Re: [hlds] Web UI not working?
Send an email to csgo_servers-j...@list.valvesoftware.com Valve uses mailman for their mailing lists, a guide on how to use them can be found at http://www.list.org/mailman-member/contents.html (I used this wonderfull thing called google to find this). On Fri, Jan 25, 2013 at 3:11 AM, List User l...@redspeedservers.com wrote: Does anyone know how I can subscribe to the cs_go mailing list without it? On 1/24/2013 9:09 PM, wickedplayer494 . wrote: This was due to a previously mentioned security issue: Milton Ngan mil...@valvesoftware.com Jan 16 (8 days ago) to Half-Life We had to disable it due to a security issue. We haven't had time to fix it with the holiday load. On Thu, Jan 24, 2013 at 8:01 PM, List User l...@redspeedservers.com wrote: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Is that timing out for everyone or am I blocked? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled
Let me guess, you got replays enabled with FTP offload ... 2013/1/25 List User l...@redspeedservers.com Alright, that's in NY, USA, and while it uses Cogent as well, it has plenty of other carriers, so you can strike that off that list. I just need to figure out why this doesn't happen to me in TX, USA... I know for a fact Steam has servers around the NY region. On 1/24/2013 11:35 PM, Essay Tew Phaun wrote: Test IP: 69.147.224.122 On Thu, Jan 24, 2013 at 11:24 PM, List User l...@redspeedservers.comwrote: Essay, Are you located in the US or elsewhere? Test IP? Pilger, It might be the network. I've looked over the network carriers and the only non-Brazilian carrier is Cogent, which is known for terrible connections. If VALVe doesn't have any Steam servers in Steam, that may happen because Cogent is crap. So basically, my theory is, lost connection to steam for a bit = forget about other network connections and start dropping steam users to protect it from spoofing. Of course this all can be a coincidence and we will find out from Essay's setup whether it is providing he gives us the location of the servers and a test IP. On 1/24/2013 11:20 PM, Essay Tew Phaun wrote: We had the issue on one host and switched providers entirely. Now we're starting to have reports of the exact same thing as before. Different network entirely, brand new install and doesn't matter whether we're running MM:SM or not. On Thu, Jan 24, 2013 at 10:20 PM, List User l...@redspeedservers.comwrote: I checked a couple of TF2 servers we host for people and I don't see that, and these are pretty full servers. It may be the network, can you provide an IP so I can lookup the network? On 1/24/2013 10:16 PM, Essay Tew Phaun wrote: Yep. On Thu, Jan 24, 2013 at 10:12 PM, List User l...@redspeedservers.comwrote: What game are you seeing this on, TF2? On 1/24/2013 10:08 PM, Essay Tew Phaun wrote: This is very, very, VERY interesting to me. We have been battling small lag spikes on our server and clients timing out in bunches. Just yesterday everyone on our server timed out all at once. I submitted a ticket to support who said there was absolutely nothing wrong with the network. Nothing on the system points to a specific problem. We have also had players reporting the connection loss error randomly appearing in the upper right. I'm not sure if this would help matters or not but could you provide your provider and system specs/OS? On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com wrote: Hey guys, I know his has been discussed before on the thread http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html, but my server has been plaged with massive lag spikes once every hour or so. Sometimes the lag is just a prolonged freeze and sometimes the server remains inacessible for 30 seconds. I've monitored the server's network during the events and it shows no problem whatsoever. I've also tried disabling metamod and sourcemod altogether but the problem sill occours. My host administrator told me that he hasn't noticed anything unusual with memory or CPU usage during the events either. The only thing associated with the problem is the solid occourence of a log entry about auth tickets everytime the server freezes or everybody see the red timeout timer on the upper right corner. The auth problem looks as following: *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received failure code 6 L 01/24/2013 - 20:16:15: HunterBR88STEAM_0:0:*Red disconnected (reason Client left game (Steam auth ticket has been canceled)) L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received failure code 6 L 01/24/2013 - 17:46:15: Dessa 50.cal442STEAM_0:1:*Blue disconnected (reason Client left game (Steam auth ticket has been canceled)) L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received failure code 6 L 01/24/2013 - 17:46:15: Firagonaut438STEAM_0:1:*Red disconnected (reason Client left game (Steam auth ticket has been canceled)) L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure code 6 L 01/24/2013 - 23:23:33: polar244STEAM_0:0:*Red disconnected (reason Client left game (Steam auth ticket has been canceled))* Since it has nothing to do with network or plugins, I can't help but wonder the same thing people were wondering on http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html. What could be causing this? Can an auth ticket issue cause massive lag on a server? If not, what could be causing the lag and the auth ticket problem? Any help on this would be muchly appreciated since it has been drawing players out of the server since the beggining of the year already. Thanks in advance. _pilger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
[hlds] Mandatory Nuclear Dawn Update Released
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.9.1 are below. Nuclear Dawn update 6.9.2 - Added new contest winner map, Coast! - Fixed grenade and R.E.D. damage going through some solids after update 6.9. - Fixed Deep Blue achievement not tracking. - Fixed Iron sight viewmodel disappearing when switching to and away from Weapon Stabilizer gizmo. - Fixed weapon selection not closing when Support uses class special key to change weapon. - Fixed crash when importing more than one spray image in the game Options. - Fixed text on some commander action tooltips getting cut off when moving between action buttons. - Fixed file corruption issues with dedicated server Workshop download support. - Updated linux srcds_run script to use anonymous login for SteamCMD when updating. - Fixed various recent crash issues with some of the Authoring Tools. - Updated in-game and Authoring Tools Wiki links. -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled
Nope! On Fri, Jan 25, 2013 at 6:35 AM, Lambda lambdace...@gmail.com wrote: Let me guess, you got replays enabled with FTP offload ... 2013/1/25 List User l...@redspeedservers.com Alright, that's in NY, USA, and while it uses Cogent as well, it has plenty of other carriers, so you can strike that off that list. I just need to figure out why this doesn't happen to me in TX, USA... I know for a fact Steam has servers around the NY region. On 1/24/2013 11:35 PM, Essay Tew Phaun wrote: Test IP: 69.147.224.122 On Thu, Jan 24, 2013 at 11:24 PM, List User l...@redspeedservers.comwrote: Essay, Are you located in the US or elsewhere? Test IP? Pilger, It might be the network. I've looked over the network carriers and the only non-Brazilian carrier is Cogent, which is known for terrible connections. If VALVe doesn't have any Steam servers in Steam, that may happen because Cogent is crap. So basically, my theory is, lost connection to steam for a bit = forget about other network connections and start dropping steam users to protect it from spoofing. Of course this all can be a coincidence and we will find out from Essay's setup whether it is providing he gives us the location of the servers and a test IP. On 1/24/2013 11:20 PM, Essay Tew Phaun wrote: We had the issue on one host and switched providers entirely. Now we're starting to have reports of the exact same thing as before. Different network entirely, brand new install and doesn't matter whether we're running MM:SM or not. On Thu, Jan 24, 2013 at 10:20 PM, List User l...@redspeedservers.comwrote: I checked a couple of TF2 servers we host for people and I don't see that, and these are pretty full servers. It may be the network, can you provide an IP so I can lookup the network? On 1/24/2013 10:16 PM, Essay Tew Phaun wrote: Yep. On Thu, Jan 24, 2013 at 10:12 PM, List User l...