SM or not.

 On Thu, Jan 24, 2013 at 10:20 PM, List User 
 l...@redspeedservers.comwrote:

  I checked a couple of TF2 servers we host for people and I don't see
 that, and these are pretty full servers.
 It may be the network, can you provide an IP so I can lookup the
 network?


 On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:

 Yep.

 On Thu, Jan 24, 2013 at 10:12 PM, List User l...@redspeedservers.com
  wrote:

  What game are you seeing this on, TF2?


 On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:

 This is very, very, VERY interesting to me. We have been battling
 small lag spikes on our server and clients timing out in bunches. Just
 yesterday everyone on our server timed out all at once. I submitted a
 ticket to support who said there was absolutely nothing wrong with the
 network. Nothing on the system points to a specific problem. We have 
 also
 had players reporting the connection loss error randomly appearing in 
 the
 upper right. I'm not sure if this would help matters or not but could 
 you
 provide your provider and system specs/OS?

 On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com wrote:

 Hey guys,


 I know his has been discussed before on the thread
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html,
 but my server has been plaged with massive lag spikes once every hour 
 or
 so. Sometimes the lag is just a prolonged freeze and sometimes the 
 server
 remains inacessible for 30 seconds.

 I've monitored the server's network during the events and it shows
 no problem whatsoever. I've also tried disabling 

Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-25 Thread Andy Daly
We had this problem when we had replays enabled, we completely disabled
them and it fixed the issue. Turns out our hosts hard drives were the choke
point.


On 25 January 2013 15:10, Essay Tew Phaun sc2p...@gmail.com wrote:

 It stumped me, too. I have posted about it in several places and have come
 up empty. Even switching hosts hasn't helped the matter as players are
 still reporting random loss of connection. I initially thought it was
 entirely fixed because it no longer happened to me but it's still happening
 to others. On one occasion it appeared we lost network connectivity to our
 machine entirely as every player dropped at once. Even viewing the
 bandwidth graphs with my host it looked like everything died at once but
 there was still a small bit of traffic. I later found out that traffic was
 all TS3 related, so we never did lose connectivity, our servers just got
 killed off instantly somehow.


 On Fri, Jan 25, 2013 at 9:50 AM, pilger pilger...@gmail.com wrote:

  Pilger, It might be the network. I've looked over the network carriers
 and the only non-Brazilian carrier is Cogent, which is known for terrible
 connections. If VALVe doesn't have any Steam servers in Steam, that may
 happen because Cogent is crap. So basically, my theory is, lost connection
 to steam for a bit = forget about other network connections and start
 dropping steam users to protect it from spoofing. Of course this all can be
 a coincidence and we will find out from Essay's setup whether it is
 providing he gives us the location of the servers and a test IP.


 Okey. The auth ticket might be caused by a loss of connection between the
 server and the Steam server, but it does not explain the massive lag to
 everybody. I'm 100% sure that the network was working just fine during the
 episodes. I was monitoring it using a program called Ping Plotter. In
 addition, no other client of the same host complained about problems during
 that time.

 It's the freeze and massive lag episodes that intrigue me. No idea where
 it's coming from.


 On 25 January 2013 11:03, Essay Tew Phaun sc2p...@gmail.com wrote:

 Nope!


 On Fri, Jan 25, 2013 at 6:35 AM, Lambda lambdace...@gmail.com wrote:

 Let me guess, you got replays enabled with FTP offload ...


 2013/1/25 List User l...@redspeedservers.com

  Alright, that's in NY, USA, and while it uses Cogent as well, it has
 plenty of other carriers, so you can strike that off that list. I just 
 need
 to figure out why this doesn't happen to me in TX, USA...

 I know for a fact Steam has servers around the NY region.


 On 1/24/2013 11:35 PM, Essay Tew Phaun wrote:

 Test IP: 69.147.224.122

  On Thu, Jan 24, 2013 at 11:24 PM, List User l...@redspeedservers.com
  wrote:

  Essay, Are you located in the US or elsewhere? Test IP?

 Pilger, It might be the network. I've looked over the network
 carriers and the only non-Brazilian carrier is Cogent, which is known for
 terrible connections. If VALVe doesn't have any Steam servers in Steam,
 that may happen because Cogent is crap. So basically, my theory is, lost
 connection to steam for a bit = forget about other network connections 
 and
 start dropping steam users to protect it from spoofing. Of course this 
 all
 can be a coincidence and we will find out from Essay's setup whether it 
 is
 providing he gives us the location of the servers and a test IP.


 On 1/24/2013 11:20 PM, Essay Tew Phaun wrote:

 We had the issue on one host and switched providers entirely. Now
 we're starting to have reports of the exact same thing as before. 
 Different
 network entirely, brand new install and doesn't matter whether we're
 running MM:SM or not.

 On Thu, Jan 24, 2013 at 10:20 PM, List User l...@redspeedservers.com
  wrote:

  I checked a couple of TF2 servers we host for people and I don't
 see that, and these are pretty full servers.
 It may be the network, can you provide an IP so I can lookup the
 network?


 On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:

 Yep.

 On Thu, Jan 24, 2013 at 10:12 PM, List User 
 l...@redspeedservers.com wrote:

  What game are you seeing this on, TF2?


 On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:

 This is very, very, VERY interesting to me. We have been battling
 small lag spikes on our server and clients timing out in bunches. Just
 yesterday everyone on our server timed out all at once. I submitted a
 ticket to support who said there was absolutely nothing wrong with the
 network. Nothing on the system points to a specific problem. We have 
 also
 had players reporting the connection loss error randomly appearing in 
 the
 upper right. I'm not sure if this would help matters or not but could 
 you
 provide your provider and system specs/OS?

 On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.comwrote:

 Hey guys,


 I know his has been discussed before on the thread
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html,
 but my server has been plaged with massive lag spikes once every 

Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-25 Thread cmunroe
 

So let me explain what is happening as I have watched it happen over
and over again. Your connection can be the fault, or it might be working
perfectly and this can still happen. Everyone will be playing along just
fine with no lag and everyone is having a good time. Now due to either
Steam server issues, or your network, the server can't talk to steam.
When this happens the servers does an all out effort to reconnect to the
steam server. This usually causes massive lag, and players can be
theoretically disconnected due to the fact that the server is so busy
trying to reconnect that is just drops players, as well as the fact that
some clients don't take kindly to the next step of the server telling
everyone that I can't connect to steam which then freaks out the
clients. 

Now this happens more often in area with greater people and
more overloaded steam servers. (i.e. NY has a ton of people in the area)
As such a disconnect can become more common. 