@redspeedservers.comwrote: What game are you seeing this on, TF2? On 1/24/2013 10:08 PM, Essay Tew Phaun wrote: This is very, very, VERY interesting to me. We have been battling small lag spikes on our server and clients timing out in bunches. Just yesterday everyone on our server timed out all at once. I submitted a ticket to support who said there was absolutely nothing wrong with the network. Nothing on the system points to a specific problem. We have also had players reporting the connection loss error randomly appearing in the upper right. I'm not sure if this would help matters or not but could you provide your provider and system specs/OS? On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com wrote: Hey guys, I know his has been discussed before on the thread http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html, but my server has been plaged with massive lag spikes once every hour or so. Sometimes the lag is just a prolonged freeze and sometimes the server remains inacessible for 30 seconds. I've monitored the server's network during the events and it shows no problem whatsoever. I've also tried disabling metamod and sourcemod altogether but the problem sill occours. My host administrator told me that he hasn't noticed anything unusual with memory or CPU usage during the events either. The only thing associated with the problem is the solid occourence of a log entry about auth tickets everytime the server freezes or everybody see the red timeout timer on the upper right corner. The auth problem looks as following: *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received failure code 6 L 01/24/2013 - 20:16:15: HunterBR88STEAM_0:0:*Red disconnected (reason Client left game (Steam auth ticket has been canceled)) L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received failure code 6 L 01/24/2013 - 17:46:15: Dessa 50.cal442STEAM_0:1:*Blue disconnected (reason Client left game (Steam auth ticket has been canceled)) L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received failure code 6 L 01/24/2013 - 17:46:15: Firagonaut438STEAM_0:1:*Red disconnected (reason Client left game (Steam auth ticket has been canceled)) L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure code 6 L 01/24/2013 - 23:23:33: polar244STEAM_0:0:*Red disconnected (reason Client left game (Steam auth ticket has been canceled))* Since it has nothing to do with network or plugins, I can't help but wonder the same thing people were wondering on http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html. What could be causing this? Can an auth ticket issue cause massive lag on a server? If not, what could be causing the lag and the auth ticket problem? Any help on this would be muchly appreciated since it has been drawing players out of the server since the beggining of the year already. Thanks in advance. _pilger ___ To
Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled
Pilger, It might be the network. I've looked over the network carriers and the only non-Brazilian carrier is Cogent, which is known for terrible connections. If VALVe doesn't have any Steam servers in Steam, that may happen because Cogent is crap. So basically, my theory is, lost connection to steam for a bit = forget about other network connections and start dropping steam users to protect it from spoofing. Of course this all can be a coincidence and we will find out from Essay's setup whether it is providing he gives us the location of the servers and a test IP. Okey. The auth ticket might be caused by a loss of connection between the server and the Steam server, but it does not explain the massive lag to everybody. I'm 100% sure that the network was working just fine during the episodes. I was monitoring it using a program called Ping Plotter. In addition, no other client of the same host complained about problems during that time. It's the freeze and massive lag episodes that intrigue me. No idea where it's coming from. On 25 January 2013 11:03, Essay Tew Phaun sc2p...@gmail.com wrote: Nope! On Fri, Jan 25, 2013 at 6:35 AM, Lambda lambdace...@gmail.com wrote: Let me guess, you got replays enabled with FTP offload ... 2013/1/25 List User l...@redspeedservers.com Alright, that's in NY, USA, and while it uses Cogent as well, it has plenty of other carriers, so you can strike that off that list. I just need to figure out why this doesn't happen to me in TX, USA... I know for a fact Steam has servers around the NY region. On 1/24/2013 11:35 PM, Essay Tew Phaun wrote: Test IP: 69.147.224.122 On Thu, Jan 24, 2013 at 11:24 PM, List User l...@redspeedservers.comwrote: Essay, Are you located in the US or elsewhere? Test IP? Pilger, It might be the network. I've looked over the network carriers and the only non-Brazilian carrier is Cogent, which is known for terrible connections. If VALVe doesn't have any Steam servers in Steam, that may happen because Cogent is crap. So basically, my theory is, lost connection to steam for a bit = forget about other network connections and start dropping steam users to protect it from spoofing. Of course this all can be a coincidence and we will find out from Essay's setup whether it is providing he gives us the location of the servers and a test IP. On 1/24/2013 11:20 PM, Essay Tew Phaun wrote: We had the issue on one host and switched providers entirely. Now we're starting to have reports of the exact same thing as before. Different network entirely, brand new install and doesn't matter whether we're running MM:SM or not. On Thu, Jan 24, 2013 at 10:20 PM, List User l...@redspeedservers.comwrote: I checked a couple of TF2 servers we host for people and I don't see that, and these are pretty full servers. It may be the network, can you provide an IP so I can lookup the network? On 1/24/2013 10:16 PM, Essay Tew Phaun wrote: Yep. On Thu, Jan 24, 2013 at 10:12 PM, List User l...@redspeedservers.comwrote: What game are you seeing this on, TF2? On 1/24/2013 10:08 PM, Essay Tew Phaun wrote: This is very, very, VERY interesting to me. We have been battling small lag spikes on our server and clients timing out in bunches. Just yesterday everyone on our server timed out all at once. I submitted a ticket to support who said there was absolutely nothing wrong with the network. Nothing on the system points to a specific problem. We have also had players reporting the connection loss error randomly appearing in the upper right. I'm not sure if this would help matters or not but could you provide your provider and system specs/OS? On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com wrote: Hey guys, I know his has been discussed before on the thread http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html, but my server has been plaged with massive lag spikes once every hour or so. Sometimes the lag is just a prolonged freeze and sometimes the server remains inacessible for 30 seconds. I've monitored the server's network during the events and it shows no problem whatsoever. I've also tried disabling metamod and sourcemod altogether but the problem sill occours. My host administrator told me that he hasn't noticed anything unusual with memory or CPU usage during the events either. The only thing associated with the problem is the solid occourence of a log entry about auth tickets everytime the server freezes or everybody see the red timeout timer on the upper right corner. The auth problem looks as following: *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received failure code 6 L 01/24/2013 - 20:16:15: HunterBR88STEAM_0:0:*Red disconnected (reason Client left game (Steam auth ticket has been canceled)) L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received failure code 6 L 01/24/2013 - 17:46:15: Dessa
Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled
It stumped me, too. I have posted about it in several places and have come up empty. Even switching hosts hasn't helped the matter as players are still reporting random loss of connection. I initially thought it was entirely fixed because it no longer happened to me but it's still happening to others. On one occasion it appeared we lost network connectivity to our machine entirely as every player dropped at once. Even viewing the bandwidth graphs with my host it looked like everything died at once but there was still a small bit of traffic. I later found out that traffic was all TS3 related, so we never did lose connectivity, our servers just got killed off instantly somehow. On Fri, Jan 25, 2013 at 9:50 AM, pilger pilger...@gmail.com wrote: Pilger, It might be the network. I've looked over the network carriers and the only non-Brazilian carrier is Cogent, which is known for terrible connections. If VALVe doesn't have any Steam servers in Steam, that may happen because Cogent is crap. So basically, my theory is, lost connection to steam for a bit = forget about other network connections and start dropping steam users to protect it from spoofing. Of course this all can be a coincidence and we will find out from Essay's setup whether it is providing he gives us the location of the servers and a test IP. Okey. The auth ticket might be caused by a loss of connection between the server and the Steam server, but it does not explain the massive lag to everybody. I'm 100% sure that the network was working just fine during the episodes. I was monitoring it using a program called Ping Plotter. In addition, no other client of the same host complained about problems during that time. It's the freeze and massive lag episodes that intrigue me. No idea where it's coming from. On 25 January 2013 11:03, Essay Tew Phaun sc2p...@gmail.com wrote: Nope! On Fri, Jan 25, 2013 at 6:35 AM, Lambda lambdace...@gmail.com wrote: Let me guess, you got replays enabled with FTP offload ... 2013/1/25 List User l...@redspeedservers.com Alright, that's in NY, USA, and while it uses Cogent as well, it has plenty of other carriers, so you can strike that off that list. I just need to figure out why this doesn't happen to me in TX, USA... I know for a fact Steam has servers around the NY region. On 1/24/2013 11:35 PM, Essay Tew Phaun wrote: Test IP: 69.147.224.122 On Thu, Jan 24, 2013 at 11:24 PM, List User l...@redspeedservers.comwrote: Essay, Are you located in the US or elsewhere? Test IP? Pilger, It might be the network. I've looked over the network carriers and the only non-Brazilian carrier is Cogent, which is known for terrible connections. If VALVe doesn't have any Steam servers in Steam, that may happen because Cogent is crap. So basically, my theory is, lost connection to steam for a bit = forget about other network connections and start dropping steam users to protect it from spoofing. Of course this all can be a coincidence and we will find out from Essay's setup whether it is providing he gives us the location of the servers and a test IP. On 1/24/2013 11:20 PM, Essay Tew Phaun wrote: We had the issue on one host and switched providers entirely. Now we're starting to have reports of the exact same thing as before. Different network entirely, brand new install and doesn't matter whether we're running MM:SM or not. On Thu, Jan 24, 2013 at 10:20 PM, List User l...@redspeedservers.comwrote: I checked a couple of TF2 servers we host for people and I don't see that, and these are pretty full servers. It may be the network, can you provide an IP so I can lookup the network? On 1/24/2013 10:16 PM, Essay Tew Phaun wrote: Yep. On Thu, Jan 24, 2013 at 10:12 PM, List User l...@redspeedservers.com wrote: What game are you seeing this on, TF2? On 1/24/2013 10:08 PM, Essay Tew Phaun wrote: This is very, very, VERY interesting to me. We have been battling small lag spikes on our server and clients timing out in bunches. Just yesterday everyone on our server timed out all at once. I submitted a ticket to support who said there was absolutely nothing wrong with the network. Nothing on the system points to a specific problem. We have also had players reporting the connection loss error randomly appearing in the upper right. I'm not sure if this would help matters or not but could you provide your provider and system specs/OS? On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com wrote: Hey guys, I know his has been discussed before on the thread http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html, but my server has been plaged with massive lag spikes once every hour or so. Sometimes the lag is just a prolonged freeze and sometimes the server remains inacessible for 30 seconds. I've monitored the server's network during the events and it shows no problem whatsoever. I've also tried disabling
Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled
We had this problem when we had replays enabled, we completely disabled them and it fixed the issue. Turns out our hosts hard drives were the choke point. On 25 January 2013 15:10, Essay Tew Phaun sc2p...@gmail.com wrote: It stumped me, too. I have posted about it in several places and have come up empty. Even switching hosts hasn't helped the matter as players are still reporting random loss of connection. I initially thought it was entirely fixed because it no longer happened to me but it's still happening to others. On one occasion it appeared we lost network connectivity to our machine entirely as every player dropped at once. Even viewing the bandwidth graphs with my host it looked like everything died at once but there was still a small bit of traffic. I later found out that traffic was all TS3 related, so we never did lose connectivity, our servers just got killed off instantly somehow. On Fri, Jan 25, 2013 at 9:50 AM, pilger pilger...@gmail.com wrote: Pilger, It might be the network. I've looked over the network carriers and the only non-Brazilian carrier is Cogent, which is known for terrible connections. If VALVe doesn't have any Steam servers in Steam, that may happen because Cogent is crap. So basically, my theory is, lost connection to steam for a bit = forget about other network connections and start dropping steam users to protect it from spoofing. Of course this all can be a coincidence and we will find out from Essay's setup whether it is providing he gives us the location of the servers and a test IP. Okey. The auth ticket might be caused by a loss of connection between the server and the Steam server, but it does not explain the massive lag to everybody. I'm 100% sure that the network was working just fine during the episodes. I was monitoring it using a program called Ping Plotter. In addition, no other client of the same host complained about problems during that time. It's the freeze and massive lag episodes that intrigue me. No idea where it's coming from. On 25 January 2013 11:03, Essay Tew Phaun sc2p...@gmail.com wrote: Nope! On Fri, Jan 25, 2013 at 6:35 AM, Lambda lambdace...@gmail.com wrote: Let me guess, you got replays enabled with FTP offload ... 2013/1/25 List User l...@redspeedservers.com Alright, that's in NY, USA, and while it uses Cogent as well, it has plenty of other carriers, so you can strike that off that list. I just need to figure out why this doesn't happen to me in TX, USA... I know for a fact Steam has servers around the NY region. On 1/24/2013 11:35 PM, Essay Tew Phaun wrote: Test IP: 69.147.224.122 On Thu, Jan 24, 2013 at 11:24 PM, List User l...@redspeedservers.com wrote: Essay, Are you located in the US or elsewhere? Test IP? Pilger, It might be the network. I've looked over the network carriers and the only non-Brazilian carrier is Cogent, which is known for terrible connections. If VALVe doesn't have any Steam servers in Steam, that may happen because Cogent is crap. So basically, my theory is, lost connection to steam for a bit = forget about other network connections and start dropping steam users to protect it from spoofing. Of course this all can be a coincidence and we will find out from Essay's setup whether it is providing he gives us the location of the servers and a test IP. On 1/24/2013 11:20 PM, Essay Tew Phaun wrote: We had the issue on one host and switched providers entirely. Now we're starting to have reports of the exact same thing as before. Different network entirely, brand new install and doesn't matter whether we're running MM:SM or not. On Thu, Jan 24, 2013 at 10:20 PM, List User l...@redspeedservers.com wrote: I checked a couple of TF2 servers we host for people and I don't see that, and these are pretty full servers. It may be the network, can you provide an IP so I can lookup the network? On 1/24/2013 10:16 PM, Essay Tew Phaun wrote: Yep. On Thu, Jan 24, 2013 at 10:12 PM, List User l...@redspeedservers.com wrote: What game are you seeing this on, TF2? On 1/24/2013 10:08 PM, Essay Tew Phaun wrote: This is very, very, VERY interesting to me. We have been battling small lag spikes on our server and clients timing out in bunches. Just yesterday everyone on our server timed out all at once. I submitted a ticket to support who said there was absolutely nothing wrong with the network. Nothing on the system points to a specific problem. We have also had players reporting the connection loss error randomly appearing in the upper right. I'm not sure if this would help matters or not but could you provide your provider and system specs/OS? On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.comwrote: Hey guys, I know his has been discussed before on the thread http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html, but my server has been plaged with massive lag spikes once every
Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled
So let me explain what is happening as I have watched it happen over and over again. Your connection can be the fault, or it might be working perfectly and this can still happen. Everyone will be playing along just fine with no lag and everyone is having a good time. Now due to either Steam server issues, or your network, the server can't talk to steam. When this happens the servers does an all out effort to reconnect to the steam server. This usually causes massive lag, and players can be theoretically disconnected due to the fact that the server is so busy trying to reconnect that is just drops players, as well as the fact that some clients don't take kindly to the next step of the server telling everyone that I can't connect to steam which then freaks out the clients. Now this happens more often in area with greater people and more overloaded steam servers. (i.e. NY has a ton of people in the area) As such a disconnect can become more common. A couple things you can do to confirm my statement above is simply console into your server with another computer on a separate screen while playing a server prone to the issue. Watch the servers response and wait for the 30 second lag, and see what the server is doing. It will usually say lost connection to steam server, or something similar. if you then do a status command, and have your servers setup with a steam server id it will state that currently there is no steam id. (check this article out if you don't know or have not setup a quickplay ID on your servers: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513) Please note that even without the quickplay id this will still happen. Finally determining if it is you is a much harder task, I don't exactly know what address is a good one to test to tracert or ping to determine if it crashed or not as it is out of my scope. However you might want to ping the steam store and see if you have any packet loss during this time. To be even a little more helpful try mtr, or my trace route which does a constant trace route and records loss of packets. example: munroenet-fmt-2-1 (0.0.0.0) Mon Jan 21 19:40:23 2013 Resolver: Received error response 2. (server failure)er of fields quit Packets Pings Host Loss% Snt Last Avg Best Wrst StDev 1.Nulled 0.0% 203 0.2 0.1 0.1 0.6 0.1 2. v2.core1.fmt2.he.net 90.1% 203 102.3 102.9 100.9 113.9 2.8 3. 10gigabitethernet1-1.core1.sjc2.he.net 1.5% 203 1.1 3.6 0.8 14.1 3.9 4. 10gigabitethernet3-3.core1.den1.he.net 1.5% 203 27.8 30.3 27.7 38.4 3.4 5. 10gigabitethernet3-2.core1.mci3.he.net 1.5% 203 39.8 41.8 39.4 50.6 3.4 6. 10gigabitethernet1-4.core1.mci2.he.net 2.0% 203 41.4 41.8 39.5 62.2 3.5 7. wholesale-internet-inc.10gigabitethernet1-3.core1.mc 2.5% 203 39.8 39.7 39.5 40.5 0.2 8. 69.30.209.222 1.5% 202 40.4 40.0 39.7 41.1 0.2 9. 63.141.255.130 1.5% 202 40.2 40.2 39.9 41.1 0.2 10. --end server--- 1.5% 202 39.6 39.8 39.5 40.5 0.1 I was dealing with this a few days ago with lag on the servers however, and it has a very similar feel to what was stated below. Literally the core router at he.net's Fremont location became overloaded and began delaying or dropping packets which meant my players would experience massive wholes in the graph. Though at certain times there would be no active packet loss and it still would happen due to other reasons such as massive spam in the console about overloaded particles. So simply put it can be two things: Steam, or network, plus a dash of tf2 being unoptimized. You may want to run multiple mtrs to seperate locations. i.e. one to the store and one to your home network. Rather interesting to watch the packets as they fly over the network. That being said I hope this helps explain a little more of what could be going on. On , pilger wrote: Pilger, It might be the network. I've looked over the network carriers and the only non-Brazilian carrier is Cogent, which is known for terrible connections. If VALVe doesn't have any Steam servers in Steam, that may happen because Cogent is crap. So basically, my theory is, lost connection to steam for a bit = forget about other network connections and start dropping steam users to protect it from spoofing. Of course this all can be a coincidence and we will find out from Essay's setup whether it is providing he gives us the location of the servers and a test IP. Okey. The auth ticket might be caused by a loss of connection between the server and the Steam server, but it does not explain the massive lag to everybody. I'm 100% sure that the network was working just fine during the episodes. I was monitoring it using a program called Ping Plotter. In addition, no other client of the same host complained about problems during that time. It's the freeze and massive lag episodes that intrigue me. No idea where it's coming from. On 25 January 2013 11:03, Essay Tew Phaun sc2p...@gmail.com wrote: Nope! On Fri, Jan 25, 2013 at 6:35 AM, Lambda
Re: [hlds] Half-Life 1 dedicated server update released
I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server browser is still spammed with thousand of fake servers, which seem all to be from very similar IPs. Only the port is different for most of them. They report being almost full, and there are only bots in those servers (which seem to stay spectator). 2012/8/10 Tuga aka mabaclu maba...@gmail.com Not a good idea... It would be easy to de-list a rival server. I still think using F3 to accept a redirect would be the best option. 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.com: how about a update that: - makes players accept redirects if they get them. - client records the redirect, and if rejected, its send to valve. - valve de-list it with x (say 5) occurrences for 3 months, and if continuing its for 12 months after that. Community cleans itself. Valid redirects by server plugin options don't get punished. From: ics i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect. -ics 10.8.2012 0:11, RSS List User kirjoitti: That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
Any chance some bugfixes might make it into 1.6 given that it is being worked on again? The radar bug is still there for example. Oh, and removing 16 bit would be a great idea :) Thanks for the port. GoldSrc goes a long way towards me using Linux. On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn anakin...@gmail.com wrote: I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server browser is still spammed with thousand of fake servers, which seem all to be from very similar IPs. Only the port is different for most of them. They report being almost full, and there are only bots in those servers (which seem to stay spectator). 2012/8/10 Tuga aka mabaclu maba...@gmail.com Not a good idea... It would be easy to de-list a rival server. I still think using F3 to accept a redirect would be the best option. 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.com: how about a update that: - makes players accept redirects if they get them. - client records the redirect, and if rejected, its send to valve. - valve de-list it with x (say 5) occurrences for 3 months, and if continuing its for 12 months after that. Community cleans itself. Valid redirects by server plugin options don't get punished. From: ics i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect. -ics 10.8.2012 0:11, RSS List User kirjoitti: That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Optional update for Half-Life 2: Deathmatch released
We've released an optional update for Half-Life 2: Deathmatch. The notes for the update are below. -Eric -- - Fixed a server crash caused by spawning npc_zombie entities in the map ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
The radar bug is fixed in the CS 1.6 beta, details on how to get to the dedicated server bits of it will be available next week (short answer is steamcmd, appid 90). - Alfred From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: Friday, January 25, 2013 12:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released Any chance some bugfixes might make it into 1.6 given that it is being worked on again? The radar bug is still there for example. Oh, and removing 16 bit would be a great idea :) Thanks for the port. GoldSrc goes a long way towards me using Linux. On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn anakin...@gmail.commailto:anakin...@gmail.com wrote: I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server browser is still spammed with thousand of fake servers, which seem all to be from very similar IPs. Only the port is different for most of them. They report being almost full, and there are only bots in those servers (which seem to stay spectator). 2012/8/10 Tuga aka mabaclu maba...@gmail.commailto:maba...@gmail.com Not a good idea... It would be easy to de-list a rival server. I still think using F3 to accept a redirect would be the best option. 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.commailto:mreeu...@yahoo.com: how about a update that: - makes players accept redirects if they get them. - client records the redirect, and if rejected, its send to valve. - valve de-list it with x (say 5) occurrences for 3 months, and if continuing its for 12 months after that. Community cleans itself. Valid redirects by server plugin options don't get punished. From: ics i...@ics-base.netmailto:i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect. -ics 10.8.2012 0:11, RSS List User kirjoitti: That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.orgmailto:d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Half-Life 1 dedicated server update released