A couple things you can
do to confirm my statement above is simply console into your server with
another computer on a separate screen while playing a server prone to
the issue. Watch the servers response and wait for the 30 second lag,
and see what the server is doing. It will usually say lost connection to
steam server, or something similar. if you then do a status command, and
have your servers setup with a steam server id it will state that
currently there is no steam id. (check this article out if you don't
know or have not setup a quickplay ID on your servers:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513)
Please note that even without the quickplay id this will still happen.


Finally determining if it is you is a much harder task, I don't
exactly know what address is a good one to test to tracert or ping to
determine if it crashed or not as it is out of my scope. However you
might want to ping the steam store and see if you have any packet loss
during this time. To be even a little more helpful try mtr, or my trace
route which does a constant trace route and records loss of packets.


example: 

munroenet-fmt-2-1 (0.0.0.0) Mon Jan 21 19:40:23
2013

Resolver: Received error response 2. (server failure)er of fields
quit

Packets Pings

Host Loss% Snt Last Avg Best Wrst StDev

1.Nulled
0.0% 203 0.2 0.1 0.1 0.6 0.1

2. v2.core1.fmt2.he.net 90.1% 203 102.3
102.9 100.9 113.9 2.8

3. 10gigabitethernet1-1.core1.sjc2.he.net 1.5%
203 1.1 3.6 0.8 14.1 3.9

4. 10gigabitethernet3-3.core1.den1.he.net 1.5%
203 27.8 30.3 27.7 38.4 3.4

5. 10gigabitethernet3-2.core1.mci3.he.net
1.5% 203 39.8 41.8 39.4 50.6 3.4

6.
10gigabitethernet1-4.core1.mci2.he.net 2.0% 203 41.4 41.8 39.5 62.2
3.5

7. wholesale-internet-inc.10gigabitethernet1-3.core1.mc 2.5% 203
39.8 39.7 39.5 40.5 0.2

8. 69.30.209.222 1.5% 202 40.4 40.0 39.7 41.1
0.2

9. 63.141.255.130 1.5% 202 40.2 40.2 39.9 41.1 0.2

10. --end
server--- 1.5% 202 39.6 39.8 39.5 40.5 0.1 

I was dealing with this a
few days ago with lag on the servers however, and it has a very similar
feel to what was stated below. Literally the core router at he.net's
Fremont location became overloaded and began delaying or dropping
packets which meant my players would experience massive wholes in the
graph. Though at certain times there would be no active packet loss and
it still would happen due to other reasons such as massive spam in the
console about overloaded particles. 

So simply put it can be two
things: Steam, or network, plus a dash of tf2 being unoptimized. 

You
may want to run multiple mtrs to seperate locations. i.e. one to the
store and one to your home network. Rather interesting to watch the
packets as they fly over the network. 

That being said I hope this
helps explain a little more of what could be going on. 

On , pilger
wrote: 

 Pilger, It might be the network. I've looked over the
network carriers and the only non-Brazilian carrier is Cogent, which is
known for terrible connections. If VALVe doesn't have any Steam servers
in Steam, that may happen because Cogent is crap. So basically, my
theory is, lost connection to steam for a bit = forget about other
network connections and start dropping steam users to protect it from
spoofing. Of course this all can be a coincidence and we will find out
from Essay's setup whether it is providing he gives us the location of
the servers and a test IP.
 
 Okey. The auth ticket might be caused by
a loss of connection between the server and the Steam server, but it
does not explain the massive lag to everybody. I'm 100% sure that the
network was working just fine during the episodes. I was monitoring it
using a program called Ping Plotter. In addition, no other client of the
same host complained about problems during that time.
 
 It's the
freeze and massive lag episodes that intrigue me. No idea where it's
coming from.
 
 On 25 January 2013 11:03, Essay Tew Phaun
sc2p...@gmail.com wrote:
 
 Nope! 
 
 On Fri, Jan 25, 2013 at
6:35 AM, Lambda 

Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread AnAkIn
I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server
browser is still spammed with thousand of fake servers, which seem all to
be from very similar IPs. Only the port is different for most of them. They
report being almost full, and there are only bots in those servers (which
seem to stay spectator).


2012/8/10 Tuga aka mabaclu maba...@gmail.com

 Not a good idea... It would be easy to de-list a rival server.
 I still think using F3 to accept a redirect would be the best option.

 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.com:
  how about a update that:
  - makes players accept redirects if they get them.
  - client records the redirect, and if rejected, its send to valve.
  - valve de-list it with x (say 5) occurrences for 3 months, and if
  continuing its for 12 months after that.
 
  Community cleans itself. Valid redirects by server plugin options don't
 get
  punished.
 
 
  
  From: ics i...@ics-base.net
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, 10 August 2012, 4:32
  Subject: Re: [hlds] Half-Life 1 dedicated server update released
 
  Fake servers were fixed in CS Source some years ago and it didn't kill
 it.
  It requires user to press a key now to join forward if they connect to a
  fake server. No auto redirect.
 
  -ics
 
  10.8.2012 0:11, RSS List User kirjoitti:
 
  That's what I thought as well, but from another hand, if people can't do
  that, they might rage quit and the game might die. Its a 2 edged sword.
 
  On 8/9/2012 4:57 PM, AnAkIn wrote:
 
  Fixing the redirect exploit would make them stop making fake servers.
 
  2012/8/9 Dominik Friedrichs d...@forlix.org
 
  On 2012/08/09 20:25, Invalid Protocol wrote:
 
  A HL1 server can force the players to execute the connect command or
 even
  you can reply with a redirect packet when they connect. So any kid can
  host 10 fake servers (usually using the names of other servers), all
 being
  almost full, and redirect the players to a real server. Some real servers
  have even hundreds of fake servers behind them, hosted by regular
 players,
  because this is a condition for getting administrative rights. Also some
  companies hosting game servers provide a service or support for hosting
 such
  fake servers. For example they provide the kits so the players can
 download
  and run the fake servers with only 2 clicks, or even they can host for
 free
  some fake servers if you buy a real server.
 
 
  What a disgusting community... Thanks for the insight!
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 
  --
  Best regards,
  AnAkIn
 
 
 
  ___
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  please visit:
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Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread Valentin G.
Any chance some bugfixes might make it into 1.6 given that it is being
worked on again? The radar bug is still there for example.

Oh, and removing 16 bit would be a great idea :)

Thanks for the port. GoldSrc goes a long way towards me using Linux.


On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn anakin...@gmail.com wrote:

 I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the
 server browser is still spammed with thousand of fake servers, which seem
 all to be from very similar IPs. Only the port is different for most of
 them. They report being almost full, and there are only bots in those
 servers (which seem to stay spectator).