So it will be merged into the non-beta version soon? Great! On Fri, Jan 25, 2013 at 9:33 PM, Alfred Reynolds alf...@valvesoftware.comwrote: The radar bug is fixed in the CS 1.6 beta, details on how to get to the dedicated server bits of it will be available next week (short answer is steamcmd, appid 90). ** ** - Alfred ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Valentin G. *Sent:* Friday, January 25, 2013 12:08 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Half-Life 1 dedicated server update released ** ** Any chance some bugfixes might make it into 1.6 given that it is being worked on again? The radar bug is still there for example. ** ** Oh, and removing 16 bit would be a great idea :) ** ** Thanks for the port. GoldSrc goes a long way towards me using Linux. ** ** On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn anakin...@gmail.com wrote: I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server browser is still spammed with thousand of fake servers, which seem all to be from very similar IPs. Only the port is different for most of them. They report being almost full, and there are only bots in those servers (which seem to stay spectator). ** ** 2012/8/10 Tuga aka mabaclu maba...@gmail.com Not a good idea... It would be easy to de-list a rival server. I still think using F3 to accept a redirect would be the best option. 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.com: how about a update that: - makes players accept redirects if they get them. - client records the redirect, and if rejected, its send to valve. - valve de-list it with x (say 5) occurrences for 3 months, and if continuing its for 12 months after that. Community cleans itself. Valid redirects by server plugin options don't get punished. From: ics i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect. -ics 10.8.2012 0:11, RSS List User kirjoitti: That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences,
Re: [hlds] Half-Life 1 dedicated server update released
CS 1.6 beta in this context actually means CS 1.6 (app id 10), the beta bit is the part where you go to properties in the game dialog under Steam and choose the beta from the beta tab. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: Friday, January 25, 2013 2:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released So it will be merged into the non-beta version soon? Great! On Fri, Jan 25, 2013 at 9:33 PM, Alfred Reynolds alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote: The radar bug is fixed in the CS 1.6 beta, details on how to get to the dedicated server bits of it will be available next week (short answer is steamcmd, appid 90). - Alfred From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: Friday, January 25, 2013 12:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released Any chance some bugfixes might make it into 1.6 given that it is being worked on again? The radar bug is still there for example. Oh, and removing 16 bit would be a great idea :) Thanks for the port. GoldSrc goes a long way towards me using Linux. On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn anakin...@gmail.commailto:anakin...@gmail.com wrote: I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server browser is still spammed with thousand of fake servers, which seem all to be from very similar IPs. Only the port is different for most of them. They report being almost full, and there are only bots in those servers (which seem to stay spectator). 2012/8/10 Tuga aka mabaclu maba...@gmail.commailto:maba...@gmail.com Not a good idea... It would be easy to de-list a rival server. I still think using F3 to accept a redirect would be the best option. 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.commailto:mreeu...@yahoo.com: how about a update that: - makes players accept redirects if they get them. - client records the redirect, and if rejected, its send to valve. - valve de-list it with x (say 5) occurrences for 3 months, and if continuing its for 12 months after that. Community cleans itself. Valid redirects by server plugin options don't get punished. From: ics i...@ics-base.netmailto:i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect. -ics 10.8.2012 0:11, RSS List User kirjoitti: That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.orgmailto:d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] What is up with all the spam?
Past 48 hours my email has been bombarded with off Half life 2 server side information with this list... Please guys stop with the spamming Fletcher and Eric have emails if you are having that many problems with your servers they also even created a help webpage you can reference to.. ALSO on another note WonkaGaming is recruiting and PAYING server-side coders for Windows SRCDS servers. We are beta testing a new program for windows server users to run servers in Ashersoftware version of SRCDS admin is out of date and needs to be remade but better. We are also looking for people with 2+ years exp in Source-mod scripting/coding for private mods for TF2 server side If any of these apply to you and your looking for good work or just love to test stuff on high populated servers WONKA WANTS YOU! apply at wonkagaming.net or wonkagaming.com -Willywonka PS please please please stop with the spam guys ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] What is up with all the spam?
And please don't use the list to advertise your recruitment. On Fri, Jan 25, 2013 at 4:57 PM, HLDS Digest h...@wonkagaming.com wrote: Past 48 hours my email has been bombarded with off Half life 2 server side information with this list... Please guys stop with the spamming Fletcher and Eric have emails if you are having that many problems with your servers they also even created a help webpage you can reference to.. ALSO on another note WonkaGaming is recruiting and PAYING server-side coders for Windows SRCDS servers. We are beta testing a new program for windows server users to run servers in Ashersoftware version of SRCDS admin is out of date and needs to be remade but better. We are also looking for people with 2+ years exp in Source-mod scripting/coding for private mods for TF2 server side If any of these apply to you and your looking for good work or just love to test stuff on high populated servers WONKA WANTS YOU! apply at wonkagaming.net or wonkagaming.com -Willywonka PS please please please stop with the spam guys ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] What is up with all the spam?
*Ahem*. Pot, meet kettle. And I quote: If any of these apply to you and your looking for good work or just love to test stuff on high populated servers WONKA WANTS YOU! apply at wonkagaming.net or wonkagaming.com That is unsolicited advertising, aka spam. Discussion about srcds servers is NOT. From: HLDS Digest h...@wonkagaming.com To: hlds@list.valvesoftware.com Sent: Friday, January 25, 2013 6:57:46 PM Subject: [hlds] What is up with all the spam? Past 48 hours my email has been bombarded with off Half life 2 server side information with this list... Please guys stop with the spamming Fletcher and Eric have emails if you are having that many problems with your servers they also even created a help webpage you can reference to.. ALSO on another note WonkaGaming is recruiting and PAYING server-side coders for Windows SRCDS servers. We are beta testing a new program for windows server users to run servers in Ashersoftware version of SRCDS admin is out of date and needs to be remade but better. We are also looking for people with 2+ years exp in Source-mod scripting/coding for private mods for TF2 server side If any of these apply to you and your looking for good work or just love to test stuff on high populated servers WONKA WANTS YOU! apply at wonkagaming.net or wonkagaming.com -Willywonka PS please please please stop with the spam guys ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] What is up with all the spam?
I also should note that the unsubscribe function for the mailing list has been broken for months, and it's currently impossible to unsub from this list. On Fri, Jan 25, 2013 at 5:01 PM, Charlie Skog charlie.s...@gmail.comwrote: You're the cancer of this mailing list. On Sat, Jan 26, 2013 at 12:00 AM, Bjorn Wielens uniac...@yahoo.ca wrote: *Ahem*. Pot, meet kettle. And I quote: If any of these apply to you and your looking for good work or just love to test stuff on high populated servers WONKA WANTS YOU! apply at wonkagaming.net or wonkagaming.com That is unsolicited advertising, aka spam. Discussion about srcds servers is NOT. -- *From:* HLDS Digest h...@wonkagaming.com *To:* hlds@list.valvesoftware.com *Sent:* Friday, January 25, 2013 6:57:46 PM *Subject:* [hlds] What is up with all the spam? Past 48 hours my email has been bombarded with off Half life 2 server side information with this list... Please guys stop with the spamming Fletcher and Eric have emails if you are having that many problems with your servers they also even created a help webpage you can reference to.. ALSO on another note WonkaGaming is recruiting and PAYING server-side coders for Windows SRCDS servers. We are beta testing a new program for windows server users to run servers in Ashersoftware version of SRCDS admin is out of date and needs to be remade but better. We are also looking for people with 2+ years exp in Source-mod scripting/coding for private mods for TF2 server side If any of these apply to you and your looking for good work or just love to test stuff on high populated servers WONKA WANTS YOU! apply at wonkagaming.net or wonkagaming.com -Willywonka PS please please please stop with the spam guys ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- MvH Charlie Skog Taxi Kurir i Stockholm AB Postadress: Box 42201, 126 17 Stockholm Telephone: +4687449409 Cellphone: +46708312558 Company E-mail: charlie.s...@sto.taxikurir.se Personal E-mail: charlie.s...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] What is up with all the spam?
That was not intended for you Bjorn. On Sat, Jan 26, 2013 at 12:02 AM, Alastor Raynes piro2...@gmail.com wrote: I also should note that the unsubscribe function for the mailing list has been broken for months, and it's currently impossible to unsub from this list. On Fri, Jan 25, 2013 at 5:01 PM, Charlie Skog charlie.s...@gmail.comwrote: You're the cancer of this mailing list. On Sat, Jan 26, 2013 at 12:00 AM, Bjorn Wielens uniac...@yahoo.cawrote: *Ahem*. Pot, meet kettle. And I quote: If any of these apply to you and your looking for good work or just love to test stuff on high populated servers WONKA WANTS YOU! apply at wonkagaming.net or wonkagaming.com That is unsolicited advertising, aka spam. Discussion about srcds servers is NOT. -- *From:* HLDS Digest h...@wonkagaming.com *To:* hlds@list.valvesoftware.com *Sent:* Friday, January 25, 2013 6:57:46 PM *Subject:* [hlds] What is up with all the spam? Past 48 hours my email has been bombarded with off Half life 2 server side information with this list... Please guys stop with the spamming Fletcher and Eric have emails if you are having that many problems with your servers they also even created a help webpage you can reference to.. ALSO on another note WonkaGaming is recruiting and PAYING server-side coders for Windows SRCDS servers. We are beta testing a new program for windows server users to run servers in Ashersoftware version of SRCDS admin is out of date and needs to be remade but better. We are also looking for people with 2+ years exp in Source-mod scripting/coding for private mods for TF2 server side If any of these apply to you and your looking for good work or just love to test stuff on high populated servers WONKA WANTS YOU! apply at wonkagaming.net or wonkagaming.com -Willywonka PS please please please stop with the spam guys ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- MvH Charlie Skog Taxi Kurir i Stockholm AB Postadress: Box 42201, 126 17 Stockholm Telephone: +4687449409 Cellphone: +46708312558 Company E-mail: charlie.s...@sto.taxikurir.se Personal E-mail: charlie.s...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- MvH Charlie Skog Taxi Kurir i Stockholm AB Postadress: Box 42201, 126 17 Stockholm Telephone: +4687449409 Cellphone: +46708312558 Company E-mail: charlie.s...@sto.taxikurir.se Personal E-mail: charlie.s...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] MOTD.TXT changer for adfly
We have been testing the MOTD.TXT changer for ad fly add agency we will be releasing on wonkagamings download section once all glitches are down So far the results are remarkable for impressions pinion only pay 1.50$ every 1000 impression where Ad-fly pays 6.00$ every 1000 impression... HUGE diference in money for server owners that worked years can now finally get what they deserve instead of pinion short handing them for 2013. And people please do not complain about big community's recruiting coders it's just rude that is why you never see us helping little community's with there problems they always complain when the big fish have something to say. -WillyWonka ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] MOTD.TXT changer for adfly
I write plugins. Not for a living, not because I get paid, but because I want to. So, when I point out (repeatedly) that the game engine has bugs that causes servers to crash when plugins precache over a certain number of models and sounds or that something in the game engine causes clients to crash when the server changes maps away from a certain map, it's not just for my own benefit. Feel free to get off your high horse or ride it on out of here. On 1/25/2013 6:14 PM, HLDS Digest wrote: We have been testing the MOTD.TXT changer for ad fly add agency we will be releasing on wonkagamings download section once all glitches are down So far the results are remarkable for impressions pinion only pay 1.50$ every 1000 impression where Ad-fly pays 6.00$ every 1000 impression... HUGE diference in money for server owners that worked years can now finally get what they deserve instead of pinion short handing them for 2013. And people please do not complain about big community's recruiting coders it's just rude that is why you never see us helping little community's with there problems they always complain when the big fish have something to say. -WillyWonka ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] MOTD.TXT changer for adfly
You just complained about spam and are already advertising something else? Why not release it on the sourcemod forums? On 1/25/2013 6:22 PM, Ross Bemrose wrote: I write plugins. Not for a living, not because I get paid, but because I want to. So, when I point out (repeatedly) that the game engine has bugs that causes servers to crash when plugins precache over a certain number of models and sounds or that something in the game engine causes clients to crash when the server changes maps away from a certain map, it's not just for my own benefit. Feel free to get off your high horse or ride it on out of here. On 1/25/2013 6:14 PM, HLDS Digest wrote: We have been testing the MOTD.TXT changer for ad fly add agency we will be releasing on wonkagamings download section once all glitches are down So far the results are remarkable for impressions pinion only pay 1.50$ every 1000 impression where Ad-fly pays 6.00$ every 1000 impression... HUGE diference in money for server owners that worked years can now finally get what they deserve instead of pinion short handing them for 2013. And people please do not complain about big community's recruiting coders it's just rude that is why you never see us helping little community's with there problems they always complain when the big fish have something to say. -WillyWonka ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] What is up with all the spam?