 2012/8/10 Tuga aka mabaclu maba...@gmail.com

 Not a good idea... It would be easy to de-list a rival server.
 I still think using F3 to accept a redirect would be the best option.

 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.com:
  how about a update that:
  - makes players accept redirects if they get them.
  - client records the redirect, and if rejected, its send to valve.
  - valve de-list it with x (say 5) occurrences for 3 months, and if
  continuing its for 12 months after that.
 
  Community cleans itself. Valid redirects by server plugin options don't
 get
  punished.
 
 
  
  From: ics i...@ics-base.net
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, 10 August 2012, 4:32
  Subject: Re: [hlds] Half-Life 1 dedicated server update released
 
  Fake servers were fixed in CS Source some years ago and it didn't kill
 it.
  It requires user to press a key now to join forward if they connect to a
  fake server. No auto redirect.
 
  -ics
 
  10.8.2012 0:11, RSS List User kirjoitti:
 
  That's what I thought as well, but from another hand, if people can't do
  that, they might rage quit and the game might die. Its a 2 edged sword.
 
  On 8/9/2012 4:57 PM, AnAkIn wrote:
 
  Fixing the redirect exploit would make them stop making fake servers.
 
  2012/8/9 Dominik Friedrichs d...@forlix.org
 
  On 2012/08/09 20:25, Invalid Protocol wrote:
 
  A HL1 server can force the players to execute the connect command or
 even
  you can reply with a redirect packet when they connect. So any kid can
  host 10 fake servers (usually using the names of other servers), all
 being
  almost full, and redirect the players to a real server. Some real
 servers
  have even hundreds of fake servers behind them, hosted by regular
 players,
  because this is a condition for getting administrative rights. Also some
  companies hosting game servers provide a service or support for hosting
 such
  fake servers. For example they provide the kits so the players can
 download
  and run the fake servers with only 2 clicks, or even they can host for
 free
  some fake servers if you buy a real server.
 
 
  What a disgusting community... Thanks for the insight!
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 
  --
  Best regards,
  AnAkIn
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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 ___
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[hlds] Optional update for Half-Life 2: Deathmatch released

2013-01-25 Thread Eric Smith
We've released an optional update for Half-Life 2: Deathmatch. The notes for 
the update are below.

-Eric

--

- Fixed a server crash caused by spawning npc_zombie entities in the map


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Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread Alfred Reynolds
The radar bug is fixed in the CS 1.6 beta, details on how to get to the 
dedicated server bits of it will be available next week (short answer is 
steamcmd, appid 90).

- Alfred

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Friday, January 25, 2013 12:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released

Any chance some bugfixes might make it into 1.6 given that it is being worked 
on again? The radar bug is still there for example.

Oh, and removing 16 bit would be a great idea :)

Thanks for the port. GoldSrc goes a long way towards me using Linux.

On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn 
anakin...@gmail.commailto:anakin...@gmail.com wrote:
I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server 
browser is still spammed with thousand of fake servers, which seem all to be 
from very similar IPs. Only the port is different for most of them. They report 
being almost full, and there are only bots in those servers (which seem to stay 
spectator).

2012/8/10 Tuga aka mabaclu maba...@gmail.commailto:maba...@gmail.com
Not a good idea... It would be easy to de-list a rival server.
I still think using F3 to accept a redirect would be the best option.

2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.commailto:mreeu...@yahoo.com:
 how about a update that:
 - makes players accept redirects if they get them.
 - client records the redirect, and if rejected, its send to valve.
 - valve de-list it with x (say 5) occurrences for 3 months, and if
 continuing its for 12 months after that.

 Community cleans itself. Valid redirects by server plugin options don't get
 punished.


 
 From: ics i...@ics-base.netmailto:i...@ics-base.net
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
 Sent: Friday, 10 August 2012, 4:32
 Subject: Re: [hlds] Half-Life 1 dedicated server update released

 Fake servers were fixed in CS Source some years ago and it didn't kill it.
 It requires user to press a key now to join forward if they connect to a
 fake server. No auto redirect.

 -ics

 10.8.2012 0:11, RSS List User kirjoitti:

 That's what I thought as well, but from another hand, if people can't do
 that, they might rage quit and the game might die. Its a 2 edged sword.

 On 8/9/2012 4:57 PM, AnAkIn wrote:

 Fixing the redirect exploit would make them stop making fake servers.

 2012/8/9 Dominik Friedrichs d...@forlix.orgmailto:d...@forlix.org

 On 2012/08/09 20:25, Invalid Protocol wrote:

 A HL1 server can force the players to execute the connect command or even
 you can reply with a redirect packet when they connect. So any kid can
 host 10 fake servers (usually using the names of other servers), all being
 almost full, and redirect the players to a real server. Some real servers
 have even hundreds of fake servers behind them, hosted by regular players,
 because this is a condition for getting administrative rights. Also some
 companies hosting game servers provide a service or support for hosting such
 fake servers. For example they provide the kits so the players can download
 and run the fake servers with only 2 clicks, or even they can host for free
 some fake servers if you buy a real server.


 What a disgusting community... Thanks for the insight!



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Best regards,
 AnAkIn



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Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread Valentin G.
So it will be merged into the non-beta version soon? Great!


On Fri, Jan 25, 2013 at 9:33 PM, Alfred Reynolds
alf...@valvesoftware.comwrote:

  The radar bug is fixed in the CS 1.6 beta, details on how to get to the
 dedicated server bits of it will be available next week (short answer is
 steamcmd, appid 90).

 ** **

 - Alfred

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Valentin G.
 *Sent:* Friday, January 25, 2013 12:08 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Half-Life 1 dedicated server update released

 ** **

 Any chance some bugfixes might make it into 1.6 given that it is being
 worked on again? The radar bug is still there for example.

 ** **

 Oh, and removing 16 bit would be a great idea :)

 ** **

 Thanks for the port. GoldSrc goes a long way towards me using Linux.

 ** **

 On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn anakin...@gmail.com wrote:

 I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the
 server browser is still spammed with thousand of fake servers, which seem
 all to be from very similar IPs. Only the port is different for most of
 them. They report being almost full, and there are only bots in those
 servers (which seem to stay spectator).

 ** **

 2012/8/10 Tuga aka mabaclu maba...@gmail.com

 Not a good idea... It would be easy to de-list a rival server.
 I still think using F3 to accept a redirect would be the best option.

 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.com:

  how about a update that:
  - makes players accept redirects if they get them.
  - client records the redirect, and if rejected, its send to valve.
  - valve de-list it with x (say 5) occurrences for 3 months, and if
  continuing its for 12 months after that.
 
  Community cleans itself. Valid redirects by server plugin options don't
 get
  punished.
 
 
  
  From: ics i...@ics-base.net
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, 10 August 2012, 4:32
  Subject: Re: [hlds] Half-Life 1 dedicated server update released
 
  Fake servers were fixed in CS Source some years ago and it didn't kill
 it.
  It requires user to press a key now to join forward if they connect to a
  fake server. No auto redirect.
 
  -ics
 
  10.8.2012 0:11, RSS List User kirjoitti:
 
  That's what I thought as well, but from another hand, if people can't do
  that, they might rage quit and the game might die. Its a 2 edged sword.
 
  On 8/9/2012 4:57 PM, AnAkIn wrote:
 
  Fixing the redirect exploit would make them stop making fake servers.
 
  2012/8/9 Dominik Friedrichs d...@forlix.org
 
  On 2012/08/09 20:25, Invalid Protocol wrote:
 
  A HL1 server can force the players to execute the connect command or
 even
  you can reply with a redirect packet when they connect. So any kid can
  host 10 fake servers (usually using the names of other servers), all
 being
  almost full, and redirect the players to a real server. Some real servers
  have even hundreds of fake servers behind them, hosted by regular
 players,
  because this is a condition for getting administrative rights. Also some
  companies hosting game servers provide a service or support for hosting
 such
  fake servers. For example they provide the kits so the players can
 download
  and run the fake servers with only 2 clicks, or even they can host for
 free
  some fake servers if you buy a real server.
 
 
  What a disgusting community... Thanks for the insight!
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 
  --
  Best regards,
  AnAkIn
 
 
 
  ___
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  please visit:
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 ** **


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Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread Alfred Reynolds
CS 1.6 beta in this context actually means CS 1.6 (app id 10), the beta bit is 
the part where you go to properties in the game dialog under Steam and choose 
the beta from the beta tab.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Friday, January 25, 2013 2:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released

So it will be merged into the non-beta version soon? Great!

On Fri, Jan 25, 2013 at 9:33 PM, Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote:
The radar bug is fixed in the CS 1.6 beta, details on how to get to the 
dedicated server bits of it will be available next week (short answer is 
steamcmd, appid 90).

- Alfred

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Valentin G.
Sent: Friday, January 25, 2013 12:08 PM

To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released

Any chance some bugfixes might make it into 1.6 given that it is being worked 
on again? The radar bug is still there for example.

Oh, and removing 16 bit would be a great idea :)

Thanks for the port. GoldSrc goes a long way towards me using Linux.

On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn 
anakin...@gmail.commailto:anakin...@gmail.com wrote:
I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server 
browser is still spammed with thousand of fake servers, which seem all to be 
from very similar IPs. Only the port is different for most of them. They report 
being almost full, and there are only bots in those servers (which seem to stay 
spectator).

2012/8/10 Tuga aka mabaclu maba...@gmail.commailto:maba...@gmail.com
Not a good idea... It would be easy to de-list a rival server.
I still think using F3 to accept a redirect would be the best option.

2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.commailto:mreeu...@yahoo.com:
 how about a update that:
 - makes players accept redirects if they get them.
 - client records the redirect, and if rejected, its send to valve.
 - valve de-list it with x (say 5) occurrences for 3 months, and if
 continuing its for 12 months after that.

 Community cleans itself. Valid redirects by server plugin options don't get
 punished.


 
 From: ics i...@ics-base.netmailto:i...@ics-base.net
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
 Sent: Friday, 10 August 2012, 4:32
 Subject: Re: [hlds] Half-Life 1 dedicated server update released

 Fake servers were fixed in CS Source some years ago and it didn't kill it.
 It requires user to press a key now to join forward if they connect to a
 fake server. No auto redirect.

 -ics

 10.8.2012 0:11, RSS List User kirjoitti:

 That's what I thought as well, but from another hand, if people can't do
 that, they might rage quit and the game might die. Its a 2 edged sword.

 On 8/9/2012 4:57 PM, AnAkIn wrote:

 Fixing the redirect exploit would make them stop making fake servers.

 2012/8/9 Dominik Friedrichs d...@forlix.orgmailto:d...@forlix.org

 On 2012/08/09 20:25, Invalid Protocol wrote:

 A HL1 server can force the players to execute the connect command or even
 you can reply with a redirect packet when they connect. So any kid can
 host 10 fake servers (usually using the names of other servers), all being
 almost full, and redirect the players to a real server. Some real servers
 have even hundreds of fake servers behind them, hosted by regular players,
 because this is a condition for getting administrative rights. Also some
 companies hosting game servers provide a service or support for hosting such
 fake servers. For example they provide the kits so the players can download
 and run the fake servers with only 2 clicks, or even they can host for free
 some fake servers if you buy a real server.


 What a disgusting community... Thanks for the insight!



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 --
 Best regards,
 AnAkIn



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[hlds] What is up with all the spam?

2013-01-25 Thread HLDS Digest
Past 48 hours my email has been bombarded with off Half life 2 server side
information with this list... Please guys stop with the spamming Fletcher
and Eric have emails if you are having that many problems with your servers
they also even created a help webpage you can reference to..

ALSO on another note WonkaGaming is recruiting and PAYING server-side
coders for Windows SRCDS servers. We are beta testing a new program for
windows server users to run servers in Ashersoftware version of SRCDS admin
is out of date and needs to be remade but better. We are also looking for
people with 2+ years exp in Source-mod scripting/coding for private mods
for TF2 server side

If any of these apply to you and your looking for good work or just love to
test stuff on high populated servers WONKA WANTS YOU! apply at
wonkagaming.net or wonkagaming.com

-Willywonka

PS
please please please stop with the spam guys
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Re: [hlds] What is up with all the spam?

2013-01-25 Thread Alastor Raynes
And please don't use the list to advertise your recruitment.

On Fri, Jan 25, 2013 at 4:57 PM, HLDS Digest h...@wonkagaming.com wrote:

 Past 48 hours my email has been bombarded with off Half life 2 server side
 information with this list... Please guys stop with the spamming Fletcher
 and Eric have emails if you are having that many problems with your servers
 they also even created a help webpage you can reference to..

 ALSO on another note WonkaGaming is recruiting and PAYING server-side
 coders for Windows SRCDS servers. We are beta testing a new program for
 windows server users to run servers in Ashersoftware version of SRCDS admin
 is out of date and needs to be remade but better. We are also looking for
 people with 2+ years exp in Source-mod scripting/coding for private mods
 for TF2 server side

 If any of these apply to you and your looking for good work or just love
 to test stuff on high populated servers WONKA WANTS YOU! apply at
 wonkagaming.net or wonkagaming.com

 -Willywonka

 PS
 please please please stop with the spam guys

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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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Re: [hlds] What is up with all the spam?

2013-01-25 Thread Bjorn Wielens
*Ahem*. Pot, meet kettle.

And I quote: 

If any of these apply to you and your looking for good work or just love 
to test stuff on high populated servers WONKA WANTS YOU! apply at 
wonkagaming.net or wonkagaming.com

That is unsolicited advertising, aka spam. Discussion about srcds servers is 
NOT.






 From: HLDS Digest h...@wonkagaming.com
To: hlds@list.valvesoftware.com 
Sent: Friday, January 25, 2013 6:57:46 PM
Subject: [hlds] What is up with all the spam?
 

Past 48 hours my email has been bombarded with off Half life 2 server side 
information with this list... Please guys stop with the spamming Fletcher and 
Eric have emails if you are having that many problems with your servers they 
also even created a help webpage you can reference to..

ALSO on another note WonkaGaming is recruiting and PAYING server-side coders 
for Windows SRCDS servers. We are beta testing a new program for windows server 
users to run servers in Ashersoftware version of SRCDS admin is out of date and 
needs to be remade but better. We are also looking for people with 2+ years exp 
in Source-mod scripting/coding for private mods for TF2 server side

If any of these apply to you and your looking for good work or just love to 
test stuff on high populated servers WONKA WANTS YOU! apply at wonkagaming.net 
or wonkagaming.com

-Willywonka

PS
please please please stop with the spam guys
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Re: [hlds] What is up with all the spam?

2013-01-25 Thread Alastor Raynes
I also should note that the unsubscribe function for the mailing list has
been broken for months, and it's currently impossible to unsub from this
list.

On Fri, Jan 25, 2013 at 5:01 PM, Charlie Skog charlie.s...@gmail.comwrote:

 You're the cancer of this mailing list.


 On Sat, Jan 26, 2013 at 12:00 AM, Bjorn Wielens uniac...@yahoo.ca wrote:

 *Ahem*. Pot, meet kettle.

 And I quote: 
 If any of these apply to you and your looking for good work or just love
 to test stuff on high populated servers WONKA WANTS YOU! apply at
 wonkagaming.net or wonkagaming.com

 That is unsolicited advertising, aka spam. Discussion about srcds servers
 is NOT.



   --
 *From:* HLDS Digest h...@wonkagaming.com
 *To:* hlds@list.valvesoftware.com
 *Sent:* Friday, January 25, 2013 6:57:46 PM
 *Subject:* [hlds] What is up with all the spam?

 Past 48 hours my email has been bombarded with off Half life 2 server
 side information with this list... Please guys stop with the spamming
 Fletcher and Eric have emails if you are having that many problems with
 your servers they also even created a help webpage you can reference
 to..

 ALSO on another note WonkaGaming is recruiting and PAYING server-side
 coders for Windows SRCDS servers. We are beta testing a new program for
 windows server users to run servers in Ashersoftware version of SRCDS admin
 is out of date and needs to be remade but better. We are also looking for
 people with 2+ years exp in Source-mod scripting/coding for private mods
 for TF2 server side

 If any of these apply to you and your looking for good work or just love
 to test stuff on high populated servers WONKA WANTS YOU! apply at
 wonkagaming.net or wonkagaming.com

 -Willywonka

 PS
 please please please stop with the spam guys

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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 --
 MvH Charlie Skog

 Taxi Kurir i Stockholm AB
 Postadress: Box 42201, 126 17 Stockholm
 Telephone: +4687449409
 Cellphone: +46708312558
 Company E-mail:  charlie.s...@sto.taxikurir.se
 Personal E-mail: charlie.s...@gmail.com

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Re: [hlds] What is up with all the spam?

2013-01-25 Thread Charlie Skog
That was not intended for you Bjorn.


On Sat, Jan 26, 2013 at 12:02 AM, Alastor Raynes piro2...@gmail.com wrote:

 I also should note that the unsubscribe function for the mailing list has
 been broken for months, and it's currently impossible to unsub from this
 list.


 On Fri, Jan 25, 2013 at 5:01 PM, Charlie Skog charlie.s...@gmail.comwrote:

 You're the cancer of this mailing list.


 On Sat, Jan 26, 2013 at 12:00 AM, Bjorn Wielens uniac...@yahoo.cawrote:

 *Ahem*. Pot, meet kettle.

 And I quote: 
 If any of these apply to you and your looking for good work or just love
 to test stuff on high populated servers WONKA WANTS YOU! apply at
 wonkagaming.net or wonkagaming.com

 That is unsolicited advertising, aka spam. Discussion about srcds
 servers is NOT.



   --
 *From:* HLDS Digest h...@wonkagaming.com
 *To:* hlds@list.valvesoftware.com
 *Sent:* Friday, January 25, 2013 6:57:46 PM
 *Subject:* [hlds] What is up with all the spam?

 Past 48 hours my email has been bombarded with off Half life 2 server
 side information with this list... Please guys stop with the spamming
 Fletcher and Eric have emails if you are having that many problems with
 your servers they also even created a help webpage you can reference
 to..

 ALSO on another note WonkaGaming is recruiting and PAYING server-side
 coders for Windows SRCDS servers. We are beta testing a new program for
 windows server users to run servers in Ashersoftware version of SRCDS admin
 is out of date and needs to be remade but better. We are also looking for
 people with 2+ years exp in Source-mod scripting/coding for private mods
 for TF2 server side

 If any of these apply to you and your looking for good work or just love
 to test stuff on high populated servers WONKA WANTS YOU! apply at
 wonkagaming.net or wonkagaming.com

 -Willywonka

 PS
 please please please stop with the spam guys

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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 --
 MvH Charlie Skog

 Taxi Kurir i Stockholm AB
 Postadress: Box 42201, 126 17 Stockholm
 Telephone: +4687449409
 Cellphone: +46708312558
 Company E-mail:  charlie.s...@sto.taxikurir.se
 Personal E-mail: charlie.s...@gmail.com

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-- 
MvH Charlie Skog

Taxi Kurir i Stockholm AB
Postadress: Box 42201, 126 17 Stockholm
Telephone: +4687449409
Cellphone: +46708312558
Company E-mail:  charlie.s...@sto.taxikurir.se
Personal E-mail: charlie.s...@gmail.com
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[hlds] MOTD.TXT changer for adfly

2013-01-25 Thread HLDS Digest
We have been testing the MOTD.TXT changer for ad fly add agency we will be
releasing on wonkagamings download section once all glitches are down


So far the results are remarkable for impressions pinion only pay 1.50$
every 1000 impression  where Ad-fly pays 6.00$ every 1000 impression...
HUGE diference in money for server owners that worked years can now finally
get what they deserve instead of pinion short handing them for 2013. And
people please do not complain about big community's recruiting coders it's
just rude that is why you never see us helping little community's with
there problems they always complain when the big fish have something to say.


-WillyWonka
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Re: [hlds] MOTD.TXT changer for adfly

2013-01-25 Thread Ross Bemrose
I write plugins.  Not for a living, not because I get paid, but because 
I want to.


So, when I point out (repeatedly) that the game engine has bugs that 
causes servers to crash when plugins precache over a certain number of 
models and sounds or that something in the game engine causes clients to 
crash when the server changes maps away from a certain map, it's not 
just for my own benefit.


Feel free to get off your high horse or ride it on out of here.

On 1/25/2013 6:14 PM, HLDS Digest wrote:
We have been testing the MOTD.TXT changer for ad fly add agency we 
will be releasing on wonkagamings download section once all glitches 
are down



So far the results are remarkable for impressions pinion only pay 
1.50$ every 1000 impression  where Ad-fly pays 6.00$ every 1000 
impression... HUGE diference in money for server owners that worked 
years can now finally get what they deserve instead of pinion short 
handing them for 2013. And people please do not complain about big 
community's recruiting coders it's just rude that is why you never see 
us helping little community's with there problems they always complain 
when the big fish have something to say.



-WillyWonka


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Re: [hlds] MOTD.TXT changer for adfly

2013-01-25 Thread List User

You just complained about spam and are already advertising something else?
Why not release it on the sourcemod forums?

On 1/25/2013 6:22 PM, Ross Bemrose wrote:
I write plugins.  Not for a living, not because I get paid, but 
because I want to.


So, when I point out (repeatedly) that the game engine has bugs that 
causes servers to crash when plugins precache over a certain number of 
models and sounds or that something in the game engine causes clients 
to crash when the server changes maps away from a certain map, it's 
not just for my own benefit.


Feel free to get off your high horse or ride it on out of here.

On 1/25/2013 6:14 PM, HLDS Digest wrote:
We have been testing the MOTD.TXT changer for ad fly add agency we 
will be releasing on wonkagamings download section once all glitches 
are down



So far the results are remarkable for impressions pinion only pay 
1.50$ every 1000 impression  where Ad-fly pays 6.00$ every 1000 
impression... HUGE diference in money for server owners that worked 
years can now finally get what they deserve instead of pinion short 
handing them for 2013. And people please do not complain about big 
community's recruiting coders it's just rude that is why you never 
see us helping little community's with there problems they always 
complain when the big fish have something to say.



-WillyWonka


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Re: [hlds] What is up with all the spam?

2013-01-25 Thread John

On 1/25/2013 3:02 PM, Alastor Raynes wrote:
I also should note that the unsubscribe function for the mailing list 
has been broken for months, and it's currently impossible to unsub 
from this list.


I haven't tried it, and it's possible that Valve disabled the 
functionality, but it should be possible to unsubscribe through email. 
Per the mailman documentation @ 
http://www.list.org/mailman-member/node14.html:


/Using the email interface: /

1. /Open a mail program which sends mail from the address you want to
   unsubscribe. /
2. /Send a mail to the list unsubscribe address, which will be of the
   form //LISTNAME-leave@DOMAIN//. The subject and body of this message
   will be ignored, so it doesn't matter what you put there. /

-John
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Re: [hlds] MOTD.TXT changer for adfly

2013-01-25 Thread Todd Pettit
Maybe you should read AdFlys terms before you make plugins that violate them.

http://adf.ly/terms.php

You cannot force popups. You will get banned by them I know others who already 
tried this.


From: List User 
Sent: Friday, January 25, 2013 6:31 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] MOTD.TXT changer for adfly

You just complained about spam and are already advertising something else?
Why not release it on the sourcemod forums?


On 1/25/2013 6:22 PM, Ross Bemrose wrote:

  I write plugins.  Not for a living, not because I get paid, but because I 
want to.

  So, when I point out (repeatedly) that the game engine has bugs that causes 
servers to crash when plugins precache over a certain number of models and 
sounds or that something in the game engine causes clients to crash when the 
server changes maps away from a certain map, it's not just for my own benefit.

  Feel free to get off your high horse or ride it on out of here.

  On 1/25/2013 6:14 PM, HLDS Digest wrote:

We have been testing the MOTD.TXT changer for ad fly add agency we will be 
releasing on wonkagamings download section once all glitches are down 


So far the results are remarkable for impressions pinion only pay 1.50$ 
every 1000 impression  where Ad-fly pays 6.00$ every 1000 impression... HUGE 
diference in money for server owners that worked years can now finally get what 
they deserve instead of pinion short handing them for 2013. And people please 
do not complain about big community's recruiting coders it's just rude that is 
why you never see us helping little community's with there problems they always 
complain when the big fish have something to say.


-WillyWonka

 

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Re: [hlds] What is up with all the spam?

2013-01-25 Thread wickedplayer494 .
This guy has already made more than enough hall of fame threads, can
we just ban him? Clearly still has no intent to contribute to the
list.

On Fri, Jan 25, 2013 at 4:57 PM, HLDS Digest h...@wonkagaming.com wrote:
 Past 48 hours my email has been bombarded with off Half life 2 server side
 information with this list... Please guys stop with the spamming Fletcher
 and Eric have emails if you are having that many problems with your servers
 they also even created a help webpage you can reference to..

 ALSO on another note WonkaGaming is recruiting and PAYING server-side coders
 for Windows SRCDS servers. We are beta testing a new program for windows
 server users to run servers in Ashersoftware version of SRCDS admin is out
 of date and needs to be remade but better. We are also looking for people
 with 2+ years exp in Source-mod scripting/coding for private mods for TF2
 server side

 If any of these apply to you and your looking for good work or just love to
 test stuff on high populated servers WONKA WANTS YOU! apply at
 wonkagaming.net or wonkagaming.com

 -Willywonka

 PS
 please please please stop with the spam guys

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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Re: [hlds] What is up with all the spam?

2013-01-25 Thread Bjorn Wielens
Understood, no worries :)




 From: Charlie Skog charlie.s...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com 
Sent: Friday, January 25, 2013 7:05:02 PM
Subject: Re: [hlds] What is up with all the spam?
 

That was not intended for you Bjorn.



On Sat, Jan 26, 2013 at 12:02 AM, Alastor Raynes piro2...@gmail.com wrote:

I also should note that the unsubscribe function for the mailing list has been 
broken for months, and it's currently impossible to unsub from this list.



On Fri, Jan 25, 2013 at 5:01 PM, Charlie Skog charlie.s...@gmail.com wrote:

You're the cancer of this mailing list.



On Sat, Jan 26, 2013 at 12:00 AM, Bjorn Wielens uniac...@yahoo.ca wrote:

*Ahem*. Pot, meet kettle.


And I quote: 

If any of these apply to you and your looking for good work or just love 
to test stuff on high populated servers WONKA WANTS YOU! apply at 
wonkagaming.net or wonkagaming.com

That is unsolicited advertising, aka spam. Discussion about srcds servers is 
NOT.







 From: HLDS Digest h...@wonkagaming.com
To: hlds@list.valvesoftware.com 
Sent: Friday, January 25, 2013 6:57:46 PM
Subject: [hlds] What is up with all the spam?
 


Past 48 hours my email has been bombarded with off Half life 2 server side 
information with this list... Please guys stop with the spamming Fletcher 
and Eric have emails if you are having that many problems with your servers 
they also even created a help webpage you can reference to..


ALSO on another note WonkaGaming is recruiting and PAYING server-side coders 
for Windows SRCDS servers. We are beta testing a new program for windows 
server users to run servers in Ashersoftware version of SRCDS admin is out 
of date and needs to be remade but better. We are also looking for people 
with 2+ years exp in Source-mod scripting/coding for private mods for TF2 
server side


If any of these apply to you and your looking for good work or just love to 
test stuff on high populated servers WONKA WANTS YOU! apply at 
wonkagaming.net or wonkagaming.com


-Willywonka


PS
please please please stop with the spam guys

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please visit:
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-- 
MvH Charlie Skog

Taxi Kurir i Stockholm AB  
Postadress: Box 42201, 126 17 Stockholm
Telephone: +4687449409
Cellphone: +46708312558   
Company E-mail:  charlie.s...@sto.taxikurir.se  
Personal E-mail: charlie.s...@gmail.com 
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-- 
MvH Charlie Skog

Taxi Kurir i Stockholm AB  
Postadress: Box 42201, 126 17 Stockholm
Telephone: +4687449409
Cellphone: +46708312558   
Company E-mail:  charlie.s...@sto.taxikurir.se  
Personal E-mail: charlie.s...@gmail.com 
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[hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-25 Thread wickedplayer494 .
Clients seem to be getting a new ~40 MBish update. Wanted to check
here to see if any server admins got it for their servers too or if it
appears to be client-only and any possible word from Valve on what
this particular update happens to do.

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Re: [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-25 Thread wickedplayer494 .
*cough* Forgot to mention this is for TF2.

On Fri, Jan 25, 2013 at 7:15 PM, wickedplayer494 . 
wickedplayer...@gmail.com wrote:
 Clients seem to be getting a new ~40 MBish update. Wanted to check
 here to see if any server admins got it for their servers too or if it
 appears to be client-only and any possible word from Valve on what
 this particular update happens to do.
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Re: [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-25 Thread Eric Smith
Clients only.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of wickedplayer494 .
Sent: Friday, January 25, 2013 5:17 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list
Subject: Re: [hlds] Possible new update that is ~40 MB in size with no 
documentation?

cough Forgot to mention this is for TF2.

On Fri, Jan 25, 2013 at 7:15 PM, wickedplayer494 . 
wickedplayer...@gmail.commailto:wickedplayer...@gmail.com wrote:
 Clients seem to be getting a new ~40 MBish update. Wanted to check
 here to see if any server admins got it for their servers too or if it
 appears to be client-only and any possible word from Valve on what
 this particular update happens to do.
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Re: [hlds] What is up with all the spam?

2013-01-25 Thread List User

His SourceBans still say SourceBans, not WonkaBans haha.
http://wonkagaming.com/sourcebans/index.php

On 1/25/2013 8:34 PM, Joseph Miller wrote:
Take anything this Willy Wonka guy says with a grain of salt. He's 
pretty much an idiot.


For one thing, all of the SourceMod plugins on his servers are renamed 
to have Wonka in the title.


SourceMod Anti-Cheat - Wonka Anti-Cheat
GameME - WonkaME

etc etc

Additionally, 
http://wonkagaming.com/showthread.php?t=251s=ac10ed304b1522300085db8281e3361f


Forums are plagued with spam 
http://www.wonkagaming.com/forum.php?s=ac10ed304b1522300085db8281e3361f.


But hey, at least his servers support Big Picture 
http://www.wonkagaming.com/showthread.php?t=164.



-Original Message-
From: wickedplayer494 .
Sent: Friday, January 25, 2013 6:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] What is up with all the spam?
This guy has already made more than enough hall of fame threads, can
we just ban him? Clearly still has no intent to contribute to the
list.
On Fri, Jan 25, 2013 at 4:57 PM, HLDS Digest h...@wonkagaming.com 
mailto:h...@wonkagaming.com wrote:
 Past 48 hours my email has been bombarded with off Half life 2 
server side
 information with this list... Please guys stop with the spamming 
Fletcher
 and Eric have emails if you are having that many problems with your 
servers

 they also even created a help webpage you can reference to..

 ALSO on another note WonkaGaming is recruiting and PAYING 
server-side coders

 for Windows SRCDS servers. We are beta testing a new program for windows
 server users to run servers in Ashersoftware version of SRCDS admin 
is out
 of date and needs to be remade but better. We are also looking for 
people
 with 2+ years exp in Source-mod scripting/coding for private mods 
for TF2

 server side

 If any of these apply to you and your looking for good work or just 
love to

 test stuff on high populated servers WONKA WANTS YOU! apply at
 wonkagaming.net http://wonkagaming.net or wonkagaming.com 
http://wonkagaming.com


 -Willywonka

 PS
 please please please stop with the spam guys

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Re: [hlds] What is up with all the spam?

2013-01-25 Thread Joseph Miller
Check the page title. It says WonkaBans.

Also, some of those permabans are priceless.

Permaban: Bugged Wonka for 72 hours about donation THEN NEVER DONATES also
ignoring wonka when he would message him.
Permaban: Ignoring Admins
Permaban: Ignoring Admins
Permaban: Spawncamping
Permaban: Ignoring Admins
Permaban: She had enough :) just gotta remind whos the mack daddy in charge
around here

And that's just page 1 of 11.


On Fri, Jan 25, 2013 at 11:05 PM, List User l...@redspeedservers.comwrote:

  His SourceBans still say SourceBans, not WonkaBans haha.
 http://wonkagaming.com/sourcebans/index.php


 On 1/25/2013 8:34 PM, Joseph Miller wrote:

  Take anything this Willy Wonka guy says with a grain of salt. He's
 pretty much an idiot.

  For one thing, all of the SourceMod plugins on his servers are renamed
 to have Wonka in the title.

  SourceMod Anti-Cheat - Wonka Anti-Cheat
 GameME - WonkaME

  etc etc

  Additionally,
 http://wonkagaming.com/showthread.php?t=251s=ac10ed304b1522300085db8281e3361f

  Forums are plagued with 
 spamhttp://www.wonkagaming.com/forum.php?s=ac10ed304b1522300085db8281e3361f
 .

  But hey, at least his servers support Big 
 Picturehttp://www.wonkagaming.com/showthread.php?t=164
 .


  -Original Message-
 From: wickedplayer494 .
 Sent: Friday, January 25, 2013 6:44 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] What is up with all the spam?
  This guy has already made more than enough hall of fame threads, can
 we just ban him? Clearly still has no intent to contribute to the
 list.
  On Fri, Jan 25, 2013 at 4:57 PM, HLDS Digest h...@wonkagaming.com
 wrote:
  Past 48 hours my email has been bombarded with off Half life 2 server
 side
  information with this list... Please guys stop with the spamming Fletcher
  and Eric have emails if you are having that many problems with your
 servers
  they also even created a help webpage you can reference to..
 
  ALSO on another note WonkaGaming is recruiting and PAYING server-side
 coders
  for Windows SRCDS servers. We are beta testing a new program for windows
  server users to run servers in Ashersoftware version of SRCDS admin is
 out
  of date and needs to be remade but better. We are also looking for people
  with 2+ years exp in Source-mod scripting/coding for private mods for TF2
  server side
 
  If any of these apply to you and your looking for good work or just love
 to
  test stuff on high populated servers WONKA WANTS YOU! apply at
  wonkagaming.net or wonkagaming.com
 
  -Willywonka
 
  PS
  please please please stop with the spam guys
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
  ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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 visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] What is up with all the spam?

2013-01-25 Thread Jethro Seabridge
Let's keep the smack talking somewhere else? Maybe?

On Sat, Jan 26, 2013 at 4:42 AM, Joseph Miller jcmiller1...@gmail.comwrote:

 Check the page title. It says WonkaBans.

 Also, some of those permabans are priceless.

 Permaban: Bugged Wonka for 72 hours about donation THEN NEVER DONATES also
 ignoring wonka when he would message him.
 Permaban: Ignoring Admins
 Permaban: Ignoring Admins
 Permaban: Spawncamping
 Permaban: Ignoring Admins
 Permaban: She had enough :) just gotta remind whos the mack daddy in
 charge around here

 And that's just page 1 of 11.


 On Fri, Jan 25, 2013 at 11:05 PM, List User l...@redspeedservers.comwrote:

  His SourceBans still say SourceBans, not WonkaBans haha.
 http://wonkagaming.com/sourcebans/index.php


 On 1/25/2013 8:34 PM, Joseph Miller wrote:

  Take anything this Willy Wonka guy says with a grain of salt. He's
 pretty much an idiot.

  For one thing, all of the SourceMod plugins on his servers are renamed
 to have Wonka in the title.

  SourceMod Anti-Cheat - Wonka Anti-Cheat
 GameME - WonkaME

  etc etc

  Additionally,
 http://wonkagaming.com/showthread.php?t=251s=ac10ed304b1522300085db8281e3361f

  Forums are plagued with 
 spamhttp://www.wonkagaming.com/forum.php?s=ac10ed304b1522300085db8281e3361f
 .

  But hey, at least his servers support Big 
 Picturehttp://www.wonkagaming.com/showthread.php?t=164
 .


  -Original Message-
 From: wickedplayer494 .
 Sent: Friday, January 25, 2013 6:44 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] What is up with all the spam?
  This guy has already made more than enough hall of fame threads, can
 we just ban him? Clearly still has no intent to contribute to the
 list.
  On Fri, Jan 25, 2013 at 4:57 PM, HLDS Digest h...@wonkagaming.com
 wrote:
  Past 48 hours my email has been bombarded with off Half life 2 server
 side
  information with this list... Please guys stop with the spamming
 Fletcher
  and Eric have emails if you are having that many problems with your
 servers
  they also even created a help webpage you can reference to..
 
  ALSO on another note WonkaGaming is recruiting and PAYING server-side
 coders
  for Windows SRCDS servers. We are beta testing a new program for windows
  server users to run servers in Ashersoftware version of SRCDS admin is
 out
  of date and needs to be remade but better. We are also looking for
 people
  with 2+ years exp in Source-mod scripting/coding for private mods for
 TF2
  server side
 
  If any of these apply to you and your looking for good work or just
 love to
  test stuff on high populated servers WONKA WANTS YOU! apply at
  wonkagaming.net or wonkagaming.com
 
  -Willywonka
 
  PS
  please please please stop with the spam guys
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
  ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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 please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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[hlds] Tips for TF2 bball server config?

2013-01-25 Thread Yun Huang Yong
Just setup a TF2 bball server in Sydney, Australia.  Am hoping for some 
tips (pointers to plugins perhaps) to config it well.


I'd like to limit the teams to 2v2 or 3v3 and have anyone else who joins 
the server automatically be pushed to spectator so people can watch 
whilst they wait for a turn.


Also, it sounds like people generally frown upon shotgun use. Any 
suggestions on how to restrict the weapons usable?


I tried mp_tournament_whitelist but I'm guessing from its name it only 
applies in tournament mode... I'd like for players to come and go as 
they please so tournament doesn't really work.


Any other tips on running a decent bball server would be welcome too :)

Thanks,
yun

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Re: [hlds] MOTD.TXT changer for adfly

2013-01-25 Thread Brian Simon
Your community is bad, and you are bad. Hush yourself.

On Fri, Jan 25, 2013 at 6:14 PM, HLDS Digest h...@wonkagaming.com wrote:

 We have been testing the MOTD.TXT changer for ad fly add agency we will be
 releasing on wonkagamings download section once all glitches are down


 So far the results are remarkable for impressions pinion only pay 1.50$
 every 1000 impression  where Ad-fly pays 6.00$ every 1000 impression...
 HUGE diference in money for server owners that worked years can now finally
 get what they deserve instead of pinion short handing them for 2013. And
 people please do not complain about big community's recruiting coders it's
 just rude that is why you never see us helping little community's with
 there problems they always complain when the big fish have something to say.


 -WillyWonka

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