On 1/25/2013 3:02 PM, Alastor Raynes wrote: I also should note that the unsubscribe function for the mailing list has been broken for months, and it's currently impossible to unsub from this list. I haven't tried it, and it's possible that Valve disabled the functionality, but it should be possible to unsubscribe through email. Per the mailman documentation @ http://www.list.org/mailman-member/node14.html: /Using the email interface: / 1. /Open a mail program which sends mail from the address you want to unsubscribe. / 2. /Send a mail to the list unsubscribe address, which will be of the form //LISTNAME-leave@DOMAIN//. The subject and body of this message will be ignored, so it doesn't matter what you put there. / -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] MOTD.TXT changer for adfly
Maybe you should read AdFlys terms before you make plugins that violate them. http://adf.ly/terms.php You cannot force popups. You will get banned by them I know others who already tried this. From: List User Sent: Friday, January 25, 2013 6:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] MOTD.TXT changer for adfly You just complained about spam and are already advertising something else? Why not release it on the sourcemod forums? On 1/25/2013 6:22 PM, Ross Bemrose wrote: I write plugins. Not for a living, not because I get paid, but because I want to. So, when I point out (repeatedly) that the game engine has bugs that causes servers to crash when plugins precache over a certain number of models and sounds or that something in the game engine causes clients to crash when the server changes maps away from a certain map, it's not just for my own benefit. Feel free to get off your high horse or ride it on out of here. On 1/25/2013 6:14 PM, HLDS Digest wrote: We have been testing the MOTD.TXT changer for ad fly add agency we will be releasing on wonkagamings download section once all glitches are down So far the results are remarkable for impressions pinion only pay 1.50$ every 1000 impression where Ad-fly pays 6.00$ every 1000 impression... HUGE diference in money for server owners that worked years can now finally get what they deserve instead of pinion short handing them for 2013. And people please do not complain about big community's recruiting coders it's just rude that is why you never see us helping little community's with there problems they always complain when the big fish have something to say. -WillyWonka ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] What is up with all the spam?
This guy has already made more than enough hall of fame threads, can we just ban him? Clearly still has no intent to contribute to the list. On Fri, Jan 25, 2013 at 4:57 PM, HLDS Digest h...@wonkagaming.com wrote: Past 48 hours my email has been bombarded with off Half life 2 server side information with this list... Please guys stop with the spamming Fletcher and Eric have emails if you are having that many problems with your servers they also even created a help webpage you can reference to.. ALSO on another note WonkaGaming is recruiting and PAYING server-side coders for Windows SRCDS servers. We are beta testing a new program for windows server users to run servers in Ashersoftware version of SRCDS admin is out of date and needs to be remade but better. We are also looking for people with 2+ years exp in Source-mod scripting/coding for private mods for TF2 server side If any of these apply to you and your looking for good work or just love to test stuff on high populated servers WONKA WANTS YOU! apply at wonkagaming.net or wonkagaming.com -Willywonka PS please please please stop with the spam guys ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] What is up with all the spam?
Understood, no worries :) From: Charlie Skog charlie.s...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, January 25, 2013 7:05:02 PM Subject: Re: [hlds] What is up with all the spam? That was not intended for you Bjorn. On Sat, Jan 26, 2013 at 12:02 AM, Alastor Raynes piro2...@gmail.com wrote: I also should note that the unsubscribe function for the mailing list has been broken for months, and it's currently impossible to unsub from this list. On Fri, Jan 25, 2013 at 5:01 PM, Charlie Skog charlie.s...@gmail.com wrote: You're the cancer of this mailing list. On Sat, Jan 26, 2013 at 12:00 AM, Bjorn Wielens uniac...@yahoo.ca wrote: *Ahem*. Pot, meet kettle. And I quote: If any of these apply to you and your looking for good work or just love to test stuff on high populated servers WONKA WANTS YOU! apply at wonkagaming.net or wonkagaming.com That is unsolicited advertising, aka spam. Discussion about srcds servers is NOT. From: HLDS Digest h...@wonkagaming.com To: hlds@list.valvesoftware.com Sent: Friday, January 25, 2013 6:57:46 PM Subject: [hlds] What is up with all the spam? Past 48 hours my email has been bombarded with off Half life 2 server side information with this list... Please guys stop with the spamming Fletcher and Eric have emails if you are having that many problems with your servers they also even created a help webpage you can reference to.. ALSO on another note WonkaGaming is recruiting and PAYING server-side coders for Windows SRCDS servers. We are beta testing a new program for windows server users to run servers in Ashersoftware version of SRCDS admin is out of date and needs to be remade but better. We are also looking for people with 2+ years exp in Source-mod scripting/coding for private mods for TF2 server side If any of these apply to you and your looking for good work or just love to test stuff on high populated servers WONKA WANTS YOU! apply at wonkagaming.net or wonkagaming.com -Willywonka PS please please please stop with the spam guys ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- MvH Charlie Skog Taxi Kurir i Stockholm AB Postadress: Box 42201, 126 17 Stockholm Telephone: +4687449409 Cellphone: +46708312558 Company E-mail: charlie.s...@sto.taxikurir.se Personal E-mail: charlie.s...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- MvH Charlie Skog Taxi Kurir i Stockholm AB Postadress: Box 42201, 126 17 Stockholm Telephone: +4687449409 Cellphone: +46708312558 Company E-mail: charlie.s...@sto.taxikurir.se Personal E-mail: charlie.s...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Possible new update that is ~40 MB in size with no documentation?
Clients seem to be getting a new ~40 MBish update. Wanted to check here to see if any server admins got it for their servers too or if it appears to be client-only and any possible word from Valve on what this particular update happens to do. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Possible new update that is ~40 MB in size with no documentation?
*cough* Forgot to mention this is for TF2. On Fri, Jan 25, 2013 at 7:15 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: Clients seem to be getting a new ~40 MBish update. Wanted to check here to see if any server admins got it for their servers too or if it appears to be client-only and any possible word from Valve on what this particular update happens to do. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Possible new update that is ~40 MB in size with no documentation?
Clients only. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of wickedplayer494 . Sent: Friday, January 25, 2013 5:17 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] Possible new update that is ~40 MB in size with no documentation? cough Forgot to mention this is for TF2. On Fri, Jan 25, 2013 at 7:15 PM, wickedplayer494 . wickedplayer...@gmail.commailto:wickedplayer...@gmail.com wrote: Clients seem to be getting a new ~40 MBish update. Wanted to check here to see if any server admins got it for their servers too or if it appears to be client-only and any possible word from Valve on what this particular update happens to do. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] What is up with all the spam?
His SourceBans still say SourceBans, not WonkaBans haha. http://wonkagaming.com/sourcebans/index.php On 1/25/2013 8:34 PM, Joseph Miller wrote: Take anything this Willy Wonka guy says with a grain of salt. He's pretty much an idiot. For one thing, all of the SourceMod plugins on his servers are renamed to have Wonka in the title. SourceMod Anti-Cheat - Wonka Anti-Cheat GameME - WonkaME etc etc Additionally, http://wonkagaming.com/showthread.php?t=251s=ac10ed304b1522300085db8281e3361f Forums are plagued with spam http://www.wonkagaming.com/forum.php?s=ac10ed304b1522300085db8281e3361f. But hey, at least his servers support Big Picture http://www.wonkagaming.com/showthread.php?t=164. -Original Message- From: wickedplayer494 . Sent: Friday, January 25, 2013 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] What is up with all the spam? This guy has already made more than enough hall of fame threads, can we just ban him? Clearly still has no intent to contribute to the list. On Fri, Jan 25, 2013 at 4:57 PM, HLDS Digest h...@wonkagaming.com mailto:h...@wonkagaming.com wrote: Past 48 hours my email has been bombarded with off Half life 2 server side information with this list... Please guys stop with the spamming Fletcher and Eric have emails if you are having that many problems with your servers they also even created a help webpage you can reference to.. ALSO on another note WonkaGaming is recruiting and PAYING server-side coders for Windows SRCDS servers. We are beta testing a new program for windows server users to run servers in Ashersoftware version of SRCDS admin is out of date and needs to be remade but better. We are also looking for people with 2+ years exp in Source-mod scripting/coding for private mods for TF2 server side If any of these apply to you and your looking for good work or just love to test stuff on high populated servers WONKA WANTS YOU! apply at wonkagaming.net http://wonkagaming.net or wonkagaming.com http://wonkagaming.com -Willywonka PS please please please stop with the spam guys ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] What is up with all the spam?
Check the page title. It says WonkaBans. Also, some of those permabans are priceless. Permaban: Bugged Wonka for 72 hours about donation THEN NEVER DONATES also ignoring wonka when he would message him. Permaban: Ignoring Admins Permaban: Ignoring Admins Permaban: Spawncamping Permaban: Ignoring Admins Permaban: She had enough :) just gotta remind whos the mack daddy in charge around here And that's just page 1 of 11. On Fri, Jan 25, 2013 at 11:05 PM, List User l...@redspeedservers.comwrote: His SourceBans still say SourceBans, not WonkaBans haha. http://wonkagaming.com/sourcebans/index.php On 1/25/2013 8:34 PM, Joseph Miller wrote: Take anything this Willy Wonka guy says with a grain of salt. He's pretty much an idiot. For one thing, all of the SourceMod plugins on his servers are renamed to have Wonka in the title. SourceMod Anti-Cheat - Wonka Anti-Cheat GameME - WonkaME etc etc Additionally, http://wonkagaming.com/showthread.php?t=251s=ac10ed304b1522300085db8281e3361f Forums are plagued with spamhttp://www.wonkagaming.com/forum.php?s=ac10ed304b1522300085db8281e3361f . But hey, at least his servers support Big Picturehttp://www.wonkagaming.com/showthread.php?t=164 . -Original Message- From: wickedplayer494 . Sent: Friday, January 25, 2013 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] What is up with all the spam? This guy has already made more than enough hall of fame threads, can we just ban him? Clearly still has no intent to contribute to the list. On Fri, Jan 25, 2013 at 4:57 PM, HLDS Digest h...@wonkagaming.com wrote: Past 48 hours my email has been bombarded with off Half life 2 server side information with this list... Please guys stop with the spamming Fletcher and Eric have emails if you are having that many problems with your servers they also even created a help webpage you can reference to.. ALSO on another note WonkaGaming is recruiting and PAYING server-side coders for Windows SRCDS servers. We are beta testing a new program for windows server users to run servers in Ashersoftware version of SRCDS admin is out of date and needs to be remade but better. We are also looking for people with 2+ years exp in Source-mod scripting/coding for private mods for TF2 server side If any of these apply to you and your looking for good work or just love to test stuff on high populated servers WONKA WANTS YOU! apply at wonkagaming.net or wonkagaming.com -Willywonka PS please please please stop with the spam guys ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] What is up with all the spam?
Let's keep the smack talking somewhere else? Maybe? On Sat, Jan 26, 2013 at 4:42 AM, Joseph Miller jcmiller1...@gmail.comwrote: Check the page title. It says WonkaBans. Also, some of those permabans are priceless. Permaban: Bugged Wonka for 72 hours about donation THEN NEVER DONATES also ignoring wonka when he would message him. Permaban: Ignoring Admins Permaban: Ignoring Admins Permaban: Spawncamping Permaban: Ignoring Admins Permaban: She had enough :) just gotta remind whos the mack daddy in charge around here And that's just page 1 of 11. On Fri, Jan 25, 2013 at 11:05 PM, List User l...@redspeedservers.comwrote: His SourceBans still say SourceBans, not WonkaBans haha. http://wonkagaming.com/sourcebans/index.php On 1/25/2013 8:34 PM, Joseph Miller wrote: Take anything this Willy Wonka guy says with a grain of salt. He's pretty much an idiot. For one thing, all of the SourceMod plugins on his servers are renamed to have Wonka in the title. SourceMod Anti-Cheat - Wonka Anti-Cheat GameME - WonkaME etc etc Additionally, http://wonkagaming.com/showthread.php?t=251s=ac10ed304b1522300085db8281e3361f Forums are plagued with spamhttp://www.wonkagaming.com/forum.php?s=ac10ed304b1522300085db8281e3361f . But hey, at least his servers support Big Picturehttp://www.wonkagaming.com/showthread.php?t=164 . -Original Message- From: wickedplayer494 . Sent: Friday, January 25, 2013 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] What is up with all the spam? This guy has already made more than enough hall of fame threads, can we just ban him? Clearly still has no intent to contribute to the list. On Fri, Jan 25, 2013 at 4:57 PM, HLDS Digest h...@wonkagaming.com wrote: Past 48 hours my email has been bombarded with off Half life 2 server side information with this list... Please guys stop with the spamming Fletcher and Eric have emails if you are having that many problems with your servers they also even created a help webpage you can reference to.. ALSO on another note WonkaGaming is recruiting and PAYING server-side coders for Windows SRCDS servers. We are beta testing a new program for windows server users to run servers in Ashersoftware version of SRCDS admin is out of date and needs to be remade but better. We are also looking for people with 2+ years exp in Source-mod scripting/coding for private mods for TF2 server side If any of these apply to you and your looking for good work or just love to test stuff on high populated servers WONKA WANTS YOU! apply at wonkagaming.net or wonkagaming.com -Willywonka PS please please please stop with the spam guys ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Tips for TF2 bball server config?
Just setup a TF2 bball server in Sydney, Australia. Am hoping for some tips (pointers to plugins perhaps) to config it well. I'd like to limit the teams to 2v2 or 3v3 and have anyone else who joins the server automatically be pushed to spectator so people can watch whilst they wait for a turn. Also, it sounds like people generally frown upon shotgun use. Any suggestions on how to restrict the weapons usable? I tried mp_tournament_whitelist but I'm guessing from its name it only applies in tournament mode... I'd like for players to come and go as they please so tournament doesn't really work. Any other tips on running a decent bball server would be welcome too :) Thanks, yun ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] MOTD.TXT changer for adfly
Your community is bad, and you are bad. Hush yourself. On Fri, Jan 25, 2013 at 6:14 PM, HLDS Digest h...@wonkagaming.com wrote: We have been testing the MOTD.TXT changer for ad fly add agency we will be releasing on wonkagamings download section once all glitches are down So far the results are remarkable for impressions pinion only pay 1.50$ every 1000 impression where Ad-fly pays 6.00$ every 1000 impression... HUGE diference in money for server owners that worked years can now finally get what they deserve instead of pinion short handing them for 2013. And people please do not complain about big community's recruiting coders it's just rude that is why you never see us helping little community's with there problems they always complain when the big fish have something to say. -WillyWonka ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds